#it's been nearly a decade since DAI and we still don't even have any gameplay footage
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beaft · 11 months ago
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not to be a negative nelly but my expectations for dragon age 4 are soooo low like the bar is on the fucking floor... they keep releasing trailers that tell us literally nothing and when they're not doing that they're firing their best writers or trying to get us hyped up by being like "hey remember that game we were making five years ago? well... we're still making it!" alright cool are you paying your QA workers a fair wage though? yeah. didn't think so ❤️
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ghostportals · 5 months ago
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for those of you who don't actually know what ichu is which is probably 99% of the people reading this. i doubt anyone's gonna read this whole post but i feel the need to explain. it Was a mobile otome/rhythm idol game that came out in 2015.
lasted about 4 years at which point it shut down, which would not be unusual if not for the fact that they explicitly said they were not going to shut it down. this happened while the company that makes it (liber (like a3)) was also making another game, cue, and a reboot of ichu. the reboot of ichu (etosute) was seemingly made on the idea that the reason a3 was successful and ichu wasn't was due to the gameplay style? so etosute got rid of the rhythm gameplay and otome elements and repackaged it as a no-gameplay-gameplay idle mobage with no romance. readmore bc i'm just rambling.
but the reason a3 was so much more successful was because they actually paid people to advertise it so people, like. knew it existed. and the One ad they had for etosute was one meant to play on a big screen outside and this wound up happening right as covid was starting. so all they really did was alienate the majority of their original fanbase while not bringing in any new fans. etosute ran for half a year then existed for another half a year with no new content just rerun gacha banners before they went "why aren't we making money on this :(" and on the day of the original game's anniversary they tweeted that the second game was also shutting down. sometime in there cue went thru a whole bunch of shit and died as well
some time passed and we got, with great delay, both a switch port of the dead, unfinished, unpolished, never going to have updates to make it a complete game rhythm game, and 3 light novels written to complete the story. it's been years since they were meant to and the novels Just came out and it's unclear what happened with the 6 million extra yen the crowdfund raised for there to be so many issues but that's besides the point.
so tl;dr unpopular mobile game gets shut down before being finished, company that makes it is not good at their jobs and clearly has a terrible marketing team in-house, dead in the water game gets ported to the switch so fans can still play it by way of apology for lying and shutting down the game shortly after saying they 100% for sure were not going to shut it down.
then recently there's suddenly an announcement from a localization company that not a single person i know had heard of before (aside from them also announcing bpro (!?) a bit earlier) about the switch port of the unfinished, never Going to be finished, unpopular, built for mobile and difficult to play on the switch, very niche game. all of a sudden nearly a decade after the original release of the game they're releasing it in english. not a day has passed where i have not questioned the logic behind this as a business decision. it's being sold for like $35. the japanese release was about ¥8000 (like?? $70 $75ish???). also to buy it in the us you have to either get it from best buy or specifically uk amazon even though it's also available on canadian (and spanish) amazon
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