#lawful good paladin whos whole purpose is to rid the world of evil and he comes out with his hair dyed black and spikes and chains and shi
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stuck-in-the-ghost-zone · 11 months ago
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hi mac….. visiting u in ur inbox with a blorbo upd8….. qcellbit has gone missing and i am totally coping with it in a normal way he has been gone for almost three weeks now and I MISS HIM DEARLY!!! everyone on the qsmp got sent to hell in november and he still hasn’t returned i want him back :( he has people to eat and a husband to kiss and an ex-boyfriend/victim of cannibalism to torment and a son to reunite with but he cannot do that because he was maybe potentially blown up by a nuke. i miss him dearly!!!!
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i would like to reiterate that i am absolutely coping with his absence in a totally normal and well adjusted way anyway i am going to pin up this missing poster in ur inbox and try not to froth at the mouth or start eating furniture
I HAVE SEEN UR MISSING QCELLBIT POSTS THEYRE SO FUNNY. IM SO SORRY UR CAT RAN AWAY I HOPE HE COMES BACK SOON...... have u tried leaving out a bowl of water or perhaps his favorite blanket or toy..... do not leave out a bowl of food bc that could attract other animals like raccoons which could potentially scare ur cat away.... i will keep my eyes peeled and give u a call IMMEDIATELY if i see him. i hope he has his rabies shots <3
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talesfromgringolandia · 3 years ago
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Underwing Challenge, final day(albeit a day late)
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Thanks for the final question, @drippingmoon! And thanks for compliments, too. You wouldn't believe how many things I just came up with specifically for the questions you asked. This has been so fun for me, and I'm glad you enjoyed it too!
Anwho, here's some things I've been dying to talk about some more: The Titans, and the moon.
So, here are some things I was dying to talk about: My Titans, and the moon
The titans are powerful beings of unknown origin. There are six, and each one has a specific domain, and also directly opposes one of the other titans. Essentially, each Titan poses a thesis about the truth of life, and their paladins live according to that thesis. Every titan also exists physically somewhere in the world, but I’ve only come up with the physical forms for two of them so far.
The first titan I came up with was Lralso. (You thought I’d say Felenor, didn’cha?) Lralso’s interesting in that he’s barely changed from the moment I conceived of him, not even his name. He’s always been the titan of trickery and dishonor, although originally he had fire as well but I got rid of that. Lralso embodies the idea that there is no such thing as honor, but rules that society puts up with because it's convenient. Meaning that every person who claims to be honorable is a liar and a fraud. (I came up with him before watching the Dark Knight, I swear. But the movie did help me refine him).
Lralso is directly opposed to Felenor, who I came up with second. Felenor embodies honor, justice, and protection. Everyone deserves a safe place to thrive, and Paladins of Felenor are supposed to provide that. Not necessarily because it helps others, but because it's the right thing to do. The ideology of Felenor is that there is an objective morality which exists whether or not it helps anybody, and every human knows this natural law instinctively. So when a person saves someone from being robbed in a dark alleyway, he shouldn’t expect payment or a thanks, but should do it because it's the right thing to do. This is why white lies are also very bad. The most valuable possession of a paladin of Felenor is his honor.
Next is Ildra, titan of pleasure and suffering. That seems contradictory, but bear with me. Ildra posits that the sole purpose of life is to enjoy yourself physically, with no consideration for morality or convenience at all. Do the standards of society get in the way of your material pleasure? Tear them down. Everything in the world, including other people, only exists for the sake of making you feel better. Nothing is sacred for a paladin of Ildra. Naturally, this kind of lifestyle does not actually lead to fulfillment, and every so often, you find yourself with two options - pull out of this life of misery and try to live in a way that can fulfill you, which is a daunting task, OR dive even deeper into this life of sin and pleasure to ignore the gaping whole inside. The most powerful paladins of Ildra are the most evil beings you will ever meet, because they do not only ignore their pull to good - they actively run from it.
Next I’ll talk about Elara, the direct opponent of Ildra. She’s actually the last one I came up with, so she’s still a little fuzzy in my mind. She’s also the last titan who has anything to do directly with humans. Elara’s thesis is that every other person you meet exists so that you can help them. Many of her paladins live in convents together. (Yes, they’re nuns. Sue me)
Now I’ll get into my non-human involved titans. First is Caorr, who I’ve talked about before. He’s a massive dragon who lives in the abyss, at the surface of Venus. He commands the hordes of dragons who also inhabit the Eternal Storm down there. Caorr represents the idea of destruction and chaos, pure and simple. He doesn’t like the existence of the isles up above. He has only ever had one paladin, named Azor, who was one of the most powerful humans to walk the isles. He caused a massive war, with Azor and the dragons vs all the humans, resulting in the destruction of many cities. It was essentially a world war, for all the impact it had afterwards. The Order of Felenor picked up the pieces, creating a golden age of law and order, and setting the stage for their defeat by Galras and their fall at the hands of Ildra.
Yes, I named the titan of chaos, Caorr. I’m subtle like that.
Finally, the titan of nature, Elorath. His form is that of a massive whale or turtle(I’ve yet to decide) made of earth and stone, floating in the sky like another isle. He’s very far away at the moment, which is why nobody’s found him yet. But that doesn’t mean he doesn’t exert control over his domain. His Paladins aren’t well-known at all, because they don’t leave their forests, deserts, or whatever habitat they call home. They only care to protect their home, and are often called druids. Elorath is naturally opposed to Caorr, but it's not like their domains cross very often.
Yeah, those are my titans! All of them have a physical form somewhere in the world, but I’ve only figured out that form is for Caorr and Elorath so far.
And then there’s the moon!
So, as I mentioned in a previous post, Venus doesn’t have a moon. And according to the definition of moon(a satellite of a planet), it still doesn't have a moon in my setting. But there is a moon-looking thing, just a lot smaller, and floating in the atmosphere along with all the isles. It floats a lot higher though, making access to it difficult. You have to use powerful hot-air balloons in conjunction with propellers, and then you can’t be up there too long because there’s not much oxygen. It’s very far away from the other isles as well, about two week’s journey there and back. Why would anyone want to go there? Well, it’s made of a material called Aetherstone. Aetherstone has the ability to receive, hold, and conduct aether, meaning it can act as a battery and a jump starter. Humans can only use a little aether at a time, meaning that Tinkerers would be limited to machines that function with a slow burn. Aetherstone can release a lot of aether at once, but it requires a skilled tinkerer/alchemist/etc to control it. Otherwise it can wreak all sorts of havoc. Aether is energy, and if it's not directed, it's going to cause some kind of change.
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zippdementia · 7 years ago
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Part 24 Alignment May Vary: A Dark Place
Last time, our heroes were at the end of their ropes, defeated in battle by the corrupt leader of the Celaenos monks, Mordekai of Keltos. Even as Mordekai himself succumbed to the fire of Karina’s retributive rage, the last of the party fell into unconciousness. But behind the scenes, something has been brewing for quite a while, and fate (and Mordekai, unwittingly) choose this moment to bring it to fruition...
It was dark. What was odd was that he was aware of the darkness. It wasn’t like being asleep. It was like being awake, in a room with no lantern. He could feel, too, unlike when he slept; could feel cold stone beneath his fingers. His usual ability to see in the night was of no use here--this was a blackness that he could not pierce.
Abenthy stood, then, because there seemed no better thing to do. The battle still rang in his ears, as did the terrible word Mordekai had spoken. But they were echoes following him here to this nothingness.
He placed a hand out and felt a stone wall, dry, but cold as the floor. He left his hand on it as he walked. A few steps forward and Abenthy began to think of the ones he had left behind. The bard, and...
Thoughts of Karina sent an unusual ache through him. He didn’t recognize the feeling, nor did he like it. It was too heavy, too sad. He had fallen in battle, had failed both her and the bard, yet he couldn’t deny it was Karina he thought of first, and it was that failure that truly struck him.
Light suddenly appeared ahead. Had he turned a corner, or was someone else approaching from the distance. Abenthy continued forward, curious, and suddenly the wall was gone and he was stumbling forward into a larger space. The light ahead flared and for a moment he saw the cavern he was in. It was monstrously large, an ocean of emptiness stretching out for an indeterminate distance. The floor he could not see, but the ceiling was close and from it hung bodies. They were not dead. They writhed and wriggled, but they were stuck, upside down in the stone. All humanoid, they were. Many Goblins there were, and Lizardmen, even some Merpeople, and others he did not recognize, some like giant walking insects, others with multiple arms or heads. One seemed to be a centaur but it was too far off to make out clearly in the brief flare of light.
There were many normal people, too. Too many to count. They made no sound, except for a distant shuffling like a soft wind, caused by their gyrations from their resting places.
“My subjects,” a deep voice said. it came from the distant pinpoint of light. As Abenthy stared, he could see a shape in its flickering.
“Come closer, my son,” the voice said, and before Abenthy could even think to be surprised, he was being drawn forward fast, as if yanked across the canyon, to stand before a massive man sitting on a throne made of stone. Around him blazed torches, illuminating his features. He was not human. He looked more like a bat, his whole body covered in a coarse fur, his face elongated into a snout, his eyes black marbles which looked down on him with impassivity. He had wings, though one was white feathered like Abenthy’s own and the other was webbed and leathery, and black as the darkness.
“It has been more than a hundred years since I left your mother,” the creature said. “I have searched for you for all that time, and now fate brings you to me.”
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Time for a little backstory...
Ages ago, during the Age of Baldur, a powerful Aasimir was born into the Forgotten Realms. Gifted with incredible charisma and strength, even for one such as he, he united many warring kingdoms of man into one nation and led them on a great expedition to rid the world of evil. With such a mighty host and with his own battle prowess (picture a level 20 hero) the mighty Aasimir was successful in his conquest for quite some time. But as he swept across the land, he left cities and governments behind him to hold the peace and here is where his plans began to fail. For men could not hold to the high standards he did, nor could they understand justice the way he did. Even as he continued to move forward, the Aasimir now also began to look back upon his own people and he saw corruption and imperfection there.
Perturbed, the Aasimir tried to root out the cause of this evil. During this time, he was approached by a lesser devil lord named I’a’fret, who saw the rage and distrust burning in his heart like a beacon. He spoke careful words to the Aasimir, convincing him that the evil in men’s heart was put there by other devil, and he named his rivals in positions of power in the Nine Hells. Incensed, the Aasimir entered the Nine Hells and did battle with the lords there, striking down the devils in their own halls. I’a’fret was overjoyed. At first. The Aasimir did not end his conquest with I’a’fret’s rivals. Instead he came next to I’a’fret’s cavern and struck him down, too, taking his power and then took his name, and becoming a devil prince himself. For the Aasimir had taken the devil’s words to heart and had decided that evil could only be struck from the world by attacking it from within, like a cancer that would slowly eat alive the host. By becoming a Devil himself, he could gather evil souls to him and deal them out justice for an eternity, while slowly building his power to eventually strike out at the other Devils. His ambitions had grown: he would now only be satisfied when all of the Nine Hells were under his control, ready to be purged.
Now this new I’a’fret shows Abenthy his domain, and asks him to join him, in bringing justice to those who deserve it. He shows him some of the men stuck in his ceiling. This one was a rapist. This one stole from his neighbor, who starved to death as a result. And he shows him men Abenthy recognizes, men he has sent here himself. Some pirates, guilty of murder and theft. And Targaryen: guilty of being corrupted by power (not true, in fact, but Abenthy was not present for his unwilling turn to evil).
“Who am I to judge these men?” Abenthy asks. I’a’fret laughs.
“You are my son! You are no judge: you are justice itself.”
Before he took to the Nine Hells, the Aasimir had loved a human woman, a witch of the Fangorian Forest. He got her with child, but then he left to conquer the Hells, and she became afraid of his purpose. She ran from him and used her magic to hide herself and to keep the child inside of her. For a hundred years, she held onto the child until finally her power and life gave out and in desperation she took her last journey, to a monastery, where Abenthy was born to be raised by monks.
“The Gods would not approve of this,” Abenthy protests. “Venthusias would not approve of this.”
“You do not know the gods as I do,” I’a’fret answers. “You cannot comprehend their most base desires, let alone their grand purpose. They think in ways that defy your understanding. And anyway, what care you for the whims of the gods? Have you not already sentenced men to this justice? Have you not already judged them? If you had defeated Mordekai, would you not have sent him to me?”
“Gods help me, I would have,” Abenthy whispers. And with that, he makes his decision, to join his father and live up to his fate.
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Playing Evil
Paladins always walk a thin line between justice and vigilantism. We worked together (Abenthy’s player and I) to see where he was comfortable taking his character, and I set this encounter up as an opportunity for him to roleplay out his inner tormoil and figure out what would become of Abenthy.
What became of him was that he is now a Lawful Evil Hell Knight in the service of I’a’fret. Playing an evil character is one of my favorite topics to debate in Dungeons and Dragons forums. A lot of people simplify evil down to destructive maniacs who kill for fun and are one wicked laugh short of becoming the Joker (I’ve played my fair share for sure). While this can be entertaining in a fantasy environment, it often doesn’t make for a very long lasting game and is tough to do in a party where evil and good characters are mixed. For that, a subtler, more realistic kind of evil is needed.
Evil doesn’t have to mean crazy. Evil doesn’t have to mean killer. Evil doesn’t have to mean screwing others over. And even if it does mean those things, the character doesn’t have to think of it that way. Realistically, outside of demons, most evil characters probably don’t think of themselves as “evil.” They don’t laugh maniacally and twirl a mustache while looking for the next virgin to tie to a tree outside a dragon’s lair. They have wants and desires just like any character and these motivate their actions towards good or evil. Most of these characters think of themselves as the heroes of their own stories.
For Abenthy, he thinks he is doing “good.” He believes that he is bringing justice to a world bereft of it and punishing sinners. That he has joined the service of a Devil Lord to do this occurs to him for sure, but he has logic’ed this out already with himself, and with the Devil Lord in question. If anything, he questions his decisions less now then ever before, and it is this blind adherence to his desire for justice that will cause him to do evil. That, and the fact that he is feeding souls to I’a’fret. But nether of these things will keep him or the other players from having fun and playing a good/evil mixed campaign. Abenthy still has his reasons for wanting to find Haggemoth’s tomb....
For now, the power of I’a’fret brings him back to life in time to murder one of the knights and send the others running, Herzog and the young blonde among them, carrying Athos’ unconscious body between them.
And that is how the whole fight concludes. The fire is eventually put out, and the other players healed. Men at arms enter the building and determine that this is WAY above their pay grade and respectfully ask that everyone, the sisters and the heroes, remain in the monastery until a Justicar can be called from the mainland to sit in judgement of the situation. This works for the players for the moment, as they need to do their research in the library anyway. However, there is a time limit placed on them, for they soon have a visit from Clem, captain of Twyin’s Revenge, who warns them that the knights who escaped have already poisoned the world against them, making their version of events very publicaly known. The Justicar chosen to judge them is planning to end the trial quickly and declare them guilty of murder of the former Abbott and his men. And he is only days away.
Next time we will conclude the story of Celaenos and see whether the heroes make it out in time with the information they need. Next time: Shattered Expectations.
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theofficialrphq-blog · 8 years ago
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RPHQ April Spotlight
ART SPOLTIGHT
Recent artists featured by RPHQ
See all RPHQ artists here!
Take the Art Challenge!
How would you draw your character the opposite of what they are right now?
CHARACTER SPOTLIGHT
Star Wars the Old Republic
Darth Azhrael
What inspired you to create this character?
"I had done about 3 months of very light roleplay in WoW before leaving that setting and had been playing DnD for several years but really wanted a more immersive roleplay experience. Five guys around a table caring more about number crunching and making jokes just wasn't cutting it anymore. I had played a Death Knight in WoW because it was the closest thing to a Sith Lord in my opinion. And I had just finished playing in an evil DnD campaign as a Tiefling Paladin when I realized I greatly enjoyed playing morally ambiguous or down right villainous characters. And since my character archetype that I had based my Death Knight on had been a Sith Lord I naturally drifted to SWTOR and thought of how cool it would be to grow from a struggling acolyte into a Darth and train others in the same way. So I made an entirely new Sith Pureblood character."  -- Azhrael
What is your favorite part about roleplaying this character?
"I love the Sith Code, so using that and Sith culture as a whole to firmly root the character was a ton of fun and significantly shaped the way he behaved. It wasn't about twirling a mustache and being "Evil", it was about not having any limits and overcoming whatever obstacles stood in his way. Something that I partially disliked was not having him be very outwardly emotional. When he was a younger Sith he was much more prone to savage bursts of violence, but as he matured in his beliefs he came to understand that if he wasn't in control of his emotions they were in control of him and thus limiting him. So for the vast majority of his interactions he was calm, cool, and collected, which was very satisfying to play. The problem came in that he never really showed affection, so it forced me to be very clever in how he complimented others, which he rarely did, or displayed an attachment of any kind to another character. This was a good exercise for writing, but a part of me wished he had become a bit more charismatic and manipulative in a very personal way."  -- Azhrael
What was a defining moment in the rp history of this character?
"I was still a student and my master was an incredibly cruel woman without a greater purpose, which was hard for my character; but as a roleplayer I loved it! One of the things she enjoyed was attempting to take control of my character's mind to force him to do her bidding. During an event our Order was given the option of aiding a particular Darth, but most of us chose not to intervene, including myself and my master. But another Lord for which she had plans engaged. My master took control of my mind briefly when I refused her command to enter combat and protect this Darth. When I regained control I threatened to kill her if she ever did so again, even though I knew I was hopelessly outmatched. She just laughed and attacked me. In the end, the second in command, who had come through the academy with my master and in whom I had previously planted the seed of such an intervention, spoke of how she had witnessed the senseless malevolence of my master and would no longer abide it. They dueled, and ultimately the second in command crushed my master's heart with the force. It was found that my master had been a traitor to the Order for some time as was revealed soon after her death. But being responsible for the death of one's master is the dream of every Sith, and it was no different for my character. It was an incredible night of rp and was integral in forming him into the Sith he ultimately became."  -- Azhrael
What have been your best rp experiences with this character?
"My best roleplay experiences have been with my apprentice. I knew from the very first time we interacted and then from watching her interact with others that she was the perfect clay to mold into a true Sith. She was already more a Sith than the vast majority of my fellow Lords and Darths and I nurtured that potential. We had a ton of fun together and working alongside one another we managed to manipulate events to achieve a long term goal, claim leadership of our order and ridding it of heretics. It was glorious."  -- Azhrael
Azhrael's theme song is about freedom, which is one of the central concepts to understanding what it means to be Sith.
 ARTICLE SPOLTIGHT
The People Who Roleplay As Cops In Grand Theft Auto
"They use mods to don police uniforms and drive law enforcement vehicles, some of which are made by fellow fans. They create scenarios such as routine traffic stops and patrols, sometimes even engaging in high-speed car chases. ... Because GTA wasn’t built for people who want to play as the police, players have to set it all up for themselves. The form groups and assemble in small shared instances of the game where they act out a script or improv."  -- Zack Zwiezen "Some do it for the fun of pretending to arrest other players who roleplay as criminals. Others do it to satisfy the fantasy of driving in to save the day. ... Depending on the session and the platform, players will use mods or chat to roleplay actions that GTA V doesn’t support, like ticketing or arresting players. ... LSPDFR adds new animations, custom uniforms, improves the the AI of the computer-controlled police in the game, allows players to pull over and arrest suspects and more."  -- Zack Zwiezen
Game Players Are Failing In Our Duty To Be Evil
"Most game players find evil paths in narrative games a big turn-off. Overwhelmingly, they follow "good" paths as the default option. Statistics presented by Microsoft technical evangelist Amanda Lange at GDC today showed that, in narrative games where "good" and "evil" were clearly defined as story paths, only 5 percent of players opted for "evil" on a first play-through. The number jumped to around 50 percent on a second run."  -- Colin Campbell "So what is the lesson for game designers who create "evil" narrative paths, and want players to experience those stories as viable first-play options? She said that presenting pure evil without context is a bad idea, because most people find the concept off-putting. Adding friction to evil is counter-productive. Evil should come with its own risks and rewards, as it (mostly) does in real life. "People love to have their emotional boundaries tested," she concluded, adding that evil paths can create the most interesting moral problems."  -- Colin Campbell
Actors play patients to train medical students for real-life work
"Medical schools are turning to part-time actors to help students polish their bedside manners, long before they reach a real patient's bedside. The actors take part in elaborate role plays, simulating patients to help mimic the challenges of hospital work. This could mean playing a distraught family member, a patient who cannot speak English or a senior doctor."  -- Linette Lai "As an actor, you just go by the script," he said. "As a simulated patient, you may be able to pre- empt responses, but it's not a fixed script on the other end."  -- Daphne Ong
Press Start: Crafting the ultimate role-playing game
"There's something special about spending dozens of hours in the same world, wrapped up in its lore, playing a pivotal role in how the story shapes out. It's addicting committing to a character you create and shape and see his or her personal growth throughout the game. There's no such thing as a perfect game, role-playing or otherwise. But what if there was? What would it be like?"  -- Jake Magee
MUSIC SPOTLIGHT
RP ADVICE SPOTLIGHT
On Writing & Roleplaying Older Characters
Many writers and roleplayers, especially those in relatively young age groups, find themselves faced with the challenge of portraying many characters who are quite a bit older than themselves - and with no personal experience to go on, this can sometimes present a challenge. And as it's hardly realistic to just try and wait until you're as old as all of your characters are supposed, here's some advice and tips for those of you having a hard time with this.
RP COMMUNITIES SPOTLIGHT
- TABLETOP
Turn Your Table Top Into an Interactive Display with the Touchjet Pond
"The Touchjet Pond interactive Android based projector can totally transform your gaming table bringing your dungeons, and dragons, into the future. Using the Touchjet Pond projector for my roleplaying games, I was able to present the professionally drawn maps provided by Paizo’s Adventure Paths and interact with them right on the table."  -- Ryan Hiller
‘Dungeons & Dragons’ in AR Teased by Wizards of the Coast Digital Games Studio
"Playing Dungeons & Dragons 5th edition using AltspaceVR was one of my first multi-hour VR experiences. It combined something that I was familiar with and brought it to new life with new capabilities using the power of virtual reality. Whereas Dungeons & Dragons in VR brings anyone from around the world to the same location as you to relish in the joy of tabletop roleplaying in a digital setting, AR would bring digital augmentations into the physical world to enhance a physical game. "  -- David Jagneaux
- MMORPG
Ark: Survival Evolved Roleplay
"Dinosaurs aren't the only thing that's big about Ark: Survival Evolved, there's a massive community of roleplayers trying to survive on The Island too."  -- Steven Messner
I was drugged, forced to sing, and accused of murder in one night on an Ark roleplaying server
By Steven Messner February 16, 2017
"And that still wasn't the most uncomfortable thing that happened to me."
"The Roleplayers of ARK: Survival Evolved This will be a public group to those who wish to RP in the game ARK: Survival Evolved. All RPers are welcome, including clan/tribe/guild leaders and their members. If you know someone who has an RP server, wants to promote it, etc, please recommend this group to them! If you have a Roleplay-oriented site for ARK, we can promote that here as well! PLEASE NOTE: This steam group does NOT have 'one' server that we will all be playing on. It is primarily for RPers who play ARK, to 'search' for other RPers, or RP servers. "  -- https://steamcommunity.com/groups/ARKPublicRoleplay
Getting to know the wonderfully mad community of EVE Online at their 2017 fanfest
"EVE Online has the nicest, craziest fanbase you could hope for. We explore their 2017 fanfest."  -- Alex Donaldson
Life of Rome MMO Brings You Back to the Ancient Rome - Release date 2017
"Life of Rome is a third and first-person MMORPG set in the persistent world of 320 AD Rome. Players can choose to be Roman allegiance or Rebels, the game is designed to emphasize roleplay and community using family systems and player-driven politics. The in-game world is a 50km2 representation of Rome and its surrounding areas, including small villages, Rebel camps and Roman forts. Now the game is in Steam early access alpha. "  -- Serena, mmosite.com "Players interact with each other in a series of locations spread across the area. Major roleplaying-based storylines, purely optional, will be started and run by developers as well as players. Players in a position of power may also affect gameplay by setting a faction’s agenda, creating long-term political, economic, or military goals, which are broken up into missions handed down through a faction’s hierarchy in the form of player generated and driven missions."  -- Serena, mmosite.com "Players can form or join families with other players, and earn prestige for the whole group. The leaders of the most prestigious families in Rome who meet the Prestige requirement can elect to join the Senate, with the two highest ranking leaders as Consuls. During Senate meetings, these players can vote to enact a single benefit which will apply to all players loyal to Rome until the next meeting."  -- Serena, mmosite.com "Rome and the surrounding territory will contain many Temples and Shrines to a variety of Deities, each with a selection of different Benefits. Players can select a Religious Benefit every 24 hours by visiting and praying at a temple or shire dedicated to a specific deity."  -- Serena, mmosite.com
Pantheon: Rise of the Fallen - Release date 2017
"Pantheon: Rise of the Fallen is a group-focused MMORPG based on challenging gameplay and open world high fantasy. It takes place on a world populated by deities and heroes, called Terminus. Mortal and planar shards which have collided create the dramatic and epic environment of Terminus. With some of those shards came deities and demigods that, over time, raised empires which forged the turbulent political landscape. Centuries later, new planar collisions have occurred that will pull the players into the world and its politics. The player is a legendary hero, stripped of his or her powerful relics and left to explore the dramatically diverse and epic regions of Terminus with hopes of reclaiming their relics and those of lost heroes."  -- mmorpg.com
Rift Wardrobe
 - LARP
Disney is mooting an overnight Star Wars LARP resort
"Disney is contemplating opening a luxury Star Wars themed resort next to the Hollywood Studios park at Disney World, which could feature multi-day live-action role-playing games that run overnight, with guests staying all night in the park to interact with costumed characters and automated elements (droids, etc) to game out scenarios."  -- boingboing.net
ARCHITECT SPOTLIGHT
Visit the Elder Scrolls Online community here to see screenshots of players homes:
SHOW YOUR HOME
Rift Dimensions built by Whatchacallit on the Greybriar Shard
Visit the Rift Dimension Gallery website to see all of Whatchacallit's work!
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