#kill code but it’s a full-on zombie invasion
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mediumsage · 12 days ago
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revenant watching viktor get a storyline where he’s brought back to life against his will, becomes the main figure of a cult, uses his power on people and they see it as healing but it’s actually depriving them of emotion and turning them into monsters
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bdigfreakingwooper · 2 years ago
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Dawg I want nothing more than a full essay about Shiro ong
Who sent this? The last time I posted anything about Shiro was like 2 months ago. Aside from the ask that just got posted.
Shiro Hane, eldest daughter of Hugo and Delia Hane. Her name translates to "White Wing," a nod to Fire Emblem's Pegasus Knights, which is fitting considering she was created to playtest my homebrew Pegasus Knight class, the Skywatcher. Weirdly enough, her parents don't seem to be named anything japanese, so... They're just weeaboos I guess.
As is Pegasus Knight tradition, she has two younger siblings, Kazia and Sora (translating to Wind and Sky, respectively), and all three of them are color coded - green for her, blue for Kazia the middle sister, and pink for Sora the youngest sibling.
All of them live on the Hane Farm, which exports much of the city's food. She started helping from a young age, and at this point would nearly be capable of running the place if her parents weren't around.
For the most part, her younger siblings look up to her as the ever-perfect eldest sibling, and she does her part in maintaining the image of a perfect paragon. Beauty, grace, charisma, strength, duty - you name it, she's got it, and she makes it look easy. Though rolling max Strength at level 1 certainly doesn't hurt. Her siblings may or may not develop an inferiority complex from this.
As for Shiro herself, she's got a number of heros to choose from in her bloodline alone. Her father's implied to be a retired(?) adventurer, and her grandmother was a legend in her own right. But the one she looks up to most is her grandfather, one "Tin-Hat Donny." Left behind to tend the farm and care for the kids while grandma was out there being a legend , he singlehandedly fended off an invasion of undead from the farm - apparently with such gusto that a corner of the farm remains cursed to this day. "The Killing Field," as it came to be known, is full of fog, and the kiddos have been warned away from going anywhere near it. It's actually uncertain whether or not it's actually cursed, or whether Grandpa Donny made it up to improve sales and reassure customers that they aren't eating bits of zombie, but the result is the same nonetheless. Shiro's been promised that she'll be allowed in after a bit of adventuring experience, but it still irks her that part of the farm is impossible for her to manage for now.
While as with any family there are occasional bits of friction, on the whole they care about each other and plan to form their own flight squadron in the future. After all, there's no better way to perform the Pegasus Knight's sacred Triangle Attack.
Speaking of which, it's basically impossible to talk about a Pegasus Knight without also mentioning said steed. Kenshi is Shiro's personal pegasus, having been assigned to her from a young age by her parents. Both Shiro and Kenshi take this duty vary seriously - though there have been some moments when they wished they didn't, like the time Shiro's siblings painted her horse without her knowledge. Her sibling have got their own pegasi to worry about now, at least.
Reflective of Fire Emblem's mechanics, in combat Shiro and Kenshi act as a single unit - moving as one, fighting as one, and dying as one. Not that either of them have died, but Kenshi doesnt have his own health bar. The nature of a Bonded Mount is more like a transformation such as Rage than a normal mount - part of the reason why I wrote the Skywatcher class was to get around 5e's weirdness with mounts. Ingame, this is explained by the "summoned" mount being a spectral projection of the horse, much like Echo Knight's thing but without the mechanical messiness.
Until recently it was unknown to Shiro that Skywatchers can actually bond to multiple mounts at once. So now she can also summon a motorcycle from hell. It remains to be seen what Kenshi thinks about this. The motorcycle's name is Rohan, mostly because I liked the pattern of names it created. Ken-shi. Shi-ro. Ro-han. Han-e.
Oh yeah, she got the bike after the party killed a man who kidnapped one of their classmates. These are high schoolers. They're currently trying to save several of their classmates, including one of the party's siblings, two of their parents, and one of their party members, from being sacrificed to a dragon.
In combat, Shiro leverages her monstrous strength and unmatched mobility with dual lances. Most pegasus knights (read: GBA Fire Emblems) wouldn't have the consitution to wield such weapons, but that's not a problem for Shiro. Shiro also has the ability to Rally, granting buffs to her allies in lieu of an attack, as well as Canto to grab and move an ally with her enormous movement speed.
Outside of combat, Shiro still has high charisma for social situations, though her track record is about as good at talking herself into bad situations as it is at talking herself out of bad situations. From talking smack to a serial cannibal (and instantly getting downed from full HP because of it) to accidentally inviting a complete stranger to join the party without consulting any of them (out-of-universe, another player was joining the group), she could stand to hold back sometimes. Rallies also give her just a pinch of utility, allowing her to grant proficiency in any skill - briefly. She's also extremely prepared for all sort of situations, carrying tools such as medical kits, disguise kits, and weaver's tools at all times. And... Ropes and chains for some reason. Don't read too much into that.
Shiro's got a thirst for recognition, for validation, for the chance to prove herself. She's got a stubborn streak and a strong sense of justice. She's got a strong body and a sharp mind. Shiro is also so, so very green. I don't mean her color palette (though that's also green) - she's had one week of school and she's facing down life-or-death situations. That's 5e for you.
She's also got signs of a budding romance with the party's cleric, but she's taking that at her own pace. No matter what a talking motorcycle might have to say about it.
Shiro has been a blast to play, both character-wise and mechanics-wise. Can't wait for the next session when she'll finally punch a fish in the face.
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medusinestories · 5 years ago
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Black Sails Confinement Challenge - Prompts
Here it is! The list of 50 prompts to inspire confined fic writers to write about confined characters. Here’s how I broke them down:
The General (G1 - G25) prompts only contain ideas for settings and sometimes simple plot ideas. They can be used for any ship or character. Please fill these prompts as closely to the general idea/mood as possible.
The Specific (S1 - S25) prompts tend to be more detailed and contain a ship request. If you choose a specific prompt, please write the ship/main characters requested in these prompts, whose names you have been bolded for your convenience.
Tomorrow I’ll be posting a form to let authors claim prompts. Prompts can be claimed anytime during the challenge but prompts are granted on a first-come, first-serve basis (this list will be updated to reflect which prompts are currently claimed). Specific prompts can only be claimed once. General prompts may be claimed several times AS LONG AS the writers are working on different characters/ships (they will be asked who they plan on writing in the submission form). There is no deadline or minimum length, but authors must make some progress within one month of claiming the prompt (ie, at least an outline and a few paragraphs). Prompts for which the author has gone radio-silent or made absolutely no progress in one month will be put back up for grabs. Authors can fill as many prompts as they like, on the condition that they claim one prompt at a time and finish each prompt before starting working on another.
As always my inbox or PMs stay open if you have any questions about this challenge!
And now, without further ado, let yourself be inspired by these prompts and choose your favourites (1 main, 2 backup) for signup tomorrow! (write down the FULL code, fx G5 or S22)
GENERAL PROMPTS (any ship/character)
G1 Place: inside a whale Reason: the whale swallowed them Mood: banter, done with this shit, crack-y
G2 Place: a subaqueous lab Reason: the inaccessibility of the lab Mood: UST and a tinge of horror Extra: the heater is malfunctioning and they have to huddle for warmth
G3 Sexy times feat. character 1 being tied up and waiting for character 2 who's left them alone for a while.
G4 Place: a safehouse  Reason: they're in witness protection  Mood: sexual tension, banter, funny?  Extra: Character 1 is in witness protection but hates it, thinks it's unnecessary and is trying to leave. character 2 is personally responsible for their safety.
G5 Place: at the Oglethorpe plantation Reason: fear of disease Mood: bittersweet
G6 Place: a part of the ship Reason: punished by the crew Mood: cracky, ust. Extra: there is only 1 hammock
G7 Place: an elevator in an office building Reason: it broke down, nobody's responding and it's Friday night Mood: banter, arguing, enemies-to-friends-to-more? Extra: one of them isn't feeling well because of a medical condition (can be claustrophobia) but is trying to hide it
G8 Place: at the top of a Ferris wheel Reason: power cut Mood: funny, bickering
G9 Place: a supposedly haunted house Reason: the door is mysteriously stuck Mood: creepy, funny, possibly UST/smutty
G10 Place: a closet/wardrobe Reason: they're hiding from someone Mood: ust/smut
G11 Place: a tent Reason: it's pouring with rain Mood: first time, smutty
G12 Place: a store (grocery, book, clothes, you decide) Reason: they got locked in after closing Mood: funny, cracky, fluffy
G13 Place: a ship Reason: becalmed Mood: angsty, delirious, desperate
G14 Place: Miranda's house Reason: someone is sick/wounded Mood: angsty, hurt/comfort, confession (no death please)
G15 Place: mysterious Aztec/Mayan/Inca ruins Reason: they were looking for the Eldorado and got lost/trapped in the ruins. Mood: adventure, friendship, maybe hurt/comfort Extra: there's a jaguar lurking about
G16 Place: the Otherworld (heaven, limbo, hell… you choose) Reason: the last thing they remember is getting hit on the head. Mood: thoughts about the Afterlife. Could be as dark or as cracky as you like. Extra: The Good Place AU?
G17 Place: a library Reason: someone dared them to stay in after closing time  Mood: fun, cracky, adventurous
G18 Place: two houses far away Reason: quarantine Mood: longing, lonely, horny, smutty Extra: they're writing/texting/talking on the phone to keep in touch but It's Not Enough and it's driving them nuts
G19 Place: a steampunk Jules-Verne-ish submarine Reason: there's a giant squid outside Mood: spooky, adventure
G20 Place: a lighthouse Reason: a terrible storm with crashing waves Mood: intense, passionate
G21 Place: a cabin in the middle of nowhere Reason: zombie apocalypse (or other supernatural invasion/pandemic) Mood: horror, tension Extra: Character 1 arrives at the cabin after having fled the monsters, thinking it's empty. It's not, and Character 2 isn't all that happy about the intruder.
G22 Place: Skeleton Island Reason: marooned or left for dead Mood: spooky, angsty, paranoid
G23 Place: a hut on Maroon island Reason: Hurricane Mood: ust, angst, comfort
G24 Place: the Fort in Nassau Reason: they took the fort but now they're besieged Mood: bickering, going stir-crazy
G25 Place: a room in the brothel Reason: they're hiding from someone/something Mood: pining, ust Extra: everyone is having sex around them but they're not (yet) and it's driving them nuts
SPECIFIC PROMPTS (specific ship/character)
S1 Ranger trio is stuck in space prison and have to try to escape ft. Space ship Captain Vane, Anne with blaster shooters (or maybe a lightsaber if it’s a star wars au) and hacker Jack. Mood: Funny.
S2 Thomas and Silver are stuck in James' flat... without James. They're stuck there separated from James until the shelter in place order is lifted (pick your poison - pandemic? Bad storm? Dangerous escaped convict on the loose?). Sexual tension ensues.
S3 Inspired by S4: Madi and Eleanor are confined together in the hidden cellar of Miranda's house when Spanish troops are invading the island (and this time they don't get assaulted/killed). Unresolved sexual tension, unresolved sibling-like rivalry. Bonus: just some angry ✂️✂️✂️ 
S4 Eleanor is imprisoned in England and thinks about Max. Mood: angst, broken heart, angry.
S5 Silver is stranded at Miranda's house, could be with or w/o the captain. Reason: suspect outbreak on the Walrus, Silver can't go back on board, Flint doesn't want his map wandering around Nassau. Mood: funny, smutty, up to the writer.
S6 Israel Hands + character of your choice. Place: a ship, in a locked room Reason: misbehavior? crew shenanigans? Mood: writers choice.
S7 Utley pisses off a superior officer and gets locked in with Flint. Place: the cell in the fort. Mood: ust, smut!
S8 John Silver and the companion of yr choice. Place: an island. Reason: marooned by a pissed off crew. Mood: up to the writer (not too tragic?)
S9 Flint is stuck on shore and runs into someone he knew (and liked) in his old life. Place: a terrible tavern or a room above. Reason: too stormy to return to ship. Mood: friendly to smutty? I just want Flint have a little bit of happiness.
S10 Miranda comes to meet Flint but gets stuck at the brothel as things get dangerous on the streets. Reason: some kind of unrest, riots. Mood: fluff or smut or anything as long as Miranda is not miserable.
S11 Modern au first meeting Silver & Miranda. Place: Elevator. Reason: breakdown. Mood: up to the writer.
S12 Muldoon is sick and no one knows what with. Silver is worried and Flint extends a rare offering of comfort.
S13 It's 1721. James and Thomas are still incarcerated at the plantation but at least they live together in a separate little cabin. With smallpox spreading from Boston to the rest of the colonies, Oglethorpe shuts down work for a few days and has everyone shelter in place.
S14 Silver showed up on Flint and Thomas' doorstep and the reunion isn't going well. Just when Silver is about to leave in a huff, they get stuck indoors (b/c weather, plague, authorities looking for Silver, etc) and Thomas is stuck with Flint and Silver's angry/awkward UST. He knows the only way to resolve this is in bed, and starts dropping less-than-subtle hints. 👉🏻👌🏻 Mood: funny, smutty.
S15 A scientific research station in space (Solaris AU but with a happy ending!). Flint is sent to investigate a space station after receiving some weird reports. Silver is one the few remaining members of the crew. An incident make them unable to leave without some major repairs. Angsty, slow burn, where Flint slowly accepts to move on after the death of Miranda&Thomas. 
If you're not familiar with Solaris (book or movie) check wikipedia but: the space station is doing research on a mysterious planet covered with an ocean; but that ocean gives the crew some strange "side effects". Their secrets/fears/guilt take a material (often human) form. Flint sees Miranda (or Thomas, or both, as you prefer) for example. As Flint learns to deal with the loss of his loved ones he grows closer to one member of the crew, Silver.* Their bond help them break from the planet's melancholic influence, give them motivation to repair the station and finally leave together. *That could be a great opportunity to write about Silver's (probably very dark according to the BS writers) past!
S16 Silver / Flint - modern era, fake dating for some reason, now they're stuck together for a long time. Place: Somewhere travel related like a hotel room. Reason: quarantine like we're in now. Mood: angsty, UST.
S17 Flint's cabin on the Walrus. Silver is recovering from the leg amputation and discovers Flint has locked him in the cabin. Mood: angsty, angry, fluff if you want?
S18 Flint and Silver captured by the Spanish and Flint learns the truth about Silver’s past. Place: The plantation. Reason: Took control but hit some problems. Mood: Hurt/comfort or angst with happy ending.
S19 Silver & Flint reunion fic – they are stuck together in the room because of the snow and there is only 1 bed. Place: an inn. Mood: UST
S20 horror movie au (not really scary) silver & flint spend the night at a scary cabin after reading one too many ghost stories. Reason: someone locked the keys in the car and there's no signal. Mood: cracky.
S21 Silver and Flint in a magical au get stuck together by either a spell gone wrong or a curse and they find this frustrating in every possible way but have to get on the same page to reverse it.
S22 Flint and Silver are neighbours, but haven't spoken before. They both have gardens and can see each other through gaps in the fence. During the lockdown (because of a disease), Silver and Flint become aware of each other in close proximity but separated by the garden fence. So begins an odd flirtation involving sunbathing and topless gardening and water fights. Mood: Sexual tension. Flirting. Maybe voyeurism?
S23 Place: a house with large backyard (probably farmhouse?) Reason: Snowstorm for a week. Snowstorms happened and they had blackout in the house. Silver doesn't like darkness and he keep clinging to Flint. Flint doesn't like Silver's but he had to because Flint doesn't remember their house (floor plan, I mean) and ended up spending their time in other bedroom. Mood: sexual tension, confession, first kiss and first time.
S24 Silver and Flint bicker about emergency prep and then make up. Place: modern apartment. Reason: some disaster.
S25 Silver is talking to Flint, Flint is avoiding De Groot and so Silver finds himself manhandled into a very small compartment he'd never noticed on the Walrus. Mood: silly, ust
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hetbigbang · 6 years ago
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D-DAY IS HERE
IT'S DEADLINE DAY!!
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Art and Fics Due - September 26th, 11:59 PM (Midnight) PST (here is a timezone converter.) ~ We can't wait to see what you all have created and can't wait to share it with everyone! IMPORTANT NOTE: I will be sending out emails to our artists who were willing to pinch hit art, as we have one outstanding art claim, and we may delay Debut Day if it is not picked up. (There may also be a slight delay because the mods are sick and in school, but we are doing our best not to let that happen!) POSTING: In case you need a hand with posting or last minute questions, check under the cut for a rundown on how to post your final works to the 2018 Collection.
POSTING REQUIREMENTS Where do we post our completed fics? We are using AO3 collections, with the deadline for submission as September 26th, and the reveal date of October 1st. You can post them up early!! Post them up now, if you want! You can also post your fics anywhere else you like, just don't post them anywhere before the Debut Date. Everyone who has signed up for this challenge should have an AO3 account, but if you don't, you can still sign up. You can ask a friend for an invite code, or you can request from A03 here or at
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ao3_invitecodes. If you are unfamiliar with it, here is the FAQ of AO3. Do not publish your fic for everyone to see at AO3. Instead, submit it for our 2018 collection. Only the author of a work can add it to a collection, and then the mods approve it and we'll reveal it on the Debut Date. Once you've done that, we are also asking you to drop an email to thehetbigbang [at] gmail dot com when you submit your work to A03, with the following information: Email Subject Line: (Fic or Art Submission. YOUR NAME.)
AO3 Name/LJ Name: (both) Fandom: Pairing: Artwork or Fic: (artwork for "Title of Fic, by Author") or (Fic: "Title, rating, and word count. Big Bang or Little Bang.") Summary: (if applicable.)
Further Posting guidelines below. (The pics used are for the old 2012 submissions, but just mentally adjust for 2018.) 1. Sign up for A03. You can ask a friend for an invite code, or you can request from A03 here or at
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ao3_invitecodes. 2. DO NOT POST YOUR FICS/ARTS SO THAT THE GENERAL PUBLIC CAN SEE THEM. Double check after posting to make sure it doesn't get posted to the general audience. If it does, delete the work and start over. Instead, you need to allow the mods to collect your fic/arts so that we can reveal everything together on October 1st. Go here, to the 2018 Het Big Bang Collection, and go the "Post to Collection" button in the top right corner. The collection is currently open, moderated and unrevealed.
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This will bring you to the normal template where you submit your fic/artwork. In the first block, you fill out all the tags: fandom, warnings, ratings, characters, pairings, additional tags, etc. In the second block, you fill out the preface information, including title, summary, and author's notes. 2a. For Artist: your summary line should include your author's name and the title of their story (if you know it). 3. In the third block, for "Associations" make sure the line for "Post to Collections/Challenges" lists "Het_Big_Little_Bang_Challenge_2018."
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3a. For Artists: the next line, "Gift this work to:" should be filled out as well. Artist, you know your Author's A03 name, which should have been provided to you through your emails. If for some reason it was not, please contact your authors and get this name from them. Fill in the "Gift this work to:" line with your author's name. That will link your artwork to them. After the submissions have gone live on the Debut Date, we would like you to go back and edit your submission to add in a link to the specific story you created your artwork for. But until the entire big bang goes public, the main way you'll attach your artwork to the piece will be by identifying the author through gifting. When you finally get the chance to link to the story, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Author. (Remove the *) You can put this in your author's note or summary. 3b. For Authors: After the submissions have gone live on the Debut Date, we would need you to go back and edit your submission to add in a link to the specific artwork that was created for your story. You don't have to "Gift this work to:" to the artist, but it'd be neat if you wanted to do so. When you finally get the chance to link to the artwork, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Artist. (Remove the *) You can put this in your author's note or summary. 4. Formatting and coding guidelines are important. 4a. For Artists: AO3 video embeds are working from Youtube, Vimeo, blip.tv, Dailymotion, Viddler, Metacafe, and 4shared. So if you have a video, you upload it to Youtube for example, and then embed into an AO3 post. For images like artwork and icons and banners and cover art, use the <*img src="INSERT YOUR URL HERE"> HTML coding (remove the *). You can first upload your images at Tinypic or imgbox or a similar image hosting website, and then make an A03 post with the HTML coding. (*NOTE: As of 2017, photobucket no longers allows you to post and link without paying big bucks, so avoid photobucket.) 5. Submit your fic/artwork. You need to make sure when you hit "Post" that you see this text at the top of the resulting page:
"This work is part of an ongoing challenge and will be revealed soon! You can find details here: Het Big/Little Bang Challenge 2018"
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6. Now, your fic should NOT be displayed to the general audience. It might not even show up on your dash, but fear not. You can still edit, add new chapters, mess around with it to your heart's content. We, the mods, unfortunately do not have access to your story. We cannot tell if it is properly formatted or not. THIS IS FRUSTRATING, but there's nothing we can do about it. We can only see your name. All works are titled "Mystery Works" until we reveal the entire big bang. So, please make sure your own fic is properly formatted. If you need to edit your fic, login and go to your dashboard. Go to the "Edit Works" button in the top right corner. From there, you can edit your works.
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A03 will require you to format a header with all regular information on it. Remember to properly tag your works, including appropriate warnings. Both HTML and Rich Text are supported, and you can edit/delete, have multiple chapters, etc... 1. The Rich Text Editor lets you add formatting, links and pictures to text without using HTML tags. It also has an option for pasting from Word which will preserve some of your Word formatting, although please note that this is buggy. The Rich Text Editor is only available for your work text. 2. The HTML editor allows you to change the look of your text with HTML tags. It can be used in any place you can submit text, although some fields permit only a small subsection of allowed tags. You can see a full list of the allowed HTML on the Archive FAQ, but the standard HTML tags is as follows: b, big, blockquote, br, caption, center, datetime, div, dl, dt, em, h1, h2, h3, h4, h5, h6, height, hr, href, i, img, ins, small, span, src, strike, strong, sub, sup, table, u, and more. Also, a few years ago,
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anr was a saint and provided you with a post that explained "how to format a fic for posting in less than 30 seconds no matter the story length or amount of formatting" trick. The mods won't be overly picky about formatting. I'd prefer for all dividers and scene breaks to use <*hr> (remove the *) which creates a horizontal line that serves perfectly as a scene break. However, that's optional. You choose your own way to format. Other optional suggestions, just for uniformity sake's: How do I do Chapter Titles: Bold 'em. How do I timestamp and do locations: Italicize the dates and locations. How do I do subtitle stuff: Italicize it. There is only one major fail regarding format, and that has to do with paragraphs breaks. There must be a full line break between paragraphs. Example of doing it wrong:
Chapter One: The Invasion March 6, 2005 - The City of Atlantis Elizabeth ducked quickly behind a console and attempted to catch her breath. A flush of pink colored her cheeks and a thin sheen of sweat had appeared on her brow. If the situation weren't so dire, John would have been turned on. As it was, however, he couldn't give it much thought as he had to focus on the batch of Ancient zombies that were slowly staggering in through the Stargate. "At least they can't run," he offered lamely. Elizabeth spared him a glare. "Why can't they run?" "I don't know." John shrugged. "But they never seem to run. They always lurch. Maybe when they're brought back to life they don't get knees?"
Example of doing it right:
Chapter Two: Ancient Ex-Girlfriends Yes, They're Zombies Too Elizabeth peeked around the consol. "Oh, my god," she breathed. "Is that--" "Chaya?!" John squeaked. "Talk about creepy ex-girlfriends." Rodney scrunched his nose. "She doesn't look good in green." John cringed and crouched down lower. "Do you think she's their leader?" Elizabeth looked thoughtful. "Well, this may be better for us." She narrowed her eyes at John. "We can give them you in trade for a cease fire--" Something caught her attention behind John and she broke off. "No, wait. Look to the left! That's... oh, god, John. That's Teer!" John and Rodney stared in disbelief. "Damn you, Kirk!" Rodney groused, and hit John upside the head. "We're going to be killed by a legion of your dead ex-girlfriends!" "Okay, everybody calm down," John soothed. "Let's not overreact and go blaming--" "Hey, look, your ex-wife!" "What?!!"
Grammar and Spelling fail: If your fic doesn't look beta'ed, we will call you on it, which will create an AWKWARD situation for both of us. Having a beta is a REQUIREMENT. Grammar, spelling, proper paragraph structure, etc... these are all REQUIREMENTS. You need to give your beta ample opportunity to go over your fic for mistakes and edits, so remember to factor that into your deadline. Don't have a beta? Check out this post!
Can I post it to my journal a few days early to show my friends? No. The first time you show your fic for this big bang must be on Debut Day, on this comm. Mods will handle the revealing details. There will be more posts on that to come. Once the Big Bang collection goes live on Oct 1, feel free to post your stuff wherever. Also, please remember that extensions for final fic and art submissions will not be granted. Please make sure your stories and art are submitted no later than September 26th. If you absolutely cannot make it, contact a mod immediately - either via email at thehetbigbang [at] gmail.com, or on the Page-A-Mod post, or PM
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red_b_rackham or
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traycer_. Lastly, remember if you need some to cry, scream, flail, yell triumphantly, encourage, cheerlead, etc, don't hesitate to check out the support comm and throw up some posts for each other!
YOU'RE ALMOST THERE!!
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from Het Big Bang https://ift.tt/2zwUXAi via IFTTT
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xxxloading615 · 3 years ago
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Call of Duty: Modern Warfare 2 Remastered (2020)
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Hello Guyz & Welcome back to Gaming CrackZ Channel In This Video i am going to show you how can you Download and Install Call of Duty Modern Warfare 2 Remastered - Razor1911 and also fix crash on start up fix and out of Memory Solved 100%. About Game : Relive the epic single-player Campaign from the 2009 blockbuster Call of Save wizard cracked full. Duty: Modern Warfare 2, remastered in true high-definition. Experience classic missions including Cliffhanger, The Gulag, and Whiskey Hotel as you join Soap, Price, Ghost and the rest of Task Force 141 in the globe-spanning fight to restore order to the world. If You Find any problem in Game Mention Error in Comment Box : ○ Call Of Duty Modern Warfare 2 Remastered-Razor1911 Skidrow : https://www.skidrow-games.com/call-of-duty-modern-warfare-2-remastered-razor1911/ ○ Call Of Duty Modern Warfare 2 Remastered-Razor1911 Torrent Link : https://www13.zippyshare.com/v/3nH4igno/file.html ○ Out of Memory Crash Fix : https://www43.zippyshare.com/v/yEqFCJXM/file.html Title: Call of Duty: Modern Warfare 2 Campaign Remastered Genre: Action, FPS Developer: Activision Publisher: Activision Release Date: 2020-05 Release Name : Call Of Duty Modern Warfare 2 Remastered-Razor1911 Size : 58.46 GB _________________ My Other Uploads : Dragon Ball Z KAKAROT Crash on Startup Fix | ISDone Error Fix-Not Starting Fix | All Crash Fix 100% : https://youtu.be/n5nyuSnkGxo How to Install Star Wars Jedi Fallen Order - Codex (Tested & Played) - Crack Fix 100 https://youtu.be/T_nQvV_AC-w How to Install Need For Speed Heat - P2P (Tested & Played) https://youtu.be/2ZRyHoC1uqU How to Change Language in Need For Speed Heat | NFS Heat P2P Language Fix 100% https://youtu.be/gMaahDq03ZE Need For Speed Heat EA Account Currently Logged Error Fix 100% | EA Access Error/Language Error Fix https://youtu.be/GJXkv0LOwY8 Need For Speed Heat Low End PC | NFS Heat Lag Fix-Shuttering Fix | NFS Heat Run on Low End PC https://youtu.be/oEGAHJHlKGw ○ Forza Horizon 3 All Crash Fix 100% | Work on Latest Windows 10 | Logo Crash,Won't Start Fix 100% https://youtu.be/QvpM7L-2bJI ○ YAKUZA 0 Cracked by CPY - CPY Crack Fix Working 100% : https://youtu.be/6r9G_tVNWEo ○ How to Install JUST CAUSE 4 Fitgirl Repacks - Won't Start/Crash Fix 100% : https://youtu.be/iaFQPkywvbA ○ Just Cause 4 Not saving Fix 100% | How to Fix Just Cause 4 Won't Save Fix - CPY Crack Fix : https://youtu.be/vV6TA_YfEnk ○ JUST CAUSE 4 Cracked by CPY - CPY Crack Working 100% | Tested & Played : https://youtu.be/uZ1Or2ha1ig ○ How to Install FIFA 19 Fitgirl Repacks (Monkey Repack) | Won't Start Fix 100% : https://youtu.be/bB2d6aXEtpw ○ Monster Hunter World Cracked by Codex | Codex Crack Working 100% : https://youtu.be/Rfyy8N6k2FM ○ FIFA 19 Cracked by CPY | CPY Crack Fix 100% Working : https://www.youtube.com/watch?v=7h0AUlbrfp4 ○ How to Install HITMAN 2 - CPY | CPY Crack Fix - CPY Update For FCKDRM or Full Unlocked : https://youtu.be/Q-mm9Qnm0BU ○ How to Install Pro Evolution Soccer 2019-CPY | CPY Crack Fix : https://youtu.be/HkDoO4g3azs ○ Pro Evolution Soccer 2019 Cracked by CPY - CPY Crack Working 100% : https://youtu.be/2DUYCgFGto8 ○ HITMAN 2 Cracked by CPY - CPY Crack Fix | FCKDRM Fix Using CPY Crack Working 100% : https://youtu.be/UDAtXuO4fA8 SHADOW OF THE TOMB RAIDER TOPICS VIDEOS : ○ Shadow of The Tomb Raider CPY Crack Fix - CPY Update and Crack | All Errors Crash Fix 100% : https://youtu.be/TSg-NAlpJsE ○ How to Install Shadow of The Tomb Raider - CPY | CPY Crack Fix : https://youtu.be/mw3H_Y5Vi30 ○ Comment Us Below if you Face Any Problems in This Game #GamingCrackz #CODMW2Remastered #Callofduty -------------------------------------------------------------------------------------------------------------- Don't Forget to like & Subscribe My Channel Fore More Updates : If You Have Got Any Problem Share Problem with Us So We Find Solution For That Problem ○ Please don't forget Subscribe My Channel Like Share And Comment ► Contact Us On Facebook : https://www.facebook.com/GamingCrackZ/ ► Follow Us on Google+ : https://plus.google.com/110373648354546996148 ►Click Here For More Videos :https://www.youtube.com/c/GamingCrackZ?sub_confirmation=1 ►Click Here Subscribe : https://www.youtube.com/c/GamingCrackZ?sub_confirmation=1 --------------------------------------------------------------------------------------------------------------- Song Used In This Video: Track: Julius Dreisig & Zeus X Crona - Invisible (NCS Release) Music provided by NoCopyrightSounds. Watch: https://youtu.be/QglaLzo_aPk Free Download / Stream: http://ncs.io/InvisibleYO
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09-21-2011, 18:14 (This post was last modified: 01-29-2012, 11:52 by _Smile_Man_.)
I've seen that Faramir made a list from all the mods on BO, I thought that it would also be handy to have this for MW2. I placed downloads for all mods and all sections, but don't download them without thank the maker of it okay???
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always watch the thread of the mod for more information Here is the list: MW2 Mods newest ones new old oldest ones Zombie Mods Rotu1.1 ALPHA BETA (By Se7en & Rendflex) OMA Zombie Mod Beta (By Yamato) Quaratine Chaos Zombie Mod v3.1 + Smart Bots (By ddaavvee) Quaratine Chaos Zombie Mod v5.0 (By ARES clan, posted by ddaavvee) Chaotic Invasion Zombie Mod V2 (By Rendflex & Yamato) Chaotic Invasion Zombie Mod (By Yamato & Rendflex) AIZombies - My Version! (edit by barata) MoD AIZombies (AlterIWNet version) (edit by The_Marck_One) Quarantine Chaos Zombie Mod 4.5 (by Killingdyl, edited and posted by fallky) Granny's Zombies 1.5b (The Last Update) (By 4FunPlayin) Quarantine Chaos Zombie Mod v2.5 (By Killingdyl modded by Adaragas, edited by Realtec) Quarantine Chaos Zombie Mod V2
Razor 1911 Cod Mw2 Steam Patch Download
(By killingdyl, edited by iZ3r0 and posted by d0h!) Zombie Mod (zmod) (By by DoZzeR, help from Carentan Killer and posted by d0h!) Nemesis v2.0 (Met PL, pyromanic5 Co-Credits: 4Funplayin, Killingdyl, (MW2U)Mathieu, Nukem, Goldenknife, AZUMIKKEL, Tribulex&d0H, posted by d0h!) Granny's Zombies (By 4FunPlayin, posted by d0h!) No Hope: AI Zombies (Bots) (By d0h!, RowanFTBL, GoldenKnife, Tribulex, Nukem aka b0mber21) No Hope Zombies 3.0 (By iZ3RO, posted by d0h!) download: Zombie.rar (Size: 2.01 MB / Downloads: 4,578) GunGames GunGame with doors (By Mathdu91) Smiles GunGame v2 (By _Smile_Man_) Smiles GunGame v1 (By _Smile_Man_) Team GunGame (By alteriwnet modders, posted by ddaavvee) Gun Game (another one) (By -Az-, Banana and posted by d0h!) Gungame V1 + V2 (By Azumikkel, 2 edited versions by dunno and GHOST (DS), Posted by d0h!) download: GunGame.rar (Size: 151.45 KB / Downloads: 2,681) QS & Sniper Mods (Mod Quickscope-Lobby (By Mathdu91)) EpicSniperMod (By Yamato) QS Mod by GeKKo v 6.5 with Custom Maps (By GeKKoFL0X) Sniper Mod: AccScoutzknivez (Probably by agent god, posted by d0h!)
Razor 1911 Cod Mw2 Steam Patch Notes
NoScopeMod (By AZUMIKKEL, posted by d0h!) H4RDC0R3's Sniper Mod (By H4RDC0R3, posted by d0h!) Lucky numbers and Quickscope Mod (By novakane, edited by freeway, posted by d0h!) download: QS & Sniper.rar (Size: 204.69 KB / Downloads: 2,865) VIP Mods & Mod-menus MOSSY v9.12 Re-edit by BloKK187 (By Elite Mossy, Re-edit by BloKK187) Ultimate Mossy v9 (By Elite Mossy, posted by ddaavvee) Admin mouse menu (By met94) Vip Mod (By Gladio & iZero) Grief Mod (Posted by Bloopbloop, Maker is unknown) GodlyModz V4 (By GodlyModz, posted by d0h!)
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MW2 Ultimate Admin System v3 (By ZerO (iZ3RO) & d0h!) HaVoC UnDeaD mod V6 (By HaVoC, posted by d0h!) download: VIP & menus.rar (Size: 466.4 KB / Downloads: 3,937) Flyable and Drivable Mods Tank Killstreak (By Yamato) Chopper Gunner (By Yamato) Drivable Cars Mod (By Yamato) Bumpers Car Mod (By Yamato & Killingdyl) Water Roller Coaster (By Yamato) other Tank Killstreak (also By Yamato) Flyable Jet (By 4FunPlayin, posted by d0h!) Flyable Helicopter (By MetPL, posted by d0h!) download: Flyable & Drivable.rar (Size: 133.17 KB / Downloads: 2,068) Prestige mods, unlock everything, .. 10th prestige // 70 lobby // unlock everything (By d0h!) prestige 10th mod + more (By xI cHOcOLaTe, posted by d0h!) Mike Myers and knife mods Knifing Mod (Ballistic knife) (By Yamato) mike myers v3 (Posted by nickdiesel10, no credits from creator) mike myers v2 (Posted by nickdiesel10, no credits from creator) Michael Myers Mod (By iGhost) Fun Knifing Lobby (By iGhost) download: MM & Knife.rar (Size: 189.33 KB / Downloads: 1,426) RTD & Mods like in Black Ops For GunGame watch in Gungame list Roll The Dice 4 (By AZUMIKKEL, posted by Bloopbloop) Sharpshooter (By d0h!, -Az-, Banana, PhantomGamers) Black Ops Mod (By master131, posted by d0h!) One In The Chamber Mod (By d0h!, -Az-, Banana) download: RTD & BO MODS.rar (Size: 158.95 KB / Downloads: 1,459) Team Vs other team Mods Bounty Hunter (By NeckTop) GDF vs Robots (By 4FunPlayin, mathieutje12, Lost4468, master131) CSS: Jail Break Out (By d0h!, (MW2U)Mathieu & |TPC|Lt.Homer) Aliens vs Predator v2 (By AZUMIKKEL, posted by d0h!) Juggernaught Mod 2.0 (By iGhost, posted by d0h!) Juggernaught Mod (By iGhost, posted by d0h!) Prop Hunt by zxz (Hide&Seek) (By zxz, posted by d0h!) download: TvsT mods.rar (Size: 256.67 KB / Downloads: 1,478) Other Mods (new) ProMod v3.2 pub + war (by Heinrich1980, tehwhynot, P.Ness, ScareD, Zalew, iNuke, dekart811, lmaobox, iAegle and the cod4 Promodlive dev Team) (not yet added to downl) (V5) MW3 Mod for aIW With MW3 ANNOUNCER FILES (by mans123) (not yet added to download) !LaserTag! (by ScHmIdTy56789) (not yet added to downl) Preditor Killstreaks (by Puffiamo) (not added to download!) MW3 Team defender for MW2 (by Jadjkorn64) (not added to download!) (older) xTreme 1887 Mini-Mod (By BloKK187)
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Hexer Mod v2 (By Lemon) MW2 Campaign CO-OP (By Rendflex) CraZy-JaV3L!N (updated) (By GeKKo, posted by BloKK187) R_bullets (By _Smile_Man_) Hijack sentry guns (By ownedtom, posted by iAegel) Retarded(Smarter)Enemys (Posted by ddaavvee) SPAS CHAOS (By eliteCVDelite) MW2 Old School v0.2 (By iAegle) Crazy Mod | RELEASE! | DixiHD (By DixiHD) Lolz mod modded server (By Fallky) Random Weapon v2.5 (By GeKKoFL0X) PubFun & MapEdit (By Gladio) Battle-Ship Mod v2.1 (By Cgallagher) The Pack! (By TheSaboteur, all his non-finished mods) Realism Mod V2 (By AgentGod, posted by d0h!) 1887Akimbo (By AZUMIKKEL, posted by d0h!) ac130 madness (By Ghost, posted by d0h!) Counter-Strike: Warfare (By AZUMIKKEL, posted by d0h!) Custom Killstreaks (By AZUMIKKEL, posted by d0h!) Halo 3 Mod (By iGhost, posted by d0h!) Gold Desert Eagle Mod (By ~Legic, posted by d0h!) download: others.rar (Size: 1.78 MB / Downloads: 1,662)
Download all mods (thank the creator of the mods and watch to the threads):
allitsmodsmw2.rar (Size: 5.4 MB / Downloads: 4,428)
Plz say it when I'm wrong or if I forgotten something. Press thx button! _Smile_Man_
+rep me plz
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enterinit · 5 years ago
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New Xbox One Games for May 5 to 8
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New Xbox One Games for May 5 to 8.
Pushy and Pully in Blockland – May 5
Pushy and Pully in Blockland is a cooperative arcade game with a retro feeling. Pushy and Pully are travelling through space when their spaceship breaks. They end up falling into Blockland, a planet full of blocks and monsters. The only way for them to escape is to move from room to room while defeating the monsters, until they find a boss that has a piece of the spaceship. Help Pushy and Pully get back their spaceship on their trip across Blockland. Push blocks to defeat the monsters, join blocks of the same colour to get power ups and defeat the bosses to recover the parts of your broken spaceship. Features: Play solo or with a friendClassic gameplay with never-seen-before twistsCombine blocks of the same colour to create the power up you need or the bonus points that will bump up your position in the leaderboardsEnd the stage by defeating all the enemies before time runs outDefeat more than one monster at the same time or pop more than two blocks to get extra combo points.50 lovingly handmade levels5 unique bosses to challenge youLeaderboards and stage rating. Can you make more points than your friends?
Emma: Lost in Memories – May 5
Poetic, surrealistic and melancholic, EMMA: Lost in Memories offers a unique experience in a strange and dangerous world where walls fade away as you touch them. The main character, Emma, is young, vibrant and intriguing: she leaves her home following an owl, and soon loses herself in a world which she slowly finds more and more dangerous. Features: One fast and simple mechanic: all the platforms and walls start disappearing when you touch them!The character runs automatically at a fixed speed! Control her special abilities (double jump, dash and climb) and do your best to react at the correct time.Minimalistic 2D artistic style completely drawn by hand.Dynamic gameplay in a poetic and eccentric world.Single-screen levels which combine skill and ingenuity with planification and strategy.Two game modes: Main Story and Memory Chest. Complete the Main Story first to enjoy the levels in the Memory Chest!Delicate reflexion on memory loss.
Reed 2 – May 6
Reed awakens… to the memories of the old supercomputer… Reed failed. The reboot failed and now the digital world is once again breaking down. Before the old supercomputer malfunctioned, it gave Reed backup files that must be delivered to the Developer. Collect information cubes once again in a desolate version of the last remnants of the digital world. Dodge floor spikes, razor blades, enemies, and wall arrows to reach the next stage! Find hidden survivors trying to escape from the new horrors of the corruption. The virtual world is now doomed, can you get to the Developer? Features: 52 levels to conquerDesolate pixel art graphicsAmbient chilling OST
Task Force Kampas – May 6
Arcade space shooter action reimagined! A team of outcasts who happen to be in the wrong place during an evil invasion must contain the breach, save their friends and defend the universe from corruption! Drawing inspiration from the golden age of Japanese shoot‘em ups, Task Force Kampas combines retro action with modern conventions, adding new mechanics and randomly generated stages with hand-crafted bosses. In a unique twist, the game can be finished, but skilled players will find a way to continue past the ending and claim even higher scores! Rhythmic gameplay and a pulsing soundtrack work together to create an intense audio-visual experience. Features: Blast through randomized stages with high-intensity gameplay!Challenge a variety of hand-crafted bosses.Test your skill in endless runs to claim the high score on a single credit.Kill enemies to boost your power or stop shooting to repair your ship.Get in the mood with a punchy techno/synthwave soundtrack!Unlock alternate color palettes and extreme difficulties.Save the stranded cocos for unlimited happiness!
Zombies Ruined My Day – May 6
This is the story of how the best day of your life can become a nightmare full of zombies. Survive in a hostile environment using all sorts of weapons. Defend your position with barricades, blow up groups of zombies with grenades, sweep the area away with a Gatling and more! All in a fully action packed game with colorful backgrounds and fearsome monsters. Show us that you're more than a snack for zombies! Features: 27 challenging levels across 3 distinct zones6 zombie types and 3 huge bosses8 weapons to unlockColorful cartoony graphicsAnd an amusing background story! Professional Farmer: American Dream – May 6 Live the “American Dream” on your ranch in the USA. Professional Farmer: American Dream – the latest spin-off from the Professional Farmer series – takes you to a ranch set in the captivating landscapes of the Midwest. Surrounded by towering mountain ranges, build your dream as a rancher in America with lush fields as far as the eye can see.
Infinite: Beyond the Mind – May 7
Infinite - Beyond The Mind is a slick 2D action-platformer where you take on evil Queen Evangelyn Bramann, ruler of The Beljantaur Kingdom as she works towards her dream of world domination. Play as either Tanya or Olga, two girls who have the power to stop the Beljantaur Kingdom’s growing army and take down the evil Queen. Take on a range of different bosses in either single-player or co-op across a variety of stunning chibi pixel art style backdrops as you explore the Beljantaur Kingdom. Your agility is the key to your survival on the battlefield and your strength is what will prevent the Queen's reign of terror from taking over the world… Do you stand a chance against her Majesty?
Mecho Wars: Desert Ashes – May 8
A classic reborn! Casual, turn-based strategy in a land of fantastical creatures and deadly machines! In the aftermath of a great flood, a vengeful leader threatens to conquer the world with the aid of a once lost technology, and only a small but determined army stands in their path. Mecho Wars: Desert Ashes is the definitive release of the 2009 turn-based strategy classic, Mecho Wars. Fully remastered in high definition, it features new hand painted art, new visual effects, an expanded single-player campaign and six previously unreleased multiplayer maps.
Fury Unleashed – May 8
Fury Unleashed is a combo-driven rougelite action platformer - each kill you make increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in! It's a game you can even beat in one ultimate combo. Are you up to the task? ABOUT FURY UNLEASHED Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformers, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won't be disappointed. MAIN FEATURES • Ever-changing comic book – Explore the pages of a living comic book where ink is your most valuable resource and each room is a comic panel. Find out why is John Kowalsky, creator of acclaimed Fury Unleashed series, having a creativity crisis and see if you can help him deal with it. • Gameplay-impacting combo system – Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo! • Game customization options – Choose either challenging Hard mode, which will put your skills to the test - or Easy mode, where you can adjust the difficulty parameters any way you want. Beat the Hard mode to unlock access to even harder Incredible and Legendary modes. Disable blood and gore if you don't like it, or if there are young children around. Go solo or bring in a friend for a local co-op session. • Choose your hero's skills to match your playstyle and modify their appearance to your liking! • Roguelite with soft permadeath – Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs. • Ravishing environments – Play through the pages of visually distinctive comic books and dive into the creator's sketchbook. Master each enemy's behavior patterns and overcome a total of 40 bosses. All that accompanied by epic soundtrack composed by Adam Skorupa and Krzysztof Wierzynkiewicz, the creators of music for The Witcher, Bulletstorm and Shadow Warrior.
SuperMash – May 8
SuperMash is a game that makes games! Mash together two game genres to get a completely unique new game each time, then challenge your friends to see how they do! Jume’s game shop is in trouble, and she needs her brother Tomo’s help to save it! Mash together iconic genres to create never-before-seen gaming experiences. Jump through classic Platformer levels with a tactical Stealth character, fight as spaceships in engaging JRPG battles, and more! Anything is possible with SuperMash’s emergent game system, which creates a unique game every time you play. You can even customize your Mashes with the help of Dev Cards! Think the Mash you made is impossible? Share its MASH Code with a friend or streamer and see if they can beat it! Features: The Possibilities Are Endless! – Pick two genres (or the same genre) and watch the game create a completely unique game each time!Six Classic Genres to Mix and Match – Platformer, Action Adventure, Shoot ‘Em Up, Metrovania, Stealth, and JRPG, but stay tuned for more genres in the future!Customize Your Games – With Dev Cards, you can customize elements of each Mash you make, like enemies, players, mechanics, and environments. Complete Mashes to collect them all!Sell the Next Big Hit! - Win Mashes requested by customers to unlock the mysteries of the PlayType machine and save the game shop from a nefarious threat.Challenge Your Friends – Every Mash generates a unique MASH code. Share it with a friend or streamer and see if they can succeed where you failed—or impress your friends by completing someone else’s!Let the Game Decide! - Glitches and dozens of goals and obstacles change up the gameplay to make every jump and shot meaningful. Plus, with three difficulty modes, you can choose the challenge!
Sin Slayers: Enhanced Edition – May 8
Sin Slayers is an RPG with roguelike elements set in a dark fantasy world, where your choices determine how challenging the fights and enemies will be. Create, equip and lead a team of heroes. Each unit will have its own abilities and weaknesses, so plan your combat strategy accordingly. You’ll journey through stinking primeval forests, boneyards riddled with crypts and the graves of fallen warriors, and other places even the bravest adventurer would fear to tread. Battles, traps, and bizarre enemies… Everything and everyone wishes to take your life, but don't succumb to despair. Between fights your party can take their rest at a fountain, or while on the road in an old church which leaves its doors open to the weary and wounded. Travel every path and byway of the Valley, obtain new weapons on the field of battle or by fulfilling quests, gather ingredients for magical elixirs and resources to craft armor and amulets. If a certain item is beyond your crafting ability, ask the blacksmith in the Old Church for help. The best gear will allow you to challenge the deadliest monsters.
Ultimate Ski Jumping 2020 – May 8
Ultimate Ski Jumping 2020 is an oldschool, pixelart sports game in which you play as a ski jumper. Compete in tournaments, beat your hi-scores. You can play in campaign mode or challenge others in multiplayer. Have a competition with AI jumpers on 5 difficulty levels! GAME MODES · Campaign – a set of ready to play competitions with a brief plot · Tournament – events taking place on selected ski jumping hills · Quickplay – you choose the hill, number of opponents, difficulty level, and start playing · Multiplayer Online – play with your friends and fight for a position in direct online games · Training – a place to hone your skills FEATURES · Old school graphics · Different types of ski jumping hills from summer and winter to jumping on the Moon and beach · Simplified and advanced jump models · Personalized jumpers · Multiplayer mode to play with players from all around the world! Features: Campaign – a set of ready to play competitions with a brief plotTournament – events taking place on selected ski jumping hillsQuick play – you choose the hill, number of opponents, difficulty level, and start playingMultiplayer Online – play with your friends and fight for a position in direct online gamesVarious types of ski jumping hills from summer and winter to jumping on the Moon
Duke of Defense – May 8
Get ready for a tower defense game that takes an uncommon approach to player interaction. Slash goblins with your sword, roll through waves of enemies, and build towers as fast as you can. Collect coins from fallen foes, but be careful not to get hurt when maneuvering through the action! Use nine powerful towers to build a strong defense, each tower more unique than the last. Upgrade your character as you advance through the story with a plethora of game-enhancing abilities. Anything unlocked in your skill tree will also apply in co-op mode, so everybody benefits! Unique towers, exciting abilities, and planned future game modes ensures you'll be back for more. Discover a world brimming with humor, interesting characters, and adventure. Interact with overly observant villagers and egotistical wizards. You'll find yourself in a role more significant than a knight could ever dream of!
Ghost Files 2: Memory of a Crime – May 8
The life of a private detective is tough, and no one knows it better than Arthur Christie – an ex-cop, effective and tough as a nail. This time he will face an investigation in which not only truth is at stake, but also his life in this hidden object puzzle game. Read the full article
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alexsmitposts · 5 years ago
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YouTube and the War on Truth As of June 2019, YouTube, owned by Google Corporation, with a long history of peddling “big data” to spy agencies and right-wing extremist groups, is going to “clean house.” Their claim, that they will remove all “hate speech” and unspecified other “objectionable material” is a huge threat against free speech around the world. You see, Google’s YouTube has actively molded a world of its own, financially partnering with the fake, the inane, the absurd while deeply censoring free speech from day one. For years, YouTube has run an obscure system of fake volunteers financed by think tanks and spy agencies, hundreds of them housed in special facilities in Haifa, Israel, that ban users whose material reflects badly in Israeli apartheid. Moreover, YouTube has provided, in partnership with the highly secretive military contracting firms, Idea Groups and Jigsaw, to give terror groups like al Qaeda and their many “nephews” along with ISIS, “on the fly” covert communications and operational intelligence. The same “troll rooms” in Haifa that clean free speech from YouTube help secure private posting boards for ISIS and other terror groups who communicate their operational plans using comment boards on videos. This was the ISIS fallback when their use of Facebook chat was exposed, and the NSA began tracing terror cells through their “Zuckerman channel.” ISIS and al Qaeda members simply stay logged into their YouTube app and run “tear sheet” coded transmissions under the protection of Google Corporation. More than that, this process, using YouTube chat to plan terror bombings, mass shootings or gas attacks is taught by advisory groups financed under Google Jigsaw’s program of fostering “democratic resistance to tyranny.” Google financed resistance organizations have been active in support of what they term “democratic movements” in Syria, Egypt, Libya, Sudan, Somalia, Ghana, Cameroon, Nigeria, Ukraine, Georgia, Turkey, Iran, Iraq, Bahrain, Sri Lanka, Italy, France, Germany, Belgium and two dozen other nations. Our projections show that these groups have been tied to assassinations, literally hundreds of bombings, kidnappings and mass rape, theft of antiquities, massive arms trafficking and, of course, manipulation of the media. In fact, the Google-Facebook partnership which includes YouTube, operates cells on 3 continents with a playbook taken directly from NATO’s failed Gladio operation. For those unaware, Gladio was established by NATO in the late 1970s to train resistance fighters in case of a Soviet invasion of Europe. Gladio, however, soon became Black September, the Red Brigades and eventually ISIS, according to our sources. For 20 years, Gladio terror attacks, an organization intended to fight the Soviet Union, terrorized Europe. History is now repeating itself, but the scale is a thousand times greater. Liars Decide What is True YouTube’s earliest targets are to be BDS, the movement to force governments to use Boycott, Divestment and Sanctions to enforce UN resolutions involving Palestine. It is good to note that over 45 % of what is called Israel, without Gaza, Golan or the West Bank, is legally the Palestinian State of Judea and Samara, in accordance with UN resolutions with BDS programs directly in accord with international law as stated in the Fourth Geneva Convention. YouTube has decided to operate outside UN resolutions and to oppose the authority of the International Criminal Court at The Hague and the Geneva Convention. Naming YouTube-Google-Facebook a “rogue state” is legally supportable. Calling them the Deep State may well be even more accurate. From the New York Times, June 5, 2019: “YouTube announced plans on Wednesday to remove thousands of videos and channels that advocate neo-Nazism, white supremacy and other bigoted ideologies in an attempt to clean up extremism and hate speech on its popular service. The new policy will ban “videos alleging that a group is superior in order to justify discrimination, segregation or exclusion,” the company said in a blog post. The prohibition will also cover videos denying that violent events, like the mass shooting at Sandy Hook Elementary School in Connecticut, took place. YouTube did not name any specific channels or videos that would be banned. But on Wednesday, numerous far-right creators began complaining that their videos had been deleted, or had been stripped of ads, presumably a result of the new policy. “It’s our responsibility to protect that, and prevent our platform from being used to incite hatred, harassment, discrimination and violence,” the blog post said.” It is funny that the Times mentions Sandy Hook. A prominent American academic is facing a defamation trial for editing a series of papers by independent journalists who comment on inconsistencies in the official narrative. Our own investigation of the incident, from a counter-terrorism, counter-intelligence standpoint found massive irregularities in the investigation and handling of evidence and, moreover, the fact that funds used to punish or silence members of the independent press, is of mysterious origin. In fact, so many investigations are botched or rather faked. For some years, I managed security firms that, among other capabilities, investigated critical incidents, including air crashes, mine disasters and terrorism. Most of our investigators and forensics experts came from the FBI or other agencies. The mechanism believed to have been employed at Sandy Hook was certainly employed at 9/11, at Khan Sheikhoun in Syria, during the murders of John and Robert Kennedy along with the alleged Skripal poisonings in Britain. In case after case, as is easy to ascertain, governments are overthrown, bombing attacks ordered, countries invaded, sanctions employed, all based on “findings” from fake investigations of incidents where the real perpetrators are those who benefit, as is always the case, from the mayhem and suffering caused. Of course now, YouTube has stepped in to remove the offending videos, which include CBS anchor Dan Rather reporting the arrest of Mossad agents with explosives on the George Washington Bridge on 9/11, videos of tactical nuclear weapons used against Yemen or outside Damascus in May 2013 and, most telling of all, the statements of dozens of witnesses describing how the White Helmets stage gas attacks including, in one video, 40 former White Helmets themselves. Are we seeing an agenda here? This reminds me of a personal experience. I had just returned from Nairobi where I was tasked with making recommendations to the Interior Ministry after the infamous shopping mall attack that killed 71 people. When I got home, a local attorney asked for pro bono aid in investigating a fatal car crash involving two vehicles that hit head on outside Wauseon, Ohio. The police investigation, made entirely on the scene in less than 30 minutes, found a young woman driving one of the vehicles responsible of homicide. Our investigation showed that, at the scene, the young woman was refused medical care though in critical condition and was later arrested based on a coerced confession made while she was in a semi-coma in the intensive care unit of a local hospital. She nearly died during the helicopter ride, something worth note. There was one problem. Both cars were found in the lane where the young woman was driving and the other driver, an older woman, had actually crossed over the line and caused the accident. Review of medical records showed the older woman to have been heavily drugged on Ambien, a hypnotic sedative and a cocktail of opioids and anti-psychotic drugs. She was, medically, a “zombie.” Worse still, when the “black boxes” were downloaded from each vehicle and uploaded into a “full physics” crash simulator, the animations, which exactly mimic car movements, steering, speed, braking, easily demonstrated that the police had faked the investigation. A review of the officers involved showed that they had performed hundreds of similar investigations, all with no forensic evidence, all simply fabricated. It isn’t just traffic accidents, criminal investigations of all kinds are much the same, pick a guilty person, engineer fake evidence, and send them to prison. There’s a pattern here. If an official source comes forward, then we have a whistleblower, a “criminal.” They can’t be believed. In fact, they must be hunted down and imprisoned. If it is an independent journalist, they are “conspiracy theorists” and YouTube erases their work. If video evidence is so compelling it cannot be ignored, then it is “fostering hate” and is removed. Being policed by the police is bad enough, being policed by tech companies controlled by extremist political movements, which aptly describes all Google and Facebook functions, redefines tyranny.
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decadesofhorror-blog · 8 years ago
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Night of the Living Dead (1968)
“Things fall apart; the centre cannot hold” -W.B. Yeats
The zombie that we know today, the decaying, slow-walking monster who wants to feast on our brains, is a relatively new version of the zombie. When zombies first made their way onto American movie screens, they weren’t travelling in cannibalistic hordes; they were mindless, subservient slaves. Their origins can be traced back to the American occupation of Haiti [1915 – 1934], where many of the marines stationed in Haiti would return to the United States with sensationalist accounts of Haitian voodoo practices — most notably the folkloric tradition of raising the dead into personal slaves by a sorcerer or bokor.  
While Americans brought back a [misappropriated] idea of the zombie, it nevertheless struck a chord with depression-era society. The zombie is a creature that is consistently associated with labour; the zombie’s labour is its sole purpose as they are brought back from the dead as slaves dead to toil endlessly in fields and factories. The surplus of labour that encompassed the great-depression no doubt had striking similarities to the idea of a mindless zombie, performing alienating labour at the hands of wealthy landowners.  
The first film to solidify this image was White Zombie (1932), starring Bela Lugosi as the antagonist Murder Legendre, a wealthy Haitian factory owner who raises the dead to slave at his sugar cane factory. The scene in which the protagonist first visits the factory illustrates, in a depressing parable, the physical embodiment of assembly lines of workers — the zombies are no more than mindless cogs performing monotonous labour. The camera lingers for several minutes in a long take on this scene, capturing its dreariness and eerie familiarity.
“They work faithfully,” says a stoic Lugosi. “And they do not worry about long hours.” This echoes the sentiments of the depression-era bosses who took advantage of the economic crisis to bind desperate unemployed people to poor working conditions and long hours. And at this time, labour struggles were intensifying alongside rapidly expanding union membership in an attempt to fight this phenomenon.
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The fate of the zombie is a stolen consciousness and livelihood, or spiritual connection to their labour, by another (the bosses/voodoo masters). As Peter Dendle says, zombification is the logical conclusion of human reductionism; it is to reduce a person to a body, to reduce behavior to basic motor functions and to reduce social utility to raw labour. It is the displacement of one’s right to experience life, spirit, passion, autonomy, and creativity for another person’s exploitative gain.
During the ‘30s and ‘40s, the zombie also served as a parable for the plight of women in patriarchal society. Zombie movies consistently depicted undead, zombified women who were subservient to a domineering male [I Walked with a Zombie, 1943]
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In the ‘50s, zombies are taken away from “exotic” landscapes and find a home in middle class America. The zombies are mindless victims of an unseen external force that forces everyday people to turn on each other [Invasion of the Body Snatchers, 1956]. Many readings of these films suggest a clear relationship to the looming threat of a communist invasion, essentially rendering American individualism into a mindless hoard of red zombies. But it also marks the first time that the zombies became a threat to American society, assuming their role as the dangerous “other.” This is the continued essence of the zombie to this day.
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Zombies are a significant symbol in popular culture. As cultural objects, they reveal and reflect their social context through their position as the other. Anything “otherized”— feared, marginalized, or repressed—will find its way into the construction of zombies. Zombies are a barometer of which we can use to observe the collective anxieties and fears of any period or society.
This brings us to Romero’s zombie in Night of the Living Dead, the film that transformed zombies into cannibalistic ghouls that travel in hordes and turn innocent people into their kind.
Romero shot Night of the Living Dead on a small budget with the cheapest film possible: black and white 33m film. The idea came from a short story Romero wrote in college called “Anubis,” which he called an “allegory about what happens when a new society—in this case hordes of the living dead hungry for human flesh—replaces the old order.” Another economical factor was the decision to film at an abandoned farm house in Evans City, Pennsylvania.
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Over two hundred and fifty extras were cast as zombies; they used chocolate Bosco syrup for blood and mortician’s wax for the decaying flesh wounds on the zombies. One of the extras owned a meat shop, and he gave Romero pounds of meat and innards to use as human guts. The scenes where the zombies feed on human flesh look so realistic because the extras were actually eating animal innards.
Romero’s zombies can be read in many ways, but the focus of the film has much more to do with how living humans react to a society on the verge of collapse. Its temporal urgency has both a narrative function and a psychological function; it takes place in the span of one day, giving it a true-to-life feel and a terrifying warning of just how quickly we can be engulfed by disaster. Romero’s conception of a contagious, cannibalistic zombie horde uniquely manifests modern apprehensions about the horrors of the Vietnam War, the struggles of the civil rights movement, and a questioning of patriotic American exceptionalism. The first scene at the graveyard has a fluttering American flag in the foreground, which represents the meaningless of patriotism as a moral compass at a time of social decay.
Only two minutes into the film, Romero introduces audiences to the new American zombie. Almost immediately after the infamous line: “they’re coming to get you Barbara,” a lone zombie appears in the graveyard and kills the protagonist Barbara’s brother Johnny. As we find out with this swift, senseless killing, the zombies cannot be reasoned with or dissuaded by logical discourse. The rationalized, civilized “morals” of America are not enough to suppress a full blown epidemic.
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Just as the early enslaved zombie resonated with recession-era America, the infected decaying zombie struck a chord with Vietnam-era America. Graphic images of death and decay by photojournalists were surfacing, and the senselessness of war was stirring anger and hopelessness. Romero suggests the destruction of America is brought on by its own ruthless ventures, and it cannot be sustained by its faulty moralizing and patriotism. The dog eat dog nature of survival apocalypse is not a dismal diagnoses of human nature, but a forecast of how Americans will be left scrambling to rationalize their own survival as their moral code is rendered useless.
Romero is justifiably pessimistic in his vision of America under crisis. He suggests, and rightly so, that on the verge of collapse, the lack of solidarity caused by an alienating system rife with racism and misogyny is the ultimate damnation of humankind.
In 1964, after Kennedy was shot, president Lyndon B. Johnson declared that he would make the United Sates into a “great society,” where racial injustice and poverty had no place. But the civil rights act and the voting rights act did little to erase racism and poverty, and the Vietnam War raged on, plucking working-class blacks and whites from their communities and sending them off to die. Mass dissatisfaction — and the realization that “the great society” was nothing more than an empty echo — gave way to the radical anti-war movements and the black power movements. Still, Americans were divided on how to fix the crises their country was facing. What they did know, however, was that something was horrifically wrong.
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If only the living could work together, it seems that the zombies would be easy to control. But the living can’t work together, Romero suggests. In Bowling Alone (a book I will frequently mention in my blogs), Robert Putnam notes that the proportion of Americans saying that most people can be trusted fell by more than a third between the 60s and the 90s. This was also a time when the nuclear family was turning inwards to an isolated unit preoccupied with post-war consumption.
By 1965, a majority of Americans made their homes in suburbs rather than cities. And through their greater access to home mortgages, credit, and tax advantages, men benefitted over women, whites over blacks, and middle-class Americans over working-class ones. White Americans more easily qualified for mortgages through discriminatory banking institutions, and more readily found suburban houses to buy than African Americans could.
As a result, a metropolitan landscape emerged where whole communities were increasingly being stratified along class and racial lines, while simultaneously, mass consumption was becoming commonplace in American society. Business leaders, the government, and advertisements and mass media were eager to convince Americans that mass consumption was not a personal indulgence, but a civic responsibility that was tied to standard of living.
In Night of the Living Dead, the house is no longer a home, but a site of entrapment and a prison—objects like the radio are no longer for entertainment, they are for survival. Doors, a symbolic device of many Hollywood films, are used as barricades on the windows. And just as objects are scrutinized for their utility (which can be read as a critique of the rising consumerism of post-war America) humans are reduced to their functionality and self-interest.
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Gender roles and the subservience of women seems to only doom the people in the house even further. Barbara is reduced to a docile couch-ridden mute, and Helen Cooper has little say in her husband’s destructive decisions. Barbara’s clear lack of distrust for Ben (illustrated in the scene where she stares ambiguously at the knife) is also a hindrance on their mutual survival.
Romero also takes a jab at the insular nuclear family as an institution that cannot survive, and he illustrates this with the scene in which the young daughter eats her parents (Harry and Helen Cooper). In most horror films, the family is usually the prevailing site of the restoration of order, but Romero blatantly rejects the bourgeois notion of family as a site of mutual respect and meaningful existence.
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And through the deaths of Barbara and her brother Johnny, we learn that being altruistic and good offers little redemption. Both characters die in their attempts to help another person. Individual acts of goodness, as well-meaning as possible, do little to save humanity. The character Ben (not quite Hollywood’s idea of “the good black man”) despite his noble actions, still meets his demise at the refusal of the white men to cooperate with him. In the scene where Ben first meets Harry Cooper, a middle-aged white man who is hiding his family in the cellar, Ben and Cooper argue over whether the cellar is the safest place in the house. Cooper insists the cellar is the safest place, while Ben argues that it is a death trap. The two men never reach a consensus, and this tension reflects the very real lack of consensus with Americans on how to address the political and economic crises of the ‘60s. A young black man, who simply wants to survive a crisis, arguing with an older white man is a perfect cinematic snapshot of racial tensions in the United States. The tension eventually blows up when Ben shoots Cooper.
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When Ben recounts his first encounter with the zombies, the manner in which he reminisces about the situation evokes a pain that is clearly very real with the actor Duane Jones, and can draw a parable to the racist mob riots and even the violent police reaction to anti-war riots and civil rights riots of the ‘60s—especially the Watts riot in 1965, where 34 people were killed after the California National Guard was called in to quell the riots.
The emotional reminiscence of Ben casts a solemn mood and leaves room for reflection of the horrific state of American society. Romero prompts audiences to think of how America can continue to exist as it is, especially during wartime as it campaigns as the champion of the free world. The characters on screen undoubtedly feel this sense of doom.
Jones’ performance as Ben quickly draws in the audience’s sympathy. The look on Ben’s face immediately after he shoots Cooper quickly changes from satisfaction to pained. This self-realization encapsulates the major theme—the zombies are not the enemy; rather, the people have become their own enemies. With a lack of solidarity, there is no plausible way for humanity to survive the crisis. In the end, when Ben emerges from the dark cellar as the lone survivor, he is shot point blank by a posse of gun-toting vigilante rednecks. Following Ben’s death is a montage of still frames of Ben’s body being dragged by meat hooks into a pile of bodies that are light on fire—a scene reminiscent of the lynchings and racist violence of the Jim Crow era.
By this point, it is clear who the real monsters are. Unlike most horror films, there is no return to order. Order was disrupted almost immediately at the beginning of the film, and the audience does not get to see that same sense of order returned. On a superficial level, order is restored by the men who shoot and kill Ben, but the audience knows that this order has been achieved at the cost of an innocent man’s life.
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The return to order in apocalyptic horror films, or any horror film, suggests a major obsession with the need to be constantly reassured about the strength of the status quo. For a while, horror films in the ‘40s and ‘50s had to have an ending that indicated a restoration of order. But a progressive director can suggest the fragility of the status quo. And this is exactly what Romero does.  
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nofomoartworld · 8 years ago
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Hyperallergic: Banned Horror Comics Rise from the Dead
Four Color Fear: Forgotten Horror Comics of the 1950s (all images courtesy of Fantagraphics Books)
The charges that Fredric Wertham made in 1954’s Seduction of the Innocent: The Influence of Comic Books on Today’s Youth — that a relationship existed between comics reading and “violent forms of juvenile delinquency” — didn’t materialize out of thin air. The oft-vilified German-born American psychiatrist gets a lot of credit for a censorship campaign that had legs long before his articles and book were pinned to it. Critics and clergymen were blasting all kinds of comics as “objectionable” for years, singling out depictions of gun violence, gore, and a broad range of fare they deemed offensive. Church bulletins and hyperbolic magazine features laid the groundwork for a national panic over comics, but the war on the medium gained steam in postwar America, just as some comics became increasingly violent and grim.
“The debate over comic books hopped from the back of the newspaper to the front, section by section — from the book reviews and religious columns to the ‘women’s’ department to the hard-news pages,” writes David Hadju in The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America. Ordinances criminalized newsstand comics sales in the late 1940s in Ohio, Pennsylvania, and more. “Comic Books Banned in Detroit as ‘Corrupting'” blared a headline in The Washington Post in 1948, when somewhere between 80 and 100 million comics were being sold monthly.
Wertham scored a seat before the Senate Subcommittee Hearings into Juvenile Delinquency in April 1954. When governmental regulation loomed, the self-regulatory Comics Code Authority emerged that fall. A problematic and sweeping set of vanilla rules instituted to police comics’ subject matter and art, the Code sank publishers and killed off the kind of crime and horror books for which readers crowded newsstands. Hadju reports that by the early “pre-Code” 1950s, horror comics in particular had grown “ever more gruesome and lurid.” And they were everywhere.
“By the end of 1952,” he writes, “nearly one-third of all the comics on the newsstands were devoted to the macabre.”
From Four Color Fear: Forgotten Horror Comics of the 1950s
Swamp creatures and animated but still-rotting corpses swarm the 40 stories collected in the new edition of Four Color Fear: Forgotten Horror Comics of the 1950s, a survey of grisly pre-Code comics that hasn’t been in circulation since 2011. While reprints of the prestigious and oft-imitated EC Comics titles over the years have cemented a sterling reputation for series like Tales from the Crypt, scholars Greg Sadowski and John Benson mine less-well-known ten-cent anthologies like Black Magic, Weird Adventures, and more, heralding a time when cheap four-color printing processes meant that an easily reproducible palette would be manufactured from hand-separated colors. These comics feel like dessert, and they should. Benson, an EC aficionado with his own fanzine to prove it, suggests we make-believe we’re adolescents of the era, “reading these stories slowly to savor every chilling moment.”
Yarns excerpted from Beware Terror Tales and others will read like nonsense to most folk. Their smudgy aesthetic will confound today’s devotees of Marvel’s digitally polished relaunches, too, while racist caricatures like the brown-skinned people and Haitian “voodoo” in 1952’s “Drum of Doom” haven’t aged well, either. But for every predictable zombie plot, there is a hallucinatory murder mystery like “Colorama,” penciled by artist Bob Powell in 1953.
Authored by Harvey Comics editor and admitted EC fan Sid Jacobson (who reportedly directed Chamber of Chills artist Howard Nostrand to just “copy” the work of EC’s illustrators), “Colorama” has Powell playing generously with perspective and color. The direction is clever for a disorienting first-person narrative about a colorblind killer, in which the cosmic swirls representing his protagonist’s blurred vision bump up against Powell’s realist urban backdrops and assured landscape drawing. Elsewhere, MAD cartoonist Basil Wolverton, whose absurdist productions had a clear impact on underground comix artists, crafts nasty bald-headed gargoyles for Weird Tales of the Future, their leathery olive-green skin flecked with innumerable short dashes that lend a convincing illusion of ripples of movement.
From Four Color Fear: Forgotten Horror Comics of the 1950s
Ludicrous storylines aside, Four Color Fear‘s selection and archival research add critical context to a fascinating age for comics in North America. Benson’s insights reveal that the book’s frequent nondescript Iger Studio credit (an outfit founded by Will Eisner and Samuel “Jerry” Iger) likely refers to the sole work of an editorial powerhouse named Ruth Roche, who cranked out horror scripts and lots more for the publisher. Roche’s framework subsequently went to pencilers and inkers like New Jersey–born artist Jay Disbrow.
In an interview with publisher Craig Yoe that prefaces Jay Disbrow’s Monster Invasion, Disbrow connects his comics career to a consumption of Sunday supplements as a kid and remembers tiring of commuting from Asbury Park into Manhattan for inking and penciling gigs at Iger in his 20s. After a year, Disbrow traded up for freelance assignments as a writer, artist, inker, and letterer of horror and romance for Star Publications editor Leonard “L.B.” Cole. Jay Disbrow’s Monster Invasion culls mostly from this pre-Code horror work, specifically the creature-centric stories he did for supernatural- and suspense-themed anthologies Ghostly Weird Stories, Blue Bolt Weird Tales of Terror, and more.
“Cole wanted ghost stories,” explains Disbrow of his Star comics tenure. “I said to him, ‘That doesn’t make a whole lot of sense. What we oughta be doing is monster stories!'”
Jay Disbrow’s Monster Invasion images( © 2017 Gussoni-Yoe Studio, Inc.)
There’s no supplementary material aside from the interview here, and unforgivable book design decisions give way to tacky fonts and fake blood splotches in the margins. But Jay Disbrow’s Monster Invasion adds weight to the legacy of an artist best known for “jungle comics,” science fiction such as The Flames of Gyro, and the gorgeous, full-color “syndicate-type” webcomic called Aroc of Zenith that he started in his 70s.
Like a lot of Golden Age creators, Disbrow could’ve used a watchful editor. Loads of copy swallows up word balloons and captions, and lines and lines of the artist’s hand-lettered text are given little room for legibility. His figure drawing needed practice, too. The often wooden movements and overlong, flat-looking limbs rendered his humans even less likely to succeed in battle with the monsters he loved to draw. But the inventive layouts, sinister terror, and wealth of beasts here are things of beauty.
Jay Disbrow’s Monster Invasion images (© 2017 Gussoni-Yoe Studio, Inc.)
Panels dart inward at strange angles in “A Stony Death,” allowing for worming gutters and the provocative inclusion of an odd center panel. “The Ghoul of the North,” like every creature here, is enormous amid puny mortals. Giant fanged ogres from “the bowels of the earth” terrorize a novelist in “The Insider,” while a red-eyed specter towers over his prey in “The Unknown Presence.” Cinematic shadows blanket caverns and crime scenes, and action bursts out from under audacious type in title-page headers as graphic design and vintage movie posters figure into these pages as frequently as Alex Raymond’s Flash Gordon strips do. Disbrow’s action sequences are explosive, with hulking abominations reaching out from the back corner of a panel toward a helpless character in the foreground. All of your pre-Code goods are here: blood and guns and tentacles and stranglings and hell demons.
And then … nothing.
Fredric Wertham took aim at Star’s Spook and more in his book, and the company shuttered shortly after the Senate Subcommittee hearings on comics. In Disbrow’s talk with Yoe, he recalls the “comic book crash of 1954,” owing to the good Christians who gathered around bonfires to torch comics in Wisconsin and New York, and the tarring of publishers as Communists and smut peddlers. Although University of Illinois professor Carol Tilley would find that Wertham’s “research” relied on omissions and manipulated data, the campaign to censor comics took a terrible toll on the industry. Awash in publicity, the hearings and resulting Comics Code effectively crippled then-thriving studios. Publishers killed titles deemed disagreeable and sent their staff home. There were other factors, but suddenly, hundreds of comics professionals in the late 1950s would never work in the medium again.
“Unlike their rough counterparts in the Red Scare, the artists and writers caught up in the comic-book controversy were never charged with espionage, treason, contempt of Congress or court, or obstruction of justice,” writes Hadju in The Ten-Cent Plague. “What they did was tell outrageous stories in cartoon pictures, a fact that makes their struggle and their downfall all the more strange and sad.”
Four Color Fear: Forgotten Horror Comics of the 1950s is available from by Fantagraphics Books. Jay Disbrow’s Monster Invasion is available from Yoe Books.
The post Banned Horror Comics Rise from the Dead appeared first on Hyperallergic.
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androidmaniaco · 5 years ago
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172 ofertas Google Play: aplicaciones y juegos gratis y con grandes descuentos por poco tiempo
172 ofertas Google Play: aplicaciones y juegos gratis y con grandes descuentos por poco tiempo
La economía no siempre acompaña, por lo que es siempre de agradecer cuando los desarrolladores rebajan temporalmente el precio de sus aplicaciones y juegos, que puedes conseguir hasta gratis. Como cada semana, aquí seleccionamos las mejores ofertas de Google Play del momento, con juegos, aplicaciones y paquetes de personalización de pago que puedes conseguir gratis o a un precio mucho menor.
46 aplicaciones Android gratis
Como es costumbre, empezamos con las aplicaciones, juegos y paquetes de icono de pago que puedes llevarte totalmente gratis y quedártelos para siempre. En la lista hay algunos juegos interesantes como Dead Rain o Neo Monsters, así como Nini Aprende a contar, para los más pequeños de la casa.
Aplicaciones
Car-Bluetooth-Activator 0,79 euros gratis
Total Media Player Pro 2,99 euros gratis
Yertle the Turtle - Dr. Seuss 3,29 euros gratis
Gallery - Photo Gallery, Video Player 2020 0,99 euros gratis
Crypto Helper 0,79 euros gratis
Simple Quote Widget - Quote of the day widget 0,79 euros gratis
80s música de radio Pro 0,61 euros gratis
Binaria calculadora Pro 0,50 euros gratis
Fracciones matemáticas Pro 0,61 euros gratis
Logarithm Calculator Pro 0,59 euros gratis
Temperature Converter Pro 0,59 euros gratis
Healthy Dining 2,09 euros gratis
Entrenamientos en casa Gym Pro (Sin anuncio) 1,79 euros gratis
Juegos
[VIP] DungeonMon : Idle Merge Monster 0,99 euros gratis
[VIP]Infinity Dungeon 2- Summoner Girl and Zombies 0,99 euros gratis
Héroes Dot Ⅱ : Top Summoner 0,89 euros gratis
Dot Heroes III - Keep the Castle VIP Edition 1,79 euros gratis
Solo Halma / Solitario (juego de mesa) 1,49 euros gratis
Ruby Square: juego de lógica (700 acertijos) 0,89 euros gratis
The Rich King VIP - Amazing Clicker 1,09 euros gratis
Dead Rain : New zombie virus 1,99 euros gratis
Neo Monsters 0,50 euros gratis
[VIP] +9 God Blessing Knight - Cash Knight 9,49 euros gratis
Five Words - A Word Matrix Puzzle Game 1,10 euros gratis
Terra Fighter 2 Pro 0,89 euros gratis
Timing Hero VIP : Retro Fighting Action RPG 3,79 euros gratis
Tortuga Racing - Educational Math Racing Game 0,99 euros gratis
2 Player Quiz Pro 1,99 euros gratis.
Man-Eating Plant VIP 0,99 euros gratis
Isometric Squares - puzzle ² 1,39 euros gratis
Juegos de Música: Froggy Bands 2,29 euros gratis
Niní aprende a contar 2,29 euros gratis
Dead Bunker 2 HD 0,59 euros gratis
Pocket World VIP: La isla de la exploración 1,99 euros gratis
Stone Of Souls 0,59 euros gratis
IMAGEine Premium 2,19 euros gratis
League of Stickman 2020- Ninja Arena PVP(Dreamsky) 0,59 euros gratis
Last Day Survival-Zombie Shooting 24H Dark Dungeon 0,59 euros gratis
Zombie Avengers:(Dreamsky)Stickman War Z-zombi 0,59 euros gratis
ESCAPE(VIP)Secret of the Hidden Room: Collaborator 4,49 euros gratis
Super Oscar Premium 1,99 euros gratis
Dr. Panda Ice Cream Truck 2 3,49 euros gratis
The Slimeking's Tower (No ads) 5,49 euros gratis
Personalización
Amphetamine - Icon Pack 1,09 euros gratis
Cuticon Drop - Icon Pack 1,09 euros gratis
Live Wallpaper HD/3D Parallax Background Ringtones 1,49 euros gratis
126 aplicaciones Android con descuento
Seguimos el recopilatorio con las aplicaciones, juegos y paquetes de icono de pago que puedes conseguir a un precio mucho menor del habitual. En aplicaciones tenemos dos imprescindibles para quienes tienen una Mi Band o un reloj Amazfit, Tools & Mi Band y Tools & Amazfit. De juegos, destacan Cessabit, Worms 2, Worms 3 y Escapists 1 y 2.
Aplicaciones
BT/USB/TCP Bridge Pro 1,59 euros 0,99 euros
Historia del mundo 3,49 euros 2,29 euros
Laviolet Bullet Journal -Calendario, Habit Tracker 3,80 euros 2,60 euros
Himnos Nacionales PRO 1,59 euros 0,99 euros
NT Convertidor - Convertidor de Unidades Premium 3,29 euros 1,59 euros
Wifi Auto PRO 1,59 euros 0,99 euros
Cambridge First B2 Practice 14,99 euros 8,49 euros
Polskie Radio Pro 5,99 euros 3,49 euros
XSafe VPN Pro: VPN Proxy Server & Secure Service 15,99 euros 1,09 euros
12 Rules for Life - An Antidote to Chaos 5,49 euros 3,29 euros
Change DNS Pro (No Root 3G/Wifi) 2,29 euros 0,79 euros
Character Maker -How to draw 3,19 euros 1,79 euros
Tools & Mi Band 4,39 euros 2,99 euros
Tools & Amazfit 4,39 euros 2,99 euros
Maestro WiFi(Sin anuncios) - Analizador WiFi 2,09 euros 1,09 euros
Audio Video Tools Pro 10,99 euros 4,99 euros
PhotoMap PRO Galería 4,09 euros 1,99 euros
Analizador de WiFi(sin anuncios) - Prueba de WiFi 2,19 euros 1,09 euros
Medidor de señal WiFi(Sin anuncio) - Escáner WiFi 2,09 euros 1,19 euros
2 Amateur ham CW Morse code practice oscillators 4,39 euros 2,19 euros
10 WPM Amateur ham radio CW Morse code trainer 4,39 euros 2,19 euros
20WPM Amateur ham radio Koch CW Morse code trainer 4,39 euros 2,19 euros
Amateur Ham Radio QTH Grid Square Calculator Tool 4,39 euros 2,19 euros
Math Effect Full 3,99 euros 1,79 euros
Pupil Distance Meter Pro | Accurate PD measure 4,99 euros 3,29 euros
¿Quién utiliza mi WiFi(Sin anuncio) - Escáner WiFi 2,09 euros 1,19 euros
Gold Rush! Anniversary 2,49 euros 1,29 euros
Juegos
My so-called future girlfriend [Visual Novel] 2,49 euros 1,39 euros
Rising Empires 2 - 4X fantasy strategy 3,29 euros 1,69 euros
RPG Knight Bewitched 2,29 euros 1,09 euros
Xenomorph Genocide Alien Invasion Kill All Humans 3,69 euros 2,19 euros
Greenskin Invasion 3,69 euros 0,79 euros
Space Grunts 4,79 euros 2,49 euros
Aveyond 1: Rhen's Quest 8,49 euros 1,09 euros
Aveyond 2: Ean's Quest 8,49 euros 1,09 euros
Aveyond 3-1: Lord of Twilight 6,49 euros 1,09 euros
Aveyond 3-3: The Lost Orb 6,49 euros 1,09 euros
Aveyond 3-4: The Darkthrop Prophecy 6,49 euros 1,09 euros
Bridge Constructor Medieval 1,99 euros 0,99 euros
Bridge Constructor Portal 5,49 euros 2,49 euros
Cessabit: Relájate 1,99 euros 0,99 euros
Dead Age 3,49 euros 0,99 euros
Death Pit 2,29 euros 0,59 euros
Her Story 5,49 euros 2,19 euros
In Between 2,99 euros 0,99 euros
Pixel Heroes: Byte & Magic 6,99 euros 1,99 euros
race.a.bit 1,99 euros 0,99 euros
Retro Winter Sports 1986 1,99 euros 0,99 euros
Roguelite: Pixel RPG 1,69 euros 1,09 euros
Shiny The Firefly 2,49 euros 0,99 euros
Skilltree Saga 2,99 euros 0,99 euros
Super Blackjack Battle 2 Turbo 2,99 euros 0,99 euros
The Inner World 2,99 euros 0,99 euros
The Inner World - The Last Wind Monk 5,49 euros 2,49 euros
Toby: The Secret Mine 4,99 euros 0,99 euros
Aftermath XHD 5,49 euros 2,69 euros
Denki Blocks! Deluxe 4,19 euros 1,99 euros
Denki Blocks! Deluxe (Tablet) 4,19 euros 1,99 euros
Forget-Me-Not 4,19 euros 2,39 euros
Ground Effect Pro HD 2,79 euros 1,09 euros
Ground Effect Pro XHD 4,19 euros 2,39 euros
Hard Lines 4,19 euros 2,39 euros
Icewind Dale: Enhanced Edition 10,99 euros 4,99 euros
Juggle! 2,79 euros 1,29 euros
Juggle! XHD 4,19 euros 1,99 euros
Kiwanuka 4,19 euros 2,39 euros
Magnetic Shaving Derby 2,79 euros 1,29 euros
Mixt 2,79 euros 1,29 euros
Perplexed - Math Puzzle Game 2,69 euros 1,29 euros
RedSun RTS 1,49 euros 0,59 euros
En Xataka Android
Los mejores juegos para Android de 2020... hasta ahora
SpellKeeper 1,99 euros 0,59 euros
Spirit HD 4,19 euros 2,39 euros
Spirit XHD 4,19 euros 2,39 euros
Super Soccer Champs 4,19 euros 1,29 euros
Super Soccer Champs 2020 5,49 euros 2,69 euros
Tennis Champs Returns 5,49 euros 3,09 euros
TileStorm 4,19 euros 1,99 euros
TileStorm: Eggbot's Irish Adventure 4,19 euros 1,29 euros
TileStorm: Eggbot's Polar Adventure 4,19 euros 1,29 euros
ACE Academy 9,99 euros 1,99 euros
Bleentoro Pro 1,89 euros 0,99 euros
Blox 1,79 euros 0,59 euros
Castle of Fallen Souls 4,49 euros 1,79 euros
Cooking trip: Back on the road 2,09 euros 0,99 euros
Crystalline 9,99 euros 1,99 euros
Death Worm™ 3,19 euros 1,09 euros
Gnomes Garden: Halloween 2,09 euros 1,19 euros
Kaori After Story 5,49 euros 0,99 euros
Lost Artifacts: Time Machine 2,09 euros 1,19 euros
Prison Run and Gun 2,09 euros 0,59 euros
Solitaire Halloween Story 1,29 euros 0,79 euros
Spencer 4,19 euros 1,19 euros
Tallowmere 2,19 euros 1,09 euros
Tap Blox Full 1,79 euros 0,89 euros
Tower UP DX 1,79 euros 0,59 euros
Vodobanka Pro 1,89 euros 0,99 euros
Dungeon Maker 3,79 euros 2,19 euros
Top 200 Drug Touch Match Game 5,49 euros 3,29 euros
Crystalline 9,99 euros 1,99 euros
DupDup 2,59 euros 0,59 euros
Age of Civilizations 1,99 euros 1,29 euros
Fait – The Machine 2,49 euros 1,09 euros
Dark Quest 2 4,69 euros 2,79 euros
Heedless 2,19 euros 1,09 euros
Kings Hero 2: Turn Based RPG 1,99 euros 0,59 euros
Pandemia: Virus Outbreak 3,39 euros 1,89 euros
Crucintarsi Numerici PRO - Giochi Enigmistici 1,99 euros 1,19 euros
The Escapists: Fuga de la prisión 5,49 euros 1,29 euros
Escapists 2: Fuga de bolsillo 7,99 euros 1,89 euros
Worms 3 4,49 euros 1,09 euros
Worms 2: Armageddon 4,49 euros 1,09 euros
Personalización
Fluidity - Adaptive Icon Pack 2,19 euros 1,09 euros
Knots Live Wallpaper 1,99 euros 0,79 euros
Sunset Colors : Xperia Theme 1,99 euros 0,59 euros
Bubbles Live Wallpaper 1,99 euros 0,79 euros
Lines Live Wallpaper 1,99 euros 0,79 euros
Delux - Icon Pack 1,69 euros 0,59 euros
Delux - Round Icon pack 1,69 euros 0,59 euros
Delux Black - Icon Pack 1,69 euros 0,59 euros
Delux Black - Round Icon Pack 1,69 euros 0,59 euros
Horux Black - Icon Pack 1,69 euros 0,59 euros
Horux Black - Round Icon Pack 1,69 euros 0,59 euros
Horux White - Icon Pack 1,69 euros 0,59 euros
Horux White - Round Icon Pack 1,69 euros 0,59 euros
Bliss - Icon Pack 1,39 euros 0,79 euros
Flora : Material Icon Pack 2,19 euros 0,69 euros
¿Más ofertas?
Si tras todas estas aplicaciones gratuitas nuestra sección de los viernes se te queda corta, puedes estar al día de las principales ofertas de todos los sistemas operativos a través de nuestros compañeros de Applesfera y Xataka Móvil. Puedes ver también los mejores precios en móviles y accesorios en nuestro Cazando Gangas de hoy.
Os recordamos que los comentarios, como siempre, están abiertos para que podáis añadir las ofertas de Google Play que encontréis. Y si queréis más, nos vemos la semana que viene. ¡Buen fin de semana a todos!
- La noticia 172 ofertas Google Play: aplicaciones y juegos gratis y con grandes descuentos por poco tiempo fue publicada originalmente en Xataka Android por Iván Ramírez .
Xataka Android https://ift.tt/2TQqkzq
0 notes
hetbigbang · 7 years ago
Text
REMINDER: FICS DUE TOMORROW!
SUBMISSIONS DUE TOMORROW, AUGUST 26TH!!
Art and Fics Due - August 26th, 11:59 PM (Midnight) PST (here is a timezone converter.) ~ Guys, we are ALMOST THERE! We are so excited to see what you all have created and can't wait to share it with everyone! In case you need a hand with posting or last minute questions... Here's a rundown on how to post your final works to this year's AO3 Collection: POSTING REQUIREMENTS Where do we post our completed fics? We are using AO3 collections, with the deadline for submission as August 26th, and the reveal date of August 31st. You can post them up early!! Post them up now, if you want! You can also post your fics anywhere else you like, just don't post them anywhere before the Debut Date. Everyone who has signed up for this challenge should have an AO3 account, but if you don't, you can still sign up. You can ask a friend for an invite code, or you can request from A03 here or at ao3_invitecodes. If you are unfamiliar with it, here is the FAQ of AO3. Do not publish your fic for everyone to see at AO3. Instead, submit it for our 2017 collection. Only the author of a work can add it to a collection, and then the mods approve it and we'll reveal it on the Debut Date. Once you've done that, we are also asking you to drop an email to thehetbigbang [at] gmail dot com when you submit your work to A03, with the following information: Email Subject Line: (Fic or Art Submission. YOUR NAME.)
AO3 Name/LJ Name: (both) Fandom: Pairing: Artwork or Fic: (artwork for "Title of Fic, by Author") or (Fic: "Title, rating, and word count. Big Bang or Little Bang.") Summary: (if applicable.)
Further Posting guidelines below. (The pics used are for the old 2012 submissions, but just mentally adjust for 2017.) 1. Sign up for A03. You can ask a friend for an invite code, or you can request from A03 here or at ao3_invitecodes. 2. DO NOT POST YOUR FICS/ARTS SO THAT THE GENERAL PUBLIC CAN SEE THEM. Double check after posting to make sure it doesn't get posted to the general audience. If it does, delete the work and start over. Instead, you need to allow the mods to collect your fic/arts so that we can reveal everything together on August 31st. Go here, to the 2017 Het Big Bang Collection, and go the "Post to Collection" button in the top right corner. The collection is currently open, moderated and unrevealed. This will bring you to the normal template where you submit your fic/artwork. In the first block, you fill out all the tags: fandom, warnings, ratings, characters, pairings, additional tags, etc. In the second block, you fill out the preface information, including title, summary, and author's notes. 2a. For Artist: your summary line should include your author's name and the title of their story (if you know it). 3. In the third block, for "Associations" make sure the line for "Post to Collections/Challenges" lists "Het_Big_Little_Bang_Challenge_2017." 3a. For Artists: the next line, "Gift this work to:" should be filled out as well. Artist, you know your Author's A03 name, which should have been provided to you through your emails. If for some reason it was not, please contact your authors and get this name from them. Fill in the "Gift this work to:" line with your author's name. That will link your artwork to them. After the submissions have gone live on the Debut Date, we would like you to go back and edit your submission to add in a link to the specific story you created your artwork for. But until the entire big bang goes public, the main way you'll attach your artwork to the piece will be by identifying the author through gifting. When you finally get the chance to link to the story, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Author. (Remove the *) You can put this in your author's note or summary. 3b. For Authors: After the submissions have gone live on the Debut Date, we would need you to go back and edit your submission to add in a link to the specific artwork that was created for your story. You don't have to "Gift this work to:" to the artist, but it'd be neat if you wanted to do so. When you finally get the chance to link to the artwork, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Artist. (Remove the *) You can put this in your author's note or summary. 4. Formatting and coding guidelines are important. 4a. For Artists: AO3 video embeds are working from Youtube, Vimeo, blip.tv, Dailymotion, Viddler, Metacafe, and 4shared. So if you have a video, you upload it to Youtube for example, and then embed into an AO3 post. For images like artwork and icons and banners and cover art, use the <*img src="INSERT YOUR URL HERE"> HTML coding (remove the *). You can first upload your images at Tinypic or imgbox or a similar image hosting website, and then make an A03 post with the HTML coding. (*NOTE: As of 2017, photobucket no longers allows you to post and link without paying big bucks, so avoid photobucket.) 5. Submit your fic/artwork. You need to make sure when you hit "Post" that you see this text at the top of the resulting page:
"This work is part of an ongoing challenge and will be revealed soon! You can find details here: Het Big/Little Bang Challenge 2016"
6. Now, your fic should NOT be displayed to the general audience. It might not even show up on your dash, but fear not. You can still edit, add new chapters, mess around with it to your heart's content. We, the mods, unfortunately do not have access to your story. We cannot tell if it is properly formatted or not. THIS IS FRUSTRATING, but there's nothing we can do about it. We can only see your name. All works are titled "Mystery Works" until we reveal the entire big bang. So, please make sure your own fic is properly formatted. If you need to edit your fic, login and go to your dashboard. Go to the "Edit Works" button in the top right corner. From there, you can edit your works. A03 will require you to format a header with all regular information on it. Remember to properly tag your works, including appropriate warnings. Both HTML and Rich Text are supported, and you can edit/delete, have multiple chapters, etc... 1. The Rich Text Editor lets you add formatting, links and pictures to text without using HTML tags. It also has an option for pasting from Word which will preserve some of your Word formatting, although please note that this is buggy. The Rich Text Editor is only available for your work text. 2. The HTML editor allows you to change the look of your text with HTML tags. It can be used in any place you can submit text, although some fields permit only a small subsection of allowed tags. You can see a full list of the allowed HTML on the Archive FAQ, but the standard HTML tags is as follows: b, big, blockquote, br, caption, center, datetime, div, dl, dt, em, h1, h2, h3, h4, h5, h6, height, hr, href, i, img, ins, small, span, src, strike, strong, sub, sup, table, u, and more. Also, a few years ago, anr was a saint and provided you with a post that explained "how to format a fic for posting in less than 30 seconds no matter the story length or amount of formatting" trick. The mods won't be overly picky about formatting. I'd prefer for all dividers and scene breaks to use <*hr> (remove the *) which creates a horizontal line that serves perfectly as a scene break. However, that's optional. You choose your own way to format. Other optional suggestions, just for uniformity sake's: How do I do Chapter Titles: Bold 'em. How do I timestamp and do locations: Italicize the dates and locations. How do I do subtitle stuff: Italicize it. There is only one major fail regarding format, and that has to do with paragraphs breaks. There must be a full line break between paragraphs. Example of doing it wrong:
Chapter One: The Invasion March 6, 2005 - The City of Atlantis Elizabeth ducked quickly behind a console and attempted to catch her breath. A flush of pink colored her cheeks and a thin sheen of sweat had appeared on her brow. If the situation weren't so dire, John would have been turned on. As it was, however, he couldn't give it much thought as he had to focus on the batch of Ancient zombies that were slowly staggering in through the Stargate. "At least they can't run," he offered lamely. Elizabeth spared him a glare. "Why can't they run?" "I don't know." John shrugged. "But they never seem to run. They always lurch. Maybe when they're brought back to life they don't get knees?"
Example of doing it right:
Chapter Two: Ancient Ex-Girlfriends Yes, They're Zombies Too Elizabeth peeked around the consol. "Oh, my god," she breathed. "Is that--" "Chaya?!" John squeaked. "Talk about creepy ex-girlfriends." Rodney scrunched his nose. "She doesn't look good in green." John cringed and crouched down lower. "Do you think she's their leader?" Elizabeth looked thoughtful. "Well, this may be better for us." She narrowed her eyes at John. "We can give them you in trade for a cease fire--" Something caught her attention behind John and she broke off. "No, wait. Look to the left! That's... oh, god, John. That's Teer!" John and Rodney stared in disbelief. "Damn you, Kirk!" Rodney groused, and hit John upside the head. "We're going to be killed by a legion of your dead ex-girlfriends!" "Okay, everybody calm down," John soothed. "Let's not overreact and go blaming--" "Hey, look, your ex-wife!" "What?!!"
Grammar and Spelling fail: If your fic doesn't look beta'ed, we will call you on it, which will create an AWKWARD situation for both of us. Having a beta is a REQUIREMENT. Grammar, spelling, proper paragraph structure, etc... these are all REQUIREMENTS. You need to give your beta ample opportunity to go over your fic for mistakes and edits, so remember to factor that into your deadline. Don't have a beta? Check out this post! Can I post it to my journal a few days early to show my friends? No. The first time you show your fic for this big bang must be on Debut Day, on this comm. Mods will handle the revealing details. There will be more posts on that to come. Once the Big Bang collection goes live on August 31, feel free to post your stuff wherever. Also, please remember that extensions for final fic and art submissions will not be granted. Please make sure your stories and art are submitted no later than August 26th. If you absolutely cannot make it, contact a mod immediately - either via email at thehetbigbang [at] gmail.com, or on the Page-A-Mod post, or PM red_b_rackham or traycer_. Lastly, remember if you need some to cry, scream, flail, yell triumphantly, encourage, cheerlead, etc, don't hesitate to check out the support comm and throw up some posts for each other! (I likely will be coming by later do the annual flailing gif post. ;D)
YOU'RE ALMOST THERE!!
from Het Big Bang http://ift.tt/2wRUetc via IFTTT
0 notes
hetbigbang · 7 years ago
Text
REMINDER: FICS DUE TOMORROW!
SUBMISSIONS DUE TOMORROW, AUGUST 26TH!!
Art and Fics Due - August 26th, 11:59 PM (Midnight) PST (here is a timezone converter.) ~ Guys, we are ALMOST THERE! We are so excited to see what you all have created and can't wait to share it with everyone! In case you need a hand with posting or last minute questions... Here's a rundown on how to post your final works to this year's AO3 Collection: POSTING REQUIREMENTS Where do we post our completed fics? We are using AO3 collections, with the deadline for submission as August 26th, and the reveal date of August 31st. You can post them up early!! Post them up now, if you want! You can also post your fics anywhere else you like, just don't post them anywhere before the Debut Date. Everyone who has signed up for this challenge should have an AO3 account, but if you don't, you can still sign up. You can ask a friend for an invite code, or you can request from A03 here or at ao3_invitecodes. If you are unfamiliar with it, here is the FAQ of AO3. Do not publish your fic for everyone to see at AO3. Instead, submit it for our 2017 collection. Only the author of a work can add it to a collection, and then the mods approve it and we'll reveal it on the Debut Date. Once you've done that, we are also asking you to drop an email to thehetbigbang [at] gmail dot com when you submit your work to A03, with the following information: Email Subject Line: (Fic or Art Submission. YOUR NAME.)
AO3 Name/LJ Name: (both) Fandom: Pairing: Artwork or Fic: (artwork for "Title of Fic, by Author") or (Fic: "Title, rating, and word count. Big Bang or Little Bang.") Summary: (if applicable.)
Further Posting guidelines below. (The pics used are for the old 2012 submissions, but just mentally adjust for 2017.) 1. Sign up for A03. You can ask a friend for an invite code, or you can request from A03 here or at ao3_invitecodes. 2. DO NOT POST YOUR FICS/ARTS SO THAT THE GENERAL PUBLIC CAN SEE THEM. Double check after posting to make sure it doesn't get posted to the general audience. If it does, delete the work and start over. Instead, you need to allow the mods to collect your fic/arts so that we can reveal everything together on August 31st. Go here, to the 2017 Het Big Bang Collection, and go the "Post to Collection" button in the top right corner. The collection is currently open, moderated and unrevealed. This will bring you to the normal template where you submit your fic/artwork. In the first block, you fill out all the tags: fandom, warnings, ratings, characters, pairings, additional tags, etc. In the second block, you fill out the preface information, including title, summary, and author's notes. 2a. For Artist: your summary line should include your author's name and the title of their story (if you know it). 3. In the third block, for "Associations" make sure the line for "Post to Collections/Challenges" lists "Het_Big_Little_Bang_Challenge_2017." 3a. For Artists: the next line, "Gift this work to:" should be filled out as well. Artist, you know your Author's A03 name, which should have been provided to you through your emails. If for some reason it was not, please contact your authors and get this name from them. Fill in the "Gift this work to:" line with your author's name. That will link your artwork to them. After the submissions have gone live on the Debut Date, we would like you to go back and edit your submission to add in a link to the specific story you created your artwork for. But until the entire big bang goes public, the main way you'll attach your artwork to the piece will be by identifying the author through gifting. When you finally get the chance to link to the story, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Author. (Remove the *) You can put this in your author's note or summary. 3b. For Authors: After the submissions have gone live on the Debut Date, we would need you to go back and edit your submission to add in a link to the specific artwork that was created for your story. You don't have to "Gift this work to:" to the artist, but it'd be neat if you wanted to do so. When you finally get the chance to link to the artwork, edit your submission and use the HTLM coding: <*a href="INSERT THE URL HERE">Title, by Artist. (Remove the *) You can put this in your author's note or summary. 4. Formatting and coding guidelines are important. 4a. For Artists: AO3 video embeds are working from Youtube, Vimeo, blip.tv, Dailymotion, Viddler, Metacafe, and 4shared. So if you have a video, you upload it to Youtube for example, and then embed into an AO3 post. For images like artwork and icons and banners and cover art, use the <*img src="INSERT YOUR URL HERE"> HTML coding (remove the *). You can first upload your images at Tinypic or imgbox or a similar image hosting website, and then make an A03 post with the HTML coding. (*NOTE: As of 2017, photobucket no longers allows you to post and link without paying big bucks, so avoid photobucket.) 5. Submit your fic/artwork. You need to make sure when you hit "Post" that you see this text at the top of the resulting page:
"This work is part of an ongoing challenge and will be revealed soon! You can find details here: Het Big/Little Bang Challenge 2016"
6. Now, your fic should NOT be displayed to the general audience. It might not even show up on your dash, but fear not. You can still edit, add new chapters, mess around with it to your heart's content. We, the mods, unfortunately do not have access to your story. We cannot tell if it is properly formatted or not. THIS IS FRUSTRATING, but there's nothing we can do about it. We can only see your name. All works are titled "Mystery Works" until we reveal the entire big bang. So, please make sure your own fic is properly formatted. If you need to edit your fic, login and go to your dashboard. Go to the "Edit Works" button in the top right corner. From there, you can edit your works. A03 will require you to format a header with all regular information on it. Remember to properly tag your works, including appropriate warnings. Both HTML and Rich Text are supported, and you can edit/delete, have multiple chapters, etc... 1. The Rich Text Editor lets you add formatting, links and pictures to text without using HTML tags. It also has an option for pasting from Word which will preserve some of your Word formatting, although please note that this is buggy. The Rich Text Editor is only available for your work text. 2. The HTML editor allows you to change the look of your text with HTML tags. It can be used in any place you can submit text, although some fields permit only a small subsection of allowed tags. You can see a full list of the allowed HTML on the Archive FAQ, but the standard HTML tags is as follows: b, big, blockquote, br, caption, center, datetime, div, dl, dt, em, h1, h2, h3, h4, h5, h6, height, hr, href, i, img, ins, small, span, src, strike, strong, sub, sup, table, u, and more. Also, a few years ago, anr was a saint and provided you with a post that explained "how to format a fic for posting in less than 30 seconds no matter the story length or amount of formatting" trick. The mods won't be overly picky about formatting. I'd prefer for all dividers and scene breaks to use <*hr> (remove the *) which creates a horizontal line that serves perfectly as a scene break. However, that's optional. You choose your own way to format. Other optional suggestions, just for uniformity sake's: How do I do Chapter Titles: Bold 'em. How do I timestamp and do locations: Italicize the dates and locations. How do I do subtitle stuff: Italicize it. There is only one major fail regarding format, and that has to do with paragraphs breaks. There must be a full line break between paragraphs. Example of doing it wrong:
Chapter One: The Invasion March 6, 2005 - The City of Atlantis Elizabeth ducked quickly behind a console and attempted to catch her breath. A flush of pink colored her cheeks and a thin sheen of sweat had appeared on her brow. If the situation weren't so dire, John would have been turned on. As it was, however, he couldn't give it much thought as he had to focus on the batch of Ancient zombies that were slowly staggering in through the Stargate. "At least they can't run," he offered lamely. Elizabeth spared him a glare. "Why can't they run?" "I don't know." John shrugged. "But they never seem to run. They always lurch. Maybe when they're brought back to life they don't get knees?"
Example of doing it right:
Chapter Two: Ancient Ex-Girlfriends Yes, They're Zombies Too Elizabeth peeked around the consol. "Oh, my god," she breathed. "Is that--" "Chaya?!" John squeaked. "Talk about creepy ex-girlfriends." Rodney scrunched his nose. "She doesn't look good in green." John cringed and crouched down lower. "Do you think she's their leader?" Elizabeth looked thoughtful. "Well, this may be better for us." She narrowed her eyes at John. "We can give them you in trade for a cease fire--" Something caught her attention behind John and she broke off. "No, wait. Look to the left! That's... oh, god, John. That's Teer!" John and Rodney stared in disbelief. "Damn you, Kirk!" Rodney groused, and hit John upside the head. "We're going to be killed by a legion of your dead ex-girlfriends!" "Okay, everybody calm down," John soothed. "Let's not overreact and go blaming--" "Hey, look, your ex-wife!" "What?!!"
Grammar and Spelling fail: If your fic doesn't look beta'ed, we will call you on it, which will create an AWKWARD situation for both of us. Having a beta is a REQUIREMENT. Grammar, spelling, proper paragraph structure, etc... these are all REQUIREMENTS. You need to give your beta ample opportunity to go over your fic for mistakes and edits, so remember to factor that into your deadline. Don't have a beta? Check out this post! Can I post it to my journal a few days early to show my friends? No. The first time you show your fic for this big bang must be on Debut Day, on this comm. Mods will handle the revealing details. There will be more posts on that to come. Once the Big Bang collection goes live on August 31, feel free to post your stuff wherever. Also, please remember that extensions for final fic and art submissions will not be granted. Please make sure your stories and art are submitted no later than August 26th. If you absolutely cannot make it, contact a mod immediately - either via email at thehetbigbang [at] gmail.com, or on the Page-A-Mod post, or PM red_b_rackham or traycer_. Lastly, remember if you need some to cry, scream, flail, yell triumphantly, encourage, cheerlead, etc, don't hesitate to check out the support comm and throw up some posts for each other! (I likely will be coming by later do the annual flailing gif post. ;D)
YOU'RE ALMOST THERE!!
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