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gebo4482 · 2 years
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BABBDI
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eskewcity · 9 months
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Eskewcity's Top Ten Games of 2023
Hello!!! I've decided to compile a list of the best games I played this past year. As such, this list is not limited to only 2023 releases (in fact a majority of the games I played are several years old atp). Additionally, I only considered games that I had completed by year's end. This means that fantastic games such as Signalis and The Talos Principle 2 will not be included, though I still highly recommend them.
Finally, I will put my ranking under a read more for the sake of not clogging anyways dash. Hope you all had a good 2023 and maybe can find something that interests you mwah <3
10. Subway Midnight by Bubby Darkstar
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Board the train! Run away from a weirdo! Solve some puzzles! Make friends with some ghosts! Try not to become a ghost yourself!
While I am not someone usually willing to gloss over a somewhat lackluster story for the sake of gorgeous visuals, I will give Subway Midnight an exception. Even with a game that largely takes place in a subway car, it was exceptional when it came to its visual design. It has a blend of a cartoonish style for the characters mixed with extremely realistic environments. The gameplay itself was also quite fun, if not tedious in multiple runs and I really enjoyed the variety of characters that players encounter.
9. Broken Reality by Dynamic Media Triad
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A humorous adventure set in a 3D parody of the internet. Diverse puzzles, beautiful worlds, friends, experiences, upgrades and more, await those who 'log on'!
Depending on yourself, Broken Reality might either be a headache inducing cacophony of colors or a fun exploration game about the internet and the commercialization of products and each other. For myself, I choose to look at it from the latter perspective. I found the game to put quite humorous and I really enjoyed all the different worlds to explore. Much like Subway Midnight, I would not recommend it much on its story but I think the design and concept certainly carries where that lacks.
8. Hylics by Mason Lindroth
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Hylics is a recreational program with light JRPG elements.
At its core, Hylics is a game with a pretty simple concept. Fight your way through the world with the end goal of defeating the big bad, Gibby, King of Moon. However past that, get ready for a confusing and abstract adventure. This accounts for several reasons. For one, the dialogue of Hylics consists of randomly generated sentences that feel almost coherent while maintaining a healthy amount of head scratching. The game was also created through claymation leading to characters and environments whose shapes twists and turn in perplexing patterns. While this may seem to take away from the experience, I found this not to be the case at all. In fact, I would say it enhanced my time playing greatly. I could not stop thinking about Hylics after I played it simply because its weird and purposely lacks focus which makes it all the more memorable.
7. Babbdi by Sirius & Léonard Lemaitre
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BABBDI is a short, first person exploration experience with light narrative and platforming elements. Visit the town of BABBDI, a forsaken district in the outer ring of the megalopolis. Meet its inhabitants and discover how to escape.
In Babbdi, your goal is to leave Babbdi. You must search through the city to find a train ticket that can guarantee your escape. However, the ironic part of playing this game was that I did not rush to leave. While being a free-to-play game, it had an incredibly sizable area to explore. The game actively encourages the player to search every inch of city to find its secrets while also reminding the player that their goal is to eventually leave all of this behind. If you have an hour or so to spare and love games focused more on exploration than action, this is definitely one to check out!
6. Who's Lila? by Garage Heathen
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A reverse-detective adventure, where you control your character's face
In Who's Lila, you play as a young man named Will who cannot properly control the expressions on his face. As the player, your job is to ensure that he reacts properly to the world around him. The game even starts with a tutorial on how to respond accordingly to a variety of situations. While a seemingly simple concept, this game is not as it may appear. In fact, and without giving much away, Who's Lila requires multiple playthroughs to order to begin to piece together what is truly going on.
5. Hypnospace Outlaw by Tendershoot
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Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the world falls into its slumber, Hypnospace becomes a bustling global village. These virtual streets aren't going to police themselves!
Taking place in 1999, Hypnospace Outlaw tasks you as a moderator for a new form of technology which allows users to surf the internet in their sleep. As the player, you're tasked with seeking out policy violations and handing out warnings and even banning users, if necessary. There is so much about this game I can say but I find going in blind is the best. I definitely found some frustrations which some of the puzzles and how obtuse their solutions were but its undeniably one of the most unique games I have ever played.
4. Return of the Obra Dinn by Lucas Pope
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Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.
In Return of the Obra Dinn, is a mystery game where you not only have to determine the fates of one person, but an entire ship's crew. Additionally, you have to determine the names of each individual based on existing records. By going in the past to witness the last moments of each individual, players can be able to slowly work out the mystery of the Obra Dinn. As someone who plays many puzzle games, I found this to be one of the most satisfying I've ever played. I also thought the game just looked gorgeous and was extremely fitting for the vibe it was going with.
3. Papers Please by Lucas Pope
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Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
As a border patrol officer, your job is determine the legitimacy of the documents that are brought to you by people wishing to enter the country of Arstotzka. This requires things such checking if their paperwork has expired, if they match their passport photo and if they have the necessary seals for entry. However, what if someone comes to the border fearing for their safety if they are denied, without the correct paperwork? Will you let them in, risking punishment for yourself or deny them, ensuring that you will able to provide for your family at home? Papers Please is a game that will continuously make you question your own ethics under a authoritarian regime. I found this game to be incredibly emotional and made me replay several days simply because I decided against my initial judgments. Certainly one of the most impactful games I played this year.
2. Presentable Liberty by Wertpol
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You have been imprisoned without being told why. All you can hear day in day out is the faint ticking of a clock in your cell. That is, until the first of 5 fateful days begins.
Sometimes there are short indie games in the world that fundamentally change you and this is one of them for me. With that in mind, there is not much I want to say about Presentable Liberty since I find its best experienced blind. The short of it is you play as a prisoner as they receive letters from those on the outside. The gameplay is minimal since the player is stuck in their cell for the majority of the game but promise you when I say it does not much that action when its biggest strength comes from its writing. While this game had its short lived success on Youtube, I implore everyone out there to play it and see why I choose to rank it this high on the list.
1. Cry of Fear by Team Psykskallar
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Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness.
Honestly, it's insane it took me so long to play this game especially when loving a piece of media that's a psychological horror featuring a depressed character wandering a city is kind of what I'm known for. However, I finally got around to it and I'm so glad I did. While not the most technically savvy game out there, it is incredible what Team Psykskallar managed to pull off while offering players the opportunity to experience the entire thing for free. Several times throughout playing Cry of Fear I couldn't stop thinking how much better it was than many of the games I've paid for. Like I said, its definitely not the most polished horror game out for sure but damn was I charmed. Even after I completed this game, I immediately had to restart so I could play with director's commentary as I was just that damn interested in learning about as much of this game's development as I could. And its because of how invested I got in playing this game but also its background, that I choose to make it my number 1 pick this year.
(fuck that train level though)
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vm4vm0 · 4 years
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Gims - Immortel (Music Video) from Jeremie Levypon on Vimeo.
Réalisé par Jérémie Levypon - (@jeremielevypon) Produit par Dissidence Producteurs : Antoine Fritsch, Victor Fabbretti, Rémi Danino Directrice de production : Louise Tressens
1er ass réal : Charles Portier 2nd ass réal : Hugo Lebaillif 3e ass réal : Pierre-Marie Caloni Directeur de casting : Hugo Lebailif
Directeur de la photographie : Steve Annis Steadicam : Sacha Naceri DIT : Léonard Rollin 1er ass caméra : Maxime Beauquesne 2nd ass caméra : Emmanuelle Benayoun et Zoé Mention (caméra B) 3e ass caméra : Adrien Bellier
Régisseur Général : Jérome Albertini Régisseuse Adjointe : Charlotte Schaeffer Assistant régisseur adjoint : Robert Turel Assistant régisseur adjoint : Ernest Bouvier Assistant régisseur adjoint : Jules Charpentier
Chef machiniste : Thibaut Guénois Machiniste : Morgan Dandre Machiniste : Guillaume Grandin Machiniste : Laurent Guibert Opérateur Technocrane : Antoine Vidal
Chef Électricien : Nicolas Cadot Électricien : Kevin Fermaud Électricien : Alexei Nikichine Électricien : Thomas Coulomb Électricien : François Tillot (prélight)
Chef décoratrice : Laure Girardeau Chef décorateur : Antoine Rivière Assistant déco : Franck Gourdon Rippeur : Christophe Guitard Rippeur : Steva Cuckovic Armurier : Jean-Michel Chapelin Stagiaires déco : Marine Armandin, Thélonious Goupil
Costumière : Natalie Van Der Meulen Habilleuse : Juliette Girard Habilleuse : Augustine Girard Stagiaire : Carla Gomes Make up Gims : Mélissa Soukeyna ATELIER 69 (atelier fabrication prothèse) Chef maquilleur : Micka Arasco Renforts : Nora Boutemeur et Adrien Giffard
Cascades : STUNT CENTRAL Superviseur Cascade : Sébastien Fouassier Stunt perfomer : Dominique Fouassier, Tony Augé, Lucile Perez, Richard Zannini, Florian Beaumont, Ahmed Chouikhi, Anthony Pho, Arthur Aspaturian, Alexandre Moreira, Malik Diouf, Harry Makanga, Frédéric Mouquet, James Kitson. Transporteur : Fabrice Lambert
Superviseuse SFX : Sara Helminger Assistant SFX : Lola Roiné Assistant SFX : Alexis Blanc
Éléphant : Agence Orphéa
Dresseur chevaux : Fred Mouquet – Le manège de Tilly
Storyboard : Miguel Vieira Da Silva Sound Design : Emilien 'MiM' Bernaux / Lafayette Street Studio instagram.com/mim.audio/
Post production : PAUME Montage : Bissane Kim et Alexis Benot Superviseur VFX : Arthur Lemaitre Étalonnage : Arthur Paux
Remerciements : Frederic Sotier et la carrière Imerys, Clément Teynié, Yanis Hamnane, Hugo Chapelon, Thierry Cetoute (Titiparischiens), Scotty Simper, Pauline Cacciaguerra, Charles Darnaud, Musée National de la Renaissance, Vantage, RVZ, Usines Christofle, SP Diamonds, Studio Set, Cynésil, Louma systems, Studio Benzen, Le Règlement ; et tous les figurants pour leur présence.
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