#it's been on my mind since 2015 when i first started playing classic
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canmom · 2 years ago
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Animation Night 153: Kara no Kyōkai, part 1
We are entering... a slightly tricky phase of Animation Night. It’s not that we’re out of great animated films, far from it. Hell, we’ve yet to screen such classics as The End of Evangelion or Adolescence of Utena. But that’s the puzzle: a lot of such films are awkward fits for the format, requiring a lot of context, or standing too short or too long to fill the format.
Nor are we short of beautiful, artistic films from Europe. AniObsessive recently did a column on The Swallows of Kabul, which might finally be an answer the question of ‘what the hell could go beside Funan’. But I think we’ve had a bit too much war and genocide on this blog lately, so we’ll save that for another day.
Instead, let’s keep it chuuni!
It’s been a long while since Animation Night had anything to do with the Nasuverse. Back on Animation Night 60, I wrote a fairly brief description of Fate, and we enjoyed the spectacular Heaven’s Feel movies with only mild confusion.
But this was far from the only time that studio Ufotable adapted the the works of the enigmatic king of chuunibyou, Kinoko Nasu.
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Let’s set the scene to begin. I’ll try and go over what I’ve been able to find out about the history, bearing in mind that Nasu-san is insanely prolific and his meta-setting is a seemingly infinite rabbit hole of lore...
...but as far as the man* himself there’s only the barest information to go on about his earlier life. He went to Hosei University, and afterwards started creating novels with his high-school buddy Takashi Takeuchi. Their first project was 空の境界 Kara no Kyōkai, lit. The Boundary of Emptiness but titled in English The Garden of Sinners in 1998 - that’s our subject for tonight, so more on that in a minute!
(*Wikipedia offers a citation for ‘man’ to a 2004 blog post where he jokes about being called a girl in a newspaper, in which he remarks もともと女々しいのがワタクシの芸風ですものボンソワー。[My style’s always been feminine, bonsoir.]; no further comment on that.) 
In 2000 the pair founded a dōjin circle called TYPE-MOON to publish the visual novel 月姫 Tsukihime (lit. Moon Princess), which was a mega-hit when it launched at Comiket, and from that went on to create another visual novel called Fate/Stay Night, which was an even bigger mega-hit. This led to a forest of spinoffs with increasingly baroque titles like ‘Fate/hollow ataraxia’ or ‘Fate/kaleid liner Prisma Illya’, the most successful being the gacha game Fate/Grand Order, which launched in 2015. That gacha game has in turn spawned many many adaptations of its various storylines, such as (deep breath) Fate/Grand Order - Absolute Demonic Front: Babylonia or Fate/Grand Order: Final Singularity - Grand Temple of Time: Solomon. Really rivaling Kingdom Hearts there. Some of these films have been described as creative and ambitious, others very staid and playing it safe, but to be honest I am a foreigner in this land and I can’t tell you too much about them.
Anyway, as far as biographical details go, perhaps there’s more buried in an interview somewhere? But if so, I’ve yet to find it.
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Our subject for tonight is a seven movie series produced by Ufotable from 2007-9, adapting Nasu’s first work. You might say, Bryn, that’s nuts, seven entire movies! To clarify, these movies are for the most really short, each just about an hour long with a couple of exceptions. So we should be able to pretty comfortably view the whole thing over two Animation Nights.
So what’s it about?
Set when it was written in the late 90s, it follows a teenage girl demon hunter called Shiki Ryougi, who has ‘Mystic Eyes of Death Perception’, which let her see indications of how things will die. She becomes a detective specialising in supernatural cases, alongside her eventual husband, Mikiya Kokutou. So romance and supernatural battles.
Many of these ideas, particularly the death perceiving eyes, would be reprised in Tsukihime. Within the meta-narrative, Kara no Kyōkai is an alternate universe, but not one completely disconnected from the rest, with its characters showing up for minor roles - and even playing a role in the end of Heaven’s Feel.
Except, that’s selling it short, because it’s also the first outing for the more esoteric concepts of the Nasu’s works: the Akashic Record, the Jungian anima and animus, and the paradoxes of the Taiji in Chinese philosophy to name a few. And to ground that, all sorts of dark shit: Wikipedia reels of suicide, rape, patricide, incest and murder, along with DID. It sounds like a lot!
Of course, it’s also about ridiculous psychic powers with long names, magic eyes, and so on. It’s easy to mock all these chuuni elements as hollow and pretentious, but imo the resulting blend is to strike out somewhere fascinatingly weird and achieve effects that a more reserved work couldn’t. We’ll see whether that comes together here!
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In discussing the film series, Nasu described the original work - which he came to view as a rough early work - as ‘like a prose poem’, inherently very difficult to adapt. He turned down proposals to adapt it as a TV series and a movie, imagining it would be too hard for audiences to follow. But when a seven-movie series by Ufotable was proposed, he changed his mind:
It was such an off-the-wall idea that I got caught up in the enthusiasm; the offer was so awesome that turning it down seemed rude, so I agreed readily.
So, that’s one of the two characters in our story. What of the other?
Ufotable would later make ‘adapting Fate works’ into a steady line of work alongside popular shōnen like Demon Slayer. But at this time, they were a much more experimental studio. At sakugablog, kVin writes...
[Aniplex producer Atsuhiro] Iwakami had been ruminating about how to put together an adaptation for Kara no Kyoukai that actually lived up to the potential he saw in Kinoko Nasu’s world since 2004, and by the following year, the solution to his woes manifested in front of his eyes. Futakoi Alternative was an eccentric reboot of a milquetoast, twins-themed harem series. It reimagined everything about the original series into a simply indescribable mix of genres and crazy scenarios. The motto of ufotable’s founder Hikaru Kondo resonates throughout the whole series: if making as many things as possible is the way to ensure you’ll get some of them right, why not jump around from noir cinema, to sci-fi epics, then back to face some humanoid squids before some surprisingly earnest romance? For viewers like Iwakami, this irreverent spirit was a wake-up call about new ways to create animation. So, why not approach them when he was planning something grand that wasn’t quite like anything seen before in anime?
In fact, Iwakami’s original idea was merely a trilogy; it was Ufotable founder Hikaru Kondo who was like nah man let’s do seven. Within the studio were type-moon fans such as director Takuya Nonaka and character designer Tomonori Sudo, whose passion inspired Kondo to go big. Recklessly big. The initial plan was to release a new film monthly, but this soon proved predictably impossible. Even so, they managed to complete the series within two years, which is pretty astonishing in its own right.
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As you can see from the clips in this post, the visual style of these movies anticipates - if perhaps in a cruder form - the studio’s later Fate adaptations: chiaroscuro lighting and gradients and filters on top of gradients and filters. Not everyone’s cup of tea, but as far as a house style goes, it’s worth acknowledging.
Internally, its direction was shaped by the flatter-than-usual hierarchy of Ufotable (whose name refers to a round table in the Arthurian sense). Each movie was assigned a different director without a structure unify the production as a whole beyond adherence to Nasu’s work.
I’ll pull in kVin to describe the resulting vibe of the project:
At its core, Kara no Kyoukai is a pretty cute love story that asks itself whether it’s possible to stray away from your fate; to put it plainly, Kokutou claims that he can fix her, even if the fixing involves getting over a pesky character flaw such as a predisposition towards murder. While not a groundbreaking scenario, its commitment to that relationship in spite of all the extraneous elements makes it work, and Shiki in particular is a slaughterer with very charming body language that evolves according to the major shifts to her character.
At the same time, these films are also highly atmospheric and committed to the sensorial experience in a way that no other Type-Moon anime is. While the expository worldbuilding and dense dialogue that Nasuverse works are known for are still very much present, the Kara no Kyoukai films are also willing to stay silent for minutes at a time. The mystery aspect to these films—Shiki and Kokutou work for Aozaki Touko’s detective agency after all—is honored with an appreciation for the mystique; even if you know that long-winded answers are likely to come, they tend to relish the opportunity to soak the viewer in the grim, mysterious atmosphere of its world. There is a quiet appreciation of the things that are yet to be known, and those that may not be spelled out.
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At the time, he writes, the staff were intimidated by the idea of theatrical animation, which in the 90s called to mind Patlabor and Satoshi Kon - a tough act to follow, no question. But the dense image boards of art director Nobutaka Ike, who worked on those very same films, brought the confidence needed.
The films follow the same release order as the original novels, which is narratively non-chronological.
Nasu, for his part (link again), was anxious about his early works being adapted...
In Kara no Kyoukai, the first story, "Overlooking View" (俯瞰風景) is the clumsiest. I've always thought I wanted to do something about it, and I told a staff member, "If we're making this into a movie, I'm going to rewrite the first story; please let me do that." But he said, enthusiastically, "No, I want to work with it the way it is. I want to animate this!"
Then, when I read the finished script, they'd cut out over half of the unnecessary excess fat and had turned out something more interesting as a story, so I thought, "If it's like this, they don't need me to rewrite it."
In Nasu’s view, each film ought to stand alone, but the full picture can’t really be understood from just the first - but he claims that with all seven films, the viewer would have enough to understand the story without having to turn to the books. Which is lucky, because the only version of the books in English is a widely disparaged fan translation.
To support all this comes haunting music by composer Yuki Kajiura and her group Kalafina, who would later create the renowned soundtrack to Madoka. In fact these movies are the origin of Kalafina, with Kajiura putting together a new group with a couple of members of her previous project FictionJunction.
Anyway, please read the rest of kVin’s article (perhaps after the movies! x3) if you fancy a detailed retrospective on all seven films.
Tonight my plan is to screen the first four parts of The Garden of Sinners, namely...
I: Overlooking View - an introduction to the series. In 1998, Shiki lives alone in her apartment, occasionally visited by Mikiya, and working for an occult detective agency. She learns of a series of strange suicides at an abandoned building. Investigating, she finds the building is full of hostile ghosts. Someone is drawing the girls to the building by astral projection...
II: A Study in Murder - Part 1 - in 1995, Shiki and Mikiya are highschool students. A spree of brutal murders break out in the area. Mikiya discovers that Shiki (式) is plural, with a male alter called SHIKI (織) who is the inverse of her personality. But who’s doing the murders?
III: Remaining Sense of Pain - A teenage girl called Fujino is raped by a group of gangsters, and pursues revenge with her psychic powers. Shiki and Mikiya are pulled in to the case, and realise that Shiki once knew Fujino - a girl who could not feel pain. But that seems to have changed...
IV: Hollow Shrine - a direct sequel to the second film. Shiki ended up comatose, and now in the psychic void, confronts her alter. We learn about her backstory and how she got involved with the wizard detectives.
I think these summaries should convey the level of Content(TM) we’re dealing with here. Guards up!
Next time around, we’ll pick up with Paradox Spiral, Oblivion Recording, and then at last A Study in Murder - Part 2. Which will actually be longer, because PS and ASiM2 are two hours long. (There’s also an eighth movie, released in 2013, titled Future Gospel which is a new sequel written by Nasu for movie form.)
I think that will suffice for an introduction. Animation Night will be going live 7:30 UK time, about 40 minutes from this post, and at 8pm UK time we shall begin the movies! Join me at https://www.twitch.tv/canmom~
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digitaltariq · 8 months ago
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Mark O’Meara Recollects His One-Stroke Win in Dubai in 2004
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In 2004, Mark O’Meara, a two-time main champion, closed with a three-under 69 to seize the Dubai Desert Traditional by one stroke over Paul McGinley. After McGinley missed an eagle try on No. 18 from over 70 ft, O’Meara two-putted from 12 ft for the victory. It was his first win since capturing the 1998 British Open at Royal Birkdale in England. It might even be his final. With the Hero Dubai Desert Classic starting on Thursday on the Emirates Golf Membership and his 67th birthday across the nook, O’Meara lately mirrored on his memorable week on the membership twenty years in the past, and on a profession that resulted in 16 PGA Tour wins. In 2015, he was inducted into the World Golf Corridor of Fame. The next dialog has been edited and condensed. Are you able to consider it’s been 20 years? I do bear in mind distinctly that week in 2004, going over there with Tiger . I believe I began going to Dubai in 1998 or 1999. At 47 years of age, to win a event of that magnitude was a blessing. What got here collectively for you that week? At any time when I went abroad, I all the time needed to attempt to carry out at my finest. Sure, I used to be most likely getting compensated for being there, however I simply didn’t need to go over at any occasion and never placed on a superb present. What attracted you to taking part in in Dubai, through the years? Dubai, I all the time thought, was a really fascinating metropolis, tradition. After I gained on the Emirates course, there was the Onerous Rock Cafe in a constructing to the precise of the course, and there was hardly something there. And now once you have a look at the 18th gap and guys are hitting in there, it appears like New York Metropolis. The event of Dubai over the past 30 years has been an unimaginable factor to see. And the golf course? It sort of jogged my memory lots of taking part in within the desert. I by no means gained in Palm Springs, however I misplaced a playoff a few occasions. I lived within the desert. I preferred desert golf. Are you glad together with your profession? I'm. At 66, on the brink of flip 67, I’ve had a dream life. Do I believe I might have completed higher? Possibly. However I actually additionally consider I might have completed so much worse. For me, I really feel like the 2 majors at 41 have been the cherry on the highest of a banana cut up. What was it like once you bought the decision you have been within the corridor of fame? Tim Finchem known as me. I thanked him and known as my spouse and I mentioned, “Hey, I bought one thing to inform you, however I don’t need to inform you until I see you in particular person, and I’m coming dwelling proper now. I’ll be dwelling in 10 minutes.” I got here in and I advised her and I broke down. And I used to be emotional when the ceremony went on. Why did you win so many occasions at Pebble Seashore? My first time, I believe I used to be perhaps 19 or 20, and I went as much as play within the state novice, I used to be blown away by the immense magnificence there. It was simply phenomenal. Then to win the novice the subsequent yr. Virtually profitable in ’84 after which profitable in ’85, I believe any time you come again to a spot the place you’ve had fond recollections, it helps offer you an additional little increase. Would you could have maintained your enthusiasm and drive if you happen to hadn’t develop into near Tiger? This final April, on the dinner, I reached over and grabbed his arm, “I simply need you to know one thing. You modified my life.” And he didn’t know what to say. He checked out me, sort of grinned and smiled and mentioned, “We had lots of nice occasions collectively, didn’t we?” I mentioned, “You have got my quantity. Simply know my telephone is all the time on for you or your loved ones.” He made me a greater participant, and I felt like I had a big effect in his life. Read the full article
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jesuscrab · 2 years ago
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can't find it anymore but i saw a post like "pathologic wasn't even that hard" and god thanks for that post. the main reason why so little patho players finished the first day isin't becuse it's some super hardcore game, it's becuse it doesnt teach you one of it's most important mechanics - journal and letters system - which makes it impossible to complete, since you litterally don't know what are you supposed to be doing.
Combined with the fact that the first day of the game posseses the unique feature of not allowing you to proggres if you don't compelte the main quest, which again, YOU DON'T EVEN KNOW WHAT IT IS BECUSE THE GAME DOESNT TELL YOU WHAT BUTTON TO PRESS TO CHECK YOUR QUESTS.
Like, there are obviously features of patho that are deliberte mechanics that are hard. But so much of it is just the result of low budget slavjank. And in my humble opinion, the marketing and framing of patho as some hardcore survival horror is a real dissarvice to the game as a whole, becuse it's much much more then that
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dailytomlinson · 4 years ago
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A bathroom figures significantly in the origin stories of at least two classic One Direction songs. The first will be familiar to any fan: Songwriter and producer Savan Kotecha was sitting on the toilet in a London hotel room, when he heard his wife say, “I feel so ugly today.” The words that popped into his head would shape the chorus of One Direction’s unforgettable 2011 debut, “What Makes You Beautiful.”
The second takes place a few years later. Another hotel room in England — this one in Manchester — where songwriters and producers Julian Bunetta and John Ryan were throwing back Cucumber Collins cocktails and tinkering with a beat. Liam Payne was there, too. At one point, Liam got up to use the bathroom and when he re-emerged, he was singing a melody. They taped it immediately. Most of it was mumbled — a temporary placeholder — but there was one phrase: “Better than words…” A few hours later, on the bus to another city, another show — Bunetta and Ryan can’t remember where — Payne asked, maybe having a laugh, what if the rest of the song was just lyrics from other songs?
“Songs in general, you’re just sort of waiting for an idea to bonk you on the head,” Ryan says from a Los Angeles studio with Bunetta. “And if you’re sort of winking at it, laughing at it — we were probably joking, what if [the next line was] ‘More than a feeling’? Well, that would actually be tight!”
“Better Than Words,” closed One Direction’s third album, Midnight Memories. It was never a single, but became a fan-favorite live show staple. It’s a mid-tempo headbanger that captures the essence of what One Direction is, and always was: One of the great rock and roll bands of the 21st century.
July 23rd marks One Direction’s 10th anniversary, the day Simon Cowell told Harry Styles, Niall Horan, Zayn Malik, Liam Payne and Louis Tomlinson that they would progress on The X Factor as a group. Between that date and their last live performance (so far, one can hope) on December 31st, 2015, they released five albums, toured the world four times — twice playing stadiums — and left a trove of Top 10 hits for a devoted global fan base that came to life at the moment social media was re-defining the contours of fandom.
It’d been a decade since the heyday of ‘N Sync and Backstreet Boys, and the churn of generations demanded a new boy band. One Direction’s songs were great and their charisma and chemistry undeniable, but what made them stick was a sound unlike anything else in pop — rooted in guitar rock at a time when that couldn’t have been more passé.
Kotecha, who met 1D on The X Factor and shepherded them through their first few years, is a devoted student of boy band history. He first witnessed their power back in the Eighties when New Kids on the Block helped his older sister through her teens. The common thread linking all great boy bands, from New Kids to BSB, he says, is, “When they’d break, they’d come out of nowhere, sounding like nothing that’s on the radio.”
In 2010, Kotecha remembers, “everybody was doing this sort of Rihanna dance pop.” But that just wasn’t a sound One Direction could pull off (the Wanted only did it once); and famously, they didn’t even dance. Instead, the reference points for 1D went all the way back to the source of contemporary boy bands.
“Me and Simon would talk about how [One Direction] was Beatles-esque, Monkees-esque,” Kotecha continues. “They had such big personalities. I felt like a kid again when I was around them. And I felt like the only music you could really do that with is fun, pop-y guitar songs. It would come out of left field and become something owned by the fans.”
“The guitar riff had to be so simple that my friend’s 15-year-old daughter could play it and put a cover to YouTube,” says Carl Falk
To craft that sound on 1D’s first two albums, Up All Night and Take Me Home, Kotecha worked mostly with Swedish songwriters-producers Carl Falk and Rami Yacoub. They’d all studied at the Max Martin/Cheiron Studios school of pop craftsmanship, and Falk says they were confident they could crack the boy band code once more with songs that recalled BSB and ‘N Sync, but replaced the dated synths and pianos with guitars.
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The greatest thing popular music can do is make someone else think, “I can do that,” and One Direction’s music was designed with that intent. “The guitar riff had to be so simple that my friend’s 15-year-old daughter could play it and put a cover to YouTube,” Falk says. “If you listen to ‘What Makes You Beautiful’ or ‘One Thing,’ they have two-finger guitar riffs that everyone who can play a bit of guitar can learn. That was all on purpose.”
One Direction famously finished third on The X Factor, but Cowell immediately signed them to his label, Syco Music. They’d gone through one round of artist development boot camp on the show, and another followed on an X Factor live tour in spring 2011. They’d developed an onstage confidence, but the studio presented a new challenge. “We had to create who should do what in One Direction,” Falk says. To solve the puzzle the band’s five voices presented, they chose the kitchen sink method and everyone tried everything.
“They were searching for themselves,” Falk adds. “It was like, Harry, let’s just record him; he’s not afraid of anything. Liam’s the perfect song starter, and then you put Zayn on top with this high falsetto. Louis found his voice when we did ‘Change Your Mind.’ It was a long trial for everyone to find their strengths and weaknesses, but that was also the fun part.” Falk also gave Niall some of his first real guitar lessons; there’s video of them performing “One Thing” together, still blessedly up on YouTube.
“What Makes You Beautiful” was released September 11th, 2011 in the U.K. and debuted at Number One on the singles chart there — though the video had dropped a month prior. While One Direction’s immediate success in the U.K. and other parts of Europe wasn’t guaranteed, the home field odds were favorable. European markets have historically been kinder to boy bands than the U.S.; ‘N Sync and Backstreet Boys found huge success abroad before they conquered home. To that end, neither Kotecha nor Falk were sure 1D would break in the U.S. Falk even says of conceiving the band’s sound, “We didn’t want it to sound too American, because this was not meant — for us, at least — to work in America. This was gonna work in the U.K. and maybe outside the U.K.”
Stoking anticipation for “What Makes You Beautiful” by releasing the video on YouTube before the single dropped, preceded the strategy Columbia Records (the band’s U.S. label) adopted for Up All Night. Between its November 2011 arrival in the U.K. and its U.S. release in March 2012, Columbia eschewed traditional radio strategies and built hype on social media. One Direction had been extremely online since their X Factor days, engaging with fans and spending their downtime making silly videos to share. One goofy tune, made with Kotecha, called “Vas Happenin’ Boys?” was an early viral hit.
“They instinctively had this — and it might just be a generational thing — they just knew how to speak to their fans,” Kotecha says. “And they did that by being themselves. That was a unique thing about these boys: When the cameras turned on, they didn’t change who they were.”
Social media was flooded with One Direction contests and petitions to bring the band to fans’ towns. Radio stations were inundated with calls to play “What Makes You Beautiful” long before it was even available. When it did finally arrive, Kotecha (who was in Sweden at the time) remembers staying up all night to watch it climb the iTunes chart with each refresh.
Take Me Home, was recorded primarily in Stockholm and London during and after their first world tour. The success of Up All Night had attracted an array of top songwriting talent — Ed Sheeran even penned two hopeless romantic sad lad tunes, “Little Things” and “Over Again” — but Kotecha, Falk and Yacoub grabbed the reins, collaborating on six of the album’s 13 tracks. In charting their course, Kotecha returned to his boy band history: “My theory was, you give them a similar sound on album two, and album three is when you start moving on.”
Still, there was the inherent pressure of the second album to contend with. The label wanted a “What Makes You Beautiful, Part 2,” and evidence that the 1D phenomenon wasn’t slowing down appeared outside the window of the Stockholm studio: so many fans, the street had to be shut down. Kotecha even remembers seeing police officers with missing person photos, combing through the girls camped outside, looking for teens to return to their parents.
At this pivotal moment, One Direction made it clear that they wanted a greater say in their artistic future. Kotecha admits he was wary at first, but the band was determined. To help manage the workload, Kotecha had brought in two young songwriters, Kristoffer Fogelmark and Albin Nedler, who’d arrived with a handful of ideas, including a chorus for a booming power ballad called “Last First Kiss.”
“We thought, while we’re busy recording vocals, whoever’s not busy can go write songs with these two guys, and then we’ll help shape them as much as we can,” Kotecha says. “And to our pleasant surprise, the songs were pretty damn good.”
At this pivotal moment, too, songwriters Julian Bunetta and John Ryan also met the band. Friends from the Berklee College of Music, Bunetta and Ryan had moved out to L.A. and cut a few tracks, but still had no hits to their name. They entered the Syco orbit after scoring work on the U.S. version of The X Factor, and were asked if they wanted to try writing a song for Take Me Home. “I was like, yeah definitely,” Bunetta says. “They sold five million albums? Hell yeah, I want to make some money.”
Working with Jamie Scott, who’d written two songs on Up All Night (“More Than This” and “Stole My Heart”), Bunetta and Ryan wrote “C’mon, C’mon” — a blinding hit of young love that rips down a dance pop speedway through a comically oversized wall of Marshall stacks. It earned them a trip to London. Bunetta admits to thinking the whole 1D thing was “a quick little fad” ahead of their first meeting with the band, but their charms were overwhelming. Everyone hit it off immediately.
“Niall showed me his ass,” Bunetta remembers of the day they recorded, “They Don’t Know About Us,” one of five songs they produced for Take Me Home (two are on the deluxe edition). “The first vocal take, he went in to sing, did a take, I was looking down at the computer screen and was like, ‘On this line, can you sing it this way?’ And I looked over and he was mooning me. I was like, ‘I love this guy!’”
Take Me Home dropped November 9th, just nine days short of Up All Night’s first anniversary. With only seven weeks left in 2012, it became the fourth best-selling album of the year globally, moving 4.4 million copies, per the IFPI; it fell short of Adele’s 21, Taylor Swift’s Red and 1D’s own Up All Night, which had several extra months to sell 4.5 million copies.
Kotecha, Falk and Yacoub’s tracks anchored the album. Songs like “Kiss You,” “Heart Attack” and “Live While We’re Young” were pristine pop rock that One Direction delivered with full delirium, vulnerability and possibility — the essence of the teen — in voices increasingly capable of navigating all the little nuances of that spectrum. And the songs 1D helped write (“Last First Kiss,” “Back for You” and “Summer Love”) remain among the LP’s best.
“You saw that they caught the bug and were really good at it,” Kotecha says of their songwriting. “And moving forward, you got the impression that that was the way for them.”
Like clockwork, the wheels began to churn for album three right after Take Me Home dropped. But unlike those first two records, carving out dedicated studio time for LP3 was going to be difficult — on February 23rd, 2013, One Direction would launch a world tour in London, the first of 123 concerts they’d play that year. They’d have to write and record on the road, and for Kotecha and Falk — both of whom had just had kids — that just wasn’t possible.
But it was also time for a creative shift. Even Kotecha knew that from his boy band history: album three is, after all, when you start moving on. One Direction was ready, too. Kotecha credits Louis, the oldest member of the group, for “shepherding them into adulthood, away from the very pop-y stuff of the first two albums. He was leading the charge to make sure that they had a more mature sound. And at the time, being in it, it was a little difficult for me, Rami and Carl to grasp — but hindsight, that was the right thing to do.”
“For three years, this was our schedule,” Bunetta says. “We did X Factor October, November, December. Took off January. February, flew to London. We’d gather ideas with the band, come up with sounds, hang out. Then back to L.A. for March, produce some stuff, then go out on the road with them in April. Get vocals, write a song or two, come back for May, work on the vocals, and produce the songs we wrote on the road. Back to London in June-ish. Back here for July, produce it up. Go back on tour in August, get last bits of vocals, mix in September, back to X Factor in October, album out in November, January off, start it all over again.”
That cycle began in early 2013 when Bunetta and Ryan flew to London for a session that lasted just over a week, but yielded the bulk of Midnight Memories. With songwriters Jamie Scott, Wayne Hector and Ed Drewett they wrote “Best Song Ever” and “You and I,” and, with One Direction, “Diana” and “Midnight Memories.” Bunetta and Ryan’s initial rapport with the band strengthened — they were a few years older, but as Bunetta jokes, “We act like we’re 19 all the time anyway.” Years ago, Bunetta posted an audio clip documenting the creation of “Midnight Memories” — the place-holder chorus was a full-throated, perfectly harmonized, “I love KFC!”
For the most part, Bunetta, Ryan and 1D doubled down on the rock sound their predecessors had forged, but there was one outlier from that week. A stunning bit of post-Mumford festival folk buoyed by a new kind of lyrical and vocal maturity called “Story of My Life.”
“This was a make or break moment for them,” Bunetta says. “They needed to grow up, or they were gonna go away — and they wanted to grow up. To get to the level they got to, you need more than just your fan base. That song extended far beyond their fan base and made people really pay attention.”
Production on Midnight Memories continued on the road, where, like so many bands before them, One Direction unlocked a new dimension to their music. Tour engineer Alex Oriet made it possible, Ryan says, building makeshift vocal booths in hotel rooms by flipping beds up against the walls. Writing and recording was crammed in whenever — 20 minutes before a show, or right after another two-hour performance.
“It preserved the excitement of the moment,” Bunetta says. “We were just there, doing it, marinating in it at all times. You’re capturing moments instead of trying to recreate them. A lot of times we’d write a song, sing it in the hotel, produce it, then fly back out to have them re-sing it — and so many times the demo vocals were better. They hadn’t memorized it yet. They were still in the mood. There was a performance there that you couldn’t recreate.”
Midnight Memories arrived, per usual, in November 2013. And, per usual, it was a smash. The following year, 1D brought their songs to the environment they always deserved — stadiums around the world — and amid the biggest shows of their career, they worked on their aptly-titled fourth album Four. The 123 concerts 1D had played the year before had strengthened their combined vocal prowess in a way that opened up an array of new possibilities.
“We could use their voices on Four to make something sound more exciting and bigger, rather than having to add too many guitars, synths or drums,” Ryan says.
“They were so much more dynamic and subtle, too,” Bunetta adds. “I don’t think they could’ve pulled off a song like ‘Night Changes’ two albums prior; or the nuance to sing soft and emotionally on ‘Fireproof.’ It takes a lot of experience to deliver a restrained vocal that way.”
“A lot of the songs were double,” Bunetta says, “like somebody might be singing about their girlfriend, but there was another meaning that applied to the group as well.”
Musically, Four was 1D’s most expansive album yet — from the sky-high piano rock of “Steal My Girl” to the tender, tasteful groove of “Fireproof” — and it had the emotional range to match. Now in their early twenties, songs like “Where Do Broken Hearts Go,” “No Control,” “Fool’s Gold” and “Clouds” redrew the dramas and euphorias of adolescence with the new weight, wit and wanton winks of impending adulthood. One Direction wasn’t growing up normally in any sense of the word, but they were becoming songwriters capable of drawing out the most relatable elements from their extraordinary circumstances — like on “Change Your Ticket,” where the turbulent love affairs of young jet-setters are distilled to the universal pang of a long goodbye. There were real relationships inspiring these stories, but now that One Direction was four years into being the biggest band on the planet, it was natural that the relationships within the band would make it into the music as well.
“I think that on Four,” Bunetta says with a slight pause, “there were some tensions going on. A lot of the songs were double — like somebody might be singing about their girlfriend, but there was another meaning that applied to the group as well.”
He continues: “It’s tough going through that age, having to spread your wings with so many eyeballs on you, so much money and no break. It was tough for them to carve out their individual manhood, space and point of view, while learning how to communicate with each other. Even more than relationship things that were going on, that was the bigger blanket that was in there every day, seeping into the songs.”
Bunetta remembers Zayn playing him “Pillowtalk” and a few other songs for the first time through a three a.m. fog of cigarette smoke in a hotel room in Japan.
“Fucking amazing,” he says. “They were fucking awesome. I know creatively he wasn’t getting what he needed from the way that the albums were being made on the road. He wanted to lock himself in the studio and take his time, be methodical. And that just wasn’t possible.”
A month or so later, and 16 shows into One Direction’s “On the Road Again” tour, Zayn left the band. Bunetta and Ryan agree it wasn’t out of the blue: “He was frustrated and wanted to do things outside of the band,” Bunetta says. “It’s a lot for a young kid, all those shows. We’d been with them for a bunch of years at this point — it was a matter of when. You just hoped that it would wait until the last album.”
Still, Bunetta compares the loss to having a finger lopped off, and he acknowledges that Harry, Niall, Liam and Louis struggled to find their bearings as One Direction continued with their stadium tour and next album, Made in the A.M. Just as band tensions bubbled beneath the songs on Four, Zayn’s departure left an imprint on Made in the A.M. Not with any overt malice, but a song like “Drag Me Down,” Bunetta says, reflects the effort to bounce back. Even Niall pushing his voice to the limits of his range on that song wouldn’t have been necessary if Zayn and his trusty falsetto were available.
But Made in the A.M. wasn’t beholden to this shake-up. Bunetta and Ryan cite “Olivia” as a defining track, one that captures just how far One Direction had come as songwriters: They’d written it in 45 minutes, after wasting a whole day trying to write something far worse.
“When you start as a songwriter, you write a bunch of shitty songs, you get better and you keep getting better,” Ryan says. “But then you can get finicky and you’re like, ‘Maybe I have to get smart with this lyric.’ By Made in the A.M. … they were coming into their own in the sense of picking up a guitar, messing around and feeling something, rather than being like, ‘How do I put this puzzle together?’”
After Zayn’s departure, Bunetta and Ryan said it became clear that Made in the A.M. would be One Direction’s last album before some break of indeterminate length. The album boasts the palpable tug of the end, but to One Direction’s credit, that finality is balanced by a strong sense of forever. It’s literally the last sentiment they leave their fans on album-closer “History,” singing, “Baby don’t you know, baby don’t you know/We can live forever.”
In a way, Made in the A.M. is about One Direction as an entity. Not one that belonged to the group, but to everyone they spent five years making music for. Four years since their hiatus and 10 years since their formation, the fans remain One Direction’s defining legacy. Even as all five members have settled into solo careers, Ryan notes that baseless rumors of any kind of reunion — even a meager Zoom call — can still set the internet on fire. The old songs remain potent, too: Carl Falk says his nine-year-old son has taken to making TikToks to 1D tracks.
“Most of them weren’t necessarily musicians before this happened, but they loved music, and they found a love of creating, writing and playing,” Kotecha says
There are plenty of metrics to quantify One Direction’s reach, success and influence. The hard numbers — album sales and concert stubs — are staggering on their own, but the ineffable is always more fun. One Direction was such a good band that a fan, half-jokingly, but then kinda seriously, started a GoFundMe to buy out their contract and grant them full artistic freedom. One Direction was such a good band that songwriters like Kotecha and Falk — who would go on to make hits with Ariana Grande, the Weeknd and Nicki Minaj — still think about the songs they could’ve made with them. One Direction was such a good band that Mitski covered “Fireproof.”
But maybe it all comes down to the most ineffable thing of all: Chance. Kotecha compares success on talent shows like The X Factor to waking up one morning and being super cut — but now, to keep that figure, you have to work out at a 10, without having done the gradual work to reach that level. That’s the downfall for so many acts, but One Direction was not only able, but willing, to put in the work.
“They’re one of the only acts from those types of shows that managed to do it for such a long time,” Kotecha says. “Five years is a long time for a massive pop star to go nonstop. I know it was tiring, but they were fantastic sports about it. They appreciated and understood the opportunity they had — and, as you can see, they haven’t really stopped since. Most of them weren’t necessarily musicians before this happened, but they loved music, and they found a love of creating, writing and playing. To have these boys — that had been sort of randomly picked — to also have that? It will never be repeated.”
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A bathroom figures significantly in the origin stories of at least two classic One Direction songs. The first will be familiar to any fan: Songwriter and producer Savan Kotecha was sitting on the toilet in a London hotel room, when he heard his wife say, “I feel so ugly today.” The words that popped into his head would shape the chorus of One Direction’s unforgettable 2011 debut, “What Makes You Beautiful.”
The second takes place a few years later. Another hotel room in England — this one in Manchester — where songwriters and producers Julian Bunetta and John Ryan were throwing back Cucumber Collins cocktails and tinkering with a beat. Liam Payne was there, too. At one point, Liam got up to use the bathroom and when he re-emerged, he was singing a melody. They taped it immediately. Most of it was mumbled — a temporary placeholder — but there was one phrase: “Better than words…” A few hours later, on the bus to another city, another show — Bunetta and Ryan can’t remember where — Payne asked, maybe having a laugh, what if the rest of the song was just lyrics from other songs?
“Songs in general, you’re just sort of waiting for an idea to bonk you on the head,” Ryan says from a Los Angeles studio with Bunetta. “And if you’re sort of winking at it, laughing at it — we were probably joking, what if [the next line was] ‘More than a feeling’? Well, that would actually be tight!”
“Better Than Words,” closed One Direction’s third album, Midnight Memories. It was never a single, but became a fan-favorite live show staple. It’s a mid-tempo headbanger that captures the essence of what One Direction is, and always was: One of the great rock and roll bands of the 21st century.
July 23rd marks One Direction’s 10th anniversary, the day Simon Cowell told Harry Styles, Niall Horan, Zayn Malik, Liam Payne and Louis Tomlinson that they would progress on The X Factor as a group. Between that date and their last live performance (so far, one can hope) on December 31st, 2015, they released five albums, toured the world four times — twice playing stadiums — and left a trove of Top 10 hits for a devoted global fan base that came to life at the moment social media was re-defining the contours of fandom.
It’d been a decade since the heyday of ‘N Sync and Backstreet Boys, and the churn of generations demanded a new boy band. One Direction’s songs were great and their charisma and chemistry undeniable, but what made them stick was a sound unlike anything else in pop — rooted in guitar rock at a time when that couldn’t have been more passé.
Kotecha, who met 1D on The X Factor and shepherded them through their first few years, is a devoted student of boy band history. He first witnessed their power back in the Eighties when New Kids on the Block helped his older sister through her teens. The common thread linking all great boy bands, from New Kids to BSB, he says, is, “When they’d break, they’d come out of nowhere, sounding like nothing that’s on the radio.”
In 2010, Kotecha remembers, “everybody was doing this sort of Rihanna dance pop.” But that just wasn’t a sound One Direction could pull off (the Wanted only did it once); and famously, they didn’t even dance. Instead, the reference points for 1D went all the way back to the source of contemporary boy bands.
“Me and Simon would talk about how [One Direction] was Beatles-esque, Monkees-esque,” Kotecha continues. “They had such big personalities. I felt like a kid again when I was around them. And I felt like the only music you could really do that with is fun, pop-y guitar songs. It would come out of left field and become something owned by the fans.”
“The guitar riff had to be so simple that my friend’s 15-year-old daughter could play it and put a cover to YouTube,” says Carl Falk
To craft that sound on 1D’s first two albums, Up All Night and Take Me Home, Kotecha worked mostly with Swedish songwriters-producers Carl Falk and Rami Yacoub. They’d all studied at the Max Martin/Cheiron Studios school of pop craftsmanship, and Falk says they were confident they could crack the boy band code once more with songs that recalled BSB and ‘N Sync, but replaced the dated synths and pianos with guitars.
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The greatest thing popular music can do is make someone else think, “I can do that,” and One Direction’s music was designed with that intent. “The guitar riff had to be so simple that my friend’s 15-year-old daughter could play it and put a cover to YouTube,” Falk says. “If you listen to ‘What Makes You Beautiful’ or ‘One Thing,’ they have two-finger guitar riffs that everyone who can play a bit of guitar can learn. That was all on purpose.”
One Direction famously finished third on The X Factor, but Cowell immediately signed them to his label, Syco Music. They’d gone through one round of artist development boot camp on the show, and another followed on an X Factor live tour in spring 2011. They’d developed an onstage confidence, but the studio presented a new challenge. “We had to create who should do what in One Direction,” Falk says. To solve the puzzle the band’s five voices presented, they chose the kitchen sink method and everyone tried everything.
“They were searching for themselves,” Falk adds. “It was like, Harry, let’s just record him; he’s not afraid of anything. Liam’s the perfect song starter, and then you put Zayn on top with this high falsetto. Louis found his voice when we did ‘Change Your Mind.’ It was a long trial for everyone to find their strengths and weaknesses, but that was also the fun part.” Falk also gave Niall some of his first real guitar lessons; there’s video of them performing “One Thing” together, still blessedly up on YouTube.
“What Makes You Beautiful” was released September 11th, 2011 in the U.K. and debuted at Number One on the singles chart there — though the video had dropped a month prior. While One Direction’s immediate success in the U.K. and other parts of Europe wasn’t guaranteed, the home field odds were favorable. European markets have historically been kinder to boy bands than the U.S.; ‘N Sync and Backstreet Boys found huge success abroad before they conquered home. To that end, neither Kotecha nor Falk were sure 1D would break in the U.S. Falk even says of conceiving the band’s sound, “We didn’t want it to sound too American, because this was not meant — for us, at least — to work in America. This was gonna work in the U.K. and maybe outside the U.K.”
Stoking anticipation for “What Makes You Beautiful” by releasing the video on YouTube before the single dropped, preceded the strategy Columbia Records (the band’s U.S. label) adopted for Up All Night. Between its November 2011 arrival in the U.K. and its U.S. release in March 2012, Columbia eschewed traditional radio strategies and built hype on social media. One Direction had been extremely online since their X Factor days, engaging with fans and spending their downtime making silly videos to share. One goofy tune, made with Kotecha, called “Vas Happenin’ Boys?” was an early viral hit.
“They instinctively had this — and it might just be a generational thing — they just knew how to speak to their fans,” Kotecha says. “And they did that by being themselves. That was a unique thing about these boys: When the cameras turned on, they didn’t change who they were.”
Social media was flooded with One Direction contests and petitions to bring the band to fans’ towns. Radio stations were inundated with calls to play “What Makes You Beautiful” long before it was even available. When it did finally arrive, Kotecha (who was in Sweden at the time) remembers staying up all night to watch it climb the iTunes chart with each refresh.
Take Me Home, was recorded primarily in Stockholm and London during and after their first world tour. The success of Up All Night had attracted an array of top songwriting talent — Ed Sheeran even penned two hopeless romantic sad lad tunes, “Little Things” and “Over Again” — but Kotecha, Falk and Yacoub grabbed the reins, collaborating on six of the album’s 13 tracks. In charting their course, Kotecha returned to his boy band history: “My theory was, you give them a similar sound on album two, and album three is when you start moving on.”
Still, there was the inherent pressure of the second album to contend with. The label wanted a “What Makes You Beautiful, Part 2,” and evidence that the 1D phenomenon wasn’t slowing down appeared outside the window of the Stockholm studio: so many fans, the street had to be shut down. Kotecha even remembers seeing police officers with missing person photos, combing through the girls camped outside, looking for teens to return to their parents.
At this pivotal moment, One Direction made it clear that they wanted a greater say in their artistic future. Kotecha admits he was wary at first, but the band was determined. To help manage the workload, Kotecha had brought in two young songwriters, Kristoffer Fogelmark and Albin Nedler, who’d arrived with a handful of ideas, including a chorus for a booming power ballad called “Last First Kiss.”
“We thought, while we’re busy recording vocals, whoever’s not busy can go write songs with these two guys, and then we’ll help shape them as much as we can,” Kotecha says. “And to our pleasant surprise, the songs were pretty damn good.”
At this pivotal moment, too, songwriters Julian Bunetta and John Ryan also met the band. Friends from the Berklee College of Music, Bunetta and Ryan had moved out to L.A. and cut a few tracks, but still had no hits to their name. They entered the Syco orbit after scoring work on the U.S. version of The X Factor, and were asked if they wanted to try writing a song for Take Me Home. “I was like, yeah definitely,” Bunetta says. “They sold five million albums? Hell yeah, I want to make some money.”
Working with Jamie Scott, who’d written two songs on Up All Night (“More Than This” and “Stole My Heart”), Bunetta and Ryan wrote “C’mon, C’mon” — a blinding hit of young love that rips down a dance pop speedway through a comically oversized wall of Marshall stacks. It earned them a trip to London. Bunetta admits to thinking the whole 1D thing was “a quick little fad” ahead of their first meeting with the band, but their charms were overwhelming. Everyone hit it off immediately.
“Niall showed me his ass,” Bunetta remembers of the day they recorded, “They Don’t Know About Us,” one of five songs they produced for Take Me Home (two are on the deluxe edition). “The first vocal take, he went in to sing, did a take, I was looking down at the computer screen and was like, ‘On this line, can you sing it this way?’ And I looked over and he was mooning me. I was like, ‘I love this guy!’”
Take Me Home dropped November 9th, just nine days short of Up All Night’s first anniversary. With only seven weeks left in 2012, it became the fourth best-selling album of the year globally, moving 4.4 million copies, per the IFPI; it fell short of Adele’s 21, Taylor Swift’s Red and 1D’s own Up All Night, which had several extra months to sell 4.5 million copies.
Kotecha, Falk and Yacoub’s tracks anchored the album. Songs like “Kiss You,” “Heart Attack” and “Live While We’re Young” were pristine pop rock that One Direction delivered with full delirium, vulnerability and possibility — the essence of the teen — in voices increasingly capable of navigating all the little nuances of that spectrum. And the songs 1D helped write (“Last First Kiss,” “Back for You” and “Summer Love”) remain among the LP’s best.
“You saw that they caught the bug and were really good at it,” Kotecha says of their songwriting. “And moving forward, you got the impression that that was the way for them.”
Like clockwork, the wheels began to churn for album three right after Take Me Home dropped. But unlike those first two records, carving out dedicated studio time for LP3 was going to be difficult — on February 23rd, 2013, One Direction would launch a world tour in London, the first of 123 concerts they’d play that year. They’d have to write and record on the road, and for Kotecha and Falk — both of whom had just had kids — that just wasn’t possible.
But it was also time for a creative shift. Even Kotecha knew that from his boy band history: album three is, after all, when you start moving on. One Direction was ready, too. Kotecha credits Louis, the oldest member of the group, for “shepherding them into adulthood, away from the very pop-y stuff of the first two albums. He was leading the charge to make sure that they had a more mature sound. And at the time, being in it, it was a little difficult for me, Rami and Carl to grasp — but hindsight, that was the right thing to do.”
“For three years, this was our schedule,” Bunetta says. “We did X Factor October, November, December. Took off January. February, flew to London. We’d gather ideas with the band, come up with sounds, hang out. Then back to L.A. for March, produce some stuff, then go out on the road with them in April. Get vocals, write a song or two, come back for May, work on the vocals, and produce the songs we wrote on the road. Back to London in June-ish. Back here for July, produce it up. Go back on tour in August, get last bits of vocals, mix in September, back to X Factor in October, album out in November, January off, start it all over again.”
That cycle began in early 2013 when Bunetta and Ryan flew to London for a session that lasted just over a week, but yielded the bulk of Midnight Memories. With songwriters Jamie Scott, Wayne Hector and Ed Drewett they wrote “Best Song Ever” and “You and I,” and, with One Direction, “Diana” and “Midnight Memories.” Bunetta and Ryan’s initial rapport with the band strengthened — they were a few years older, but as Bunetta jokes, “We act like we’re 19 all the time anyway.” Years ago, Bunetta posted an audio clip documenting the creation of “Midnight Memories” — the place-holder chorus was a full-throated, perfectly harmonized, “I love KFC!”
For the most part, Bunetta, Ryan and 1D doubled down on the rock sound their predecessors had forged, but there was one outlier from that week. A stunning bit of post-Mumford festival folk buoyed by a new kind of lyrical and vocal maturity called “Story of My Life.”
“This was a make or break moment for them,” Bunetta says. “They needed to grow up, or they were gonna go away — and they wanted to grow up. To get to the level they got to, you need more than just your fan base. That song extended far beyond their fan base and made people really pay attention.”
Production on Midnight Memories continued on the road, where, like so many bands before them, One Direction unlocked a new dimension to their music. Tour engineer Alex Oriet made it possible, Ryan says, building makeshift vocal booths in hotel rooms by flipping beds up against the walls. Writing and recording was crammed in whenever — 20 minutes before a show, or right after another two-hour performance.
“It preserved the excitement of the moment,” Bunetta says. “We were just there, doing it, marinating in it at all times. You’re capturing moments instead of trying to recreate them. A lot of times we’d write a song, sing it in the hotel, produce it, then fly back out to have them re-sing it — and so many times the demo vocals were better. They hadn’t memorized it yet. They were still in the mood. There was a performance there that you couldn’t recreate.”
Midnight Memories arrived, per usual, in November 2013. And, per usual, it was a smash. The following year, 1D brought their songs to the environment they always deserved — stadiums around the world — and amid the biggest shows of their career, they worked on their aptly-titled fourth album Four. The 123 concerts 1D had played the year before had strengthened their combined vocal prowess in a way that opened up an array of new possibilities.
“We could use their voices on Four to make something sound more exciting and bigger, rather than having to add too many guitars, synths or drums,” Ryan says.
“They were so much more dynamic and subtle, too,” Bunetta adds. “I don’t think they could’ve pulled off a song like ‘Night Changes’ two albums prior; or the nuance to sing soft and emotionally on ‘Fireproof.’ It takes a lot of experience to deliver a restrained vocal that way.”
“A lot of the songs were double,” Bunetta says, “like somebody might be singing about their girlfriend, but there was another meaning that applied to the group as well.”
Musically, Four was 1D’s most expansive album yet — from the sky-high piano rock of “Steal My Girl” to the tender, tasteful groove of “Fireproof” — and it had the emotional range to match. Now in their early twenties, songs like “Where Do Broken Hearts Go,” “No Control,” “Fool’s Gold” and “Clouds” redrew the dramas and euphorias of adolescence with the new weight, wit and wanton winks of impending adulthood. One Direction wasn’t growing up normally in any sense of the word, but they were becoming songwriters capable of drawing out the most relatable elements from their extraordinary circumstances — like on “Change Your Ticket,” where the turbulent love affairs of young jet-setters are distilled to the universal pang of a long goodbye. There were real relationships inspiring these stories, but now that One Direction was four years into being the biggest band on the planet, it was natural that the relationships within the band would make it into the music as well.
“I think that on Four,” Bunetta says with a slight pause, “there were some tensions going on. A lot of the songs were double — like somebody might be singing about their girlfriend, but there was another meaning that applied to the group as well.”
He continues: “It’s tough going through that age, having to spread your wings with so many eyeballs on you, so much money and no break. It was tough for them to carve out their individual manhood, space and point of view, while learning how to communicate with each other. Even more than relationship things that were going on, that was the bigger blanket that was in there every day, seeping into the songs.”
Bunetta remembers Zayn playing him “Pillowtalk” and a few other songs for the first time through a three a.m. fog of cigarette smoke in a hotel room in Japan.
“Fucking amazing,” he says. “They were fucking awesome. I know creatively he wasn’t getting what he needed from the way that the albums were being made on the road. He wanted to lock himself in the studio and take his time, be methodical. And that just wasn’t possible.”
A month or so later, and 16 shows into One Direction’s “On the Road Again” tour, Zayn left the band. Bunetta and Ryan agree it wasn’t out of the blue: “He was frustrated and wanted to do things outside of the band,” Bunetta says. “It’s a lot for a young kid, all those shows. We’d been with them for a bunch of years at this point — it was a matter of when. You just hoped that it would wait until the last album.”
Still, Bunetta compares the loss to having a finger lopped off, and he acknowledges that Harry, Niall, Liam and Louis struggled to find their bearings as One Direction continued with their stadium tour and next album, Made in the A.M. Just as band tensions bubbled beneath the songs on Four, Zayn’s departure left an imprint on Made in the A.M. Not with any overt malice, but a song like “Drag Me Down,” Bunetta says, reflects the effort to bounce back. Even Niall pushing his voice to the limits of his range on that song wouldn’t have been necessary if Zayn and his trusty falsetto were available.
But Made in the A.M. wasn’t beholden to this shake-up. Bunetta and Ryan cite “Olivia” as a defining track, one that captures just how far One Direction had come as songwriters: They’d written it in 45 minutes, after wasting a whole day trying to write something far worse.
“When you start as a songwriter, you write a bunch of shitty songs, you get better and you keep getting better,” Ryan says. “But then you can get finicky and you’re like, ‘Maybe I have to get smart with this lyric.’ By Made in the A.M. … they were coming into their own in the sense of picking up a guitar, messing around and feeling something, rather than being like, ‘How do I put this puzzle together?’”
After Zayn’s departure, Bunetta and Ryan said it became clear that Made in the A.M. would be One Direction’s last album before some break of indeterminate length. The album boasts the palpable tug of the end, but to One Direction’s credit, that finality is balanced by a strong sense of forever. It’s literally the last sentiment they leave their fans on album-closer “History,” singing, “Baby don’t you know, baby don’t you know/We can live forever.”
In a way, Made in the A.M. is about One Direction as an entity. Not one that belonged to the group, but to everyone they spent five years making music for. Four years since their hiatus and 10 years since their formation, the fans remain One Direction’s defining legacy. Even as all five members have settled into solo careers, Ryan notes that baseless rumors of any kind of reunion — even a meager Zoom call — can still set the internet on fire. The old songs remain potent, too: Carl Falk says his nine-year-old son has taken to making TikToks to 1D tracks.
“Most of them weren’t necessarily musicians before this happened, but they loved music, and they found a love of creating, writing and playing,” Kotecha says
There are plenty of metrics to quantify One Direction’s reach, success and influence. The hard numbers — album sales and concert stubs — are staggering on their own, but the ineffable is always more fun. One Direction was such a good band that a fan, half-jokingly, but then kinda seriously, started a GoFundMe to buy out their contract and grant them full artistic freedom. One Direction was such a good band that songwriters like Kotecha and Falk — who would go on to make hits with Ariana Grande, the Weeknd and Nicki Minaj — still think about the songs they could’ve made with them. One Direction was such a good band that Mitski covered “Fireproof.”
But maybe it all comes down to the most ineffable thing of all: Chance. Kotecha compares success on talent shows like The X Factor to waking up one morning and being super cut — but now, to keep that figure, you have to work out at a 10, without having done the gradual work to reach that level. That’s the downfall for so many acts, but One Direction was not only able, but willing, to put in the work.
“They’re one of the only acts from those types of shows that managed to do it for such a long time,” Kotecha says. “Five years is a long time for a massive pop star to go nonstop. I know it was tiring, but they were fantastic sports about it. They appreciated and understood the opportunity they had — and, as you can see, they haven’t really stopped since. Most of them weren’t necessarily musicians before this happened, but they loved music, and they found a love of creating, writing and playing. To have these boys — that had been sort of randomly picked — to also have that? It will never be repeated.”
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Cristina Scabbia x Diablo: Inside metal and gaming’s most devilish crossover yet
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Outstanding hack-and-slash remaster Diablo II: Resurrected isn’t just about polishing up the beloved original’s relentless fire and brimstone. In a striking collaboration with Lacuna Coil songstress Cristina Scabbia and bizarro YouTube star Mark The Hammer, it’s inspired the latest crossover between video games and heavy music, too…
When Cristina Scabbia first picked up the joypad, she had no idea she was steering herself onto a path that would still be throwing up juicy side-missions three decades down the line. A young teenager in northern Italy during the mid-’80s first generation video game boom, the future Lacuna Coil frontwoman didn’t have the spare cash for the cutting-edge equipment of the time, whose 128-colour palettes and blocky two-dimensional sprites felt utterly futuristic. When a local friend powered up David Crane’s 1982 masterpiece Pitfall! on their Atari 2600, however, it opened the doors to another world.
“I’ve been a gamer for quite a while,” her eyes light up at the memory. ​“I love video games. I love what you can learn from them. I love the stories they tell…”
Few games are as darkly compelling as Blizzard Entertainment’s legendary Diablo series. Bringing to life the dark fantasy realm of Sanctuary – a midpoint between the High Heavens and Burning Hells – its trio of classic titles chronicle the eternal conflict between mankind and the demonic legions led by Diablo, fearsome Destroyer Of Souls. When David Brevik’s original landed in 1996, it was a literal game-changer for the industry, raising the bar in terms of depth and detail, storytelling and character-building. 2000’s Diablo II raised it again, still revered by hardcore gamers as the greatest action-RPG of all, while 2012’s Diablo III brought the franchise into the modern era.
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Fittingly, it’s against that shadowy backdrop that Cristina joins us today, to discuss Start Again, her musical collaboration with the minds behind thrilling 3D, HD remaster Diablo II: Resurrected.
Speaking from her high-backed gaming chair in front of an impressive PC set-up this morning, she looks ready for battle. A laid-back, dressed-down counterpart to her imposing onstage alter-ego, she is surrounded by stacks of proudly-displayed paraphernalia, from a plushie of Gremlins’ Gizmo and photos of her band, to figurines of her favourite virtual characters, spare controllers, and the ubiquitous energy drink refrigerator.
Anyone familiar with Cristina’s Twitch streams wondering if this might be a carefully-arranged studio space should think again. ​“It’s actually part of my living room,” she laughs. ​“There’s this big table that was supposed to be for dinners with friends, but as we would go out to eat instead, I decided to use it for something that I like, and filled it with computers, monitors and consoles.
“It’s where I play. It’s where I stream from. It’s the safe space.”
Diablo’s heroes work best when joining forces, and 30 minutes further north, in the town of Saronno, we meet Marco Arata – AKA YouTube sensation Mark The Hammer – Cristina’s collaborator on Start Again, and a playful like mind. ​“I was three years old when I first played on a Game Boy,” he smiles into the light of a bank of monitors, ​“and I never stopped.”
For readers not in the know, Mark is the uber-talented multi-instrumentalist who’s gained a reputation for uploading incisive, tongue-in-cheek videos to YouTube like Irritating Guitar Lessons and How To Create A Black Metal Song… Without Any Talent. Learning piano aged eight, he quickly graduated to electric guitar, bass and drums. He’s since been picked up as the live guitarist/keyboardist for Italian pop-hip-hop icon J‑Ax. The main Mark The Hammer YouTube channel has more than half a million subscribers, while its English-language alternative boasts close to 100,000.
Both accomplished, analytical, artistic minds, it feels key to Start Again’s success that the duo see gaming as a chance to switch off – less interested in graphics and game engines than narrative drive and world-building.
“Whenever you listen to a song as a musician, you have your brain working, thinking about what exactly is going on,” explains Mark. ​“I’m a big fan of acting and drama, too, and the same thing applies when you watch a movie. But when you pick up that game pad, you’re able to relax and [switch that part of your brain off]. It’s the only thing in my life that I can really say is completely relaxing.”
“I know that some people prefer creating groups or being part of a competition,” agrees Cristina, noting that Diablo, in particular, fits her play style ​“but I’m more of a selfish, solitary player. I don’t want to feel that competition while I play. I want to be able to relax and do things at my own pace, to have my own rhythm. I don’t necessarily think of games as an escape. For me, it’s a different world that I want to be part of, [parallel to] the real world. It’s not that I want to [run away and] live in the video game world. But when I’m playing, I want to stay there, I want to focus on what’s happening – I want to absorb all the vibes. It’s not just something that you’re watching: you’re part of it. You can choose your character. You can increase your power. You can pick your path and select your sides.
“There are things about this world that non-gamers could never really understand…”
Like all the best quests, it began with a message from out of the blue. Mark recalls the sense of absurdity, watching an email drop into his inbox that he couldn’t quite believe was real. “I remember opening the message and seeing that it was an opportunity to write [a song inspired by Diablo II] for the release of Diablo II: Resurrected. Oh, yeah, and you’ll have Cristina Scabbia from Lacuna Coil doing vocals. I was just like ‘What?!’”
Having dropped video game soundtrack cover albums Hammer Games Vols 1 and 0 in 2015 and 2016 respectively, Mark had pedigree in the field, but he struggled to comprehend the opportunity for such a high-profile collaboration.
“This is the game that I bought as a 14-year-old when it first came out back in the year 2000,” he fishes out his original CD-ROM jewel case for an unsubtle flex, ​“and you’re asking me to write an official song to go with it? That in itself is mind-blowing. But to be able to do that with the greatest singer in Italian metal?! I thought it was some sort of strange spam at first. When I realised that it wasn’t, it became amazing on so many levels.”
Not a huge fan of YouTube (nor, presumably, of the hack-and-slash sub-genre), Cristina’s manager didn’t quite know what to make of the invitation. Fortunately, having followed one of Lacuna Coil’s old guitarists through a laptop screen and into Sanctuary all those years ago, and already a fan of Mark’s videos, she didn’t take much convincing.
“I was just like, ​‘Mark The Hammer? I follow him!’” she grins. ​“Then, when they told me the project was to write a song for Diablo II: Resurrected, I immediately said yes. If you look back at interviews that I did years ago, whenever they asked me what dream I had or what is missing from my body of work, I’ve always said that I’d like to write something for a video game. When this came along, it was like, ​‘Hello…’”
Cristina admits that she struggled with writer’s block over lockdown. Having watched her native Italy become one of the first countries crippled by the spread of COVID-19, she was unwilling to create music with the power to transport her back to those most troubled of times. Compared to the glacial pace of the music industry over the last 18 months, however, dropping in at crunch time in a massive game’s release schedule came as an invigorating change of pace. The first message exchanged between Cristina and Mark was on August 23, with the song due online to coincide with Diablo II: Resurrected’s launch exactly a month later.
“When you have a deadline, it can either throw you down or really speed everything up and add an excitement,” Cristina muses. ​“For us, it was definitely the latter. We were perhaps a little bit tense about not knowing each other. Any time you’re working with someone new, you ask yourself these questions: ​‘Is he going to be nice? Is he going to be an asshole? Is he going to have the same ideas that I have? The same creativity? The same speed?’
“As soon as we started to text, though, I realised that Mark was really relaxed, really funny. He’s like me. We would send and receive messages in the middle of the night, and get immediate replies. It was like we’d opened the floodgates on an ocean of ideas.”
A high level of fandom was pivotal. Diablo’s angels and monsters – Greater and Lesser Evils – seem like characters lifted from metal album covers to begin with, and the chaotic action that spills from the streets of Tristram and the slopes of Mount Arreat that go down into the depths of Hell could hardly be better suited to metalheads who’re never happier than when throwing down in the pit. Cristina and Mark’s preferred player classes – Sorceress and Barbarian, respectively – even mirror their onstage personas. To simply phone in the sort of crowd-pleasing banger either of these musicians could write in their sleep would be to do the project a deep disservice.
Cristina reckons that if Diablo were a band, it would be either Judas Priest – all OTT outfits, pointy edges and demonic imagery – or Rammstein, spewing sheer pyrotechnic bombast. Mark contends that the larger-than-life, battle-obsessed aesthetic of Iron Maiden might be a better match, pointing out that many of the most monstrous iterations of Ed The Head wouldn’t look out of place in its deepest dungeons. We’d argue that the ominous, folky atmospherics of peak Opeth even more closely evoke the playing experience, echoing Matt Uleman’s iconic original score.
In the same way that Diablo II: Resurrected marks an upgrade for players in 2021 while maintaining the original’s dark heart – dynamic lighting, three-dimensional rendering and high-definition presentation bringing the action sharply up to date – this song needed to pay respect while still packing enough heft to make an impact on metal fans in 2021.
“Diablo is such an iconic game,” nods Mark. ​“I knew the original score. I knew the original atmosphere. I knew where it had to go, more or less. But it was a challenge to make something new while paying respect to the original. There were parts where I wasn’t sure where I was going, but as soon as Cristina got really into the project and added her vocals, it felt like everything [clicked].”
“Mark’s involvement was crucial,” Cristina presses. ​“Looking at that original soundtrack, I was thinking, ​‘This is such a classic – it’s so iconic – but it’s not singable.’ It felt like putting a voice over the top would ruin it. But as soon as I heard the music that Mark had written, it changed everything. He made it singable. He created so many different parts, that offered so many different scenes, so many different moods. There are atmospheric parts, but there are also heavier parts. It’s like a journey, from beginning to end…”
Part sweeping re-score, part fan’s perspective love letter, part limb-swinging metal banger, the finished track feels like a striking bridge between worlds. Is the aim for fans who’ve yet to discover the pleasures of metal or gaming to be able to walk across it?
“The worlds of metal and gaming have always been strongly connected,” reckons Cristina, highlighting the fact that they’re both tightly-knit outsider communities fascinated by the dark and fantastical, which can appear intimidating to outsiders looking in. Although she and Mark will happily welcome new fans, the main priority was to write a great song, hopefully tightening the bond between communities that already exists. ​“It’s a lifestyle,” she gestures. ​“If you see a metalhead, there’s a strong chance you’ll be able to talk about games – or vice-versa.”
Indeed, the lines have increasingly blurred over the last couple of decades. Countless rockers found their way into the world via the legendary Tony Hawk’s Pro Skater soundtracks. The Guitar Hero franchise brought songs as unusual DragonForce​’s Through The Fire And The Flames, Lamb Of God​’s Laid To Rest and Slayer​’s Raining Blood – not to forget Lacuna Coil’s Closer – into the non-metalhead sphere. Celebrities as high profile as Tenacious D​’s Jack Black have spearheaded their own digital-metal crossovers, while Avenged Sevenfold​’s M. Shadows cropped up as a playable character in Call Of Duty: Black Ops 4. Gamers have even increasingly taken to wearing branded T‑shirts a la those of their favourite bands, enabling them to recognise each other on the street.
On the other side of the coin, bleeding-edge artists like The Armed, Refused and Run The Jewels have recently been inspired to write specifically for games. Svalbard​’s Serena Cherry just started a one-woman black metal side-project called Noctule, dedicated to her favourite epic RPG. Hell, Cristina even tells us that pounding compositions by djent-influenced video game soundtrack maestro Mick Gordon are amongst the most listened on her personal playlist.
It’s down to a change in perspective, Cristina reckons, where intelligent eye for detail is now considered every bit as cool as a debauched hell-raiser attitude. Games’ intricate storytelling and epic design are recognised as on par with the finest parts of cinema, and e‑sports competitions regularly boast larger prize pots than those of their athletic counterparts.
“I was always part of the nerd world,” she says, with more than a hint of vindication. ​“A few years ago, it felt like it was almost something to be ashamed of to admit that you’re a nerd, as if you had this weird, ridiculous aura. But now, everybody – all these people who were never interested – seem to want to be involved in this world. I [sometimes think], ​‘Nah, you need to prove you’re really into it…’”
She’s not kidding. As if that massive cache of gaming equipment – from the original PlayStation to countless Game Boys and computer components – wasn’t proof enough, Cristina has even appeared as playable character The Shadow Sorceress in Iron Maiden’s ever-evolving Legacy Of The Beast mobile game. ​“It was such an honour, such a pleasure to create my own character and give all the directions for the outfit, which was basically the outfit I was wearing on the last Lacuna Coil tour before lockdown,” she grins.
Going even geekier, Lacuna Coil also just launched their own Horns Up tabletop card game, where players must fight their way to the front of the stage. ​“It’s something we’re all really interested in, but particularly our bassist Maki [Coti Zelati],” Cristina continues. ​“Every card is related to metal clichés. We even gave our fans the opportunity to see themselves on one of the cards…”
Although Lacuna Coil maintained their high-drama presence with September 2020’s Black Anima: Live From The Apocalypse stream and June 2021’s live album of the same name, Cristina was keen to use the time off to introduce fans to her character away from the band, emboldened to set up her own channel on Twitch.
“I just wanted to learn new things which could enrich my baggage of knowledge,” she enthuses. ​“I’m already singing, already writing, but I don’t want to fixate on those. Life is made up of so many different things that can enrich my music and my creativity. I was already a Twitch user, watching other people play games, but I didn’t know what my purpose was. I almost felt scared at first. I am a singer. I am somehow an entertainer. I like to talk, which is clear. But it’s different when you’re talking to a lot of people for a couple of hours – or more!
“Eventually, I decided to keep it as informal as I could so that people could see how Cristina is at home. Cristina isn’t just the singer of Lacuna Coil: I have a house, I have a life, I have passions, I have my own personality. I just wanted people to discover that. Luckily they also like this quirky side of me, which feels like the opposite that dark goth lady that so many people know. As much as I didn’t have purpose in the beginning, there’s now such a strong community every time I go online – such a clean place to exchange good vibes!”
Even the persistent undertones of sexism and misogyny that have plagued gaming, she pushes, are a speed bump to be put in the rearview, comparable to what she experienced when first making her name in heavy music.
“In metal, I encountered the same problem,” she explains, bluntly. “[Women becoming a major presence in the community] was something new, and when something is new, people have suspicions and doubts. They don’t know how to deal with it. But there are a lot of female gamers now, and a lot of females in metal. It’s been normalised, which it should be, because games and metal are for everyone.”
As the world comes back up to speed, hectic schedules mean that attention is turning away from screens, and back towards studio and stage. Mark is churning out more and more top-class YouTube content. Cristina has a packed diary, with a tribute concert for late collaborator Franco Battiato at the spectacular Arena di Verona this week, and another secretive collaboration in the works, not to mention writing for Lacuna Coil’s 10th LP, which has just begun – her creative fires reignited by bringing Start Again to life.
Having dipped toes in the video game world, though, they’re both keen to return.
“I really hope we do,” Cristina says. ​“As a fan of video games, it’s such a great chance to bring together these different passions in your life. There are so many different things I’d like to do, and places I’d like to explore in this world, but time is limited!”
“I loved the challenge here, and the process of collaboration,” nods Mark. ​“If we could work together again when it comes time to make Diablo IV, that would be amazing. I’d love the opportunity to have my own playable character in an Iron Maiden video game, too, but I’m not sure that’s achievable!”
“I thought the same thing,” grins Cristina, ever adventurous, as we wave farewell. ​“Never say never!”
Diablo II: Resurrected is out now on Nintendo Switch, PS4, PS5, Xbox One, Xbox X/S and PC.
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hlupdate · 4 years ago
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Variety’s Grammy-nominated Hitmaker of the Year goes deep on the music industry, the great pause and finding his own muses.
“We’ll dance again,” Harry Styles coos, the Los Angeles sunshine peeking through his pandemic-shaggy hair just so. The singer, songwriter and actor — beloved and critically acclaimed thanks to his life-affirming year-old album, “Fine Line” — is lamenting that his Variety Hitmaker of the Year cover conversation has to be conducted over Zoom rather than in person. Even via videoconference, the Brit is effortlessly charming, as anyone who’s come within earshot of him would attest, but it quickly becomes clear that beneath that genial smile is a well-honed media strategy.
To wit: In an interview that appears a few days later announcing his investment in a new arena in his native Manchester (more on that in a bit), he repeats the refrain — “There will be a time we dance again”— referencing a much-needed return to live music and the promise of some 4,000 jobs for residents.
None of which is to suggest that Styles, 26, phones it in for interviews. Quite the opposite: He does very few, conceivably to give more of himself and not cheapen what is out there and also to use the publicity opportunity to indulge his other interests, like fashion. (Last month Styles became the first male to grace the cover of Vogue solo.) Still, it stings a little that a waltz with the former One Direction member may not come to pass on this album cycle — curse you, coronavirus.
Styles’ isolation has coincided with his maturation as an artist, a thespian and a person. With “Fine Line,” he’s proved himself a skilled lyricist with a tremendous ear for harmony and melody. In preparing for his role in Olivia Wilde’s period thriller “Don’t Worry Darling,” which is shooting outside Palm Springs, he found an outlet for expression in interpreting words on a page. And for the first time, he’s using his megaphone to speak out about social justice — inspired by the outpouring of support for Black people around the world following the death of George Floyd at the hands of Minneapolis police in May.
Styles has spent much of the past nine months at home in London, where life has slowed considerably. The time has allowed him to ponder such heady issues as his purpose on the earth. “It’s been a pause that I don’t know if I would have otherwise taken,” says Styles. “I think it’s been pretty good for me to have a kind of stop, to look and think about what it actually means to be an artist, what it means to do what we do and why we do it. I lean into moments like this — moments of uncertainty.”
In truth, while Styles has largely been keeping a low profile — his Love On Tour, due to kick off on April 15, was postponed in late March and is now scheduled to launch in February 2021 (whether it actually will remains to be seen) — his music has not. This is especially true in the U.S., where he’s notched two hit singles, “Adore You,” the second-most-played song at radio in 2020, and “Watermelon Sugar” (No. 22 on Variety’s year-end Hitmakers chart), with a third, “Golden,” already cresting the top 20 on the pop format. The massive cross-platform success of these songs means Styles has finally and decisively broken into the American market, maneuvering its web of gatekeepers to accumulate 6.2 million consumption units and rising.
Why do these particular songs resonate in 2020? Styles doesn’t have the faintest idea. While he acknowledges a “nursery rhyme” feel to “Watermelon Sugar” with its earwormy loop of a chorus, that’s about as much insight as he can offer. His longtime collaborator and friend Tom Hull, also known as the producer Kid Harpoon, offers this take: “There’s a lot of amazing things about that song, but what really stands out is the lyric. It’s not trying to hide or be clever. The simplicity of watermelon … there’s such a joy in it, [which] is a massive part of that song’s success.” Also, his kids love it. “I’ve never had a song connect with children in this way,” says Hull, whose credits include tunes by Shawn Mendes, Florence and the Machine and Calvin Harris. “I get sent videos all the time from friends of their kids singing. I have a 3-year-old and an 8-year-old, and they listen to it.”
Styles is quick to note that he doesn’t chase pop appeal when crafting songs. In fact, the times when he pondered or approved a purposeful tweak, like on his self-titled 2017 debut, still gnaw at him. “I love that album so much because it represents such a time in my life, but when I listen to it — sonically and lyrically, especially — I can hear places where I was playing it safe,” he says. “I was scared to get it wrong.”
Contemporary effects and on-trend beats hardly factor into Styles’ decision-making. He likes to focus on feelings — his own and his followers’ — and see himself on the other side of the velvet rope, an important distinction in his view. “People within [the industry] feel like they operate on a higher level of listening, and I like to make music from the point of being a fan of music,” Styles says. “Fans are the best A&R.”
This from someone who’s had free rein to pursue every musical whim, and hand in the album of his dreams in the form of “Fine Line.” Chart success makes it all the sweeter, but Styles insists that writing “for the right reasons” supersedes any commercial considerations. “There’s no part that feels, eh, icky — like it was made in the lab,” he says.
Styles has experience in this realm. As a graduate of the U.K. competition series “The X Factor,” where he and four other auditionees — Niall Horan, Zayn Malik, Liam Payne and Louis Tomlinson — were singled out by show creator and star judge Simon Cowell to conjoin as One Direction, he’s seen how the prefab pop machine works up close. The One Direction oeuvre, which counts some 42 million albums sold worldwide, includes songs written with such established hitmakers as Ryan Tedder, Savan Kotecha and Teddy Geiger. Being a studious, insatiable observer, Styles took it all in.
“I learned so much,” he says of the experience. “When we were in the band, I used to try and write with as many different people as I could. I wanted to practice — and I wrote a lot of bad shit.”
His bandmates also benefited from the pop star boot camp. The proof is in the relatively seamless solo transitions of at least three of its members — Payne, Malik and Horan in addition to Styles — each of whom has landed hit singles on charts in the U.K., the U.S. and beyond.
This departs from the typical trajectories of boy bands including New Kids on the Block and ’N Sync, which have all pro ered a star frontman. The thinking for decades was that a record company would be lucky to have one breakout solo career among the bunch.
Styles has plainly thought about this.
“When you look at the history of people coming out of bands and starting solo careers, they feel this need to apologize for being in the band. ‘Don’t worry, everyone, that wasn’t me! Now I get to do what I really want to do.’ But we loved being in the band,” he says. “I think there’s a wont to pit people against each other. And I think it’s never been about that for us. It’s about a next step in evolution. The fact that we’ve all achieved different things outside of the band says a lot about how hard we worked in it.”
Indeed, during the five-ish years that One Direction existed, Styles’ schedule involved the sort of nonstop international jet-setting that few get to see in a lifetime, never mind their teenage years. Between 2011 and 2015, One Direction’s tours pulled in north of $631 million in gross ticket sales, according to concert trade Pollstar, and the band was selling out stadiums worldwide by the time it entered its extended hiatus. Styles, too, had built up to playing arenas as a solo artist, engaging audiences with his colorful stage wear and banter and left-of-center choices for opening acts (a pre-Grammy-haul Kacey Musgraves in 2018; indie darlings King Princess and Jenny Lewis for his rescheduled 2021 run).
Stages of all sizes feel like home to Styles. He grew up in a suburb of Manchester, ground zero for some of the biggest British acts of the 1980s and ’90s, including Joy Division, New Order, the Smiths and Oasis, the latter of which broke the same year Styles was born. His parents were also music lovers. Styles’ father fed him a balanced diet of the Beatles, Fleetwood Mac, the Rolling Stones and Queen, while Mum was a fan of Shania Twain, Norah Jones and Savage Garden. “They’re all great melody writers,” says Styles of the acts’ musical throughline.
Stevie Nicks, who in the past has described “Fine Line” as Styles’ “Rumours,” referencing the Fleetwood Mac 1977 classic, sees him as a kindred spirit. “Harry writes and sings his songs about real experiences that seemingly happened yesterday,” she tells Variety. “He taps into real life. He doesn’t make up stories. He tells the truth, and that is what I do. ‘Fine Line’ has been my favorite record since it came out. It is his ‘Rumours.’ I told him that in a note on December 13, 2019 before he went on stage to play the ‘Fine Line’ album at the Forum. We cried. He sang those songs like he had sung them a thousand times. That’s a great songwriter and a great performer.”
“Harry’s playing and writing is instinctual,” adds Jonathan Wilson, a friend and peer who’s advised Styles on backing and session musicians. “He understands history and where to take the torch. You can see the thread of great British performers — from Bolan to Bowie — in his music.”
Also shaping his musical DNA was Manchester itself, the site of a 23,500-seat arena, dubbed Co-op Live, for which Styles is an investor and adviser. Oak View Group, a company specializing in live entertainment and global sports that was founded by Tim Leiweke and Irving Azoff in 2015 (Jeffrey Azoff, Irving’s son, represents Styles at Full Stop Management), is leading the effort to construct the venue. The project gained planning approval in September and is set to open in 2023, with its arrival representing a £350 million ($455 million) investment in the city. (Worth noting: Manchester is already home to an arena — the site of a 2017 bombing outside an Ariana Grande concert — and a football stadium, where One Love Manchester, an all-star benefit show to raise money for victims of the terrorist attack, took place.)
“I went to my first shows in Manchester,” Styles says of concerts paid for with money earned delivering newspapers for a supermarket called the Co-op. “My friends and I would go in on weekends. There’s so many amazing small venues, and music is such a massive part of the city. I think Manchester deserves it. It feels like a full-circle, coming-home thing to be doing this and to be able to give any kind of input. I’m incredibly proud. Hopefully they’ll let me play there at some point.”
Though Styles has owned properties in Los Angeles, his base for the foreseeable future is London. “I feel like my relationship with L.A. has changed a lot,” he explains. “I’ve kind of accepted that I don’t have to live here anymore; for a while I felt like I was supposed to. Like it meant things were going well. This happened, then you move to L.A.! But I don’t really want to.”
Is it any wonder? Between COVID and the turmoil in the U.S. spurred by the presidential election, Styles, like some 79 million American voters, is recovering from sticker shock over the bill of goods sold to them by the concept of democracy. “In general, as people, there’s a lack of empathy,” he observes. “We found this place that’s so divisive. We just don’t listen to each other anymore. And that’s quite scary.”
That belief prompted Styles to speak out publicly in the wake of George Floyd’s death. As protests in support of Black Lives Matter took to streets all over the world, for Styles, it triggered a period of introspection, as marked by an Instagram message (liked by 2.7 million users and counting) in which he declared: “I do things every day without fear, because I am privileged, and I am privileged every day because I am white. … Being not racist is not enough, we must be anti racist. Social change is enacted when a society mobilizes. I stand in solidarity with all of those protesting. I’m donating to help post bail for arrested organizers. Look inwards, educate yourself and others. LISTEN, READ, SHARE, DONATE and VOTE. ENOUGH IS ENOUGH. BLACK LIVES MATTER.”
“Talking about race can be really uncomfortable for everyone,” Styles elaborates. “I had a realization that my own comfort in the conversation has nothing to do with the problem — like that’s not enough of a reason to not have a conversation. Looking back, I don’t think I’ve been outspoken enough in the past. Using that feeling has pushed me forward to being open and ready to learn. … How can I ensure from my side that in 20 years, the right things are still being done and the right people are getting the right opportunities? That it’s not a passing thing?”
His own record company — and corporate parent Sony Music Group, whose chairman, Rob Stringer, signed Styles in 2016 — has been grappling with these same questions as the industry has faced its own reckoning with race. At issue: inequality among the upper ranks (an oft-cited statistic: popular music is 80% Black, but the music business is 80% white); contracts rooted in a decades-old system that many say is set up to take advantage of artists, Black artists more unfairly than white; and the call for a return of master rights, an ownership model that is at the core of the business.
Styles acknowledges the fundamental imbalance in how a major label deal is structured — the record company takes on the financial risk while the artist is made to recoup money spent on the project before the act is considered profitable and earning royalties (typically at a 15% to 18% rate for the artist, while the label keeps and disburses the rest). “Historically, I can’t think of any industry that’s benefited more off of Black culture than music,” he says. “There are discussions that need to happen about this long history of not being paid fairly. It’s a time for listening, and hopefully, people will come out humbled, educated and willing to learn and change.”
By all accounts, Styles is a voracious reader, a movie lover and an aesthete. He stays in shape by adhering to a strict daily exercise routine. “I tried to keep up but didn’t last more than two weeks,” says Hull, Styles’ producer, with a laugh. “The discipline is terrifying.”
Of course, with the fashion world beckoning — Styles recently appeared in a film series for Gucci’s new collection that was co-directed by the fashion house’s creative director, Alessandro Michele, and Oscar winner Gus Van Sant — and a movie that’s set in the 1950s, maintaining that physique is part of the job. And he’s no stranger to visual continuity after appearing in Christopher Nolan’s epic “Dunkirk” and having to return to set for reshoots; his hair, which needed to be cut back to its circa 1940 form, is a constant topic of conversation among fans. This time, it’s the ink that poses a challenge. By Styles’ tally, he’s up to 60 tattoos, which require an hour in the makeup chair to cover up. “It’s the only time I really regret getting tattooed,” he says.
He shows no regret, however, when it comes to stylistic choices overall, and takes pride in his gender-agnostic portfolio, which includes wearing a Gucci dress on that Vogue cover— an image that incited conservative pundit Candace Owens to plead publicly to “bring back manly men.” In Styles’ view: “To not wear [something] because it’s females’ clothing, you shut out a whole world of great clothes. And I think what’s exciting about right now is you can wear what you like. It doesn’t have to be X or Y. Those lines are becoming more and more blurred.”
But acclaim, if you can believe it, is not top of mind for Styles. As far as the Grammys are concerned, Styles shrugs, “It’s never why I do anything.” His team and longtime label, however, had their hearts set on a showing at the Jan. 31 ceremony. Their investment in Styles has been substantial — not just monetarily but in carefully crafting his career in the wake of such icons as David Bowie, who released his final albums with the label. Hope at the company and in many fans’ hearts that Styles would receive an album of the year nomination did not come to pass. However, he was recognized in three categories, including best pop vocal album.
“It’s always nice to know that people like what you’re doing, but ultimately — and especially working in a subjective field — I don’t put too much weight on that stuff,” Styles says. “I think it’s important when making any kind of art to remove the ego from it.” Citing the painter Matisse, he adds: “It’s about the work that you do when you’re not expecting any applause.”
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yuzusorbet · 4 years ago
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Continuing Kikuchi-sensei's book 'Strongly, beautifully,....'
Chapter 3
3.4  Looking at deviations of the torso 3.5  Icing as a recovery method (not translating these 2 sections;  I may come back to do them after I have done the parts that interest me most.)
3.6  Experiencing the world's stage as trainer
The season after Sochi Olympics, that is, 2014-15 season.  It was hard for Yuzuru to get into good condition.  The 1st competition, Finlandia Trophy, he withdrew because of back pain.  Yuzuru was in Canada and I did not know of his injury.  I only knew about it from the news.
But, one week before GP series Cup of China, held in November 2014 in Shanghai, I received a message on my smartphone.
"Sensei, can you come to the competition in Shanghai please?" "Didn't you say that the Canadian trainer will accompany you?" I replied.   After a while, "Sensei, come to Shanghai and do treatment for me please....?"
Because in the previous season, he had told me, "For competitions in Japan, please may I have your care, but for overseas competitions, the trainer in Canada will go with me, is that alright?"  Perhaps he felt a sense of guilt.  He was probably fiddling with Pooh-san's ear and hesitating for some time before sending the message.
"Alright, I understand. I will be there," I replied.  I cancelled all my plans for the week ahead and went to Shanghai.
After a long absence, when I touched his legs, I felt the confirmation of his evolution, and also, in my heart, I felt some sense of relief that I could do treatment for Yuzuru again.
2014 December, GP series NHK Trophy in Osaka.  Yuzuru, far from ideal condition, headed for competition.  His short programme was only 78.01,  and with scores lower than any he had in recent time, he finished in 4th place.  He managed to qualify for the GP Final in Barcelona which was for only the top skaters of the GP series.
Right after NHK Trophy was over, Yuzuru came to my hotel room.
"Sensei, can you also come with me for the Final?" he said. "Oh?  For Europe, the other sensei (Canada) will go with you, didn't you say that?"  I was also being mean. "But, sensei,........" his eyes made the plea. "Ah, seems like it's unavoidable, shall I go to Spain and see Sagrada Familia as well?"
In this way, I was called back to be Yuzuru's personal trainer.From then on, for competitions in Japan and overseas, support for Yuzuru was done by me.  Well, to him, I think it's because he has known me since he was little, and calling me "sensei, sensei" is easy and comfortable.  But to me, it became a major event that happened in my life.
3.7 PyeongChang Olympic season, starts
2017-18 season, also an Olympic season.  First competition, Autumn Classic, Yuzuru had a world record score of 112.72 for his short programme, breaking the previous record which was held by himself.  The media, in anticipation of a 2nd Olympic gold, saw it as a good start towards PyeongChang Olympics, but......
After Autumn Classic, I met Yuzuru;  his body that had been loaded with training, headed for competition at GP series Rostelecom Cup, could not be said to be in very good condition.
That not-ideal condition indicated the pressure of a 2nd Olympic win.  In summer, he was pushing himself hard and the body was very overworked.  The thoughts of 'must win' put a great burden on his legs.  Putting multiple quadruple jumps into his programme layout was extremely demanding on the ankles.
I thought it was not so hard to win at PyeongChang Olympics if he maintained the level of record-breaking 2015-16 NHK Trophy and GPF.   It seems his coaches also told him "you don't have to overdo it to that extent".
But, Yuzuru thoroughly pushes himself hard.  "Not doing it, is not me" he says and continues to practise so that he can raise the level.  Even if someone said "stop!" he would still continue to skate.
The Olympics becoming a heavy burden, there was not a single word of this from Yuzuru's mouth.  He did not show it even in his behaviour.  But when I touched his legs, I knew.  To what extent was the harsh training  he had put in.
For Yuzuru who has an overabundance of fighting spirit, I felt a sense of uneasiness.  Unfortunately, my premonition came true.  2017 November, GP series NHK Trophy in Osaka, during official practice, he fell on a quad lutz.  The ligaments  of his right foot were damaged.
After he was injured, we were talking and joking and laughing.  If we did not keep the mood cheerful, Yuzuru would be too pitiful.  When he fell, I knew it was a serious injury.  If it was the usual sprain, my treatment could help in some way.  But not this time.  Yuzuru had to withdraw from NHK Trophy.  The trainer from Canada and a doctor took care of him and I returned to Sendai.
A long recovery period was needed for his foot.  He was absent for Japan nationals.  He remained in Toronto, undergoing treatment, and prepared for the Olympics.  I could not be at peace.  The condition of his injury, I only knew about it from the news, as usual. 
It was about a month and a half before PyeongChang Olympics.  Yuzuru's father, holding a form for registering the size of sportswear and blazer for the Japanese delegation, came to my clinic.  Same as 4 years ago for Sochi Olympics.  "How is Yuzuru?"  I asked, but Yuzuru's father only smiled and nodded, as he always does.
But it was definite that Yuzuru would compete at the Olympics.  What I could do was, no matter what the situation, to send him into the rink in the best condition.  And I was ready.
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3.8  Do carefully one by one
The free skate at PyeongChang was at an earlier timing than the usual competitions, and the practice started from 8.25am.  Without getting all worked up like at Sochi, I could face it calmly this time.  That morning, the taping for him was completed at first try.
Yuzuru did not say anything.  Of course, his foot could not be said to be in very good condition.  My role was to help him get the ideal feeling that he wanted in his legs and I believe it went very well.  Warming-up also had no problems.
Supporting Yuzuru's beautiful performances are his well-trained body and senses.  Elegant jumps and spins are created by his steady torso and ability to sense tiny differences.  These are important for flowing movements.  That is why Yuzuru is always concerned about the training of the torso and any deviations.
And so, about one year before PyeongChang Olympics, torso awareness training was introduced into the warm-up schedule.  There was a video showing Yuzuru sitting on a bucket with wheels and moving around;  that was one of it.  People who saw it may have thought,  "What is he playing?"
That is a custom-made product, a bucket-shaped chair fitted with wheels used for wheelchair basketball.  To move around freely on it, one has to be very conscious of the transverse abdominal muscles that surround the abdomen, the erector spinae muscles that support the spine, and other such parts of the torso;  it is a training device.  It is well-known that the balance ball is effective for conditioning the torso. However, it is not enough for a torso that supports the flowing movements of figure skating.  Quadruple jumps do not go directly above the head.  They go forward 3 to 4 metres while rotating.  And so, (thinking) can't we condition the torso while moving forward, backward, left and right, this bucket-chair was developed.
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Usually I would say "next, bucket", and Yuzuru would sit on it and move around, like writing the character "ハ"   (t/n. this is number 8 in kanji).  At the warm-up of the short programme, he jokingly said, "Sensei, I've become good at this."  For the free skate warm-up, even though I did not give the instruction, he himself went to sit on it and started moving around quietly.  What he did was exactly the same as how I had pictured it in my mind.
As he often says, "When I am focused, I know very clearly what I need to do."
The last part of warm-up was always, still in gym shoes, jumping straight up with rotations on the spot.  Doing this, one will know if there is any shift in the body's axis. 
At this time, I once again felt "this guy is incredible..." and got goosebumps all over.
In the tension, there must have been countless times of feeling almost crushed by the considerable pressure.  Nevertheless, he spent his days pushing himself hard, and studying and researching all that he could.  And raise himself higher, refine his skills, brutally overwork his body......  4 years of it, for the sake of this moment.
Perfectly conditioned.  To Yuzuru who was heading to the middle of the rink for his free skate, the only thing I could do was to say, "(You're) alright, so just do carefully one by one."   But I don't know if he heard me.
[end of chapter 3]
[some sentences are left out or summarised]
Translated by me from this Japanese book by Akira Kikuchi: https://www.amazon.co.jp/%E5%BC%B7%E%… (please consider buying it, if you can)
(photos: searched from internet)
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45paperplates · 3 years ago
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More about Olivia Rodrigo: On her Lyrics
Starting some time in 2018 or maybe a little earlier, Olivia Rodrigo began to play original songs, or more often pieces of songs, one verse and a chorus, apparently unfinished, for her followers on Instagram Live. She was about fifteen at the time, although one of the more complete songs (“Naive Girl”) can be confirmed to date back to 2014 or 2015, when she was twelve years old. I began to listen to these songs, all but one of which are available to hear conveniently compiled into a single twenty-five minute Youtube video, when my appetite for her music was only beginning to grow to its present size, after I had listened to the album on repeat for a good three or four days straight. They are the kind of thing only obsessive fans can really gush over, something akin to Bob Dylan’s early Minnesota Hotel Tape from 1961: badly recorded and casually created by a young artist who never intended them to be anything more than they are, a fun and easy way to show off their talent at a time when a wellspring of inspiration was already pouring forth with no better available outlet.  
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These little pieces, however, establish finally for sure what a major label pop debut with other ambitions, no matter how special it may be, can only hint at, which is that something within her is driving a preternatural attention for detail, currently unmatched in it’s free naturalism, imaginative power, and consistency, only possibly consistent as a result of its being deeply possessed and long established, despite her youth. I have already touched on what I think that something may be in my first post about her. But whatever it is, it is immediately apparent in her performances here, an instinct that had already cemented deeply considered vocalization as her default, as a simple creative necessity, although a few of the earliest recordings have added even another layer of Broadway-like drama that has since been stripped away, I am guessing as a result of the nascent growth of some level of creative confidence.
Songwriting, then, is to some degree shown to be a third result of that engrained ability, after said holistic sincerity and its resultant vocal intuition, and yet a good chunk of the songs are lyrically composed as well with a just as holistically sincere and intuitive affect, presenting very well-understood conundrums, pared down to koan-like solids one would think by years of rumination. A few are, I would dare to say, more tightly constructed and figuratively multivalent than the songs on her album, many of which share their succinctness but not the violently prismatic irony that seems to be able to overpower the sincere creative drive that gave it life in its brightest inspired flashes. “drivers license” in fact excels by flattening that figurative prism into a simpler and more benign shape, allowing the casual listener to both easily understand and retain some wisp of hope in the end, even if it is only implied.
I would not be so stupid as to claim that Olivia intended these best-written of her unreleased bedroom productions to be metaphysical poems somehow toeing the line between classical balance and baroque terror in their meditation on the reciprocal quality of human sin. That would be silly, not because I don’t think a teenager is capable of such a thing (teenagers have, in fact, always been capable of making high art) but because these few songs focus on themes common to all of her songs: teenage insecurity, uncontrollable jealousy, and betrayal both social and self-inflicted. The depth of her imagery comes instead, I think, from an intuitive understanding of where the cultural meat of an issue lies, and when she writes a song her drive craves and so aims for power and gets rid of whatever there is that lacks it. Perhaps working with a co-writer somewhat slows that drive.  
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“Pretender” is a song about being “fake” and how it works both outwardly and internally. It’s personification, the “pretender” of the title, is accused, envied, pitied, and ultimately, understood. It moves through four key lines.
Pointing her finger at this automaton, about whom she alone knows the truth, Olivia first wishes vindictively,
If only they knew what I knew.
But then, now envious of the figure, she prays,
I wish I knew what you knew.
Maybe as a result of these two contradictory desires, she is forced to admit with regret that the pretender can only be a fantastic image rather than a full person, a strawman created by her mind to both embody her sublimated desire and reflexively maintain her own superiority when it goes unfulfilled:
I created you to be plastic and deadly.
Finally, in a relentlessly logical conclusion, she must admit, as the construction falls to pieces, that this is obviously all about herself:
I created you to hide my own envy, ... Maybe I’m a pretender like you.
With her catalog in mind, the canonical interpretation is pretty obvious. The pretender is someone who is perfect and happy and Olivia is jealous of that. By the guilt left in the wake of her accusation, she realizes, indeed it should have been quite apparent from the start, that perhaps the person who seems to be happy is actually not happy. She perceives by juxtaposition that maybe others see her, Olivia, the same way, and in a sinking conclusion, perfect happiness, the other’s and hers as well, is shown to be only truly possible in image and never in the fullness of experience. It is a song about the difficult process of empathy and its bitter personal rewards. This interpretation prevails in Youtube comments, specifically in reference to her other songs about the jealousy encouraged by social media. “I’m happy for them, but then again, I’m not.” Maybe Olivia’s own fun and carefree public-facing presence is just as false?
The genius behind this songwriting, however, is that this other person does not need to exist for the song’s structure to function. This is by design, no doubt; she could very well be speaking only to herself the entire time. If Olivia is pretending too, as the final line suggests, then why could she not have been the pretender all along? Indeed, how else could Olivia be the only one who knows “the truth” about this figure in the first place? A personal struggle with identity, that is the meat of it all.
Her first wish for the pretender’s exposure is based in personal remorse, for lying to the world about who she really is. That her own social facade might be justly but violently forced open to expose the truth would be a painful but cathartic release. She makes her second wish as she recoils in the face of such an embarrassing prospect, hoping against reason that maybe it’s somehow all avoidable, that by abandoning any loyalty to the truth and to herself altogether she might in fact achieve the paradise that the pretender affects, soulless but free of the pain of having a soul too. Third is the realization that this is evil, that her desire is sinful, both grotesque and inhuman (“plastic”), and cruel (“deadly”). Fourth and last she can no longer pretend that her original finger-pointing isn't itself the result of this same worldly desire, as narcissistic an attempt at personal redemption as the outward facade is itself. Insecurity and jealousy, no matter how embarrassing or ugly, no more compose an understanding of identity than any more knowingly-constructed and performative self-image, and are just as self-serving in their own twisted way.
So in this song she is deconstructing herself, from outward composure to cryptic narcissism, shattering layer after layer in an alarmingly accelerating regression. Unfortunately, all that is left in the end is what she has done after what she is—performatively, emotionally, intuitively—has fallen away, specifically the intended result of the accusation she threw at the pretender to begin it all: once again, guilt. What else but guilt is exposed now to be the substance left of the human individual? For Olivia, deep down at least, guilt is always the together creator and eraser of human pleasure, the identity that is desire, and the only thing that fears the emptiness that would be left without it.
That a teenager could write such a penetratingly self-critical work is of course impressive, but the fact that guilt, desire, pleasure, happiness, identity, and fear are shown ultimately to be one and the same generative source is far more exciting. Here she exposes the potential versatility of her created and creative ability, that in maturity this raw power without singular definition could be manipulated into many other things completely new, things only Olivia and not I can imagine now.
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hldailyupdate · 4 years ago
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This Charming Man: Why We’re Wild About Harry Styles
Variety’s Grammy-nominated Hitmaker of the Year goes deep on the music industry, the great pause and finding his own muses.
“We’ll dance again,” Harry Styles coos, the Los Angeles sunshine peeking through his pandemic-shaggy hair just so. The singer, songwriter and actor — beloved and critically acclaimed thanks to his life-affirming year-old album, “Fine Line” — is lamenting that his Variety Hitmaker of the Year cover conversation has to be conducted over Zoom rather than in person. Even via videoconference, the Brit is effortlessly charming, as anyone who’s come within earshot of him would attest, but it quickly becomes clear that beneath that genial smile is a well-honed media strategy.
To wit: In an interview that appears a few days later announcing his investment in a new arena in his native Manchester (more on that in a bit), he repeats the refrain — “There will be a time we dance again”— referencing a much-needed return to live music and the promise of some 4,000 jobs for residents.
None of which is to suggest that Styles, 26, phones it in for interviews. Quite the opposite: He does very few, conceivably to give more of himself and not cheapen what is out there and also to use the publicity opportunity to indulge his other interests, like fashion. (Last month Styles became the first male to grace the cover of Vogue solo.) Still, it stings a little that a waltz with the former One Direction member may not come to pass on this album cycle — curse you, coronavirus.
Styles’ isolation has coincided with his maturation as an artist, a thespian and a person. With “Fine Line,” he’s proved himself a skilled lyricist with a tremendous ear for harmony and melody. In preparing for his role in Olivia Wilde’s period thriller “Don’t Worry Darling,” which is shooting outside Palm Springs, he found an outlet for expression in interpreting words on a page. And for the first time, he’s using his megaphone to speak out about social justice — inspired by the outpouring of support for Black people around the world following the death of George Floyd at the hands of Minneapolis police in May.
Styles has spent much of the past nine months at home in London, where life has slowed considerably. The time has allowed him to ponder such heady issues as his purpose on the earth. “It’s been a pause that I don’t know if I would have otherwise taken,” says Styles. “I think it’s been pretty good for me to have a kind of stop, to look and think about what it actually means to be an artist, what it means to do what we do and why we do it. I lean into moments like this — moments of uncertainty.”
In truth, while Styles has largely been keeping a low profile — his Love On Tour, due to kick off on April 15, was postponed in late March and is now scheduled to launch in February 2021 (whether it actually will remains to be seen) — his music has not. This is especially true in the U.S., where he’s notched two hit singles, “Adore You,” the second-most-played song at radio in 2020, and “Watermelon Sugar” (No. 22 on Variety’s year-end Hitmakers chart), with a third, “Golden,” already cresting the top 20 on the pop format. The massive cross-platform success of these songs means Styles has finally and decisively broken into the American market, maneuvering its web of gatekeepers to accumulate 6.2 million consumption units and rising.
Why do these particular songs resonate in 2020? Styles doesn’t have the faintest idea. While he acknowledges a “nursery rhyme” feel to “Watermelon Sugar” with its earwormy loop of a chorus, that’s about as much insight as he can offer. His longtime collaborator and friend Tom Hull, also known as the producer Kid Harpoon, offers this take: “There’s a lot of amazing things about that song, but what really stands out is the lyric. It’s not trying to hide or be clever. The simplicity of watermelon … there’s such a joy in it, [which] is a massive part of that song’s success.” Also, his kids love it. “I’ve never had a song connect with children in this way,” says Hull, whose credits include tunes by Shawn Mendes, Florence and the Machine and Calvin Harris. “I get sent videos all the time from friends of their kids singing. I have a 3-year-old and an 8-year-old, and they listen to it.”
Styles is quick to note that he doesn’t chase pop appeal when crafting songs. In fact, the times when he pondered or approved a purposeful tweak, like on his self-titled 2017 debut, still gnaw at him. “I love that album so much because it represents such a time in my life, but when I listen to it — sonically and lyrically, especially — I can hear places where I was playing it safe,” he says. “I was scared to get it wrong.”
Contemporary effects and on-trend beats hardly factor into Styles’ decision-making. He likes to focus on feelings — his own and his followers’ — and see himself on the other side of the velvet rope, an important distinction in his view. “People within [the industry] feel like they operate on a higher level of listening, and I like to make music from the point of being a fan of music,” Styles says. “Fans are the best A&R.”
This from someone who’s had free rein to pursue every musical whim, and hand in the album of his dreams in the form of “Fine Line.” Chart success makes it all the sweeter, but Styles insists that writing “for the right reasons” supersedes any commercial considerations. “There’s no part that feels, eh, icky — like it was made in the lab,” he says.
Styles has experience in this realm. As a graduate of the U.K. competition series “The X Factor,” where he and four other auditionees — Niall Horan, Zayn Malik, Liam Payne and Louis Tomlinson — were singled out by show creator and star judge Simon Cowell to conjoin as One Direction, he’s seen how the prefab pop machine works up close. The One Direction oeuvre, which counts some 42 million albums sold worldwide, includes songs written with such established hitmakers as Ryan Tedder, Savan Kotecha and Teddy Geiger. Being a studious, insatiable observer, Styles took it all in.
“I learned so much,” he says of the experience. “When we were in the band, I used to try and write with as many different people as I could. I wanted to practice — and I wrote a lot of bad shit.”
His bandmates also benefited from the pop star boot camp. The proof is in the relatively seamless solo transitions of at least three of its members — Payne, Malik and Horan in addition to Styles — each of whom has landed hit singles on charts in the U.K., the U.S. and beyond.
This departs from the typical trajectories of boy bands including New Kids on the Block and ’N Sync, which have all pro ered a star frontman. The thinking for decades was that a record company would be lucky to have one breakout solo career among the bunch.
Styles has plainly thought about this.
“When you look at the history of people coming out of bands and starting solo careers, they feel this need to apologize for being in the band. ‘Don’t worry, everyone, that wasn’t me! Now I get to do what I really want to do.’ But we loved being in the band,” he says. “I think there’s a wont to pit people against each other. And I think it’s never been about that for us. It’s about a next step in evolution. The fact that we’ve all achieved different things outside of the band says a lot about how hard we worked in it.”
Indeed, during the five-ish years that One Direction existed, Styles’ schedule involved the sort of nonstop international jet-setting that few get to see in a lifetime, never mind their teenage years. Between 2011 and 2015, One Direction’s tours pulled in north of $631 million in gross ticket sales, according to concert trade Pollstar, and the band was selling out stadiums worldwide by the time it entered its extended hiatus. Styles, too, had built up to playing arenas as a solo artist, engaging audiences with his colorful stage wear and banter and left-of-center choices for opening acts (a pre-Grammy-haul Kacey Musgraves in 2018; indie darlings King Princess and Jenny Lewis for his rescheduled 2021 run).
Stages of all sizes feel like home to Styles. He grew up in a suburb of Manchester, ground zero for some of the biggest British acts of the 1980s and ’90s, including Joy Division, New Order, the Smiths and Oasis, the latter of which broke the same year Styles was born. His parents were also music lovers. Styles’ father fed him a balanced diet of the Beatles, Fleetwood Mac, the Rolling Stones and Queen, while Mum was a fan of Shania Twain, Norah Jones and Savage Garden. “They’re all great melody writers,” says Styles of the acts’ musical throughline.
Stevie Nicks, who in the past has described “Fine Line” as Styles’ “Rumours,” referencing the Fleetwood Mac 1977 classic, sees him as a kindred spirit. “Harry writes and sings his songs about real experiences that seemingly happened yesterday,” she tells Variety. “He taps into real life. He doesn’t make up stories. He tells the truth, and that is what I do. ‘Fine Line’ has been my favorite record since it came out. It is his ‘Rumours.’ I told him that in a note on December 13, 2019 before he went on stage to play the ‘Fine Line’ album at the Forum. We cried. He sang those songs like he had sung them a thousand times. That’s a great songwriter and a great performer.”
“Harry’s playing and writing is instinctual,” adds Jonathan Wilson, a friend and peer who’s advised Styles on backing and session musicians. “He understands history and where to take the torch. You can see the thread of great British performers — from Bolan to Bowie — in his music.”
Also shaping his musical DNA was Manchester itself, the site of a 23,500-seat arena, dubbed Co-op Live, for which Styles is an investor and adviser. Oak View Group, a company specializing in live entertainment and global sports that was founded by Tim Leiweke and Irving Azoff in 2015 (Jeffrey Azoff, Irving’s son, represents Styles at Full Stop Management), is leading the effort to construct the venue. The project gained planning approval in September and is set to open in 2023, with its arrival representing a £350 million ($455 million) investment in the city. (Worth noting: Manchester is already home to an arena — the site of a 2017 bombing outside an Ariana Grande concert — and a football stadium, where One Love Manchester, an all-star benefit show to raise money for victims of the terrorist attack, took place.)
“I went to my first shows in Manchester,” Styles says of concerts paid for with money earned delivering newspapers for a supermarket called the Co-op. “My friends and I would go in on weekends. There’s so many amazing small venues, and music is such a massive part of the city. I think Manchester deserves it. It feels like a full-circle, coming-home thing to be doing this and to be able to give any kind of input. I’m incredibly proud. Hopefully they’ll let me play there at some point.”
Though Styles has owned properties in Los Angeles, his base for the foreseeable future is London. “I feel like my relationship with L.A. has changed a lot,” he explains. “I’ve kind of accepted that I don’t have to live here anymore; for a while I felt like I was supposed to. Like it meant things were going well. This happened, then you move to L.A.! But I don’t really want to.”
Is it any wonder? Between COVID and the turmoil in the U.S. spurred by the presidential election, Styles, like some 79 million American voters, is recovering from sticker shock over the bill of goods sold to them by the concept of democracy. “In general, as people, there’s a lack of empathy,” he observes. “We found this place that’s so divisive. We just don’t listen to each other anymore. And that’s quite scary.”
That belief prompted Styles to speak out publicly in the wake of George Floyd’s death. As protests in support of Black Lives Matter took to streets all over the world, for Styles, it triggered a period of introspection, as marked by an Instagram message (liked by 2.7 million users and counting) in which he declared: “I do things every day without fear, because I am privileged, and I am privileged every day because I am white. … Being not racist is not enough, we must be anti racist. Social change is enacted when a society mobilizes. I stand in solidarity with all of those protesting. I’m donating to help post bail for arrested organizers. Look inwards, educate yourself and others. LISTEN, READ, SHARE, DONATE and VOTE. ENOUGH IS ENOUGH. BLACK LIVES MATTER.”
“Talking about race can be really uncomfortable for everyone,” Styles elaborates. “I had a realization that my own comfort in the conversation has nothing to do with the problem — like that’s not enough of a reason to not have a conversation. Looking back, I don’t think I’ve been outspoken enough in the past. Using that feeling has pushed me forward to being open and ready to learn. … How can I ensure from my side that in 20 years, the right things are still being done and the right people are getting the right opportunities? That it’s not a passing thing?”
His own record company — and corporate parent Sony Music Group, whose chairman, Rob Stringer, signed Styles in 2016 — has been grappling with these same questions as the industry has faced its own reckoning with race. At issue: inequality among the upper ranks (an oft-cited statistic: popular music is 80% Black, but the music business is 80% white); contracts rooted in a decades-old system that many say is set up to take advantage of artists, Black artists more unfairly than white; and the call for a return of master rights, an ownership model that is at the core of the business.
Styles acknowledges the fundamental imbalance in how a major label deal is structured — the record company takes on the financial risk while the artist is made to recoup money spent on the project before the act is considered profitable and earning royalties (typically at a 15% to 18% rate for the artist, while the label keeps and disburses the rest). “Historically, I can’t think of any industry that’s benefited more off of Black culture than music,” he says. “There are discussions that need to happen about this long history of not being paid fairly. It’s a time for listening, and hopefully, people will come out humbled, educated and willing to learn and change.”
By all accounts, Styles is a voracious reader, a movie lover and an aesthete. He stays in shape by adhering to a strict daily exercise routine. “I tried to keep up but didn’t last more than two weeks,” says Hull, Styles’ producer, with a laugh. “The discipline is terrifying.”
Of course, with the fashion world beckoning — Styles recently appeared in a film series for Gucci’s new collection that was co-directed by the fashion house’s creative director, Alessandro Michele, and Oscar winner Gus Van Sant — and a movie that’s set in the 1950s, maintaining that physique is part of the job. And he’s no stranger to visual continuity after appearing in Christopher Nolan’s epic “Dunkirk” and having to return to set for reshoots; his hair, which needed to be cut back to its circa 1940 form, is a constant topic of conversation among fans. This time, it’s the ink that poses a challenge. By Styles’ tally, he’s up to 60 tattoos, which require an hour in the makeup chair to cover up. “It’s the only time I really regret getting tattooed,” he says.
He shows no regret, however, when it comes to stylistic choices overall, and takes pride in his gender-agnostic portfolio, which includes wearing a Gucci dress on that Vogue cover— an image that incited conservative pundit Candace Owens to plead publicly to “bring back manly men.” In Styles’ view: “To not wear [something] because it’s females’ clothing, you shut out a whole world of great clothes. And I think what’s exciting about right now is you can wear what you like. It doesn’t have to be X or Y. Those lines are becoming more and more blurred.”
But acclaim, if you can believe it, is not top of mind for Styles. As far as the Grammys are concerned, Styles shrugs, “It’s never why I do anything.” His team and longtime label, however, had their hearts set on a showing at the Jan. 31 ceremony. Their investment in Styles has been substantial — not just monetarily but in carefully crafting his career in the wake of such icons as David Bowie, who released his final albums with the label. Hope at the company and in many fans’ hearts that Styles would receive an album of the year nomination did not come to pass. However, he was recognized in three categories, including best pop vocal album.
“It’s always nice to know that people like what you’re doing, but ultimately — and especially working in a subjective field — I don’t put too much weight on that stuff,” Styles says. “I think it’s important when making any kind of art to remove the ego from it.” Citing the painter Matisse, he adds: “It’s about the work that you do when you’re not expecting any applause.”
Harry for Variety. (2 December 2020)
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dustedmagazine · 3 years ago
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Dusted Mid-Year Round-Up: Part 2, Dr. Pete Larson to  Young Slo-Be
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James Brandon Lewis
The mid-year exchange continues with the second half of the alphabet and another round of Dusted writers reviewing other people’s favorite records.  Today’s selection runs the gamut from Afro-beat to hip hop to experimental music and includes some of this year’s best jazz records.  Check out part one if you missed it yesterday.  
Dr. Pete Larson and His Cytotoxic Nyatiti Band — Damballah (Dagoretti Records)
Damballah by Dr. Pete Larson and his Cytotoxic Nyatiti Band
Who Picked it? Mason Jones
Did we review it? No, but Jennifer Kelly said about his previous record, “It’s authentic not to some musicological conception of what nyatiti music should sound like, but to the instincts and proclivities of the musicians involved.”
Bryon Hayes’ take:
Judging from Jenny’s review, Dr. Pete Larson hasn’t really changed his modus operandi much since last year’s self-titled release. Well, he has appeared to have dropped vocalist Kat Steih and drummer Tom Hohman, who aren’t credited with an appearance on Damballah. Sonically, this album feels more polished than its predecessor. There’s a richness that was lacking before, a sense of clarity that Larson seems to have added here. He still hypnotizes with his nyatiti but doesn’t lose himself behind the other players. That sense of mesmerizing repetition of short passages on the resonant lute-like instrument is what sets the music of the Cytotoxic Nyatiti Band apart from other rock groups who play in the psychedelic vein. It’s easy to get lost in the intricate plucking patterns as the guitars and synths swirl about. The rhythms bounce cleverly against those created by the percussion, anchoring the songs to solid ground. Balancing the airy and the earthy, Dr. Peter Larson and His Cytotoxic Nyatiti Band create a cosmic commotion perfect for contemplation. 
 James Brandon Lewis / Red Lily Quintet — Jesup Wagon (TAO Forms)
Jesup Wagon by James Brandon Lewis / Red Lily Quintet
Who recommended it? Derek Taylor
Did we review it? Yes, Derek said, “’Fallen Flowers’ and ‘Seer’ contain sections of almost telepathic convergence, the former and the closing ‘Chemurgy’ culminating in Lewis’ spoken words inculcating the import of his subject.” 
Tim Clarke’s take:
Tenor saxophonist and composer James Brandon Lewis demonstrates his control of the instrument in the opening moments of Jesup Wagon’s title track. Before his Red Lily Quintet bandmates join the fray, he alternates between hushed ululations and full-blooded honks, inviting the listener to lean in conspiratorially. Once the rest of the band fire up, cornet player Kirk Knuffke, bassist William Parker, cellist Chris Hoffman and drummer Chad Taylor lock into a loose, muscular shuffle. Their collective chemistry is immediately evident, and each player has the opportunity to shine across this diverse set’s 50-minute runtime. I’m particularly drawn to the rapid-fire rhythmic runs on “Lowlands of Sorrow,” the gorgeous cello on “Arachis,” and the spacious, mbira-laced “Seer.” There’s something about the mournful horn melody of the final piece, “Chemurgy,” that sends me back to first hearing Ornette Coleman’s “Lonely Woman” — and, just like that, I’m excited about the prospect of exploring jazz again, for the first time in a long time. Great pick, Derek.
 Roscoe Mitchell & Mike Reed — The Ritual And The Dance (Astral Spirits) 
the Ritual and the Dance by Roscoe Mitchell & Mike Reed
Who recommended it? Derek Taylor
Did we review it? Yes, Derek wrote, “Roscoe Mitchell remains an improvisational force to be reckoned with.”
Andrew Forell’s take:
For 17-plus minutes, Roscoe Mitchell solos on his soprano with barely a pause, the rush of notes powered by circular breathing, as drummer Mike Reed’s controlled clatter counterpoints Mitchell’s exploration of his instrument’s range and tonal qualities in what sounds like a summation of his long career at the outer edge of jazz. It‘s an extraordinary beginning to this performance, recorded live in 2015. On first listen it sounds chaotic, but shapes emerge in Mitchell’s sound, and Reed’s combination of density and silence complements, punctuates and supports in equal measure. After an incisive solo workout from Reed combining clanging metal and rolling toms, Mitchell swaps to tenor and the pace changes. Longer, slower notes, a rougher, reed heavy tone and a lighter touch from Reed. Having not closely followed Mitchell’s work since his days in The Art Ensemble Of Chicago, this performance was a revelation and will have me searching back through his catalog.     
The Notwist — Vertigo Days (Morr Music)
Vertigo Days by The Notwist
Who recommended it? Tim Clarke
Did we review it?  Yes, Tim said, “The Notwist really know how to structure a front-to-back listening experience, and this is emphatically a work of art best appreciated as a whole.”
Arthur Krumins’ take: 
In his review of Vertigo Days, Tim Clarke highlights the “multiple layers of drifting, shifting instrumentation.” It is an album that seems unbound by adherence to a set instrument lineup, and it moves quickly between moods both frenetic and contemplative. However, due to a careful mixing and an unforced approach to genre expectations, it is a surprising and varied listen that bears repeated scrutiny. The touchstones of the sound are at times the motorik beat of krautrock, at others the ethereal indie pop of their melodies and the quality of their singing. It feels like the perfect quirky coffee shop album, just out there enough to create a vibe, but tactful enough to take you along for the ride.
  Dorothea Paas — Anything Can’t Happen (Telephone Explosion)
Anything Can't Happen by Dorothea Paas
Who picked it? Arthur Krumins.
Did we review it? No. 
Eric McDowell’s take:
In one sense, it’s fair to say that Dorothea Paas’s debut album opens with a false start: A single note sounded and then retreated from, fingers sliding up and down the fretboard with the diffidence of a throat clearing. Yet what gesture could more perfectly introduce an album so marked by uncertainty, vulnerability, and naked self-assessment? 
If Anything Can’t Happen is an open wound, it’s a wound Paas willingly opens: “I’m not lonely now / Doing all the things I want to and working on my mind / Sorting through old thoughts.” That doesn’t make the pain any less real — though it does make it more complex. “It’s so hard to trust again / When you can’t even trust yourself,” Paas sings on the utterly compelling title track, her gaze aiming both inward and outward. Elsewhere she admits: “I long for a body closer to mine / But I don’t want to seek, I just want to find.” Instrumentally, Paas and her bandmates manage to temper an inclination toward static brooding with propulsive forward motion, a balance that suits the difficult truth — or better yet, difficult truce — the album arrives at in the climactic “Frozen Window”: “How can I open to love again, like a plant searches for light through a frozen window? / Can I be loved, or is it all about control? / I will never know until I start again.” In the spirit of starting again, Anything Can’t Happen ends with a doubling down on the opening prelude, reprising and extending it — no false start to be found. 
 Dominic Pifarely Quartet — Nocturnes (Clean Feed) 
Nocturnes by Dominique Pifarély Quartet
Who recommended it? Jason Bivins
Did we review it? No 
Derek Taylor’s take: 
Pifarely and I actually go way back in my listening life, specifically to Acoustic Quartet, an album the French violinist made for ECM as a co-leader with countryman clarinetist Louis Sclavis in 1994. Thirty-something at the time, his vehicle for that venture was an improvising chamber ensemble merging classical instrumentation and extended techniques with jazz and folk derived influences. The results, playful and often exhilaratingly acrobatic, benefited greatly from austere ECM house acoustics. Nearly three decades distant, Nocturnes is a different creature, delicate and darker hued in plumage and less enamored of melody, harmony and rhythm, at least along conventional measures. Drones and other textures are regular elements of the interplay between the leader’s strings, the piano of Antonin Rayon and the sparse braiding and shadings of bassist Bruno Chevillon and drummer Francois Merville. Duos also determine direction, particular on the series of titular miniatures that are as much about space as they are centered in sound. It’s delightful to get reacquainted after so much time apart.  
The Reds Pinks & Purples — Uncommon Weather (Slumberland/Tough Love)
Uncommon Weather by The Reds, Pinks & Purples
Who picked it? Jennifer Kelly
Did we review it? Yes, Jennifer said, “Uncommon Weather is undoubtedly the best of the Reds, Pinks & Purples discs so far, an album that is damned near perfect without seeming to try very hard.”   
Bill Meyer’s take:
Sometimes a record hits you where you live. Glenn Donaldson’s too polite to do you any harm, but he not only knows where you live, he knows your twin homes away from home, the record store and the club where you measure your night by how many bands’ sets separate you from last call. He knows the gushing merch-table mooches and the old crushes that casually bring the regulars down, and he also knows how to make records just like the ones that these folks have been listening to since they started making dubious choices. Uncommon Weather sounds like a deeply skilled recreation of early, less chops-heavy Bats, and if that description makes sense to you, so will this record.
 claire rousay — A Softer Focus (American Dreams Records)
a softer focus by Claire Rousay
Who picked it? Bryon Hayes  
Did we review it? Yes, Bryon Hayes wrote, “These field recordings of the mundane, when coupled with the radiance of the musical elements, are magical.”  
Ian Mathers’ take:  
In a weird way (because they are very different works from very different artists), A Softer Focus reminds me a bit of Robert Ashley’s Private Parts (The Album). Both feel like the products of deep focus and concentration but wear their rigor loosely, and both feel like beautifully futile attempts to capture or convey the rich messiness of human experience. But although there is a musicality to Private Parts, Ashley is almost obsessed by language and language acts, and even though the human voice is more present than ever in rousay’s work (not just sampled or field recorded, but outright albeit technologically smeared singing on a few tracks) it feels like it reaches to a place in that experience beyond words. The first few times I played it I had moments where I was no longer sure exactly what part of what I was hearing were coming from my speakers versus from outside my apartment, and as beautiful as the more conventional ambient/drone aspects of A Softer Focus are (including the cello and violin heard throughout), it’s that kind of intoxicating disorientation, of almost feeling like I’m experiencing someone else’s memory, that’s going to stay with me the longest. 
 M. Sage — The Wind Of Things (Geographic North)
The Wind of Things by M. Sage
Who recommended it? Bryon Hayes
Did we review it? No
Bill Meyer’s take:
Matthew Sage’s hybrid music gets labeled as ambient by default. Sure, it’s gentle enough to be ignorable, but Sage’s combination of ruminative acoustic playing (mostly piano and guitar, with occasional seasoning from reeds, violin, banjo, and percussion) and memory-laden field recordings feels so personal that it’s hard to believe he’d really be satisfied with anyone treating this stuff as background music. But that combination of the placid and the personal may also be The Wind of Things’ undoing since it’s a bit too airy and undemonstrative to make an impression.
 Skee Mask — Pool (Ilian Tape)
ITLP09 Skee Mask - Pool by Skee Mask
Who picked it? Patrick Masterson
Did we review it? No 
Robert Ham’s take:
Pool is an appropriate title for the new album by Munich electronic artist Bryan Müller. The record is huge and deep, with its 18 tracks clocking in at around 103 minutes. And Müller has pointedly only released the digital version of Pool through Bandcamp, adding it a little hurdle to fans who just want to pick and choose from its wares for their playlists. Dipping one’s toes in is an option, but the only way to truly appreciate the full effect is to dive on in. 
Though Müller filled Pool up with around five years’ worth of material, the album plays like the result of great deliberation. It flows with the thoughtfulness and intention of an adventurous DJ set, with furious breakbeat explosions like “Breathing Method” making way for the languorous ambient track “Ozone” and the unbound “Rio Dub.” Then, without warning, the drum ‘n’ bass breaks kick in for a while. 
The full album delights in those quick shifts into new genres or wild seemingly disparate sonic connections happening within the span of a single song. But again, these decisions don’t sound like they were made carelessly. Müller took some time with this one to get the track list just right. But if there is one thread that runs along the entirety of Pool, it is the air of joy that cuts through even its downcast moments. The splashing playfulness is refreshing and inviting.
 Speaker Music — Soul-Making Theodicy (Planet Mu)
Soul-Making Theodicy by Speaker Music
Who picked it? Mason Jones
Did we review it? No 
Robert Ham’s take:
The process by which DeForrest Brown Jr., the artist known as Speaker Music, created his latest EP sounds almost as exciting as the finished music. If I understand it correctly — and I’m not entirely sure that I do — he created rhythm tracks using haptic synths, a Push sequencer, and a MIDI keyboard, that he sent through Ableton and performed essentially a live set of abstract beats informed by free jazz, trap and marching band. Or as Brown calls them “stereophonic paintings.” 
Whatever term you care to apply to these tracks and however they were made, the experience of listening to them is a dizzying one. A cosmic high that takes over the synapses and vibrates them until your vision becomes blurry and your word starts to smear together like fog on a windshield. Listening to this EP on headphones makes the experience more vertiginous if, like I did, you try to unearth the details and sounds buried within the centerpiece track “Rhythmatic Music For Speakers,” a 33-minute symphony of footwork stuttering and polyrhythms. Is that the sound of an audience responding to this sensory overload that I hear underneath it all? Or is that wishful imaginings coming from a mind hungry for the live music experience? 
 The Telescopes — Songs of Love And Revolution (Tapete) 
Songs Of Love And Revolution by the telescopes
Who recommended it? Robert Ham
Did we review it? No. 
Andrew Forell’s take:
Songs Of Love And Revolution glides along on murky subterranean rhythms that evoke Mo Tucker’s heartbeat toms backed with thick bowel-shaking bass lines. Somewhere in the murk Stephen Lawrie’s murmured vocals barely surface as he wrings squalls of noise from his guitar to create a dissonant turmoil to contrast the familiarity of what lies beneath. The effect is at once hypnotic and joltingly thrilling, similar to hearing Jesus And Mary Chain for the first time but played a at pace closer to Bedhead. A kind of slowcore shoegaze, its mystery enhanced by what seems deliberately monochrome production that forces and rewards close attention. When they really let go on “We See Magic And We Are Neutral, Unnecessary” it hits like The Birthday Party wrestling The Stooges. So yeah, pretty damn good.
 Leon Vynehall — Rare, Forever (Ninja Tune)
Rare, Forever by LEON VYNEHALL
Who recommended it? Patrick Masterson
Did we review it? No. 
Jason Bivins’ take: 
I was amused to see Leon Vynehall’s album tucked into the expansive “Unknown genre” non-category. This is, as is often the case with these mid-year exchanges, a bit far afield from the kind of music I usually spin. Much of it is, I suppose, rooted in house music. Throughout these tracks, there are indeed some slinky beats that’ll get you nodding your head while prepping the dinner or while studying in earnest. There’s plenty to appreciate on the level of grooves and patterns, but he closer you listen, the more subversive, sneaky details you notice. The opening “Ecce! Ego!” isn’t quite as brash as the title would suggest, featuring some playfully morphed voices, old school synth patches and snatches of instrumentalism. But after just a couple minutes, vast cosmic sounds start careening around your brainpan while a metal bar drops somewhere in the audial space. Did that just happen? you wonder as the groove continues. Moments of curiosity and even discomfort are plopped down, sometimes as transitions (like the closing vocal announcement on “In>Pin” — “like a moth” — that introduces the echo-canyon of “Mothra”) but usually as head-scrambling curveballs. Startled voices or flutes or subterranean sax bubble up from beneath deep house thrum, then are gone in ways that are arresting and deceptive. I still don’t know what to make of the lounge-y closing to “Snakeskin – Has-Been” or the unexpected drone monolith of “Farewell! Magnus Gabbro.” In its way, Vynehall’s music is almost like what you’d get if Graham Lambkin or Jason Lescalleet made a house record. Pretty rich stuff.
 Michael Winter — single track (Another Timbre)
single track by Michael Winter
Who recommended it? Eric McDowell 
Did we review it? Not yet! 
Mason Jones’ take: 
Over its 45 minutes, Michael Winter’s 2015 composition slowly accelerates and accumulates, starting from an isolated violin playing slightly arrhythmic, single fast strokes. The playing, centered around a single root note, seems almost random, but flashes of melodic clusters make it clear they're not. After nine minutes other players have joined in and there's a developing drone, as things sort of devolve, with atonal combinations building. By the one-third mark everything has slowed down significantly, and the players are blending together, with fewer melodies standing out. Instead, it's almost more drone than not; and at a half hour in, most of the strings have been reduced to slowly changing tones. As we near the end we’re hearing beautiful layers of string drones, descending into the final few minutes of nearly static notes. It's an intriguing and oddly listenable composition given its atonality. The early moments bring to mind Michael Nyman, and the later movements summon thoughts of Tony Conrad and La Monte Young, but it's clearly different from any of them, and more than the sum of those parts.
 Young Slo-Be — Red Mamba (KoldGreedy Entertainment / Thizzler On The Roof)
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Who picked it? Ray Garraty 
Did we review it? No. 
Ian Mathers’ take: 
The 12 tracks on Red Mamba fly by in a little over 27 minutes (not a one breaks the three-minute mark) but the result doesn’t feel slight so much as pared down to a sharpness you might cut yourself on. Stockon’s Young Slo-Be only seems to have one flow (or maybe it’d be more accurate to say he only seems interested in one) but he knows how to wield it with precision and force, and if the subject matter hews closely to the accepted canon of gangbanger concerns, Slo-Be delivers it all with vivid language and the studied, superior disdain of an older brother explaining the world to you and busting your chops at the same time. The tracks on Red Mamba all come from different producers, but Slo-Be consistently chooses spectral, eerie, foreboding backgrounds for these songs, even when adding piano and church bells (on “Asshole”), dog barks (“21 Thoughts”) or even Godfather-esque strings (the closing “Rico Swavo”). What’s the old line about the strength of street knowledge? These are different streets, and different knowledge.
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june2734 · 4 years ago
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The Short Lived Golden Age of Nerdy Web Shows
There was a time between the years of, let's say, 2007 to 2015 that I like to call the golden age of nerdy web shows. It consisted of a lot of small low to no budget productions that had a lot of heart, the kind you just don't see very often anymore for some reason. Many of these show have found a dedicated home on streaming services like The Fantasy Network, some have even gained enough steam to be featured on big name services like Netflix and Amazon like The Guild and LARPs The series respectively. I'm not exactly sure why the web show trend died out so hard, maybe the crowds just aren't there for them anymore like they use to be with some many pieces of high budget productions on streaming services vying for their attention. Every once and a while I'll jump onto Google to try and find new web shows that have that same heart and feel but rarely if ever do I come up with anything. As far as I can tell the only place new nerdy low to mid budget web shows or films gets any attention is at GenCon or small streaming services like The Fantasy Network. Who knows if there will ever be another nerdy heartfelt web show created that captures the spirit of those old series I hold so dear to my heart, but regardless if it happens or not I'd like to bring some attention to a few of my favorites. They may be old by the standards of the internet and maybe even cheesy by today's standards, but I really think they were something special and if you give them a shot maybe you'll think so too. If you have any others that you think would fit in with shows like this feel free to let me know.
The Gamers: Hands Of Fate
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Zombie Orpheus Entertainment use to be one of my favorite channels for nerdy fantasy related content back in the day. You could always see the quality and passion that they put into every piece of content they out out on their channel. They're still around today but they've shifted their focus to other ventures such as the ever popular trend of live streaming table top games rather then making scripted content. That being said their old stuff is still well worth a watch and The Gamers series, particularly The Gamers: Hands of Fate, is some of their best work they’ve ever put out. The series centers around a group of table top gamers(the same that can be found in most of the other The Gamers creations by ZOE), particularly the character by the name of Cass, as he steps into the world of one extremely popular card game hopes of impressing a woman who's a huge fan of it. But this is seemingly simple premise is only the tip of the iceberg when it comes to this series. The show also features a secondary narrative that involves the characters that actually exist in the card game as as the players decisions in the real world effect their lives and leads one character, Buckstahue(not sure if I’m spelling that right), in particular to start questioning what mysterious forces are controlling their lives. The show is a real treat filled with twists and turns I never saw coming, it's fascinating seeing how the real world actions of this card game effects the card characters lives as well as question if and when Buckstahue will figure out what strings control her actions. The stories surrounding the other characters in the party might not be as engaging but they are by no means a weak point of the series either, many of their subplots are engaging in their own rights and pay off certain character moments established in proper The Gamers creations. If this peaks your interest then the series can still be found on Zombie Orpheus's Youtube channel or as a movie on The Fantasy Network. ZOE had pivoted more towards live streaming as opposed to the scripted content of their past but I'd love to see more content from The Gamers one day. Source
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LARPs The Series
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LARPs The Series first premiered at GenCon 2014 and took home the award for Best Independent Series. The year after it was picked up by Geek and Sundry as a part of a push for more scripted content on the channel which was where I and many others first got a chance to watch it. When the short trailer for popped up on the G&S channel everything about it screamed that I was absolutely going to love it, and I wasn’t wrong. The series centers around a 4 man party of larpers (AKA Live Action Role Players) by the names of Will, Brittany, Arthur and Sam and their DM (Dungeon Master) Evan as we follow their lives in and out of the game. The show is surprisingly heartfelt and sympathetic towards the characters involved in this often misunderstood and mocked hobby as it shows how larping enriches their often turbulent lives and connects them all as friends on a deep and meaningful level. These characters felt real and you really rooted for them as they deal with, work, relationships and the many other hurtles of adult life as they wait eagerly to gear up for whatever peril might befall them in their next campaign session. The show was also pretty hilarious, seeing them play out classic predicaments that any party, whether they be larpers or table top roleplayers, have experienced such as one player trying to roll to kill a tavern owner or romances between PCs were always a joy to watch unfold.  Another thing that most will notice right away is how the production value and direction are surprisingly astounding as well, especially in season 2. I was shocked by just how much quality was put into the show from the costumes and sets as well as from a writing standpoint. If you're interested in checking out the show then it can be found on Amazon Prime but they can also still be viewed for free on YouTube or in The Fantasy Network. Beanduck, the production company behind LARPs The series, is working towards a funding campaign in hopes of earning enough to produce a third season so if you have any spare change you might want to toss it their way in support. Regardless if you decide to help or not, LARPs The Series is a show that I think any nerdy individual will enjoy. Source
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Glitch
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Glitch was another show produced by the team over at Zombie Orpheus Entertainment, but it never seemed to get the same kind of love as many of their other productions. The concept was brilliant: What if one day you woke up and found out your life operated on the logic of video games? Well this is the predicament that a programing temp nicknamed Glitch finds himself in. Most episodes of the show centered around particular game mechanics causing problems in his and his friends lives and how he tries to figure out ways to work around or fix problems they've created. Glitch, Wyatt and Samus were all fantastic characters and it was always fun seeing Glitch trying to work through some real world problem with game logic like trying to flirt with a woman he likes using a conversation wheel like in Mass Effect or figuring out how to "defeat" his boss at work who he see's as an actual game boss. Another thing I liked about the show was how the characters really felt like real people I knew, they played games on the couch, debated about which Sci-Fi starship captains were the best, and they grilled each other in nerdy ways while working in slang from their favorite bits of nerd culture into their daily vocabulary. I always hoped that ZOE would eventually put out a second season but unfortunately for whatever reason that never became a reality. Now days the channel that originally hosted Glitch has changed their name to Burger Orchard and rarely if ever uploads anything, but luckily those original episodes of Glitch can still be found on their. Give it a watch, it's short but sweet and if you really enjoyed the show a lot there are little companion shorts that can also be found on the channel. Source
The Street Fighter
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The Game Station was an early find for me back in my early college days, and I'm not ashamed to admit that I shaved away many hours watching all kinds of gaming related content on that channel instead of studying for exams. One production, created by one of the channels founders Layne Pavoggi, which came out in late 2011 and was a cut above much their already fantastic content was a short lived series was called The Street Fighter. The series centered around a single dad by the name of Phil who has just lost his job and decides to take up a short career as a professional Street Fighter player to provide for his son as well as keep his mind off of the stressful and highly competitive job market. This a real underdog story that’s extremely reminiscent of old sports 80s films where the protagonist has everything working against them, with that being said you might think that such a trope filled narrative would make things a little predictable and you wouldn’t be wrong but there’s still plenty to love since this concept has really never been explored with videogame to my knowledge. Phil is a guy you’d be hard pressed not to warm up to, especially when you see him interacting with his preteen son Ryan or his best friend/semi love interest Camile (played by former All That star and all around spectacular person Lisa Foiles). Seeing him trying to make his way into the job market, taking odd jobs here and there just to try and get by while also playing Street Fighter to destress and become better for the sake of winning a competition for money to support his son really makes to root for him through all of it. One aspect of the show that I really this is fantastic is how it feels truly authentic to the FGC (Fighting Game Community) when it comes to talking about all of the technical aspects of play Street Fighter on a competitive level. There are moments when Phil goes into detail about his “bread and butter” combos or talks about different strategies when it comes to taking on different characters compared to his main. The show was short lived but it can still be found on The Game Stations channel, if you’re looking for a heartfelt underdog story then I highly recommend giving The Street Fighter a shot. Source
Versus Valerie
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Versus Valerie is a bit of series finale for a fictional character created by Hannah Spear for the character more commonly known as the Sexy Nerd Girl on her YouTube channel. Even if you didn't watch the characters vlogs over the years leading up to the web series I still think you'll find something to enjoy in this extremely charming show. It centers around Valerie Lapomme, the titular Sexy Nerd Girl, as she lives life hanging out with with her best friend Guy, shopping for comic books, going on dates, vlogging, and trying to make something of herself as a mid 20 something living in Toronto. The brilliant thing about this series is how each episode is structured like or makes homage to popular shows, films and games such as Star Wars, Doctor Who, Memento, and The Matrix just to name a few. On top of that the show is surprisingly well produced and written for something that spawned from a fictional vlog series, Valarie and Guy are much more fleshed out and all the characters including them have some really fantastic character arcs and moments in the show. Valerie’s awkwardness and extremely nerdy imagination felt embracingly relatable to me personally since I often imagine different situations in my life in relation to my own nerdy fandoms. What I was often taken aback by when I first watched the show years ago was just how enjoyable all of the episodes were in their own special way, and the pay off of it all really feels like a proper satisfying ending to the strange and imaginative journey we’ve been on with Valerie. If it peaks your interest at all then you can still find the full series on the Veruse Valerie YouTube channel as well as some of the vlogs prior to the series on the Sexy Nerd Girl channel as well. It’s well worth a viewing and aside from the fantastic lead characters of Guy and Valerie the show also managed to grab Mark Meer as a supporting character, aka the voice of COMMANDER MOTHER F^*$(^% SHEPARD BABY!!!  Source
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puckngrind · 4 years ago
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What’s In A Name: 7 - J. Toews
Chapter 7.
Where we left off: Jon and Bekah were on vacation in Sedona when discussions changed the tone of things.
Warnings: smut, language, mentions of fighting and injury
Word Count: 3,380
Series Masterlist ) Puck ‘n Grind’s masterlist
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Worlds.
Their worlds collided every single time they were together then life went on as normal. Jon ended up winning Gold at the World Cup of Hockey and the first call was to Bekah.
“I wish you were here for this.” He breathed out upon her answering. She could hear his teammates celebrating in the background.
“Congrats Tae!” Bekah felt guilt of saying no, even with her new passport’s arrival, flood her body in that moment. She had taken most of her vacation time off and his schedule for this tournament was tight. “I’m glad you didn’t get hurt.” She bit her lip as she remembers the conversation back in Sedona and could hear Jon’s smile through the phone. Their conversation was light then Jon was getting pulled away.
“I’ll see you in Columbus in a few weeks!” With that he was off. This was the second start of the season Bekah had been talking to Jon, so it was no surprise to her when she didn’t hear much from him during training camp. The team had a rough start and the fight Jon had on the ice against Nashville was proof. Bekah wasn’t sure what to think every time she would see him fight. It was barbaric but yet a turn on. Cursing her body as she sees him swinging at Neal on her screen knowing she wouldn’t see him for another week. She was never a hockey fan but her time at home working on her current project was usually done with Jon’s game as background noise. It became a habit and she didn’t hate it.  Jon secretly relished in the fact that she watched his games.
The following week Jon was in Columbus. And just like every other time, the two spent all of his down time while in town in bed. Even with months between seeing each other, every time they were together it was as if no time was lost. Their bodies didn’t skip a beat when they would meet.  The two had muscle memory for each other. Before Bekah left the next morning Jon pulls her tightly into his chest with a force that was soft but dominate.
“Can we talk about the holidays? Or you coming to Chicago for a weekend? Because, Beks, not seeing you for months and months absolutely kills me.” He admits.
“Like Christmas or Thanksgiving, Tae?” Bekah’s eyebrow and voice question Jon’s.
“Well my Thanksgiving was a few weeks ago.” Jon laughs.
“Oh right, Canadian.” Bekah retorts.
“I meant Christmas, Beks. I have a few days off and my family it coming to Chicago this year.” His fingers lift her chin up to look her in the eyes.
“Oh! Well. Uh...family?” Bekah feels the heat racing to her face.
“I love the way you blush just so you know.” His hand brushes her cheek. “Just think about it. They would love to see you again and of course, I want to see you.” Jon kisses her lips and leaves the conversation open for later.
Thanksgiving morning Bekah’s phone rings super early. She assumed it would be her mom double checking that Bekah had the pies covered for dinner which was really almost lunch. “Mom, I made the pies last night.” Her voice was groggy.
“Bekah, It’s Brynn. Jon got hurt last night. Have you talked to him?” Bekah rubbed her eyes and pulled the phone away from her head. An unknown number called her in the middle of the night and since she only had Jon’s number programmed to ring that late, she missed the call.
“Fuck. What? I... should... is he okay? What time is it in San Jose? Damnit. I didn’t watch because I was baking and fell asleep.” The realization of the unknown setting in.
“All I know is he didn’t come out for the 3rd period and Derek thinks it’s his back but maybe a concussion.” Brynn’s voice was ringing in Bekah’s ear. The two hung up and Bekah paced her bedroom floor then decided to text Jon given the time difference.
“Hey Beks.” She could hear the pain in his voice. He explained the injury told her he was day-to-day and suggested they talk to each other after her family’s holiday festivities. She didn’t know how to take it all in knowing he was across the country hurting. Then when Jon called again to tell her that he was headed back to Chicago and not with the team, Bekah booked a flight and took a cab to his place. She didn’t fully think it through as she leaned against his gate with a dead phone battery and no sign of Jon. She was contemplating walking towards the larger buildings of downtown or even campus when a SUV pulled up. She clutched her bag until Jon’s face was illuminated from the passenger seat and the Blackhawks symbol flashed in the street light as the door swung open.
“What are you doing here and why didn’t you tell me?” Jon tenderly steps out of the car and makes his way to her. Kissing her sweetly cupping her cold cheeks in his warm hands.
“I got worried and I have Monday off plus your voice Jon. Your voice when you told me you were headed back to Chicago said come.” The look of concern written across her face.
“I didn’t ask you to...” Jon’s face contorts knowing he wanted her there but didn’t want to pull her away from her family.
“I wanted to. Can we head in because it’s cold and I’ve been here awhile?” Jon nods and slowly makes his way inside with Bekah at his tail. His injury was bad enough to potentially sit out the next few games she knew it was killing him and she saw the frustration in the way he slept. Before heading to the airport Monday afternoon, Jon asked again about Christmas.
“Could I fly out Christmas evening?” She went to pull him in and stopped when she sees the grimace on his face. “Fuck. Sorry.”
“Yeah, I think that will work. Plus we play a home game on the 27th if you stay that late. You could wear my sweater.” His wink was all she needed. The flight back Bekah took in the short trip and realized in the almost two years of knowing Jon this was the first time they didn’t have sex while in the same city. They made out while watching movies, cooked together, showered together, and slept snuggled into each other. Her focus was being there for him and his injury and less of the sex that seemed to drive most of their shorter trips.  She snuggled up into her sweatshirt trying not to think about what that meant but how she could make sure her Christmas trip was work free.
Christmas came and Bekah was shocked how seamless and not out of place she felt with Jon’s family. Well that was until they spoke French which was frequently and Jon made an effort to switch to English when he noticed Bekah’s face all scrunched up trying to follow. Jon laughed hard when she admitted in bed that night that while she has not a fucking clue what they were saying but she was sure it was about her.
“Not usually Beks. Well some of it was about you.” Jon kisses her and she huffs out with his admission.
“It is damn sexy coming out of your mouth even if it’s frustrating not understanding you.” Bekah runs her finger over his lips and he sucks them into his mouth.
“c'est noté.” Jon whispers. “Noted.”
The next few days were filled with getting to know his family but Jon made sure to sneak out with just Bekah too. The two said their goodbyes with discussions of seeing each other soon then Bekah was back home and back to her routine of life in Columbus.
“See, told ya!” Brynn shouted as Bekah caught up with her friend over wine on New Years Eve. “Name it whatever you two want name it but friend, that all screams girlfriend. Christmas with his family. Romantic stroll in Chicago. Watching another game with the Toews family. G-i-r-l-f-r-i-e-n-d.” Brynn tips her glass towards Bekah.
“We are not doing this again.” Bekah pulls her knees into her chest.
“We aren’t doing this but who is blowing up your phone right now?” Brynn points to the newest text alert.
“Can we just watch the game?” Bekah picks up her phone and flicks a finger at the television.
“Sure your hot ass hockey man is just chilling in his St. Louis hotel room alone texting you while he waits to play in the Winter fucking Classic where we SHOULD be right now... BUT no. I’m sitting here desperate for a tiny glimpse of my husband on the screen because he’s in Minnesota for New Years.” Brynn’s annoyance that Bekah didn’t tell her about the Winter Classic invite until that night was audible in her exhale.
“Rin, I was just with him plus that game is outside, in January.” Bekah looks down at her phone again and shivers thinking of watching hockey outside.
“And you are telling me New Years sex with that man wouldn’t be mind blowing?” Brynn’s eyes flashed to Bekah. “And the Winter Classic outside is kinda the point.”
“Oh! I see Derek!” Bekah points at the screen attempting to distract her bestie.
“Nice try. We don’t have to talk about it for now. When are you seeing each other again?” Brynn chirped.
“I don’t know. He said something about All-Star break but definitely after the season.” Bekah runs her finger over the rim of her wine glass.
“All star break is like your anniversary. What 2 years now?” Counting from the 2015 game on her fingers.
“Cannot have an anniversary when you don’t have a relationship...” Bekah’s voice tapers off.
“For the love of all things, Bekah.” Brynn pokes at her bestie in frustration. “I keep adding to my original list just so you know. ‘Shit that makes this a relationship when the two of you won’t call it what it is’ a growing list by yours truly.” Brynn ticks off her fingers mentally adding to the list.
“Well, All-Star break.  He wants me to come to LA. Some gala before the game. That equals fancy dress Rin. Your girl doesn’t have a fancy dress.” Bekah keeps her eyes on the game and only turns when she realizes Brynn hasn’t responded yet. Her mouth dropped open staring at Bekah. “You okay?” She questions.
“The man wants to take you to the NHL 100 Gala. As his date? We will find you a fancy ass dress Bekah.” Brynn squeals her best friend’s name.
“Is this a big thing?” Bekah feels the lump in her throat.
“Yes. I’m assuming he’s being named one of the top 100 NHL players of the century. It’s a big fucking deal.” Brynn tosses her hands up in the air to exaggerate her point.
“Then maybe I shouldn’t... hmmm.” Bekah eyes Jon’s latest text which have gone from innocent conversation to very much missing her in the course of a few hours.
“Oh you are going!” Brynn almost shouted. “You are definitely going. I’ll request off work FOR you. Here, I’ll do it right fucking now. Ask Jon how many days he plans on sexing you up in SoCal.” Brynn points her finger at the phone again.
“Rin. Did you just?” Bekah just looks at her and back at Jon’s text about FaceTiming later.
“You two are hot for each other and adorable together.” She points to the newest alert. “And damnit have you looked at him? Of course you have. You get that handsome hockey man with the ass everyone is jealous of all to yourself whenever you want it too. Like you could be under him right now instead of sitting on my couch. He clearly thinks the same thing because I’m only assuming he’s sexting by the way your face looks.” Rin sips her wine in satisfaction of reading her best friend’s non-verbals so well.
“I.... uh...”Bekah’s head was spinning.
“You will take off. We will get you one amazing dress that will make that man melt. And you can FaceTime that man when you get home and tell him you are spending those few days in the warmth of Southern California with him before you start other things.” Brynn smile is mischievous as she takes in Bekah’s expression.
Like most trips, Jon met Bekah at the airport in Los Angeles. She was nervous about the events and the inevitable pictures but the way Jon reassured her made it all bearable. She watched him do roundtable discussions with men that the other grown men in the room were drooling over the way she would over a boy-bander in high school. She felt her skin heat up when they walked the red carpet. Jon pulled her close, kissed her temple and whispered, “when we stop just look up at me if you want okay?” She nodded and she did just that. Then she stepped back and admired the way Jon was so easy in front of the camera. He looked back once and she felt his energy radiating through her.
The All-Star game festivities were entertaining. Jon was so relaxed and Bekah felt it. They closed the door of their hotel room after the last event. “Thanks for coming Beks. Being my date. Doing all the standing and waiting things. Looking hot in that dress and my sweater so I could not think straight.” His breath was warm on her neck. His fingers roaming her skin.
“It’s getting easier the more things I do with you.” Bekah admits and moves her head to give Jon more room to suck the sweet spot he knew made her weak.
“Then maybe if we make the playoffs you will come and wear the cute jean jackets the girls have with my name and number on the back?” Jon doesn’t release Bekah from his hold.
“What?” The way Jon was making her feel was clouding Bekah’s head.
“We can talk later.” Jon pulls Bekah’s legs up so her core is pressed against his hard cock. She moans forgetting the need to clear up his statement and wraps her legs around him to move up and down needing more friction. “My girl needs me eh?”
“You are damn sexy in that suit Mr. Toews but I’d like you out of it now.” Bekah bites at his neck.
“You don’t have to ask me twice Beks.” Jon moves and Bekah groans when the pressure is gone. “Oh, my girl REALLY needs me?” Jon laughs and starts discarding both of their clothes. Bekah’s nails scrape down his torso and she drops to her knees. “Beks.” He breathes out and leans into the bed. She licks the pre cum off the head and slowly slides her lips around him. “Fuck.” Jon’s voice catches in his throat. She releases for a moment to look how unglued he was. Always so meticulous but she seemed to have a power over him no one else possessed which sent a current coursing through her body just thinking about it. “Where do you want me Tae?” She kisses under his length and blinks up at him. Jon’s eyes were closed but he blinks them open.
“I want inside you, Beks.” He whispers. She licks from his base to his tip again before moving up his body.
“Oh yeah?” She kisses his lips and feels his tongue asking for permission but she pulls away. He groans out of being denied. “Remember after your cup win when you bent me over the couch?” She smirks at him and runs her finger down his jawline.
“Yeah.” He huffed out. “I was embarrassingly a quick draw.” he looks into Bekah’s eyes and sees a spark. Her eyes flutter towards the couch.
“Wanna bend me over that Tae?” She bites her lip.
“Yes. Fuck yes.” Jon stands and walks Bekah backwards until her ass hits the back of the couch. Tenderly he flips her around and she braces herself. Jon slides in slowly and both moan out of the need. His hips work faster slamming into Bekah as she begs for more. The sweat dripping down both of them as Bekah presses herself into each of Jon’s movements. Bekah releases a hand from the death grip on the leather to her clit. “Beks that’s hot. Come on Baby.” Jon grunts feeling his climax coming. Bekah moans out his name and the two hit their highs. Jon doesn’t let up when she releases her hand from herself. He slowly lowers his body on hers kissing between her shoulder blades.
“Well...” Bekah tries to talk but her breath is labored.
“Well that’s what you deserved after my cup win Beks.” This causes both to laugh as Jon moves both of their bodies so she’s pressed against his chest.
“Oh you made up for it, Tae.” Bekah looks up into his brown eyes that are saying more than the words he’s spoken. “Now can we shower and talk about this jacket thing?” Her fingers dance on his collarbone.
“It’s nothing really just the girls get these jackets for playoffs. You would look good in one that’s all.” Jon leads her to the shower.
“Like a WAG thing, Jon?” Bekah asks as the reach the shower.
“Just a you are mine kinda thing.” Jon pulls her under the water spray.
“I’m yours Tae?” Bekah looks up at Jon with the water rolling down his body.
“Yeah Beks. You are mine. You mean more to me than anyone or anything else.” He kisses her hard letting the water run over their connected bodies. “I don’t care who knows it either.” He pulls her up into him and starts to wash them both.
They settled in bed that night and Jon quickly falls asleep from the weekend of events.
“Jon are you awake?” Bekah whispers in the middle of the night.
“No.” He mumbles in her neck.
“Jon, you got a very big award this weekend. Only 100 NHL players past and present got it. That’s big. Like really big.” She leans back a little.
“Is that keeping you up?” Jon kisses her.
“No, well... yes... no. I’m just curious. Are there awards and things I don’t know about? You were sitting with hall of famers and fit right in. That’s a big deal. You are big deal.” Her voice barely above a whisper.
“You’ve still never googled me Beks?” Jon’s eyebrow shoots up.
“Well, after googling Blackhawks WAGS and seeing a picture of you with someone else I decided that I’d just learn about you from you.” Bekah admits.
“Well, you know about most of them. Three cups, two Olympic golds, some MVPs and such.” Jon kisses her lips again.
“Wait, you have two Olympic gold medals?” She sits up.
“Yeah. I know you watch the Olympics. I’ve seen your closet.” Jon sits up remembering giving her shit about all the Team USA and Olympic apparel she had. He pulls her into his chest.
“Yeah, but I clearly didn’t realize you were on both Gold winning teams and I didn’t much pay attention to hockey before you.”
Jon laughs, “true.”
“And most don’t have all that?” She questions.
“Well, no, not really.” Jon hesitates. “What’s in your brain Beks?”
“Just trying to process why me, I guess. When you are so... you know, you.” Bekah admits.
“Beks.” Jon whispers. “You are the most amazing woman I’ve ever met and we have the rhythm I’ve never had with anyone else. Plus I kinda love the fact that you don’t care about all the accolades and almost would prefer not to be in the spotlight even though I wish you were by my side for all the work things.” His lips kiss just behind her ear. Both sat in the quiet for a moment.
“Yeah, but our lives are in two different cities, Tae.” Bekah finally lets his words soak in.
“But they don’t have to be, Babe. You could always come to Chicago.” Jon answers simply but what he was saying had real weight to it and they both knew it.
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adultswim2021 · 3 years ago
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Space Ghost Coast to Coast #85: “In Memory of Elizabeth Reed” | December 7, 2003 - 11:30 PM | S08E04
Happy 20th anniversary, Adult Swim. And, boy, what a momentous episode of Ghost do we have here to celebrate. There are a number of episodes where the guest is an event unto itself and this is truly one of them. Frequent punchline William Shatner is an absolute cunt... and a proper legend. His cuntiness and legendary status are two things that seem to be at odds with one another, and the Space Ghost crew have managed to come up with an artfully idiosyncratic episode to match Shatner’s weird-guy-ness. It’s a classic for sure, and important. But (making a “smug dipshit” face) is it funny?
YES! It’s FUNNY! I will admit though, the first time I saw this episode I didn’t quite know what to make of it. This is partially because I’m very much a Star Trek agnostic. I’ve never been into Star Trek. In the last few years I’ve watched most of the pre-Next Gen motion pictures for inane list-making reasons, and I enjoyed them to varying degrees, but Star Trek is truly not for me. I’m more of a... well, I’m not a Star Wars guy either. What’s the other one? Uh... Spaceballs. That’s it. I’m more of a Spaceballs guy.
But I feel like I’ve absorbed a lot of Star Trek lore through cultural osmosis. I vaguely understand that William Shatner has had some deliberately-paced choreographed fight scene on those rocks from Bill & Ted’s Bogus Journey. When I hear music similar to the the music that Jim Carrey hums in The Cable Guy, I’m pretty sure whatever it is I’m watching is doing a Star Trek thing. And yes, I’ve watched every single Red Letter Media “Mike and Rich talk about Star Trek for 4 hours” video. But even today, after having picked up more Star Trek knowledge on my journey to the grave, I still have this nagging feeling of “I only sort of get this”.
Still, this episode has a handful of screamingly funny lines, and the episode ends wonderfully, with Space Ghost in his death throes, suffering the ultimate indignity of dying in front of William Shatner. There’s also the part where Zorak asks why everyone in Star Trek is black, and a part where Moltar nervously reads from his fan fiction (from a book labeled TARD WARS, hahaha). Shatner, who has a reputation for being arrogant and difficult, is as good a sport as one could hope. The show makes good use of his hammier moments, and only shits on him slightly in the process. The most notable moment is when Shatner says to Zorak “didn't you and I fight to the death?” to which Zorak replies “That sounds pretty dumb, man”. I’ve actually quoted this line many times. It’s one of the best.
Also, for those of you who like to track these things: the show features callbacks to other episodes and shows; the handimen at Zorak’s apartment are clearly extras from Sealab 2020/2021, one of the Leprechauns from Aqua Teen Hunger Force shows up, and there’s a poignant callback to classic Space Ghost episode “Banjo”. 
The title motif of this season is naming the episodes after Allman Brothers songs, and I always wondered about this one. Maybe I’m reaching, and it’s probably too disrespectful to be true, but I always thought that it was somehow a veiled reference to Shatner’s wife, whom he supposedly killed or let die. It’s simply too dark to be true, but it’s the first thought that immediately jumped to my mind when I first heard the title of this episode. Am I stupid for thinking this? Am I stupid because it OBVIOUSLY is a reference to that?? I simply do not know. I would like to know.
MAIL BAG
The big anniversary is upon us. What are your 20 favorite things about adult swim for 20 years going. Don't sleep on this question!
I gotta do SOMETHING special, so I might as well do this. More thought could have gone into this, but I spent about an hour trying to come up with episodes or moments from 20 different shows and putting them in rough chronological order. I limited myself to one episode/scene/moment/joke/whatever per show so it’s not all Space Ghost jokes. So, here we go:
Sealab 2021: “I, Robot”. Adult Swim proved it could be brilliant right out of the gate with the stealth premiere of “I, Robot”, but for Sealab it’s all downhill from here. (2000)
Space Ghost Coast to Coast: Space Ghost stops in his tracks to reminisce about the time Bobcat Goldthwait said "crack a window". The entire episode “Kentucky Nightmare” is brilliant, but this moment in particular so uniquely captures my sense of humor that it’s inexplicable. The dumb look on Space Ghost’s face when he stops in his tracks. Goddamn. (2001)
Aqua Teen Hunger Force: “Mayhem of the Mooninites” I tried very hard to make this all be individual jokes or scenes or whatever, but this is another episode where the entire thing is just line after line and I can’t really pick. This, “I Robot”, and “Kentucky Nightmare” is like a perfect trio illustrating how good Adult Swim really was right out of the gate. (2001)
Home Movies: Jason casually reveals that his parents have no idea who Brendon and Melissa are and that he spends most of his free-time making movies with them. This is the episode “Storm Warning” which is overall one of the best episodes of Home Movies, but this scene is probably my favorite. Illustrates how simple and hilarious the comedy is on this show. (2002)
Tom Goes to the Mayor: the end scene in “Undercover”, where they’ve shoddily reversed Tom’s various unnecessary surgeries and called him “Taumpy Tears” to boot. Positively sublime. (2006)
Metalocalypse: Dr. Rockso’s music video. From the episode “Dethclown”. I was never in love with this show as much as the true fans were, but there were a handful of incredible episodes. This episode basically tells one joke over and over and it’s very funny. It really ends with a bang showcasing Dr. Rockso’s shitty music video that celebrates cocaine use. His singing voice is hilarious. (2006)
Assy McGee: I am the only person in the world that defends Assy McGee as being “actually pretty good” and it’s all entirely due to this one line: Assy McGee (a pair of naked buttocks with legs, whose ass functions as his head) is forced to attend a black tie event and is just milling around wearing nothing but a black bow tie. Through clenched anus he delivers the line “I can barely breathe in this penguin suit”. The whole show is worth it for that joke. I don’t even know what episode it is except that it’s from one of the first few. I might not even have the line exactly right. But, I remember laughing so hard. I may not have laughed at Assy McGee again. (2006)
Saul of the Mole Men: The opening theme song. And nothing else. (2007)
Tim & Eric Awesome Show, Great Job!: Jim and Derrick. I should pick something more user-friendly maybe, since this episode almost entirely relies on being familiar with Tim & Eric’s previous episodes. But goddamn, this episode is such a funny concept (which is basically Tim & Eric doing an alternate MTV-ified version of Awesome Show) (2008)
Moral Orel: “Numb”. When Moral Orel suddenly stopped being a quirky Adult Swim comedy and suddenly started doing episodes that resembled art films. This episode is a fucking masterpiece. I remember sobbing the first time I saw it. There are a few in season 3 that are like that, but this one is my favorite. (2008)
Check it Out! with Dr. Steve Brule: Terry Bruge-Hiplo reviews “Dumpster’s Children”. Another bit of comedy that I’d describe as “inexplicable” and “sublime”, and it all hinges on an old man’s mouth. Holy fuck. I don’t think I’ve laughed harder than this at a TV show since. (2010)
Delocated: The ending of “Mole”, an extended Face/Off riff where Jon goes undercover as the scary mobster Sergei. In the final moments of the episode he marries a woman, fathers multiple children with her, and only then is pulled out of the mission. The episode is a tour-de-force of comic acting by Steve Cirbus, who is graciously allowed to shine for most of the episode. But man, that ending is fucking wonderful. (2010)
Venture Bros.: The ending of “Operation P.R.O.M.” a flurry of emotions hit me when “Like a Friend” by Pulp starts playing. The scene is so well done and weirdly touching. Brock realizes that deep down he gives a shit about the Venture family and is genuinely terrified something might happen to them. And then he gets to slaughter a bunch of Zorak monsters, which is also weirdly sweet. It’s even touching on a meta-level knowing that Jackson and Doc tried many times and failed to include licensed music in the show. I love Venture Bros, but I think we’d all be better off if this were the series finale. Sorry. I had to say it. (2010)
The Heart She Holler: The first scene with Patton being taught the way of the world posthumously by his father on a VHS tape. The first season of this show is amazing, but that scene, especially where Patton does a little Japanese bow and says “oh, hot dog!” is just hysterical. Literally every time a hot dog comes up in conversation my wife and I quote it. Please, do not scorn her, it’s not racist when SHE does it. (2011)
Eagleheart: The All That Jazz inspired finale. “Paradise Rising” is mostly a masterpiece, and how it ends is so fucking incredible. Easily the most under-rated show on Adult Swim and I’m not just saying that because... you know (mimes dick-sucking) (2014)
Rick and Morty: I watched the first two episodes of Rick and Morty, thought it was good, but for some reason didn’t become a devotee until my wife made me watch the Mr. Poopybutthole episode. It’s still my favorite episode, I think. (2015)
Brett Gelman’s Dinner in America: The “Dinner with” specials are all really good, but goddamn, this one hits. Should be shown in schools. I am going to go to every grade school in my county with an AR-15 (to get past the guards, of course) and I won’t leave until they call an assembly and they let me fumble around trying to find it on vimeo and play it for the students. (2016)
The Eric Andre Show: Eric interviews Steve Schirripa. The bit where he has an intern dip his balls in Steve’s spaghetti sauce is hilarious, naturally, but I’m here to showcase the running gag where every time Steve complains how hot the studio is, Eric just wordlessly hands him an ice cube until Steve explodes. It’s one of the most childishly hilarious things I’ve ever seen. It’s perfect. (2016)
Million Dollar Extreme Presents: World Peace: The Pick-Up artist sketch. I’m mostly unimpressed with MDE, and all but a few Sam Hyde bits leave me cold. But this sketch is a crowning achievement. I mean, I think these guys suck politically and are more mean than funny, but their sensibilities yielded one really incredible piece of comedy. Okay, I laughed at the blackface sketch too. There. You dragged it out of me. (2016) Joe Pera Talks With You: This show is beautiful and I love every episode. But the episode “Joe Pera Reads You The Church Announcements” Wherein Joe discovers a new-to-him song and can’t stop listening to it, is one of the most joyous episodes of television I’ve ever seen. A gateway episode. I tell everyone to please watch this one first. (2018)
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sweetaspiesammy · 3 years ago
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Ok so I just accidentally sent this to @ghost-go-roasty-mctoasty even though it was meant for you (thanks tumblr mobile and my inability to pay attention before hitting send):
“I can recommend so many better scary movies than that (if you’d actually watch them)” - ok, while I am not involved in this convo, I am a scary movie aficionado and would love to hear your recs! I have watched so many good and bad scary movies because I will give almost anything in that genre a try and I am always looking for recommendations since most people rec the same handful of movies so I’m always on the lookout for something new!
Feel free to get involved! I’ve been bugging becky to watch my fave scary movies for like a week so I think it’s obvious I wanna talk about scary movies lol so I’m happy to share some!
One thing to note is I lean more towards psychological thrillers as opposed to ghost/demon/jump scare movies, but anyway, here’s some recs:
Gotta start with the entire SAW (2004-2010) franchise (excluding jigsaw and spiral) which is fucking incredible. They movies aren’t scary in a boo-ghost jump-scare kinda way, but they’re high intensity and gory af for people who like that. Not to mention there’s a really fascinating storyline that links everything together, well-written complex characters, and an amazing plot twist with every movie. I could not recommend them more and they’re genuinely my favorite movies of all time. I’ve watched all 7 movies 3 times over the past 2 months showing them to different friends and I was just as entertained every time if that’s any indication of how good they are
Se7en (1995) is another one of my all time faves. A lot of people have seen or at least know of it (“what’s in the boxxxxx”), but I think it’s one everyone has to watch at least once. It’s got a really interesting case with a lot of fucked up moments. It’s just an iconic thriller movie. Both Brad Pitt and Morgan Freeman give (at least what I think) is some of their best performances in this movie
Kristy (2014) is one I watched expecting it to be another B rated horror movie that me and my friends could make fun of, but it was actually so fucking good. It’s thriller more than horror but it’s really captivating. It’s one that makes your heart race. The concept is something I had never seen before and it’s still one of my fave scary movies
Kiss the Girls (1997) is one of the first R-rated horror movies I was allowed to watch and just wow. I thought it was scary but so cool. Definitely not the best for a kid but when I rewatched when I was older I was able to truly appreciate the storytelling. It was really captivating and even though it’s a little slow moving at times, it makes up for it with adrenaline rush scenes. Also another Morgan Freeman movie where he plays a cop (like in se7en) but he does it really well. Fun fact it’s also the first time I saw Morgan freeman without grey hair lol
Us (2019) is one I think a lot of people have seen, but I still have to rec is bc oh my god it was so good. I saw it in theaters and nothing compares to the feeling of watching a movie that intense and having everyone be silent with anticipation. I’ve seen it so many times and I get chills every time I watch it. It has a few really good plot twists and Jordan Peele is an incredible director
Get Out (2017) is another Jordan Peele movie that I know a lot of people know but still deserves to be on the list. It’s suspense levels are off the charts and once your realize what’s happening your heart is racing and your mind is fucked
Scream (1996) isn’t scary to me but it’s a really good slasher movie which fits my theme of thrillers. It’s just a classic and everyone need to watch it lol
Pet (2016) was another one I watched with friends planning to make fun of, but it ended up being really creepy and fucked up. It starts off as your typical psychological horror with creepy man who’s obsessed with a girl but oh boy it’s so much more than that
The Ward (2010) gives me chills even when I just think about it. It takes you in so many different directions and your heart just races the entire time. It has easily one of the best plot twists in a horror movie that I’ve ever seen
The Den (2013) freaked me the fuck out. One of the few times I was actually unable to sleep bc of watching something. It’s centered around a webcam chat thing (kinda like omegle) so it felt very realistic to me and just… go watch it. If this was a list in rank order instead of random order this one would be closer to the top
Hush (2016) is yet another one I watched expecting to be able to make fun of, but it was awesome. It starts a little slow but it’s got a very fast pace through the whole movie once it gets going. It’s also really cool since the main character is disabled, which is not something you usually see and spoiler alert: she kicks ass
The Pact (2012) is one I haven’t watched in a long time but still comes to mind when thinking about horror movies. Mainly bc of the plot twist which blew my mind at the time. I felt on edge through most of the movie and was one of my favorites for a while
Insidious (2010) is one of the few on this list where it’s an entity and while I find a lot of ghost/demon movies laughable, this one actually creeps me out. It’s yet another high intensity movie and has a lot of creepy moments that makes it hard to watch in the dark
The Woman in Black (2012) was another really good one that freaked me out. It’s been a long time since I watched it but I remember that it was slow paced but creepy as fuck
Circle (2015) has a really unique concept and is very high intensity. I find it really interesting since it takes place in a single location most of the movie and while the characters don’t get much of a backstory, you still somehow feel for a lot of them. It’s not horror or even thriller in the conventional way so if you like stuff like that I think this is a good one to watch
Since 15 seems like enough/a lot so I’ll cap it here, but if you (or anyone else honestly) end up liking some of these and want more recs feel free to ask and I’ll come up with some more <3
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nullset2 · 4 years ago
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Mother 3 - An In-depth Critique and Review
Ah, Mother 3, how I love you so!
The game which with which I forwent all possible aspirations to healthily integate into normal High School society: imagine walking into a party, people are drinking and being cool, and you ask them if they have ever played a very underground, very deep RPG only released in Japan called "Mother".
Yeah! I know! It's like you're asking to be bullied, and I realized it too late.
But anyway!
Mother 3 is one of the most important games you could ever play --alas, if only it wasn't near impossible to obtain it.
Yet, perhaps this adds to its allure and to the power of its narrative --a narrative which, by the way, I'm convinced is the very actual reason why it will never release formally in the United States.
As time has passed, I've actually become more and more impressed about how relevant the game is to the socioeconomic reality that we are in nowadays. I'm impressed that Shigesato Itoi had all of this in his mind's eye as early as 1996, and that the story was already written down in 1999!
Right now it's been 14 years since it's release on the GBA, but I think that the game is a timeless classic and warrants a playthrough now more than ever. Wanna know why?
Wanna find out?
Part 1. "A Japanese Copywriter's Americana"
The year is 1989 and a Japanese Copywriter --somebody who writes "Catch Copies", which are a sort of a long-form slogan that is very common in Japanese pop culture to advertise)-- by the name of Shigesato Itoi became a fan of the Dragon Quest series of RPGs, which are massively popular in Japan, even to this day. He also loved video games: he's asthmatic, so he recalls only being able to sleep sitting up as a child, and having to occupy his lonely time through asthma attacks playing video games, since he had to sit up and had nothing else to do at night.
His love of RPGs would linger in his mind until 1989 when he had an opportunity to meet with Hiroshi Yamauchi and Shigeru Miyamoto and was offered the opportunity to develop a video game with Nintendo. Harkening back to the endless hours he poured into Dragon Quest, his concept eventually took form by deriving from it. He called the story "MOTHER", as a reference to John Lennon's "Mother", since he is a very hardcore fan of The Beatles. The games have tons of obvious influence by old American films and comics, like ET and Peanuts, which he also loved very much.
For MOTHER, he wanted to explicitly go against the grain, by designing an RPG without "Swords and Magic", which stereotypically most RPGs follow, even from things as minor as to design a protagonist who was weak and vulnerable, asthmatic and without a Father Figure, yet, still heroic through much toil --which reflects Ninten from the original MOTHER for the famicom.
Miyamoto, in his usual taskmaster persona, arranged a team to work with Itoi for the creation of the RPG, by bringing in people from HAL laboratory and APE Inc, and thus MOTHER was born to great Japanese Acclaim. A game which took many risks in its genre, such as eschewing the idea of a separate overworld from navigation in the towns, the subject matter, the movement system and many other things which made it quite Unique. It was so popular that soon after the first project was released, MOTHER 2 started development, involving people from what's currently known as Game Freak and HAL Labs.
MOTHER 2 is a very unique game because it was the very first time that the series attempted to make an incursion in the Americas. Releasing in a big flamboyant flashy box, with a strategy guide and a bunch of goodies included, MOTHER 2 released as Earthbound in the states, a bigger and better version of the vision of the first game. Better graphics, Beatles references, sampled audio, pop culture cornucopia, it's all here and then some!
Famous for its role in technically driving the game, Satoru Iwata, ex-CEO and software developer for Nintendo,7 of Wii acclaim, helped the game meet its 1996 release date. It is known that the original version of the game ran into deep technical issues which the original dev team was not able to overcome. Once Satoru Iwata got involved, the game was reworked to a viable version and released to much critical acclaim. In his own words, he proposed to rewrite the tech that powered the main game. It was a matter of either continuing with the current code and be done in two years, or redoing everything and being done in six months under his vision, he said.
No matter its strong promotion from Nintendo, the marketing got botched, and the game paled compared to the flashy and bombastic magical RPGs of its era, like Final Fantasy VI, Super Mario RPG and Chrono Trigger of all things. So, Earthbound faced a very bad destiny in the states, by releasing to low acclaim, bad review scores and terrible sales numbers --even though it eventually reached Cult Classic status, due to its pure hearted nature, its hallucinogenic themes and characters, and its fantastic spirit over all.
And this game is worthy of discussion by itself a whole bunch because of the ripple effects it had in video game culture in the Western world. Enter starmen dot net. To this date, the epicenter of discussion for everything related to the MOTHER series. There you had me as early as 2002, browsing a half-rendered version of starmen dot net in a dingy computer in some dingy internet cafe in some shitty neighborhood in Mexico, trying to be a part of the discussion and the hype.
To this date, I consider starmen dot net as the non-plus-ultra case for how passionate Internet fan cultures can become.
Flat out, no other fandom has ever came close to the level of dedication, attention to detail and passion to tribute the original creation around which its fans congregate. A massive amount of fan paraphernalia has come out of starmen dot net --yes, even Undertale, 2015 indie darling RPG thing, originally got started on the Starmen dot net forums. People married and even started large, commercially viable enterprises, such as Fangamer.net, the firm which publishes Undertale, from starmen dot net.
...and then... silence...
After Earthbound's 1995 release, we enter a ten year hiatus for the series.
Even though both MOTHER games were incredibly popular in Japan, HAL Laboratory and APE Inc. weren't able to successfully make a jump onto the third dimension for the series come the Nintendo 64 era. They had a demo come the infamous Spaceworld 96, where a bunch of pre-release games for the then called "Ultra 64", which was the codename for the Nintendo 64, were showcased. And lo and behold, we have a sequel to Mother coming out, called Mother 3, the ROM for which has never been found by the way.
I'd love to get a look at the materials in that ROM.
The scarce footage we have available from it exhibits some of the elements we ended up seeing in the final released version of the game, like some of the original music like the Mozart ghost theme, and the DCMC section, albeit in a more primitive low poly way. It is known that both studios weren't very proficient at 3d Game development yet, which was still nascent. This together with other factors, such as the fact that at some point development was moved onto the unreleased-in-America, unpopular 64DD addon, undisclosed factors dropped the game into development hell, which ultimately led to its cancellation in the year 2000.
Plenty of mystery surrounded the now defunct project, to the dismay of a bunch of passionate fans in Starmen.net and elsewhere online. However, it turned out that the valiant effort of the fans, who made a huge amount of effort to campaign for the revival of the series, even mailing fanmail, fanart and other materials to the Itoi Shinbun offices in Japan (a titanical task in the world of the early 2000s).
Fast forward to 2003, and the Game Boy Advance, the little portable console that could, was in its Apex. Due to Satoru Iwata's campaining, it was announced that development on MOTHER 3 would be restarted, this time in 2D, for the gameboy advance. Much anticipation in Starmen.net followed this announcement, since it finally validated its efforts...
Come 2006, once the console was well into its end-of-life, with small nudges to play the game on a Gameboy player if possible, perhaps to try to follow suit with its predecessors, the sequel finally released to much acclaim. But what did Shigesato Itoi have in store for everyone all along? What kind of beast had just been unleashed onto the World?
Part 2. "Of Monkeys and Men"
Mother 3 follows the story of a young boy, Lucas, in a multi-chapter structure, which is novel for the series but not unheard of in the RPG genre. Besides this, the RPG plays very similar to your usual JRPG fare, and basically uses the Ultimately polished version of the MOTHER series' mechanics, groovy backgrounds and all.
The first three chapters of the game follow the perspective of different characters residing in Tazmilly Village as the plot of the game unfolds. The plot is centered around the residents of a peaceful town in an Island in an unspecified location, Nowhere Islands, which in my opinion is an allegory both of Japan and America, moreover with the fact that the game of the logo very clearly has a rising sun covered in metal, in a logo that's an amalgam of two different things which don't match, a subtle reference to the game's undertones to come.
From these residents we come to know the daily lives of a particular family: Flint, a farmer; Hinawa, his wife (a name in reference to Sunflowers, Himawari, her favorite flower), and their twin children, Lucas and Claus.
The game begins in the midst of their idyllic life in the mountains visiting Lucas' grandfather Alec, and playing around with meek dinosaurs which inhabit Nowhere Islands. See, in the world of Mother 3, no violence truly exists, and people have come to live peacefully with each other and nature. There's no such thing as the concept of money, Instead relying on an economy that's mostly based around bartering and hospitality.
However, everyone's lives veer into turmoil once strange alien beings invade, the Pigmask army, an army of big, fat and slovenly creatures dressed in pig-like attire, who seem to have a vast amount of technology and resources at their disposal yet aim for Nowhere Islands for colonization.
The Pigmasks have an as-of-yet unnamed leader, who is demanding them to make everything in the World "bigger, cooler, stronger and faster", and thus they seize Nowhere Islands by force of bombings and a forest fire to use its flora and fauna. And thus, while escaping from the forest fires returning from Alec's home, Hinawa tragically gets killed by a Drago which has been modified to be aggressive against its nature through robotics implanted in it by the Pigmask army.
There's an unused cutscene in the game's ROM data where Hinawa, instead, dies by bomb explosion...
...yeah, I'm just... gonna let you process that one by yourself ;)
The Drago left a fang in the middle of her heart, which is recovered by one of the Tazmillians and provided back to Flint along with a fragment of her crimson dress. Besmirched and angry, Claus, the festier one of the twin children, sets out to try to hunt the drago and achieve revenge, but he goes missing... Flint embarks in search of Claus and to kill the drago, and thus the first chapter of the game concludes, with the implication that Claus has gone missing...
With Lucas' family torn to shreds and The Pigmasks invading Tazmilly, it seems that we're in a situation ripe for disaster.
Chapter 2 follows Duster's adventure, which runs in parallel (as every other chapter will) to other chapters' stories. Duster is the last heir in a bloodline of Cat Burglars whose abilities are not in use anymore given that Tazmilly has no more commerce or crime. However it turns out that the Pigmask invasion puts his skills back in demand to infiltrate Oshoe Castle and retrieve an artifact which the Pigmasks are after and which Duster's family is the guardian of. The nature of the artifact in Oshoe Castle is as of yet unknown, however it is implied that it is important to the fabric of Tazmilly village.
At Castle Oshoe, Duster meets a mysterious princess, Kuma-tora (which translates literally to "beartiger", in allusion to the dichotomy of her existence, since she is very... masculine in attitude and refers to herself with, yes, male pronouns, perhaps anticipating identity politics by 14 years at least), who is also after the artifact in the Castle, the Hummingbird egg. The chapter ends with the Hummingbird Egg going missing, and a mysterious peddler of goods arriving into town, while Kumatora and Duster's father realize he has gone missing...
Chapter 3 follows the adventure of a little Monkey, Salsa, which gets flown into Nowhere Islands to perform a job. This is a novelty in a town where the concept of a job doesn't exist as of yet, however, the peddler of goods is going to need a lot of hands if he wants to fullfill his vision. The peddler, Fassad (which is a tongue in cheek way to say "facade", right?) promises to all residents in Nowhere Island eternal happiness if they buy his newest product, the "Happy Box", a television-like contraption which glows with a warm light and which people are attracted to and engrossed by. For this, he introduces the concept of money and swindles people his way, convincing them that this is the way to go and promising them excitement and benefit if they listen to him.
Salsa delivers Happy boxes throughout the whole chapter, and gets shocked, even in the middle of the night, if something goes wrong with his job or tries to escape due to a shock collar implanted by Fassad. However, he runs into Kumatora and Wess, Duster's father, and they ploy together to free up Salsa and mess up Fassad's forceful takeover of Oshoe Castle, when Lucas shows up with several dragos in tow and fights against the Tank invasion of Oshoe Castle.
(A foreign animal being introduced into a new society with the express intent of exploiting it to propel forward a commercial enterprise by toil... geez, I dunno, where have I heard that one?)
From Chapter 4 Onwards the game adopts a more conventional JRPG scheme, through a timeskip which happens literally two years in the future. In this future version of Tazmilly, money (Dragon Points) and ATMs are now existent, similar to other Mother games. The game follows Lucas' adventure through a now-modernized and industrialized technologically advanced Tazmilly, trying to retrieve the "seven needles" from the island, which are soon enough shown to be a source of great power that the pigmask army is also after and to which Lucas must try to get to first due to a calling by mysterious beings which inhabit Nowhere Islands, the Magypsies. With a lot of emotional moments, such as Lucas having visions of his Mother in the middle of a field of Sunflowers, we follow the adventures of the party as they infiltrate the pigmask ranks and gather information about its nature and intentions.
It is then discovered that the pigmasks are commanded by a Masked leader, who dominates the power of thunder through a tower which was built in the middle of the town and which strikes anybody down with thunder if they overstep the Law and Order that the pigmasks have implemented. The party fights this masked leader in bouts while exploring the world and reuniting with a now missing Kumatora and Duster, who are found to have settled as employees in a Nightclub called "Club Titiboo".
Eventually, through his travels, Lucas gains an artifact from Mr. Saturn, the inhabitants of a special region in Nowhere called Saturn Valley and which has been passed down through all three Mother games, called the "Franklin Badge". When equipped, this item allows the bearer to become immune to lighting attacks and reflecting them back.
The party soon discovers that the world is inhabited by an special elder race, existant from before the creation of Tazmilly village and who know more about everything going on with the invasion, called the "Magypsies", a race of transexual, magical creatures who help Lucas discover the fact that he has Psychic abilities, also known as "PSI" within the MOTHER canon. He uses these to proceed further in his adventure to pull the seven Golden Needles, the first of which Fassad was attempting to get to, in the Courtyard of Oshoe Castle.
Lucas moves into a city called "New Pork City" in the conclusion of the game, which is a town built by the pigmasks completely in the honor of Porky, full of all sorts of Pigmask paraphernalia and amusement. It is found that the seventh and final needle is inside humongous tower in the middle of the city, the Porky tower.
Moreover, it is also revealed that the Pigmask army is led by Porky, known as "Pokey" in the American localization of Mother 2, Earthbound. Pokey is shown to have developed into a tyrant as an adult, with unlimited lust for blood and power, who used Doctor Andonuts' Phase Distorter after the events of Earthbound to mess around with the unlimited realities and dimensions it gave him access too, as a petulant child does with a video game. Once he got kicked out of every other possible reality due to the chaos he created, he found the Nowhere islands and decided to mess with it.
The climax of the game comes around Chapter 7, when the now fully-developed party runs into Leder, one of the original Tazmillian villagers, a lanky and really tall person who never spoke, not a single word, in the game until now. Leder is revealed to be the only person who knows what is the true nature of it all: tazmilly village is the remanider of civilization once the world of Mother 2 collapsed by cataclysm. A flood wiped away everything and the very last remainder of people who survived fled to nowhere islands in a big white ship and settled there, willingly forfeiting all technological advances and knowledge of the world into the Hummingbird egg, the artifact that Duster's family protected in Oshoe, a device which wiped everyone's memories, with the intent of undoing civilization and living back in a peaceful village-like state again.
It is revealed that when all seven needles are pulled, a supernatural power on which the island is built will be awakened. This supernatural power is revealed to be a Dragon by Leder, who had to be subdued by the ancestors of the Magypsies so people could live in Nowhere islands as their last resort. Whoever pulls out the needles which keep it in slumber will pass the intentions and nature of their heart onto the dragon. Thus, Lucas must be the one who pulls out the last needle instead of Porky or the masked man, in hopes that a second cataclysm like the first doesn't happen again.
After making their way through all the pigmask defenses, Lucas and Co. face off with Porky, who is now a bedridden, pathetic man. Doctor Andonuts from Mother 2, appears here, and is revealed to have developed a solution to contain Porky, the Absolutely Safe Capsule, which is a capsule which once it's sealed, it can never be opened again, trapping whoever is inside forever in a parallel universe where only them exist. The party is successful in locking Porky in the absolutely safe capsule, so, porky is not hurt by the end of mother 3, instead, he just has been locked away forever in a place far away from everyone else --perhaps, providing the ultimate form of comfort that a personality like his would seek after.
At the end of the game, Lucas and Co. face against the masked man, who is revealed to have been Claus all along, who, brainwashed with Pigmask ideologies, is hellbent on drawing out the final needle to awaken the dragon. Lucas and Claus face off in an emotive fight, where they suddenly remember each other and how friendly they used to be with each other... and moreover, their Mother. Claus strikes Lucas with thunder in a final murderous attempt before snapping out of the Pigmask brainwashing. But since he had the Franklin badge on, the attack is reflected and mortally strikes Claus, who, in his final moments, finally remembers Lucas...
The ending of the game is open ended, without showing much of what happened once the seventh dragon needle was released, so the ending of the game is subject to interpretation. However, it is heavily implied that, since Lucas was the one who released the needle, the dragon, once awakened, did not destroy Nowhere islands and instead led to a regeneration of existence.
Part 3. "A Musical-Adventure"
One of the pre-release materials for the game called it a "Musical" adventure, and I think this is completely warranted: the musical beautifulness of Hip Tanaka, famed Nintendo composer and long-time MOTHER music autheur, is joined by the expertise of Shogo Sakai, who gave the soundtrack a more mature, sample-based vibe, compared to the early two more "chiptuney" soundtracks in the series. The songs are all-time favorites of mine, and I still the soundtrack every so often given all of its mystique, its eclectiness and curiosness.
But the musical aspect to the game doesn't stop here: as an addition to the mother series, the battle system has now been changed to become rhythm-game based instead of simply turn based. If the player attacks an enemy during a battle, it is possible to strike additional damage as long as the player continues to press the attack button in rhythm to the background music in upwards of 16 hits. A full combo is incredibly effective and plays a nice fanfare if executed correctly.
As an enthusiast of rhythm games, this premise captivated me from the get-go and it works wonders, functioning as a breath of fresh air to the way overplayed mechanic of turn-based combat, which has existed since the 80s. It also provides a certain nice feeling to combat, given how every character has their personal musical instrument, with lucas being a guitar, Kumatora being an electric guitar, Duster being a bass, and Boney, Lucas' pet, being... barks.
Besides this the mechanics from Mother 2 are translated almost completely: every character has a rolling HP and PP counter, which rolls down over time as an airport display instead of immediately as in other RPGs. This may seem minor, but it adds an amazing element of strategy to the game, since it is possible to recover an ally from mortal damage if a healing PSI is executed against the clock before the counter hits 0.
Besides this you got almost completely conventional standard JRPG fare, with the character being able to move in eight directions in the overworld, with the addition of a run button, preemptive attacks and overpowered kills. Once you start facing enemies in the overworld, the first one to attack can be decided depending on the angle that the enemy was approached with: sneak up on an enemy from behind and a green swirl will display, which means that you get to attack first; if an enemy sneaks behind you, you'll see a red swirl and they will attack first instead. Otherwise, a gray swirl will display, which follows conventional order according to your stats.
Part 4. "WE WANT MOTHER 3, REGGIE!"
...Mother 3 will never be released in America.
This may be too dramatic of an opinion to have but I see no other alternative. For the most of fourteen years, Nintendo of America's head honcho Reggie Fils-Aime was requested to release and distribute the game in the americas, and for twenty years the request fell on deaf ears, citing commercial inviability, potential copyright infringment and many other reasons.
But I think the main reason that the game will never be localized is because Mother 3 was a passion project, pushed for by people with personal involvement in the series and very special sensitivities about it. Shigesato Itoi and Iwata were personal friends. The game appeals to japanese tastes and touches on issues and subjects that the American population is very politically sensitive to.
For example, in chapter 6 Lucas and the party experience a bad trip because they eat hallucinogenic mushrooms in a swamp. This leads to Lucas having visions of his family in a very bad light, with implications of violence and abuse, to try to get at the players' deepest sensitivities. Even the name of the real player is used here.
I think that it's impossible that nintendo will release a game which openly involves Hallucinogenics no matter its innocent exterior. This is the kind of subject in media that Japanese audiences usually handle better than American audiences.
Besides this, the game has very clear allusions to accelerated capitalism, anti-capitalism, colonization, slavery, transexuality and the changes and chaos they have brought onto the world, which is a tough subject to tackle in the Americas, which is still part of an ongoing, vicious culture war.
Particularly, I adore how the game even tries to convey its points through the Sound Test, of all places. Mother 3 has a collection of music pieces, which are available on demand within the game itself. Of those, there's a music piece which is a remix of Pollyanna, the Mother 1 theme, which is present throughout the series, in an nod to the previous games in the series. The hallway where this plays is full with mother references and it expects the player to sit down and watch passively all the references in order.
But this is meta, amazingly enough. The hallway is located in the final section of the game, before facing Porky, who is presented as the effigy of vicious capitalism in the game. As if he left them in his palace just as collectibles, things to be purchased or acquired.
The name of the song which plays during this sequence? "His Majesty's Memories". Subtle.
Nintendo is a company which tries to keep its image clean and sterile, so it can be used broadly for a variety of projects, usually with family friendly intent behind --and even more so in the US.
However, Nintendo has a history of risky bets with Mature content, which has become even more glaring lately: you got Eternal Darkness, Astral Chain, Bayonetta, No More Heroes, the disappointing Metroid Other M... this together with the fact that most of their target audience is of age now, could, at least remotely, mean that, perhaps, Mother 3 releasing in some manner in the future, localized in English, could happen: however, this is not happening at least the way I see it.
Once the game was released, there were several different campaigns online to try to gather Nintendo's attention: a 10k signature strong petition was completed among several other things, and if this hasn't lead to results... I don't know what will.
Part 5. "No Crying Until the End"
Mother 3 is a beautiful, engrossing and captivating game which is hidden away under a cutesy exterior. Its complex themes and characters are evoking of deep human truths which call out to us and ask us to reflect on things and the way we're living. Of strong pedigree in its series and with a superb musical production behind it and a mastermind of writing, MOTHER 3 excels at what it sets out to do.
When the game released, the game had a "Catch Copy" written for it by itoi himself, which called the game "Strange, Funny and Heartrending", and I think this is a beautiful way to bring everything full circle. Itoi wrote on the Advertisement that if you wanted to cry because of Mother 3, you should save it until the end. And those three words are a fantastic way to close off this review: if you want a game that will provide you with bizarre and laugh out loud moments one second and tear-jerkers the next, Mother 3 is the game for you.
And the game is just so poignant... to this date not only do I think it's one of the most expressive and well done pixel-art based game, I still find myself impresse at how much I can connect with the characters through small, cutesy sprites and pastel color pallettes, lack of Unreal engine and RTX graphics card be damned. Themes of grief, missing a loved one who's gone, the feeling of loss of identity due to accelerating social and economical change, how tyrannical political figures establish themselves and change communities, sexual and identity politics and how the modern world was to have shaky and voraginous sexual identities become commonplace... it's all there, and masterfully, tastefully expressed, without that icky feeling of "agenda"ism that you can get sometimes from Hollywood productions when they try to hamfist tropes and "messages" down people's throats. You know that feeling? I hate it when it happens in movies or shows I'm watching just to have a good time, and then I get some succint propaganda.
But MOTHER 3 is a kind beast, trying to reach to your heart and directly speak to the mind of the player. It tries to show us what it thinks of modernity and to make us seriously ponder what the frick is up with all of this shit, and thinking it has kept me for the last 14 years, and I anticipate another 20 ahead of me. And you can join me in reflecting about this...
Or maybe you can just go back to your happy box. Whichever way you choose.
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