#its much more subtle in his humanoid form... (because it looks really silly if i make it not that he looks silley enough)
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filurig · 5 months ago
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some silly arvo outfit thoughts
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justtheendoftheday · 5 years ago
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C.H.U.D. -- (1984)
“Cannibalistic Humanoid Underground Dweller.”
“You gotta be fucking kidding.”
People have mysteriously started to go missing in New York City and all signs seem to suggest that something is lurking beneath the streets of Manhattan.
Fright: 1 / 5 - Heartless Government Bigwigs
This movie is too wildly stupid and poorly made to achieve anything resembling a real atmosphere of fright.
Gore:  2.9 / 5 - Nasty Clogs in Your Shower Drain
I hate that a movie this dorky actually managed to score this high in gore. While some scenes do show some intense wounds, there is not a very high quantity of gory scenes, and you only rarely see the actual infliction of a wound. It mostly enjoys occasionally showing the aftereffects of attacks and that’s where the vast majority of the gore is coming from.
Jump Scares: Some
They definitely try for a few of them. Luckily they are far from subtle and you can generally see them coming from a mile away.
Review:
A weirdly memorable bit of cheesy 80’s B-movie horror that will probably either make you laugh out loud at the sheer silliness of it all, or just make you want to turn it off.
Thoughts:
C.H.U.D. is the kind of movie I have to kind of put a caveat on because like all B-movies, it isn’t a good movie by any of the usual standards. It is a weirdly over-the-top premise wrapped in an extremely low-budget and poorly made wrapper.
And yet...goshdarnit if that doesn’t make it a lot of fun. It’s a one of those cult classic B-movie horror films where its failures are so large and its choices so bizarre that you can’t help but laugh at it with your friends.
But if you don’t like watching bad movies for the LOLs then C.H.U.D. will probably make you groan out loud instead and regret your decision to give it a try almost immediately.
While many of the film’s faults wind up being humorous, one of them actually irks me quite a bit and it comes in the form of one of the main characters: a photographer named George Cooper (played by John Heard). I think he’s supposed to be likable (?), but he’s actually just a HUGE asshole. There’s this phenomenon that’s especially prevalent in 80’s/90s cinema wherein they love to make a character that’s a kind of snarky outsider type, but in actuality is just being an asshole most of the time.
This would be bad enough as it is, but it’s exasperated by the fact that his girlfriend—a model named Lauren (played by Kim Greist)—is so sweet! And she is WAY too good for him. The film wants them to be this cute couple with a bright future, yet pretty much every interaction they have together is with him selfishly ignoring her desires to pursue his own whims. I can’t help but get the feeling that the film generally thinks he’s in the right. And he’s not!
I mean just look at this exchange, wherein Lauren has landed a well-paying photo shoot for them where she’ll be the model and George the photographer, but George didn’t want to do because he wants to only do serious photo-journalism. While there he throws a tantrum:
“Is this what it’s gonna be all day? A little tits and ass, ass and tits, sell some perfume, is that what it’s gonna be? Whose idea was this? What genius came up with this concept to sell this perfume today?”
“George, do you wanna blow this job for me?”
“What’s the matter, am I making you nervous?”
“Yeah, you’re making me nervous. This is my first chance at national exposure. You’re making-”
“Very well put. Very well put.”
“Are you upset because I’m posing nude?”
“No, I’m upset because these people are using your body and draping it with the carcass of some helpless little field mouse to sell some worthless perfume, which probably smells like sheep shit!”
“Shh!”
“What are you shushing me for? They know it, they made it, they can smell! They know what’s in it and they know what it takes to sell it.”
“Stop it.”
“I’m sorry, OK? I forgot what all wondrous fun this was for me.”
“It’s a goof. It’s a joke. It doesn’t matter. You don’t care about them. You’re doing this for me. I’m going to bamboozle these guys for big bucks and go home, okay?”
“Okay.”
“Okay.”
“I’ll be back.”
At this point he gets a call and walks off the shoot without telling anyone to go do something else. And I think it’s fair to assume that he has just tanked their payout and—more importantly—Lauren’s reputation.
You see what I mean? He’s The Worst. That poor woman should get out of this relationship ASAP and find someone who actually cares about her.
It’s no wonder that his scenes are the low points of the movie and if George was the only main character this movie would’ve been unwatchable.
Luckily for us the film has a whole ‘nother set of main characters! The odd couple duo of police Captain Bosch (played by Christopher Curry) and a soup kitchen operator named A.J. Shepherd (played by Daniel Stern). And these two are where the magic happens. Curry plays a bit of a straight man to Daniel Stern who is friggin’ out there chewing up the scenery and I can’t help but love it.
But what makes this movie such a cult classic?
To be honest it probably has a lot to do with its weirdly memorable combination of the world’s dumbest movie title and wacky urban-legendy plot. Not to mention that it probably doesn’t hurt that this movie gets referenced A LOT in other media. The greatest one clearly being:
“Oh, Homer, of course you’ll have a bad impression of New York if you only focus on the pimps and the C.H.U.D.s.”
-The Simpsons, Season 9, episode 1, “The City of New York vs. Homer Simpson”
To its credit though C.H.U.D. just checks off a lot of the boxes for silly good fun B-movies: low budget, strange acting choices, bizarre plotting, famous actors slumming it, and so on. And if that wasn’t enough I can’t help but appreciate that in the grand Jaws-tradition the main villain isn’t the monster, but a selfish and inept government. After all, who can’t relate to a story about a government knowingly poisoning its population because to do otherwise would be inconvenient?
What it really comes down to is how do you feel about bad movies? If you love to watch ridiculously bad movies with your friends and get your MST3K on, you’ll most likely have a lot of fun with C.H.U.D.. But if you’d rather spend your time watching movies that are actually well made, ones with moving performances and thought-provoking plot lines? Well, you should probably do yourself a favor and sit this one out.
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Directed by: Douglass Cheek
Story by: Shepard Abbott
Screenplay by: Parnell Hall
Country of Origin: USA
Language: English
Setting: Manhattan, New York City, New York, USA
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Content Warnings: A pet dies.
After-credits Scene?: None
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“Why would they lie about it?”
“You don’t have a clue, do you, Sherlock? This ain’t no disco. There’s all sorts of shit down there.”
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talenlee · 7 years ago
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Okay, so straight up, Sam and Max Hit The Road is one of my favourite games. It’s a point-and-click adventure game with some frustratingly obtuse puzzles. I don’t know if I can even recommend it as a game per se because the times I struggled with the solutions to its ridiculously obtuse view of the world are all so far in the past that I can’t imagine how anyone would solve them. Some of the puzzle solutions are positively arcane.
When you boil down a lot of point-and-click adventure games, they have one problem: Use key on door. In fact, sometimes games that tried to do something different (like Future War and Full Throttle) were criticised for the involvement of those other elements. In Sam and Max Hit The Road, there’s a handful of, y’know, bits and stuff designed to introduce other puzzles and problems, but none of the game is too hard once you grasp the thread of the game’s weird poke-it-and-see methodology.
So, right, as a game: It’s good, but it’s of its time. The GOG release brings automatic saves and windowed play and those are nice modern conveniences. Okay? Play it with a walkthrough nearby but don’t follow the walkthrough directly. Just use it when you’ve poked everything to laugh at the responses you find, but not to remain stranded in a narrative point for a while. I like it, I think it’s good, it’s cheap and it’s really funny.
And hey.
Now.
Let’s do the heck out of talking about Sam and Max Hit The Road.
Culture
Sam and Max Hit the Road is a game that really couldn’t be made today, and we know that because when Sam and Max got episodic content that content worked more or less at odds with the way the game felt, but more about that later when I talk about the sequels. Everything in the game had going for it was one of those lightning-in-a-bottle moments for its genre, for the gaming culture, and even for the company that made it.
It was made by Lucasarts, the only people who could comfortably make fun of Star Wars in the gaming sphere, who had access to some top-notch graphic assets (in the form of artists) and an engine that they knew inside and out. What’s more, that engine was really good at this one specific type of game and didn’t try to get weird or cute with it. They had the tools and the skills and the people and they had an idea for an intellectual property that was very much being built on the creative mind and work of one of the people working on the game rather than chasing a marketable franchise. Basicaly, Lucasarts had enough money and clout to make something nobody cared about before they started, and made it excellently enough that it endures even now some twenty-three years on.
While games like Day of the Tentacle and Indiana Jones and the Fate of Atlantis sought to represent a location or a single movie’s adventure narrative, Sam and Max Hit The Road wanted to make its whole story about a ridiculous road trip across an enormous country and show a resting state of considerable, constant weirdness. This meant that the game was about showing off a culture, and that meant that most of the game, for all that it’s about following an interruption to the status quo, is about representing a status quo that somehow all fits together – a default state. And that means you can look at Sam and Max as a little time capsule of the childhoods of the people who made it reflecting on the America they knew released into an America that was.
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Sam and Max represents a world that is pre-cellphone. It’s 1994. There are phone booths – and one factors into a puzzle. It’s pre-internet, too, and the world it depicts is the Weird America of that pre-internet life. If you journey across Sam and Max’s America, you’ll be treated to a series of roadside weirdnesses. Their starting point, a office in the big city, is crime-riddled and surrounded by degeneracy. There are gunfights at random, a store selling GUNS, LIQUOR, BABY NEEDS (which still makes me laugh) is on the corner, and violence ensues at almost all opportunities.
It’s when they’re pulled out of this needless depiction of 1990s inner-city crime and poverty that they streak across the country looking at this compulsively weird culture, and that culture is something that’s sort of faded. It’s a given in Sam and Max that there are UFOs and Bigfoots and roadside attractions with strange dark fates to them and tourist traps that are themselves, actually real things. There’s Jesse James’ severed hand in a jar and it’s just, y’know, there, in a carnival. There’s even a puzzle about finding a location on the map that lies between other, extremely ludicrous magical locations.
It’s this particular view of America’s middles and betweens as being populated by the unnatural simply forgotten by the cities that has faded in recent years. The era of the cellphone and the universal camera means that a lot of the things that Sam and Max jokes about existing are kind of past beliefs, with new, much more dark and hateful conspiracy theories replacing them.
There’s something childish about it, too. There’s something lovely about how you play with paper cutout dolls, or a diner placemat map, or that you can play Travel Carbomb (and that’s a name that aged poorly, fast). It’s a game that remembers being on these journeys as a passenger.
Values
There’s a lot of subversion in the oddness here as well. There are some locations that are literally interchangeable with one another – functionally identical spaces but for some minor, superficial changes. The Snuckeys are all the exact same locations, with the exact same key items and dialogue and puzzle solutions, a little subtle poke at the very nature of American tourist trap franchising.
Yet at the same time, this little corner of capitalist culture features a little glimpse of one of the other values that runs throughout Sam and Max Hit The Road: Happiness.
Whenever you meet people, broadly speaking they are doing okay. The story represents a whole range of people across the United States, mostly people who are working in touristed areas, doing menial jobs or thankless tasks… and they’re okay.
Most people aren’t happy, not wildly so, but they’re okay. There’s the Snuckeys employees, who are all identical and talk about having to comply with the brand’s standards, but they’re okay. They take pride in their work. They enjoy things in their work. There’s a man whose business flooded and he devised a solution. There’s food servers and store owners, there are tourists and hobbyists and yes, some bigfoots and people solving their day-to-day problems with rebranding efforts, and mostly, people are okay living their lives in their weird ways. There’s no apocalyptic sadness or unhappiness – there’s a certain joy for all these people who are just enjoying what they enjoy, doing what they do.
The thing that’s really interesting to me is the story only really represents a small number of people as being unhappy. In fact, specifically, there’s only one major character who both starts and ends the game unhappy, and that’s Conroy Bumpus, who is also depicted as being vain, self-obsessed, cruel and rich. Conroy built a monument to himself in his ranch and he spends much of the game disappointed and unhappy because he can’t have what he wants – a non-human humanoid to torture. The one other probably-wealthy person you see in the game is Evelynn Moriss, who is depicted as being a bit spacey but also using her wealth and position to benefit the bigfoots – who are her guests.
Narrative
Hell, let’s talk about story structure because, inexplicably, Sam and Max Hit the Road has a good one. I’ve spoken about how good stories that want to feel rooted to the real world are ones where there’s a single instigating event, like in Stranger Things.  There’s a single instigatory event in the narrative, but without that instigating event, the other things in the story exist and would have existed in a sort of stasis. The Bigfoot party was going to happen whether or not Bruno showed up; Conroy Bumpus was always fooling around looking for a Bigfoot to add to his collection; and Sam and Max weren’t even going to do anything different with their day unless the instigatory event happened.
That event is Trixie, the Giraffe-necked girl, conscripting the Fire-breather to free Bruno, with whom she’d believed she was in love. Trixie is a lot of things (it’s kind of weird she’s white but I’m also super relieved she isn’t black), and her story is silly, but she’s still someone who wanted something, made a plan, and took action to make it happen. It’s kind of hard to hold her up too high because she is ultimately a silly character in a silly story where almost every character you encounter is an incompetent boob, but she’s not worse than anyone else?
That’s another thing, too! Hit The Road has like, women in it? After replaying Space Quest games it’s kind of dizzying to realise that Sam and Max, with its four women with speaking roles, is a lot better about women than some other games of its era. Because holy hell that’s so depressing. FIVE! And none of them suffer anything randomly terrible – though I suppose Trixie does get kidnapped at one point, which sucks. There’s also a woman in the introduction who is herself not a character, but does exist to show up the awfulness of the self-styled Nice Guy archetype.
Still, in this era of Oh Yeah Women Exist?? it’s amazing to see this game treats them in a way that’s Definitely Not Good Enough, but still is so much better than many of its peers. It has a better plot and better character representation than many games of its generation – and this is a game where you play a talking dog who’s friends with a lagamorph!
Verdict
You can get Sam And Max Hit The Road on GOG, and that’s all for now.
Verdict
Get it if:
You already own it in some other format
You know you like point-and-click games and want a large one
You want a game that’s funny and want to marinate in it
Avoid it if:
You’re looking for a game that’s mature in its problem solving
You’re really not into the use-thing-on-thing school of problem solving
You want all your puzzles to be very key-on-door solutions
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Game Pile: Sam & Max Hit The Road Okay, so straight up, Sam and Max Hit The Road is one of my favourite games. It's a point-and-click adventure game with some frustratingly obtuse puzzles.
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