#later on they ofc shift their playstyle completely but for most of the initial journey that was their role and playstyle
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Why would I draw or further flesh out the other members of Chou's party when I can instead think abt how all of them play in game and spiral out into making up a shit ton of other game mechanics that do not matter to the actual story
#rat rambles#stars posting#this is my new favorite playground I need large stick lady to cast spell of hit you really hard#well ok shes more of a defensive unit in my minds eye but she will also hit things with her big stick#I do imagine her as the type of character that Can do some mad dps but shed be an extremely selfish dps unit which doesnt work well with#the rest of the party since most of them are quite frail#her damage scales off of her shields which scale off of her hp which means that to do her max damage shed need to not be hit oftem#which goes against most of the rest of her kit as shes mostly about taunting enemies and intercepting attacks with some parry abilities#so generally shes a unit that wants to get hit but can also do good damage if you need to take a more aggressive route with a fight#the other girl is the local multihit gambler queen who is also the speedy speedster of the party#shes a much more selfish unit with basically only attacking abilities#she can do pretty good damage if youre willing to get her buffs set up but she rly starts to shine once she gets access to equipment that#lets her hit more times and abilities that can raise her own stats or lower enemy stats#chou is more of a commander type character here if that makes sense? theyre mostly about buffing allies and turn juggling#they have like 3 abilities that allow them to give away their turn each buffing different stats#later on they ofc shift their playstyle completely but for most of the initial journey that was their role and playstyle#aaand Im still working out the other two because Im not sure if I want the party to have a proper healer or not#because on the one hand chou and the girl™ are both rather frail to start off with so they'd appreciate a healer but on the other hand they#already have big stick girl and I feel like giving them a healer would make this hypothetical game too easy#so Im thinking maybe a more stable dps unit like odile is? one who has access to all craft types early on and can consistently do damage#and for the kid Im imagining them as having a similar role to bonnie but a bit more reliable but also less impactful#as in you can actually tell them what to do but they take a while to charge their action after you tell them what to do and they have less#that they can do with them mostly managing excess items#oh important context Im imagining a item pouch system here where party members each have to carry their own items into battle and can only#carry a couple at a time so you have to fill your item slots wisely and be careful how you use your items in battle#and theres also a bunch of other miscellaneous mechanics I imagine being around too but its mostly typical rpg stuff#look its my au I can make a fake video game of it in my head if I want to#anyways I time to crash gn gamers
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