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#instead it was a couple of Mysterious fossils to stall but I found they were just slowing the deck down and giving my opponent easy prizes
nabexis · 4 months
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So I've been playing Pokemon Trading Card Game for Gameboy on the Switch (for nostalgia) and my husband recently made me a really rad deck that just demolishes/stalls EVERYTHING in its path. Psychic/Ghost pokemon are so OP in the OG TCG.
Anyway, I drew fanart of the deck because it's been so fun to battle with in that game.
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Lineup for the deck below the cut
I'm going to list the Cards and in which packs you can get them:
Cards from the Colosseum packs:
A29 - Abra - x4
A30 - Kadabra - x3
A39 - Professor Oak - x1
A39 - Bill - x3
A48 - Potion - x 4
Cards from the Evolution packs:
B35 - Haunter - x2***These may be replaced with the Haunter from Laboratory, they are in my deck to get more ways to Gengar. Replace with Laboratory Haunter if you have enough!
B36 - Gengar - x2
B48 - Gust of Wind - x4
Cards from the Mystery packs:
C35 - Alakazam - x2
C49 - Energy Removal - x2
Cards from the Laboratory packs:
D31 - Gastly - x4
D32 - Haunter - x1**If you have more, use up to 3 of this Haunter instead. It is FAR superior to the B35 Haunter from Evolution. It does damage while putting the opponent to sleep, AND has a wildly OP PokéPower.
D34 - Mr. Mime - x2
D35 - Mewtwo - x2
D47 - Pokédex - x1
Energy Cards:
Psychic Energy - x23
Basic Strategy is to get out at least 1 Alakazam on the bench to manipulate health and keep your main pokémon healthy, two Gengar out for manipulating the opponent's health with the Poképower Curse (one lead for extra damage on the bench with it's main attack, and one benched so you can use Curse twice per turn), Kadabra for coverage against those that resist psychic types (it has the highest base power attack in the deck at 50). Use D32 Haunter to stall cards out, and Mr. Mime to further stall the opponent's evolved Pokemon. Mewtwo has a good HP pool to sacrifice damage to, but is also good in a pinch when the opponent has a lot of energy cards attached to their pokémon. Alakazam's power can be used however much you like during your turn, just don't forget to remove damage from your lead every turn.
A little note I've noticed about the game's AI: If Mr. Mime is in the lead the AI will NEVER evolve pokémon. They do this likely so that it can continue to hit Mr. Mime for 10 or 20 damage (which is the only way to hit it unless you have a way to nullify its Poképower.)
The AI also likes to use Chancey (if it has it) as a wall to counter to this deck, but Gengar using its main attack hits bench pokémon for resistant-proof damage AND you can move it if you need be using Gengar's Poképower. Generally if you encounter this problem you should refrain from using Bill/Professor Oak to keep from running out of cards. This deck is INCREDIBLY good at stalling if used right and I've won about 25% of my battles through running my opponents out of their decks rather than taking prizes or knocking out pokémon.
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