#ingame economy
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God, I- DESPERATELY- Need someone to make a 5 hr video essay on the history of people breaking video game economies. I thought about it like 5 seconds ago and now i need it like a drug, its Killing me!
Please!! If someone knows of any videos like this or even if u just wanna tell me/link me one of the tales PLEASE Feeeed meee!!
#ingame economy#videogame economies#youtube documentary#video essay#call to action#internet history#also. consider reblogging 🥺🥺#in case someone else has a tale or link for us??#im like that ' and just let him die?? ' meme but for videogame economy tales instead of piss#like there was the one about someones little sister destroying supply and demand in wow#i kno there was one on minecraft#neopets definitely also had this happen#i think webkins?#god. and then like. the smaller game?#like wasnt there one for like terraria or smth???#oh and that one where gamers started selling things off-game with ingame currencie??? ANIMAL CROSSING!!!#aughgh im getting light headed just thinking about it#unfortunately my brain works like a fucking shadow box
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#{ shitposting }#{ Its for the immersion Void }#{ look...I know but like...there isn't an actual ingame economy outside of imaginary gil and marketboards }#{ does the gil taxed from some stuff help pay for servers or something? Is FFXIV Gil just the original n/f/t? }#{ I'd like to just pay what it says on bin? }#{ So you agree the gil has value and must be taxed }#{ Well gil has value like levels have value I need it to repair my gear and the levels get me to other expansions but like outside of that#{ I just don't know what we're being taxed for stuff...is it helping pay their rent in some weird way? }
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OK DAMN won a raffle for a cosmetic item in tf2 thats worth more then a key.
#for the record 1 key is like $2 gfkhnflkghgf ik its not a lot#but it means something to me in terms of the ingame economy bs#maybe i could work my way to 1 good unusual hat that isnt worth $100+#still salty that i got scammed out of my only unusual like 10 years ago :/#shenanigans#tf2
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Just a reminder that the kids are NOT alright and that gambling addiction remains alive and well. All the comments in this thread are arguing the 5$ X1 (X1 !!!!! ONE!!! ONE PULL!!! ONE!) 4* guaranteed is worth it and not actually a lot of money because the usual price (which is set by the company cause they make the insane economy) is usually 25$. Yes, boys and girls, you can get ONE 4* AT RANDOM OUT OF THE ENTIRE ROSTER for 5$ and they think it's a good deal and you shouldn't complain.
#project sekai#Sorry i need to remind ppl that you cant compare what something is 'worth' in a mobile game by comparing jt to another ingame bundle#bc the company sets the economy and if a 4* guarenteed was 75$ and it came out for 5$ ppl wohld be pogginy off their minds and aayibg how#good the company is for this great deal while not arguong that 75$ in t he first place is absurd#i think im gonna buy a 5$ scratchpff instead and see how 'worth' this shit is#reminder... THIS SPECIFIC GACHA IS NOT PICKABLE!! YOU CANT PICK WHAT CARD YOU WANT AND GET IT! ITS A RANDOM CARD FOR 5$ OUT OF THE WHOLE#ROSTER WHICH IS OVER 25 CHARACTERS
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YOUR CREATOR HAS ARRIVED
And he’s a theater gramps
#ingame journal entry 6#also. the PAPER#In This Economy?#so much to clean up for a bit of dramatic flair
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We had a little ingame party to celebrate 2025! This year has been alot. I lost some friends, I gained some new ones. I lost some stress after changing jobs and my economy went everywhere. My parents moved back to my country which means so much to me. ♥
GLAM DETAILS HERE
Here is to a happy 2025!
#ffxiv screenshots#ffxiv gpose#ffxiv glamour#ff14 ffxiv#ffxiv screenies#ffxiv oc#ffxiv#miqote#new year#new year 2025#party#final fantasy 14#ff14#ff14 gpose
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I need help managing my finances ingame:
- Water for the crops: 14$ - Decoration for the biomes: 50$ - Food for my Sarcosuchus' because I have like 10 of them and every single one is precious to me: 250.000$ - Funny hats: 9$ Please help me my farm is collapsing
can someone who is good at the economy please help here, I cant see any way to reduce this
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okay so I was brainstorming an idea for a fun stellaris mod where you have to survive as just a pirate fleet, which I would use with the crisis mechanics, which led to me figuring out what the endgame of this pirate fleet crisis would look like, and now I have an entirely NEW concept, which is effectively just Frostpunk: Space Edition, where the reactor is replaced with a matter decompressor, and you have to find a way to create a functional civilization using nothing but the minerals gained from the decompressor.
The rest of the galaxy is empty, every system is just a void like what happens with the blokkats, with a couple special exceptions, like sometimes a system contains a barren world or a couple asteroids that you can build habitats and orbitals over. And then there are a few other empires, also hovering around their dinky little matter decompressors (btw, the decompressors are gonna be WAY weaker than the normal ones, part of your ingame progression is gonna be upgrading your decompressor into a full power one), with their own perspective on how the galaxy came to be this way.
The objective answer to how the galaxy got like this is that a massive pirate fleet took over the galaxy, blowing up every habitable world, then splitting into a bunch of tiny marauder empires fighting over stored resources because nobody had the knowhow or capability to produce new resources, and over time they started running out, so they started harvesting entire planets and stars, stripping them down to nothing, until eventually the only people left were those who were lucky enough to control a black hole near the end, and lucky enough to find a way to harvest from them before they ran out of resources.
The endgame goal? make a fully functional society and economy based around a fully upgraded matter decompressor (or maybe multiple decompressors, if you're willing to sacrifice precious pops and minerals to make enough alloys for a fleet to conquer another empire, but its also possible you run out of resources and die for the attempt, so be careful).
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I think Kenshi as a piece of art often asks the player what would they do if it meant living another day. What is too far, too cruel? Would you propagate a machine of suffering if it meant another day of life for every person you wronged?
Take the proliferation of slavery in the United Cities for example. It is wholly optional. Entire save files havent touched a slave shop. But kidnapping bandits and trading human life for profit ingame is relatively easy. Any unconcious fool on the side of the road is an easy 400c. at least, most likely more. Keep in mind this is a game whose main premise is the sheer bleakness of it all- the endless famine, bloodshed, and political corruption. Every Catan credit counts- every paycheck is one more morsel of jerky of stave off malnutrition. The systems in place are built to turn citizens against one another so that the elites may continue to thrive on the fat of the land.
But we are also shown despite the towering, seemingly unmovable monolith of the slave economy, that people want to change it. The people are fed up with it, they rebel! Communities form of abolitionists dedicating their lives to the cause, no matter the turmoil they must endure! The game whispers the truth in hushed tones atop the dunes: Complicity in a cruel system is never the only option.
A major crux of several themes of Kenshi is the testing of the player's resolve. This is one of them- Asking the player if they have the resolve to do the right thing no matter the cost to the self, and stating how enduring the kind but painful path is how we build a better world.
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Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?
In-game economies are entirely different beasts than real-world economies for one major reason - total currency is not zero-sum. In the real world, it is (mostly) zero-sum - individuals cannot create money out of nothing, so any amount of currency I spend is transferred to someone else and the total amount of currency in the system is preserved. No individual can buy real gold bars infinitely, they'll run out of money to buy the bars eventually and the price of the gold bars will increase as the cheaper sellers are bought out and remaining sellers raise prices. At the ultimate end, there is only so much gold on the planet, which means that even an individual with effectively-infinite money has an upper limit on the total amount of gold she can buy.
In most games, a player character can typically sell as many wombat testicles to the NPC vendor as she might have, creating new currency out of thin air for each testicle sold. There is no limit to the number of wombat testicles she can sell and there is no limit to the amount of currency the NPC can generate for her. Similarly, any currency spent on NPC vendor goods or services (e.g. training costs, equipment repair costs, resurrection costs, consumable costs, etc.) is completely removed from the system. This is called a "faucet to sink" design. The NPCs that generate currency are the "faucet" from which the money comes, and the NPCs that remove currency in exchange for goods and services are the "sink" in which the currency is removed from the system. When the faucet and the sink are generating/removing roughly the equivalent amount of currency from/to the system, the system is in balance. When the faucet outproduces the sink, more players have an ever-increasing amount of currency which is inflation - too much currency chasing too few goods. When the faucet underproduces the sink, we have deflation (which is much rarer) - too little currency chasing too many goods.
In order to reduce in-game inflation, the solution should be fairly obvious - the designers introduce new "sink" options to remove additional currency from the system. This usually takes the form of new consumables, gear options, or benefits from NPC vendors that cost a lot of currency to utilize. Since players will want these new benefits, they'll start spending more currency instead of hoarding and inflation will fall.
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EA laying off Apex Legends Devs and planning on replacing them with AI
(The first link is to PC Mag, it has pop-ups, so I recommend using an ad blocker.)
According to articles I've seen recently, EA has been laying off employees and plans on replacing some Apex Legends devs with AI in order to increase ingame micro transactions.
Because of this, according to the second link, some players have begun boycotting the game and EA, along with no longer playing the game altogether.
I honestly haven't played the game since the beginning of Breakout, so I could get cosmetics from the anniversary event 💀
But, if what these articles say is true, then I plan on not spending any more money on EA altogether tbh.
If you play the Sims 4, I have a link to a DLC unlocker. I'll link it below. It's by someone in the Sims 4 tumblr community, so there's no need to go any sketchy websites.
I use this and highly recommend using it if you play the game as well. All the Sims 4 DLC combined (kits, packs, etc.) would cost well over a thousand dollars, and no one has that kind of money to be spending on games in this economy 💀
If I find out any more info, I'll try my best to keep this post updated.
#apex legends#the sims 4 news#the sims 4#the sims community#electronic arts#EA#pirating#apex brainrot#apex#get out of my head#apex caustic#ballistic apex#apex ballistic#apex bangalore#apex mad maggie#apex mirage#apex nessie#apex valkyrie#apex horizon#apex legends news#respawn entertainment#EA layoffs#AI#mirage apex legends#apex legends mirage#bloodhound apex legends#bloodhound apex#apex bloodhound#caustic#caustic apex
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EHK’s economy, then.
Aka a thing I’ve wanted to ramble about for awhile but never got around to. This isn’t meant to be a demand for you to interpret the text a certain way; consider this an artist’s statement about why I made the choices I did.
As usual with all my works, death of the author, assume what you like about anything I write.
So. EHK’s economy, then.
It’s kind of silly, right? The story about Eldritch horrors, and it’s explicitly framed as post-scarcity with an economy that’s pretty much a giant shitpost. Minits as a currency. Why?
Couple reasons. In the context of EHK as a universe set in a video game, minits are intended to more or less lure players out of their private worlds and to convince them to fucking socialize once in awhile. To get them meeting other people, since you gotta go to the Hub to spend your in-game currency.
In the context of EHK as a story, minits are a deliberate choice, since I wanted an…almost star-trek-esque society to contrast with the sheer terror in the formless deeps. That, and to be honest, I didn’t want my Eldritch terrors getting their thunder stolen by the horrors of capitalism.
So! Minits. Ingame currency designed not to bilk you of your money, but instead to convince you to socialize once in a while, as well as a tool to ensure that everyone can get what they need without stress or worry.
Hopefully this all made sense. I’m kinda mentally scrambled right now. En…joy?
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I’ve been playing this game called Obenseuer, it’s a hard to describe sorta game. The premise is there is this glowing green fungus that is highly addictive and toxic, and so the slummy area where it was discovered has been quarantined off, and you the player have been sent by the government to live in there for reasons, and for some reason you’ve been given ownership of an condemned apartment building, so the point of the game is to like try to survive day to day while slowly renovating the apartments so you can rent them out. It’s pretty fun and charming but I think I “solved” it.
It’s one of those games where the first few in game days are brutal because you don’t know what the fuck you are doing and you have no resources and the game is really obtuse with some of it’s systems. Once you figure out where the pawn shop is, find some lockpicks, and an axe & sledgehammer, the ingame economy is cooked. One apartment alone had thousands of dollars worth of loot, where as working a normal job in the game only gives me like 400 a day.
It’s still a fun game with a neat aesthetic though, unless the game has some kinda curveball it’s going to throw me I don’t see how my coffers won’t just snowball once I start getting passive income from tenants.
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another thing I want to change is that all of the Land Areas are way larger and more spaced apart. the ingame world map & playable area is sort of a condensed version of the actual areas.
Jamaa runs with a mixed economy deal with both bartering and currency; some places use gems and diamonds (usually businesses), others barter and trade (individual). Jamaa Township, the biggest and populous region of Jamaa, uses gems and diamonds primarily. This is because Jamaa Township is the main sort of marketplace for Jamaa, so they use a simpler system of currency (mostly). Lots of selling and buying going on there.
Jamaa Township is also a prolific great-plains biome! So theres some good agriculture in there too. But most of Jamaa's produce comes from two areas; the open corner of Sarepia Forest that neighbors Jamaa Township, and these four beautiful islands right here:
I haven't decided exactly what these islands are named, or if they have individual names, but they are independent from all of the other regions of Jamaa! They recently left Kimbara Outback with the help of Liza and Cosmo (and their apprentices). It's a little farming region! Very hilly with flowery meadows. Hosts a lot of orchards. Gets a lot of sun :)
Kimbara Outback hosts a lot of hospitals and a lot of medical study takes place here. It's also notorious for having TERRIBLE furniture.
Appondale... I'm not really sure if I'm going to keep Jammers owning... little versions of themselves? So Claws 'N Paws is being turned into an animal study facilitation, with a shit ton of equipment for studying wildlife. There's a lot of questions around non-sentient animals, and how it relates to Jammers. Appondale is a very academic region, with a lot of museums!
#im kind of talking outta my ass in the beginning here sorry Lol#idk economy horribly well but i read very briefly about bartering economies and. then i blacked out#animal jam#drafting#the story
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i miss old online games so bad. i know some of them are still up or there are fan-servers but its really not the same not seeing things come out in real time and working for it yourself (club penguin, animal jam, moshi monsters, poptropica, webkinz, jump start, petville, lps online, i could go on forever) the ones still up too are very different from what they used to be.
also if theyre still up and had an ingame economy its likely completely utterly fucked now
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I've mentioned it once or twice but Vynathr has a voidsent au! Post voiding, he is still called Vynathr (and like main verse, it's a jumbling of different things he's been called in different languages), but pre voiding, he is Vukmir Derian, the ruler of Emden, a non canon kingdom. Emden is situated in the thirteenth's equivalent of Garlemald, and like Garlemald has Russian elements and a history of being driven north by other peoples before suddenly uniting under a single figure- Vukmir- and striking back. I replaced Garlemald's Roman influences with Nordic, and Corvos with a place inspired by Armenia, hence Vukmir's Armenian surname.
Emden also shares aspects with Garlemald in terms of my headcanons for some of their motivations such as an extremely poorly managed economy pre empire and a lack of food among other things, and both are conquering nations, having an excess of metals to make weapons from when trade failed to feed them. The difference is how they are ruled- Garlemald's conquering runs on hatred and fear, and Emden's starts out solely from hunger and need before turning into general self defense and warfare during the Contramemoria. It barely had enough time to establish itself as a powerful and self reliant (and thus no longer conquering, as there was no need to and Vukmir only lashed out due to said need for food and refused trade offers) nation before the Contramemoria started to become a wider conflict that Vukmir needed to defend his people from. Of course, it was ultimately unsuccessful.
After the flood, Vukmir's worse traits- bluntness, quiet pride in his rule, and hunger for knowledge- get the hold of him, and define him, the darkness inhibiting his ability to keep a balanced mental state. In addition, his hunger consumes him. He remains a good ruler in the sense that he takes good care of his underlings, but takes up conquering again, consuming his enemies and absorbing their ranks into his own. What was quiet and reasonable pride for his accomplishments spreads to his general manner, and he becomes overly prideful in his monstrous appearance and power, and overly gluttonous for more, along with any knowledge he can get his hands on, leading him to be known as "Vynathr" the book dragon, for his massive hoard like libraries and collections- dragons being figures of myth in the Thirteenth before the flood and subsequent understanding that dragons existed in the source. The name Vynathr is a mash up of various Thirteenth shard language's words for death, conquerer, and other such things. When he grows close to someone, he reverts to his true name of Vukmir with them.
Vukmir is a highlander hyur, but like Vynathr he has gigantism and is 7'7, and very muscular even for a highlander, leading him to be often mistaken for a hellsguard roegadyn. He is dark skinned and has thick, long curly black hair, a closely trimmed beard, a brown left eye and grey right eye, vitiligo (though I've yet to portray this ingame in a way I'm satisfied with), and a hooked nose. Post flood he is ten feet tall, very much still muscular, and has grey skin, large black wings, horns, and a thick, long scaled black tail. He has many eyes and a large mouth full of fangs and a long tongue under the veil, otherwise lacking a normal facial structure, but when he attempts to school his features into something resembling human, he can largely achieve this, albeit with one extra eye on his left cheek and another on his right temple.
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