#inspired by that one post about the different way people draw kirby i saw like forever ago
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mizzyislost · 2 years ago
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just some observations about the different kinds of slugcat designs/drawings ive seen
where do you fall on the scale of scug??
(ID under cut, if you cant read my handwriting-)
[ ID: A chart depicting different variations of slugcat designs. the title reads “the scale of slugs” with the subtitle “where do you fall on it???”. furthest left on the scale is a very simple slugcat, most similar to the in-game sprites, above the words “more slug than cat”. underneath it is a bullet point with the words “very shaped”. in the center is a slightly more detailed slugcat, reminiscent of a squirrel?? kind of??, above the words “true neutral”, with the bullet point “yeah that sure is a slugcat” on the far right, there is a even more detailed slugcat, much closer to an actual cat, aptly captioned “more slug than cat”, with the bullet point “very creature” along the bottom, there is a disclaimer that reads: “there are, of course, a million different styles and design choices that could not possibly be contained in this silly little chart. unfortunately, i cannot convey the complex intricacies of art with 3 simple blanket design types. sorry if your design isn't like ay of these :)”. End ID ]
first time writing an image descriptions whoops-
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sepublic · 6 years ago
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2018 in review...
What a year. I’m honestly baffled at how... LONG and eventful 2018 was. People really aren’t joking when they say it felt like forever.
And I can see why, with all of the many, many things that happened. Many, major things. So to celebrate the end of 2018, which I consider to be one of the better years of my life... I really just want to review, in as close to chronological order, all of the major things I remembered and enjoyed;
There was me wrapping up Pokemon Ultra Moon.
I also began to finish Super Mario Odyssey, as well as Mario Kart for the Switch.
I watched the Greatest Showman, which was amazing.
There were the memes, of course. Ugandan Knuckles, Tide Pod challenge, Spaghet...
I began writing a personal, original story of mine and felt for the first time in a long while the simple joy of writing and the imagination that comes with it...
I tried Super Chix for the first time.
Shortly after I got my braces, which was genuinely painful.
Black Panther came out and was a MASSIVE success as the ninth highest grossing film of all time.
I watched my first new season of Voltron, Season 5. I’d also like to point out that the latter half of the entire show aired this year. All of it, from Lotor to Sendak to Adam’s rushed death to the disappointing finale. Yet I still enjoyed the show, by the end of the day.
The first Aru Shah book came out and I enjoyed that immensely.
Kirby Star Allies has its initial release, as well as the release of its DLC, this year. A VERY satisfying game with plenty of new lore for the series, as well as certain characters returning and being playable.
I got introduced due to Heathers the Musical, and later got interested in Hamilton and Wicked.
Infinity War, my most anticipated film of ALL time. I legit bought reserved seating for it ASAP upon the release of the second trailer. The film was amazing and somehow exceeded my wildest expectations... and then there’s the cultural impact, from the memes, the quotes, the mutual tragedy, all of it. Cinema history.
Trials of Apollo: The Burning Maze was released. RIP
I achieved a personal fitness record by jogging for about an hour and a half, my longest time yet- and I continued to do that every once in a while.
There was the many, many Steven bombs... we got Emerald, a Lapis Lazuli song, and of course the Pink Diamond reveal... THAT messed me up. Then the aftermath, including the return of Bismuth, the Diamond attack, Nephrite, as well as White Diamond and her pearl.
I rekindled my interest in Bionicle, and went back to doing drawings and creating lore for a hypothetical rewrite of G2.
There was the beauty that was Ninjago: Sons of Garmadon, as well as Harumi. Up there with Tournament of Elements as the best seasons of all. Harumi is one of my favorite characters now, as is Faith.
I saw the trailer for Hazbin Hotel and got hooked onto the series, and have since followed its numerous updates, including clips of the show.
I got reinterested in Pokemon Mystery Dungeon: Explorers of Time and completed it after years in my ownership. Then I got Explorers of Time, but I’ve dropped that. I’ll finish it next year.
Solo: A Stars Wars story was surprisingly enjoyable and inspired me creatively.
I went to Florida again and had a great time at Crab Island. I revisited New York a second time, and I’m still surprised by how much I enjoy just the atmosphere of being there.
There was E3, with all of the game announcements. Me following up excitedly on Smash Bros Ultimate, the directs, the character reveals, the memes... and of course me playing the game on release day.
I’m still hyped for the Resident Evil 2 remake.
Jurassic World: Fallen Kingdom came out with the Indoraptor, one of my favorite monsters of all time now. There was also Incredibles 2, something we’ve waited for for over a decade. And after that, Ant Man and the Wasp.
I got interested in the Metroid Series, and have played Fusion, Zero Mission, and Samus Returns. I have yet to give Super Metroid or the Prime series a try.
Speaking of games, I enjoyed Warioware Gold. I also got my aunt’s old NES and some classic cakes like Mario and Zelda.
I read Poisonwood Bible. I dressed up as something different for Halloween for the first time in years- A Plague Doctor.
There was also a lot of depressing deaths... Stefan Karl Steffanson. Stephen Hawking, Stan Lee, Stephen Hillenburg. All of their names started with ST and I will continue to cherish all of them.
I also discovered Tumblr for the first time and have since been riding the highs and lows of this hellhole. I’ve made posts and a few have gone past 100 notes, which is neat.
I worked on my drawing skills and did a personal major accomplishment on a piece.
I watched Venom and enjoyed it WAY more than I ever expected myself to. Like, WAY more.
The Castlevania Netflix series had its second season, and I began and finished both seasons in a day.
Speaking of Netflix, Hilda was amazing, as well as She-Ra, and Dragon Prince.
Thanksgiving Break, I watched both Fantastic Beasts movies back-to-back, first at home and then in the cinema.
I went Black Friday shopping for the first time ever.
All of the splendid movies that came out in December, including Into the Spiderverse, Bumblebee, and Aqua Man- another film I enjoyed a lot more than I did. Not as much as Venom, but still.
For Christmas, I had SEVERAL back-to-back feasts, lunches and dinners, eating out and/or eating big at someone else’s home, or my home. I really need to burn off the fat.
I got a Zoku Slush maker and experimented with that with varying degrees of success.
AAAAND that’s about it. I watched the New Year’s countdown for New York, like every year, with my family.
It’s been quite a wild ride, and one of the craziest years I’ve ever experienced. And yet, looking back...
I wouldn’t change a thing.
Happy New Years, everyone. Goodbye to a beloved 2018, and hello to new hopes for 2019!
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selie1412-blog · 6 years ago
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 Lets see how many Waluigi fans I can trigger with this post. Super Smash Bros Ultimate will be my first video game review. I believe everyone of there internet is familiar with this game series by now. If not, then what rock have you been living under for the past 20ish years.
The review will be split into two parts. First the review for the storyline, and then the review for the multiplayer section. It will become obvious as you continue reading. I sure hope you do so...
Spoilers of the story mode will be shown below. Proceed with caution. 
Super Smash Bros Ultimate: 
With an arsenal of 76 fighters to choose from and various assist trophies, cough Waluigi cough, from many different games and pokemon to also join in the battle the possibility for this game seems endless. Although, then Mr. Sakurai of course had to go above and beyond literally everyone’s expectations to add the spirits section which includes characters from countless other games, adding approximately 1200 new characters to the game. (I know that there is more than this, but the last hundreds is just spirits of all the fighters so I was not counting them.)
Summary: 
The World of Light story mode for Smash Ultimate takes place when a new villain, Galeem, eliminates all the fighters and brainwashes them into serving its needs - basically turning them into his puppets. This all goes along to its plans except for the precious start child, Kirby, Mr. Sakurai’s beloved creation (well other then the entire Smash series). Kirby is then faced to *read in Morgan Freeman's voice* save the entire world! Then after beating Galeem for the first time a new villian emerges from the darkness, Dharkon, who seems to hold an impressive grudge again Galeem. The two seem to be in a constant battle with the recovered fighters only watching from the sidelines as their battle takes place. 
For the multiplayer section of the game the format of it has changed drastically from Smash 3 and Smash 4 respectively Smash 3Ds and Smash Wii U. The rule section is now a mandatory passage into the game and the stage selection now comes before the character selection. The rules also can not be changed once you select them unless you back out all the from the match to change them. Multiple other features have also been implemented such as smashdown and a tournament mode. Spirits can also be used in multiplayer battle as well between friends.
Review:
I have to give some kudos (Shinichi AUGGGG!!! Sorry little fangirl episode. I apologize for the interruption.) to the story line overall. The plot was something unique and unexpected, and oddly entertaining considering the sheer lack of cutscenes and lore to go along with it. Being able to come up with a interesting storyline like it has after the Subspace Emissary is quite impressive. When watching through the Smash Directs waiting for the game to release I absolutely knew that there was going to be a new story mode to go along with this game, but I was unsure on what exactly it was going to be because the Subspace Emissary seems almost perfect. The World of Light appears to be a battle of good and evil where one can not appear without the other, yet can not survive without each other. I believe MatPat's description of the lore can be one possible interpretation of the story mode, but I also believe that there are others as well. In creating my review of this integration I did use The Game Theory’s theory for some inspiration and guidance, so I will be drawing off of that as a source. 
Galeem and Dharkon physically seem to represent light and darkness respectively, so it would be obvious that they would be enamines. Then why do they both encapture all of the fighters who are supposed to be on the good side. Why would they both do so. Well the short and simple answer of that is that, as the cut senses show that is not the point. In the aspect of Galeem and Dharakon the fighters are meaningless, they have no value. Going back to the origin of it all, the fighters are supposed to simply represent a child playing with them and bringing them to life. In a matter of light and darkness the person playing or controlling the figure decides on how that they will behave. By the fighters being abducted by Galeem and Dharkon itis a simple change of hands. I mean even Master hand, general of Galeem, and then Crazy Hand, general of Dharkon, can easily represent order and discord. Each are traits of it varios counterparts. We, the player, are simply spectators watching a match between rivals of sorts. Each side has a general, 3 captains, various amounts of sargents (being the abducted characters), and then plentiful amounts of pawns (being the Spirits themselves). This battle we witness between the two is an war between light and darkness. 
The ending of story more is only obtained through defeating both Galeem and Dharkon at the same time. This is the true ending which will set all the spirits free. If only defecting a single one then the other will destroy the world. Each which is called the bad ending. This true ending then meaning that light can not exist without darkness and then darkness can not exist without light. If simply darkness exists then the world will be thrown into chaos and discord while is only light exists then nothing would get done and everything will cease to exist. A balance is needed for harmony to happen. Throughout the final map of the game as spirits were defeated Galeem and Dharkon constantly fought for power to overtake the other. The player, not shown, represent this balancing act. The act of calming and defeating both of the large giants restored order to the world, adn allowed life to continue. Quoting Kingdom Heart, (Its a good game series lay off!) “ The closer you get to the Light, The Greater Your Shadow Becomes.” In order to maintain a balance as light grows the darkness should also grow. As the balancer in the game you are returning balance to the world that was taken out of balance when Galeem first tried to overtake Dharkon by taking all of the fighters into its own ‘hand’, and then when it was taken out by the balancer the shift in powers went over to Dharkon who’s power rose. Think of it as a see-saw, as one side rises the other sinks, but if you then release the side the rose it will then sink and the other side will rise.
(Wow! That was a lot of writing just on the lore, lol. I congratulate all who actually read through that.)
The playthrough of the story mode itself I was sadly a bit disappointed int. With The Subspace Emissary you could play multiplayer and there was even some playforming that characters could travers. I was sad when both of those features were taken out of the game. The graphics of the story mode itself was impressive though. I could see the real dedication to each aspect of the map, and how they tried to fit each portal area to a certain theme to a game. Like there was a Monster Hunter area, Bowser's Castle, Legend of Zelda, and a Castlevania. The avatar of every single character was impressive as well. I mean creating all of the sprites especially fro this one small thing was no small feat, so that trait I appreciated. I know the big theme for Smash Ultimate is, “Got to go fast” as quoted from the Sonic the Hedgehog series, but sometimes its a little nice to stop and smell the roses. Like in the story mode! I would honestly sacrifice about half of the spirit battles in spirit mode to have some fun platform levels of some sort. Even if it was just put in as minigames I would be happy. Like Hit the Target or Find the Exit from melee, or maybe even just reskining some of the platform levels from Subspace with a HD addition to it and throwing it into World of Light. Any of that would be amazing! I believe that added a lot of fun to the overall story mode itself, and it was one of the main reasons that made me actually want to replay and beat the story mode multiple times because it was something a bit different from the rest of the game. It made the story mode very unique, and it made it stand out.
As for the multiple player section there was a number of new additions and fighting formats that actually improved the overall experience and gameplay of it, but there was also some aspect that made me frustrated at. My favorite aspects by far was the implications of the smash down and tournament sections. The have finally added a tournament section, and that makes me soooooo happy! I no longer have to make homemade tournament charts!!! T^T The shashdown is also very helpful to play with people who are really only good with one person, and that one person can pretty much wipe you out no matter what you do. It adds a lot of fairness to the game which succeeds in making it a lot more fun for the people out there who are good at a lot of characters, but not really good at just one (I actually sit in between these people. I have 3 mains who I like to fight as a lot, but I am decent at pretty much everyone else in the game. Well except for Mr. Game and Watch and Olimar. My mains by the way are: Mewtwo, Ganondorf, and Lucas.)
My main drawback with the multiplayer section of the game is actually how the rule selection is set up. For tradition Smash mode you have to go through the process of first choosing your rules for the match, picking you stage, and then choosing you fighter. This is path you always have to go down when entering in the smash mode after exiting the game. if you finish a match it just takes you back to the stage selection section. The problem exists when you finish a match, but you realize you made a mistake in the rule creation. In order to fix it you first have to back all the way out of the match, then open up the select rules tab that you specifically created for this match set, then edit what you want, finally save it, and then back out after selecting it and proceeding onto the rest of the match. Now this would not be as much as a problem if you were able to set a rule tab as default, so you could enterally skip that one step and continue onto the match. Also, if you were allowed to edit the rules while inside the match selecting process such as when you are choosing you stage because you forgot to turn off the stage morph or stage hazards or you start selecting you character and realize that the match is still on time and not on stock. If these features were implemented then the rule section would only need to be opened when it was needed to create a new set of rules. I am not saying that I dislike the aspect of creating a custom set of rules to use for match because I think that is a very nice user friendly option for the players, but I do think that it need a little more work to be better. This is a new feature that just needs a few bugs worked out, and the it would be perfect.
For the fighters and the battles themselves, I have stated previously that the theme of Smash Ultimate is, “Gotta Go Fast,” so that is what everything is. The speed of all the characters have improved - making all the heavy characters now usable competitively - as well as the final smashes. This speed change has really made the game itself into the fastest, most adgil, and adaptive are the best. So it is no surprise that Sonic, Mewtwo, and Inkling has all made it into the top tiers for being if not the fastest, most adgil, and adaptive characters in the game respectively. The final smashes on most of the characters have changed in one way or another, some for the better and some for the worse.  There is now a feature also to do diagonal air doges as well which helps out considerable for air movement and combat. Also the idea of perfect shielding has been improved, so it grants the player a chance attack the opponent when their defences are down a bit. There is not really much else to say in this area.
I am not going to touch on the classic mode much or the all-star mode much because they are pretty much the same as the previous game. Classic mode you fight about 6 battles with the last being either Master Hand or both Master Hand and Crazy hand at varying levels of difficulty. All-star mode is continuous matches with short breaks in between which goes on until you fight and defect every single smash fighter. I will only say this, which I have already stated before, I missed the small platforming levels inside Classic mode. It added something different to the overall flow which was a nice change of pace and mixed up the game some. 
Overall Smash Ultimate is an amazing game that has blown not only mine but everyone elses socks off. From the vast amount of characters included to the thoughtful and in depth storyline, and all of the new features that it includes. I sincerely believe that Mr. Sakurai has outdone himself, and is in need of a well needed vacation. He has done an amazing job at trying his best at making every fan and every series present in this game feel loved. With all of that though I will be honored to give Super Smash Bros Ultimate an astounding score of a 9/10. Splitting each part up into its various categories the World of Light Story mode receives a not too shabby 8.5/10. This is because of the lack of platforming areas (tear) and for the lack of official lore or true story line which has left a lot of fans trying to actually deceivers what it means, me included (given my own interruption above). Then with the multiplayer section receiving an impressive 9.5/10. Only docking off points for the wonky rules section which could possibly be fixed in a later update. 
Once again thank you very much for reading my update. If you actually succeeded in reading all of it. I apologize it was a bit long this time around, but there was a lot of content I had to cover.  If you have any further comments or additions I may have missed please put them in the comments below or simply PM me. Again, I will state this every time, if anyone has any requests for anything they wish for me to review in the future please once again post them in the comments below or PM,
Finally, if anyone is interested you are welcome to join my discord server where we will talking about various anime, manga, video games, and other sources of media. I have posted the link below! :)
 https://discord.gg/tvBR8Jn
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mandatoryrollercoaster · 7 years ago
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My Eleven Favorite MRC Comics of 2017 (in no particular order)
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Traditionally this is when I’d do my year-end wrap up and post the Top 10 Most Popular Comics, talk a little about the previous year and look ahead to the new one. But this time I want to do something a little different. 
2017 was a difficult year for me, personally and professionally. I missed more Monday updates this year than in 2011-2016 combined. I released a new book that sold an embarrassingly small number of copies. And of course the hostile takeover of the United States by its worst enemies hasn’t helped my productivity any.
But I did exhibit at some art shows, which was a fantastic experience and something I plan on doing much more in 2018.
And now, what you’re all here for, the Top 10, which is a Top 11. And it isn’t the most popular comics of 2017, it’s the ones I like the best. Enjoy! 
These are my Eleven Favorite MRC Comics (in no particular order)
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1. 2017
This is the first thing I published in 2017 and I'm as proud of it today as I was then. I could (unfortunately) change the number and it would apply equally well to this year. It's literally just me voicing my personal opinion in cartoon form. Art reasons I like it: drawing these two characters in a location besides the bar was fun. Also this is the best rain I have ever drawn.
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2. Did You Know
A group of owls isn't called a congress, it's called a parliament, I know. Okay, now that that's out of the way, I just love the absurdity of the scene here. Taking a situation many readers will find familiar and completely turning it on its head - what joy! That the cop is wrong about the "fact" he so enthusiastically shares just makes it funnier to me.
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3. It Is A Mystery
The Far Side by Gary Larson is a huge influence on my work. Every so often I'll sit down and attempt to do my version of a Far Side cartoon. This is the only time where I think I nailed it.
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4. Donut Shop
Anyone working in food service or retail knows the struggle depicted here. Also it took - no joke - three hours to draw all those damn donuts.
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5. Kevin
Some cartoons I'll slave away for hours only to have seven people like them on facebook and zero retweets on twitter and it's super disheartening. While other times I'll dash off some half baked idea in 45 minutes and people will share it far and wide. This comic was one that I finished in under an hour that I was sure would hold that mass appeal... and didn't. It was almost universally ignored.
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6. Simulation Hypothesis
My Most Googled Comic of 2017. Wherein I poke fun at Elon Musk and anyone who ever overenthusiastically shared that dumb "simulation hypothesis" meme.
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7. An Appropriate Response
My most literal political comic in a year where it was impossible for anyone with a conscience not to draw political comics. Based on the famous Captain America cover by Joe Simon and Jack Kirby, I wanted to make unequivocal my views on the worst US President in my lifetime and possibly of all time.
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8. Millennials Are Killing...
Another multi-panel comic! I definitely spent a lot of time outside of my comfort zone this year. This one is a goof on the "millennials are killing the _______ industry" scare pieces that lazy baby boomers are continually pushing in an effort to shift the blame for their systematic destruction of the middle class and subsequent incredulity that the people being denied living wages and basic health care aren't buying fabric softener or department store diamonds or $10 Applebee’s cheese sticks. Fuck off.
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9. Do Not Touch
Another one inspired by Gary Larson, with a twist. Tangentially, some people have asked why the MRA douchebag is wearing an "I Love SF" hoodie. In my lifetime I saw San Francisco go from a vibrant city full of life and art and music in the mid to late 1990s to a corporate wasteland in early 2000s and slowly, painstakingly over the next decade return to its former glory after the dot com crash, only in the 2010s to see the city I once loved evict grandmothers from their homes in the Mission, become home to Mark Zuckerberg and a tax shelter for Twitter, close uncountable restaurants and clubs, and almost overnight become one of the worst cities in America. With shit like James Damore's sexist screed at Google and the human garbage that was until just recently CEO of Uber, making the men's rights activist a SF tech bro was an obvious choice.
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10. Adulthood: A Comparison
I don't usually draw myself into my own comic but when I do it's to reference actual events.
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11. My Magic
This is one of the best things I drew all year. It was one of the least popular comics I've ever drawn.
Thank you for your love and support and friendship this year. I’m looking forward to a better 2018 for us all.
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twh-news · 7 years ago
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What We Learned on the Set of Thor: Ragnarok: From Jack Kirby to Planet Hulk
[This post contains somewhat spoilery info, so if you don't want to know more than you already know, don't read below the cut!]
It was just about one year ago exactly that Fandango jetted out to Brisbane, Australia to tour the magnificent sets of Thor: Ragnarok, the third and possibly wildest standalone movie for the God of Thunder yet. You can read our guide to all the characters old and new here, but below is where we’ll answer some of the most pressing questions about the movie, its plot and production.
We last saw Thor (Chris Hemsworth) soaring off into the cosmos to investigate certain disturbances in the Force -- whoops, wrong Disney franchise. Actually, at the end of Avengers: Age of Ultron, he was going to try to find out why more of the Infinity Stones were suddenly surfacing and who was behind it. In Thor: Ragnarok, he’s been missing for two years and is imprisoned on Muspelheim, where he must fight the fire demon Surtur to escape.
He finds his way back to Asgard, where Loki (Tom Hiddleston) has been ruling in place of Odin (Anthony Hopkins), and through a series of events that somehow detour to New York City, Thor ends up on the planet Sakaar, where he’s forced into gladiatorial combat at the behest of an Elder known as the Grandmaster (Jeff Goldblum). Little does he know that the reigning champion is his old pal, the Hulk (Mark Ruffalo).
Meanwhile, the goddess of death, Hela (Cate Blanchett), has been unleashed and seeks to destroy Asgard -- not too difficult a task with Loki running things there. If Hela can bring about Ragnarok -- the “end of all things” -- what will that mean for Thor, Loki, the Earth and the rest of the Nine Realms?
Here are some of the things we learned in Brisbane:
Where in the timeline of the Marvel Cinematic Universe does Thor: Ragnarok fall?
The events of the movie will reportedly lay down even more groundwork for the arrival of Thanos in Avengers: Infinity War, so clearly it takes place before next year’s all-in showdown with the Mad Titan. “In the timeline of the MCU, things kind of happen on top of each other, especially now in Phase 3,” said producer Brad Winderbaum. “They're not as interlocked as they were in Phase 1…so (this) kind of happens maybe on top of Captain America: Civil War, maybe on top of Spider-Man: Homecoming. Somewhere in that ball park.”
The popular Planet Hulk storyline from the comics was heavily mined for material for the story.
The planet Sakaar, the gladiatorial battles presided over by a dictator-like character (the Red King in the comics, the Grandmaster in the movie), secondary characters like Korg, the Hulk getting transported to Sakaar through a wormhole and becoming a champion…all of those elements are from the 2006 Planet Hulk story in Marvel Comics, which fans have wanted to see in a movie for years. As with many of the Marvel movies, Thor: Ragnarok borrows from that story and weaves it into something new that echoes the comics without replicating them.
"In the earliest development of Thor: Ragnarok, we were looking at Planet Hulk as inspiration,” admits Winderbaum. “Maybe not even to integrate the Hulk into the franchise, but the idea of a planet where there's gladiatorial games as being a Thor predicament. It really was a cool idea to us. Somewhere in the early conversations, when it looked like it was going that way, it was like a no-brainer. It started off as, well, maybe we put Hulk in there too? And then as soon as that spark kind of ignited, it became kind of an idea machine and suddenly he was married to the plot."
Thor is a different person than he was in his earlier adventures.
“We find Thor in a drastically different place,” says Winderbaum. “He's now spent years on Earth living with the Avengers, hanging out with Tony Stark. He understands Earth’s sensibilities. He's got a really quick wit, a great sense of humor, he understands sarcasm in a way he didn't in the first film. And so from a character perspective, we're bringing all of that personality into space with him.”
The character also finds himself in a situation on Sakaar where he is no longer the physically dominant and powerful God of Thunder of the earlier films. “Removing Thor from his environment and his world where he dominated a lot of the fight scenes and so on, and putting him in a situation where all of sudden he’s fairly equal with everybody…was a smart thing for the writers to do,” says Chris Hemsworth. “He’s perhaps gonna use his brain more, or as much as, his brawn. He’s up against it the whole way through this and no step he takes is easy when he’s climbing this particular mountain.”
The relationship between Thor and Loki has evolved as well.
Hemsworth did not want a repeat of the Thor/Loki dynamic from the previous two Thor movies and the first Avengers. “In the first films, you know, a lot of the time you’re seeing Thor kind of going, ‘Come back, Loki…’” the actor says. “I think there’s a feeling from Thor now that’s just like, ‘You know what, kid, do what you want. You can’t hurt for trying. You’re a screw up, so whatever, do your thing.’ There’s a bit of that, which is fun, but also something we haven’t sort of played with as much.”
"I've said this about Loki before, but the opposite of love is not hate but indifference," says Tom Hiddleston. “The idea that Thor might be indifferent to Loki is troubling for him, because that's a defining feature of his character: I don't belong in the family; my brother doesn't love me; I hate my brother. And the idea his brother's like, yeah, whatever…it's an interesting development.”
There is a lot more comedy in this film, which also brings out a different side of Thor and Hemsworth.
“I think it's fantastic,” enthuses Hiddleston. “I think Chris is hilarious, and I've always known him as a hilarious man, even making the first film when we first met. So I love that his comedy chops are being flexed and I think it's great for the tone; it's great for the film.”
Both Hemsworth and Hiddleston loved that director Taika Waititi had them do a lot of improv on set: “I’ve never improvised so much with this character, which has been really exciting,” says Hemsworth. “Taika will just yell suggestions while rolling -- ‘Try this, try that,’ and so on. That has, I think, really come to change the game for myself or for the film.
“Taika is extraordinary in his invention,” agrees Hiddleston. “There are so many moving parts (on these big movie sets) and his quickness and the speed of his invention is really inspiring. Even with the sort of weight of this production, he's able to keep the atmosphere light and keep it feeling free and playful.”
At the same time, Cate Blanchett’s Hela may be Marvel’s greatest villain yet.
“Obviously we always think about the movies as standalones, even if they do set up a movie down the road or pay off something from a previous film,” says Winderbaum. “What we hope if we do our jobs right is that Hela is one of the best villains we've had -- maybe the best. Cate has been delivering an incredible performance. She's really scary and really charming.”
“It’s so far from anything I’ve seen before,” says Hemsworth about Blanchett’s work in the movie. “And as intimidating and scary as it is, you have an empathetic feeling toward her a lot of time from what she’s doing. You’re kind of like, ‘Ah, she’s got a point maybe.’ And then you’ve got to remind yourself that she’s trying to kill us all.”
Valkyrie is not exactly as you remember her from the comics.
The comic book Valkyrie was known as Brunnhilde, an Asgardian being and the leader of Odin’s army of female warriors, the Valkyrior. But the movie Valkyrie (Tessa Thompson) has put all that behind her in Thor: Ragnarok. She works now as a hunter for the Grandmaster…and in fact it is she who captures Thor to use as fodder for her employer’s gladiator games.
"We're not trying to create a one-to-one emulation of Brunnhilde from the comics,” says Winderbaum. “But certainly the idea of the Valkyrie and what they mean to Asgard and Odin is something that we're going to be leaning into a lot."
For Thompson, she was eager to dive headlong into her first major role in a film utilizing extensive visual effects. “It's a challenge that I was really wanting to take on, a year before this movie was even a conversation,” says the actress. “I kept saying to myself and anyone that would listen, I want to do something that's blue and green screen because I think working in the space of such imagination is such an interesting job. And then I just had no trouble asking my cohorts, ‘How do you do that?’ And they were like, ‘Oh yeah, it's weird. You just do it.’”
For the first time in a Thor film, we’ll get to see how the “common folk” in Asgard live.
Fandango also toured the outdoor set of an Asgardian village -- sort of a first for the Thor films, which have previously stayed relegated to Odin’s palace or the Bifrost for the most part. Not unlike something out of The Lord of the Rings or even resembling a place like Naboo a little, the village has a feel that’s both medieval and futuristic at the same time. It’s also where Hela will wreak havoc on the poor people of Asgard. “This is for the first time in a Thor movie that we’ve embraced this sort of human style of living quarters as opposed to the great big palace itself,” says production designer Dan Hannah. “We do spend some time in the palace, but we also spend quite a lot of time in different parts of the city…partly because of Hela, who as queen of death, needs some people to kill, as you would.”
Oh yeah -- the movie also visits Muspelheim, the realm of Surtur.
Dan Hannah: “Muspelheim is essentially a Dyson sphere, which is an enormous structure around a dying star. The premise is this has been here for a long time and it’s coated in residue of the dying star and drawing energy out of the dying star. It’s populated by demons and dragons and all sorts of amazing creatures who live on the energy that’s coming out of the star. It has internal spaces that are vast holes which are just really like being inside a bicycle frame. If you imagine a bicycle frame stretched around a star, some of Muspelheim is inside, some of it when Thor tries to get away is outside on the surface of the Dyson sphere.”
The design of the planet Sakaar is influenced by the groundbreaking art of the legendary Jack Kirby.
It’s only fitting that on the 100th anniversary of his birth, the work of the late Kirby (who invented the Marvel Universe with Stan Lee) should have a massive presence in the design of Thor: Ragnarok. Touring the outside of the gates that lead into the arena on Sakaar, the bold colors and weird geometric shapes signal the influence of the master. The streets surrounding the gates are also quite colorful and crazily configured, with sharp turns and unpredictable curves.
“Yes, Jack Kirby, 1960s Jack Kirby,” confirmed Hannah as we toured the crazily shifting streets of Sakaar. “That was our inspiration. I’ve read Jack Kirby comics since I was 15 years old. So for me it was fantastic…of course, it doesn’t look anything like Jack Kirby, but it does have the influence and it’s different from anything I’ve seen before.”
"The amazing thing about Jack Kirby is his artwork is dense," says visual effects supervisor Jake Morrison. “One of the anecdotes about Kirby is that he never erased anything. He only continued to draw forward. So you see characters with six fingers and stuff like that just ‘cause he was like, ‘Right, okay, I’ll just fill the page and just continue drawing’…what he’s doing is really just filling the frame. So for us what that means is we can be very dense with the visuals.”
Speaking of Sakaar, it’s basically a giant garbage dump.
Sakaar is the endpoint of a series of wormholes that dump whatever gets caught in them -- from different parts of the universe -- onto the planet, which is apparently how Thor and the Hulk both end up there (Hulk’s Quinjet gets trapped in a wormhole, as does Thor).
“It’s a bit of a sewer,” says Hannah about the planet ruled by the Grandmaster. “There’s no vegetation in Sakaar. It’s purely made up of space waste. All the food is made from space waste.” What Hannah refers to as “scrappers” -- which may include Tessa Thompson’s Valkyrie -- work in the dangerous areas outside the main city where things are constantly falling out of the sky. “It’s basically an accumulation of space debris that’s grown,” continues Hannah. “That’s how I think if it anyway . . . It’s like a landfill, basically. “
As for the city where the Grandmaster rules, it’s populated by aliens who have also come to the planet from all over the cosmos. Hannah describes it as “space Vegas.”
Producer Brad Winderbaum delved further into the development of Sakaar: “This is a planet that's like frozen in space between an incredible quantity of wormholes that have been spitting things out into this place for eons and eons. And essentially, if anything goes wrong in your intergalactic travels in the MCU, you're going to get spat out into the toilet of the universe which is this planet.”
The visual effects in the film are among the most intensive of any Marvel production.
Jake Morrison was asked which of the movie’s scenes or effects was the most challenging to create. “All of them,” the visual effects supervisor replied immediately. “It’s literally one of the most involved pictures I have ever been on. It’s visual effects heavy. All Marvel pictures do rely on visual effects to help tell the stories. But this one is absolutely enormous. The scope of the picture and the amount of elements in it is incredible.”
Even Hela’s famous antlers are created through visual effects.
During our day on the set, we saw a scene set on the Stone Arch Bridge in which Thor, Hulk, Valkyrie and Loki all confront Hela. Cate Blanchett was not in full costume, but Morrison assured us that we will see Hela in all her majesty in the final film: “The look of the headdress and all that kind of stuff is very, very iconic,” he explains. “When you have an actor like Cate, what we wanted to do is not tie her down with a physical costume that was overly complicated or weighty…if you're making this film in the 80s or the 90s you would actually have to put the big headdress on and you know exactly what that looks like. You’ve seen actors do this and they basically have a candelabra on there.
“The key is we can base it upon Cate’s physical performance,” continues Morrison about the CG parts of the costume, adding that they now capture 120 samples per second of Blanchett’s body. “We then have the option to make her costume behave in sympathy with her action completely and not have the actor feel in any way like her motion is restricted by the costume. So we’re trying to let the performance drive the picture and then we just add the fun stuff on afterwards.”
Finally, the big question…how does Thor: Ragnarok lead into Avengers: Infinity War?
“Without giving anything away, this definitely bleeds nicely into that,” hints Chris Hemsworth. “As they all tend to do. But this being called Ragnarok -- everyone knows what that means. So obviously it is going to affect the larger universe.”
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jackleveledup · 8 years ago
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Game of the Year 2016: My Top Three
It's been a long road for Game of the Year and 2016 in general, but we finally made it to the top three! In case you missed it, there were a ton of other games I loved this year that I wrote about in a post I called "Very Good Games".
And one last thing before we close this out: thanks for reading!
#3. Hyper Light Drifter
This year, no single moment compared to the rush I got from my first chain-dash in Hyper Light Drifter. There's a primal satisfaction to the accelerating timing it demands, as each flash of pink and teal raises the pressure of the impending button press. Eventually I learned that it's not that good in combat and it's only one of many means of survival, yet it was at that precise moment that the game won me over.
I say this without exaggeration: Hyper Light Drifter is a visual masterpiece. Fans and Kickstarter backers have been drooling over screens for years now, and the reality seems to have even exceeded expectations. Environments overflow with lightly muted colors and all kinds of mystery, like enormous Evangelion-inspired beasts, esoteric symbols, and ruins of a civilization long since past. Animation is beautifully handled frame-by-frame, highlighting the tension in each action and closing off with a shimmer of vibrant neon.
It's not an easy game by any means, but success becomes its own reward. Every battle is a fury of bullets and blades with far more dead bodies than dead air. I found myself often getting lost in the chaos, only realizing a room was clear when my darting eyes couldn't find anything new to shoot at. What's unusual, though, is that I didn't find the boss fights to deliver the same sense of exhilaration as the average encounter along the way, but as a capstone to a difficult journey, they work well enough. Maybe I should just be grateful I was never tempted to chuck a controller.
Hyper Light Drifter is enthralling, both in its hectic gameplay and its unwordly atmosphere. I know without a doubt that I'll be back for another shot at deciphering what the hell happened to this world.
#2. Kirby: Planet Robobot
If you've ever daydreamed about what you'd do with your own giant super robot, Kirby: Planet Robobot is a game you need to play. I mean this in the best way possible: it seems like the game was designed by a 6 year old with complete creative authority.
"Give it a giant drill! No, saw blades! Give it flamethrowers! Make it transform into a car! AND a jet!"
Yep, those are all things you can do, and it owns!
The heart of Kirby games has always lied in their diverse power-ups: fire, ice, spark, hammer, bomb, and dozens of others. This time, the sizable set of abilities is doubled by applying not just to Kirby, but his huge, face-shaped armor suit. If Kirby gets a sword, his mech gets two massive beam-sabers. If Kirby gets a jetpack, his mech transforms into a jet! Discovering all of the ways these forms could be used was a joy that lasted me the entire length of the game.
With so many power-ups there's a staggering number of game mechanics at play, which HAL Laboratories take full advantage of in the level design. Whether its a puzzle requiring a certain power-up, a rare boss or ability, or simple visual flair, each stage has some kind of "gimmick" to separate it from the last. Ideas reappear only seldomly, and not without being somehow altered and built upon. Sometimes the game even pretends to be something else entirely, like the shmup style stages that utilize the "Jet" version of the robot armor, or the auto-scrolling stages in the "Wheel" armor. All of this leads to a collection of stages that feel memorable and worth revisiting.
Between its game design and its vast possibility-space, Planet Robobot executes on its concept almost as perfectly as I can imagine. I know Kirby isn't the top Nintendo franchise for most people, but given the run the series is having right now, I'm starting to seriously question how long my little pink creampuff will go underappreciated!
#1. VA-11 HALL-A
VA-11 HALL-A is a visual novel that sounds extremely good in theory - just read its tagline: "cyberpunk bartender action." You play as Jill, who works at a bar called Valhalla in a futuristic city of perpetual darkness, poor people, robots, androids, and most of all, strife. It operates pretty differently as a video game, though. It's often assumed that gameplay exists for the sole purpose of fun, but even for a visual novel, VA-11 HALL-A's simple mechanics took me more than a few drinks to warm up to. Kinda' like in real life, the process of mixing "Brandtinis" and "Bleeding Janes" isn't especially exciting after the first few times, and almost everyone visiting the bar seems to have way more going on in life than you. I just wasn't seeing how it came together. It took some time and careful thought, but by the end of the game it had shaped into something incredible.
It's all thanks to the bar's atmosphere that I stuck around at all, and man, did they nail it. First and foremost, this soundtrack is phenomenal. What woud otherwise be your average cyberpunk setting becomes a wondrous dystopia thanks to Garoad's deft, moody composition. Its implementation is sharp, too. Instead of having music set to match each scene, you're handed complete control over the playlist while on duty. There's a palpable realism to incidentally having serious talks over loud, upbeat music, or joking during an ominous buildup. It helps to give Jill some believable agency as a bartender, too. You can always decide what drink to serve, how strong to mix it, or what music you want to play, but not who comes in that night or what to talk about. Details matter, and the developers at Sukeban Games were paying careful attention.
While Jill herself doesn't seem to bring much nuance to the story (...at first), the rest of the cast handily pick up the slack. The pixel-based character portraits are surprisingly expressive and go a long way in realizing the game's zany, reference-loaded dialog. Dorothy is a definitive fan favorite - she's an android that was specifically engineered to have weaker emotional responses to things that humans often find traumatizing. This trait colors every one of her conversations with typical humans, especially once you figure out that she's a sex-worker. Her career is almost completely inconsequential to her and she LOVES to tease people about it, so the scenes that ensue whenever she meets someone new at Valhalla are pretty entertaining, to say the least. In general, though, Sukeban Games have a firm grasp on how to both play into tropes and subvert them, which allows them to hit their punchlines without compromising any drama during more serious scenes.
My favorite part about VA-11 HALL-A is how much of the narrative the player is trusted to piece together. For a visual novel there's suprisingly little exposition - almost none, actually! It's basically all conversations, and not even ones explicitly about current events. Your only glimpse at what's happening outside of the bar is limited to what you happen to hear, what you choose to read in the news or on shitty forums, and most importantly, what connections you can draw between them. It's amusing to talk to some of the bar's customers, for sure, but your impression might completely change when you realize what they're up to before they stop in or finish their last drink.
The way in which VA-11 HALL-A dismantled my first impression continues to impress me. As the credits rolled it made perfect sense that the bartender would feel less interesting than the guests she serviced. Maybe it shouldn't feel "fun" to Jill when she mixes a drink for a grumpy customer. Maybe it makes sense that a struggling bartender wouldn't have the clearest picture of the "what's" and "why's" of her city's politics. None of that is crucial to finding happiness anyway. VA-11 HALL-A highlighted aspects of life that I don't usually give a second thought to, in a way that feels uncommonly literary for a video game. It's probably not going to be a game for everyone, but to those that seek it out, the narrative at work is nothing short of intoxicating.
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aion-rsa · 8 years ago
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Rap’s Czarface Comes to Life Through Throwback Vinyl-Comic Combo
In “First Weapon Drawn,” debuting Saturday for Record Store Day, rap and comics fans finally learn the secret origin of the dastardly hip-hop heel Czarface in an immersive audio-visual experience that resurrects a nearly forgotten storytelling format, to impressive effect.
It’s a scheme as visionary as any a mad scientist might concoct. In the real world, Czarface is the name of the hip-hop supergroup comprised of legendary Wu-Tang Clan rapper Inspectah Deck and veteran underground DJ/MC duo 7L & Esoteric, whose music blends vivid lyrical sparring with equally lavish head-nodding beats. On the page, Czarface is a nefarious antihero akin to the colorful archenemies of comic book and wrestling good guys.
DJ 7L compares the Czarface character to Eddy, Black Sabbath’s mascot, inspiration and avatar. Plainly inspired by classic Jack Kirby heavies like Doctor Doom and Darkseid, artist L’Amour Supreme’s depictions of Czarface have adorned the covers of all of the group’s albums and singles. Czarface’s metallic visage, signature red glove and cape primarily function as conceptual and thematic unifying elements to the music, but the character has been realized in action figures, tie-in comics and even a real-life armor set.
Until now, however, no one has truly known the character’s canonical beginning. And to tell that secret origin, the group wanted to find a way to not only share the tale but bask in its influences.
“Czarface: First Weapon Drawn,” written by Esoteric and drawn by Gilberto Aguirre Mata. Cover, Page 1.
Instead of Inspectah Deck and Esoteric trading barbs over 7L beats, their newest project sees Czarface taking a run at multimedia storytelling. Specially offered as part of the national vinyl-appreciation retail initiative Record Store Day, Czarface’s “First Weapon Drawn” is a throwback-style book and record set that packages a treasury comic detailing the character’s rise (or fall) from a career as a professional wrestler to an energy-crackling supervillain along with a vinyl album that dramatizes and scores the adventure.
CBR has an exclusive preview of the first six pages of the comic, written by Esoteric and illustrated by Gilberto Aguirre Mata, along with a preview of Side A of the Record Store Day release.
The project was modeled after the Power Records albums of the 1970s, which adapted Marvel and DC comics into bombastic read-along stories, with radio-style effects and voice actors. Long before fans could expect to regularly see their favorite super-powered titans in theaters, these albums were what brought characters to life in many readers’ imaginations. To achieve the intended effect, listen to the “First Weapon Drawn” audio while reading the pages, and feel the Czar-force wash over you.
Year One
Almost every supervillain’s origin begins with a slight — or at least a perceived one — and Czarface is no different. 7L & Esoteric had collaborated with Inspectah Deck in the past, but it was 7L who initially suggested they formalize the partnership. Esoteric was skeptical that he and his creative partner of 20 years would be able to land the famed Wu-Tang rapper for an album-length project, but given the chemistry they had all enjoyed on previous tracks, Deck agreed. Then, after Esoteric pitched the Shaolin rhymer on his idea for the group’s potential name and didn’t hear back, he got spooked.
Pages 2-3.
“I remember just talking to him about these different names. I had ‘Czarhead,’ I just wanted to go with something ‘Czar,'” Esoteric told CBR. He grew concerned that he might have offended the rapper he’d admired since hearing the iconic lyric “Swinging through your town like the neighborhood Spider-Man” on Wu-Tang’s “Protect Ya Neck” by suggesting a name too close to a contemporary.
Pages 4-5.
“[Czarface] was the one that we thought best fit, and I was like, ‘It kind of sounds like ‘Ghostface,'” Esoteric said, referring to Wu-Tang’s Ghostface Killah. “And I’m thinking, [if] it kind of sounds like Ghostface and he’s not hitting me back … Is he mad?”
But Deck loved it. “It never even crossed his mind,” Esoteric laughed. Ghostface would even go on to be featured on the group’s eponymous first album.
The Physical Challenge
Czarface’s 7L & Esoteric at Hub Comics in Somerville, Mass. (Photo by Sam Williams)
Now, three studio albums later, and Czarface is a phenomenon. After releasing the “A Fistful of Peril” LP in November, the group set sights on their creation’s next chapter. For guidance, 7L & Esoteric looked back to the roots of their friendship. “One of the first things that we connected on, when we first started making records in the early ’90s, was [7L’s] collection of Power Records,” Esoteric said.
They decided to recreate the Power Records sonics-meet-sequential-art experience that they had mutually dug in their youths. “We kind of always toyed with the idea that it would be a cool idea to do one of those,” 7L told CBR. When they began work on what would become “First Weapon Draw,” they had their model. “We tried to craft it, pattern it, model it after the things that inspired us back then.”
As with the action figures and limited-edition CDs they’ve made in the past, the project’s physical element held particular appeal. “We come from that,” 7L explained. “Collecting things and having things, you know — the latest issue comes out, the newest release, or just finding back issues or finding old records. That’s like in our fabric.”
While they understand the realities and conveniences of digital media and delivery, the Czarface guys are decidedly the types to appreciate a good dig in the crates, and the rare treasures that can turn up.
Page 6.
“Me, personally,” Esoteric said, “I don’t want to do anything if it doesn’t come with the physical copy.” Both his music and his comics have their places. “I want to have it and put it in the vault next to the other ones.”
A limited release aimed at drawing people’s focus off their digital devices and toward something decidedly more analogue held special appeal to the group, who had considered limiting their early music to underground, unofficial releases. 7L, the team’s resident vinyl-head, realized Record Store Day would present a unique opportunity to release something their diehards would truly appreciate.
Photo by Sam Williams.
“When we talked about the idea, [we realized] it’d be cool to do something that’s so limited that’s kind of different and specific that it’ll be this collector’s item,” he explained. To craft something worthy of the attention, they split the duties. Esoteric would pen the comic and radio script that told Czarface’s backstory (and lend his voice to the cast), 7L would compose the accompaniment, including a signature “Czarface Theme,” and all three would executive produce the effort.
If any musicians’ work lent itself to such play, it’s Czarface. Their songs are not only littered with shout-outs to the Spandex set, they’re punctuated with audio clips from old records and cartoons and otherwise. 7L cites De La Soul producer Prince Paul as an influence, noting an appreciation for his use of interesting vocal samples. “I think the humor of it with the seriousness of it is a little bit of, not a template, but an inspiration for me as far as approaching certain things,” he explained.
They committed to capturing an authentic feel for the story. “Musically, we really wanted to nail that element of it sounding like it was from back then,” 7L said. “And not being your typical rap beat — more like the source of what people would sample in hip-hop.”
Marvel honored the cover to Czarface’s “Every Hero Needs A Villain,” left, with a hip-hop variant to “Thanos” #1 by Mike Del Mundo
A Hero’s Return
Already at work on their next album, the members of Czarface were given reason to reflect recently when they were included among Marvel’s Black Panther Nation initiative, which saw them profiled in the pages of Ta-Nahesi Coates’ “Black Panther,” and released an accordingly themed song, “All In Together Now.” Not long after, Marvel paid homage to the cover to their second album, “Every Hero Needs A Villain,” with Mike Del Mundo’s hip-hop variant to “Thanos” #1. For a group who grew up loving Marvel comics, it was a significant recognition. Marvel Assistant Editor Chris Robinson even told Esoteric that with the exception of a possible Kid ‘n Play interview in the ’90s, theirs was the first hip-hop artist interview in a Marvel comic.
Appearing in a Marvel comic, and especially having the opportunity to see his son find his father among the the pages, struck a resonant chord with Esoteric. Long before his musical success, the lifelong comics fan had parted with portions of his prized collection to further his creative dreams. “I sold ‘X-Men’ #94, #95, #96 and #97 to pay for studio time,” he shared, referring to the first four issues of writer Chris Claremont’s seminal run on the title.
Then last week, following a European tour, Esoteric returned home to find a box from Marvel containing “X-Men: Blue” #1, “X-Men: Gold” #1 and “Weapon X” #1. The MC said it felt like his creative life had come full circle. Maybe the new issues weren’t worth quite as much as the ones the he sold all those years ago, but it’s difficult to imagine anything more mint and valuable than the way they got there. Better still, his super co-creation could take on those puny X-Men, any day.
Czarface’s “First Weapon Drawn” Book and Record Set can be found through participating Record Store Day retailers.
The post Rap’s Czarface Comes to Life Through Throwback Vinyl-Comic Combo appeared first on CBR.
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