#isekai is such a fascinating genre even though i dont have much exp with it
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scumcoin · 2 years ago
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Pondering and Rambling About Isekai A Little Bittttt.....
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Rewatching VS Knights of Lamune & 40 Fire. (mouthful of a title, henceforth 40 Fire)
For the unfamiliar, the Lamune series is SD mecha anime series, comparable to Mashin Eiyuu Wataru and Madou King Granzort. in both TV anime the hero is some bozo kid who gets sucked into a video game (in 40 Fire's case, a CD-ROM game that was inserted into a console that suspiciously resembles a playstation) only to be gilded with the title of the great hero Lamuness: in this case, our new protagonist Lamunedo is christened Lamuness the Third. It's pretty much text that Lamunedo is the son of the previous hero... I honestly don't wanna think about it too hard so I won't but his parents look like Milk, the last show's heroine and love interest, and the original protagonist.
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It really be like that.
Given I've already watched this show (albeit over a decade ago and never in Japanese, and I suspect heavily censored as well), I probably won't be doing a lot of posts on it, but I recently rewatched a chunk of the original and I've been thinking about both shows approach to isekai and hell, the approach many other isekai shows take. Shows like this, Fushigi Yuugi, Those Who Hunt Elves, et cetera. There... wasn't much "I died and now I'm permanently in another world"... was there? But I'm not really thinking about those shows because I have seen neither, we're talking about Lamuness, a series aimed at kids. There's a lot to unpack about modern isekai's penchant for escapism in a Japan that's settled into its post-Bubble Era woes, but I'm not qualified to talk about something so culturally heavy nor is it super related. But I do wanna touch on the "method" of being spirited away into another world, and the story structure.
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Like I said, it's anything but permanent. There's no truck, no sudden heart attack from overwork. Come, Lamuness, time to save the world. There's no time to waste. Get in the fucking TV. The method is an incredibly accessible one, arguably: getting sold a shady CD-ROM for like a dollar and getting whisked away when it boots.
The premise of this series is very goal-based, and it would not be an exaggeration to say that even if the person in these kinds of older isekai in general comes to love the world and decides to stay, there is always the goal of "get back home". Lamunedo has the hefty weight of defeating the demon god's henchmen before they revive him, and when it all ends he gets to go home (sorry for spoiling an anime that's like 25 years old at this point, but that's how most of these ended). In contrast to newer isekai shows where the story begins with the protagonist's life ending, cementing that this is their new life and that they have no real grand goal... unless the goal is to not die. You have to live your new life, effectively an escape from the old life lived previously. The protagonists often skew older in their original lives, office workers over the age of 20 or NEETs who have wasted their lives and what have you. The issue with a lot of newer isekai media is not that they're paint by the numbers, but that because there isn't much of an immediate goal in most, many cannot deliver on the breadth of the premise or many would consider a gimmick. They drown in trying to tick boxes of "you should know the genre the protagonist is stuck in if you've picked up this book/manga/anime, so I'm not gonna think too hard about it either". It's not a diss or anything, but if your protagonist is just going to live and adapt to a new world and you make it the entire premise then you better have thought of the world building at least a little, or give it an actual plot structure to follow that isn't just you going through a buffet table and piling on more cute girls/boys/etc onto the protagonist's plate. They overwhelm with technicalities like video game stats (STOP!!!!!!! STOP PUTTING STATS IN YOUR SHIT I'M GOING TO KILL MYSELF AND YOUR NAME WILL BE IN MY NOTE) and are indulgent in a lot of the wrong ways that may alienate those who do not consume the inspiration of the isekai much.
The best isekai that don't get immediately lambasted by the audience are isekai that dive right into the story without treating the outsider protagonist like someone standing behind the fourth wall at all times, and the rest of the world actually matters. Drawing attention to the fact that other characters are NPCs is tiring and makes me think I'm not supposed to care about them. It creates a vacuum where the only real person in the story is the protagonist and it's difficult to feel for a protagonist when everyone else is treated like an object. Both a literal object to interact with in a video game sense and in many cases a sexual object. Most good isekai will have you forget that the setting is based on something previously assumed to be fictional. It's not enough for the protagonist to be invested in the world, by the way. That's why shit like Shield Hero sucks ass even when you ignore the slavery shit (why would you though?!). I find that I prefer when it seems like the protagonist is in the story just like everyone else, rather than someone who consistently pushes against it. Of course there are many different ways to do it. This is a topic that's way too deep for me, and contrary to what my tone may convey I think that the genre is painted with an unfair brush so a lot of good shows slip through the cracks.
Or to be honest... the fact of the matter is that people are biased and judge stuff harshly just because they're a genre that's in vogue right now. Go figure. <-guy who hasn't even watched that many newer isekai shows
I'll make myself clear here: both old and new isekai are escapist fantasy and I dislike it when people try to paint escapism as a pathetic thing that only the NEW bad isekai shows employ. What's more escapist than being sucked into a video game and being told you're the hero that will save the world? You, a normal kid. What I find refreshing about the Lamuness series that I think newer light novels could learn from. There isn't any "I'll use my experience from the old world". Because Lamunedo is a child, and hero can never be an adult.
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So that's a modern isekai shorthand immediately eliminated. (Note that I haven't once called anything a cliche in this post, I don't have that kind of scorn for the genre. I think it'd be good for actual critics to remove this buzzword from their vocabulary unless they truly face off against something that is an actual ripoff, because people have now taken the word cliche and turned it into an entirely negative thing, same with the word trope. But I digress.)
The entire point of the series is to be an escapist fantasy for little kids who love RPGs, but you'll never once see a stat block nor will you hear much of bosses in the video game sense. Sure, maybe the tyke will wonder about home every now and then but after this point you're set off into the story with the express goal of saving the world. There's nothing deep to think about. Traversing through different "space"s and RPG village-like places is a given, and it seems like they're made up as you go unless they're on a map explicitly (they are supposedly, but they still feel made up). You won't hear much about what Lamunedo thinks besides the fact that his (and Da Cider's) BIG COOL MECHA has his blood pumping.
This is what I mean by goal driven: it ironically feels much more like a video game without constantly bringing attention to the fact that it's supposed to be a video game. A big greater goal punctuated by smaller goals and pitstops is how a lot of JRPGs progress. Perhaps it's prescient to compare a lot of newer isekais to an open world game: you're doing... something, there are story important cutscenes, but you meander around until you hit them and often you are sidetracked. It works when you're the one doing it, but when an isekai story is overwhelmed by the lack of nothing it is accomplishing that's when the audience disengages and starts wondering why the protagonist is a fucking idiot, and why they won't do something that actually matters. Have you ever watched someone dick around in Skyrim? Unless you really like Skyrim in my opinion it's not very fun to watch.
I find that this is why villainess isekai is so popular. Many employ the otome genre, which are much more linear in comparison. Sure, you make choices that lead you off to other routes and affect what ending you get, but everyone who plays Norn9 for example is playing the same Norn9 that the next person plays. Even with linear RPGs, you could be underleveled, you could favor certain characters, your experience can still be somewhat varied. Therefore, in a villainess scenario where the base is an otome game, there is an enforcement of an in-game clock where events will happen regardless of how much you dawdle. In fact, slacking tends to be punished. I'm aware that there are similar premises that don't employ a villainess or are based on other genres that are associated with women like management sims and mobile games, but in general they tend to emphasize proactiveness (also I'm speaking very broadly). Even the characters are treated with care. Sure, the heroine may casually spoil their supposed fate and metagame with previous knowledge, but they feel like actual characters.
In any case, as I've stated several times I carry no ire towards the genre. You'll catch me dead before I watch crap like Mushoku Tensei and Shield Hero but there's plenty of isekai manga and anime that I've either enjoyed or am looking forward to enjoying, past or present. But rewatching the Lamuness series got me thinking a lot about it. I wasn't even intending on writing most of what I wrote and I'll be honest when I say I don't consider myself a writer: I'm not the most eloquent and I struggle to express how I feel but by god do I express.
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