#junocoresfateofthestars
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junocore-artemis · 2 months ago
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Fate Of The Stars - A Hawaii Part ii Tribute
This is a small writing project that I'm working on- to design and plan out a Hawaii Part ii fangame. Now, will I actually code it? Probably not, but I can't get the idea out of my head so I'm writing it out anyways! So far I only have the first part, and I will post more with each part.
The game follows Simon in the last moments of his life, recalling and reliving his time during the album. If I ever do make it, it would follow more as a visual novel than an actual video game for most of the story, but there would be some more interactive elements.
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PART 1: INTRODUCTION TO THE SNOW:
-the gentle lapping of the waves can be heard.-  The lukewarm water covered his body. Bubbles floated out of his mouth. There was no attempt to swim up. He could, but why should he? There was no need to. For the first time in who-knows-how-long, he was alive. Tonight, he would live forever. A million years in each second without any of the pain he had felt before. Each moment stored in crystal shards to make the ocean glow. Each hue to reunite two into one. A full moon to share a dance upon.   -The moon glowed bright tonight, if only he could share it with someone.- At that moment, he had no one. Soon though, he wouldn’t be alone.   -Above him, the symbol of his love glows, the most special star, the guide of his past. His arm weakly reached out for it.-   If he could reach any farther, maybe he could catch it. Maybe he could reach her. He was almost there, his fingertips–if only they would stretch any further, if only… -Then it shattered. The star split into nine pieces, falling into the sea around him.- He could still fix it, even if she was shattered into a million pieces. He just had to swim. His body was weakening, and while not fully lucid, a small part of him knew he was dancing on the edge of death. He started to swim towards the first shard, fighting the burn in his lungs. -As his fingertips touched the glistening shard, the entire sea glows a blindingly bright white.- He feels a breeze, despite being underwater, and lets it carry him away.  [minimal gameplay: you control Simon and swim towards (any would work) a shard , but that’s all. Everything else is just part of a cutscene]
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