#kinda unlikely since i don't even know how to export games yet lol
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The tool wheel! Finally, good smooth tool switching! I also fixed the scalpel's collision; no matter how fast you move it, everything in its path will get hit now! I also encountered an issue where gel puddles would remain on-screen across organ transitions, so I added a function to clear out all the Stuff spawned by tools, such as gel puddles and scalpel trails. Added polyps too. And also put a little surprise at the end...
#original#trauma center#trauma center recreation#we got sutures baby!#kinda. they don't actually do anything#but the controls and visuals and audio are good to go!#my idea that i had like a week ago worked shockingly well#the key to those good-looking suture threads is to watch the angle of movement#before my idea was “spawn a thread when the movement direction changes significantly”#but now i've improved it to comparing the angle of movement to the angle of the line from the thread's start point to the mouse#i don't think i'm explaining it well but basically it works real good!#just need to make it actually work now. which i'm still not entirely sure how i'm going to do#okay well i have a solid plan but there's also another option that might make it easier to decide between cool/good/bad#but WE'LL SEE#best-case scenario: tomorrow night i'll greet you all with a download link to a full playable operation#from opening incision to closing bandage#kinda unlikely since i don't even know how to export games yet lol#but by the day after tomorrow i probably maybe will!#edit: ALSO i adjusted the vitals bar to make it closer to how it looks in-game#by which i mean i painstakingly measured distances from a screenshot and set the bar's size and coordinates exactly#and i did the same thing for the tool wheel. naturally.
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