#ingame economy
Explore tagged Tumblr posts
stargod · 2 years ago
Text
God, I- DESPERATELY- Need someone to make a 5 hr video essay on the history of people breaking video game economies. I thought about it like 5 seconds ago and now i need it like a drug, its Killing me!
Please!! If someone knows of any videos like this or even if u just wanna tell me/link me one of the tales PLEASE Feeeed meee!!
8 notes · View notes
voidsentprinces · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
10 notes · View notes
egirl-vrissy · 2 years ago
Text
OK DAMN won a raffle for a cosmetic item in tf2 thats worth more then a key. 
6 notes · View notes
noisy-weasel · 9 months ago
Text
Tumblr media
Just a reminder that the kids are NOT alright and that gambling addiction remains alive and well. All the comments in this thread are arguing the 5$ X1 (X1 !!!!! ONE!!! ONE PULL!!! ONE!) 4* guaranteed is worth it and not actually a lot of money because the usual price (which is set by the company cause they make the insane economy) is usually 25$. Yes, boys and girls, you can get ONE 4* AT RANDOM OUT OF THE ENTIRE ROSTER for 5$ and they think it's a good deal and you shouldn't complain.
0 notes
beardedhandstoadshark · 1 year ago
Text
YOUR CREATOR HAS ARRIVED
And he’s a theater gramps
0 notes
paleopinesofficial · 4 months ago
Note
I need help managing my finances ingame:
- Water for the crops: 14$ - Decoration for the biomes: 50$ - Food for my Sarcosuchus' because I have like 10 of them and every single one is precious to me: 250.000$ - Funny hats: 9$ Please help me my farm is collapsing
can someone who is good at the economy please help here, I cant see any way to reduce this
52 notes · View notes
askagamedev · 4 months ago
Note
Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?
In-game economies are entirely different beasts than real-world economies for one major reason - total currency is not zero-sum. In the real world, it is (mostly) zero-sum - individuals cannot create money out of nothing, so any amount of currency I spend is transferred to someone else and the total amount of currency in the system is preserved. No individual can buy real gold bars infinitely, they'll run out of money to buy the bars eventually and the price of the gold bars will increase as the cheaper sellers are bought out and remaining sellers raise prices. At the ultimate end, there is only so much gold on the planet, which means that even an individual with effectively-infinite money has an upper limit on the total amount of gold she can buy.
Tumblr media
In most games, a player character can typically sell as many wombat testicles to the NPC vendor as she might have, creating new currency out of thin air for each testicle sold. There is no limit to the number of wombat testicles she can sell and there is no limit to the amount of currency the NPC can generate for her. Similarly, any currency spent on NPC vendor goods or services (e.g. training costs, equipment repair costs, resurrection costs, consumable costs, etc.) is completely removed from the system. This is called a "faucet to sink" design. The NPCs that generate currency are the "faucet" from which the money comes, and the NPCs that remove currency in exchange for goods and services are the "sink" in which the currency is removed from the system. When the faucet and the sink are generating/removing roughly the equivalent amount of currency from/to the system, the system is in balance. When the faucet outproduces the sink, more players have an ever-increasing amount of currency which is inflation - too much currency chasing too few goods. When the faucet underproduces the sink, we have deflation (which is much rarer) - too little currency chasing too many goods.
Tumblr media
In order to reduce in-game inflation, the solution should be fairly obvious - the designers introduce new "sink" options to remove additional currency from the system. This usually takes the form of new consumables, gear options, or benefits from NPC vendors that cost a lot of currency to utilize. Since players will want these new benefits, they'll start spending more currency instead of hoarding and inflation will fall.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
25 notes · View notes
ozzni · 1 month ago
Text
okay so I was brainstorming an idea for a fun stellaris mod where you have to survive as just a pirate fleet, which I would use with the crisis mechanics, which led to me figuring out what the endgame of this pirate fleet crisis would look like, and now I have an entirely NEW concept, which is effectively just Frostpunk: Space Edition, where the reactor is replaced with a matter decompressor, and you have to find a way to create a functional civilization using nothing but the minerals gained from the decompressor.
The rest of the galaxy is empty, every system is just a void like what happens with the blokkats, with a couple special exceptions, like sometimes a system contains a barren world or a couple asteroids that you can build habitats and orbitals over. And then there are a few other empires, also hovering around their dinky little matter decompressors (btw, the decompressors are gonna be WAY weaker than the normal ones, part of your ingame progression is gonna be upgrading your decompressor into a full power one), with their own perspective on how the galaxy came to be this way.
The objective answer to how the galaxy got like this is that a massive pirate fleet took over the galaxy, blowing up every habitable world, then splitting into a bunch of tiny marauder empires fighting over stored resources because nobody had the knowhow or capability to produce new resources, and over time they started running out, so they started harvesting entire planets and stars, stripping them down to nothing, until eventually the only people left were those who were lucky enough to control a black hole near the end, and lucky enough to find a way to harvest from them before they ran out of resources.
The endgame goal? make a fully functional society and economy based around a fully upgraded matter decompressor (or maybe multiple decompressors, if you're willing to sacrifice precious pops and minerals to make enough alloys for a fleet to conquer another empire, but its also possible you run out of resources and die for the attempt, so be careful).
17 notes · View notes
blunt-hound · 8 months ago
Text
EA laying off Apex Legends Devs and planning on replacing them with AI
(The first link is to PC Mag, it has pop-ups, so I recommend using an ad blocker.)
According to articles I've seen recently, EA has been laying off employees and plans on replacing some Apex Legends devs with AI in order to increase ingame micro transactions.
Because of this, according to the second link, some players have begun boycotting the game and EA, along with no longer playing the game altogether.
I honestly haven't played the game since the beginning of Breakout, so I could get cosmetics from the anniversary event 💀
But, if what these articles say is true, then I plan on not spending any more money on EA altogether tbh.
If you play the Sims 4, I have a link to a DLC unlocker. I'll link it below. It's by someone in the Sims 4 tumblr community, so there's no need to go any sketchy websites.
I use this and highly recommend using it if you play the game as well. All the Sims 4 DLC combined (kits, packs, etc.) would cost well over a thousand dollars, and no one has that kind of money to be spending on games in this economy 💀
If I find out any more info, I'll try my best to keep this post updated.
44 notes · View notes
mawofthemagnetar · 2 years ago
Text
EHK’s economy, then.
Aka a thing I’ve wanted to ramble about for awhile but never got around to. This isn’t meant to be a demand for you to interpret the text a certain way; consider this an artist’s statement about why I made the choices I did.
As usual with all my works, death of the author, assume what you like about anything I write.
So. EHK’s economy, then.
It’s kind of silly, right? The story about Eldritch horrors, and it’s explicitly framed as post-scarcity with an economy that’s pretty much a giant shitpost. Minits as a currency. Why?
Couple reasons. In the context of EHK as a universe set in a video game, minits are intended to more or less lure players out of their private worlds and to convince them to fucking socialize once in awhile. To get them meeting other people, since you gotta go to the Hub to spend your in-game currency.
In the context of EHK as a story, minits are a deliberate choice, since I wanted an…almost star-trek-esque society to contrast with the sheer terror in the formless deeps. That, and to be honest, I didn’t want my Eldritch terrors getting their thunder stolen by the horrors of capitalism.
So! Minits. Ingame currency designed not to bilk you of your money, but instead to convince you to socialize once in a while, as well as a tool to ensure that everyone can get what they need without stress or worry.
Hopefully this all made sense. I’m kinda mentally scrambled right now. En…joy?
31 notes · View notes
skelegun · 4 months ago
Text
I’ve been playing this game called Obenseuer, it’s a hard to describe sorta game. The premise is there is this glowing green fungus that is highly addictive and toxic, and so the slummy area where it was discovered has been quarantined off, and you the player have been sent by the government to live in there for reasons, and for some reason you’ve been given ownership of an condemned apartment building, so the point of the game is to like try to survive day to day while slowly renovating the apartments so you can rent them out. It’s pretty fun and charming but I think I “solved” it.
It’s one of those games where the first few in game days are brutal because you don’t know what the fuck you are doing and you have no resources and the game is really obtuse with some of it’s systems. Once you figure out where the pawn shop is, find some lockpicks, and an axe & sledgehammer, the ingame economy is cooked. One apartment alone had thousands of dollars worth of loot, where as working a normal job in the game only gives me like 400 a day.
It’s still a fun game with a neat aesthetic though, unless the game has some kinda curveball it’s going to throw me I don’t see how my coffers won’t just snowball once I start getting passive income from tenants.
2 notes · View notes
cosmos-tree-house · 8 months ago
Text
another thing I want to change is that all of the Land Areas are way larger and more spaced apart. the ingame world map & playable area is sort of a condensed version of the actual areas.
Jamaa runs with a mixed economy deal with both bartering and currency; some places use gems and diamonds (usually businesses), others barter and trade (individual). Jamaa Township, the biggest and populous region of Jamaa, uses gems and diamonds primarily. This is because Jamaa Township is the main sort of marketplace for Jamaa, so they use a simpler system of currency (mostly). Lots of selling and buying going on there.
Jamaa Township is also a prolific great-plains biome! So theres some good agriculture in there too. But most of Jamaa's produce comes from two areas; the open corner of Sarepia Forest that neighbors Jamaa Township, and these four beautiful islands right here:
Tumblr media
I haven't decided exactly what these islands are named, or if they have individual names, but they are independent from all of the other regions of Jamaa! They recently left Kimbara Outback with the help of Liza and Cosmo (and their apprentices). It's a little farming region! Very hilly with flowery meadows. Hosts a lot of orchards. Gets a lot of sun :)
Kimbara Outback hosts a lot of hospitals and a lot of medical study takes place here. It's also notorious for having TERRIBLE furniture.
Appondale... I'm not really sure if I'm going to keep Jammers owning... little versions of themselves? So Claws 'N Paws is being turned into an animal study facilitation, with a shit ton of equipment for studying wildlife. There's a lot of questions around non-sentient animals, and how it relates to Jammers. Appondale is a very academic region, with a lot of museums!
3 notes · View notes
sillymeter · 1 year ago
Text
i miss old online games so bad. i know some of them are still up or there are fan-servers but its really not the same not seeing things come out in real time and working for it yourself (club penguin, animal jam, moshi monsters, poptropica, webkinz, jump start, petville, lps online, i could go on forever) the ones still up too are very different from what they used to be.
also if theyre still up and had an ingame economy its likely completely utterly fucked now
7 notes · View notes
rose-from-ashes · 1 year ago
Text
I've mentioned it once or twice but Vynathr has a voidsent au! Post voiding, he is still called Vynathr (and like main verse, it's a jumbling of different things he's been called in different languages), but pre voiding, he is Vukmir Derian, the ruler of Emden, a non canon kingdom. Emden is situated in the thirteenth's equivalent of Garlemald, and like Garlemald has Russian elements and a history of being driven north by other peoples before suddenly uniting under a single figure- Vukmir- and striking back. I replaced Garlemald's Roman influences with Nordic, and Corvos with a place inspired by Armenia, hence Vukmir's Armenian surname.
Emden also shares aspects with Garlemald in terms of my headcanons for some of their motivations such as an extremely poorly managed economy pre empire and a lack of food among other things, and both are conquering nations, having an excess of metals to make weapons from when trade failed to feed them. The difference is how they are ruled- Garlemald's conquering runs on hatred and fear, and Emden's starts out solely from hunger and need before turning into general self defense and warfare during the Contramemoria. It barely had enough time to establish itself as a powerful and self reliant (and thus no longer conquering, as there was no need to and Vukmir only lashed out due to said need for food and refused trade offers) nation before the Contramemoria started to become a wider conflict that Vukmir needed to defend his people from. Of course, it was ultimately unsuccessful.
After the flood, Vukmir's worse traits- bluntness, quiet pride in his rule, and hunger for knowledge- get the hold of him, and define him, the darkness inhibiting his ability to keep a balanced mental state. In addition, his hunger consumes him. He remains a good ruler in the sense that he takes good care of his underlings, but takes up conquering again, consuming his enemies and absorbing their ranks into his own. What was quiet and reasonable pride for his accomplishments spreads to his general manner, and he becomes overly prideful in his monstrous appearance and power, and overly gluttonous for more, along with any knowledge he can get his hands on, leading him to be known as "Vynathr" the book dragon, for his massive hoard like libraries and collections- dragons being figures of myth in the Thirteenth before the flood and subsequent understanding that dragons existed in the source. The name Vynathr is a mash up of various Thirteenth shard language's words for death, conquerer, and other such things. When he grows close to someone, he reverts to his true name of Vukmir with them.
Vukmir is a highlander hyur, but like Vynathr he has gigantism and is 7'7, and very muscular even for a highlander, leading him to be often mistaken for a hellsguard roegadyn. He is dark skinned and has thick, long curly black hair, a closely trimmed beard, a brown left eye and grey right eye, vitiligo (though I've yet to portray this ingame in a way I'm satisfied with), and a hooked nose. Post flood he is ten feet tall, very much still muscular, and has grey skin, large black wings, horns, and a thick, long scaled black tail. He has many eyes and a large mouth full of fangs and a long tongue under the veil, otherwise lacking a normal facial structure, but when he attempts to school his features into something resembling human, he can largely achieve this, albeit with one extra eye on his left cheek and another on his right temple.
Tumblr media Tumblr media
5 notes · View notes
girlbob-boypants · 1 year ago
Text
Sucks that whenever mmos have an issue with their ingame economies their first (and often only) solution is to make a gold sink that does more to fuck over new and broke players than it does to fix the problem
3 notes · View notes
lionews · 1 year ago
Note
"None of us can buy things because there's no gb going around. We're all poor as shit. So where is the gb? In "collector" pockets, obviously."
Gb is still going around, just in different circles of Lioden right now. The lions are worth less but decors have been getting to be worth more recently imo. Custom decors over 12gb (thrice the cost of a low gen mutie) are selling like there's no tomorrow and I just bought a fluff decor for ~30gb. OFC I want my G2 Pies to sell for more than 1-2 GB but honestly I don't see that happening for a while.
So, maybe get into art. Even if you don't think you're good at it, people will buy any quality art here on LD. Of course your skill level does equal value, but this community is very open to newer artists and commissioning them with ingame currency.
And if you don't wanna be an artist, then hunker down with those nice items and wait till things get better, either through staff action or community action. Or buy GB.
Also, GB is constantly flowing into the economy. There isn't a limited number of GB from what I"ve seen. That's another reason why it's worth so little right now, because people are able to buy it whenever they want. Its why black Friday crashed it (imo.) It's not like half of the game is made up of members who hoard.
Ofc there's the ones who hoard like TyCoon and stuff, but you know what's nice about this game? You can play your way. Not the way others want you to play (cough cough howrse)
And cookie clicker isn't nearly as fun as 'hoarding GB' it's not multi-player. I have quintillions of cookies on that game but my 100-200gb that I manage to get to sometimes makes me feel way happier :)
Ofc trickle down economics don't exactly work on a pixel game nor does it work in real life. But also in real life you can't exactly buy money. In Lioden you can. If you're THIS butthurt about a game of pixels, maybe you should, idk, get a job and buy GB if you're able to. Or just stop complaining. Or find a way to get GB/SB. Create the next trend of Multidawns or something. Maybe 10x gilded lmao
This game is about saving and learning how to work with what you got just as much as it is a game about pretty lions.
.
4 notes · View notes