#krenko's guide
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askkrenko · 2 years ago
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Krenko’s Guide to Creature Types: Ox
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Art by Andrew Robinson
What is an Ox (flavorfully)?
You don’t know an Ox’s flavor? What are you, a vegetarian?
Though Ox technically means a castrated bull, in Magic it’s just the catch-all term for cattle, including cows and yaks, but for some inexplicable reason not aurochs. Notably, Minotaurs are their own type, not Oxen.
What is an Ox (mechanically)?
Oxen are mid-sized creatures in red, green, or white. More than half have a combined power and toughness of 6, though this does range from 5/1 to 0/6. No single mechanic appears on more than two Oxen and there’s otherwise no unifying feature. One Ox token is a 4/4 Green creature while the other is a 2/4 White creature.
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Can I make an Ox deck?
With Animal Sanctuary being the only Ox support card and the Oxen on the whole not being particularly powerful, an Ox deck simply isn’t reasonable.  There are just enough decent Oxen that you could try making a 60 card deck that just involved attacking with them, but it wouldn’t be very good.
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Is Ox a good creature type?
I’ve said it before and I’ll say it again: Oxen, Goats, and Sheep need to share a creature type. There simply aren’t enough of each to warrant its own type, and they serve much the same purposes. Taxonomically, Antelope should be in that type, too, and it could reasonably be expanded to all ungulates other than perhaps whales, but Oxen, Goats, and Sheep are the big three that are not only closely related but work well together thematically. Ox isn’t doing anything relevant, which is honestly a shame because cattle are one of the most common animals for humans to encounter. They’re part of our daily lives, and yet somehow the only cow the game lets me eat is actually a human. 
Also, it’s straight up ridiculous that Aurochs aren’t Oxen, because the “ochs” in Aurochs means “Ox.” 
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supereffectivemoonblast · 3 years ago
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Ravnica
Chapter 23: 10'000 Prunes, When all you need is a life
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This week in our D&D Ravnica adventures, we had a very long, eventful session. We've overcome a number of trials and been troubled by many more, but we inch ever close to solving the main conflicts of the city, and finding a conclusion to this tale.
Last time, the party was investigating the second occurrence of an event called The Big Stink. Gankey was the first of the party to find the source of the second Stink. Soon after, the rest of his party caught up, and followed him into the building's basement.
First thing that happens is the party find a fish-like mutant, a Krasis, trying to scramble into a gap in the floor. The party quickly slay the monster, which had already been in a scrap. Gankey, the only party member to comfortably fit in this gap, explores to find a Golgari Dark Elf trying to catch his breath. Although we previously found that Golgari was responsible for these Stink events, this one expresses that not all members are a fan of living with unbreathable air all the time. He tells the party how to follow these tunnels to the place where the Stink cannisters are made.
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Gankey, after his solo adventure last time
Fish/Salander Krasis like we fought, (Magic the Gathering)
Gankey collects his party and we delve deeper into the caverns. Soon into our journey, we are ambushed by a group of Undead Dark Elfs, who are not up for negotiations. We fight, and fairly easily win. This victory encourages a group of rough looking Goblins out of the shadows, who tell us they'd been trying to retrieve their leader, a mob boss named Krenko, who is somewhere in this Golgari hideout. Lavinia had previously encountered Krenko, and Solomon's law background means he is all too aware of Krenko's reputation. They promise to free Krenko if they find him, provided they get compensation.
As the path shifts from rugged cave to well formed tunnel, they come across a sleeping Golgari sentry, another Dark Elf, apparently guarding the way to the Stink Factory. While Gankey and Lavinia argue over the best way to 'whack' him, Mira thinks he'd been more useful alive. She wakes the Elf and casts Charm Person. This charmed Elf, now all to willing to cooperate, guides us to where we need to go. We don't ask his name, so we just call him Elfo.
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Elfo, a Golgari Thug, (Magic the Gathering)
Otyugh, (D&D 5e)
Elfo warns us about something crawling around in the sewerage, and very soon we come across a bizarre aberration called an Otyugh. Elfo bravely rushes in (down bad from the Charm) and strikes the monster, but he was not built strong enough, and is quickly killed. The party fight back, and Mira, upset that she caused the death of an innocent, strikes down the Otyugh.
Nearby screams of terror quickly grab the party's attention, leading them to a locked door, which Lavinia quickly unlocks. Inside, the party find a group of Zombie Dark Elfs, and a Zombie Ogre led by a Spore Weilding Shaman. They are gathered around the Mob Boss Krenko, strapped to a porcelain throne. He is force-fed prunes, which they seem to have many crates of.
Krenko's poop is the source of the Big Stinks?!
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Golgari Shaman, and the Z'Ogre, (Magic the Gathering)
The party quickly leap into action, and the small room quickly fills with powerful magic attacks. Solomon casts an eldritch shadow over half the room, Hunger of Hadar, and most of the minor grunts are consumed by the cold. The Shaman blasts a choking cloud of spores over the other half of the room, poisoning the party. This has the fortunate effect of finishing off any of the grunt Dark Elves who survived the Hunger of Hadar.
The party look hopeful at the numbers advantage they now have, but the Shaman is powerful and quickly barrages the party with fungal tendrils, swarms of centipedes, and more spore clouds. Mira uses her Channel Divinity Balm of Peace to restore her party's health and spirits, but she is suddenly struck by some of these fungal tendrils and squeezed until she loses conciousness. Solomon releases his magical tomes upon the Shaman and the Zombie Ogre until the spores faint him too. Lavinia tries her best to rescue her party-mates while Gankey fights to the bitter end... and succeeds.
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Krenko, Mob Boss, (Magic the Gathering)
The dust settles, with Gankey victorious. Lavinia managed to stabilise Solomon, but Mira was lost. While Lavinia looks sadly upon their fallen friend, Gankey releases the goblin mob boss Krenko, who is very grateful for the freedom of his weaponised digestive system. Gankey asks what their reward will be, and Krenko cleverly offers up the half a dozen crates of prunes still left in the room. Gankey happily accepts.
Lavinia takes the party, with Mira's body, to a Selesnya Chapel, paying their respects. Gankey returns to his Gruul Home with several boxes of prunes. Solomon reports back to Azorius about the events of the day, and how the Big Stink Saga is hopefully finished. This recent set of experiences helps Lavinia make the decision to take a break from the investigator lifestyle, and she quits Izzet. She hopes to get the qualifications to join Azorius as an office worker, and straighten herself out.
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Next time, Solomon and Gankey will meet new prospective investigators, and work on another of Ravnica's mysteries.
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internationalspacehobo · 6 years ago
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more mtg storyyyyy under the cut
bc if wizards aren’t gonna give a shit someone has to
==ALARA==
Encounter at the Necropolis (2008)
The Soul of the World (2009)
An Etherium Tale (2009)
Circumnavigation (2009)
The Face of War (2009)
The Day a Vedalken Exploded (2009)
Gold Records (2009)
A Different Kind of Origin (2009)
The Stonekiller; parts 1 & 2 (2012)
All the Cairns of Jund (2015)
==DOMINARIA: Ice Age==
Keeping the Cold; a short story released with the fat packs (2006)
The Horror at Ronom Glacier; a short story released on the old mtg website. A link to an archived version [here] and a link to the transcript on mtg salvation [here].
The Battle of Kjeldor; a short story released on the old mtg website. A link to the transcript on gamelore wiki [here].
Vannemir’s Choice; a short story released on the old mtg website. A link to the transcript on mtg salvation [here].
==DOMINARIA: Time Spiral==
Time Twists and Destinies Interchange (2007)
Destiny; a short story released during Planar Chaos on the old mtg website. An archived version can be found [here], and I’ve also copied onto tumblr over [here].
Preparation (2013)
==FIORA==
The Perfect Gift (2013)
Betrayal (2014)
The Black Rose (2014)
Like Cogwork (2014)
Blood Will Have Blood (2014)
Laid to Rest (2016) (You’ve read this if you’ve read Kaya’s backstory)
Tyrants (2016) (You’ve read this if you’ve read Kaya’s backstory)
Proclamation by Queen Marchesa  (2016)
Proclamation by Adriana, Captain of the Guard  (2016)
Bloody Instructions  (2016)
Leovold’s Dossiers  (2016)
==INNISTRAD==
Liliana’s Mission (2011)
The Saint, the Geist, and the Angel (2011)
The Cursed Blade (2011)
Deathtrap (2011)   
Sorin’s Homecoming (2012)
Mikaeus, the Unhallowed (”card preview article")   (2012)
Odric, Master Tactician (”card preview article") (2012) (You’ve read this if you’ve read Garruk’s backstory) 
The Prison of Silver (2012)
The State of the Faith (2012)
The Guardian, the Witch, and the Angel (2012)
Angel’s Rise and Demon’s Release (2012)
The Lunarch’s Journal (2014)
==KAMIGAWA==
For the Kamigawa block, they released a bunch of short vignettes for all the legends of that set. However, they’re mostly lost to history.
There’s a list with links to the wayback machine. It’s down sometimes, but at least this site has the titles, [here].
==LORWYN==
Lorwyn Survival Guide (2007)
The Sapling of Colfenor (2008)
The Seer's Parables (2008)
Spark (2008)
Following a Dream (2008)
==MIRRODIN==
Phyrexia and the Vaultlord (2010)
A Tale of Two Clone Shells (2010)
Corrupted Conscience (2011)
Phyrexia: The Strong and the Scattered (2011)
==RAVNICA==
Krenko, Mob Boss (2012)  (”card preview article")
The Shadows of Prahv; Part 1 & 2 (2012) (You’ve read this if you’ve read Jace & Vraska’s backstory)
Epic Experiment (2012)
In Praise of the Worldsoul; Part 1, 2, & 3 (2012)
Slaughter Games (2012)
The Great Concourse (2012)
The Azorious Ten most Wanted (2012)
The Seven Bells; Part 1 & 2 (2012)
Rogue's Passage (2012)
Gruul Ingenuity (2013)
The Fathom Edict (2013)
The Absolution of the Guildpact (2013)
Persistence of Memory (2013)
The Burying; Part 1 (2013) (You’ve read this if you’ve read Domri’s backstory)
The Greater Good (2013) (You’ve read this if you’ve read Gideon’s backstory)
The Guild of Deals (2013)
Experiment One (2013)
Fblthp (2013)
The Burying; Part 2 (2013) (You’ve read this if you’ve read Domri’s backstory)
Bilagru Will Come For YOu (2013)
The Hard Sell (2013)
Behind the Black Sun (2013)
Ruric Thar (2013)
Teysa Karlov (2013) (You’ve read this if you’ve read Jace & Vraska’s backstory)
Barrin's Tall Tale (2013)
Expectations (2013)
The Pursuit; Part 1 (2013)
Life in the Ring (2013)
The Pursuit; Part 2 (2013)
The One Hundred Steps (2013)
Last Day (2013)
Paper Trail (2013)
Battle for the Ninth (2013) (You’ve read this if you’ve read Gideon’s backstory)
Ravnica High (2013)
Under the Cover of Fog (2018)
Testing the Dark Waters (2018)
Clans & Legions (2018)
Death’s Precious Moments (2018)
Bound and Bonded (2018)
The Illusions of Child’s Play (2019)
Rage of the Unsung (2019)
The Principles of Unnatural Selection (2019)
The Ledger of Hidden Fortunes (2019)
The Ascension of Reza (2019)
==SHANDALAR==
Xathrid Gorgon (2012)  (”card preview article")
Talrand, Sky Summoner (2012)  (”card preview article")
Prisoner of the Skep; or, How I Encountered the Slivers—and Lived to Tell the Tale! (2013)
The Path of Barvery (2013)
Zurbit’s Day (2013)
The Bard and the Biologist (2014)
==THEROS==
The Lost Confession  (2013) (You’ve read this if you’ve read Ajani & Elspeth’s backstory)
Prince Anax; Part 1 & 2 (2013)
Nymphs of Theros (2013)
The Consequences of Attraction (2013)
Tragedy (2013)
I Iroan (2013)
The Sea God's Labyrinth; Part 1 & 2 (2013)
Building Toward a Dream; Part 1 & 2 (2013)
Asphodel (2013)
The Nature of Identity (2014)
Cowardice of the Hero (2014)
Emonberry Red (2014)
Kiora's Followers (2014)  (You’ve read this if you’ve read Kiora’s backstory)
Dance of the Flitterstep (2014)
The Walls of Akros (2014)
The Hero of Iroas (2014)
The Oracle of Ephara (2014)
Seasons in Setessa (2014)
Ajani, Mentor of Heroes (2014) (You’ve read this if you’ve read Ajani & Elspeth’s backstory)
Desperate Stand (2014)
Dreams of the City (2014)
Thank the Gods (2014)
The Path or the Horizon (2014)
Kruphix's Insight (2014)
==ZENDIKAR==
Monument to a Lost Age (2009)
The Journal of Javad Nasrin (2010)
Consortium Report: "The Incident at the Eye" (2010)
The Look of an Awakening World (2010)
The Battle of Fort Keff (2010)
The Tale of Tuktuk (2010)
==UNKOWN PLANES & RANDOM STORIES==
Thick-Headed Mage (2007)
How Many Eyes? (2007)
Gentlemen's Duel (2007)
The Mana Bond (2008)
Roreca's Tale (2008)
Chronomaton (2012)  (”card preview article")
Threadbare (2012)
The Armor of the Crypt (2013)
Pride Cometh (2013)
A Blessed Life (2013)
Comin’ Through! (2014)
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ravnica-rpg-resource · 6 years ago
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GGtR NEW! Table of Contents!
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Alright here's is my hot take on each chapter based only on the table of contents!
Intro
Seems to be a chapter on introductory lore! Honestly as a vorthos(lore and flavor based fan of MTG) this chapter really excites me, it also includes a sidebar that talks about the calendar of Ravnica something I don't think we've ever seen before!
Chapter 1
Another character options not a big surprise, we were already told we are only getting two subclasses the law domain for clerics and circle of spores for Druids. The thing that seems most unfortunate about this section is that we are not getting Viashino I remember a lot of people thought the unearthed Arcana was OP, but it looked fine to me. Centaurs, minotaurs, Loxodons, vedalken and simic-hybrids all confirmed! They are reprinting humans, elves and goblins, it is possible that goblins and elves might get new sub-races.
Chapter 2
66 pages devoted to the guilds of Ravnica thats a large portion of the book and this is a good thing! The guilds affect everyday life on Ravnica even if you are not a member of them, they are the government of the city and the factions that the PCs can join you want as much lore for them as you can get. The first part seems to be an overall introduction to the system they are using to determine ranking in the guilds and how to gain renown. Then each Guild seems to be broken down into 3 subsections an introduction to that guild, a background, and spells that fit that guilds theme. Two guilds seem to be getting at least one "new" spell each, the Izzet are getting chaos Bolt(reprinted from XGtE) and the dimir are getting a new spell called encode thoughts.
Chapter 3
This chapter talks about the 10th District what is essentially the main hub of the city of Ravnica. Most of the books and card sets are set in this portion of the city.
Chapter 4
This section is all about the adventures that can take place in Ravnica, each Guild has its own section which I imagine can be used to paint them as either a hero or villain of Any Given campaign. The last chapter Krenko's Way interests me as it is supposed to be a suggested Adventure that you can run. How detailed this is I do not know but hopefully it can be run like a one shot :)
Chapter 5
Me oh my magic items Now isn't this a surprise! I had no doubt that it would talk about magic items, but I didn't think it would be a list of this long! Many of the magic items are recognizable names from the card game too! The items that intrigue me the most are the charms, in the card game they were depicted as items but the cards were all instances with multiple options, it'll be interesting to see what that translates to in item form. Also I wonder what affects the key runes will have!
Chapter 6
A bestiary filled with monsters original to Magic the Gathering now translated to Dungeons & Dragons! This is very exciting, I imagine only monsters that would be hard to translate from the card game will be included otherwise they would just use step blocks from the monster manual like I've been doing. More than half of this section is devoted to NPC stats for the guilds which is a nice inclusion as even if you are not playing a Ravnica game these stats can be used for npc in other settings!
My Conclusion
A lot of people have been comparing this book to "sword Coast adventurer's guide" in terms of content, although this is not as large and expansion as xanathar's Guide to Everything I believe that this is a nice addition to Dungeons & Dragons. I don't think it's necessary to buy, but it could be helpful to DMs and those who want to play in this setting. When the book does come out my Thursday posts will be a review of each of the chapters for the 6 weeks after the book's release, followed by a Tuesday post giving my overall review of the book. I myself and extremely excited for this product and I hope you are too. Thank you for reading and may your guild prosper!
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twincitiesgeek · 6 years ago
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Role-Players Can Wander the Streets of Ravnica with the “Krenko’s Way” D&D Adventure
Put some MTG in your D&D with the Guildmasters’ Guide to Ravnica.
With 2018 being Magic: The Gathering’s 25th anniversary, fans of the long-running game have been treated to a lot of new formats, products, and events. Some have been well received, such as the Dominaria expansion. Others have been more limited in their reach, like the Battlebond draft set.
One of the major changes that Wizards of the Coast made to their product release and Wizards Play Networkin…
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roll20 · 6 years ago
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D&D: Get the Guildmasters’ Guide to Ravnica on Roll20!
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There’s Magic in the air! Wizards of the Coast’s Guildmasters’ Guide to Ravnica brings all the hustle and bustle of the scheme-filled city into the Dungeons & Dragons ruleset, opening the door to campaigns and characters from this popular Magic: The Gathering plane. First released to Roll20 on November 9, this new setting has now entered full release worldwide!
Ten new backgrounds allow you to build characters from the conniving and power-hungry guilds that have shaped the city of Ravnica’s past and present, and each background (along with 8 races, 6 of them brand new) has been integrated into the Roll20 Charactermancer. You can use Compendium Sharing to make all these options available to your (virtual) table, along with the new rules, monsters, and lore of Ravnica. Write your own tale in this land rife with political intrigue!
Getting started is easy: Guildmaster’s Guide to Ravnica comes with the level 1 adventure “Krenko’s Way” already converted to our virtual tabletop, complete with interactive click-to-roll NPC sheets and maps enhanced with dynamic lighting.
This official Roll20 conversion includes:
The Guildmasters’ Guide to Ravnica compendium, allowing you to search every rule, character option, spell, item, monster and piece of lore, both in-app and out.
Utilize Compendium Sharing to share the book around the table.
New background options for each of the 10 guilds, integrated into the Roll20 Charactermancer.
8 races integrated into the Roll20 Charactermancer.
2 new subclasses.
Over 40 new monsters ready to drag and drop into your games with 1-click actions.
New magic items ready to be dragged and dropped directly onto your character sheet.
Game Setting & Map addon. Add the precinct, overland city, guild maps and related information into any of your games.
The 1st level adventure, “Krenko’s Way”, fully converted for instant play, with dynamic lighting and support for advanced fog of war.
Bonus character art pack featuring tokens and art from the book to use with any of your characters.
Lay your cards on the table and pick up Guildmasters’ Guide to Ravnica today for $49.95!
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mtgbracket · 7 years ago
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Round of 512 - Batch 12 results
1,683 Bracketeers voted in Batch 12, and 15.53m votes have now been cast.
Extinct creature types today: Ape, Wall, Wolf
Visual results are here and today’s results are:
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Knight of the Reliquary defeats Troll Ascetic with 85.56% of the vote Hymn to Tourach defeats Deathbringer Liege with 81.28% of the vote Yawgmoth's Will defeats Jokulhaups with 81.09% of the vote Stifle defeats Watchwolf with 72.22% of the vote
Trinisphere defeats Korlash, Heir to Blackblade with 68.29% of the vote Liliana, Heretical Healer defeats Rescue from the Underworld with 68.20% of the vote Mana Vault defeats Secure the Wastes with 65.64% of the vote Umezawa's Jitte defeats Vampire Nighthawk with 64.64% of the vote
Mox Ruby defeats Wall of Roots with 64.48% of the vote Swamp defeats Maelstrom Nexus with 63.68% of the vote Progenitus defeats Mishra's Factory with 59.63% of the vote Explore defeats Reflecting Pool with 58.67% of the vote
Isochron Scepter defeats Gitaxian Probe with 56.54% of the vote Stasis defeats Simian Spirit Guide with 56.34% of the vote Krenko, Mob Boss defeats Waste Not with 54.16% of the vote Oblivion Ring defeats Volcanic Island with 52.17% of the vote
Full results to date can be seen here.
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ebbiemunson · 2 years ago
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It was absolutely unfair how unaware Jason was about being so incredibly gorgeous. Eddie watched the way he took in Hellfire like it was some forbidden land he'd never thought he would travel to, and Eddie ate it up. He watched the way the red black lights glinted off of Jason's beautiful blue eyes, and how he looked... free. He'd never realized in the past how much Jason had always reminded him of a caged bird with clipped wings.
"Uh well. This is from the ravnica release," Eddie explained. "It's a city planet from Magic the Gathering. Both of the games are made by wizards of the coast, and they decided to do this cross over. So here," he pointed to the mini figure up on what looked like a podium, "This is a goblin named Krenko, and the party left off sneaking into his under ground mob operation. These guys," he gestures to where some of the minis are clustered, "are the party." He rounded the table to where his screen and notes were set.
"This is where I lay out the story for my players. I sit at the head of the table here, and I set the scene. We're about to roll initiative on this encounter, which determines the order that things start to happen in. My party is going to decide if they're going to listen for information or face a hoarde of goblins in their own lair." He placed his hands on the table and flopped back onto his throne. He kicked one leg up to cross over his knee, and smirked at Jason. He did feel his most comfortable here, his most confidence save for when he was behind the mic at the Hideout, blasting his songs.
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"If you want to play with us Jason... I can open up a spot for you. I know it's confusing, and it sounds like a hell of a lot but... it's basically just playing pretend with the added function of dice. I'll teach you, and I'll be your guide every step of the way. I'll even let you sit in my lap," Eddie leaned back as if to make a point of opening up a space for him.
@jesusfreakcarver​
Jason gave a nod of his head, still trying to catch his breath. He’d never experienced such a high like that just from a kiss. If Eddie wasn’t holding onto him he’s sure he would have fallen.
“Yeah,” he said breathlessly, licking his lips which were still tingling from the kiss. He wanted more, wanted to wrap his arms around Eddie’s neck and kiss him like that again, to feel the heat that had radiated through him and sent butterflies aflutter in the pit of his stomach.
He looked around, the hall was completely empty, then turned back to face Eddie who was looking back at him. “Maybe you’re right. Was there anywhere specific you had in mind?”
     Eddie made sure that Jason was stable before he dared step away; he slipped his hand into Jay’s and tugged him along down the hall quietly. He knew exactly where to go, since the room would be empty until Friday, and he, the janitor, and Gareth were the only ones with a key right now. The old music room that the Hellfire club had converted into their D&D room would be private enough to slip into. 
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     “I think I know just the place,” he murmured to Jason. He didn’t want to catch any attention from any of the quiet class rooms, since technically Jason was probably meant to be in class. He didn’t want to get him caught skipping either. Eddie had free reign this hour but the thrill of sneaking around sent little electric shocks up his spine. It mingled well with the charge of exploring this new, budding indulgence. 
     The feeling like they weren’t supposed to be doing any of it was just as exciting as the thought of having Carver all to himself. Kissing him, running his hands over that pretty body of his; maybe he was the devil, corrupting such a buttoned up, well behaved church boy. Fuck it, he was just fine with that. Eddie slid his key into the clubroom door and pushed it open quietly, pulling Jason into the dim with him. 
      “Welcome to Hellfire.”
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ion0ra · 7 years ago
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Going infinite with Krenko: a guide
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askkrenko · 2 years ago
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Krenko’s Guide to Creature Types: Otter
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Art by  Jakub Kasper
What’s an Otter (flavorfully)?
Nothing! What’s an otter with you?
Otters are semiaquatic Mustelids, so… sea weasels. They’re cute and lovable, but so are some weasels.  
What’s an Otter (mechanically)?
Otters are blue creatures. There’s no other unifying feature than that, because Eon Frolicker is a 5/5 flying otter that bends space and time and the other two just aren’t similar enough to overcome that weirdness.
Can I make an Otter deck?
No. There aren’t enough Otters and Lutri’s banned in Commander anyway.
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Is Otter a good creature type?
WEASEL! 
Badger? Weasel. Ferret? Weasel. Sable, Wolverine, any other Mustelid? WEASEL. They’re all creature types so small as to be useless, and we all know what they are, so just make them all Weasels so we can make a Weasel deck and we still won’t have enough but at least it’ll be enough to warrant printing cards that care. And once we have cards that care, it’s a justification for even MORE OTTERS, which is great, because as mentioned before, Otters are cute and lovable.
Note that I say Weasel because Mustelid, the more correct category, just means “Weasel-like.”
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tukumoteiog · 6 years ago
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D&D×MTGミニコンベンションレポートとGW中イベントの告知
 マジックの新セット「灯争大戦」の発表で賑々しい今日この頃、皆さまいかがお過ごしでしょうか。大いなる悪である龍王ニコル・ボーラスとの戦いも決着ということで、プレインズウォーカーたちが集合するアベンジャーズ的な展開も話題になっていますね。
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 さて、去る4/21の日曜日、池袋mistel様にてD&D×MTGのミニコンベンションを開催しました!
「ラヴニカ」「ドミナリア」の2セッションが並行して行われ、D&D5eが初めてという方にもご参加いただけた充実した会となりました。ご参加いただいた皆様、ご協力いただいたDM、ありがとうございました!
「ラヴニカ」は「Guildmaster’s Guide to Ravnica」掲載の公式シナリオ「Krenko’s Way(クレンコ様のやり方)」をプレイ。
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「ドミナリア」(DM僕)は、ドミナリア世界のある有名人から依頼されて海洋へ繰り出すオリジナルシナリオをプレイしました。
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 そして、大型連休中にもMTG世界でのD&Dセッションが開催されます!
場所は水道橋にあるMTG専門店「東京MTG」様!
 下記の2セッションを開催予定です!
・4月30日(火)19:00~:ラヴニカが舞台となります
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皆様のご参加をお待ちしております!
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askkrenko · 5 years ago
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So Turtles and Crocodiles should count as Birds? I may have to update Krenko’s Guide to Creature Types: Crocodiles. 
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CLADISTICS ruined my life
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kayawagner · 6 years ago
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Krenko's Way (5e)
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Publisher: Wizards of the Coast
A Guildmaster's Guide to Ravnica Adventure
The Notorious Goblin crime boss Krenko has escaped confinment in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds.
You must find Krenko and secure him before all out war ensues!
An introductory adventure for 1st level characters
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure goes to a truly great cause!
About Extra Life:
Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!
Want to create and publish your own Ravnica PDFs?
Krenko's Way is an adventure companion for Guildmaster's Guide to Ravnica and can serve as your jumping off point to create your own monsters, adventure modules, and other tabletop content set within Ravnica and put it up for sale on the Dungeon Masters Guild.
Need more information? Check out the Content Guidelines and FAQ for DMsGuild creators! Plus you can find free Art Packs, Templates and more in the Resources for DMsGuild Creators area!
Note: No artwork from Magic: the Gathering or Kreko's Way may be used in your DMsGuild publications. For more information please review the Logo and Artwork section of the FAQ.
Price: $4.99 Krenko's Way (5e) published first on https://supergalaxyrom.tumblr.com
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mtg-brokentoken · 7 years ago
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Commander Elves
As an adult, taking stock of my decks is probably a good idea for insurance purposes. Never really thought I’d think something like that when I started collecting cards.
Oh well. My Rhys, The Redeemed Commander deck is all about filling the board with elves and getting plenty of mana. It no longer has Coat of Arms because I’ve come across a few too many Krenkos, but there are a few cards to untap Rhys so he can tap again. Both Elvish Archdruid and Priest of Titania can make tons of mana, and in a pinch you can run all of it through Elder of Laurels to make whatever creature isn’t blocked into a game-ending threat.
At current it comes to $191.12 not including basic lands, but I would like to swap Huatli, Radiant Champion in, for instance.
Rhys, the Redeemed $21.35 Mistveil Plains $4.97 Joraga Warcaller $3.44 Doubling Season $57.25 Wellwisher $1.18 Luminescent Rain $0.20 Swiftfoot Boots $0.98 Dawnglow Infusion $0.27 Strionic Resonator $5.18 Ezuri, Renegade Leader $5.18 Elvish Hexhunter $0.15 Magewright's Stone $1.96 Imperious Perfect $2.01 Righteous Cause $0.32 Might of the Masses $0.15 Tranquil Thicket $0.22 Griffin Protector $0.14 Lys Alana Huntmaster $0.56 Leaf Gilder $0.15 Heritage Druid $4.35 Elfhame Palace $0.28 Seedcradle Witch $0.20 Selesnya Cluestone $0.15 Elvish Promenade $2.71 Kazandu Tuskcaller $0.49 Oak Street Innkeeper $0.19 Rune-Cervin Rider $0.15 Drove of Elves $0.71 Gravity Well $0.34 Soul Warden $0.97 Greenweaver Druid $0.22 Elvish Guidance $0.21 Suture Priest $0.30 Timberwatch Elf $0.85 Lightning Greaves $3.80 Fog $0.17 Vitu-Ghazi, the City-Tree $0.22 Wirewood Symbiote $1.49 Cathar's Crusade $3.15 Ivy Lane Denizen $0.15 Essence Warden $1.34 Primal Vigor $15.43 Sunpetal Grove $2.67 Quirion Elves $0.23 Arbor Elf $0.31 Jagged-Scar Archers $1.61 Turntimber Grove $0.15 Nullmage Shelpherd $0.40 Saltcrusted Steppe $0.24 Elder of Laurels $0.30 Parallel Lives $9.92 Joraga Treespeaker $1.77 Selesnya Sanctuary $0.25 Quest for Renewal $0.57 Slippery Karst $0.18 Curse of Bounty $0.24 Pendelhaven $8.09 Frontier Guide $0.20 Healer of the Pride $0.23 Selesnya Guildgate $0.15 Priest of Titania $2.95 Emmara Tandris $0.39 Khalni Garden $0.16 Genesis Wave $4.91 Immaculate Magistrate $2.27 Elvish Archdruid $2.44 Stasis Snare $0.44 Wirewood Lodge $3.07 Llanowar Elves $0.19 Terramorphic Expanse $0.25 Druids' Repository $0.30 Twilight Drover $1.12 Intangible Virtue $0.24 Ahn-Crop Champion $0.20 Cultivator of Blades $0.25 Farhaven Elf $0.75 Sejiri Steppe $0.15
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askkrenko · 2 years ago
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Krenko’s Guide to Creature Types: Ouphe
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Art by Filip Burburan
What is an Ouphe (flavorfully)?
Though not a commonly used word, many know the story of the Ouphe. While Magic uses “Changeling” to refer to shapeshifters, Ouphe is another word for the mythological changeling, a fairy swapped for a human child to be raised by humans and take advantage of them. This is also where we get the term “oaf,” for a clumsy and stupid person. All in all, the stories seem mostly a way to justify mistreating unusual children.
Ouphes in Magic are not fully defined, and have no direct link to fairies, though they do seem to be fey creatures. There are a variety of different creatures all using the type Ouphe, including Brownies, Bairns, and Finks. Ouphe appears to be a generic term for green fey creatures to distinguish them from the pixie-like “Faerie” type.
Of these, we can see a few clear types.  Brownies are small humanoids of some sort, Bairns appear to be children with strange magic, and the creatures called Ouphes are hairy humanoids with large eyes that have an innate interest in destroying artifacts for no apparent reason. 
What is an Ouphe (mechanically)?
Most Ouphes are smallish green creatures. Though Ouphe abilities vary, in part due to some retyping of old creatures to be Ouphes, it’s clear that the creatures actually called Ouphes have a tendency toward artifact disruption and destruction. 
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Can I make an Ouphe deck?
There are currently just 14 Ouphes and while there are actually a fair number of decent ones, they’re all clearly designed for specific purposes, none of which mesh well with each other. Some of them are specific removal that’s best in the sideboard, one wants tokens, one wants to be targeted with high-cost spells, and only a few are really built for a creature-based strategy. There’s just nothing to do with an Ouphe deck right now.
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Is Ouphe a good creature type?
Ouphe feels like a creature type that should’ve seen more use over the years. Encompassing the green side of fey creatures, there are plenty of flavorful options of things that could now be Ouphes, and if that’s the term Wizards wants to use it has plenty of room to grow. That said, they’re really just not using it. The current pile of Ouphes doesn’t explain much and hasn’t been given room to grow, even though there’s room for some on many worlds.
Ouphe is a poorly used creature type, but I do think it has room to grow into a strong part of Green’s identity. 
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askkrenko · 1 year ago
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Hey, how are you feeling about the new Krenko? I can't say I'm a fan (making goblins go TALL is not what Krenko is supposed to be)...
Not sure why people think I'm tall in the picture. It's just a low angle. Kind of annoyed how no two official arts of me look anything alike, though. Really wish they'd add me to the style guide like they do so many other creatures. Chandra always looks like Chandra, why can't I always look like me? As for the card itself, the ability to turn treasure into goblins is really good, and I guess spending +1 on a clue for a goblin is good, too, but tapping and sacrificing an artifact for a +1/+1 is a bit underwhelming when Goblin Chieftain is just a card that exists, and the whole thing doesn't have that "win the game on its own" vibe that Mob Boss or Tin Street Kingpin had. I'm interested in seeing a deck that uses it to just turn treasures into goblin tokens, but it still strikes me as the worst of the three.
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