#just kidding its easy its voltron. at least i was well equipped for this
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i think the temperature of phog's face went up a few degrees
fun little xenoblade commission for my bestie 💕 hawthorne (he/him) belongs to @cteranodon!
#phog christoph#xenoblade#xenoblade chronicles x#xenoblade x#xcx#my art#other peoples ocs#cteranodon#basic color#commission#every time someone commissions me for oc + canon art i grow more powerful#its just very flattering to me to be trusted w smthng like that. feels good!!! and fun to help people get to see their little guys yk#this one let me flex some of my well developed but lately-unused skills such as: color blocking. robot arms. scifi body armor.#as well as emo hair + undercuts + gerard way influence. youll never guess why all of these things are linked for me#just kidding its easy its voltron. at least i was well equipped for this#also yes i hand drew the dot mesh texture on their clothes. what of it.
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Club Decks: What We Play
Fifteen decks, fifteen archetypes, fifteen strategies. For my students, not everyone can make a good deck, and/or they don’t necessarily have the resources to make what they’d like. Commander and stuff is the most difficult, but they enjoy Oathbreaker with the inexpensive and more or less accessible planeswalkers, and they don’t usually worry about Standard, Modern, or Pioneer.
Club decks have a number of cards of different rarities that I use to model them off of my first starter decks, back in Alara. There’s a fair amount of repeats and a good chunk of power, and they’re easy enough to model so that students can make their own.
Depending on the year (2020-21 being pretty disruptive), there are different criteria for “leveling up,” which means beating a number of students and then beating me to get a booster pack and a level in my ledger. There’s no limit, except you can’t level up more than once a week. Hey, I make enough to make kids happy, but not enough to give them a zillion packs.
Below the cut are my club decks, some notable cards, and why I made them the way that I did. Enjoy this little slice of Magic! If you’re looking to start similar programs or you’d like details as to how things are run, let me know and I can provide extended decklists and explanations.
1. White Equipment Voltron
Notable cards include:
Healer’s Hawk
Taj-Nar Swordsmith
Strata Scythe
Little things turn into big things. With a little bit of destruction and a whole lotta keywords, this deck is all about building up to a single aggressive Voltron creature that wrecks shop. It’s good about teaching different card types and keyword interactions, and hey, it feels good to swing with an 11/11 creature that started off as a 1/1, right?
2. Blue Tempo Control
Notable cards include:
Pestermite
Everdream
Tidespout Tyrant
This is the deck for advanced players. The big blue comes out with a lot of disruption, and this is the deck that often gets described as either “unfun” or “my favorite deck.” Bounce it, counter it, bounce my land to cycle, return your threat, disrupt, and so on and so forth. Not every deck has a difficulty curve like this, but it’s satisfying to say the least.
3. Black Sacrifice Everything
Notable cards include:
Butcher Ghoul
Whisper, Blood Liturgist
Priest of Forgotten Gods
“Synergistic” is an understatement. The number of death triggers and sacrifice triggers can easily win someone a game if they know how to interact properly. Forcing decisions upon your opponent and exploiting some awesome stuff from your side of the field makes this deck easy to play if you want to have things die and VERY easy if you know how to manipulate the board.
4. Red Discard into Madness
Notable cards include:
Spinehorn Minotaur
Dragon Mage
Glint-Horn Buccaneer
I’ll admit, this deck is a bit of a pet project and one of my favorites. Ditching cards to draw cards feels great to me! I love madness, I love looting, and I love throwing a bunch of stuff away to make big things before getting it all back later. As much tuning as it needs, this deck is another advanced joy for people that love to make niche ideas work to the best of their ability.
5. Green Lands & Boys
Notable cards include:
Timbermaw Larva
Howl of the Night Pack
Kalonian Twingrove
Sometimes you just want an easy ramp deck. The small end of this gets lands and has some landfall, and the big end just wrecks shop with the big and powerful creatures that we all know and love from green. It’s easy to play and it’s easy to win with and sometimes, stomping is all you need to do. A great card for the Tim-Tams of the world.
6. UW Fliers Beatdown
Notable cards include:
Squadron Hawk
Watcher of the Spheres
Windreader Sphinx
I recently got my butt handed to me with this deck, and it’s not to be trifled with. Each deck has its own kind of evasion and whatnot, but this deck has got the early-game down and the late-game? Unstoppable. It’s designed to massacre you in the air and that’s what it does. Pumps, beats, and more. One of the first decks the kids loved.
7. UB Surveil Control
Notable cards include:
Notion Rain
Price of Fame
Thief of Sanity
“Really?” Yeah, well, here’s the thing: I built this deck when I didn’t have a whole lot of spare cards sorted, and that’s why I did it. As a block mechanic, though, surveil really is fun, and as a control player, the deck is pretty darn sweet. It’s beefy, powerful, and great flavor for the city. Fun fact: the Thief of Sanity I had is actually a misprint! It’s missing the rare sticker.
8. RB Goblins Snarl Rage Win
Notable cards include:
Goblin Instigator
Fodder Launch
Weirding Shaman
And this is another deck that the kids absolutely love. Fast fun, and furious, Goblins is a great tribal introduction that people go to when they want to show how easy and cheeky it can be. Burn ‘em out, make ‘em attack, turn ‘em sideways. This isn’t necessarily an easy deck, but if all you know is attacking, then you’re golden. Or, you can kill someone only through noncombat damage!
9. RG Monsters of the Jungle
Notable cards include:
Ruination Wurm
Footfall Crater
Mina and Denn, Wildborn
This is, surprisingly, the deck with what I feel is the lowest barrier to entry. You give big things trample. Now, there IS a fair bit of complexity in the number of combat tricks, with some buffs and some bloodrush cards along with it, but everyone knows that big things are big. The difference is in the variety of strategies available to you with access to red mana.
10. GW Token Swarm
Notable cards include:
Raise the Alarm
Selesnya Guildmage
Growing Ranks
If you can be fast with this deck, then you can run someone over faster than they could ever react. If you can be slow with this deck, you can build up enough life and army power that you literally can’t be beat. There’s a lot to love about this deck and it’s not as easy as it might seem. Tokens are popular with a subset of MTG players, and I’m glad that they have lots of support.
11. BW Ghosts of your Past
Notable cards include:
Pillory of the Sleepless
Vizkopa Guildmage
Ethereal Absolution
Basically, this is in the same vein as the surveil deck, but like the surveil deck, this has been modified so you get the best out of the deck. There’s a little nasty sacrifice, some draining, lots of good stuff. This is a deck for players who want to be mean, but with the option to beat down as well. After all, the best games are one you play in good spirits!
12. GB Elves Reclamation
Notable cards include:
Eyeblight’s Ending
Shaman of the Pack
Immaculate Magistrate
Everyone loves elves. Except for the people that hate elves. You get them out, go wide, or go narrow. Either way, you’re beating in face. This deck can be impossibly fast and I love it, but without breaching the barrier of being overpowered. Heck, I’ve won and lost with all of these decks, but elves put up a struggle, and I love that for them.
13. UG Defenders and Butts
Notable cards include:
Axebane Guardian
Assault Formation
Feed the Pack
I’ve been 100% blown out by this deck before by a student who I underestimated. That’s fantastic. This is the kind of deck that students don’t understand until they see it being played, and that’s honestly great. It’s fantastic to watch them learn and I love watching them pull out all the stops to get the biggest butts possible. Can’t beat seventeen angry wolves!
14. UR Spellslinging Recursion
Notable cards include:
Thermo-Alchemist
Thoughtflare
Call the Skybreaker
Flashback, Jump-Start, and Retrace: people love to cast spells. There’s so much fun stuff that can happen in a stormlike brew, and though it’s definitely not storm, it encourages playing spells, and that’s what makes it fun. It appeals to burn and control players alike and makes them feels skillful to the max. It’s Izzet in everything but perfect flavor.
15. RW Combat Control
Notable cards include:
Thatcher Revolt
Intimidation Bolt
Citadel Siege
I actually let my kids down with this deck before. It was an underpowers Firesong and Sunspeaker deck, and it just wasn’t working. What else can you do? Blow things up and make ‘em big. This deck is a powerhouse of unimaginable proportions and I love playing with it. Smart combat makes for some tricky strategy, and it’s humbling for the reckless opponnent.
That’s all for now! Ask me about questions and I’ll tell you no lies. And hey, if you know any kids, play around with ‘em and see how they engage with MTG. What do they lean to? How can you use that to teach them? It’s an amazing game and I’m glad to be sharing it with you, too.
—Abelzumi
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