#jobgivers
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christinamac1 · 6 months ago
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AUKUS ‘JobGiver’: a non-recourse handout to overseas companies and workers
Pearls and Irritations, by Rex Patrick | Jun 17, 2024  The Morrison Government encountered Opposition scorn for failing to include claw-back provisions in its JobKeeper program. Yet the Albanese Government is making the same mistake with its ‘JobGiver’ submarines program. Rex Patrick reports………………………………………………………….. The money sinkhole On 13 March 2023, Prime Minister Albanese announced in San…
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noblewolfs-stuff · 5 years ago
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DEDICATION AND CONSISTENCY IS THE KEY TO GROWTH. #do_it_yourself @freedom_bytes @zeal_entrepreneur #worklifebalancecoach #writings #writingcommunity #innergrowth #growthroughwhatyougothrough #jobgivers #careergrowth #entrepreneurmind #entrepreneurs #work #worklifebelike #workhardplayhard #quotesofinstagram #growthfactor #entrepreneurtips #entrepreneurialmindset #writingsprint #worklifeproblems #zealforlife #passion #quotestagram #writingservices #entrepreneurspirit #quotesindia #writingspace (at As Rao Nagar, Moula Ali, Hyderabad) https://www.instagram.com/p/B9BVnL3AHrt/?igshid=1865r8qjkot4p
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alteraeon · 4 years ago
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August 08, 2020 at 05:14PM
This year's Feast of the Sacrifice event has just concluded and was a rousing success. I hope that everybody was able to have lots of fun participating in the quests! Our next event will be the Labor Daybor mini-event in early September. Its theme will revolve around saving lost pets. Numerous crafting tweaks were made to the game last month, including: - Some types of wood are now rarer than others. Also, added a new wood type: madrone - The metal used for crossbow hardware now has an effect on the speed of the finished crossbow. - Checks for adding and assembling crafted objects have been improved further to send more warnings for extreme limits and corner cases. - Added more randomness to fish weights to try and shake up the Catch of the Day a bit. Other changes in July: - Added the Thirsty Thursday recurring event. - Added the Scribes' Guild and accompanying guild job. - Added listings for ocomp and otype to mortal oset command. - Rune 'Fell' adding to channel casting. A lot of time in August will be devoted by our coders and builders toward developing level 39 abilities and high-level content in preparation for raising the level cap later this year. We are still working hard on areas such as Nightmare Plane solo and group 4 zones and another island that will be near Gianasi. We're also working on cleaning up and adding objects, and creating new jobgivers along with items to sync with scribing on Archais. Expect more improvements to jobs to follow. We still have a few little surprises planned, as usual. One more noteworthy announcement would be the forthcoming re-opening of an ancient area of legend and wonder: Dentin's Workshop! Formerly known as the Mob Factory, this set of four level 28 zones will be able to accessed via Redferne's Floating Palace once they are open. For more information, please refer to our August update on Youtube here: https://www.youtube.com/watch?v=uG92I31wz6I via http://facebook.com/alteraeon
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missphase · 6 years ago
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My response in the thread:
“@Petedash I've seen many artists, myself included, to draw much more than ever. I've had more content for my Cuisine galleries this year, within the last 5 years, all due to Patreon. There had been a three-year drought in my content because I had to wrestle with tuitions and getting underpaid by a bunch of local jobgivers. This now being able to support me, I can do a fully colored picture every month and I share it on my other galleries, while also working on comics and laying the groundwork for my future projects.
My problem with E-Hentai is that people are less likely to share my content that's up on my FurAffinity, DeviantArt, Tumblr, Twitter etc. because it's not "paywalled" and therefore worthless to pirate. However, for a lot of people, E-Hentai is the only place they get to see my content, and then end up spitballing a bunch of untrue stuff because they think this is the entirety of what I have to offer to people. I get to put more time and effort on my colored pictures more than ever in my life and those who search for it and see it, seem to really adore it all. I end up showing more than 70% of my Patreon content with everybody - I only keep one big comic work, because I think my patrons deserve something. Rest of the content, including these "quick sketches", I post them on my Twitter and Tumblr to keep the retention up. I do post them sparingly but it's better than spamming my followers. In the end, they all get out. https://www.furaffinity.net/user/Cuisine https://sonicthebabe.tumblr.com/tagged/my-art https://www.twitter.com/CuisineSonic I know you didn't direct that criticism at me and you've been more general, but since that's a comment made under a gallery full of my works I elect to think it's a criticism made towards me and I disagree. I also don't think ANY artist has done what you've said, whilst also being able to keep their Patreon campaigns running without a hassle. What you're describing is just terrible for one's exposure and it makes them unable to attract more patrons. I'm sorry I'm only one person who has to keep 3 different sets of people happy all at the same time just because I happen to ask for 5 bucks a month for full access. “
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topicprinter · 7 years ago
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This has been on my mind for a long time now.As someone who’s relied on Upwork, not only to generate the bulk of my income over the last 2+ years, but also for dozens of hires to help run my business, I know how breathtakingly bad it can be.It’s a broken platform, and things aren’t getting any better.I’ve long seen a HUGE gap in the market for an exchange that connects freelancers with clients in a more efficient, better optimized way. (You know, like the Uber or Airbnb of online freelancing)The problem is, I’m still not 100% sure what that would look like or how exactly it would work.Here’s where I’m at:For freelancers, a platform that…Encourages clients to value raw skill/talent as opposed to “years of experience” or BS qualificationsEncourages freelancers to charge more and provide better quality work (enforce minimum rates)Applies logic and reasoning when settling disputes between freelancer and client (no bias towards clients)Removes the (often abused) leverage clients have over your public feedback and reputationRewards high performers with lower costs and/or more exposure (Similar to Fiverr’s seller levels, but better)Doesn’t put you up against 50+ other freelancers for a given jobGives you all the tools you need to effectively run your freelance biz (time tracking, contract templates, instant messaging, etc.)Offers a realistic, capped-pricing model that wont be pulled from under your feet at any momentActually gives a sh*t about you and your businessFor clients, a platform that…Makes posting jobs quick and painlessProvides a pool of quality, pre-vetted freelancersEncourages freelancers to submit more personal proposals (audio, video, etc)Yields fewer, but better suited candidates (no more sifting through dozens of crappy proposals)Doesn’t charge you to post jobs, hire freelancers or make paymentsRight now, I don’t know of any one solution that checks a healthy number of these boxes.What I do know is, I have a fairly established blog that educates people on how to get into freelancing, what to charge, how to win clients, etc.The grand vision is to evolve this blog into a platform, similar to Upwork, once I have the traffic numbers to pull off a transition like this.What do you think?Sorry for the brain dump. I’d just love some feedback on this from people who interact with platforms like Upwork.Oh, and this is also my first Reddit thread. Ever. #GoMe
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alteraeon · 5 years ago
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June 07, 2020 at 10:46AM
Alter Aeon server updates for Jun 07, 20 From Brak: Give 'set shortid' the ability to accept on, off and -silent options. This is to make it easier for Mush-Z to sync it's settings with the server. From Shadowfax: Guild jobs are now available!!! Please be patient while world builders set up jobgivers. Seeker jobs should now only return level appropriate items. Also, seeker jobs from pantheist priests will now reference the player's god instead of Dentin. https://bit.ly/2UjndjU via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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March 08, 2020 at 01:10PM
Alter Aeon server updates for Mar 08, 20 From Draak: Channel casting mana increase lowered very slightly. New leathercrafted weapon: quirt (a short, fast whip) Bug with metallurgy weapons not setting special metal qualities fixed. Fix PK bug in static blast. Survey now notes the presence of trails, roads and the elevation of exits. The landmark option has been taken out of survey and made its own command. Use 'set landmark' to set up landmarks. They last a bit longer, but the number you can have at once is still linked to your intelligence. Know territory has been deprecated and will soon be replaced with something more useful. The functionality of know territory has been subsumed into animal lore. Metallurgy, leathercraft and woodcraft now use a unified routine for determining the weight of finished weapons. It should be quite difficult to make weapons too heavy for you to wield, and the range of weapon weights should be wider. From Shadowfax: Make jobgivers recognize forged and crafted items with names that match exactly what they're looking for. (Runner) You should be able to switch skirmish targets with impunity so long as you remain hidden. (Ciella) Your maximum carried reduced antidotes is now based on your thief level and skill knowledge. (Ivey) Revised and added rules to sections 4 and 5. The efficacy of reduced antidotes now scales with thief level. Mobs that are under attack and cannot see a player tank because that player is hidden or otherwise can't be seen by the mob will use special attacks against that target the tank less often, with the expection of any mob specifically designed to circumvent the inability to see the target. (Onunku) http://bit.ly/3cGmrov via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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November 24, 2019 at 10:58AM
Alter Aeon server updates for Nov 24, 19 From Shadowfax: Using the 'jobs find' category parameter will reveal the exactly job type the jobgiver offers, namely, 'jobs find retrieval', 'jobs find hunter', 'jobs find delivery' and 'jobs find gatherer'. (Runner) Some job titles have been updated to be more specific. From Draak: A fishing derby will attempt to crown a runner-up if the winner leaves the game (thus forfeiting the derby). Resolved conflict with shellcraft that was preventing dragonscale armor from working. If you know shellcraft, you can craft certain antlers, horns, ivory and tusks into weapon grips. You can now label consumable items such as ammo, potions and scrolls without using a profession point. Added more keywords to craft label. Fished a bug out of fishing that inverted the relationship between reeling in fish and nibbler interest. To compensate, fishing is now slightly faster. http://bit.ly/37wE5Zf via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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November 03, 2019 at 08:58AM
Alter Aeon server updates for Nov 03, 19 From Shadowfax: Make bonus classes future-compatible with skills. Fix rare bug that was allowing atheist players to accept priest jobs. Quartermaster jobs will no longer accept ammunition with short timers. Fix bug that forced quartermaster jobgivers to only accept arrows, even if designed for a different kind of ammunition. From Draak: Changes to clan dues displays to increase accuracy. Bonus levels exp cost should show up where it belongs. Foraging jobs should now accept more types of foraged food, including seasonal pumpkins and squash. Fixed bug with adding grips to woodcrafted items. http://bit.ly/2r4rU53 via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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October 26, 2019 at 04:49PM
Alter Aeon server updates for Oct 26, 19 From Draak: Add flags, quality and other information to brag/show object. It should no longer be possible to group rejoin a group leader if that leader is in their storage locker. Add 'kxwt_mastercraft' tag for crafted items. Luam is now a channel cast rune, making elemental spells poisonous for demons and vampires, but doing reduced damage to angels. You can now add grips to leathercrafted whips. You can now use metallurgy to load forged simple weapons such as crafted axes, spears and maces. You can now forge armor scales, which can be added to leathercrafted armor to increase its ac and add effects. The cost of casting excess metal from metallurgy projects should now be the same as splitting the initial ingot. Also shored the up accuracy of the cost calculator. Added 'craft desc' option, to spend a profession point to write a custom long description for a crafted object. Like craft restring, you can only use this on objects that you know how to craft yourself. From Shadowfax: Remove maxload/reboot only header info from mortal identify display. (Shermanator) Job changes: No longer save missionary jobs, since the tracts generated by such jobs do not save either. You can be assigned minister jobs if you actually know the bless spell, not just if you're high enough level cleric to know it. Fishmongers will now accept foraged seafood as part of a job, and thus the fishing skill is no longer required to complete such jobs. The 'where jobs' command will only show jobgivers offering custom jobs that you have not yet completed. (Mertag) Add three new retrieval jobs: apothecary, wandmaker and clothier. Add two new gather jobs: forager and quartermaster. Add one new priest job: anointer. http://bit.ly/2WgWxzO via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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As our first order of business: it is my pleasure to announce the dates of this year's Halloween Havoc! This Halloween-themed event is something of an annual tradition and is our biggest and best event of the year. If there is any event on Alter Aeon that you do not want to miss out on, this is it! The event will be for players of all levels, with content for both newcomers and old-timers alike. It will begin sometime on Wednesday, October 30th, and run until the morning of Tuesday, November 5th. Sometime that following week a new island for the continent of Gianasi will be released. Major crafting changes in September include the following: - The cost for splitting and combining metal has been reduced. The cost of smelting has been significantly reduced. - Grips can be added to woodcraft bows. - Nearly a dozen new weapons were added to metallurgy to emphasize differences in speed and damage between the various handle lengths. - A new alloy was added: liver copper. - Hone weapon is now directly dependent on metallurgy instead of forge simple weapon, so that hone weapon and balance weapon do not require you to be able to craft weapons yourself. You must still know forge simple weapon in order to learn customize weapon, however. Job changes include: - Having incomplete jobs save across reboots, except for delivery jobs because that wouldn't make sense with delivery objects not saving on logout anymore. - We added five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, ironmonger and skinner. These involve having to bring the jobgiver a certain amount of wood, meat, fish, ore or skins, respectively. - We also added a 'job reject' command, that way you can disable a job that you have no intention of fulfilling so it doesn't keep showing up in your jobs list. Here are some other changes in September: - Sea encounters have a higher chance of occuring, and the cooldown between them has been lowered. - Moondust can now be quite a bit higher level. - Added an option for 'set keep '. KEEP-flagged objects prevents it from being dropped, given away, donated, sold, auctioned, thrown in a fire and otherwise removed from a player's inventory. KEEP supersedes and replaces 'credit buy nosac', as it is completely free and can be toggled on and off objects as desired. - The thief poison brew is now 'basic poison', because it conflicted with 'poison ivy' and 'poison mushroom' in the spell parser. - Help pages now show the relative speed of combative spells and skills. Keep in mind many melee skills can be performed more quickly than the listing with fast weapons and equipment that adds attacks. - The favor command now indicates when you have maximum favor, for better tracking when priest jobs will give you bonus experience. - Your waypoint list will now indicate how much time remains for a temporary waypoint created by a 'hallowed ground' spell. So, here are our plans for October (besides the event): - All the major crafts will be able to accept a level argument, so you can make equipment of any level lower or equal than your own. This will allow a great deal of flexibility when crafting for other characters. - The craft re-stringer will get a few tweaks for more variety. - More sea encounters will be added, including a few more non-combat ones. - We'll be rounding out jobs with just a couple more job types and call it a day. For more information, please see our October update on Youtube here: https://www.youtube.com/watch?v=-aDliALC2PI We also recently had an interview with Draak: coder, world builder and sound designer for Alter Aeon. You can listen to the interview here: https://www.youtube.com/watch?v=Azub4nvCFOE
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alteraeon · 5 years ago
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Last month we had the Feast of the Sacrifice event, which went off without a hitch! The event was even extended a couple of days as per popular demand. While we don't have an event planned for September, next month will see our biggest event of the year, Halloween Havoc. Details about this upcoming event will be provided in our next monthly update! In August, we added a lot of code! General changes include: - Additional prompt tags (%%php, %%pmn and %%pmv) for tracking the percentage of one's own hit points, mana and movement, respectively. - We got the Smiths' Guild up and running. You can join at forges in most major settlements. Progression is dependent on how many mastercraft items you forge. The higher rank you have in the Smiths' Guild, the greater discount you get when forging. Joining requires forging just one mastercraft item and nets you a 5% discount! - A new condensed format has been devised for identifying weapons. This should make finding the right weapon for fighting particular enemies easier. Also, obviously terrible weapons will have an ugly JUNK flag show up on identify. - The 'mystic armament' spell now works on flexible weapons of all types. Whip it good! - You can now target a worn body slot with identify. For example, if you want to id the equipment on your feet, you can type 'id feet' Crafting improvements: - Help pages for spells now include an autogenerated line of what consumable items they can be added to, such as brewed potions, tinctures, scribed scrolls and spellstaffs. - Leathercrafted armor will have lower armor class (AC), but a greater chance of adding large amounts of hitpoints and movement. - Added forged studs and spikes on leathercrafted armor now more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. - Skinning and butchering should work on much smaller animals now. Don't expect to get much, though. Forging improvements: - Forging mastercrafts should be easier with lower-level characters and less dependent on luck now. - Weapon dierolls have been re-calibrated to land higher and mastercrafted forged armor should gain larger armor class bonuses. - The time for smelting ores has been halved. - All forging costs, including profession point costs for hone weapon, balance weapon, customize weapon and reinforce armor, have been lowered, and this is on top of the discount from the Smiths' Guild. - The speed differences between forged weapons with grips vs. ones with handles (one-handed) and ones with hafts vs. ones with poles (two-handed) should be more pronounced. Job updates: - The job and quest commands are now more intuitive and mirror one another better so that it's easier to learn and use both. As part of this, some new options were added to the job command. - Retrieval jobs will favor targets from the same sector, and will pay more if they choose an item from a different sector than the jobgiver. - Jobs will favor targets from solo areas, and even when they choose from a group area, they will choose targets from lower level areas that the player should be able to handle alone. - Numerous fixes to specific jobs types, such keeping a pilgrimage target within a level range of the player, having the gold required from almoner jobs be more fair and broadening the range of items acceptable for jeweler and seeker jobs. - Jobs will save and load across reboots now! In September, expect even more updates for crafting and jobs! Also, the Assassins' Guild in the works! For more information, please listen to our August update on Youtube: https://www.youtube.com/watch?v=qBlk6xtCzFA
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alteraeon · 5 years ago
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August 24, 2019 at 08:04AM
Alter Aeon server updates for Aug 24, 19 From Draak: Encounters should now ignore the presence of dancing lights, continual lights and other system mobs. You should be able to skin and butcher animals smaller animals now. Producing mastercrafted items is bit more dependent on skill, and a bit less dependent on luck. You can sometimes gain a profession point when finishing a mastercraft item. Fixed display issue with weapon traits on weapons with damage type 'none'. (Artisan) Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong) Remove curse is now level 10. Sense life is now level 9. Smelting ore takes half the time. Job changes from Shadowfax: Jewelry retrieval jobs have been given broader specifications so that more objects qualify as jewelry. Retool 'goals' command to show both currently accepted quests and jobs. Add remaining time on job descriptions when displaying in-progress and completed jobs. Mobs that only give hunter jobs are no longer disqualified as targets for delivery, missionary and minister jobs. Delivery jobs now expire upon logging out, and all job-related letters/parcels/tracts are flagged as NOSAVE. This should help prevent the confusion of having deliveries for jobs that have already expired. Job and quest commands now mirror one another much better and are more intuitive. Also, 'nearby' and 'completed' options were added for the job command. Non-newbie retrieval and delivery jobs are now weighted toward choosing targets from the same sector. Jobgivers will still occasionally select targets from other sectors and planes, and such jobs will pay more when completed. Hunter jobs are now weighted toward choosing targets from solo and group 4 areas. Additionally, these jobs now take a target's area group size into account in addition to the its level when judging its worthiness as a hunter target. Hunter jobs and pilgrimages won't choose very high level targets or very high level areas, respectively, until players reach level 38 (raised from level 33). http://bit.ly/2ZtO14s via http://facebook.com/alteraeon
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alteraeon · 5 years ago
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July 28, 2019 at 06:03PM
Alter Aeon server updates for Jul 28, 19 From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. From Shadowfax - job changes: All jobs now take sector into consideration. Jobs that originate from the newbie islands should restrict their targets to the island where the jobgiver resides. Jobs from all other sectors should avoid sending players back to the newbie islands (but may choose targets from one another). Priest jobs will award more experience if a player's favor is already maxed out. Almoner jobs are now governed by the gold offset and how much other jobs pay out when determining how much gold is needed to complete them. One should be able to earn this amount of gold by completing about nine to ten other jobs. Retrieval jobs now allow lower loadprob and heavier objects as valid targets, opening up many more possibilities, especially for armor and weapon retrieval jobs. Priests on the newbie islands will now assign seeker tasks. Numerous modifications were made to the code that are mindful of system performance in an effort to reduce lag caused by job construction. More updates are on the way. http://bit.ly/2Ybb2td via http://facebook.com/alteraeon
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