(Pt 1) I had an idea for a fic where Caleb (from Ex Machina) finds out he's an AI after Ava locks him in Nathan's house (because he goes several days without water and doesn't die, and him thinking he was human was just programmed into him by Nathan, including his past 'normal' life). The power comes back on in the house and he's able to escape, and this is an AU where space travel is possible and everything. He ends up getting on a spaceship off Earth and becomes a programmer....(cont'd)...
(Pt2) … on the Finalizer, and everybody is like “dude you look like Hux” and Caleb’s like “don’t even know who that is lololol”. Things aren’t working out between Kylo and Hux because although Kylo likes Hux, Hux wants nothing to do with him. But then Kylo happens to meet Caleb one day and he’s like “dayum” and tries to get to know him better, and they really hit it off because Caleb’s never really had any friends before. Sorry if this makes no sense haha I just really like Ex Machina.
Don’t apologise, darling! I love Ex Machina too, and I love Domhnall in it so anything involving Caleb is already brilliant in my book!!
Caleb loves the attention, feeling like it’s genuine and not false like Nathan & Ava’s attention was. Kylo seems genuinely interested in him! But little does Caleb know that he’s a droid-clone of Hux, created by Brendol itself just in case anything happened to his only, bastard child. But Nathan then heard about this advanced AI and purchased Caleb and reprogrammed him for his needs.
No wonder Kylo takes such a shine to Caleb; he’s a copy of Hux!
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S1 E0:
*RING RING!*
KyleB: Who Is Calling Me?
Kyle Answers The Phone
StanM: KYLE! COME QUICKLY! PLEASE!
KyleB: STAN?! WHATS WRONG?!
Phone: The User You Were Trying To Speak To Has Lost Connection
KyleB: Stan?...
StanM: Kyle?...
(A/N: Sorry This Was Short!)
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What is the Teran Harbor?
Teran Harbor is free city, meaning not in the Alliance or Hordes lands, free of the rule of the Alliance and Horde. It’s a city ran by people for the people, a place of Trade, Crime, Pirates, and more! Even Mercenaries and Bounty Hunters can come to relax, look for work or even lay low for a little (possibly, even find the right people to pay off some Wanted debts.)
No law holds Teran Harbor, but people follow an Honor Code, this code, if broken, allows people who broke it to be open to any type of punishment those around them deem worthy.
A wonderful harbor to dock in. You can find almost any type of good here, legal or illegal, no questions are asked to the buyers or sellers in this Harbor.
To reach Teran Harbor just sail up to Thandol Span, then head east into the Forbidding Sea, about a half of day sailing (Providing the winds are on your side) you will reach Teran Harbor, where you will be welcome with open arms and no questions. The Honor Code hangs don a sign by the docks, allowing all new people entering this free city the chance to know the rules stated for everyone on this isle.
Teran Harbor is set on a large inner island that contains mountains, the main city port, as well as surrounding farmland. Within a short distance is also a series of smaller islands to allow others to invest and buy part of the land for their own use.
What are the rules for the Harbor and Isles?
Rules (Honor Code):
OOC:
Respect everyone
If IC is taken OOC and you have an issue, screen shot and take it to an officer or email
If you cause trouble, you accept the consequences IC & OOC
Everything is Unplanned RP
Respect the boundaries of other players
IC:
Demons as followed are allowed: Imps, Felhunters, Voidwalkers and Succubus
Criminals are allowed for it’s not a city bound by Stormwind or Alliance Law, or Orgrimmar or Horde Law.
All races are allowed, it is a neutral port.
Any breaking of this honor code can and will be met with action, by anyone and everyone.
Who is in charge?
There are Proprietors that will be both OOC and IC in charge of keeping the peace. They are not per se the bosses, but they are the ones who have invested money and time into the isles to make them worthwhile! So far the Proprietors are...
Mercenaries and Bounty Hunters: Lex Dawnclaw, Zaphera
Nobles: Warlund Blackfyre
Magic: Kyleb Fromir
Pirates:
Trade: Elizebella Ludlow
Assassins and spies: The Everblades
Cult/Religion: Archelaos Redright
(This list will change and shape)
Description of the Islands in Question?
On the main island, within the port, there is a tavern and inn, a keep with rentable rooms and meeting table, as well as stables for steeds, a training ground, blacksmith, market area, mage tower with alchemy lab, and several homes for rent or purchase. Outside the port there is a road that leads into a forested area that hides away several streams and small plots of lumber land as well as two farms. Past the forest is a large mountain with a quarry for mining and purchasing stone and minerals (of which needs operators and salesmen). Past the mountain is the other side of the island, in which is clearing and fields for purchase that would allow anyone to build upon it or create farmlands.
On the first and closest smaller island, is prebuilt establishments for sale, originally designed to be holding for any criminal activity but is now open to repurposing. It has a small mountain ridge around the three fourths of the island’s edge, thus providing natural cover from enemies.
The second island, though larger than the first chain island (still smaller than the main island), is a font of arcane power given it intersects with a small, minor leyline. Though nothing has been built upon it, it is teeming with wildlife and minor arcane attracted insects. The land itself appears to have vast open plains that appear to have small glowing rocks upon it, such as mana crystals you find on the Broken Isles. The water around the island is also a host to large schools of fish, ripe for the farming. It has one lake to the north western part of the land, with a handful of willow trees that cast shade upon the waters surface.
The third and final known island, is one that is thick in trees, leaving the ground of the island forever in shadow. The trees seem to give off an eerie presence, as if you are always being watched, and though during the day there appears to be no sound save for a few birds and gulls, at night there are loud howls and growling coming from the underbrush. Proceed on this island with caution.
Any Problems the Isles are facing?
Most of the islands tend to be troubled by murlocs that like to wander and form encampments on the coast. As if Murlocs were not irritating enough, among the forests of the Main Island, there are constant wolves and gnolls that prowl the area, often attacking the road side caravans for goods. On the last island in the chain, bats are a menace, constantly flying into people and scaring any domesticated animals. Though animals and creatures pose problems, the weather can also be quite frightful. During rainy and monsoon seasons, flooding came become an issue. As well during the heat, it can get into high temperatures that cause large arrays of heat stroke and cause crops to catch on fire.
Any other info?
You can find everything thus far... [Here]
As well as we are looking for more Proprietors, if you are interested, contact Levv ingame (Levv) or on tumblr ( @levvnightfall )
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Face claim thing for both levv and Kyleb, Levv - Karl urban Kyleb - Liam Garrigan
Moria glances over the old photo of her exhusband, shaking her head.
“Ah. Lae’s ex. Awkward.”
@levvnightfall, @kylebfromir
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