#karona false god
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magicwithclass · 5 months ago
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Emberwilde Djinn
Emberwilde djinn is somewhat interesting. It is an undercosted flyer in red that is not a dragon. Red does not get that often and something is telling me that the djinn creature type might get support when we return to tarkir. This card is from mirage though and although we get creatures of these stats in all colors back in the day this card had to come with a drawback. Magic the Gathering is a game with almost 30,000 cards and drawbacks are really advantages that you have to use synergy to produce. So, what decks have a want for a card that can switch control. You might immediately think Karona, false god or zedruu or kharn the betrayer. Any deck that benefits from donating permanents or wants to switch permanents may take a look at this guy. I especially like it in a deck that focuses on switching control of things because you can pay the mana or the 2 life to get your djinn back and then donate it all over again. This card is also decent in a goad deck. Giving your opponent a 5 power flyer but knowing that damage is not going toward you is pretty strong when. If you can give him vigilance or untap him during each turn then this card can attack 4 times in one turn sequence. That damage adds up fast and this card has evasion! This card has limited and niche use but donating is a strategy that gets a card here and there every couple of sets. Its a somewhat popular strategy in commander so I can see more commanders built on this premise. I was surprised that this card does not see more play in Blim comedic genius commander decks. You can either use the commander's ability to force emberwilde djinn to your opponent or your opponent may choose to take it but that would only fuel blim's ability. I feel like this card would see a little more play but not many people know it even exists. That is strange to me as the average person can not identify these bulk reserved list cards. That is part of the reason to look at each one individually and study it from the lens of 2024. Why do even expert mtg players not know a majority of the cards on the reserved list? Are these cards doomed to be forgotten? People who do not believe in the pedigree of the reserved list believe that cards like this have no value despite their age and remaining quantity. Am I preserving a history that just does not matter? I do not think so. I believe that when the game turns fifty years old the reserved list as a whole will spike again. In twenty years the number of reserved list cards will have shrunk but the number of unique cards in the game will have skyrocketed. Niche reserved list cards, like this, may find multiple homes or even one specific home in which it is the lynchpin of a deck. What will the quantity of the reserved list look like in the year 2045? Will even slight demand cause cards to become unobtainably expensive because there is no supply? After all, if no one knows or cares about a card like emberwilde djinn than copies will be lost. This card is not being preserved and my goal is to change that. Reblog and save these reserved list bulk cards from being lost to time. Buyouts have happened before and they will happen again. The culture, economy, and overall zeitgeist is not favorable to older cards in the moment but nostalgia sells. Eventually, through true demand, or through hoarding, or fire, or simply the reality that time destroys all things, the reserved list will shrink. My estimate is that in twenty years over half of the currently bulk reserved list will be above bulk. By that, I mean above 5 dollars for a near mint copy. This is not financial advice but if a reserved list card spiked in the next twenty years and I can make a 10,000 dollar profit or more selling off all excess copies above a playset I probably would. However, I will always keep at least one copy of each reserved list card no matter the price. I want the cards. I want to hold history in many hand. The reserved list is not a means to make money for me, although I may choose to profit off the market, but a game that I love.
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cheddar-baby · 12 days ago
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When theres a sucker in a saw trap
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lordkeithulhu · 10 months ago
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Whoa, a Tumblr post!
It's Been a While... 🥺👉👈
First -- I will be making weekly updates from now on! The vast majority of these updates will be operating as kind of an art digest, including photos of any textured cards I've finished in the past week, plus any progress I've made on 3D projects. Here's a bunch!
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I'll also be adding some text updates to any long-term projects as well. I'll keep this section brief, though, since I think the major reason my weekly updates failed last time was because I just struggled to write so much about my own work 😅 I'm not the best with words, so don't expect much better than a stream-of-consciousness style update here!
Project Updates
Borborygmos Engraved: This is a personal passion project of mine, and the goal is to 100% foil out my Borborygmos Enraged commander deck and then texture every single card in it. I've made some major progress on it over the past year and a half or so since I started, and as of this week I can officially say that the project is 85% complete! 100% of the deck is now foiled out, and 70% of the deck is fully textured. Once the deck is completely finished, I'll have images and video of the full thing for you to enjoy!
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Birds & Flowers Greeting Card: This project is a gift for my mother, whose birthday is coming up very soon. I likely won't be able to finish it in time, but I still want to keep updates coming until it's done.
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Karona, the False God: FINALLY, I have updates for this project (though no images yet)! I was finally able to get in touch with a local woodworker and craftsman who will be able to design the automatic gearbox life counter that I've been prototyping for over 3 years now. It's been SUCH a slow process, but we might actually have a working finished product before this spring! I'll be updating you with more info as it comes.
More to Come!
If you have any ideas of what you'd like to see from me here, I'd love to hear them!
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foxingpeculiar · 1 year ago
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My favorite Magic deck that I ever made was an EDH/Commander deck that I called “Just Fucking Chaos.” The commander was Karona, False God so I could use all 5 colors. And I had all the weird shit in there (kitchen table so nothing was banned): Warp World, Goblin Game, Sway of the Stars, Chaos Moon, Naked Singularity, One With Nothing, every card I could find that either fucked with the board state as much as possible or was like “why does this exist?” Also, it had no basic land in it—only what my play group used to call “silly lands.”
It rarely won games, but it always made them more interesting.
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thecornwall · 1 year ago
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Cornwall's Random Card of the Day #678: Temple of the False God
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Temple of the False God is an uncommon from Scourge, seen here in some Commander product.
Considering how briefly Karona, the False God was alive, they sure did build this thing quickly! This land promises good land ramp, but only if you were already pretty well set on mana already. I mean, 5 to 7 is not BAD ramp, but it's not as exciting as you'd expect if Maro teased "a land that taps for 2 mana and enters the field untapped".
I see this as kind of like the False God herself, something which SOUNDS good, but is in practice just kinda impractical. I guess this thing is good in Commander, the format where everyone just kinda wants to start the game on 7 mana anyhow.
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horademagic · 8 days ago
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Karona, Falso Deus/ Karona, False God
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Tipo de criatura: Lendária
Custo de mana: 1 branca + 1 azul + 1 vermelha + 1 verde + 1 preta + 1 de qualquer cor = 6 no total
5/5 de Poder e Resistência
Por que ela é interessante? Essa criatura tem ímpeto, então não tem enjoo de invocação. No começo da fase de Manutenção de CADA jogador, aquele jogador desvira a Karona e ganha controle dela. Então é uma criatura que vai ficar intercalando entre os jogadores. Quando ela atacar, criaturas do tipo que você escolher passam a ganhar +3/+3 até o final do turno, então para tribais ela pode ser útil pensando no que foi escolhido como tribal dessa forma.
Preço da carta: em torno de 12,00 até 150,00
Indisponível em Português
Link: https://www.ligamagic.com.br/?view=cards%2Fsearch&card=Karona%2C+false+god&tipo=1
Até a próxima postagem, Ulli e Thiago
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reborn-spoilers-cards · 7 months ago
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[SLD] [EN] [1624] Karona, False God [1WUBRG] [MV6] [RAR] [MUL-WHI-BLU-BLA-RED-GRE] [LEG-CRE] [Avatar] [5/5] [David Robert Hovey & Scott Okumura] [2024]
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raytyger · 2 years ago
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A reblog, to reorganize, and list all: Thran: - Thran weren’t artificers - Compleated Glacean/Rebbec - Planeswalker Glacean - Yawgmoth not Eugenist - Thran never fell Brothers War: - Urza and Mishra working together - Urza and Mishra being better people - Urza being influenced by Gix rather than Mishra - Mishra becoming a planeswalker Fallen Empires - Empires switched with the “invaders” -  Sarpadian Empires Surviving Homelands - Serra not dead - Ihsan kills the Baron - Ihsan not cursed Tempest - Gerrard or Mirri was captured rather than Shana - Belle wasn’t compleated - Ertai hadn’t been left behind - Karn wasn’t a pacifist Urza’s Saga - Urza had never went into Serra’s Realm Invasion - Hanna hadn’t died - Urza managed to detonate the soul bombs before the overlay - Urza had won against Gerard in the Arena - Urza survived the Legacy shot - Another member of the crew had inherited the powerstones’ spark other than Karn - No phyrexians, Urza being the invasor. Mirrari Saga - Ixidor had the Mirrari - Laquatus hadn’t betrayed the Merfolk - Jeska wielded the Mirrari sword - Karona actual planeswalker Mirrodin - Memanrch had never touched the oil - Karn had noticed the oil - Glissa Sparked - Memnarch succeded - Compleated Memnarch - 6 moons - Memnarch never had been built from the Mirrari - Compleated Mirrari Kamigawa - Konda allied himself with O-kagachi Ravnica - Guilds/their legends in different pairs - Guilds as 3 colors rather than 2 - Guildpact never made - If it wasn’t a city - Different guildmasters had died Ice Age - Hot/Dry/Sun age Time Spiral - With Urza or Ugin around - Other planeswalkers had died/survived - Bolas hadn’t been freed - Eldrazi were around - In other planes - Thran reappear - Instead of Time related shenanigans, Planes merging and separating from each other (space related shenanigans) Lorwyn - Races from Eventide available during day time - Lorwyn 5 were all from races of the plane Alara - Wedges rather than shards - Planeswalkers/legends in different shards - If Bolas wasn’t around - If 4 colors rather than 3 Zendikar - If Nahiri wasn’t in the Helvault - If Ugin was around - If the Eldrazi were the Zendikari Gods - Ula, Cosi and Emra were walkers, Nahiri, Ugin and Sorin Eldrazi Scars of Mirrodin - The Praetors weren’t monocolored - Karn compleatead - Venser hadn’t died - If new Phyrexia was in a different plane - Mirrodin won (Mirrodin Pure!!!) - Memnarch/Mirrari compleated and rebuilt as new Father of Machines Innistrad - Sorin never had created Avacyn - Sorin wasn’t a vampire - Avacyn was a vampire - Liesa hadn’t been killed - Mikaeus became a Ghost - Thraben was breached by monsters other than zombies - Tibalt Sticher - Liliana was cursed - Garruk wasn’t cursed - Garruk killed Liliana - Arlin Cursemuted Return to Ravnica - Guildpact never had been broken - Fblthp won the Guild’s Maze - Pairs of Guilds combined Theros - Xenagos helped Elspeth against Ashiok False Gods - Xenagos wasn’t killed/went to the underworld in death  - Xenagos follower of Klothys - Heliod didn’t Kill Elspeth - Gideon around - Kiora nabbed Arixmedes Garruk’s curse - Jace cured him - Garruk killed a printed walker - Another walker cursed. - Jace fails - Beast /demon Garruk Tarkir - Dragons as 3c - Shards rather than Wedges - Dragons had erradicated humanoids - There were never dragons on the plane - Sarkhan went back in time to erradicate the dragons - Khans had dominated the dragons Origins - Walkers in different colors/native planes/first visit planes - Baral not with the consulate Battle for Zendikar - Emrakul around instead of Ulamog - Nahiri was around - Eldrazi Titan’s weren’t around, but abominations created from their broods and influence and their devastation was (post apocalyptic + ruins) - Gatewatch formed by different walkers - Gatewatch failed - Gatewatch kills one of the Titans, but the other flees - Obnixilis doesn’t undo the Hedron Network Shadows Over Innistrad - Emrakul or another titan in a different plane (Ula and Cozi glance at Dominaria, Emra at IKO) - Avacyn Uncorrupted - Sigarda corrupted - Cursemute wasn’t reversed - Nahiri wasn’t the cause - Dead instead of the living corrupted - Corrupted Walker - Tamiyo joins the gatewatch Kaladesh - Daretti had been sent rather than Tezzeret - Chandra’s parents were part of the consulate - Portal unintentionally had connected with phyrexia - Portal Travelled in time rather than space - Aether behaving more like Halo (drinkable) - Kiran alive Amonkhet - Ajani went with them - Ajani to the rescue - Samut bolas follower sparked after getting the reward for her last trial - Bolas Defeat - Hazoret dies Ixalan - Gatewatch sends someone to rescue Jace - Azor still a walker - Undead pirates - Bolas trapped - 5th faction Dominaria - Metathran still around - Riptide still around - Some Phyrexians still around - House of Vess not cursed - Liliana’s contract isn’t taken by Bolas - Liliana learns her contract would be taken by Bolas and stops the Gatewatch from killing the last Demon - Teferi refuses getting his spark back Bolas past - Bolas and Ugin are born as one - Bolas not evil twin - Vivien’s plane not destroyed Guilds of Ravnica - Different Guilds with Walkers War of the Spark - Dead/Unavailable walkers present - Darkblade works - Ajani gets Gideon Godsend - Nicol Bolas dies for real - Hazoret God Eternal - Eternalized walker. Eldraine - Queen was the one to compleat the quest and the true monarch - Twins don’t share a spark - Sheoldred as the Whispering queen - Talking animals - Aven, leonin and ainok as talking animals Theros Beyond Death - Ashiok doesn’t torment Elspeth - Xenagos in the Underworld - Klothys is dead - Heliod stops being a god due to betraying Elspeth - Elspeth as a god Ikoria - Lukka doesn’t bond with the tiger - Jirina bonds with the tiger - Lukka is given chance to clear the charges and kills the tiger - Garruk instead of Vivien around - Lukka manages to conquer Dranith - Monsters opressed by humans - Lukka doesn’t try to conquer Dranith - The ozolith villain controls an Appex to invade Dranith and Lukka and the bonders stop it - Cities accept bonders - Bonders have their own city state Zendikar Rising - Kiora around to help - Nahiri doesn’t attempt to kill the roil - Evil Kor Mummies Kaldheim - Another praetor is sent - Kaya manages to kill Vorinclex - Partially compleated Tibalt Strixhaven - Lukka isn’t persecuted by the townsfolk as Oriq and almost killed by a Dragonguard - Lukka first travel is somewhere else - Subjects in differrent color combinations - Jaya as a professor - Lorehold Teferi D&D - Space the Convergence instead of Dungeons&Dragons Midnight Hunt - Focus on Spirits - Werewolves hunting the group after they recover the key to stop the already Eternal Night Crimson Vow - Sorin is the one getting married - Blood”pact” between vampires/vampires and humans (Sorin, Odric Florian) to protect humans rather than a marriage Kamigawa Neon Dynasty - A different planeswalker is captured - Kami of the Spark stabilises the Wanderer - Kaito isn’t a Futurist - The phyrexians get the portal schematics from Bolas rather than Tezzeret Streets of New Capenna - Angels weren’t encased in Statues - Phyrexians won there - Old Capenna wasn’t lost - Halo contaminates phyrexians to undo mental effects (not physical ones) - Characters willingly being compleated by Urabrask to fight against Norn’s Phyrexia  Dominaria United - Other characters as sleeper agents - Sheoldred doesn’t manage to nab Karn Brother’s War Present - Teferi travels back to the Thran time - Teferi goes back to Urza’s saga to get Legacy plans/Titan Engines schematics - Time Travel plan brings echoes of the past to the present Phyrexia: All Will be One - Compleated and non-compleated walkers reversed - Different Strike team - A phyrexian walker on Urabrask’s side - Team doesn’t get separated - They detonate the sylex before the tree connects to other planes - They detonate the sylex with the tree already lodged in other planes - 2 walkers compleated into single walker. - Tibalt working against Norn - Compleated Suns - Urabrask’s rebelion works - Rather than blowing the sylex, their plan is finding the Mirrari (it still exists. recovered from Memnarch’s body in Fifth Dawn) to give it to Melira to stop phyrexia. March of the Machine - 5c Non-compleated Omnath - Nahiri working with the Roil to stop Nissa’s corrupted roil - Lukka bonding with an Apex to protect Dranith from a compleated Vivien - Planes use the invasion tree to launch a prepared counter attack against phyrexia - ELD king and Queen don’t die - Vivien making Ajani red (preferably Naya, but WR will do), and later betray Norn, by shooting sangrite in his chest. - Urabrask kills a praetor. - Eldrazi cult instead of Phyrexians - Another STX student sparks - One without a Name and Ugin fight against phyrexians - Gods recovering Elspeth from the underworld to help Conspiracy (1&2): - Daretti still in the artificers council - Brago not dead - Brago not a ghost, but still undead - Brago not undead Generic ones: - Legends/factions/Locations in different colors/planes - Phyrexians as enchantment themed rather than artifact themed - Bad guys as good guys and vice-versa - Compleated walkers from the past - Non-planeswalkers as walker & Probably more to come. I’d also want to request them to have a what-if stamp/watermark. To make them identifyable as What-ifs. Maybe even some lands with the Godzilla treatment (sea instead of island for example)
Has there ever been discussion of a set for alternate story timelines, like Planar Chaos but for the story instead of the mechanics? Like what if Gix had corrupted Urza instead of Mishra, what if Ugin didn't help imprison the Eldrazi and Sorin and Nahiri tried to kill them instead, what if the Blackblade actually was able to kill Bolas during War of the Spark, etc.?
It's a frequent ask on Blogatog. What "what if" scenario would you most like to see on a card?
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gaycommie42 · 5 years ago
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made this during self isolation lmao
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evisane · 8 years ago
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A small subset from the larger Odyssey lore-themed commission set I’ve been working on. I love how fun the theme makes the work! I have done more already, and more are to come. Videos for all three of these will be posted on my Youtube channel, so check it out! Links on my blog.
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bacejelerenvorthos · 4 years ago
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The Lore of Commander Legends: Akroma, Vision of Ixidor
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“When the illusionist Ixidor's greatest love, Nivea, was slain in a pit fight with Phage the Untouchable, Ixidor's grief caused his powers to increase immeasurably. He could turn his dreams into reality; he could even create living creatures. Ixidor's greatest creation was Akroma, a battle angel made in Nivea's image to avenge her death by killing Phage.
When Ixidor was swallowed by a tremendous deathwurm, Akroma didn't hesitate. Diving down the monster's gullet, she waded through its digestive juices to reach her creator. Ixidor bade her to leave him, and Akroma's followers replaced her ruined legs with metal lances. In the end, Akroma and Phage (and the muleskinner Zagorka) died at the same moment, slain by Kamahl's axe-stroke, combining them together into the form of Karona, the False God.”
Art by Chris Rahn
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magicwithclass · 6 months ago
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Rogue Skycaptain
You are not meant to pay the upkeep cost on this card. This card is barely above rate in terms of stats and in 2024 stats barely mean a thing. Paying 2 mana to keep this then 4 mana, etc, etc. is just not viable. You could use cards to remove the counter for a benefit but you are jumping through hoops for a 3 power flyer. If there are ever other wage counter cards and you can pay wage counters for other effects then we can take a second look at this card. Until then, this card will be relegated to donate decks or decks that want to shift control of cards to the opponent. You could play this card in Blim comedic genius, zedruu, or karona false god and not be completely embarrassed. People will at least understand your choice even if is not optimal, ideal, or efficient. I think the number of donate commanders will increase over time but so will the number and power level of cards that shuft control. This card will eventually be obsolete and that is being generous as you really should not be playing this card even now. Even the fact that mercenary just got outlaw support in thunder junction is not enough to move the needle on this card.
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mtgbracket · 4 years ago
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Round of 1024 - Batch 15
We near the end - this batch features Hazoret, Jhoira, Narset, Purphoros, and Fblthp.
Voting is open for one week here.
Full list of matchups:
Jazal Goldmane vs Syr Gwyn, Hero of Ashvale Linessa, Zephyr Mage vs Karona, False God Takeno, Samurai General vs Eron the Relentless Ramirez DePietro vs Dalakos, Crafter of Wonders
Vaevictis Asmadi, the Dire vs Phylath, World Sculptor Fblthp, the Lost vs Jasmine Boreal Marwyn, the Nurturer vs Juri, Master of the Revue Mayael the Anima vs Sun Quan, Lord of Wu
Isareth the Awakener vs Arcades Sabboth Rakdos the Defiler vs Daxos of Meletis General Tazri vs Garna, the Bloodflame Visara the Dreadful vs Jhoira, Weatherlight Captain
Slivdrazi Monstrosity vs Noyan Dar, Roil Shaper Narset, Enlightened Master vs Mangara, the Diplomat Kozilek, Butcher of Truth vs Spike, Tournament Grinder X vs The Scarab God
Linden, the Steadfast Queen vs Kels, Fight Fixer Livonya Silone vs Anowon, the Ruin Thief Purphoros, God of the Forge vs Tatyova, Benthic Druid Nemata, Grove Guardian vs Cloudhoof Kirin
Hazoret the Fervent vs Thada Adel, Acquisitor Phelddagrif vs Shanna, Sisay's Legacy Kataki, War's Wage vs Vona, Butcher of Magan Gallowbraid vs Gilanra, Caller of Wirewood
Tawnos, Urza's Apprentice vs Gavi, Nest Warden Kaseto, Orochi Archmage vs Taigam, Sidisi's Hand Najeela, the Blade-Blossom vs Ixidor, Reality Sculptor Obosh, the Preypiercer vs Shu Yun, the Silent Tempest
Lord of Tresserhorn vs Konda, Lord of Eiganjo Tana, the Bloodsower vs Nylea, God of the Hunt Atalya, Samite Master vs Godo, Bandit Warlord Kynaios and Tiro of Meletis vs Tinybones, Trinket Thief
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umbral-the-archivist · 4 years ago
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"Akroma is one of the most famous figures of The Mirari Conjecture, even though she did not appear until a little before the Legion Wars. She was created in a dream by Ixidor, (who had become Lowalyn's Avatar, the Numena Mage who long ago banished Dromar) using his literal right arm. Her name means "without color", named as she appears like his lost love Nivea but devoid of the color of her life."
"Her purpose was to slay the former Pardic Barabrian and sister to Kamahl Jeska who had been turned into an Avatar of Death by the Cabal and taken the name Phage. Phage had killed Nivea in a pit fight against Ixidor. Even after Ixidor's apparent death, Akroma sought to complete her master's vengeance and her clash with Phage let to the rebirth of Karona, the False God and embodiment of Dominaria's Magic."
"This is vastly abridged information as Akroma's life was nothing but 3 years of continent wide conflict. If you seek more on Akroma, I suggest looking into the Novels of Onslaught and Legions." -Umbral the Archivist
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annelidist · 4 years ago
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ksbd-themed commander edits! inspired by a discussion on the ksbd subreddit. cards used are under the cut.
yisun: child of alara aesma: karona, false god zoss: kendrith, the returned king
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mishas-workshop · 5 years ago
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Strategy Showcase: Group Hugs
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When playing Magic: the Gathering, or any other game for that matter, the goal should be to have fun. Sure, winning is great, but unless you are playing in a hyper competitive meta, enjoying the game is going be of paramount importance. What better way to have fun than to make sure everyone is having a good time? The strategy known as “Group Hugs” is one of the most basic to understand, but difficult to master strategies in all of Magic: the Gathering. That being said, it is one of my favorites, so today, let’s explore this strateigy and some of the best ways to support it in Commander.
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So, a quick explanation of Group Hugs: Play cards that benefit everyone at the table thus to make yourself an ally to all other players. Generally speaking, other players won’t inflict unnecessary harm on you so long as you are providing them with something that they need. Because of this, there are not that many ways to actually finish the game in 1st, playing for 2nd is something that people tend to think when it comes to Group Hugs. However, there are ways to win. Outlasting your opponents’ struggles and winning through political maneuvering is generally the best way to try to not only stay alive, but come out on top.
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Let’s look at some of the Commanders for this strategy. Kynaios & Tiro were made to helm Group Hug decks. With huge toughness and an ability that benefits everyone at the table, plus access to four colors, this power couple is perfect. Since they have Red, unlike most of the commanders on this list, you get access to cards like Insurrection, which takes everything everyone has been working for and makes it yours for one turn. One of the best finishers in any group hug deck that can run it. I had this deck for a really long time and only took it apart to support the next commander on this list, Angus Mackenzie.
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I’ll get this out of the way, Angus Mackenzie is EXPENSIVE. But if you are a collector or happen to have one laying around from your childhood days of Magic, it can be built as an effective pillowfort-hugs commander. Pillowfort, if you are unfamiliar, is another strategy that goes hand in hand with group hugs. Basically you make it really difficult for your opponents to interact with you through the use of protective cards like Propaganda and Damage prevention effects. Both of these are essential to the survival of group hugs decks, and with Angus’ ability to negate combat, he can protect you from any attacks while you sit back and try to help everyone.
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If you want to use another Bant commander, that doesn’t cost upwards of $200, I suggest Phelddagrif. This purple hippo is the quintessential group hugs commander, everything it does benefits your opponents in some way or another. Winning with Phelddagrif is going to be more of a challenge than with almost any other commander on this list. That being said, remember, in Group Hugs, winning is not your primary goal, your goal is to have fun!
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The last commander I want to mention is Karona, the False God. She gives you access to all five colors and yes, there are group hug cards in black. Karona will float around the table every turn and give people access to a commander that can be used as an offensive threat. Certainly, a more offensive take one the hugs strategy, but it is Karona’s uniqueness that is alluring to someone looking to build a group hug deck that can actually get Kos with its commander.
There are a plethora of cards throughout Magic’s history which work well in group hug decks. Luckily, someone put together a list of them, so feel free to check then out if you wish! (http://tappedout.net/mtg-decks/mh-group-hug/). I want to highlight some of the more important cards and a couple that tend to get overlooked.
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Rites of Flourishing is maybe the best group hugs card in all of Magic. It only costs three mana and allows each player to draw an additional land on top of giving all players an extra draw. Ghirapur Orrery is very similar in how it interacts with the table. Throw in a Horn of Greed and players can draw after they play their lands. If you want to just directly give everyone land, New Frontiers, Traverse the Outlands and Collective Voyage are all excellent choices. For more extra draws, look for Howling Mine, Temple Bell, Jace Beleren and Font of Mythos. Anvil of Bogarden is also fantastic, as it gives an additional draw, plus no maximum hand size for all players. Of course, Prosperity and Skyscribing can get you wins if you force mass draw on the table.
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Aside from additional land drops and draws, there are other ways to benefit everyone at the board. Homeward Path os a land that will give everyone their things back, so it can help if you are in a meta or game where someone likes to steal your cards. Hunted Wumpus allows all of your opponents to put any creature from their hand into play. Charmed Griffin does the same thing, except for an artifact or enchantment. If you want to give everyone a chance to tutor for any card they want, Noble Benefactor is a card that exists. However, if you have the desire to lean completely into the hugs aspect and throw all caution to the wind, Tempting Wurm is a two drop that will allow all of your opponents to dump their hands onto the field.
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There are a few overlooked cards that I would like to examine before I wrap up this already long article. The three Bant colored “oath” cards are great. Scholars, Lieges and Druids all greatly benefit the table as a whole. Nullmage Advocate and the other advocates all have different effects that give a player of your choice card advantage in one way or another, but as a trade off, deal with threats, raise your creatures, etc. Horn of Plenty, Well of Knowledge and Unified Theory all give players the choice to pay additional mana while casting spells or drawing cards to draw even more cards! This can also be helpful in slowing down your opponents, as sometimes, they really need to draw “that card” and pump out extra mana, leaving you and other players open to cast spells without fear of an immediate response.
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I could honestly write even more about this archetype, but I feel I have made my point. Group Hugs is one of my favorite styles to play in all of Magic: the Gathering. The sheer versatility and volume of unique cards is what has always been so great about this game to me and this format in particular. No matter how you want to play the game, there are cards that exist to support that endeavor and foster a rich and uniquely interactive play experience.
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