#its a fun twist on the typical final lava world that also gets to do double duty with evil industrial looking shit ARGFDSH so cool
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fruitsofhell · 1 year ago
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Yall, its time to ramble about visual/environmental storytelling cause this is silly article is driving me insane.
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I won't argue for if the game should have had more constant and involved cutscenes like Robobot or Star Allies, but what I will say is that this game is VERY rich in story through the world design. The Forgotten Land as opposed to say the Land of the Sky in TD or the entire galaxy of Star Allies is like, DROWNING in writing and narrative. It builds so much mystery and intrigue through the theming of every world and even individual levels, with exploring both how the people of the land originally lived and how it's being reclaimed by nature and the animals.
I think the closest things maybe is Robobot and Halcandra in RTDL, the former having great little designs that key you into WHAT Haltmann is doing and what makes it so toxic. Halcandra though is the ultimate grand-daddy, the contrast between it and the Lor, and Egg Engines and Dangerous Dinner is full of theming and clues about the nature and history of the planet. AND THAT IS STORY, THAT IS WRITING! Especially when compared to say Star Allies, where most of the levels of the levels are just ye average Kirby themed fluff with little to say about the Jamba or the state they've left the galaxy in. But when you play through the casino levels of Robobot, as well as delightful theming and level design, you see that Haltmann is erecting literally the most predatory entertainment centers imaginable. When you step off the sleek futuristic Lor into the scrapyards and wastes of Halcandra, you get fun intimidating final worlds, and a good grasp on *why* the people who made the Lor aren't around anymore, and may even start questioning why Magolor made such a great fuss of dragging you to this horrible place. Music is also deeply important to this storytelling. Each of the factories/towers erected in ever world of Robobot's theme is a remix usually of themes related to older mechanical levels, subtly clueing you into where Haltmann go their technology from. Outside the Lor rather than the comfortable motif of Green Greens is this almost comically suspicious and disoriented theme once you're stuck on Halcandra and returning to Magolor with more doubts about his words. The final level inside of the volcano house a theme that is teasing the twist to come, and the theme for fighting Landia before the big reveal is less triumphant, and more majestic and pensive. Possibly trying to evoke more hesitance than confidence, even if most people wouldn't catch on to that on a first run.
But the cooler thing, is that while Robobot has this cool theming at key levels, and RtDL does at the end, this type of shit is pervasive ALL throughout Forgotten Land. Every world and nearly every level is a unique, well thought-out set piece! You get to see abandoned towns, cities, malls, stores, factories, resorts, and an amusement park, each which serves as more than just a fun location, but a clear picture of the world and the state its in. This intent is made clearer through the music and tone that goes out of its way to not highlight the destruction of these areas but their beauty, wonder, and mystery through the eyes of an clueless animals and our favorite pink alien. The abandoned Alivel Malls theme is a track as upbeat and peppy as what must've played over it's speakers in it's hayday, because the hustle and bustle breathed back into it by the animals and Kirby just exploring this mysterious complex is just as lively. The theme of the Everbay Coast is peaceful and sunny despite the Holine ruins because it's as part of the scenery to the animals and Kirby as the picturesque palms and sands. And Wondaria!!!!!!!!! OMG WONDARIA WHERE TO EVEN BEGIN WITH EVERY FUCKING LEVEL AND THEME IN WONDARIA!!! THIS IS WHY I CAN'T TAKE THAT CLAIM SERIOUSLY - y'know when I cried at Forgotten Land? In world 3. Not because of a cutscene or a line of dialogue, but just from the sheer emotion the setting evoked in me. The sweet, laid-back, starry-eyed wonder that it expressed from Kirby mixed with my own sense of nostalgia being aware of what that place was, and how beautiful it was to see it rediscovered and adored by Kirby and the animals of the Forgotten Land. It evokes such a strong feeling of bittersweetness, of existential dread comforted by the knowledge that the simple joys and memories we create places like amusement parks to share will continue on as long as there is life in the world. And unlike some of my musings about past games, this was explicitly intentional. What truly brought the tears to my eyes was remembering an interview where the devs were explaining how they were trying to keep the tone light and Kumazaki said specifically they wanted to evoke peace and beauty rather than loss.
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LIKE THIS IS WRITING! This is storytelling, this is intention. It's just subtle, but not at all unimportant, and it ties into the more overarching plot. It raises the question constantly of where the people went that is answered by Forgo, and expresses the dichotomy between the simple innocence of the animals compared to the ambitions of the people who abandoned them and that is now possessing their leader. It creates stakes for Elfilis and Forgo's intentions to destroy everything so beautiful and pure about the current world, but as it absolves the current world of guilt, it puts into perspective JUST HOW LONG Forgo must have been locked away that things changed so much. And as softly as the exploits of the original people are portrayed by the game, knowing their treatment of Eliflis and Forgo as a thing of entertainment and tool for innovation is sickening placed in contrast with it. Like back to Wondaria, the way it shows how much space travel must have pervaded the imagination and escapism of the people either before or after Forgo's arrival is insanely smart. And it gives me chills in the best way seeing Kirby run around images of cartoon aliens from a civilization who would never meet him. Of Kirby, Elfilin, and Bandana sticking their head into a cardboard cutout of an astronaut meeting an alien, with the text "wish you were here" above in a script they don't even understand. A SCRIPT THE WRITERS MADE FOR THIS GAME SO THAT THEY COULD ADD MESSAGES LIKE THAT INTO THE WORLD FOR KEEN PLAYERS TO NOTICE AND MAKE CONNECTIONS. Like it's insane. The dedication the Hal Labs has to stuff like this is maddening! It's so sweet and heartfelt and crafty, I'm so pissed off how little respect it gets because people don't understand visual storytelling!!!!! Saying Forgotten Land is light on story is preposterous, it might just be one of the most finely crafted stories the series has had to date, and is just a really solid piece of science fantasy writing in general honestly. It is packed with environmental storytelling that drives me Up The Fucking Wall, Man.
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callme-aprilroseisha04 · 1 year ago
Text
snaps for fruitsofhell
Yall, its time to ramble about visual/environmental storytelling cause this is silly article is driving me insane.
Tumblr media
I won't argue for if the game should have had more constant and involved cutscenes like Robobot or Star Allies, but what I will say is that this game is VERY rich in story through the world design. The Forgotten Land as opposed to say the Land of the Sky in TD or the entire galaxy of Star Allies is like, DROWNING in writing and narrative. It builds so much mystery and intrigue through the theming of every world and even individual levels, with exploring both how the people of the land originally lived and how it's being reclaimed by nature and the animals.
I think the closest things maybe is Robobot and Halcandra in RTDL, the former having great little designs that key you into WHAT Haltmann is doing and what makes it so toxic. Halcandra though is the ultimate grand-daddy, the contrast between it and the Lor, and Egg Engines and Dangerous Dinner is full of theming and clues about the nature and history of the planet. AND THAT IS STORY, THAT IS WRITING! Especially when compared to say Star Allies, where most of the levels of the levels are just ye average Kirby themed fluff with little to say about the Jamba or the state they've left the galaxy in. But when you play through the casino levels of Robobot, as well as delightful theming and level design, you see that Haltmann is erecting literally the most predatory entertainment centers imaginable. When you step off the sleek futuristic Lor into the scrapyards and wastes of Halcandra, you get fun intimidating final worlds, and a good grasp on *why* the people who made the Lor aren't around anymore, and may even start questioning why Magolor made such a great fuss of dragging you to this horrible place. Music is also deeply important to this storytelling. Each of the factories/towers erected in ever world of Robobot's theme is a remix usually of themes related to older mechanical levels, subtly clueing you into where Haltmann go their technology from. Outside the Lor rather than the comfortable motif of Green Greens is this almost comically suspicious and disoriented theme once you're stuck on Halcandra and returning to Magolor with more doubts about his words. The final level inside of the volcano house a theme that is teasing the twist to come, and the theme for fighting Landia before the big reveal is less triumphant, and more majestic and pensive. Possibly trying to evoke more hesitance than confidence, even if most people wouldn't catch on to that on a first run.
But the cooler thing, is that while Robobot has this cool theming at key levels, and RtDL does at the end, this type of shit is pervasive ALL throughout Forgotten Land. Every world and nearly every level is a unique, well thought-out set piece! You get to see abandoned towns, cities, malls, stores, factories, resorts, and an amusement park, each which serves as more than just a fun location, but a clear picture of the world and the state its in. This intent is made clearer through the music and tone that goes out of its way to not highlight the destruction of these areas but their beauty, wonder, and mystery through the eyes of an clueless animals and our favorite pink alien. The abandoned Alivel Malls theme is a track as upbeat and peppy as what must've played over it's speakers in it's hayday, because the hustle and bustle breathed back into it by the animals and Kirby just exploring this mysterious complex is just as lively. The theme of the Everbay Coast is peaceful and sunny despite the Holine ruins because it's as part of the scenery to the animals and Kirby as the picturesque palms and sands. And Wondaria!!!!!!!!! OMG WONDARIA WHERE TO EVEN BEGIN WITH EVERY FUCKING LEVEL AND THEME IN WONDARIA!!! THIS IS WHY I CAN'T TAKE THAT CLAIM SERIOUSLY - y'know when I cried at Forgotten Land? In world 3. Not because of a cutscene or a line of dialogue, but just from the sheer emotion the setting evoked in me. The sweet, laid-back, starry-eyed wonder that it expressed from Kirby mixed with my own sense of nostalgia being aware of what that place was, and how beautiful it was to see it rediscovered and adored by Kirby and the animals of the Forgotten Land. It evokes such a strong feeling of bittersweetness, of existential dread comforted by the knowledge that the simple joys and memories we create places like amusement parks to share will continue on as long as there is life in the world. And unlike some of my musings about past games, this was explicitly intentional. What truly brought the tears to my eyes was remembering an interview where the devs were explaining how they were trying to keep the tone light and Kumazaki said specifically they wanted to evoke peace and beauty rather than loss.
Tumblr media
LIKE THIS IS WRITING! This is storytelling, this is intention. It's just subtle, but not at all unimportant, and it ties into the more overarching plot. It raises the question constantly of where the people went that is answered by Forgo, and expresses the dichotomy between the simple innocence of the animals compared to the ambitions of the people who abandoned them and that is now possessing their leader. It creates stakes for Elfilis and Forgo's intentions to destroy everything so beautiful and pure about the current world, but as it absolves the current world of guilt, it puts into perspective JUST HOW LONG Forgo must have been locked away that things changed so much. And as softly as the exploits of the original people are portrayed by the game, knowing their treatment of Eliflis and Forgo as a thing of entertainment and tool for innovation is sickening placed in contrast with it. Like back to Wondaria, the way it shows how much space travel must have pervaded the imagination and escapism of the people either before or after Forgo's arrival is insanely smart. And it gives me chills in the best way seeing Kirby run around images of cartoon aliens from a civilization who would never meet him. Of Kirby, Elfilin, and Bandana sticking their head into a cardboard cutout of an astronaut meeting an alien, with the text "wish you were here" above in a script they don't even understand. A SCRIPT THE WRITERS MADE FOR THIS GAME SO THAT THEY COULD ADD MESSAGES LIKE THAT INTO THE WORLD FOR KEEN PLAYERS TO NOTICE AND MAKE CONNECTIONS. Like it's insane. The dedication the Hal Labs has to stuff like this is maddening! It's so sweet and heartfelt and crafty, I'm so pissed off how little respect it gets because people don't understand visual storytelling!!!!! Saying Forgotten Land is light on story is preposterous, it might just be one of the most finely crafted stories the series has had to date, and is just a really solid piece of science fantasy writing in general honestly. It is packed with environmental storytelling that drives me Up The Fucking Wall, Man.
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