#it’s so distinguishable as your artstyle and I absolutely love it
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waywardstation · 2 years ago
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Hi!! Just wanted to pop in the say that I absolutely adore your art style. Your sense of shape is just-mwah. I always feel like I’m in a storybook.
AAA!! OP thank you so much!! That is so kind! ;w; <3 I really admire your artwork as well, so that is a really meaningful compliment, thank you!!!
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squigg-les · 2 months ago
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hey there!! just wanted to pop in and say i absolutely adore tbohh, its probably one of my favourite webtoons i have ever read<3
going to point out some of my fav things;
- the character designs!! even though i did mistake mallory for esperanza and leo for damien at first, later i started noticing little things that made them distinguishable from each other! juliette's design reminds me of medusa and i like the implications of that (also her monster form is gorgeous, i love how you draw it)
-the relationship between characters are exceptionally well done, i loved seeing sam's and mallory's beef, mallory's compassion and tenderness regarding juliette, and how she stood up to damien and lucas when protecting her. i think you did an amazing job at "showing, not telling"!
- feelings you convey through character expressions. even though your artstyle is pretty simple, i can tell what a certain character is thinking/feeling because i can see that through their body language. i just think that's neat.
- you really got me captivated in that story. i binged it in one day and i'm super interested in how it will play out!
im definitely going to read your other works!! thank u so much for sharing your story, it has really inspired me to tell my own<3
Thank you :)! I usually draw near a mirror so I can make expressions at myself and like. Cartoonify them in order to put complex emotions on the page with only a few lines.
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aro-iceland · 9 months ago
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18, 1, 2, 10!!!! :33 (WELCOME BACK BTW!!!!!)
THANK YOU🥺 FEELS GREAT TO BE BACK
1 - Do you relate to your favorite character(s)?
there's always a point where it becomes hard to distinguish between projection and actual canon and there's lots of characters i loce to death just because they're fun
though for what it's worth, yes, absolutely. i relate to iceland a lot
2 - Who are your favorite Hetalia artists? Why?
i don't really look at the bigger fandom but within this niche i actually know some blog names, i love your and @. hws-lceland 's art a lot. both of yours are just so much fun and you have so much variety it's insane. i will also never get over @. skjalfa 's art. I love the art style SO much and it's mostly the only art i saw during the years where "silently looking at iceland fanart" was the most I did in the fandom. OH! ! and also @. aisupuffin cuz their artstyle is super unique and I can't stop staring in awe whenever they post
10 - How long have you been in the fandom? What's your lore?
oh dear, i think i got into it around summer 2018 so.. 6 years soon? though i wasn't in the fandom between early 2020 and mid 2023
18 - How does the fandom treat new creators? Did you feel welcomed
Again, wasn't really in the bigger fandom and also not particularly active but while I didn't feel UNwelcome but i still struggle with what exactly my place in the fandom is and if i even have one till today. haven't considered this question before... think I'm gonna think about that one for a while
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keep-ur-head-low · 4 years ago
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Ghost Quartet Animated Movie Concept
So I really fucking love Ghost Quartet and if I had even a scrap of artistic talent I would totally make animatics for it but for now, here are some concepts for a fully animated version of the live album. 
In this hypothetical animation, each storylines has its own unique artstyle so that the viewer can distinguish the four storylines just a bit easier. Zero changes are made to the lyrics or song ordering, cuz the album is already perfection and altering it ruins the fun of it yknow
1. The Tale of Rose and Pearl
- This one’s easy. Give it a cool japanese-esque fairytale style, similar to Studio Ghibli’s The Tale of Princess Kaguya. The animation can start off super pretty and colorful and pastel in The Camera Shop, but it gradually gets more and more muted and dark as the album goes on.
- You know that scene in Princess Kaguya when the princess runs out of the palace and the animation style suddenly becomes all intense and unclean to represent her distress? Do that but when Rose goes on her “fuck your books” rant in Bad Men.
- Rose can have her sexy red cloak and a rose in her ear and Pearl can have a cool white dress and a pearly necklace. The Astronomer should have nerdy lil suspenders and The Bear is just a fuckin Bear
- The Telescope should just be the most psychedelic sequence ever, stars transforming into dancing characters and shit
- Not sure if Soldier and Rose would be in the same art style since it doesn’t fit in any other story, but the dancing would admittedly look beautifully somber and melancholy.
2. The House of Usher
- This one absolutely needs to be in black and white. Put in spooky lil glitch effects and a smaller, boxy aspect ratio to replicate being watched on an old television set tape. If not 2d animated, then maybe stop motion????? Corpse Bride or Coraline vibes could be awesome
- I’m thinking every time The Son is in the frame, a little wooden bear carving could be emphasized to visually represent his alternate self as The Bear.
- When Roxie rises from the dead, she flickers between her Roxie self and herself as Rose but in the Japanese fairy tale animation style. Crimson red blood streams down her robes and it’s the only color that ever appears in the Usher plotline.
- This shit needs to be terrifying
3. Arabian Nights
- I’m thinking this could have a geometric animation style like Song of the Sea or The Secret of Kells, but with the same vibe of what one may find in an ancient Islamic painting.
- In Monk, have young Scheherazade and Dunyazad’s dance be a visual parallel to the Soldier and Rose’s dance. Also show The Pianist playing the piano but not what’s behind the door ofc
- In Tango Dancer, when we meet ancient Scheherazade, she could be in a veil that stretches out infinitely and eventually wraps into the sky, with little cartoon stars inscribed into it that all glow when she describes her young and blissful self. Just go full surreal with it. Have the conversation between Rose and Scheherazade be an obvious visual parallel to the camera shop conversation.
- Have Shah Zaman’s room just be covered in bear stuff. Bear rug, bear paintings, bear statues, etc. I don’t know if it’s historically accurate but that’s the last thing Ghost Quartet cares about lmfao
4. The Subway
- This one’s definitely the least figured out for me. Maybe live action?!?!? I really hesitate to say that but basically this storyline needs to have a claustrophobic, indie feel to it that contrasts heavily with the other three. Perhaps a different, more modern cinematic aspect ratio?
- Not sure what The Pusher’s bear visual would be here. Maybe a bear tattoo or grafitti on the wall that appears whenever he’s on screen.
- The Victim’s monologue on the tracks needs to be intercut with Lady Usher’s final moments before Roxie bursts through the door. I have a very strong image in my mind: When she says “I let the train rip through me,” we get a split screen visual of Lady Usher kneeling on the floor in the left and The Victim kneeling on the tracks in the right and the camera zooms in on both until their faces match up.
- The Shop Owner’s outfit would be the outfit that Gelsey wears in the actual production. Maybe the same could go with the other three in this timeline. 
- Hero could either be in this style or somehow in all the styles. Have visual train imagery be used constantly throughout so that it becomes all the more poignant when she gets metaphorically run over here.
- Have Midnight be in some random bar, and that’s the same bar where I Don’t Know, Any Kind of Dead Person, Four Friends, and Prayer take place in. These four are just drinking and having a blast, remembering the many lives they’ve gone through in this bittersweet song cycle.
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an-aussie-button-masher · 3 years ago
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Sable review
   I’m really not good at combat in video games. My aim is terrible, my reflexes in a fight are practically non-existent, and I always start new games at low difficulty settings. So, naturally, I’m much more in my element when playing games with less focus on combat and more on exploration and puzzle-solving. Sable is exactly that kind of game. You play as a young wanderer named Sable, embarking on a sort of coming-of-age pilgrimage called the Gliding. Instead of travelling to a specific destination however, the Gliding is more about the journey - exploring the vast desert surrounding Sable’s home, meeting and helping as many people as possible on a quest to decide what role they’ll fulfill once they return to their home community. That means driving around on your trusty hoverbike for hours on end, discovering settlements and helping people with their problems. It’s surprisingly fun, and I figured it’d be the perfect game for me.
   Sable is a very laid-back, relaxing game. There’s no danger, no combat, no threat to the player whatsoever, just wandering around the desert. Even falling from the incredible heights you can climb is no big deal, as your character will automatically hover to slow down just before hitting the ground. The open world is absolutely gargantuan, and I loved that every single bit of it is fully explorable. The worldbuilding and lore behind the game is genuinely fascinating to learn, and every character you meet is unique and charming. Of course, there’s plenty of missions to complete and collectables to find, but for the most part, this is a game to play when all you want to do is unwind and explore for a few hours. It’s certainly not a game for those seeking action and thrills - be prepared to be very patient, and spend most of the game driving around from settlement to settlement, looking for something to do. The game only lays out specific directions for the player at the very beginning of the game - after that, it’s all on you to find your way. Once I was on my own, the first thing I did was just pick a direction and drive there until I found somewhere interesting, or got distracted by seeing something unusual on the horizon. It’s the exact opposite of linear, and I was surprised at how much I enjoyed the lack of structure.
   The controls and mechanics, however, are where the game starts to fall short. The controls are very easy to learn, but frustrating to use. Your character and vehicle interact in a frankly bizarre way with almost every surface in the game that isn’t completely flat. On foot, I found my character attempting to climb up the tiniest ledges on the ground, like ankle-high rocks or the smallest steps, using up a chunk of the stamina bar at random times. While riding your bike, you’ll spend almost more time doing barrel rolls and spinning through the air than just going straight, as seemingly every incline you attempt to drive up will send your bike into a tailspin in the other direction. Attempting to use the menus is even more of a struggle, as I was constantly wrestling with the controls to try and select the options I wanted. Sometimes it seemed to actively avoid whatever I was trying to select! Lastly the camera often ends up zoomed into your character at awkward angles, especially in indoor areas, and I honestly have no idea what could be causing it since it tends to happen in areas with plenty of room for the camera to move around at a reasonable distance. As fun as it is to explore this game, you’ll definitely need quite a lot of patience to deal with the controls.
   The first thing you’ll notice about Sable is, of course, the unique kind of cell-shaded artstyle. Every frame looks like pixel art, almost looking hand-drawn at times. All of the characters have deliberately choppy, low-framerate animations that distinguish them from the smoother environment; it might take a bit of getting used to, but I found it quite charming. I really got the sense that this is not a triple-A, massive-budget game, but something simple and carefully crafted by a few people that just really wanted to make a game for the art of it rather than profits. That’s not to say the game is crudely-made or anything - the open world environment is absolutely beautiful to take in, and every last centimetre of the world has the feel of massive amounts of care and thought put in. The entire environment is desert, which I usually feel is the most bland-looking part of any game, but the vast desert of Sable is split into several distinct areas to break up the monotony and add plenty of life and colour to your travels. In darker, indoor areas, the shadows turn everything into a single dark grey colour, with only the outlines of objects to tell you where you’re going. It’s a creative decision that might not sit well with everyone, but I thought it looked good enough.
   Sable is a very quiet and subdued game, in a similar vein to Breath of the Wild. For the most part, the only sounds you’ll hear are your character’s footsteps, the hum of your bike’s engines, and the wind of the desert. There’s no constant soundtrack; only a few short little ambient tunes that randomly play for a few seconds while exploring before returning to silence, and some small musical cues near certain NPCs. The slow-paced, quiet nature of Sable makes it an excellent game to turn on just to relax and listen to some music of your own while playing.
   Once you’ve finished a handful of missions, you’re free to “finish” this game whenever you like by returning to the village at the start of the game. With the sheer amount of missions and collectables scattered across the desert, however, Sable is the kind of game that is best enjoyed slowly. It’s all up to you to find your way around, so there’s almost always a mission or some collectables you’ve missed and new stuff to find. I honestly feel like Sable is a game that I’d turn on just to quietly pass a few free hours, aimlessly wandering the desert looking for nothing in particular, just to chill out. The game’s atmospheric nature makes it a perfect way to relax - even if you’re not the “drive around for no reason” type like me. 
   At its heart, Sable is simply an open-world game filled with a long, non-linear series of various fetch quests within a massive desert. On paper, that sounds like the dullest game imaginable. However, it has a unique kind of charm that makes the game feel like an important adventure to go on, and a fun one at that. The characters are well-written despite only giving the player a single mission each, the environment is beautiful and excellently designed, and the calming atmosphere of the game makes it a quiet and relaxing albeit engaging journey. Unfortunately, the more tangible aspects of the game - the wonky controls, the strange physics, and the repetitive nature of the missions - hold it back from being a fully enjoyable experience. With a more cohesive control scheme and smoother physics, Sable would definitely be a wonderful game to play over and over, with virtually no real issues. Without those fixes, Sable is a nice but frequently frustrating journey, one that is only fun for as long as you’re willing to put up with its faults. 6/10.  
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bluriginals · 7 years ago
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Quest for the Northwest Review
@gfdeepwoods @mysteryseeker
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Sorry to keep you waiting!
It's been a long time coming, but it finally came! Not only since the last Blu Blogs (all the way back in March; yikes!) but since I made the promise to provide a review of Quest for the Northwest for a member of its crew (all the way back in June). Now I know what you're thinking and I will tackle these thoughts in order of importance:
1.) What's Quest of the Northwest?
It's the first installment of Gravity Falls: Deep Woods, a fanimatic based series chronicling some adventures in between the normal episodes of Gravity Falls
2.) jesus /march/
yes i know i'm awful
3.) Someone requested you to review their stuff?
i know it's so exciting!
ok maybe none of you were thinking that but i was and it was so flattering and cool and stuffs
4.) Does this have anything to do with the Mystery Hut review?
Only vaguely; MysterySeeker (who I'm assuming is running the project) saw it and thought I was apparently good at this so they asked me to throw some of my...'me' their way.
5.) You promised this review in mid July and it's almost October. What do you have to say about that, HydroPants?
Uuuuuuuuh...there's my ride?
Now in my defense, the first part was released January 16th and the second Hirsch Day and that's a 5 month wait so if anything I'm like, 3 months fashionably early!
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Read and weep, boys.
Alright alright, in all seriousness deepest apologies for me taking SO long to get to this. Getting that feedback on time is likely important for whatever you guys are doing with Deep Woods moving forward and it's just plain unprofessional. Really sorry to you all! But enough apologizing, let's get to the review of...
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If you haven't already watched it, you should check out part 1 here .
As I stated before, I might not have known about this or looked into without my Mystery Hut review and as I stated there, I was really hyping that project up. Since then I've learned to abolish hopes/dreams and reject happiness, but the thumbnail did give a good first impression. It had a well-crafted quality to it and had been made specifically TO be the thumbnail. This really contributed to my gut feeling that Quest for the Northwest would really be something special. And let me tell you it is DEFINITELY really good. However, rather than talking about it on its own, allow me to spend the entire review judging it not only by its own merits, but by comparing it to Mystery Hut. Naaah, just kidding I'll leave that ol' coot alone. Before I we go in on the story, let's talk about the presentation. Oh my.
Presentation
This presentation is just /amazing/. It's really like taking a step back into Gravity Falls as if nothing's changed (as much as you can in an animatic sense). Starting off with the sound direction, Quest for the Northwest has a distinct element that truly gives it the GF edge any project attempting to emulate the original series needs: the music and audio cues. Brad Breeck's music fills the scenes it needs to and adds to the atmosphere so much. However we aren't dealing with Johnny Test or a 4Kids dub here; the fanimatic knows when to stop talking and deliver some golden silence.
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This example from early in the episode where Mrs. Northwest discourages Pacifica from playing with the commoners utilizes sound cues in a way that emphasizes what happens in it
I can't think of a true example of silence off of the top of my head, and it's likely that many scenes use a more lowkey part of the OST, but that works towards the same objective: quieter, more somber moments that appropriately juxtapose the louder ones. It never feels like these silences are too long, awkward, or the result of someone flubbing a line or not being able to think up some dialogue to put in the place of said silence. Speaking of flubbing lines, there's basically none of that: the casting and voice direction are extremely solid. I feel as though some of the people from Mystery Hut (THIS AND TWO THINGS LATER WILL BE ONLY COMPARISONS I SWEAR) may be 'reprising' their roles in Quest for the Northwest (which will hence forth be abbreviated as QftNW) and if they are I gotta give some shout outs to them and the voice director because the delivery and inflections of every line are just right and more. You really get a sense of the emotions and mindset of the characters with every word they say and on the whole the inflections feel very reminiscent of GF. Dipper, Pacifica, Jeff and Preston while not perfect matches are honestly good substitutes and deliver every one of their lines the way you'd imagine the real VAs to. Soos is honestly spot on aside from not being as deep but the real star of the show is Mabel. Though she isn't a near perfect match like Soos, whenever I hear her voice actress speak I can actually feel those Kristen Schaal-isms in her; not just through her dialogue but how she says certain words and just her voice in general. There's even special attention to detail in some places like when Jeff's voice breaks when he's pepper sprayed and in some instances, you can even tell what a character is saying based on their mouth in a single frame.
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You can EASILY tell that Jeff's saying something with an 'L' sound, and while you don't have to mark little things like this in boards unless they're really important, I appreciate it a lot.
The only gripes I have with the sound (and they're admittedly minor) is that I feel like Part 1 is a bit quiet, even at max volume and Snadger's hiss audio in part 2 is loud. Like, if you have it at 100% prepare to get that faux jumpscare chord feel. But these really are nothing in comparison to the great sound in this fanimatic.
Upon my first viewing of the episode I was blown away at how well-crafted and consistent the art was. I could NOT believe that there were that many boarders; 4 at most. But I found myself shocked to see a plethora of different artists names flash on screen during the credits (16 to be exact; 4 times as many as appeared). On the second viewing, I was definitely able to distinguish more than 4 styles, but 16 is still WAY more than I'd ever guess. It's just so consistently good, on-model, and expressive, its many artists are able to carry it together with pride.
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This shot in particular is really pretty, so I wanted to highlight it :)
Sure there'd be occasional hiccups like Dipper and Mabel's heads being squarshed in some frames or the first portion of Jeff's beast slaying plot but you still get a genuine sense of effort from each and every frame/artist and (Mystery Hut comparison incoming) not ONCE does it ever stoop the low, haphazard inconsistencies and disregard of the Gravity Falls artstyle as Mystery Hut did. In fact, it goes so much further beyond that. Just...take a look.
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(Nearly) Every. Single. Face in this project oozes with the Falls. I absolutely loved it and it was a pure joy to look at. Not a second goes where something isn't moving and it's in the best way: each frame is logical and compliments the one preceding and succeeding it. I can honestly imagine so many of these frames transitioning smoothly from one to the other in animation and this level of attention to detail and desire to express a genuine Gravity Falls experience is commendable to say the least.
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They remembered dramatic, shading using close-ups and in some shots they even bothered to put in unique towns people that fit the style! Cute!
But the biggest thing of all that propels this to new heights artistically has got to be the understanding of the characters.
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QftNW has such a great understanding of Gravity Falls' characters not only in how they talk but equally as important: how their physical body works in relation to other objects as well as themselves.
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Dipper's (audience) right hand has such a nice depth to it and the way Pacifica's hair bends on the bench looks like it jumped straight outta the show.
But there's on example that stood out to me above the rest. Just...look at this beautiful  8 frame scene where Dipper and Mabel take off their Pacifica costumes.
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Forgot how tumblr shrinks wide images like this, so here: bask in the full glory of these frames!
Whoever drew this is my Super Star, the 1-Up Boy (or Girl). It's on model, it understands how the individual 'pieces' of Dipper and Mabel work (hair, arms, face etc.), it has touches like their changing facial expressions and Dipper turning his hat forward. I just can't do it justice this scene is so /good/. MysterySeeker when you get to this, please give that boarder special shout outs. I love this scene so much aaaaaaaaaah
Alright that's enough gushing about the glorious art and sound. There's one last remark I'd like to make about the presentation. The episode managed to get in a special monochromatic full version of theme which is great, but in the end the episode totaled out to /27/ minutes. Now, if that's what they want to go with that's absolutely fine. Nothing wrong with having your Gravity Falls fan series run a couple over the normal limit. But if they really want to go for that Gravity Falls feeling they should cut 5 of those minutes.
Story and Characters
Quest for the Northwest's basic premise is that Dipper and Mabel decide to go out to a parade being held to honor the election of the holder of the best running gag, Tyler Cutebiker. However upon seeing a miserable Pacifica in the parade Dipper and Mabel (mostly Mabel) callout to her and try to get her away from the parade and by extent her parents. All isn't right however as with Jeff's role as leader being questioned due to his inability to find a new queen, the town's precious princess may find herself in more trouble than she's bargained for. The basic story definitely shows lots of promise, particularly in the idea of having an episode where the Pines twins both interact with Pacifica. But before we really go in on that let me talk about the structural elements that hold up this story.
As stated in the presentation section, the visuals here are on point and they really propel the episode forward with great action based gags, both subtle and dynamic. Jeff rubbing his eyes after being pepper sprayed and Preston's reactions to all of the filthy commoners being near him (Soos especially) added to the scene SO much.
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Don't touch me, PEON. And on a similar note...
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Don't touch me phone, PEON.
The characters aren't just moving through each scene as lifeless dolls, occasionally making flanderized quips that are supposed to remind you "YUP THAT'S THEM". That wasn't uh, that wasn't supposed to be a Mystery Hut sneak diss either I just wanted to say that the characterization is great. Speaking of that third Mystery Hut diss, it's finally time to get to it as we talk about the characterization. Mabel's characterization is MILES better than it is in Mystery Hut. There she was a spouting faux-Mabel non-sequiturs and generally being a flanderized nuisance. But here? Her dialogue isn't substanceless; it's endearing, and smart, and feels SO Mabel. And being that this is QftNW, it's not just her dialogue. It's her actions. How she moves and the things she does: licking the beard hair twice (and ultimately eating some at the very end), her "balloon sense" in scene 2, picking the cotton candy off the bench when they hear people calling for Pacifica and then sliding next to them when they look behind the wall.
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It culminates into making Mabel feel well represented and because she's one of our two protagonists, it's pretty important to have her on point. And that my friends is that LAST you'll hear of Mystery Hut for the rest of this review. Probably ;)
I think that Pacifica was handled really well too! Some fans would've had her be a complete 180 from her appearance in Northwest Mansion Mystery, having her be all nice, and kind, and forcing Padippica down our throats in a way that feels unnatural, Pacifica still retains a lot of her personality. She's clearly only JUST learning to be better person and it's the gradual type of character development that I love to see.
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Pacifica says "It's ok, most people are terrible at what they do." and not only is this a funny line but it feels perfect for a kid who's only steadily learning to drop her rich girl tendencies.
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Sort of reminds me of the Steven Universe episode "Beta" where Peridot is showing Amethyst and Steven the Beta Kindergarten and making remarks about the gems that emerged there that really bring out her more Homeworld-like habits.
Jeff's pretty well-handled as well. Due to him being more of a recurring character in the series he's got nothing that really stands out but he's still well represented, especially in relation to the show. Basically all of his dialogue feels right at home with him. Though there is one action he takes in the story that particularly stands out, and that's retrying the Norman scheme from Tourist Trapped. I know this seems like the type of thing that'd I normally whine about and call forced reference/fan-pandering, but the way it goes about is such a unique parallel to Dipper and Mabel's encounter. The Gnomes are NOT the smartest creatures in Gravity Falls, so it makes perfect sense for them to double down on such a make-shift plot. It further expands on the parallel by having the plot fall apart very plainly. Him stumbling over his words, dropping the hand, and just coming on too strong coupled with Pacifica not buying it at any point and eventually fighting her way out is a serves as a smart subversion of Mabel's encounter with them, helps advance the plot in a unique direction. On the topic of throwbacks that brings us to Dipper and well...
For the most part I believe Dipper's also himself. At first I was thinking he was being a bit of a downer but honestly, it fits Dipper to be resistant against things like going to the parade. Him not thinking about Pacifica's huge milestone in Northwest Mansion Mystery (NMM) where she disobeys her parents is a little bit harsh but things really go over the edge when after the twins manage to get Pacifica off the float, Pacifica mentions that while appreciative, she doesn't want to be caught with them for fear of more punishment from her parents. Dipper replies to this by saying "See Mabel, she hasn't changed at all. And here I thought you were gonna start trying to break the world's worst chain".
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Barring the fact that reprising the "world's worst chain" in the context of demeaning Pacifica comes off as absolutely brutal seeing as the line was such a landmark part of NMM (it was the thing that made Pacifica finally consider a change of heart), it feels very forced. Dipper didn't need to say something that cut so deep AGAIN especially after Pacifica saved ALL of their lives not out of obligation but out of wanting to do the right thing. And that's just the world's worst chain part; the fact that he says she hasn't changed at all? Way too much. And considering that she's just doing something as little as running away from a boring parade and not tricking Dipper into exorcising a ghost it was really unwarranted for him to go nuclear on her like that. Honestly this is the only instance of bad writing in this entire fanimatic. Like, Pacifica not wanting to consistently disobey her hella strict parents again makes sense. Has the Fear of God never been put into this boy by Mr. and Ms. Pines?
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But don't let this minor blemish make you think it's NO good. The episode's writing is honestly SO good. And it's referential/injoke humor definitely isn't a hit or miss in most cases. You know, based on the fact that I gave 1 hit example and 1 miss example; I didn't want it to come off as QftNW being a crapshoot when it comes to reference jokes. It's very subtle but you can catch things like 'Dope Dog', an obvious reference to Cool Cat who we all probably know from YMS, Pizza Guy being jibbed YET again,
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Shout outs to whoever boarded the first montage too btw
Alex Hirsch's face being on the TV and name somewhere else in the episode, the former Mayor's honorary statue and the fact that it has 2012 on it,
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You guys KNOW they would've had to vague the date if this was a real episode.
And best of all Pacifica's response at the end when asked if she wants to visit the shack. If you don't get it, listen to how she responds to Dipper. You'll get it. QftNW is just plain good at balancing the worlds of emulation and fandom. I salute you fair fanimatic.
As you could guess from how much I've gushed about the characterization, the writing is a joy. The jokes are very much Gravity Falls and from start to finish this episode is doing its best to give you that feel when you have GF.
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On first viewing this had me /ROLLING/, oh my god. What a great way to start off an episode.
And it keeps this kind of stuff up throughout its entire run. BTW shout outs to one of the guys who said "MS. NORTHWEST" while they were looking for her. This is so random but the way one of them said it honestly sounded like professional VA work. He knows who he is. Alright that's enough goofing around. How do I feel about the actual plot, the meat of the story separated from the writing/art framework? As stated before I truly believe this to be a great fanimatic. Its production efforts are high for a fanmade project and you can just tell lots of love and heart were put into every aspect of it. But if I'm being quite honest, I found the actual plot sort of weak. The writing itself was top notch so that did it a lot of favors but if you take a step back, you realize that not a lot really happens. Like, a lot HAPPENS but not a lot of substance happens. The episode deals with two primary conflicts: Pacifica trying to take a break from her daily routine and avoid her parents and Jeff trying to prove he's a worthy leader. Both are handled in a pretty straight forward manner: Pacifica avoids her parents all day and worries how they'll react, Dipper and Mabel come up with a valid excuse less than half way through the episode; Jeff tries to kidnap Pacifica, fails, the kids pity him and help him out by doing the classical costume farce and all is well. It's lacking the strong character plot (ex. Mabel questioning if she is a good person in Last Mabelcorn, Dipper confessing his crush in Into the Bunker, Dipper and Mabel wondering if Stan is really what he seems in well, Not What He Seems, Soos learning how to deal with girls/the fear of being alone in Soos and the Real Girl etc.) present in nearly every Gravity Falls episode. Even the segments within Bottomless Pit! and Little Gift Shop of Horrors managed to place some significant character plots that easily feel just as strong as the real episode's despite them not actually happening. Here minor conflicts arise, but they're never anything that hard to surmount or quite frankly, that interesting. After letting it sit with me for a while, I realized that
1.) The episode has two montages. Not that having two is some abominable sin they should've avoided at all costs, in fact montage 1 is great for giving an abridged showcase of the kids day together. Montage 2 on the other hand doesn't exist to parallel montage 1 (showing an advancement/decline), or show anything of interest in general. It's just your normal training montage. It has funny jokes but it seems sort of excessive. Montage 2's results are a total flop and result in them having to think up a b plan. The fact that montage 2 is ultimately not important isn't even lampshaded, in fact it's more played as unfortunate with how Jeff nearly cries. I'm not saying that montage 2's failure should've been played for laughs, especially since in episode the failure is punctuated by a gag, just that in the end montage 2 was a bit cliche and unnecessary.
2.) Pacifica's presence in the second half feels sort of extra and as if it's there primarily so we can get more Dipper, Mabel, Pacifica relationship-growing-time fanservice. Which is not to say that is at ALL a bad thing (the bit in the last scene before the credits scene is SO cute and not forced at all I love it), but when you're trying to write a good story, particularly a Gravity Falls one, having a strong central conflict to carry the episode is pretty imperative. One easy example I can think of off of the top of my head? There could've easily been parallels drawn between Jeff and Pacifica and the pressure from the obligations they have to their families. Jeff on his only simply isn't that compelling a character and making him into a compelling character that late into Gravity Falls isn't that beneficial. He isn't locked out of development due to being a recurring character, but having him have his own little arc that ultimately contributes to Pacifica's (a major character) would've been a better choice. There's obviously more than one way to do things, but that's something I thought would've worked out well.
3.) The title "Quest for the Northwest" doesn't reflect the episode's contents. Jeff's easily apprehended by Pacifica so there's no such quest to speak of and it isn't a clever bait-and-switch title like "The Ricklantis Mixup" because Pacifica defeating the gnomes on her own isn't the big bait of the episode, it's just a nice little parallel to Dipper and Mabel's encounter. Had it actually been about Pacifica being kidnapped and Dipper and Mabel going on a quest to save her whilst say, Pacifica decides to help Jeff out of pity after she breaks free on her own, eventually coming into her own as someone who's taking the first steps to being a better person, THEN it could've been called Quest for the Northwest. It would have the double meaning of not only Dipper and Mabel being on a quest to save Pacifica (the Northwest), but Pacifica being dealt her own 'quest' in helping Jeff out. But that's just me spitting out a specific theoretical I liked, there's tons of ways the title "Quest for the Northwest" could've been justified. The episode's plot just isn't one of them.
4.) Last and certainly least, the black eyebrowed Gnome who's clearly trying to usurp Jeff really isn't relevant. He's shown as the leader of this growing insurgence, but all he really does is talk mad game in two scenes and get absolutely destroyed in an admittedly funny scene. He didn't need to be his own character and the gnomes dissatisfaction could've been more properly represented with a mob rather than a man...urr, gnome. But really, this is a drop in the bucket compared to the bigger issues presented in #1 and #2. Had those been more refined this would just be an outlier rather than a cherry on top of a problem cake. A single layer problem cake mind you, but still a problem cake.
But enough of the negative: in the end Quest for the Northwest is a satisfying episode that captures the soul of Gravity Falls magnificently well despite its faults. An absolute must see for Gravity Falls fans, and if you for some reason read this review without watching it, check it out part 1 and part 2 here. There's plenty to see both writing, visual and gagwise that I didn't spoil, and honestly? Not seeing it is a disservice if you like Gravity Falls a lot. Definitely worth a watch. 8/10; MUCH better than Sonic Lost World.
th-that's my thing now guys. any time i give a number rating it's also quantitatively compared to sonic lost world u
Anyway enough of me babbling, if you enjoyed this fanimatic like I, you should check out their tumblr page for updates on whatever they have in the works . Pretty sure the next episode coming is being titled "Deep-Rooted Misunderstanding" so look out for that, cause I know I will! And while you're here, you might as well check out some of the rest of the this blog and see if you find anything you like. Stay tuned because next week, we're going to be talking about Sonic Forces and/or Mario Odysse-- on second thought let me not get back on my bullshit and promise next week, see you guys in june lmfao
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aurimeanswind · 7 years ago
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Friends and High Places—Sunday Chats (7-9-17)
I’m in the sky. Yes, I can fly and write at the same time. No, but really, I am currently on my flight back home from Austin because apparently Sunday Chats don’t stop for NOTHING. Not since I missed a couple weeks in a row, because apparently people miss this when it’s gone. So let’s chat.
Friends from Far Long and Far Away Places
This weekend was incredibly special for me. Though I’ve definitely mentioned her on Sunday Chats before, today she gets a big dedication. It’s story time.
A little over three years ago my would-be friend Jazz started following me on Twitter because of a mutual love of Game Grumps. Some DMs later we’d be chatting back in forth together ever since August of 2014. It’s not often for me to have someone kind of ethereal, who you can hold a conversation with for almost three years without ever meeting them, but Jazz was that person for me.
It’s been a long time, and I often referred to her in my head as my “pen pal”. Sometimes you can meet people by total happenstance, and it all started with her DMing me about what I went to school for. From there, I found one of the best friends I’d have in my life, and like I said, a near-continuous conversation with the same person for almost three years.
I’m very privileged in this life. For a number of reasons, but one such is that I always try to avoid taking for granted are the folks I have befriended on my journey through writing and gaming. Jazz is a friend I made almost entirely separate from that, separate from any specific community or event. Separate from any one moment and almost entirely through luck and serendipity. It was just a lucky mutual follow.
This weekend I took a trip to Austin so I could finally meet her in person. It’s a trip I had been playing around with for a long while and decided to book on the same weekend as RTX so that I’d be able to see some other friends while I was in town.
I’m lucky that Jazz was totally okay with me selfishly wanting to take up her time and spend plenty of one-on-one time together. What did we do? Well, we talked of course. But more so, I listened. I got to sit and listen to her stories, to her life, about her friends, her opinions, her experiences, and just like that, the continuous conversation that’s already been going on was championed through this weekend. We even sat and watched her favorite movie of all time, Clue, which I had never seen before, and is really pretty great.
Listening to her, I can’t begin to convey to you all, you wonderful Sunday Chats readers, how incredible a person she is. She is fierce. She is strong. To me, she is power embodied. She is inspiring. She takes no bullshit, she is protective, and she is a total and complete badass. To list all the things I admire in her would be to carry on for far too long, and considering she is probably reading this, I’m sure she’d be suuuuper embarrassed if I did, but I’ll try and keep it succinct.
She’s an award winning journalist. She’s incredibly witty, smart, and balanced. She is an excellent conversationalist. She is maybe the funniest person I have ever met. She is gorgeous and has a fire that burns on the inside and out. She’s one of my best friends. She was even kind enough to listen to me rant on about my life, my troubles, and things I’ve never told anyone else in my life, because I can’t help but say too much around her.
I’d count her amongst three that I depend and rely on truly and completely. Through this last month and a half, where my depression has been incredibly troubling and I’ve been in one of the worst places of my life since 2012, she has been an endless resource of support and comfort, even though she herself is has been through the ringer. She inspires me, makes me smile, and reminds me of how lucky I am to be here.
There are truly only three people in this world I can speak so highly of. She is one of them. I know it’s incredibly sappy, I know it’s a weird thing to splooge about in a massive public post, but I feel like I’ve brushed this friendship to the side like it’s some big secret, this distant friend from the internet. If she will proudly brag about me to her friends in the anticipation of my visit, then guess what? I’m gonna do it to my wonderful readers on my way out of Austin.
Thank you Jazz, for your support, for letting me be a part of your life, and for being an inspiring, fierce, and unendingly kind and caring badass.
Love you lots, J.
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What I’ve Been Working On
My workflow is still pretty stilted. I think there is definitely something I’m held up on, and while I’m writing every day with insistence, I don’t know if it’s a help or a hindrance at this point. I’m playing around with getting to the 1000 day mark, which should fall sometime in this coming December, and then stop writing for a little while. We’ll see where things go and if any projects lift off the ground between now and then, but tentatively, I want to throw that out there.
I’m restarting a piece I was working on a long time ago on Overwatch, and I’m retouching up my first Case Study. I’m going to reshoot the first episode of Case Study, and now that ExtraLife is out of the way and I have a super nice new computer, I’ll be able to edit video ago. I’m definitely very concerned for the process, since I’m more than a little rusty, but I’m excited to see how it turns out. I need to reconfigure a few things about how I shoot the show, but I think it’ll look pretty good and sound great.
I also wrote a few one-off blog posts this week, which you can read HERE. One was on the Fourth of July, and the other was after watching the first episode of Netflix’s Castlevania series.
What’s on Tap
Overwatch
Yo I’m still playing Overwatch
I think i am generally winning a bit more now
That new character Doomfist looks pretty goddamn awesome doesn’t he?
I really like Overewatch still. It’s now pretty much all I play until I get into Nier Automata and Splatoon 2.
Castlevania Netflix Show
I have now watched all four episodes of the first season of this show. And it is, in my humble opinion, fantastic.
It definitely has a bit of a Game of Thrones vibe, in that it feels like a lived in world that has an established history, but it doesn’t boggle itself down too much in character names and family houses.
It just jumps into a world and it’s first episode, which is all about setting up Dracula as a villain, is just absolutely fantastic.
The rest of the series is about Trevor Belmont, the protagonist, who ends up being just as interesting as Dracula, but has a much longer arc, and seeing him slowly evolve as a character is really great.
The show is definitely gory and brutal, which I expected, and I think with the artstyle and the animation it does it super well. I was definitely a bit triggered by the graphic scene of *spoilers* someone being eaten. But y’all know that’s my weird specific phobia, whatcha gonna do?
The way it ends leaves me begging for more, and it’s already apparently been renewed for a second season. I cannot wait for more of this show, and I am totally hooked. I really recommend it, because it is a very good interpretation of the Casltevania universe and the way its tropes and ideas, like the whip, are conveyed into visuals, is fucking awesome.
Tomba 1 & 2
So I finished Tomba 1! Yay! I’ve been replaying that after finishing Alundra
Tomba is a great game! I think for the first time I ddi every last one of the quests in the run, all 130, which was a ton of fun.
I started Tomba 2, which was in the big switch from 2D to 3D, and it actually still looks pretty great.
For a 3D game from that era, it’s definitely super chunky and blocky, but the characters are very distinguishable, and it is 100% fully voice acted. The voice acting isn’t amazing, but for the time period it’s actually relatively stellar!
Tomba 2 is just such an amazing Metroidvania/RPG/Adventure game. I cannot recommend it enough.
Zelda Breath of the Wild
Oh look at this one cropping back up. I decided to get the DLC before shipping off to Austin this weekend, and it was a great idea.
Though I haven’t really dipped me toes in any of the new content, using the new map feature, I’ve been able to explore the areas I missed before. In my initial 110-ish hours I was uh… surprisingly thorough, let’s say. But goddamn.
I still have a few shrines left, 17 now, I believe, and I really want to find all of them. I have yet to consult a guide.
Questions
As always you can get your question in Sunday Chats by replying to my tweet on Sunday afternoons with the hashtag #SundayChats in it!
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Hrm. I really like them as they are, I’ll be honest. I don’t think they’re necessarily perfect. I think, and I had a recent conversation about this with Jazz actually, that the effort to make Snape a redeemable character all at the last minute felt a little forced. It worked for me, but I think if you wanted to make it really believably, for everyone, folks like Jazz who really hates him, you could have layered it out a lot more. We get a little bit of it in book 5 and the rest in book 7. Now I think the opposite works super well for Dumbledore, where you kind of learn about his troubled past in book 7, and it works so well because you can clearly tell he is aspiring and working toward redemption so much throughout the rest of his life. The kind of breaking down of his character in the final entry of the series hits so hard because we get to see that so well reflected through Harry.
I think there are plenty of characters that could have been fleshed out. I honestly would have loved to just spend more time in that world, more time in the classes, more time learning the history, but I don’t think that is a thing that would have worked in this story, Harry’s story, specifically.
I also haven’t read Cursed Child yet, still. And I’m still maybe a little concerned it’ll ruin a bit of the magic for me. I really enjoyed Fantastic Beasts though, in spite of its issues.
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I mentioned it a little bit above, but yeah, I thought it was fantastic. Just the character work specifically worked so well for me. There was a lot of attention given to make Dracula such a sympathetic villain. Even though it’s essentially a trope we’ve seen before, I think it’s used really well, because beyond the incidents that set up his villainy in the series, we get this nice little glimpse at his past distaste for humanity. It leaves you with questions about history, ones that don’t need to be answered, but you want to be, which are always the best questions because consulting them in your mind engrosses you even more in the world.
And good god is everything about the last episode just fucking perfect.
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This is a really hard one. If that’s something you’re going through, I’m sorry. It isn’t easy. I am someone who has never been broken up with, I am the break up-er. Not that that’s something to brag about, which I’m not, I just want folks to know the position I’ve been in.
I’ll say this, and please hear me out on this. Assuming things didn’t end with cheating or murder or physical/emotional abuse, assuming it was a thing where it was distance, fighting, anger or animosity, or just things not working out, remember this: empathy. Whether you’re the break up-er or the break up-ee, I think it’s really important to remember that the other person is a human being, and what’s more, they’re going to handle this in their own way. Intimate companionship is really hard to manage and it’s not a one way street. If both folks aren’t on the same page, it’s just not going to work out. This doesn’t mean you need to pocket blame, or hate the other person, or look for reasons why things aren’t working or didn’t work out. In my history, the moment you’re really questioning whether things are worth continuing means you at the very least need to have that conversation with your partner.
They’re human and you need to respect that. I don’t think either person should lob insults or take enjoyment out of a breakup. Again, we’re excluding the worst case scenarios here.
I think you should take a deep hard look at yourself, at your feelings, and genuinely ask yourself: do I still want to be friends with this person? I know for me the answer has always been no. I need that distance because being close to them would either fill me with guilt or pain, or just a general concern that the other is in pain any time they’re around me. That’s what’s worked for me, but if you or the other make that decision, I really believe you need to respect it.
To kind of top it off here, I think a lot of distance can do a lot of good. Stop checking their social media, unfollow/unfriend/or even block them if you need to. Get them out of your view and focus one what you need to do to get yourself in a stable and happy place again. You both need to do this, you both need to figure out how to make yourselves happy without the other again, and that’s not easy, but that’s the best advice I can give.
I know that’s pretty contrary to a lot of modern advice of be friends, be cool, be amicable, but I just don’t think that shit happens really. I’ve seen it, I’ve seen it myself, but it’s very hard, and it’s very rare, so don’t be afraid of opting for the easier choice. Do what’s best for you. Take care of yourself.
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Haha, well this is hopefully my last trip for a hot minute. I don’t know. I don’t want to make any promises. This most recent trip to see a friend was special because I had never actually seen them before, so it was really important for me to meet them and spend time there. The next one? I really don’t know. I think I need to spend some time figuring some of my own shit out now. I have a lot on my mind lately and a lot of things I want to start and get done.
Oh, and very little money.
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Ahh this is a really hard question.
I like the standards and the fast food burgers. I could go for any. But the best burger, that’s tough.
I’ll say this, I take my burger a very specific way. One, it always has to be a cheeseburger. If it’s not a cheeseburger you can just leave thank you. I always take my burger with Lettuce, Mayonnaise, and Ketchup. I know, it’s a weird combo, but it’s the best. I got it from my older brother Brady, though his included a tomato, which I just don’t fuck with, so that is my perfect burger wherever I go. I sometimes throw grilled onions on there if it’s an option too.
I don’t know if it’s my all time favorite, but there is this eastern chain near me called Cheeburger Cheeburger, and their 1/3 pound burger with my chosen toppings on it was really good. Their bread was always super flakey, and they were real-ass thick burgers too.
As a general style of burger that I love, you can’t go wrong with a good patty melt. My go-to usually if I’m at a new diner.
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So my friend told me to listen to this song and now that I have, I see why. I know a bit of the story behind it and it is very... powerful. I mean, it’s hard to imagine the girl that did Tik-Tok is doing this song years later, but I think it really is reflective of her and her soul and her pain.
I thought it was really beautiful. I thought it was very poignant.
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This is a tricky one. I’ll say I have two. I really love the triggers nowadays. Obviously the Switch does not have analogue triggers, which is unfortunate, but I get it what with it being a handheld console as well. But man do those Xbox one and PS4 triggers feel reeeeeal good. If i had to pick a specific one, it’d be the right trigger, because it usually does the shooty-bang-bang in the video games.
Outside of that, you can’t go wrong with the bottom face button. Usually jump, or hit, or fuck-up, as I like to call it. That’s A, or B, or X, depending on which controller you have, and it’s a rad button. Don’t futz with it.
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Having been in Austin all weekend I have not gotten the chance to see Spider-Man Homecoming, but after hearing the words on it, it has skyrocketed up my must-see list. I may even go to see it tomorrow morning before I go to work. Goddamn do I want to see it. I did see Clue this weekend though! That’s a great movie!
But really, Peter Parker is like, my legit hero. I loved him as a kid. He is for sure my favorite Marvel hero, and probably my second or third favorite superhero in general, behind Superman and Batman, depending on the day. I wanted to be a photographer when I was younger, before I wanted to be a doctor and then enthusiast press, so when I found out that Peter Parker was a photographer too, I thought it was even more rad.
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Did you know that the Polar Bear is the largest land carnivore? Or land predator, one of the two. When they stand on their hind legs, Polar bears can measure over 12 feet tall.
Polar Bears are fucking. Awesome.
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The vacation was incredibly helpful. Being around someone who has been helping me get through such a troubling time in my life and also just sleeping in and relaxing was so, so helpful.
Of the Clue characters, it’s so goddamn hard to choose. I almost want to say Mrs White because of her absurd monologue in the last ending alone. I don’t know if I’ve laughed that hard like… ever. Good fucking god. Like holy shit.
I also just love Mr. Green because of every absurd physical thing he does in that movie, and Tim Curry is incredible. Just incredible. They’re all great, but those are the three standouts for me, I’d say, with maybe Mrs. White taking it.
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Trevor is the villain in Clue. Though I see him as more of a Mr. Body character, who is playing everyone behind the scenes. He is the villain because he loves his power too much.
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Jesus Christ Roger. I can only wonder what the people who don’t know you but only see your tweets in Sunday Chats must think you’re like.
I have never seen Grown Ups 2, nor do I think I ever want to. It’s an infamously bad movie, from what I understand. I mean, there is a podcast about watching it every week for an entire year that is literally called “The Worst Idea of All Time”. Also I take great offense to being compared to David Spade and I’m not 100% sure why.
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I can’t speak to Star Ocean 3, but I loooove replaying old favorites. You can see from what i have on tap this week that I’m going and playing Tomba 1 and 2 as is. Those are two very old games, and while a little rough around the edges and certainly not perfect, they hold up for me quite a bit.
I think there is definitely a level of nostalgia that can get you through certain things. Like, when I went back and played Tales of Symphonia again within the last few years, it’s a lot less dynamic and fun than I remember it being. The voice acting is also a whole lot worse than I remember it being too, but I still really love that game. I still finished it and played it through to the end. I am someone who regularly goes back and replays games, and just like gaining something from a movie on a second viewing or reading a book through again, you’re almost guaranteed to get something new out of it. If you’re open to the idea of something maybe not holding up as well as you remember it doing, than I say go for it. Just don’t let that be all your time like it has been for me recently.
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I think it totally is. Especially if you have an emissary of that nostalgia to boot. For example, I think Tim Gettys really reps the Crash games as far as nostalgia and looking-back-love is concerned.
I think knowing where you’re at with something is also super big though. Like, are you into 3D/2D platformers, or more importantly, platformers from that PS1 era? Because Crash Bandicoot sure as shit is one of those. I went back and played the first Crash again recently and I know it’s not a super great game. I just know that in my heart of hearts. But I also remember really liking Crash 2 and 3, especially 3, and I want to go back and see those two very much. I have yet to get back into the N-Sane trilogy, but I’m excited to, and I think I’ll get a good amount out of those later two games. Just set yourself up with the right expectation and know that if you’re trying to specifically “buy into someone else’s nostalgia” that you need to see those games through the same scope that they did.
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This is a mean question. I mean honestly, if I could hangout with you every week you know I would.
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Okay real answer time. It’s probably that fucking Mrs. White monologue. You hyped it up to me while we were watching it but good fucking lord. I cannot overemphasize this: it was solid gold.
Also, I want it to be known that Jazz was fucking saying the words along with the movie as we watched it, and multiple times I had to stare at her until she stopped and then apologized. She has seen that movie waaaaay too many times.
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Spelunky and Overwatch. Both are incredibly well made and I’ve been revisiting both time and time again, with months of distance between play sessions, and they have not let me down.
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Okay, well I’m not about to sit here and make some declarative statement like that. I think for me, yes, it is my favorite Zelda game. It even beats out A Link to the Past, and if you want to know specifically where I’m at with it, you can read my review here: http://irrationalpassions.com/review/the-legend-of-zelda-breath-of-the-wild/
I think to deny the ingenuity, courage, and grace by which Breath of the Wild is executed would be incredibly inept of any video game player out there. I understand that a lot more folks than I have issues with it, many of them being hosts on my very own podcast. I get it. I get that the story isn’t 100% there for them. It really was for me. I get that the gemaplay doesn’t seem as new and original to them. It was for me. I think Zelda refines and executes on ideas barely even approached in other video games, and it does it with grace, style, and little to no issue. Especially in a post-performance-patch world, it is something incredible.
I think there is an argument there. I don’t know if I am even the one to make it though.
At least... not yet.
The Checklist
It’s all about MBMBaM for me this week. If you’re not familiar, My Brother, My Brother and Me is one of my all time favorite podcasts. In fact, it’s my favorite non-video game podcast. I love and adore it, and I think you should go listen to it. When I’ve been depressed recently, I’ve just been re listening to old episodes of MBMBaM and it’s made me very goddamn happy.
https://itunes.apple.com/us/podcast/my-brother-my-brother-and-me/id367330921?mt=2
I also started watching Polygon’s Monster Factory this week, and hoooooly shit is it funny. In this series, McElroy brothers and Polygon staff Justin and Griffin McElroy make horrific creatures in video game create-a-characters and go ham with them. I’ll provide my favorite episode so far (not that far into the series), which is probably the disaster that Fallout 3 became pretty much immediately.
https://www.youtube.com/watch?v=LHBzVTCO3nM
I sat and listened to Nick Scarpino do a couple of great one-on-one GameOverGreggy Shows this weekend in my downtime, and I can’t pick between the two, so I am just linking both.
Overcoming Anxiety - https://www.youtube.com/watch?v=taPC2fOx5BY
Brian Altano - https://www.youtube.com/watch?v=QD8W-kpK3ew
Okay. I’m done. I’m writing this at home, finishing everything up, formatting, and then posting. I know it’s posting super late, and I’m sorry about that.
I have a melancholy weight with me now. It’s time to start looking ahead and I really don’t know what’s ahead for now. Both exciting, but right now, I find myself more anxious than excited. It’s a somber note to end Sunday Chats with, but it’s an honest one.
But hey, thanks for reading, and do me a favor, eh?
Keep it real.
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