#is this too much nuance for a franchise about giant transforming robots fighting each other?
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koukouture · 3 months ago
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I think everyone has their own Transformers continuity living inside their head so here's mine:
(technically I have two I but think this one is more interesting)
Okay first of all I'm flipping things a little- experienced leader and soldier Optimus and a younger, more inexperienced Megatron who's a prodigy. Do you see the vision??? Optimus who leads by example and wisdom vs Megatron who has the fire of youth and wants to revolutionize everything but lacks experience and humility.
For this hypothetical universe- Orion Pax is a police officer and Megatron is an aimless youth who recently earned his freedom from the Gladitorial scene via a sponsor (Starscream but I'll get to that later) On that- Megatron has his name already because it's a nickname he got during his gladiatorial days and now he's just kinda rolling with it lol. Orion is kind to a fault but undeniably wise and is set for a promotion to chief of his precinct and Megatron is the rookie who gets to shadow him.
(Note: The age disparity isn't extreme like Orion isn't Megatron's dad it's more of a senior/junior or older brother/younger brother type situation. I don't like these two having such a large gap between them because they're yk rivals. Equals. That doesn't work when there's a power disparity. And I think Megatron's rough life has made him quite mature anyways)
They work together for a time and the most interesting part of this whole thing (at least in my opinion) is that Megatron is the much more effective fighter. So it becomes this cute buddy cop thing for a while where Megatron is the brawns and Orion is the brain which will eventually parallel how Megatron becomes the weapon or instrument of destruction while Optimus is the reason or guiding light.
So when they inevitably have their disastrous split Orion is actually horrendously outmatched and dies. But you know, Optimus rises from the ashes and his strength as a Prime gives him just enough leverage over Megatron.
This will lead to Optimus shutting down his emotions- not necessarily becoming cruel or cold but just very distant as he believed that his kindness made him weak. Megatron meanwhile isn't exactly kind- but he has compassion and conviction. He's a good public speaker and a relatable figure to many people who are oppressed. That is how he rallies people to his cause.
What's interesting about Starscream in this AU/continuity is that he's almost Megatron's mentor. Starscream is a noble who sponsored Megatron's last fight and essentially bought him his freedom. Why? Starscream is a hedonist- everything he does is in pursuit of his own pleasure and enjoyment. He frees Megatron because even as a gladiator he was outspoken and it entertained Starscream. He joins and funds the Decepticons because he enjoys the revolution and carnage. He helps Megatron initially because Megatron's ideas entertain him. Starscream doesn't actually believe in anything; that's why he's chosen to be a follower. As for his eventual and inevitable betrayal of Megatron- he does so because he felt like it. I think the moral dilemma of "what does it mean to have a "good" reason?" is very interesting because is chasing after your own pleasure hollow or is it a worthwhile endeavor? (yes it's because of final fantasy Zenos sue me)
To parallel Starscream we have Shockwave who is a nihilist. Shockwave also believes in nothing and joins Megatron's side on a whim because the Decepticons approve and would fund his inhumane experiments. My running idea here is that Shockwave was originally a pretty upbeat, cool guy who was also after his own pleasure but eventually fell into depravity which may or may not be an indicator of where Starscream ends up.
I don't have much on the Autobots for this continuity, however I will say that Sentinel and Optimus are at odds for a while as the last two Primes. Sentinel is much more morally ambiguous and desperate while Optimus is more firm in him beliefs. It's this odd inversion of Orion and Megatron's dynamic where Sentinel is spineless and impulsive and Optimus is one again the voice of reason. But you can't exactly say that Sentinel is wrong- he is willing to do anything to survive which has earned him his status as a Prime while Optimus wants to minimize sacrifice. It's this push and pull of "you cannot save everyone" and "I have to try and save everyone." Yes, even though Optimus tries to shut down his emotions he is still incredibly sympathetic and not as unfeeling as he's like himself to be. Sentinel is the same but only suppresses his negative emotions and tries to put on a brave face for the Autobots. So when Sentinel dies and Optimus becomes the last Prime standing and the sole leader of the Autobots they take a blow to their morale.
Anyways yeah that's all I got because if I say anything else stupid shit will come out of my mouth and I will also never shit up
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themadcapmathematician · 8 years ago
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all i know abt transformers is the shia movie and the fact that darren criss plays one in the cartoons i think? should i get into transformers is what i'm asking
Oh god this is my favorite question. I’m not sure how to answer it but its my fave. Pull up a chair. I hope you’ve got some time on your hands.
The short answer: yes. You should at least give it a try. Transformers is a 30+ year old muti-media franchise that gets rebooted almost every 3 years so it basically has something interesting to offer almost any fan. If you end up not liking it that’s cool but there’s a lot to try before you decide.
The long answer is: yes you should and here’s why and here’s a rough idea of all the options you have to sample. I’m about to go on a long rant anon so you can check it out now or later or whatever but I’m just warning you ahead of time.
The basic Transformers plot (which I’m sure you know but I’m gonna go more in depth in a minute) is that a race of giant robot aliens who can turn into vehicles and other things have been engaged in a civil war that has lasted millions of years. This is the basic plot that all tf franchises spawn from although some explore slightly different subject matters. If that doesn’t appeal to you I mean there /might/ be a few other things you might find worth sticking around for because there’s just so fucking much of it, but you’re welcome to turn back now because that’s the basic things tf has to offer: giant robot aliens, cars and planes, fighting, some drama. Those are what tf is best at, with some variation.
It has a very active and long lived fan base and each section of the fan base is interested in different stuff with some crossover. There are people who literally only care about collecting the toys, people who wont try any other series except g1, people who only like the comics, etc. Etc. You’ll probably find people who like what you do pretty readily. If you like the toys there are toy forums and blogs. If you like the cartoons there are forums and blogs made for that too. If you like the comics, same. There’s a pretty active following of the comics and cartoon series on Tumblr alone; I would try searching the #maccadam tag since most tf activity has been moved there since the bay movies came out. Id also use the tf wiki liberally because it has pm all the information you’ll need to know about the fandom and the canon lore. There’s also plenty of fan fiction on Ao3 and ff.net if you’re into that and pm anyplace that hosts fan art has tf fan art.
Now there are several series, including comics, cartoons, the Michael bay films, the cartoon movie, spin off books, and video games. I’m gonna go over my personal favorites because I like and know them best but there are more than these if you’re interested in digging deeper.
(More under the cut)
G1: there are a lot of forms of what fans refer to as Generation 1 or G1 but if you live in the US its likely they’re talking about the very first cartoon series.
Summary: the autobots and the decepticons stripped their planet of resources and went looking for a new planet to continue surviving on. They both crashlanded on earth where they lay dormant for millions of years until conveniently awakened somewhere during the 1980s, where they continue their war all over again
Why you should try it: listen its cheesy as hell and full of nonsense plotlines and animation errors but not only is it good fun but at least watching an episode or two might give you a decent grasp on what spawned this enormous franchise in the first place.
G1 movie: this movie was a game changer. Its technically right in the middle of the g1 cartoon but it works as a standalone film too. while it has many trappings of the cartoon its better animated and has a more consistent and dramatic story.
Summary: Optimus Prime and Megatron fight, OP dies (yes he fucking DIES for the very first time. thousands of 10 year olds bawl their eyes out), Megatron gets mortally wounded, and the Matrix of Leadership (aka an autobot holy item/macguffin [this is the proto-cube btw]) has to choose a new leader.
Why you should try it: decent animation, classics lines, tons of 80s rock music, and it establishes a lot of tf conventions that would be carried over to all series that come after it.
Beast Wars: haha the 90s couldn’t be left out of the transformers fun, now could it? This was one of the first all-cg cartoon series in history and while its not much to look at nowadays, it was a big step in the 90s.
Summary: the series doesn’t center on Optimus Prime and Megatron but their decendants. The war is long over but some factions are starting to clash once again. Several members of these factions do the whole “crash land on earth while fighting” thing except they wake up during times before humans and instead of taking vehicle modes, they take animal forms, thus the name.
Why you should give it a try: it establishes the idea of Sparks for the first time, it has historical significance in the cgi realm, and it has a decent storyline with interesting characters. If you can muscle through the 90s-computer-animation look it might be the show for you!
Transformers: Animated: I dont think its a secret that this is one of my favorite tf series of all times. It was the first cartoon series I ever watched of tf and it also features my favorite toy line.
Summary: Optimus Prime is much less a war hero and more of a ..janitor really. He flunked out of the academy and spends his time repairing space bridges. One time during repairs though, they stumble across the Cube and just their luck, Megatron and some nearby cons are looking for it. They portal away to earth where they, you guessed it, crashland, until they’re awoken sometime in the future and go on adventures in futuristic Detroit.
Why you should give it a try: I like tfa’s art style and story and characterisation best tbh; Optimus is younger and more unsure of himself but also more earnest, with more visible baggage. The rest of his team feel like a ragtag band of misfits (which I have a weakness for no lie lmfao) who are still trying to find their place in this conflict and the future ahead of them. Sari is also one of the more beloved human companions and the show’s take on classics characters feels fresh and interesting, and the interpretation of the autobots and decepticons themselves is surprisingly nuanced.
Transformers: Prime: remember that 90s animation? Kiss that shit good bye my friend. This cgi is some beautiful shit. More than a few fans wish tfp is the art direction the movies had taken, storyline aside.
Summary: the autobots are already on earth, staking it out and fighting a more subdued sort of conflict with the cons. One day they get some human kids involved and stumble across some conspiracy shit and it all spirals out of control from there.
Why you should give it a try: great animation and atmosphere, gorgeous character designs, a solid interpretation go the characters, and it offers a more serious take on the story over all.
Rescue Bots: I’ve noticed this show doesn’t make the list a lot which is a shame? It has a much younger audience than any of then other series but its still quality and one of my fave tf series.
Summary: the ship of four non-combatants who were left in stasis before the war detect a transmission telling autobots to go to earth, so it…goes to earth. There they wake up on some island and are told they’ve gotta start building a repatoire with the native species…but they can’t reveal that they’re sentient aliens yet.
Why you should give it a try: ok ok, most of the series are made for 7-12 year olds with the teen and adult fans sort of in mind, this show…is a show made for pre-K kids, no joke. Its a lot less…murder-y, and this is especially saying something because it came out at the same time TFP did and in fact is supposed to take place in the same universe!
BUT, but it has a consistently well-written story and characterization, it addresses stuff I never thought it would, and its a nice break from the ridiculously high stakes of the other series. Honestly Rescue Bots is great and I wish more people talked about it because its a series totally worth watching, certainly as much as any of the others.
More Than Meets the Eye comics: there are a lot of comic series but so far this is my favorite one lol
Summary: the war is over, Optimus is done with everyone’s shit and splits the matrix in half, giving one to rodimus and they other to bumblebee. And what does roddy do with his newfound matrix half? Decide he’s going on a quest of course! And who better to go with than literally every unqualified misfit the autobot and neutral factions have to offer?
Why you should give it a try: ridiculous shenanigans, horror, drama, intrigue, strong characterisation, and a killer aesthetic. Damn it may not always give me what I want but its got a lot of exactly what I’m always looking for.
There are some video games (Fall of Cybertron, War For Cybertron, Transformers: Devastation), other comic series (Robots in Disguise, G1/UK comics), and the Robots in Disguise cartoon, however I don’t have a decent enough grasp on them to describe them super well I just know they’re pretty good and have had people recommend them to me. You’re welcome to try those as well of course.
Also if you’re into toy collecting or want to get into it there’s a lot of materials you can read and such but my personal advice is pretty simple:
1) go to walmart, target, a store that sells collectibles, a convention, or a garage sale
2) buy a cheap toy that you like. Don’t spend over like $20
3) decide if that was a fun experience or not and if you like having this toy or not
If you liked it enough to keep buying, then congrats, toy collecting might be right for you! Do your research, Don’t blow too much money too quickly, take it easy, have fun.
But yeah sorry this is really long but I do hope you consider giving transformers a try since I know I love it a lot and it really has a lot to offer. I hope this wasn’t like…a crazy response. That a crazy person might give. And that I didn’t scare you away or anything XS
the key is to try some stuff and have fun and if its not your thing that’s cool too! Have a chill night anon
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jackleveledup · 8 years ago
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Game of the Year 2016: My Top Three
It's been a long road for Game of the Year and 2016 in general, but we finally made it to the top three! In case you missed it, there were a ton of other games I loved this year that I wrote about in a post I called "Very Good Games".
And one last thing before we close this out: thanks for reading!
#3. Hyper Light Drifter
This year, no single moment compared to the rush I got from my first chain-dash in Hyper Light Drifter. There's a primal satisfaction to the accelerating timing it demands, as each flash of pink and teal raises the pressure of the impending button press. Eventually I learned that it's not that good in combat and it's only one of many means of survival, yet it was at that precise moment that the game won me over.
I say this without exaggeration: Hyper Light Drifter is a visual masterpiece. Fans and Kickstarter backers have been drooling over screens for years now, and the reality seems to have even exceeded expectations. Environments overflow with lightly muted colors and all kinds of mystery, like enormous Evangelion-inspired beasts, esoteric symbols, and ruins of a civilization long since past. Animation is beautifully handled frame-by-frame, highlighting the tension in each action and closing off with a shimmer of vibrant neon.
It's not an easy game by any means, but success becomes its own reward. Every battle is a fury of bullets and blades with far more dead bodies than dead air. I found myself often getting lost in the chaos, only realizing a room was clear when my darting eyes couldn't find anything new to shoot at. What's unusual, though, is that I didn't find the boss fights to deliver the same sense of exhilaration as the average encounter along the way, but as a capstone to a difficult journey, they work well enough. Maybe I should just be grateful I was never tempted to chuck a controller.
Hyper Light Drifter is enthralling, both in its hectic gameplay and its unwordly atmosphere. I know without a doubt that I'll be back for another shot at deciphering what the hell happened to this world.
#2. Kirby: Planet Robobot
If you've ever daydreamed about what you'd do with your own giant super robot, Kirby: Planet Robobot is a game you need to play. I mean this in the best way possible: it seems like the game was designed by a 6 year old with complete creative authority.
"Give it a giant drill! No, saw blades! Give it flamethrowers! Make it transform into a car! AND a jet!"
Yep, those are all things you can do, and it owns!
The heart of Kirby games has always lied in their diverse power-ups: fire, ice, spark, hammer, bomb, and dozens of others. This time, the sizable set of abilities is doubled by applying not just to Kirby, but his huge, face-shaped armor suit. If Kirby gets a sword, his mech gets two massive beam-sabers. If Kirby gets a jetpack, his mech transforms into a jet! Discovering all of the ways these forms could be used was a joy that lasted me the entire length of the game.
With so many power-ups there's a staggering number of game mechanics at play, which HAL Laboratories take full advantage of in the level design. Whether its a puzzle requiring a certain power-up, a rare boss or ability, or simple visual flair, each stage has some kind of "gimmick" to separate it from the last. Ideas reappear only seldomly, and not without being somehow altered and built upon. Sometimes the game even pretends to be something else entirely, like the shmup style stages that utilize the "Jet" version of the robot armor, or the auto-scrolling stages in the "Wheel" armor. All of this leads to a collection of stages that feel memorable and worth revisiting.
Between its game design and its vast possibility-space, Planet Robobot executes on its concept almost as perfectly as I can imagine. I know Kirby isn't the top Nintendo franchise for most people, but given the run the series is having right now, I'm starting to seriously question how long my little pink creampuff will go underappreciated!
#1. VA-11 HALL-A
VA-11 HALL-A is a visual novel that sounds extremely good in theory - just read its tagline: "cyberpunk bartender action." You play as Jill, who works at a bar called Valhalla in a futuristic city of perpetual darkness, poor people, robots, androids, and most of all, strife. It operates pretty differently as a video game, though. It's often assumed that gameplay exists for the sole purpose of fun, but even for a visual novel, VA-11 HALL-A's simple mechanics took me more than a few drinks to warm up to. Kinda' like in real life, the process of mixing "Brandtinis" and "Bleeding Janes" isn't especially exciting after the first few times, and almost everyone visiting the bar seems to have way more going on in life than you. I just wasn't seeing how it came together. It took some time and careful thought, but by the end of the game it had shaped into something incredible.
It's all thanks to the bar's atmosphere that I stuck around at all, and man, did they nail it. First and foremost, this soundtrack is phenomenal. What woud otherwise be your average cyberpunk setting becomes a wondrous dystopia thanks to Garoad's deft, moody composition. Its implementation is sharp, too. Instead of having music set to match each scene, you're handed complete control over the playlist while on duty. There's a palpable realism to incidentally having serious talks over loud, upbeat music, or joking during an ominous buildup. It helps to give Jill some believable agency as a bartender, too. You can always decide what drink to serve, how strong to mix it, or what music you want to play, but not who comes in that night or what to talk about. Details matter, and the developers at Sukeban Games were paying careful attention.
While Jill herself doesn't seem to bring much nuance to the story (...at first), the rest of the cast handily pick up the slack. The pixel-based character portraits are surprisingly expressive and go a long way in realizing the game's zany, reference-loaded dialog. Dorothy is a definitive fan favorite - she's an android that was specifically engineered to have weaker emotional responses to things that humans often find traumatizing. This trait colors every one of her conversations with typical humans, especially once you figure out that she's a sex-worker. Her career is almost completely inconsequential to her and she LOVES to tease people about it, so the scenes that ensue whenever she meets someone new at Valhalla are pretty entertaining, to say the least. In general, though, Sukeban Games have a firm grasp on how to both play into tropes and subvert them, which allows them to hit their punchlines without compromising any drama during more serious scenes.
My favorite part about VA-11 HALL-A is how much of the narrative the player is trusted to piece together. For a visual novel there's suprisingly little exposition - almost none, actually! It's basically all conversations, and not even ones explicitly about current events. Your only glimpse at what's happening outside of the bar is limited to what you happen to hear, what you choose to read in the news or on shitty forums, and most importantly, what connections you can draw between them. It's amusing to talk to some of the bar's customers, for sure, but your impression might completely change when you realize what they're up to before they stop in or finish their last drink.
The way in which VA-11 HALL-A dismantled my first impression continues to impress me. As the credits rolled it made perfect sense that the bartender would feel less interesting than the guests she serviced. Maybe it shouldn't feel "fun" to Jill when she mixes a drink for a grumpy customer. Maybe it makes sense that a struggling bartender wouldn't have the clearest picture of the "what's" and "why's" of her city's politics. None of that is crucial to finding happiness anyway. VA-11 HALL-A highlighted aspects of life that I don't usually give a second thought to, in a way that feels uncommonly literary for a video game. It's probably not going to be a game for everyone, but to those that seek it out, the narrative at work is nothing short of intoxicating.
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