#ive at most had flele (which i made an omega flowey shell for years ago actually) and the spamton one was really good!
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the funny thing about actually getting to write aster is that like... even with ukagaka dialogue I still lean into a couple inspirations for each of the characters that aren't dca. maybe I'll ramble a bit about those later?
but ukagaka dialogue doesn't really reflect how aster starts out and ends up in the hypothetical story, I'd say it's a bit of a mid-point. the two bicker and/or rib on each other, but it's lighthearted and/or no harm really done. then there's aldebaran who has almost No spoken dialogue published yet
obviously I'm not gonna immediately start off writing the entire story I would like to make. I'm not much of an experienced writer and I would like to do the idea some justice. maybe I'll do more of those slice of life short stories that don't necessarily connect to the bigger plot, figure out some world building along the way
I'd say the ukagaka has been a good exercise in just setting up the character. I'm sure it's not Great, but it's certainly an introduction, and people I've shared the WIP ukagaka pack with have been saying kind words about it <:)
#not art#text post#from a technical standpoint not looking into other people's work on ukagakas may have been my biggest mistake tbh#ive at most had flele (which i made an omega flowey shell for years ago actually) and the spamton one was really good!#also i was really pleasantly surprised theres a russian ukagaka dev scene!#not only ssp has a russian pack on its site but also rheres a few russian ghosts and a template#one thing for sure: if i ever do this again (and i kind of want to) im gonna start with a script lol; not the entire shell#surfaces.txt was an absolute menace to write and modify later on i wish i planned it out alongside the actual dialogue#this isnt related to the point of the main post but i felt like rambling lol
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