#it has literally everything from vampires to aliens passing by vampire aliens (jk but not really) and the LORE
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Now the only thing left to revive the homestuck fandom would be either a Netflix live action or an animated version.
I'm still waiting, hollywood, it's been 15 years. Get on it already.
#Honestly though#Homestuck would be so fucking big if they did it live action#it could be the next Star Wars#it could be the next Avatar#it could be so big and it would also reach such a huge audience#the kind of audience that did not have the patience to read this Jules Verne-esque webcomic#But would fall in love with all the creativity#and fantasy and scifi elements#it has literally everything from vampires to aliens passing by vampire aliens (jk but not really) and the LORE#if i become uber rich im financing this and you WILL have to watch#(ill never be uber rich who am I kidding)#but yeah#still waiting for a homestuck adaptation because i 100% believe it should happen
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I recommend TORG Eternity or any of the 2D20 system games. Ive personally played torg for about 4 years now and its by far my favorite system ever and it sucks its not more well known given just how unique it is and how diverse you can have your party without any need for homebrew or such.
I havent played much of the 2d20 system of games but my fiance and his gamer group absolutely swear by it. One of their favs and multiple properties have been covered by it including Alien and Fallout.
Anyway back to TORG.
All you need are a good amount of d20s and d6s. Its got a really cool card mechanic where each player has a hand of cards they can play any time outside of combat and in combat can only play if theyre in their pool, which you add a card from your hand into each time you act. Cards can do anything from +3 to your final skill total on a check, to "I romance this npc and gain possibilities i can spend on us both" (ill get to possibilities in a sec) to "i find a supply cache" to "i martyr myself to guarantee we succeed something." And a bunch of others too.
You roll a d20 for a skill check, then check your final die roll against a chart handily invluded on most sheets telling you what bonus or minus you get to your skill. And 10s and 20s can result in rolling again for an even higher total up to and beyond 60 (if u hit 60 and someone has a Glory card u get extra bonuses too) and there are also possibilities, of which u start with 3 usually represented at the table by pokerchips just for eases sake. You can spend a possibility to roll another dice and add its result to your other dice(and possibility, and the cards that do the same effect Hero and Drama, always add a min of 10)
Ex: i roll my d20 on a find check. I get a 15. 15 add a bonus of 2. I have a find skill of 9. 9+2 is 11 so thats my final skill check total. Say thats not high enough though and i need at least a 15 total to win. I spent a possibilty, roll an 8. Since its a possibility die roll, its automatically a 10. So that makes my roll total a 25 now, which is a skill bonus of 8. Now my find skill check total is a 17 which is a pass!
The other really really nifty thing about TORG is its cosms. The big meta plot of TORG Eternity is that alternate universes are invading ours and they all have their own sort of metaphysical rules known as Laws that effect stuff like special uses of possibility, unique interactions, how magic or psionics work ect. And each cosm is basically its own genere! The cosms are:
Orrorsh: Victorian england and India, the victorians brought their fucked up shit to india and are doing colonialism. There are vampires and ghosts and werewolves and everything sucks dont go to orrorsh it will kick your ass /jk
Nile Empire: Nazi declares himself god pharaoh. Very pulp novel and comic book. Go punch the Nazis its a good time. You have cool steampunk-ish gadets and superpowers and faith magic (known as miracles)
Living Land: Prehistoric dinopeople called Edinos live with dinosaurs and their faith magic. Sometimes you find really out of nowhere weird shit because one of its cosm laws just sometimes keeps remnants of past cosms theyve invaded. Its fun though. Lotta jungles.
Aysle: High fantasy magic and elves and dwarves and dragons and trolls. The forces of Light and Dark are at war, theres also more viking-esq tribes in some places. Has its own underdark like areas.
Tharkold: Cyberdemons invaded russia. Russian leader nuked the cyberdemons. Since the cyberdemons are very VERY might makes right(one of the world laws is literally Law of Dominance) they allowed the russian leader to keep some power and authority as a sort of respect thing. Cyberware and psionics.
Panpacifica: Cyberpunk/Shadowrun. Genemods and electric samurai and implants and all that good stuff. Haven't got to play a campaign there yet but cant wait to.
Cyberpapacy: Suuuuuper suuuper high tech gamified Catholic church ran by the Cyberpope. Every action is tracked and given a piety score. Cyberware and vr/cyberspace common. Heretics and witches burned.
And finally!
Core Earth: default earth with the exception of burgeoning psionics.
And the best part? Your player character can come from any of these cosms and have unique perks and abilities from them! You dont even gotta be human! You can be an elf, a dwarf, an Edinos, a Cyberdemon, and a couple other species get added by the cosm specific source books!
And there is a prewritten adventure for each cosm that range from "go find these 3 artifacts so we can stop a dragon" to "the pharaoh is trying to make a sun death lazer go stop him" to "we tricked the cyberchurchs systems into thinking youre the secret police go investigate some stuff"
But given the variety you can just make your own shit up!
Anyway go play torg. My fav ttrpg ever.
https://ulisses-us.com/games/torgeternity/
Those arent even all our torg books those are just the ones that we didnt need in the torg suitcase for game night. Also look at our stack of boxes for each cosm them bitches massive.
And heres other rpgs most of which my fiance knows more about then me but hey suggestions are suggestions
The ad copy: "An innovative, rules-light tabletop RPG system with a unique, post-apocalyptic science-fantasy setting and mechanics that put player creativity in charge!"
The game: Literally just Dungeons & Dragons with a couple of mildly unusual playable species and seven ability scores instead of six.
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