#its mostly based on the illithiad with the book of madness to fill in some gaps and then me adding to it in theme
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bigmfrat · 4 months ago
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Having a rough time so have some spec evo crumbs that have been sitting in the squidcord for months that I only just got around to drawing to distract myself with
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Teeth fall out regularly and are quickly replaced.
Only Minor and Minor/intercaste (more on this below the line) have feeding Tentacles.
Feeding Tentacles are stiffer than your regular tenties and remain in pockets when not in use. The ends also have very small teeth for gripping, they feel like velcro.
Teeth are dull but their jaws are for crushing bone so it doesnt matter.
"Venom" (bone melting enzyme) is black, sticky, and viscous, can be spit but is always a last resort. Most bites are dry bites.
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Claws come out of the tip of the finger as apposed to the top like humanoids
Like cats and dogs, Illithid have a quick, if damaged it will bleed (a lot)
Claws dull with use and must be taken care of to be sharp
Caste System
The Primordial Illithid society resembled that of an ant colony but on a smaller scale, their species naturally came in three basic castes that had their own biological functions. The modern Terrestrial illithids have retained the physical characteristics of their ancestors, though are now much smaller, and they no longer serve any function in their society.
The three base castes are:
Major
Height Range: 6'8 - 7'5
Prey species: Humans, Half Orcs, Dragonborn, High Elves, Tiefling
Physical Traits: Longer tentacles, Longer and usually pointed braincase
Birthrate: 1
Media
Height Range: 5'7 - 6'9
Prey species: Humans, Elves, Tiefling, Drow
Physical Traits: Medium tentacles, Rounded head, Most often have "beaks" - but not always, this trait is seen less with each generation.
Birthrate: 3
Minor
Hight Range: 4'5 - 5'9
Prey Species: Gnomes, Halflings, dwarves, Drow
Physical Traits: Shorter tentacles, Longer and pointed braincase.
Birthrate: 4
Minors have a few unique features and are the most faithful to their home world ancestors, the first being two long and thin feeding tentacles that remain retracted in their throats until they find prey, and two specially adapted tentacles on their forehead used as communication displays, these two traits have been entirely lost on the other two castes, Despite these 4 extra "tentacles" they are not to be mistaken for Ulitharids. Minors are also extremely rare outside of colonies despite being the most plentiful caste, this is due to their function in their original society as caretakers and homemakers, a Minor is more likely to take re-education over expulsion due to their social needs and most renegade Minors tend to be Inter-caste.
Each caste is biologically inclined to its individual food items, even with free access to enthralled meals of any race, they will usually stick to their preferred prey.
Three additional castes:
Ulitharid
Height Range: A foot above the intended caste's average height
Prey Species: Humans, Elves, Tieflings, Dragonborn, Half Orcs
Physical traits: Two additional tentacles, usually thinner but longer than the main four.
Birthrate: 0.002
Any caste can become an Ulitharid.
Inter-caste Inter-caste is the closest thing you will get to a hybrid when it comes to Illithid. Each tadpole holds the full range of natural genetic code and has the potential to become any caste, what determines the end result is the tadpole's lineage; If the parent was a Media, the child will also be a Media. In the case of Inter-caste, however, one or two traits from one of the other castes may unintentionally come through. This can result in a Major with shorter tentacles or an unusually tall Minor.
Apex (more on Apex Illithid found here) Illithid super soldiers. Built like a tank with an intelligence to match, while their psionics are rather basic, they make up for it with an insane might and an ingrained determination to get the job done. Very rare and will ALWAYS be pure Majors.
None of these castes are natural, Ulitharids and Apex specifically did not exist until Elderbrains took over the race and while inter-castes did happen on occasion, they were much rarer before the Illithids were domesticated.
Other traits unrelating to castes:
Illithid DNA is very malleable and significant changes can be made in a single generation, while Elderbrain aren't the best at gene editing some differences can clearly be seen between colonies. The most noticeable example is their foot configuration: while Illithid living in a more aquatic environment will have the standard two webbed toes tipped with a large claw, their somewhat "dryer" cousins may sport a more humanoid approach with 3-4 webbed toes in the traditional Illithid style. A mindflayer with Human hands or feet however would be seen as deformed.
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