#its. i dont often create hcs for fictional little men so this starts off based on the original text and then strays wayyyy into self ind
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mudzdale · 4 years ago
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u kno what screw it. nuzleaf supermysterydungeon hc timeline
-seedot leaves home and evolves into nuzleaf (around 18 yrs old equivalent). home is where he picked up his southern mannerisms and upbringing, which stick to him like glue despite the extensive travels and experiences he accumulates through his life
-spends ~15 years travelling the world
-encounters dark matter in an evil forest. details unclear but it’s because he opted to delve deeper into what was already a pretty ill-advised exploration to begin with
-agrees to partnership (read: yields to possession) with dark matter, having been promised power, influence, and respect, and they begin to travel the world with nuzleaf as a vessel
-dm already has a few full vessels, including yveltal, but dm and nuzleaf vibe the best. nuzleaf is given responsibility for many of dm's errands
-they encounter and recruit the beheeyem at some point, who become favored vessels due to their preexisting teamwork and psychic power. they were also a voluntary possession, although theyre not as ambitious. they prioritize the safety of their trio
-when a vessel is possessed by dm, they experience the voidlands for themselves--not sent there through being turned to stone, but thru visions such as nightmares, etc. dm uses this as leverage, to threaten its vessels with what will happen if they step out of line, but also to just. make em upset. fuel the stone-making rampage with bad vibes
-anyways. dm at this point is aware of mew having been reborn ~10 years ago, and with more of its plans coming into place, it wants to start tracking down the child heroes. it has nothing on the status of the human hero at this point
-nuzleaf tracks mew to serene village relatively quickly, but doesnt make his presence known
-having ‘secured’ mew’s location, the vessels of dm begin a globetrotting search for the human child, who they assume to be reincarnated as an infant the same way mew was
-dm eventually connects the dots and figures if mew ~just happened~ to wind up next to the sacred spring, the human likely will as well
-about 2 years have passed since dm came into the picture? it has also been recruiting a few more vessels during this time
-nuzleaf returns to serene village and sets up shop, establishing his presence as a villager, while the beheeyem orbit nearby, selecting a mountain cave to settle in (much like their old home)
-nuzleaf and the beheeyem begin to roll out on extensive forays, scouting the world around serene village for signs of the human hero
-it is on one of these scouting trips that they encounter a young pokemon, far from civilization and indeed any other living creatures, close to a small waterfall
-the human child has only partial amnesia at the time, and knows about the purpose to their reincarnation--they have only been recently recreated as a pokemon, at the top of a nearby mountain, and experienced no childhood like mew did. they retain much knowledge and maturity from their past life
-when approached by nuzleaf and co, they all kind of recognize one another--nuzleaf knows this is their missing puzzle piece, and the human can pretty quickly attribute the group’s suspicious behavior to dark matter
-dm/nuzleaf's intentions are to overpower the hero and schlep them up to revelation mountain asap, securing the goods for a fast and hard takeover. the dm gang and hero get into a scuffle over this
-beheeyem's psychic blast renders the hero truly amnesiac this time (although their personality remains largely untouched)
-nuzleaf's mind has been largely overshadowed by dm through this entire process, but upon the beheeyem’s report of amnesia, a moment of "good" nuzleaf shines through, and he decides to take the hero under his wing instead. dm is amenable to this plan, because drawing out its takeover over a length of time will generate more negative emotion from across the world, adding to its collective power
-end scene. script continues on as usual, nuzleaf gets left by dm to largely keep living pretty normally. nuzleaf is willfully ignorant of his growing attachment to the child, believing he is just secure in the knowledge on having an important asset in hand (when in fact hes happy to have this new family member. hes Soft)
-sometimes dm's presence grows heavy in his mind, affecting his mood and opinion of the child sourly (not that they ever know, he is very good at hiding this). "good” nuzleaf is largely content with this lifestyle however
-although hero and partner's departure to lively town was not met with utmost delight on his part, nuzleaf ultimately welcomed their absence as it made his errands for dm MUCH easier. less sneaking around to do, and allowed him to lay a trap at revelation mountain
-at this stage, different vessels were tending to turning to stone various pokemon across the world, especially the big hundos like legendaries (latias and latios, for instance, were attacked by fast-flying vessels). nuzleaf is set on the very precise tasks of setting up their fall guy(s) and ensuring hero stays within reach
-although nuzleaf orchestrated that krookodile's rampage to serene village would attract the attention of the expedition society, it was a coincidence that hero/partner were on the pursuit team. he intended to run to lively town and fetch them himself if necessary, crying havoc
-after the pursuit team get stone'd, nuzleaf and yveltal storm serene village, before collecting the beheeyem and moving on to lively town. they continue to work and hit established communities while hero and partner are in the voidlands, although yveltal takes its leave sometime during that to start attacking more big hundos
-espurr is caught right before nuzleaf and co storm the village, hiding in the bushes atop the mountain. nuzleaf doesnt initially expect to recruit her, but dm suggested her powers might be of benefit, given that the other beheeyem might have their hands full. he doesnt have to do much threatening before espurr keys in and agrees
-espurr and the "manipulation" of the expedition society are nuzleaf's jurisdiction as well, assisted by the beheeyem
-its during this period that the turncoat beheeyem starts showing hesitation. nuzleaf is on it like a fly on doodoo but obv hides it perfectly. starts laying the prehistoric ruins trap
-its not just dm speaking when they spring the prehistoric ruins trap--nuzleaf is exposing how he’s the kind of person who might agree to a partnership with dark matter in the first place. that said, hes not intrinsically THAT mean, and his evil factor is REALLY amped up by the possession. but its still largely nuzleaf in the driver’s seat at this point
-again back to the script. dm tosses its vessels around where they need to be, up until it fully takes over their minds and has them fight hero and co. after their defeat, dm is (temporarily) kicked out of their brains. its PIIIISSED about this and whisks the vessels into the tree of life for what essentially will be a slow and painful death, which is of course subverted by the heroes
-yveltal warps the vessel crew to the bottom of the tree of life, seeking oxygen, where the group stops to decide whether to take action or just give up. most are inclined to the latter, but nuzleaf is determined to go back and help the heroes until dm stops him directly. the others come around to his point of view, and yveltal returns them to the top of the tree
-with dm fully out of his mind now, nuzleaf is real sorry :( distracting the enemy from his kid for even one moment was worth a thousand ends in the voidlands to him
-after dm’s defeat, nuzleaf and co find themselves returning to consciousness in the forest, not far from where the heroes are similarly recovering. before they can get their bearings, arceus slips quietly out of the woods, escorting yveltal away with it for a Very Long Talk. the rest of the crew are scared out of their minds, but in an act of forgiveness, arceus refrains from passing Judgement on them
-with yveltal indisposed, the vessels are again left to follow nuzleaf’s guidance. they find the restored turncoat beheeyem and make up with one another, and decide to quietly withdraw and see what they can do to make up for their sins
-after apologizing to serene village and associated victims, nuzleaf roughs it in the wilderness for a bit, declining the beheeyem’s invitation to their mountain cave. he wants some time to himself (in fact the first he’s had since he encountered dm in the woods, so long ago). he orbits close to the village, however, seeking a glimpse of the hero
-after learning of the partner/mew’s disappearance through the serene village grapevine, nuzleaf vows to do whatever is necessary to help his kid, however he can. the beheeyem are of a similar mind. they get in touch with the expedition society asap
-follow script, etc etc. nuzleaf’s natural stealthiness is of benefit when it becomes necessary to track the hero’s movements
-after the partner is restored, the beheeyem return to their mountain home again, deciding amongst themselves what their next move will be. nuzleaf tries to leave serene village for good, having done his bit, and wanting to spare the hero any further angst regarding his presence. however, the hero stops him and convinces him to stay and recreate their little family home, which nuzleaf accepts
-partner and the hero return to the expedition society for a couple of years, conducting explorations and making frequent visits home. mawile comes up with the idea to plant an expedition society branch on revelation mountain, after she discovers that not only has the sacred spring not lost its power, but that the luminous water there is slowly returning. the site is marked a protected location, and the child heroes are put in charge of the new branch
-the beheeyem, the other village children, and the heroes’ parents are among those recruited to the new branch. the beheeyem handle most of the admin work, and the schoolchildren embark on a variety of explorations as they grow up, travelling between the city and village locations
-hero and partner more often than not form an exploration team with their dads, making a four-person expedition group that goes out for long expeditions. the kids are able to experience more quality time with their parents, carracosta can spend time protecting his child, and nuzleaf can sate his wanderlust without abandoning the ones he loves. its a solution that keeps everybody happy
-and they all live happily ever after :)
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