#jack booker
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Yumi Tadaâs artwork for the Yukikaze OVA DVD covers has finally been returned after 20 years.Â
Tada has commented: âThank you very much for your many comments. I'm surprised that so many people remember the work even after 20 years. I'm doing my best thinking about how to give back to the fans of the work called Yukikaze.â
#yukikaze#Battle Fairy Yukikaze#combat fairy yukikaze#Sentou Yousei Yukikaze#rei fukai#lydia cooley#Jack Booker#ova#yumi tada#misc
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Have some Bioshock Sketches!!!
This game has infected my brain like a parasite- HAH REFERENCE- Iâm a parasite according to Andrew Ryan-
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#Iâm so normal about this game definitely yup#Bioshock#art#drawing#digital art#fan art#sketch#jack wynand#jack ryan#bioshock jack#sander cohen#booker dewitt#bioshock infinite#bioshock fanart
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Bioshock, largely by accident, provides a wonderful correlation between the protagonistâs humanity and their free will, represented by the characters in game narrative choices
We have Booker, who is 100% human, and yet is completely powerless to change or choose his fate. He is damned from the beginning [1 ending]
We have Delta who is undoubtedly a âmonsterâ, and yet, he has the most free will of all three protagonists despite this [3-6 subjectively]
And we have Jack, whoâs somewhere between man and monster, not quite human, but almost, and correspondingly he has only a limited ability to alter his destiny [2 endings]
#bioshock#bioshock 2#bioshok infinite#bioshock jack#subject delta#booker dewitt#this doesnât mean I like infinite#just to be clear
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can we talk about this for a second. Please. i'm devastated at the implications this could've had if there was a competent booker
#hook#hook aew#christian cage#the patriarchy#aew#all elite wrestling#aew dynamite#aew collision#aew rampage#jack perry#hey jack the ball is in your court#if tony khan was a REAL booker we would get junglehook angst
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Listen. I hate to be a Booker apologist on main (no I don't)
But is it just me or is he looking kinda...?
#fine#he is looking fine#just so theres no confusion#booker#lolo rambles#the old guard#2 old 2 guard#*jack dawson voice as i dance with Booker* you're still my best girl Joe âşď¸#anyway#lol im freaking out too much about this gosh darn movie
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In Defense of BioShock Infinite
Although I had preordered BioShock Infinite with all its bells and whistles, I did not actually play it until January 2023. And lordy, I had me another Experience with a capital E. How the hell a bunch of urban Yanks could capture my experience as a queer democratic-socialist atheist struggling with her roots as a rural evangelical-cum-fascist is kinda magical, honestly. As to the game itself, it didnât hurt how good it lookedâthe kickass skyhook gun battlesâthat novel settingâthe complex charactersâthat delicious historical settingâthat bloodthirsty critique of Americaâand to top it all off, they had pulled yet another Cassandra. Hell, speaking of whichânot only was the game fun, it was fucking smart. It was intelligent, memorable, and meaningful in a way I hadnât experienced in video games for years.
Now, back in 2013, when I had realized that I would be spoiled for Infinite, I left the BioShock fandom. After completing the game, I headed to Tumblr to re-engage, wagging my whole body like an excitable golden retriever, only to discover that BioShock Infinite was remarkably absent, and when mentioned, brutally derided.Â
âI hate BioShock Infinite and all my friends do, too,â someone said in the tags under a post.Â
I was utterly befuddled and deeply sad. I wanted to talk about BioShock Infinite! I wanted to dig into it, uncover unexpected ideas, learn new things, talk shit, make new friendsâthe full fandom experience. And instead I kept stumbling into hateful diatribes and super-charged disgust.
Obviously, I first looked at myself and my own judgment. Had I missed some obvious problem or misread some theme or dialogue? This wouldnât be the first time Iâd snapped down on a hook. But the more I thought about it, the angrier I got.
There are two parts of BioShock Infinite that are unquestionably terrible: the fridging of Daisy Fitzroy and the false equivalence of violence between haves and have-nots (lol what are the have-nots supposed to do, ask nicely?). Additionally, one could look at the use of real Native American tragedies as tasteless. Personally, I do notâin the same way that I donât find it tasteless that real war victims were used as inspiration for Splicer deformities. This is what really happened; this is commentary on events that really happened to real people.Â
At this point, Iâm sure I donât have to explain why two of these themes are Unequivocally Bad.Â
Anyway, I thought that perhaps these were the reasons BSI had been condemned to Super Hell.
I was wrong.
How Criitcsim Werk
This wasnât the fandom Iâd made friends in over 2010. Hell, this wasnât the fandom of 2013. This was a fandom made up of Babies. They were making their first coltish stumblings into media criticism and with it, dredging up the same brain-dead bullshit from Tumblr circa 2008.
Suddenly I was brought face to face with people who seemed to think that if a character couldnât be likable or good that the story itself couldnât be likable or good; that one bad element means the story is unsalvageable (lol u pussies); the implication that one is bad for liking it; the destructive juvenile insistence that media accurately measures its fansâ moral qualities en masse like an astrological sign. This goes far beyond simple like or dislike and plunges head-first into Puritanism: praying loudly on street-corners instead of quietly in a dark corner where God might hear you.
At one point I had a kid go off about how they wouldnât take time to understand Booker DeWittâs perspective because he had (fictionally) taken part in a genocide. (That same person said the Native American element had been employed for shock value, a thought that sometimes keeps me up at night, because it is legitimately one of the dumbest criticisms the game has ever received.) At another point I saw someone acting personally offended that (fictional person) Dr. Suchongâs (fictional) data was being stolen (in a fiction) by a (fictional) racist who would (fictionally) take credit for (fictional person) Suchongâs (fictional) inventions âwhile calling him slursâ. Sure, a better question would have been, âWhy would the creative team opt to do thisâ rather than assume intentional racism from a Jewish creative director with an in-office multi-ethnic team in the year of our lord 2013, but why not handwave the choice with prurient moral dismay so your audience wonât beat you to death with bats?Â
It was as though fans were treating these completely fictional characters as real people whose personal gods had opted to torment them, and that their tormentors merited the kind of censure that psychopaths should receive. As I hope all of you understand, this is fucking madness.
More than once I saw people posting about hating the studio or the creative director in ways that seemed intense, unreasoning, and excessiveânotably an âI Hate [Irrational Games creative director] Ken Levineâ stamp (rofl the more things change amirite). People get so performatively moralistic about it that I started wondering if I missed something big along the way. Was there some secret Voxophone I missed swearing fealty to baby Hitler or some shit?
Double Standards
At the same time, I was utterly confused. BioShocks 1 and 2 both featured some absolutely ghastly bullshit based on real-life horrors and a thick mix of complicated human beingsâmany of them victims who have become monsters. The fact they are grounded in historical tragedies is a huge part of their appeal. Hell, I donât think those games would have had half their meaning without World Wars I and II and the threat of a third.
A gay man who feels so cursed by his orientation that he is incapable of intimacy and systematically destroys his ex-loversâincluding the man he loves the most. A Korean who survived Japanese occupation and a Jewish Holocaust survivor repeat the violence and traumas exacted upon them and their people, subjecting a new generation to agonies unthinkable. Chasing the shadows of Bolsheviks, a Russian citizen becomes the brutal tyrant that he loathed. A rich lawyer with an easygoing drawl designs a concentration camp and systematically harvests hundreds, if not thousands of political prisoners, selling them out to medical testing for a quick buck.
But a Native man who destroys his own people and class to ensure his own survival and social acceptability is too far? This character is where people drew the line, so much so that the entire game is disavowed? Hell, if youâre just talking about Booker (rather than Comstock), he doesnât have anywhere near the largest bodycount. If we were to judge on the metric of human misery alone, Booker wouldnât even hit the top ten.Â
Keep in mind that the most-discussed BioShock game on Tumblr is BioShock 2, and that one of the biggest fandom favorites is Augustus Sinclairâthe easy-talkinâ Georgia lawyer who sells your character into horrors past all human comprehension, as he sold hundreds before and after you. Sinclair is a motherfucker so vile that BioShock 2 gives you no choice but to murder him. But Sinclair is also pleasant; good-looking to some; spends the whole game making sweet love to your ear; is one of the only true positive experiences you experience in a horror story. Unlike DeWitt, a man who is brutal and awful from step one, Sinclair is smooth and sweet. Unlike DeWitt, Sinclairâs victims are faceless, completely fictional, and carry no political or social baggage.
People fuckinâ ship this guy with Subject Delta, his explicit victim. Heâs usually described as a squishy cinnamon roll. In most fanfiction, he often gets to escape to the surface and fuck Delta while helping raise Eleanor as Dad 2. It is rare that I find fanfiction that acknowledges his monsterhood in all its glory. In fact, I can only think of two.
Literacy Comes in Levels
My problem with the over-the-top hatred of BioShock Infinite is along the same lines as my confusion at Twilight and Harry Potter hate: there is so much worse out there (how much do the haters actually engage with media if they think this is that badâyes, even considering the shitty creators themselves!), the hatred far outweighs the sin committed (in BioShockâs case, the truly bad bits are not central enough to derail the larger narrative), people donât seem to hate it so much as they want to be seen hating it, fans want to enforce an unspoken rule hating it (bitches this is poison. Stop this), and thereâs something about the hate that stinks of poor reading comprehension.
A great metric for general literacy is the newspaper. In journalism, youâre writing for the lowest-common denominator, which for years here in the USA has been about a fifth-grade reading level (about 10-11 years old, for my non-American readers). The AP posted an article a couple years back about how the general reading comprehension of Americans needs to be dropped to a third-grade one (8-9 years), and baby, Iâm here to say itâs true.Â
Most of the problem is that the American education system is shitty as fuck. The rest of it is from an extremely American disdain of intellectualism and the arts. People are not taught how to interpret art or literatureâa difficult and subtle skill which involves accepting such truths as âmultiple contradictory readings can exist and yet be simultaneously correctâ, âthe author can be a complete tool and still be right about thingsâ, âthe author can be a great person and still write horrifyingly incorrect bullshitâ, and âworthwhile works can be ridiculously long and it really is your fault for not having an attention spanâ.Â
Media criticism must be learned through trial, error, asking questions, confidently swaggering into a public space to announce your brilliant insight only to have your ass handed to you (usually by your older self ten years later), being willing to admit you swaggered confidently into a public space to state bullshit and then amending your bullshit only to produce more bullshit, and otherwise making a complete and utter cock of yourself. We are taught to fear and flee pain and failure, despite the fact this is how we learn and improve. Because we judge our value by whether or not we are âsmart,â we are afraid of displaying that we donât know something or might be mistakenâbetter not to try at all than to reveal ourselves to be fools. And yet the best way to learn is to crash up against someone else and be proven wrong!
American parents are terrified of hurting their children to the point that they spare them cognitive dissonance of any kind, disavowing difficult artâwithout any appreciation for the fact that art is how we provide safe spaces to explore key human experiences, better preparing us to face those difficult subjects when there are real-world consequences (sex, gender and social expression, grief, violence, predation, illness, interacting with people of different ideologies, whatever new issue is pissing off some smooth-brained old motherfucker somewhere).Â
If parents and teachers arenât teaching us how to interpret art, weâre probably never going to develop the skill at all, or crash unsubtly into it in a piecemeal fashion (hello it me). Another unfortunate side effect is that these readers tend to be blitheringly superficial: they are literally intellectually incapable of reading deeper than the uppermost layer of a text. The curtains are always blue.
And letâs not forget the role moral performatism plays in media criticism, which although faaar from new, has reached hilarious levels in the age of social media. Whatâs important isnât understanding something, itâs finding something to symbolically burn at the stake so everyone knows God loves us: please keep loving me, please donât hurt me, please donât throw me on the fireâfor performatism is not for outsiders. We long for human connection so fucking much that itâs more important to destroy what might point out our fallibilities than it is to let ourselves stand in the furnace and burn out the dross.
What do you think the point of BioShock Infinite was?
Emotional Machines
Letâs face it. Human beings give a lot more credence to how something makes them feel than they do its complex invisible reality. We are not logical creatures; we are emotional ones. Our logic is too new a biological mechanism to override something as powerfully stupid as our primal lizard brains.
Knowing this, letâs take BioShockâs most popular characters. The first two are Subject Delta and Jack Wynand, the protagonists of BioShocks 2 and 1, respectively; and why not? Theyâre the characters we play. In the first two BioShocks, whether or not you kill Little Sisters determines the ending you receive. In other words, Delta and Jack can only be as âwickedâ as the players are.Â
How do people want to see themselves? As good. What do people want to see around themselves? Good. (What is âgoodâ? Uh, well,,,,,,) What do they want? Simple moral questions with simple moral answers. And in the first two BioShocks, what is moral is obvious: donât kill little girls. Itâs actually kind of insulting once you say it out loud.
In-fandom, Jack and Subject Delta are almost never painted as murderers or monsters, but as victims and heroes; I saw someone musing about putting Subject Delta on a âgentle giantsâ poll and I nearly choked on my own tongue. I only saw that musing because someone put Subject Delta and Jack in a âBest Fathersâ poll. Nobody in-fandom really considers the âevilâ or âcomplicatedâ endings as canon choices, despite those versions being fully understandable alternate readings, with a story that doesnât make sense without them. (I donât believe Burial at Sea is necessarily canon; in fact, I would bet good money that it is a huge middle finger lol, mostly because a number of brain-dead motherfuckers wonât take unhappiness for an answer.)
Most fandom art and writing is gentle, sweet, good: the symbolic healing of the damaged, the salvation of innocents, the turning of new leaves. These things are not just saccharine sweetâthey tend to be unrealistically sweet. Now, far be it from me to demand these works cease. Thereâs a reason they exist. People write them because they need hope and happiness; I have enjoyed them greatly myself and intend to enjoy them in the future. But if yâall get to have your dessert, I demand the right to have my dinner.
The Colours Out of Earth
Let there be media where the opposite can also be true: where everything is unbelievably complicated and unforgivably fucked-up. Let there be characters who slide slurs into their speech without thinking. Let there be characters who destroy themselves in a thousand different ways, not all of them obvious, some of them horrifying. Let there be well-meaning people struggling with all their mights to do what is right only to destroy everyone around them and then completely miss the fact itâs all their faults. Let there be wickedness painted as goodness, superficial appearances accepted over essential and inherent values, denial of change and transformation, failure to accept that what is old must die and what is new must live, human stupidity and short-sightedness and cruelty in all their flavors. Letâs smash it all together and see how it plays out.Â
Oh, badly? No shit! But âbadlyâ isnât the point. How does it play out?
Let there be a world of gradientsâa place I can float from color to color, hue to hue, value to value, while attempting to figure out where, why, how, and by whom they transformâto taste concepts in a hundred different ways, test their textures by a hundred different mediums, insert them into a hundred different contexts. I need to understand why I feel the way I do; I need to understand morality in all its hideous, fragmentary glory. For I have been sold to a ideology of blacks and whites, and let me tell you: it prepares you for nothing, and it will always destroy what is most precious about human life.
I can no longer believe in a world where what is lost always returns, because that world does not exist. I have a reflexive need to come to terms with Finality: what I have lost, what I have destroyed, what will never return, what will never be better. I have a reflexive need to understand Transformation: what I am now, what is as of the present, what has risen shambling from the ashes, what turns to gaze upon me in the darkness. I need to understand what is wretched about me as much as I need to heal myself. How can I heal if I canât understand how I have hurt and been hurt?Â
I need to shine a light in the dark. Not to remodel it, not to destroy itâbecause I also canât believe in a world where the wicked is destroyed foreverâbut to behold it, to learn from it, to view my own impact upon it, to accept how it has become a part of me, to learn how to do my best (because thatâs all one can do). I must learn to love people more than causes, I must learn to love people rather than the act of winning, I must learn to love people rather than battle. I need to stand in that endless black with the lamp off and my eyes closed, letting the agony roll over me, burning with a fire that throws no light, rolling back and forth from an intense self-loathing to a fury at a society that destroys what is most valuable because it didnât make them feel the way they wanted.
The Unforgivable
I believe that there are only two differences between Booker DeWitt and his equally cursed cohorts.
In the Hall of Whores: The Unmarked Slate
First, unlike the previous two games, where you enter the world as a tabula rasa and might roleplay as what you perceive as a good person, you are explicitly put into the shoes of a monster, and nothing you do can save you.
With other shitty BioShock characters, you are passively watching other people, and you are able to hold yourself apart. Sure, everyone else is crazy as fuck from using biological Kryptonite, but youâre too smart to end up a crazy fucking asshole like them! Sure, you are now technically a mass murderer, but those fuckers deserved it, damn it!Â
âLook at this crazy bastard!â you say, rolling your eyes at the Steinmans and Cohens and Ryans and Fontaines. âIt sure is a great thing Iâm not a crazy bastard!â
You are able to escape acknowledging that you, too, in certain circumstances, might be the crazy bastard. You are being challenged to stand in the body of a person who has committed unforgivable sins. Imagine if you yourself committed those sins. Imagine what sins you have already committed. Imagine what brutalities you cannot take back. Imagine what horrors you have wreaked just by breathing.
âAhhhh!â said players, probably. âWhat do you mean Iâm not allowed to be good?â
Because thatâs what the game was designed to do. Because âgoodâ is a fucking cop-out and if itâs how you live with yourself wait until you find out youâve been doing horrifying bullshit all your life without question. You can be evil by association through no fault of your own.
Original Sin
Second, the plight of Native Americans is a sin that non-Natives will always carry, and the socially conscious are aware of this even if they donât know how to put it into words. The state of affairs being what it is, it is unlikely that First Peoples will ever be treated humanely, much less have their land returned. They must struggle for scraps of what is rightfully theirs while we lounge on their corpses. We cannot help but benefit from their destruction; we are made unwitting partners with our forebears; we steal the fruits of their lands and make mockeries of their faiths and identities. We have destroyed part of what made this world fascinating and unique and most of it can never be returned. Even if everything were to be made right tomorrow, their genocide is a sin that we will carry until we die, because the only reason we could be here at all is because they were killed.Â
The obvious solution stands before us, but the powers that be are so much greater than we that we are effectively powerless, and achieving anything less than total restoration smacks of anticlimax.Â
This is unbearable.
How can one think of oneself as a good person if one sees the good that must be done, but cannot achieve it? If oneâs actions are meaningless? Goodness without action is pretension.
We are all Booker DeWitt. We have all set fire to the tipi. We swept the ashes away, we ignored the sizes of the bones, we built a CVS on their graves, and then we made statues and holidays commemorating Native Americans like the worldâs cheapest âThinking of Youâ card. We have de-fanged them, transformed them into cardboard cutouts, and set them up as cute little side characters in our sweeping American dream.
Booker is not a man. Booker is America and Americansâand America and Americans are monstrous: one part hypocrisy, two parts incessant violence, three parts constant peacocking, and four parts dumb as a stump.
The Monsters We Make
Outside of the message about âchoice,â an enormous part of BioShockâs thematic ensemble is the creation of monsters. How are monsters created? Who or what is responsible for creating them? What do the monsters think made them the ways they are? Can a monster be saved? How? Is it enough to acknowledge you did wrong and want to be a better person?
Maybe most people are aware on some instinctive level of what facing oneâs own monsterhood means. No one wants it. Itâs not fun. It hurts. Itâs embarrassing. Itâs destructive. Itâs admitting you donât have it all together and might never, everâthat despite your best actions, you can have it horribly wrong at any point. In an age where we demand moral perfection, it demands vulnerability: you must admit that sometimes youâre the racist, the transphobe, the sexist, the nationalist, the classist, the homophobe, the violent, the wrong, the dumbfuck.Â
Human beings are not built to be moral; human beings are built to survive. We so rapidly learn how to deal with our contexts at such young ages that we donât have the time or capabilities to question why those contexts are the ways they are or why it is demanded we perform the ways we do.
In a very real way, BioShock Infinite demands vulnerability of us. It demands you look in the mirror and see what is monstrous in youâhow you have been createdâmanufacturedâa tool, a machine, a trained animal. It asks you to recognize that you can be a monster simply by association. And if we canât look into the mirror and truly acknowledge that monsterhood, we run very real risks of becoming or enabling those monsters in one way or another.
Worst of all: perhaps monsterhood isnât optional. Perhaps the monster was inside of us from the very beginning. Itâs not a matter of if you become a monster, but when, under what circumstances, by whose hand. What is more, believing the ârightâ moral stances will not save you. Monsterhood can afflict anyone, in any ideology, any political stance, in any social movement, in any faith. The only element that can save you is to truly love other people, and even then, you can fail, for there can be states where there is no winner and ways to misread how best to treat another person.
Environment and Society: Context Will Not Be Denied
BioShock 1âs original ending is Jack-as-monster, regardless of how many children he saves, regardless of your feelings as player. He passes through the gauntlet of Rapture, but he has supped of its poison. And he wasnât poisoned when he entered Rapture the second timeâhe was poisoned the minute he was conceived. He was born of it. He had no hope of ever escaping itâhe never could haveâheâd never had a choice to begin with.
No matter what choices you make in BioShock Infinite, Elizabeth will always kill you. Why? Because she has seen every worldâevery contextâevery limitationâevery boon. And there is no way to stop what has been; there is no way to undo what has been done. The minute you have committed to a decision, you have split the universe; there is no telling what kind of person it will make you. In fact, thereâs no telling which of your decisions will matter at all. Only Elizabeth can see because she is the unlimited future: your offspring stands before you, judge and jury, and you will have no choice but to accept her verdict, for despite your name, you are incapable of controlling how you are interpreted.Â
Elizabeth sits across from you in the boat and stares without blinking. She sees a million million similar Bookers. Some are a little bit taller, some a little bit shorter, some a little heavier or lighter. Some more-resemble one grandparent or another. They have different colored ties. This one blinks when rain hits him in the eyeball. That one took a brutal beating back on the airship and one eye is swollen shut. That one canât stop shaking; this one is unable to speak at all; one hasnât yet lost hope, although even he doesnât realize it.
They all lowered the torch to the tipi.
The baptism determined Comstock; what determined Booker?
Why Booker Is
In BioShock 1, characters are often stand-ins for larger concepts. Thus Ryan stands in as Ayn Randâs Objectivist Ubermensch; Bill McDonagh as Andrew Ryanâs conscience; Diane McClintock as the citizenry of Rapture; Captain Sullivan as law and order; Frank Fontaine as the truest expression of Objectivism in its distilled form.
Who is Booker? Most importantly: why is he?
Booker is a fictional character with a brutal background based on historical events, alternative and true. Booker might be Lakota; Booker might have undergone forced Anglicization; Booker might have been ripped from his parents; Booker is a product of violence, perhaps literally. Booker is American exceptionalism distilled. Booker is the past in constant judgment of itself, unable to live with itself and unable to die. Booker destroys what is best in him and around him in exchange for belonging. Booker has sold the future to absolve his sins. Booker has sold his daughter because he is a fictional character in a work of fiction who needs to be propelled.
Booker is a shell, a sluice, an environment. Booker is the broken shape you are meant to fill, horrified. His internal shape should torture you as it has tortured him: the messy slaggy soul of a shitty tin soldier.
Does Booker take the baptism and become Comstock? If so, it might be his second one. His last name literally means âthe white.â His first name can mean âauthor.â It is most likely his second name: an attempt to rewrite himself. And when he was unable to rewrite himself the first time, when the cognitive dissonance boiled at the edges of his skull, he found there was only one way to cleanse himself the second: to remake the world entirely. To force transformation on everyone else. To take vengeance on a world that could never love him, never want himâto create a world that has no choice but to love him. If he canât change the worldâs mind, heâll change the world.
Note what he opts to do: to take the fight to the environmentâto the unyielding universe.
Context Is Everything
It is no mistake that BioShock Infinite occurs in 1912: the sinking of the Titanic is often credited with ending an unfettered optimism, a period when the Western world believed technology had brought the human race into a golden age. With World War Iâwhich would follow a mere two years laterâcame modern warfare and all the horrors thereof, not the least of which was the realization that humans had created a kind of war that could destroy the entire world. World War I also seeded the rise of the United States: much of the wealth of warring Europeâitself fat on the blood of subjugated peoples and stolen landsâwould rattle into Americaâs coffers.
It is also no mistake that BioShock 1 directly follows World War II. With WWII came a heightened terrorâthat this war is not the last war, that there will never be an end to war, that war will go on expanding and expanding until it has consumed us all. World War III would not be denied: prettily packaged in the ideals of its children, it simply followed the utopians down to their underwater tombs. According to BioShock 1âs original ending, World War III is not a matter of ifâitâs a matter of when.
But even more important than the history in the BioShock games are their settings. Mute leviathans, Rapture and Columbia determine all of your behaviors: from where you can exist in space to all of your desires and goals to how you choose to present yourself to how you opt to behave. Isolated in extremismâwhether that extremism is the crushing depths of the ocean or the unbearable lightness of the airâmost of their power is that they simply cannot be escaped. You canât outrun them. They are everywhere. They are everything.
Like Lovecraft before it, BioShock acknowledges the greatest horror of all: you cannot escape your context. Your context does not only involve your immediate surroundings. It is also historical; contains zeitgeists from various cultures and subcultures; is filled with pressures both personal and impersonal, human and nonhuman. Many of these forces can hurt you. Many more can destroy you. What you do to survive depends very much on where, when, and with whom you must live.
Human beings are not built to be moral.
The Death of the Future
In the film Operation, Burma!, a soldier asks Errol Flynn: âWho were you before the war?â
âAn architect,â says Flynn.
Who were you? Because that âyouâ doesnât matter now. That âyouâ is irrelevant. So youâre an architect. What the war does to you; what these deaths mean to you; your past, your education, your loves and desires and forward motivation, the you that could have been outside war, the you that slogs alone into the brutal futureâall completely irrelevant. Your forebears donât care so long as you can bleed.Â
Children are the manufactured tools of their creatorsâhelpless before the enormous strength of their elders and the zeitgeists that enclose them, poisoned by their parentsâ insecurities and flaws, utilized like weapons regardless of the costâoften with great love.
Consider something more than the traumatized culture: consider the society filled with traumatized children; consider the traumatized society. Consider channeling children through that trauma over and over and over again, if you can. Poisonedâpoisonedâpoisonedâall of us poisoned. Poisoned by those who loved us most. Poisoned by the people we trusted. Poisoned by the people who meant to make a better world.
I believe it is notable that creative director Ken Levine is Jewish; I have read from multiple accounts that the European Jewish diaspora was uniquely traumatized from the Holocaust and passed that trauma down upon their own families. I sometimes wonder if he saw that firsthand.
The fathers eat sour grapes; their childrenâs teeth are set on edge.
Choice: Player Expectations and Entitlement
For players who experienced BioShocks 1 and 2 with their multiple endings (Good, Bad, and âok bye then I guessâ respectively), it must have been jarring to suddenly reckon with being a monster. How often I see players grousing that nothing they do will change their wicked pasts! These players completely miss that the only meaningful choice had already been made, that it had nothing to do with the player at all, and even if they had been there, DeWitt was still unforgivable. The only way to go on was to bow out and allow the future to redefine herself.
Nobody was ready for that shit.Â
Like it or not, BioShock 1 had set a precedent. Not everyoneâs going to read up on creator intentions. If any keyword came blaring through the noise, it would have been âchoice.â Most players only recognize choice by the ability to make it, not the absence of it, and most of them werenât equipped to recognize that its lack was the point. The meaningless choices were commentary, and they were as much about the player as they were about DeWitt himself. Not every choice will be meaningful, will it? And there will be choices you make that will be momentous, but they will seem very small when you make them.
Because most players had experienced what they thought was a basic moralistic tale in the first two games, and would see Infinite not as reflection upon Americaâs destructive personality, its obsession with a meaningless Good/Bad duocracy, and the infinite, cyclical nature of violence, they saw Bookerâs death as corrupted artsy claptrap.
âI did the good schuut,â they say. âI want the good schuut end. Where happy end??? Where treat :(â
Bitch the future is here.Â
Time to die.
Itâs Not Me, Itâs You
Generally I despise essays that end with, âBut the real fault lay with the clueless motherfuckers who played the game!â Often, if enough people complain, thereâs something to it; the message has been obscured somehow. Details or explanations werenât clear or intuitive enough, some mechanism isnât working somewhere, some character needs to talk more or less, some setting needs to be transformed. O artist: stop whining and get cracking. If everywhere you go smells like shit, itâs time to look under your shoe.Â
But sometimes itâs true that a piece of media is on a level folks arenât equipped for. Think of every literature and art class youâve ever had, if youâve been fortunate enough to have one. Thereâs always someone scoffing in a back row, like here are all these jokers making more of something than they should. Similarly, some of you have been arguing with me this entire time, saying: âI just wanted a video game. I just wanted to shoot something and feel better and instead I get this bullshit ending that makes no sense.â
First of all, smart bullshit (and even fucked-up attempts at smart bullshit! Hi BioShock 2) gets to exist on this Earth along with Gmod and Roblox or Schuut Big Tits 84 (there are 84 tits and you must shoot them all. They explode into smaller tits) or whatever-the-fuck-else you think is a worthwhile gaming experience. Second of all, miserable bullshit also gets to exist, and what did you fucking expect if you played through either BioShocks 1 or 2? When you hear a football player quavering out in the darkness for his mom to pick him up, howâd that make you feel? What did you think was going to happen to Jack after pounding back the entire Plasmid library, the cancer cocktail that explicitly destroys the fuck out of its users? Third of all, if you missed the smart bullshit going on in BioShock 1 and didnât think BioShock Infinite might be larger in scope in more ways than one, thatâs on you. Fourthly, if you were simply satisfied with saving like, 15 kids from a violently-perishing city of thousands and call it good, I mean⌠is that really where your thoughts end? Are you really that fucking small?
Itâs Not You, Itâs Me
You ever meet those motherfuckers who talk shit about Shakespeare or modern art? And youâre just left there staring with dead eyes at this poseur who mistakes playing devilâs advocate for intelligence, cheek resting on your fist, thinking about the fanfic youâre writing, wondering who itâs for, remembering that all your smut-writing friends get ten times the viewers, and considering throwing yourself in front of a bus.
Yeah, thereâs a personal element to this: the fact that BioShock Infinite is the kind of art I like and long for and want to make myself, the fact that the game was successful and yet the studio was closed, the way its DLC was so rushed that the story plopped out like half-baked mystery meatârealizing that the same forced rush was at 2Kâs behest for BioShock 2, as well, and wondering how good art can ever be made in this unforgiving capitalist hellscape. The game was weirdly niche and Iâm not 100% sure Iâll ever experience anything quite like it again. And with the whiners in this fandom, the loud ones controlling the narrative, some fresh brain-dead exec in some brain-dead publisher might be like: âWe must keep it safer and simpler for these fuckin babby adult!â
Nah bitch nah. Naaaah. Cry some more while I enjoy me my fucking dinner. Iâll eat it while making loud smacking noises and keeping unbroken eye contact. Come here. Letâs look at each other. Itâll be like Lady and the Tramp but we want to punch each other. What truer form of love can there be here in the modern world?
I keep having to remind myself that this response isnât new. I keep having to remind myself of my place. I keep having to remind myself why I write, why I read, why I like to experience art to begin with. Itâs not for the reasons other people do it. Oh, I want the same emotional release as everyone else, I want the same rollicking plots, I adore the same tropes. I seek out everything and anything for a good time; Iâll read Moby Dick today and a smutty 5,000-word abortion with the worldâs most suspect grammar tomorrow. I donât give a shit if itâs low- or high-brow; there are all kinds of ways to have fun and there are all kinds of ways to engage with art, and lord knows Iâve done my share of smooth-brain criticism. The problem is that Iâve always wandered off by myself, sunk into an all-consuming reverie, on tracks that no one else ever seems to be on, and then looked up to talk excitedly about something only to realize Iâm alone. And whose fault is that?
By the same token, maybe I havenât talked enough. Maybe I spend too much time with my mouth shut. Maybe I havenât stood up enough for things that are worth our time, worth talking up, worth setting on pedestals.
I tell you, BioShock Infinite will stand the test of time. Itâs too good for this. Itâs too good for you, warts and all. Some of you will grow to understand that; some of you wonât; many of you will shrug and go on with your lives (and this is fine; it is only a video game). But Iâve truly not seen anything like it. I canât believe a mainstream video game was allowed to be so fucking brutal about the American juggernaut, and whatâs more, that it sold like hotcakes. Plus, I canât think of any works in recent memory that have struck me so close to my own heart. No creative work has made me start beating a monsterâs face into a washbasin for ten hours only to lift her by the scalp and see my own eyes looking back.
Look into those eyes. See your own stupid impulses pouring out. Your own stupid excuses, your violences, your sinsâyour claws, your teeth, your costumes, your hilarious attempts at interpretive dance. The beast doth protest too much.
O, monsterâbehold thyselfâand tremble.
#bioshock#bioshock 2#bioshock infinite#bioshock infinite burial at sea#booker dewitt#subject delta#jack wynand#augustus sinclair#essays#video games#spoilers#vvatchword#vvbsreceipts
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My beaded creations
Have I ever told you about my handcrafted beaded jewelry collection?
Donât answer that, I know I havenât.
Well, Iâve been making bracelets, necklaces, rings, and other stuff for years now, most of them inspired by things (such as games or movies) that I like, so I thought it would be nice to finally share and talk about my creations :)
Part 1: Seed beads
One of the first video game series I fell in love with, back when I was 14-15, was The Legend of Zelda. Of course, I had to make Zelda jewelry!
Hyrule Crest bracelet, made with gold and clear beads.
In 2011, I played Skyward Sword and became⌠a little obsessed with Ghirahim :â)
A bracelet inspired by Ghirahimâs final form, and another with his name (and a reference to his white outfit).
Rings inspired by Ghirahimâs final form (top) and cloak (bottom).
2011-2012 was also the time I fell in love with two pieces of media that are still very dear to my heart and that, in a way, almost changed my life: the movie Sucker Punch and the video game Far Cry 3. They inspired many creations.
BABYDOLL and VAAS sets of rings, made with seed and alphabet beads.
By the way, I made a lot of stuff using alphabet beads, but that will be in Part 2.
Bracelet with Babydollâs âfullâ name, M.REEAS, and two orbitoclasts.
BABY and DOLL rings.
A VAAS ring.
Bracelet inspired by Far Cry 3 with the word INSANITY written in symmetry, in turquoise blue and iridescent grey.
In 2013, I played Tomb Raider, the first game of the âReborn Trilogyâ. Years later, I also played (and enjoyed) its two sequels.
Bracelet inspired by Lara Croftâs journey, with the words I SURVIVED and an arrow.
In 2013 and 2014, I discovered two other video game franchises I still love today: Hitman and BioShock. The first titles I played at the time were Hitman: Absolution and BioShock Infinite.
Two rings, one inspired by Agent 47âs iconic suit, and the other by the AD scar on Booker DeWittâs hand.
A recreation of Elizabethâs medallions: the cage and the bird.
Later in 2014, I played the rest of the BioShock series.
Bracelets inspired by the tattoos on Jack Ryanâs wrists, made with clear and black beads.
In 2015, I was introduced to the Compilation of Final Fantasy VII and specifically to Advent Children. Iâve never played the games but, to understand the movie, I watched all the Crisis Core cutscenes and read extensively about the story of FFVII and even Before Crisis. Many tears were shed for Zack and Aerith in the process.
Three rings inspired by the Remnants of Sephiroth, Kadaj, Loz, and Yazoo. The letters K, L, and Y are blue because of their eyes and the lifestream. The fourth ring simply has the letter S in clear silver beads surrounded in black for Sephiroth.
Rings for Zack and Aerith. The blue and silver ones were originally pink and blue but accidentally ended up in the washing machine. A âhappyâ accident, after all, because they look nice too and, considering what their story is, the absence of color creates a new symbolic meaning!
In 2018, Far Cry 5 came out, but I only created these recently:
Top: a ring with three J for the Seed brothers, John (blue), Joseph (yellow), and Jacob (red). On the other side, an attempt at the Edenâs Gate cross.
Bottom: a ring for Faith Seed, and what is supposed to be flowers on the other side (Bliss flower in the center and two pink ones like the ones on her dress). The letter F is green on a clear background, but if you look closely, you may notice three iridescent clear beads too. Combined with the F shape, they form the letter R, for Rachel.
This year, I also made sword bracelets inspired by The Legend of Zelda, Sucker Punch, and Mulan (1998):
The Master Sword, Babydollâs katana, and Mulanâs sword.
And these are from a while ago, but here are game controllers. The Wiimote + Nunchuk canât really be worn as jewelry; I just felt like making that.
To be continued in Part 2 :)
#seed beads#the legend of zelda#skyward sword#ghirahim#sucker punch#babydoll#far cry 3#vaas montenegro#hitman#agent 47#bioshock infinite#booker dewitt#elizabeth comstock#bioshock#jack ryan#final fantasy vii#advent children#kadaj#loz#yazoo#sephiroth#aerith gainsborough#zack fair#far cry 5#john seed#joseph seed#jacob seed#faith seed#mulan#my beads
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FRANK FONTAINE'S APARTMENT
its fucking weird!!!!
big. long rant/analysis thing cuz uhh my brain works in weird ways!
FIRSTLY. THE WEIRD SHIT. He has no closet or shower (its just. a Tub. no shower head), 16 boxes of cigars on a shelf, no kitchen sink, a fucking fireplace???? in his bedroom, his bed is literally on a platform, 5 separate sets of stairs, 17 Bookshelves, a fucking ZEN GARDEN???? three separate taxidermy animals, 9 random carpets, three whole fridges and no tvs.???
His bedroom as a whole is LARGE but not decorated at all, like theres so much empty space. literally three pieces of furniture in the whole room??? One is his bed, then a COUCH. A WHOLE COUCH right in front of said bed, and a random chair?? just on the other side of the room???
ALSO. the fucking pool table?? its just in a dark corner of a room?? with no pool balls or ANY pool equipment at all anywhere near it
His apartment in general doesn't seem LIVED in. Like its decorated and artificial in a way. but it also FITS him and his character? He's a business and conman, bro probably doesn't have much time to be at home in general but needs to pass as just. a Normal Guy so he makes it appear lived in.
Okay. Now I wanna talk about the fucking. VITA CHAMBER. i know it is literally just there for convince and game reasons, but looking at it as if this was real, WHY DOES HE HAVE ONE. WHY. Ryan distributed them around Rapture, yes, but they were never advertised as being able to revive people. Only that they could rejuvenate you. AND. FONTAINE "DIED" AROUND THE SAME TIME THEY STARTED BEING PRODUCED SO. WHY IS IT THERE!!!!!! Did Ryan put it there as a precaution??? Which also makes me wonder, What exactly happened to Fontaine's apartment after his death?? I know the timeline for BioShock is kinda fucky so..??
( Just know I'm basing. Parts of this off the Book and the Wiki . Take this with like a fuckton of Salt )
Overall, I do think his apartment is designed well and fits his character!!! I love just. the whole scenery of BioShock as a whole and I do think its cool that we get to see both his apartment AND Fontaine Futurists... Maybe one day I'll analyze/talk about his office :-)!! ty for reading this all
#bioshock#frank fontaine#Jack Rambles âźď¸#ty Booker for telling me to post this!!! and that Frank's APT seems decorated to fit his persona.. shoutout!!!!!#theres some other stuff i wanted to talk abt but couldnt. figure out how to piece it in#and i needa. fact check it as well.#some of this stuff could VERY MUCH be wrong!!! this is just. what I made of his apartment#I wrote this thing like. a month ago.. maybe I should take another look around soon#frank nibbles fontaine ily
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took me actual ages to realize i never posted this............
more random art under da cut bc idgaf pfft
#I've been playing undead nightmare a lot recently... perhaps art for that soon.... hmmm#what the freak... Origin posting oc refs that AREN'T cowboys???? yea.....#I wanted to make BLASPHEMY refs so i did.... I need to make more...... I never post them here for some reason đđ#Modern!Connie and Adelaide because I wanted to draw them in cute outfits lol#Pepper and Bell are fr my Roblox avatars.... ermm#idk if i tagged everything but i also dgaf#origins drawing... again#oc: Henry âMad Dogâ Bassett#oc: Owen Rivera#oc: Atlas Fontaine#oc: Jack Watson#oc: Booker DeLange#oc: Connie Worley#oc: Adelaide Devine#oc: Ghost Pepper#oc: Bell Pepper#western oc#outlaw oc#oc art#modern au#digital art#clip studio paint#clip studio pro
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i thought i posted this like 2 months ago but guess not so wake up everyone
#bioshock#bioshock 2#my art#elizabeth comstock#eleanor lamb#jack wynand#jack ryan#booker dewitt#booker deWIDOWED am i righ*GUNSHOT*#brigid tenenbaum#im playing infinite now....and it sucks sometimes but like its also not ALL it sucks#i like liz#and i like booker but specifically the version of booker that lives in my head where I pretend half of his backstory didnt happen#live laugh love#okay ill post more art soon (lying)
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Oh how I love bioshock
This is one of my all time favorite games (hollow knight probably being tied with it) this took so long to do but Iâm happy with it
PS. Yes I know bookers holding the gun in the wrong hand but I wanted to gun to be visible and his position to not look awkward with where I positioned him
#bioshock 2 delta#bioshock fanart#bioshock subject delta#bioshock delta#bioshock infinite#bioshock#bioshock 2#bioshock jack#jack ryan#jack ryan fanart#booker dewitt bioshock#booker dewitt fanart#booker dewitt#subject delta fanart#subject delta bioshock#subject delta
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hi lenore :] I'm just wondering if you've ever played bioshock,, bc to me bioshock + dishonoured are in the same kind of realm/zone/vibe etc etc
Hi Mare! I have played Bioshock- just the first and Infinite, 2 didnât sound interesting to me when I first got the games and I didnât want to spend more money than I had to bcs I was like 14 atp lol. But the original Bioshock is one of my fav games ever, itâs been a bit since I replayed it, but I love it so dearly. I was actually hyperfixated on the series like right before I made this blog iirc, but I never got any f/os from it so I donât talk much about it here lol
#asks#cel-dmg#giving you all my take that jack should have been a woman#and booker being indigenous shouldâve been more than an easter egg in two stray audio logs#bcs in both cases that could have added an extra layer to the games
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Why you wanna play on me?
Chuckii Booker - Games (Extended Remix)
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I havenât posted here yet⌠but Iâm hoping I find some bioshock fans, and those who would be interested in seeing my character lore!!
#bioshock#my art#ocs#booker dewitt#jack ryan#subject delta#elizabeth comstock#bioshock 2#bioshock infinite
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Ok, so in Season 4, Episode 1, "Founder's Day," Jack, Allison, Jo, Fargo, and Henry All travel to April 15th, 1947. When they get back to 2010, things aren't the way they left it.
In the Discovery In Eureka AU 4x01, the people who travel back will be Jack, Allison, Jo, Fargo, Henry, Adira, Gray, Paul, and Hugh. Maybe another character, too. If I had to add another one, it would be Micheal or Book. (First Micheal mention in Discovery In Eureka AU on tumblr!)
But when everyone gets back home, things aren't the same. While I was planning on leaving the space family's lives the same, that won't be happening anymore.
Also, if @ajtal is ok with me doing this as this will be slightly based on his fic (which is very good), "Wind Chime" (Registered ao3 users only) But it will be a different direction then what was in the fic. [I found when I first mentioned this thought, and it was on October 16th to Clover]
Justin comes back to life. It's not like he was resurrected after they got back. He never died. Although in this AU, he knows he died. When he sees Paul and Hugh and he is just freaking out. Then he sees Adira and Gray and goes what the fuck is that???
Justin: Paul! You would not believe me, but I have died! And I am back. I donât know how. What happened???
Paul: *Just in shock* Uhhh. We messed with time. BUT not on purpose! We didnât even know how you are here.
Justin: *Looks behind Paul* *Sees Adira and Gray* What the FUCK is that!???!
Paul: Maybe you should sit down for all of this.
Justin: What year is it? *Eyes are watering a bit* What year is it, Paul?
Paul: *Whispering* It's 2010.
Justin: What year is it???
Paul: It's 2010
Justin: It's 2010. I have been dead for about 10 years. It's been a decade. *Having a complete breakdown at this point*
Paul: You should really sit down so we can explain.
#Discovery In Eureka AU#Just Another Day In Eureka AU#Discovery In Eureka - Season 4 Episode 1#Adira (DISIEU) Tal#Gray (DISIEU) Tal#Paul (DISIEU) Stamets#Hugh (DISIEU) Culber#Justin (DISIEU) Straal#Michael (DISIEU) Burnham#Cleveland (DISIEU) Booker#Jack (DISIEU) Carter#Allison (DISIEU) Blake#Jo (DISIEU) Lupo#Douglas (DISIEU) Fargo#Henry (DISIEU) Deacon
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