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nemossubmarine · 5 years ago
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Warhammer 40k: Wrath & Glory RP #18
Things start getting spicy in Civitas A on this session of Wrath and Glory RP!
Our heroes head into the metro tunnels by hitching a ride on the back of a metro (standard practice by Saef’s account) and dropping off near the spot where Gorm heard the wail. 
They have about 4 minutes to search around before the next metro comes and flattens them. 
Gorm listens for another wail, and hears one right after the metro leaves the next station. 
Following that leads them to a stairway, that drops them off at a lower-level metro tunnel, where they find a door with a ”Keep out” -sign. 
Everyone tries to open the door, but the lock proves to be tougher than regular.
Gimlet manages to crack it. 
They get to a small room with two doors and an air-vent. 
One of the doors has a sign requesting protective gear, before entering. 
Gorm sniffs the air and catches three scents, Andrew Andrés, his birds and, for some reason, the AdMech sergeant they left behind on the Necron planet. 
As the birds are closest (in the vents), our heroes check on them first. 
Saef uses crumbs from the korvapuusti to lure the parakeets into the cage Gorm has been carrying around. 
One of the birds talks, mostly saying ”hello” and ”blessings of the Emperor”. 
Gorm tries to teach it to say ”fuck”, but it only says ”shit”. 
As a talkative lil’ birdie is not great for their stealth mission, they leave the cage outside the door. 
So then there’s two doors and two smells remaining. 
As neither Saef nor Gorm have any stakes in finding Andrew Andrés, it is decided to check the AdMech sergeant’s smell first. 
They open the door and get into a small room that appears to be filled with computers controlling the metro system. 
A servitor is manning the computers, they pay no mind to the intruders.
There’s also a tank, attached to the wall with a pipe, and filled with some strange liquid, and the sergeant’s severed, somewhat de-composing head (yikes). 
There’s no real reason our heroes can think of why the head would be there.
They leave it for the moment, in case grabbing it will cause alarm.
Then it’s the last door. Our heroes are somewhat lacking in protective equipment (well, Gorm isn’t). 
Saef gives Gimlet the Skitarius Vanguard helmet he picked up in the Necron planet, and Gimlet puts it on. 
Saef will stay behind while Gimlet and Gorm investigate the room. 
The second room is much larger than the first one, and it’s filled with tubes that are filled with goop and with people. 
Few of the tubes light up, and they can hear people screaming and then another voice saying that ”Number 12 has failed, extraction required”. 
That spurs something to life in the room as two servitors suddenly appear and make their way among the tanks to a certain one. 
Gorm and Gimlet go check it out and see the servitors extracting a man in horrible condition from the tube. 
Gorm smells that this is Andrew Andrés. 
The Servitors take Andrew to a side room filled with bodies, and Gorm follows in. 
He notices that Andrew is actively dying, so he gives him some first aid. 
Gimlet looks around and surmises that what’s going on here is that they are gathering energy from the people to power up the metros. 
Then he goes to let Gorm out and they debate on what to do with freeing these people. 
Saef is waiting at the door and suddenly starts hearing singing. 
He waves at Gimlet and Gorm, who hide in the room with the bodies. 
Saef goes to the control room and hides in the closet only to realize that the singing was coming from inside his head. 
Before he can really do anything about it, the earth around them moves as if an explosion has happened somewhere above them, and the glass tanks crack and break, letting out the people, some who collapse to the floor, but some who are very much alive, very much angry and very much psykers. 
Gimlet texts Saef to grab the head of the sergeant and hide until there’s a chance for him to escape. 
Saef does so, barely missing a psyker who blasts the control room’s computer and the servitor to bits. 
Gimlet orders Saef to go to the surface and teleport back to the ship, while he and Gorm see if they can clear the way for themselves. 
Most of the psykers have escaped, but there’s two still remaining in the room. 
Gorm sneaks out of the room towards one, only to realize there’s a third being in the room, a demon of sort. 
Gorm switches targets. 
Gimlet pulls out his extra-special anti-psyker arrows and shoots two of the psykers, killing one and severely hurting the other.
He does receive some smites as a response. 
Gorm has a hard time hitting the slippery demon. 
So he goes after the remaining psyker, so that Gimlet use his flamer to position the demon a bit better. 
It ends up with all three of them at the door to the room with the bodies.
Gorm tries to taunt the demon into the room, which sorta works? 
Except now the demon has its grip on Gorm. 
Gimlet shoots his flamer, forcing the demon and Gorm apart, and setting the corpses on fire. 
Gorm grabs Andrew and Gimlet closes the door. 
And off they run before the demon can come after them. 
Gimlet does grab the bird cage with him, while they run past.
Meanwhile Saef has waited for a good moment before rushing out of the room with the sergeant’s head under his arm. 
He tries to text Cayenne to get hold of Inpax, but Cayenne only replies that there’s a ”situation”. 
He gets to a metro station, but drops the tank when climbing onto the platform so he wraps the severed head into a piece of cloth and continues to run. 
On the surface it quickly becomes apparent what the aforementioned situation is, as the Tyranid invasion on Dew Mountain has begun. 
There are Sable Swords battling cultists and Santa Maria seems to be in battle with a Tyranid vessel in the skies. 
Saef calls Molly and gets himself a teleport up. 
When he is about to leave the teleporter room he hears a familiar voice and turns to see Kane Bullard, of BBS fame, and his cronies, with them his mentor Ahram, just like Rat said. 
Saef flees the scene, and gets to his room, where he stuffs Kuru’s head into the fridge.
Gimlet and Gorm on the surface also request a teleport from Saef, which Saef arranges, as well as getting a teleport for Rat. 
Waiting for the teleport, Gorm takes a chainsword from a dead Sable Sword. 
He also leaves Andrew on the ground, and Gimlet protests, but Gorm doesn’t seem to care. 
So Gimlet grabs Andrew’s hand and up they teleport. 
Immediately on the platform Gorm rushes off towards the infirmary. 
Gimlet leaves the birds on top of a crate and starts dragging Andrew through the ship. 
Saef gets to teleporter, where Molly complains about not getting the second person Saef asked. 
Saef feels a hand on his arm and says it’s alright. 
He goes to his room, grabs Theo, head and cat and as many fridge magnets Theo’s body can hold and starts towards a bomb shelter. 
Gorm gets to the infirmary where he finds Layla safe, helping a doctor. 
Layla asks for her mother, and Gorm promises to find her. 
As Jennifer works the arboretum, and as that was in the part of the ship that was badly damaged, Gorm heads there. 
The arboretum is in bad shape. Gorm calls out for Jennifer and gets a faint answer. 
He finds her, still alive, but her legs are crushed by a fallen tree. 
Gorm cuts the tree, picks up Jennifer and starts heading towards the medbay. 
Jennifer asks after Layla, and after learning she is alright, seems to lose consciousness. 
In the infirmary, Gorm inquires from Tabasco the state of the ship. Tabasco says there’s no xenos on board, only bombing, but same can’t be said of Peach Blossom’s neighboring ship. 
So Gorm starts for the teleporter. 
Gimlet finally gets Andrew to Tabasco, and Tabasco helps him put Andrew on a bed. 
Tabasco asks if Gimlet is okay, and Gimlet says he can self-medicate. 
Tabasco says he doesn’t recommend it, but Gimlet says he means just basic first-aid. 
Tabasco then gently pushes him out of the medbay, as they’re swamped with patients. 
Gimlet goes to Saef in the bomb shelter. 
Saef says he needs to go get his parents, and by the way does Gimlet have Inpax’ number. 
Gimlet nervously asks why Saef needs it. 
Saef says he needs to put Theo somewhere where he’ll be safe, and the only place he can think of is Inpax’ room. 
Gimlet reaches out for his contacts, and gets Saef the number, but unfortunately the message doesn’t get delivered.
Saef decides to get Theo & co there anyway, so he breaks in. 
Gimlet follows and if he notices Rat, he says nothing. 
Only the room is not empty, but has Lu Yan from the casino there. 
She says she can explain. 
Saef just drops his wards there (placing the head onto Theo’s lap so to not get into trouble) and off he goes. 
Gimlet stays behind to talk with Lu Yan. Lu Yan says she had been working on a BBS office for a bit, after the casino thing went bust and Inpax came to pick her up. Except there was something she needed to grab and then she never followed Lu Yan. Lu Yan is supposedly a prisoner of Inquisition, so she can’t really go after Inpax, so she orders Gimlet to do so, as that is her girlfriend and she’d like her back alive, thx. (wasn’t she your wife? Gimlet asks. We didn’t have the time, Lu Yan replies.) Gimlet says he’ll do so.
Saef and Gorm and Gorm’s wolf he had picked up from Alex meet at the teleporter. 
Gorm says he’ll be going to Peach Blossom’s ship. 
Saef says he’s gonna go get his folks. 
And off they teleport. 
Gimlet arrives soon after and asks Molly where the others went. 
He decides to follow Saef and teleports back down to Civitas A.
And that’s that for this session. Next time some actual war in this Warhammer 40k game I’ve been running for the past 5 months. Who would’ve thought.
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