#its not as developed as in the saints row reboot (being only a single slider instead of 3) but its still pretty progressive for the time
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wjbs-aus · 2 years ago
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Honestly, as someone who plays a lot of games, my main problem with this screenshot (aside from the obvious) is that the HUD is so bloody cluttered.
Juging by the minimap in the corner, it looks like it's going to be an open-world game, so I'll compare The Game In The Picture (I'm not even going to say its name) to another open-world game; Saints Row 2, a game that came out 15 years ago.
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As opposed to the 10 billion HUD elements on The Game In The Picture's HUD, SR2 only really has 6; a minimap, three follower slots, a money-counter and the big circular thing on the top-right, which tracks health (red bar), stamina (yellow bar), Respect (purple bar) and the currently-equipped weapon (symbol in the middle). If you need to see where you are or how many missions you can do before you need to top up your Respect, you can just look at the relevant part of the screen; any button-prompts are either taught in the optional tutorial, or appear when near an object that requires one, and other information can be found on the phone/pause menus or weapon-wheel.
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Meanwhile, The Game In The Picture has almost twice that:
An objective (the button prompt next to it is probably connected)
A button-prompt mapped to R2, seemingly not unlocked yet.
Another not-unlocked thing.
A combo counter.
A blue metre (magic?)
A green metre (health-bar?)
Four abilities, along with some kind of switching mechanic.
Another set of objectives.
Enemy health-metre, seemingly for a single standard enemy instead of a boss.
Attack-damage readout.
Another button-prompt, presumably contextual.
This is way too much information on-screen at once. On a scale of The Stanley Parable to Ubisoft Game, this is definitely right next to the latter side.
Just seen a clip of Hogwarts Legacy which I definitely won’t be playing and the combat looks incredibly dated. Also the UI is a mess.
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