joining the anons screaming at u for help hahahah ;] do u know any tutorial for adding physics to clothes/jewelry? i ran thru the whole modding wiki and found nothin
Hey anon! That's fine, I'm happy to help!
Both of these require the same thing: an existing item that sits and moves in the place you expect your custom mesh to be.
Adding physics to garments is limited because most of the NPC clothes use something called Cloth Proxy, which is not a system we have yet cracked to use.
For example, you can't have a jacket that dangles like River's because his jacket is a proxy mesh instead of a rig mesh.
You could, however, base a garment on Judy's overalls because the belt dangle has a rig and animgraph. This however limits you to having a garment/item on the legs, as it'd need to follow the general area of the original dangle - all you'd need is steal weights from it, as you would when handling a regular mesh re-weight without dangles.
Jewelry on the other hand has dozens of different rigs and dangles. I'll give an example with Farren's necklace, which uses Alt's physics.
As you can see, the first step is finding something in game that sits and moves like how you want your mesh to. Some have stronger movement in physics, others don't, and more often than not you have to try multiple meshes to find the one that works for you.
The easiest way to know if a mesh has physics is just to check in its folder if there is a .rig and .animgraph component with it. Items with physics also generally have bones that start with dyng, which you can check in the boneNames entry on WolvenKit:
Then it'll be just like a regular weight stealing process. Pop both meshes in Blender (you don't need to export the dangle entries), make sure your desired mesh is now using the rig of the transfer mesh, and that it sits roughly in the same spot so weight stealing is accurate.
Alt's Necklace:
Farren's Necklace:
I'm not gonna show how to weight transfer, but it's the exact same process of regular clothing/items. You do, however, sometimes need to do some manual painting in the dyng bones just to ensure the mesh won't break when dangling.
Good dangle dyng:
Bad dangle dyng:
After you have your mesh re-weighted, materials fixed, etc etc, you'll need to decide if that's going to be directly into a NPV/NPC+ or an ArchiveXL item. There is no way to simply make a mesh replacer for one of V's clothes because they don't have the means to reach the physics .rig and .animgraph. (At least, I don't recall so.)
For NPV/NPC+, all you need to do is path your jewelry into a regular component, and then its .rig and .animgraph on an animated entry.
You can custom path these if you want, I normally don't because nowadays rarely a mod will go poking into a NPC's dangle skeleton.
For ArchiveXL, you'll be pathing the dangle into an animated component entry of your garment's .ent.
After that, it's a matter of testing!
If the mesh promptly collapses into the floor when you equip/load it, then it's not reaching the rig and/or animgraph, or wasn't weighted properly, or might be in the wrong rig.
Hope that helps!
17 notes
·
View notes
its truly a shame that bg3 doesnt let you choose multiple (or all) scar options bc i really wanted to play a tav run as durge's adoptive parent who miraculously survived bc baby's first massacre was a little hazed and imprecise, but its really hard to do that when the game allows one chic scar across the nose or something along those lines
7 notes
·
View notes
Low key something I enjoyed about this season is it reaffirms just how like…physically affectionate RWBYJ are?
Like, Jaune is consistently fucked up, he’s wearing rusting crappy armor, lost his goddamn marbles, can’t keep his head on straight, and probably smells like he hasn’t bathed since he got there, but even through all that when they realize he’s not doing okay, the first thing his friends think to do is hug him?
And it’s treated like a normal thing?!?!?! With no weird romantic undertones?!?!? Much as us shippers can willfully misinterpret it.
Idk, maybe it’s my own touch starvation but it’s nice to see some quality groups of friends who can platonically show physical affection.
139 notes
·
View notes