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Amazing Quest 1: Chapter 8
Here it is, the penultimate chapter. Only a little bit more!
Chapter 8: Collect-a-thon! Alright, team, ready to get all the items necessary for the best ending? Of course you are! The first and most important thing in this chapter is that we can get Hiro's ultimate weapon now. We actually need to go back to the small, otherwise-useless lake near Toruble Castle and you need to go noodling a few times and then sit and wait 5 real-world minutes. Go ahead and grab yourself a drink or a sammich or something. Hiro: Doo-doo-dee-doo~ Hm? Suddenly, the water in the lake glows and a lovely, buxom lady rises slowly from the light. Hiro: What the heck--?! Woman: Fear not, Hiro of the Pudding Tribe, I am Eroustei, goddess of light and mercy. Eroustei then presents two swords, one a glimmering gold color, and one with an ornate hilt and silvery blade. Eroustei: Did you drop this Sword of Power, or this Gold Blade? Hiro: But I didn't drop a sword. I have mine right here. Eroustei: … Let's try this again. Did you drop a sword that will grant you great might, or this sword that will bring you great fortune? Hiro: Oh, I don't need either of those. I have my friends. So long as I have them, then I don't need to rely on artifacts and legends to find my way. Eroustei: YOU BITCH!!! Eroustei very angrily winds up and hurls both swords at Hiro, who bash him with their hilts. Hiro: GYAAAAH! Hiro is knocked flat. Eroustei: YOU THINK IT'S EASY DOING THIS LADY IN THE LAKE THING, YOU INGRATE?! Hiro: Owww... Eroustei: YOU NEED TO THINK ABOUT OTHER PEOPLE'S FEELINGS, YA JERK! Eroustei drops back into the water and out of sight. Hiro gets: PdngSword and GoldSword! Hiro: Wh-what just happened...? Hiro's best sword is, obviously, the PdngSword which is a huge step up from any other weapon in the game for him. The GoldSword is, in itself, useless (Loyroll can equip it, but it's not terribly strong), but leads to our next quest! We have to find the little encampment to the south of ToneLand's island, which can be a little tricky to get to. But once we're there, we'll meet an old man. Old Man: Hey there! I'm the weapons maniac! I dedicate my life to things that cut others short! Haha! A little dark humor there! Hiro: That's pretty dark alrig-- Old Man: Hey, is that a sword made of gold?! M-may I please see it? Hiro: Sure. Not doing us any good anyway. The Old Man takes it, admiring it lovingly. Old Man: The sheen. The weight. The beauty... Loyroll: The inability to retain an edge? Old Man: I... I must have this! W-what if I traded you for something of equal value?! Hiro: Um. I guess... that's fine? The Old Man runs into his tent and returns, giving the party the TinFlStar, the strongest weapon for Kimaywa! Kimyawa: Yatta! Old Man: This weapon is deceptively powerful. Treasure it always! Hiro: Um. Well, one man's trash, I suppose... At this point, wander around and get into a fight with Kimyawa and Loyroll in the fray. Have Loyroll use the Mirror of Ki and you'll be treated to an amusing scene where Kimyawa's new weapon gets caught in the fire and all the enemies get incinerated. Kimyawa: Nii-chan! Baka! You nearly cooked us all! Loyroll: Even after all this time, this legendary artifact of our ancestors contains fabulous secret powers! Perhaps we could harness this more constructively? You've unlocked Kimyawa and Loyroll's strongest dual tech: Over-Arcing. This deals huge light-based damage to all enemies. And now it's time to revisit an old friend: you have been taking care of Stinky the Griffohump this whole game, right? Well, if you have, by now, he's likely evolved into his adolescent form, where his wings are more developed and his mismatched eyes have evened out. Once all his stats are over 500, which should happen around now-ish if you've been taking good care of him, he'll evolve into his adult form, where he actually resembles a majestic creature of myth and even has a Pudding Warrior Knot on the side of his head, like Hiro's. Hiro: Yes! I knew you had it in you! You were just like me – you just needed a guiding hand to help you out! At this point, the rancher from before walks up. Hiro: Have a look! It's all thanks to you! Rancher: Who'd have guessed you'd really do it? Well done. Hiro: The last of his kind, the proud Griffohump~! Rancher: Oh. Right. That. Yeah, no, he's not the last of his kind. Hiro: W-what? Does that mean... you found him a mate? Rancher: … Dude, Griffohumps are everywhere. They're overpopulated in most regions of the world where they live because nothing wants to eat them. People that try usually end up in the hospital from food poisoning and depression. Hiro: … Rancher: We tell people they're the last of their kind to give them some kind of marketing appeal. I'm genuinely amazed that you made something of him. So I guess the joke's on me. Hiro turns to Stinky as the rancher walks off. Hiro: You and me. We are more alike than you know, my friend. Now with Stinky fully grown, we can ride him around on the overworld map! This not only moves us faster and reduces the encounter rate, he can even fly short bursts when you get a running start, allowing you to clear mountains and get into areas previously inaccessible, including one north of the ocean of Mermania to get Mancala's ultimate weapon, the Abacus of Ages. But as no one uses Mancala, who cares? There's also a neat, but ultimately useless trick you can use because the game maintains Stinky's speed regardless of turns, so if you have him run back and forth over two spaces rapidly, you can cause him to fly anywhere at any time. This is dubbed by the fans as The Stinky Shuffle. Anyways, now it's time to address a particular plot thread that's been dangling since chapter 2. Return to Toruble and speak to the King. King: Siigh... Hiro: … King: Siii-iiigh... Ozma: … King: Siii-iii-iii-i-- Ozma: What's wrong, daddy? King: Oh! Ozma! When did you get here?! See, I've just been a little melancholic lately. Can't quite shake it. It's just been so quiet here in the castle without you running around randomly braining people. Ozma: I have never done such a thing!! … Recently. … in the past few months. King: I just wish I could shake these blues. I haven't been nearly so proactive in banishing people recently either! Hiro: So some good has come of this at least. Ozma: Seems that way... The party exits and fans out. Kimyawa: Dame desu. This is no good. A king can't rule his land like this. Moore: There must be some means by which to cheer him up. Loyroll: It seems more severe than just having a rainy day. Perhaps he is coming down with a bad cold? Ozma: There's a doctor we could ask for help from, I suppose. Let's go have a chat with him! So, now it's time to return to the Mountain of Outcasts. Thankfully, this time, the Dreaded Mountain Maze is in rubble due to Ozma's last temper tantrum here and we can take a shortcut through it and monsters no longer spawn here. Once on the other side, there seems to be quite a change: there's way fewer NPCs here than last time. Eh, probably not important. Go back to the doctor's house and Ozma will knock. You go, JeffCom, reuse those art assets for great justice! Ozma: Doc, it's me. Please open up. The door opens a small bit. Doctor: W-what do you want?! Oh. Princess Ozma. Ozma: Daddy's been really down in the dumps lately. Would you please come have a look at him? Doctor: That's... not really a very good idea. Reasons, you see. Valid reasons, mm, yes. Ozma: I... what? Please, I'll talk to him about overturning your banishment and-- Doctor: No, no, quite busy here, please, and thank you! He slams the door shut and there's a sound of many, many locks being slapped into place. Ozma: W-what...?! What's he trying to pull?! Why that! I'll turn this door to splinters!!! Ozma winds up and slams into the door. When she hits it, she's stopped cold and overblown, comedic tears rush down her face. Ozma: … G-gimmie a hand, please! Hiro: Right. Ozma: On the count of three. Ozma backs up a few paces and counts on her fingers with an accompanying “click” sound so the player knows when to go. If you mistime it, Ozma will back up and count again, signaling you when to go again. If you both hit the door at roughly the same time, your party will go plowing through it and enter into a cave-like bedroom. Ozma: Alright! Doctor, now you listen here-- eh? Hiro: No one's home? Ozma: He couldn't have gone far. C'mon, how deep could these caves go, anyway? Let's find him! There's a bed you can rest in and a save point here, which is a none-too-subtle hint that this is more than just a town. You venture deeper into the caves and monsters start appearing like Banished Munchkins, Outcast Ostriches, and Willow Whips, ghostly plant-like monsters. Most monsters here fear fire attacks, so Kimyawa and Loyroll are excellent choices. A few floors down, the caves change and suddenly have crystal structures laced in the walls, giving this place a weird sense of style. Around here, new monsters like the Crystallis Caterpillar, and Wind-Up Golems start appearing around here and despite looking very rock-like, they're weak to earth attacks. Go fig, right? A little further in and the caves are completely replaced by metal corridors and what looks like a lab setting. Ozma: W-what in the world is this...? Loyroll: This is no mere hide-a-way for the untouchables. Whatever is happening here is happening on a grand scale. You can then go forward, but the puzzles here get a bit dickish. There's one room where you have to rush into a library and sort out books via Dewey Decimal System in a very short span of time, otherwise the room resets due to “Radiation” as a nearby sign will say. After that, you play a minigame not unlike the board game operation, and failing at it causes the miniboss monster, Chimantera, to spawn an infinite number of times. At least, in the SNES release. In the GBA remake, it'll only spawn once and win or lose, the door to the next room opens. Here, you play hopscotch against a kangaroo to cross electrified floors. There's a reason fans of the series call this area “The Cut Content Dungeon” as there doesn't feel like there's a unifying theme here. But once you're past that, you can then go to the last area here, a massive, circular room with a large tube in the center of the room with a woman inside of it and the doctor standing before it. Ozma: Doc! What are you doing?! Doctor: Gah! H-how did you get here?! Ozma: We let ourselves in. What is this? What were all those weird things we passed to get here?! Doctor: N-now that you've seen this... my, you've really put me in a bind... Ozma: What is that...? Oh my God! Is that... my mom?! Party: Say whaaaaaaat?! Doctor: … Well, since you're here anyway and you're so damn curious, I'll enlighten you. Your father hired me to save your mother from her unfortunate condition. At first I thought it a fool's errand – to find a cure for Disney Parent Syndrome! Preposterous! But... as I began my work, I started making breakthroughs and discovering new things... things previously completely unknown to modern medicine. Curiosities in the genetic structures of what we once believed to be ordinary humans. “Golden Tribe” indeed, I must say. Ozma: What are you...?! Doctor: I don't suspect a silverback gorilla such as yourself could appreciate it, but I've been wanting to tell someone about these discoveries for such a long time and I'm about to kill your asses here and now... well, let's just call this two birds; one stone. Hiro: Ozma! Ozma: I'm fine... Doctor: You see, true humanity is no longer with us. They haven't been with us in eons!! The mitochondria here indicates that there was an extinction event of some magnitude. Deima: Cough-cough-hack! Doctor: And now, modern chimerism is nigh-omnipresent! Every tribe! Every person! It's just a matter of dose! Ozma: I don't get any of this! And what's any of that have to do with my MOM, you creep?! Doctor: As I thought, you don't appreciate the meanings of the truth I've discovered here... very well. Let us cut to the heart of the matter then, shall we? The King tasked me to save the Queen... and abandoned her. I was the only one there with her in her twilight years! I realized she was... perfect. Ozma: Oh God, please tell me this isn't going where I think it's going... Doctor: She had to be... preserved. By any means necessary. Ozma: Oh God, it is!!! Doctor: She was too beautiful. Too pure... Ozma: Oh God, I'm gonna barf... stop lusting after my dead mom, asshole!!! Doctor: Dead? Dear girl, she is not dead. She is alive and well and I was just putting in my finishing touches on her new, perfected chimeran body! Ozma: You... you what?! Doctor: Arise! Perfect Human-Chimera 01! The tube's glass slides upward into the ceiling as the green goop pours out. In the Japanese version, the nude woman falls flat before standing up and throwing up some of the green fluids. This was removed entirely in the international release and she was even given a white towel from out of nowhere she clearly did not have previously. Woman: Where... where am I? Ozma: M... mommy?! Woman: O... Ozma? Is that you? You're so tall now... And, um, buff! Like, um, damn. Doctor: Oh-ho-ho... her memory is perfectly in tact too. Seems the “donations” made by my fellows here on the mountain weren't spent in vain! Loyroll: Stand down, you dastard and know when you're defeated. To flail about helplessly is disgraceful. Doctor: You think I am helpless? I'll show you the fruits of my labors, such that even simpletons like yourselves can appreciate them! The Doctor runs to a control panel and messes with buttons. Hiro and Loyroll advance, but the Queen steps into their path. Hiro: Y-your majesty?! Loyroll: Heh. Truly, this is not the first time a naked woman threw herself at me. I'm just not interested. Queen: H-help! I can't control my body! Doctor: Haha! Yes! It's better than I could have dreamed my perfect woman, my perfect creation, and your perfectly beautiful demise! Hiro: You're sick! Doctor: Prepare to die! Ozma: No! Mom!! -Boss Fight!- PHC-01 LP: 70000 MP: 6000 This is a dangerous fight as her stats are not dissimilar to Ozma's, having very high physical stats with very low magical abilities. Equally so, Ozma cannot attack directly during this fight, as you get the unique message “Ozma can't bring herself to do it!” so she's either benched or on support during this battle. Oddly enough, if you invoke her double techs with another character, this circumvents this – so punching her mom is a “no-no” but slapping her with a fish is A-OK! Focus on Kimyawa's elemental abilities or have her and Loyroll use Over-Arcing, use any attack items you have (which are calculated vs. magic defense) and heal often as her physical blows are enough to drop the likes of Mancala in one blow. When her health dips below 25%, then you have to worry about her special attack, Chimeran Rage, which hits the entire party for physical, melee damage and runs the risk of reducing physical attack and defense stats in the party. If this happens, you must heal quickly or she'll just reduce you to paste. -Boss Fight!- Queen: Ah... something just snapped. Doctor: No! Dammit! Move! Move! Queen: I'm free. Ozma: Mommy! Queen: My Ozma. You've grown so strong. And you have such wonderful friends. I couldn't be more proud of you. Doctor: This is an unforeseen turn of events. I didn't think they could go toe-to-toe with Perfect Human-Chimera 01!!! Queen: And as for you... The Queen turns to face the Doctor. Doctor: Oh... shit. Queen: My name is NOT “Perfect Human-Chimera 01”! My name is Valerie Po Toruble, Queen of the proud nation of Toruble! And as its Queen, I must establish justice within the boundaries of my beloved nation! Submit yourself to the court and beg for mercy as your sins will be dredged up before the light of day! Hiro: Um. Wow. I better take notes... Ozma: Mommy!! You're so cool!!! Doctor: Very well, Plan B it is. The doctor messes with the control panel again. PA: Emergency! Self-destruct sequence is initialized. This entire mountain is about to be leveled to the ground in 60 seconds. Have a nice day! Hiro: Quick! Grab him! There's time! Queen: There isn't. You lot get out of here. I'll ensure the evil of this place never spreads beyond this God-forsaken mountain!!! Ozma: Mother! Queen: Ozma. As the Princess of this nation, you must never forget... your heart gets a vote, but your brain has veto authority. Tell your father you love him, dry your eyes, and continue on your journey. You are our beloved land's future! Ozma: Mommy! No! Not without-- Hiro and the others restrain Ozma and pull her out the door. Queen: That's right. Be a good girl and listen to your mother. The Queen turns around, then just puts her entire arm through the Doctor's body. Doctor: BARF!!! Queen: This is the way it should be. The past is in the past and the future, set free into tomorrow. Farewell. The screen whites out here. In the SNES version, the party is returned to the overworld without further delay, but there's an extended scene that cues in the GBA remake when the party enters Toruble again. The House Man we saw briefly before walks in through the ruins of the lab. House Man: My, my what a loud explosion that was... He moves around, exploring the ruined boss chamber. House Man: Hmm... his research was thousands of years behind my own... but I must admit, he had some good ideas. I could probably put these to some good use, even if it takes some time. House Man chuckles to himself, as he uncovers a charred remains of one body. House Man: But then again, I have all the time in the world~! The party returns to the throne room of Toruble. Ozma: Daddy, I-- King: Oh-ho! Ozma! How good to see you! Ozma: Huh? Daddy?! King: I don't know why, but... it seems that funk I was in has been lifted from my shoulders! I'm ready and chipper and ready to start some banishing! Ozma: Ugh. Father... King: Oh, before I forget! The King goes to Ozma and gives her the Queen's Knuckles. Ozma: What on Earth? King: These were your mother's. I found them while taking my little trip down memory lane. I'm sure she'd want you to have them! Ozma: … King: What's the matter, dear? I thought you'd be happy! Ozma: I... I am. I have great friends and my whole future before me. I love you, daddy, but my travels aren't over just yet. See you soon! King: Do your best! Now Ozma has her ultimate weapon and unlocks her final attack “Regal Rampage” where Ozma bequeaths royal beatdowns, which hits six times and runs the chance of lowering one corresponding stat with each blow! Hiro: Your mother had a set of custom brass knuckles? Ozma: Yes, why? Hiro: No reason... And now, the only character without their ultimate weapon is Moore. At this point, we need to return to Moore's hometown and they'll mention a “legendary weapon of the miners” had recently surfaced and that a weapon's expert had it. So that's your cue to return to the weapon maniac from before. Old Man: Oh, hello. Here to discuss weapons? Hiro: Sort-of. We're looking for the legendary weapon of the miners. Deima: If this just ends up something dumb like a shovel, prepare for pain, old-timer. Old Man: No, no! Not a shovel! Much more sophisticated than a shovel! Moore: W-what? What is it? Please, tell us! I'd do ANYTHING to be not be rock-bottom tier in this game! All: … Moore: It's never going to happen, is it? Hiro: A-hem. Show us the weapon. Old Man: Can do! Got: Rusty piece of crap! Deima: Okay, so clearly, you want to die... Old Man: Eep! I just dug it up! If you want to see its true power, you'll have to go see the Old Lady Weapon Maniac! Deima: There's another one of you?! Old Man: Just head east from here! You'll find her there! Well, this is just a damnable lie. You need to go WEST from here to find the small hut in the middle of an island that's otherwise quite easy to overlook. Going east is useless as that section of the map is impassable. When you go there. Old Lady: Good morning! Are you here to ask about my weapons collection? I do love weapons! Moore: Sort of! This is... Old Lady: Ah, yes, the legendary weapon of the miners, unrivaled in their tribe as the pinnacle of design and form. Moore: So it can be repaired? Old Lady: Yes, yes! But I'll need the POLISH. Hiro: Special polish? Old Lady: Yes, but you're saying it wrong. It's POLISH. Hiro: Of course it is. Moore: Where do we find it? Old Lady: A merchant in Mermania has some! Mancala: Sounds simple enough. Let's go. So head to Mermania and speak to the merchant guild merman. Moore: So we're looking for the, uh, POLISH. Did I say that right? Guildmaster: Well, you're too late. I just sold the only POLISH I had to a man in Toruble! Hiro: Is this weapon really that great? Moore: It must be! It's the very best weapon of my people! Deima: Yes, God forbid we overlook the tallest of the dwarves. So head to Toruble! There, we find a wealthy looking fellow. Merchant: Oh? You want this POLISH? It cost me quite a lot! Moore: You don't understand, it's a matter of pride... Merchant: Hmm... okay! I'll give it to you! Moore: You will?! Merchant: But first-- All: ugh! Merchant: Bring me a Lucky Rabbit's Foot! Moore: Just... a rabbit foot? Merchant: No, ding-dong, the LUCKY RABBIT'S foot. The Lucky Rabbit only lives on Mushroom Island. Moore: That doesn't sound so hard. Let's go guys! So now, you need to head north-east-ish until you find a newly-made bridge and cross over to the previously-inaccessible island. There, you'll enter a cave and see a large, white rabbit sitting in front of many, many mushrooms with different spot patterns. Rabbit: What-ho! Welcome to the sacred ground of the Rabbit Clan! How can I help you? Moore: um. I am of the miner clan. I wish to request you for, uh, a Lucky Rabbit's Foot. Rabbit: That's all? That's not really a problem, but would you mind doing something for me first? Deima: HISS!!! Rabbit: Go to the top of the hill here and find me a mushroom that looks like... this! The rabbit places down a mushroom with a particular spot pattern. What pattern this is varies in each playthru. You then head up the mountain dealing with Mushkins, Hedgeshrooms, and Ecobandits, all of which can inflict poison. At the top of one of the four staircases are sets of mushrooms, so one of the 12 mushrooms up here is the one that matches Lucky Rabbit's request. Take it back to him. If you bring the wrong one, he'll scold you for being “dumber than a miner” and show you the one he's after once again and you'll return. Once you get it right, he'll speak to you again. Rabbit: Oh, frabjuous day! Here you go! Obtained: Lucky Rabbit's Ruler. Hiro: What? But this is a ruler and-- oh. Wait. I get it. Lucky Rabbit's... foot. Moore: Let's go guys! You then return to Toruble and speak to the merchant. Merchant: Excellent! Just what I needed! Hiro: Odd, I thought you wanted a, y'know, like a foot-foot. Like the Rabbit's actual hind-quarters leg. Merchant: Eww. You're weird. And gross. Here, take the POLISH and get outta here, ya weirdos. Hiro: Grumble... Then head to the Old Weapon Lady. Old Lady: Awright! Now I'll apply the POLISH and... there! Moore: Is it ready?! Old Lady: Almost! Head back to the Old Weapon Man and he should apply the finishing touches. All: Ugh! Moore: C'mon, guys! For all this work we're putting in, this weapon is going to be the best! So return to the Old Weapon Man. Old Man: Why, you lot have been busy. Now, let me just use my RUST REMOVER here and it'll be ready before you can say “Done”! And... Do-ooo-ooo-ooo-ooo-ooo-ooo-ooo-ooone! Got: Pickax! Moore: Of course!! Where a shovel fails, the Pickax prevails! All: … Deima: That tears it, everyone dies. Moore: But-- Deima thrusts her hand skyward and the Old Man's tent is blown away. Old Man: Oh noooooo! Moore: Cough. Cough. W-well, on the bright side I got my best weapon in the ga-- wait, does this mean I only HAVE two weapons in this WHOLE GAME?! Hiro: … The Pickax is... a little better than his shovel, I guess? But now that we have all the legendary weapons, we can finally go to that random forest in the north stretch of the game, with the healing spring in it. When we go to heal in it this time, Hiro and the party just jump into it. You'll then follow a spiral staircase downward until you reach a Pudding Shrine at the bottom. “But wait!” I hear some of you call out, “How the hell were we supposed to know about this?!” All I can say is: Player's Guide Sales! Go inside and Hiro will pull away from the party. Hiro: The final shrine... A small, strange, hairy creature appears before him. Hiro: Um. Lulz: Greetings, Hiro. I am Lul Invictus, but you can call me Lulz for short. Hiro: Very short. Lulz: Oh, the wit. Never heard THAT one before! You do remember my voice, do you not? Hiro: Um... Wait... you were the one who spoke to me when my powers first awoke! Lulz: Indeed so. Your journey is nearing completion, Hiro. You will need the fullest extent of your abilities now. Do you know what I mean by that? Hiro: Yes! My friends! Lulz: Indeed! You've learned much! I now release the limitations on your abilities and bless you with the mighty power of the Final Swirl Flavor Fusion! Hiro glows brightly. Hiro: Thank you, Lulz. Lulz: Fare thee well. And remember: Pudding is meant to be enjoyed! Not contained! Keep those snack packs a popping! Hiro: The more you speak, the less I understand. But I'll do my best despite that. Hiro returns to the others, draws out his sword and poses. Hiro: Do that which is right, live your life for others, and never, ever give up! That is the oath of the Light Puddings! Ozma: Heart~! Kimyawa: Sugoi, Hiro-ni-chan! Loyroll: Well said, friend! Deima: Heh. Hot. Moore: Mm! Mancala: Ooo, we should copyright that phrase and make mint after the war's over! And with that, the last optional quest is finished and we're ready to get us the best ending of the game! It's time to enter the next chapter, with our heads held high!
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