#kind of slap dash and i've probably made some mistakes here
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a-really-big-cat · 2 years ago
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Does anyone have more constructive thoughts on the whole Was Tolkien Racist debate (please no "he wasn't the critics are just grasping at straws" or "he was but that's alright" or any other one-note comments)
IMO, (and this is a really disjointed list of points here, not really a proper essay)
a) without a good and agreeable definition of racism the argument is pointless anyway; the word "racist" and its meanings have become muddied with unrelated and morally neutral meanings such as an insular or naive, ethnocentric perspective, which lends these neutral meanings the same heated and morally charged implications of the "racist" term, so it is unhelpful and unfair to call someone living in the past "racist" using a modern, unclear definition;
b) he 100% did not share the social darwinistic and white supremacist views of many of his contemporaries, as evidenced by his stated "hatred of apartheid" and well-known anger towards the Nazis;
c) the "literary agent hypothesis" with which he wrote Silmarillion and LOTR can suggest that xenophobic (in the proper sense of "fear of other peoples") or insular narration, in many points in the the books, is an artifact of the perspective of the viewpoint characters;
d) much of the dated language he used to describe orcs (i.e. "sallow; slant-eyed") would hardly raise an eyebrow at the time, and one cannot find any personal fault in Tolkien for not having any knowledge of what language might offend a hypothetical East Asian reader;
e) aside from the datedness of the language itself, the stereotypical "invader from the east" appearance of the orcs themselves has a number of qualifiers, as described in Tolkien's oft-quoted description of the orcs: "They are (or were) squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes: in fact degraded and repulsive versions of the (to Europeans) least lovely Mongol-type" is found in a letter in which he is complaining to a scriptwriter who has written the orcs as being (get this) bird-like in appearance. Tolkien is also, again, describing them as being ugly in the same way an insular Medieval European would describe the perennial "steppe nomads" who were considered "enemies of Christendom" and "the Scourge of God". I don't think that this necessarily says that Tolkien feared or harboured some sort of prejudice against East Asian people (or "Mongoloid" people as was a common term at the time). It only speaks to what he was attempting to do, by drawing from the Medieval Christian perennial fear of invasion from the pagan steppe peoples, in the same way that he drew on the Medieval Christian idea of "glorification of Rome" by writing in a powerful but declining "Christian" nation in the south. Whether this was in itself a bad idea is distinct from the question of whether Tolkien was just displaying a malicious hatred of "Mongoloids".
f) the orcs themselves are a very complex issue which I don't have the time nor space to get into too much here, but they have a lot to do with Tolkien's own experiences of the War and seem to have been essentially made first as a truly demonized enemy, a species of minions which the heroes could fight and slay without having to have great moral philosophizing and outpourings of guilt over doing so. Tolkien didn't want to write a slow and work where the heroes have to try to redeem every enemy they encounter before resorting to fighting them, he wanted to write a traditional folk epic about the nature of war, and so, once Tolkien became troubled by how he had essentially written an entire species of sapient being, with their own motives and culture, whose entire purpose was to be unsympathetic and evil, he continually tried to find solutions to this problem that would settle his mind (it seems he never found one). I think that the way the orcs are summarily shuffled offscreen at the end of the LOTR, so as to avoid the difficult question of whether they can be redeemed or not, is perhaps the only genuine shortcoming which can be found in the entire work...but any sort of good solution would likely have required a late in life revision of Tolkien's entire body of work.
g) And the whole "moral geography" debate is itself bad scholarship...we know that Tolkien was a devout Christian. He was writing a story about and for a European, Christian perspective, not because Europeans are inherently more virtuous than other peoples, but because (at least at the time he was writing, and especially in the Middle Ages of which Tolkien is often called a surviving relic because of his mindset; ironically now you are perhaps more likely to find more devout Christians in Africa and Asia; the "Global South") Europeans were generally more Christian (and therefore free in the salvific sense) than other peoples. The use of the term "Free Peoples" is not to imply that fair-skinned westerners are the good guys, but rather that they are the lucky guys; i.e. the guys with the most contact with the Valar.
I think I would love to make all this into a proper essay sometime but I have school to deal with...but in general I think that Tolkien drew far, far more from Christian history and attitudes than he did from contemporary racist beliefs, and that it is wholly unfair and incorrect to call him and his work "racist" when fundamentally it does not much adhere to contemporary attitudes of Caucasian superiority. His work places a much greater emphasis on faithfulness to the Valar and friendliness toward the Elves as a measure of determining "freeness". The ending of LOTR implies that all other Mannish peoples become friends with the "Free Peoples" after Sauron is overthrown. It is possible that, had Tolkien been able to find a more satisfactory answer to where Orcs came from and what their role in the "Salvation" of Middle-earth could be, then he might have given them a different, more redemptive ending rather than shuffling them offscreen quietly so as to avoid the thorny question of whether his heroes were being uncharitable in killing them so casually.
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itsbenedict · 3 years ago
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Two-Faced Jewel: Session 9
The Slaying of the Bobbledragon
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A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Since slaying a serial-killer dragon is a little outside the party's expertise, they're off to Cauterdale to enlist the aid of the Deathseekers' Guild! Having gotten a good night's sleep at a druid village, and not eaten, they're ready to take on, uh...
Well, some sort of very large monster that Zero kindly drew for me.
In the morning, they rather uneventfully get up and get back on the road, thanking the villagers for their hospitality. And the remainder of the trip to Cauterdale is likewise brief and uneventful, right up until the fire.
Saelhen du Fishercrown: the what Benedict I. (GM): The fire.
Yeah, the forest and the road up ahead are ablaze, sort of blocking passage. The dirt road isn't actively on fire, but the trees on both sides are, making it pretty risky to proceed. The team opts to send Oyobi up ahead to scout the situation- and pretty soon she comes back with a report. Apparently, just past the visible fireline, the forest is totally burned down- just charred stumps as far as she could see, right up to the city walls. The fire itself is just, like, 10 meters wide or so, so it's totally something they could just dash through.
It takes some Animal Handling checks to coax the giraffes through, and the ones that balk get them and their riders a little bit of chip damage from heat and smoke inhalation, but the party is pretty much able to push through to the blasted wasteland of charred tree stumps surrounding Cauterdale.
They notice a few people in strange armor in the distance, doing something near the fire- from the seemingly controlled nature of this burn and the name of the town, they conclude that those are fire squads doing this deliberately, and don't get involved. It's a fine conclusion, and the party begins walking the remaining mile to the city.
As they approach, they notice... a little ways off from the main gates, something is attacking the city walls. Guards atop the walls are manning some sort of huge harpoon guns, and they seem to have already slain several of the... whatever these things are. The remaining one, though, seems larger and more resilient than the others, continuing its assault despite the several harpoons already lodged in its flesh.
What they see is a huge reptilian monster. It's probably not a dragon- no wings, and it doesn't appear to be using a breath weapon- but it's the size of a dragon, with tiny arms, headbutting the metal walls of the town repeatedly.
Orluthe makes his Nature roll to recognize this thing- he's heard of them before. They're called "bobbledragons"- some sort of deformed mutant offshoot of true dragons, incapable of speech or flight or magic but still possessed of monstrous strength and durability.
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Luckily, the bobbledragon doesn't seem to be in between them and the main gate- the fight is far enough away that they could potentially just walk up and head into town, assuming they'll open the gates during a situation like this. Hell, they don't even need to open the gates- if the guards just drop a rope, they should be able to just climb over. That seems like a decent plan, so Saelhen and Looseleaf begin working together to draft a use of the Message spell to ask the guards to help them inside.
Then they notice that I've been moving Oyobi's token on the map in the direction of the fight.
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Oyobi, blinded by bloodlust and/or extra-credit-in-Severe-Zoology-lust, is determined to help fell the bobbledragon. Their attempts at persuasion fail, and Oyobi, undeterred, continues to charge the giant fucking T-rex that is making huge dents in the walls of a city.
As Oyobi runs for it, and as the party follows behind in hopes of stopping her from making a terrible mistake, the bobbledragon jumps and seizes one of the guards on the wall in its jaws, demonstrating its +10 4d12+7 bite attack by immediately oneshotting its victim.
Looseleaf: oh god we're all going to die. you're using the real t-rex statblock. that thing is challenge eight. it is made for a party of four level eight adventurers, so either we are all going to die here, or the guards are going to show us why they are professional fighters and we are students. Benedict I. (GM): "Shit! It can jump!" "No!" The guards seem upset.
Not promising.
Looseleaf: This thing does sufficient damage to oneshot any of us with a perfectly mediocre hit. Looseleaf right now is kind of thoroughly convinced that Oyobi is actually literally about to die. In that light, Looseleaf is going to message Oyobi again. And she is not going to get any closer. Actually, she's going to back off, put distance between herself and the monster. [Oyobi that thing is going to bite you in half get back here you are going to die.] Benedict I. (GM): Roll Persuasion! DC 20 again. -Looseleaf: 17 / PERSUASION (1)- Oyobi Yamatake: [I'M GONNA LIVE FOREVER!!!]
So... that's a bust, and Oyobi finally reaches the dragon and begins her assault. Miraculously, her flying leap hits, and she digs her sword in... for thirteen damage.
The guards return fire against the bobbledragon, and one of the harpoons catches it in the chest- but it doesn't go down, and the second harpoon- manned by just one guard, after his partner got crunched- misses. Another guard, without a cannon, throws a spear- and gets not only a critical hit, but a max damage critical hit, spearing the thing right in the eye.
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...for eleven damage, because these are ordinary CR 1/8 Guards, but still!
Saelhen tries to distract the bobbledragon so Oyobi can run and hide, but... her arrow goes wide, and Oyobi isn't interested in running and hiding anyway. The bobbledragon, targeting whatever did the most damage to it recently with its bite attack, jumps and bites the whole damn harpoon gun out of the guard tower, leaving the guards without heavy weaponry.
And then with its tail, it tries to slap the insect that just stung it in the rear.
...and rolls a 3, meaning Oyobi gracefully backflips over the attack and strikes a dramatic pose.
Looseleaf: God, she did not deserve that dodge. She got so fucking lucky there. Saelhen du Fishercrown: she really didn't Oyobi Yamatake: "When you get to Dragon Hell, tell them Oyobi Yamatake sent you!!"
Looseleaf, in the interest of communicating to Oyobi how much danger she's in, makes use of an upgrade to her Rend Spirit attack she learned while studying Lumiere's notes on pain. With Painread, she can get some feedback back from something whose spirit she disrupts, and figure out exactly how bad a shape it's in. She does so (dealing a cool 16 damage as she does), and learns how huge this thing's remaining hit point pool is, so she can tell Oyobi how unlikely she is to survive long enough to take it down.
...It, uh, it was already pretty hurt when they arrived, and it, um, has nine hit points left. And it's Oyobi's turn.
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Oyobi Yamatake: Oyobi dashes forwards, Naruto-runs up to the T-rex's throat, and does a spinning leap that slashes open its jugular. It roars, and the roar swiftly fades off as its breath escapes. Saelhen du Fishercrown: God dammit, Oyobi. Oyobi Yamatake: "YES! YES! B-S-U! B-S-U! B-S-U!" "THAT is how it's DONE!" She is jumping up and down, doing a celebratory dance, the works. "Flawlessed the boss! Hell yeah!"
Yeah, so... I had kind of been planning on her getting oneshot and laid up in the hospital, as a sort of character growth thing and also keeping her out of the way of certain events in town, but, uh... the dice... didn't exactly... share my priorities.
With the bobbledragon slain, and Oyobi doing an extremely obnoxious victory dance, the rest of the party springs into action to stabilize the guard who was used as a chew toy. Thanks to his plate armor, he hasn't lost much blood, but he's got more broken bones than not, and his prognosis wouldn't be good... if it weren't for the healer's kits Looseleaf had the foresight to buy for everyone. Saelhen stabilizes him, and Orluthe calls on his goddess to Lay On Hands to save the guard's life.
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Then there's this guy- the captain of the guard, who fought in the battle with a fancy crossbow that shot flaming bolts. He demands to know who the party is, seeming kind of annoyed that they rewarded weakness by saving the guard's life.
Benedict I. (GM): He looks down at your medical kit. "Y'know, all of my men are prepared to fight and die for our home. You really want to take away this man's glory?" The injured guard looks up. "Uh, sir, I- it's fine, actually..." "Feh." Looseleaf: This guy immediately seems like a bad boss. Saelhen du Fishercrown: Oh, he's ridiculous. Okay, that changes the tenor of this conversation somewhat! "...I apologize, sir," says Saelhen, bowing to the guard on his stretcher, "if I have diminished your victory with my carelessness."
And rather than give this guy any more of the time of day, Saelhen asks the random guard his name. (And then I have to give him one and make him a character, whoops.)
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Medd Cutter here is thankful for Saelhen's assistance saving his life, and Saelhen pledges to remember his heroism. The commander feels- by design- somewhat left out of the heroism-remembering, and declares that he is REX SCAR, and Saelhen kind of blows him off. He's not happy, but...
Captain Scar is still the sort of person who is very impressed with anyone who rolls up and kills a bobbledragon just because they felt like it, and despite Saelhen's calculated snub, tries to get buddy-buddy with the group of obviously very powerful people who just arrived. He decides to help them through customs without going through the usual processes, much to the chagrin of...
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...Long-Tongue, Cauterdale Customs and Border Inspection Officer of Cauterdale, who's very loquacious and wordy and redundantly repeats what she says in different words to phrase things differently in a somewhat unnecessary fashion for no real reason. Rex bullies his way past her, but Saelhen- as another snub, and just to be... nice? (What's her game...?), hands her the 300-page history of the de la Surplus family as collateral for a deferred border inspection.
Inside the walls, Cauterdale is a very crowded place. It's like 80% slum, choked with buildings constructed of a patchwork of scrap metal and discarded siding, without much wood to speak of. The streets are narrow and bustling, and the general vibe around the place is impatient.
The remaining guards escorting them (Rex went off someplace) inform them, when questioned, that the town indeed burns down the forest around them- since they're near the jungle, horrible dangerous things tend to come out of the trees to attack them, and their harpoon defenses are most effective when they can see their attackers coming from a mile away, with no obstructions. Looseleaf asks if bobbledragon attacks are common.
Benedict I. (GM): Another guard shakes his head. "No, that one was pretty crazy. Usually it's just the giant spiders, or the giant mosquitoes, or the mushroom demons." "We've had a few bobbledragons before, but that was like, four at once." Looseleaf: "Oh gods there's already giant spiders?!" "We're not even at- I thought this was a pine forest still!" Benedict I. (GM): "No, that's usually after it rains," Medd says. Looseleaf: Looseleaf casts Druidcraft. Please tell me it's not going to rain. Benedict I. (GM): Nope! Clear skies for now. "Whoa, cool." Looseleaf:"Thank the gods of sea and sky and weather and everything even tangentially related to weather," she says. "No rain." "I hope it never rains, ever again." Benedict I. (GM): "Haha, better stay away from..." "Wait, where are you headed?" Saelhen du Fishercrown: "The rainforest," adds Saelhen, mildly. Looseleaf: "Ttttthunderbrush, and yes I know that place is crawling with spiders NOERU SHUT UP,"
Then Looseleaf asks about what they're there for- the Deathseekers' Guild. Unfortunately, the guards tell them that the Deathseekers... probably still exist, but they're like, a weird secret club of old people who think they're too cool to join the guard. They give them a couple leads- apparently the Temple of Andra keeps tabs on them, and also a guard by the name of Mags was the last to see them as they were recently seen leaving the city.
The team splits up- Looseleaf and Orluthe head for the temple, and Oyobi and Saelhen head for the guardhouse to talk to Mags. (Vayen... is still gone, after vanishing as soon as the bobbledragon fight started.) The latter group does their thing next session, so...
After dropping off their rental giraffes, they head inside to meet...
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This guy, working the reception desk. He seems to be made of rock, and when he talks he rumbles.
As Looseleaf explains their dilemma and their need for Deathseekers, this guy takes a keen interest in their plight. He's very "hmmmm, iiiiiinteresting, oh i see, you don't say?" about the whole thing, making a very normal interaction seem as ominous as possible.
He tells her that the Deathseekers, to his knowledge, should be back in the city from their unspecified errand inside two days, and offers to take a message.
Looseleaf: "I don't suppose they're looking for a green dragon, are they?" Benedict I. (GM): This guy's smile keeps getting wider. It's kind of creepy. "Hm? What makes you say that?"
As she explains about the dragon, he offers her and Orluthe a candy from a bowl on the desk. After some hemming and hawing out-of-character because the creepy rock man is offering you suspicious candy, they eventually opt to have some, because really, Looseleaf isn't suspicious of this guy. Hers is lemon-flavored. It's tasty.
Then, as she describes the empty tower with the corpse of the torture wizard in it, this guy's demeanor changes suddenly from "creepy wry amusement" to "genuine concern". He tries to put on a poker face, but him having a poker face when he's until now been all creepy-friendly chewing the scenery... stands out. He gives her a strong assurance that the Deathseekers will handle this problem for her.
Benedict I. (GM): "I... thank you, for this information." Looseleaf: "You're welcome. Please, uh, make sure that the Deathseekers get this information as quickly as possible. The dragon eats a corpse a week and there's only three corpses left in the tower, there's a very real deadline on this." Benedict I. (GM): [rolling 1d20+4] (Insight) 17+4 = 21 Looseleaf: Belatedly, Looseleaf realizes she's made a mistake. Benedict I. (GM): "You say... the dragon eats three corpses a week?" "Only three corpses left in the tower?" Looseleaf: Namely: Looseleaf has no good reason to know the fact that the dragon eats a corpse a week. Since she's never met the dragon. Benedict I. (GM): "Curious information." "How did you come across it?" Looseleaf: "Uh, erm, uh." Shit.
Looseleaf opts to tell the truth about Arnie, to avoid spinning a dangerous web of lies for herself- after all, Arnie's not worth lying for. She does describe him in as sympathetic terms as she can, though, and asks this guy not to harm him if possible- she doesn't want to break her word to Arnie if she can help it.
Benedict I. (GM): He takes a moment to process this. "...Very well." "My people will be the soul of discretion." "I thank you very much for your generous contribution to the Ecumene of Understanding."
Looseleaf notices that something is wrong.
This guy is the receptionist. He's not a bishop or anything. He's not even wearing priestly vestments- just a nice suit. And he's speaking as though he's in a position of power- "my people", he says.
And after considering various possibilities, she tries something. A shot in the dark, but...
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And the way Looseleaf plays this, is... "quit acting like you don't know what I'm talking about, c'mon, the jig is up". She takes out the letter she found in Lumiere's tower and shows it off, as proof!
And this guy keeps denying it, and getting increasingly more panicked, and looking nervously over at Orluthe, and asking her to please stop, shh shh shh shh, and it's when he begs her to have a conversation with him in private please that she makes the connection. If this guy is affiliated with Lumiere, who's apparently affiliated with some sort of secret conspiracy that's affiliated with some sort of deific usurpation... he maybe doesn't want to have that conversation in front of a cleric.
Looseleaf:"Okay, Orluthe, uhm. Sorry, so," Looseleaf whispers into Orluthe's ear. "Long story short, turns out my sister, who left my village way before I did, ended up falling into some kind of magical secret society. The kind of secret society with Hal Lumiere, i.e. 'the torture wizard who came up with all those pain knives that we all got stabbed a lot with', was apparently a very active member of." Benedict I. (GM):Oh my god, um. Looseleaf: "So, uh, I'm kinda freaking out about that, right now, but if my hunches are right then I'm the sister of someone important in their organization?" Benedict I. (GM): As you start whispering, he tries to interrupt. "Please do not say things to him!" "Please let us speak in private!!" Looseleaf: Oh he's freaked out now huh. "Anyways that's why I am actually indeed going to speak, with this guy, in private," Looseleaf finishes. "And if I don't show up in a half-hour or so, then things have probably gone lopsided." "In which case you should find everyone else and tell them to, I dunno, come save me or whatever." "You got all that?" Benedict I. (GM): The rock man looks distraught. Orluthe Chokorov: "I, uh... think so? This is really... I'm not sure it's safe..."
With a good Persuasion roll, Orluthe agrees to stay behind, and the rock man leads Looseleaf into a backroom whose doors and walls seem warded heavily with some sort of abjuration magic. A secret saferoom.
The man describes the problem: the gods don't know that they exist, or didn't until Looseleaf went and told a cleric of Diamode that they existed. Clerics, in this setting, channel divinity literally- their gods come into their heads to do magic for them, meaning anything a cleric knows is something a god can know, if they care to check.
Benedict I. (GM): "Because if the next time Diamode is in that kid, if she goes looking for that memory..." "I mean, she might not. And you didn't mention anything about our aims, so she might consider it beneath her notice." "But that, right there? That was nearly game over." "And I can't just kill you, because if I did, Yomi would end me." Looseleaf: "Yeah, I'm not incredibly foolish, I haven't actually shown anybody else Yomi's letter." "Nobody knows that Lumiere was involved with... deicidal blasphemy." "That's what this is about, right? Thereabouts, in terms of sheer magnitude and hubris?" Benedict I. (GM): He sighs. "It's not like that." "At least, it's not all like that." "The Project is... fractious." "The less you know about the project, the less you're able to carelessly blurt out about the project your cleric friends, or to anyone who tries reading your mind or tricks you into a Zone of Truth..." "The safer we all are." "With as much as you know, you're already dangerous. It'd be best for us- and you- if you dropped this. Never spoke of it to anyone."
Looseleaf points out that it's good that she found the letter, because that tower was sitting abandoned for a year- anyone could've walked in and read it, since it was lying on a bookcase in the open.
This is somehow not taken as good news- when he finds out that the letter could've potentially been read by anyone, that there was a security breach for a year...
Looseleaf: "Look, my man, next time you want to send a letter, by the way, use... use some encoding." "Don't just write things in plaintext like a chump, by the gods." Benedict I. (GM): "He was supposed to burn after reading." Saelhen du Fishercrown: he's too dead for that! Benedict I. (GM): "Wait, you said it was... out in the open?" "But he's dead?" "Either he was an idiot, or... someone else opened his mail." "Except... Yomi should've hand-delivered it, so..." "...well. We'll definitely look into it."
He brings up sending for someone to do memory magic to handle the breach- but he realizes he can't have that done to Looseleaf, because Diamode would notice if someone tampered with her cleric's memories, and someone needs to still know what's up so they can keep Orluthe away from the truth. (Plus, she figures she'd notice the inconsistencies and end up sleuthing it out again.)
Looseleaf asks if Yomi is doing well, and gets... that she's intense, and powerful, and she probably thinks she's "doing well", but... he doesn't know about happy.
Lastly, he shows Looseleaf a symbol- a blank circle, with the elvish character 人 drawn underneath. The symbols of gods are typically circles with a design inside- so the meaning of this and its relationship to the nature of the Project is fairly easy to infer.
Benedict I. (GM): "If you need to prove to someone you're in the know, without blurting out a bunch of dangerous details, this is the mark." He then eats the paper and the graphite stick he used to draw it.
Next time: Saelhen and Oyobi grill the guard Mags for information on the Deathseekers, and connections are made with powerful individuals.
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