#infegeddon
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I might be making either or more likely both an Infegeddon wargame and an Infigeddon rpg
Idk on which to start tho
If y'all have any opinion on the matter, I'd like to know, i am genuinely lost and i have decision paralysis (if i don't choose, i can't work on either)
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This blog is an Rp/Pov/immersive blog for Infegeddon, of witch is covered with @infegeddon-main
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The main question is:
Clases?
Or non class system
Propaganda:
Class system:
1. Easier to make characters
2. Streamlined
Classless:
1. Faithful for the original idea of infegeddon
2. Allows for more customizability
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Random tidbit about Infegeddon:
The main villain is like... Allied Master computer levels of angry, hateful, and evil
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Yeha I'll need to do that for Infegeddon
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Aight,
The first community decision ig
I am currently working on Regiments for the Ko'Tun
So far i have:
1. The Engin
2. The Northbound
3. The Polari
4. The Firehawks
5. The Archivists
7. The Kra'kein (navy)
8. The Steel Eagles (airforce)
9. The Marching marauders (infantry)
10. Hy'ona
Heretics: (as in, no longer aligned with the Ko'Tun)
11. The Thunderblades
12. The Pyraiders
13. The Lazurites
14. The Lyndwirms
Lost (not declared heretics)
15. Crusading Comets
16. The Grail Knights
17. The Tomb Knights
The Ko'Tun need a total of 30 Regiments
Reblog and leave a suggestion, and tag 3 mutuals you think might have suggestions
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is there a clear villain for Infegeddon and is it the Knights of the Northstar (considering how you described them... I would NOT mess with them)
KOTN are mean, but they are not the main villain
The main villain is an evil cyborg who immortal but kept in constant agony lock away in an underground facility in Greenland.
It just so happens he was able to find the codes to activate the robots, and thus the game starts: as robots claw themselves out from the ground, attacking everything in sight.
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All 30 Ko'Tun regiments
1. The Engin (engineers and mechanics whom are cultists of Cogiatas, Druagur entombment Is considered ascendance)
2. The Northbound (honor guard of the Citadel; the chosen of The Dead Lord; well trained, higher amounts of drauger entombment)
3. The Polari (psi church of the Ko'tun, but is also the Chaplains of the Ko'tun)
4. The Firehawks (fire using infantry whom engage air targets with airborne infantry)
5. The Archivists (Rulekeepers, Historians, Scribes)
7. The Kra'kein (was the navy, now does monster killing and specializing in naval/water environment combat; have akraken logo)
8. The Steel Eagles (was the airforce, specializes in dogfights and airbone combat; has a steel colred wing logo)
9. The Marching marauders (was infantry, does rush tactics with brutal effeincy)
10. Hy'ona (sabotage and propaganda for demoralizing, [ @ocherednoe-dno 's suggestion])
11. Gry'Talpa (The tunnelers/tench fighters[thanks @systembug <3 ])
12. The Wardens (Uses ice powers)
13. The Eradicators (executioners)
14. Bo'arti (Resilient; Boar themed)
15. The 66th (Artillery)
16. The Ta'Kata (Tankers; Mechanized calvary)
17. Storm Heralds (Blitzkreig; Lightning/Tesla Weapons)
18. Blood Axes (Violent Barbarians that destroy everything; sent only when deemed that the threat is too great, [ @braindamagedboykisser 's suggestion for the name ] )
19. The Fal'anch (Defenders; high armor and Phalax tactics)
20. The In'filari (Snipers and Infiltrators)
Heretics: (as in, no longer aligned with the Ko'Tun, and declared heretics)
21. The Thunderblades (defcted from storm heralds, Fire hawks, and The En'gin)
22. The Pyraiders (Firehawks whom sided with the raider queen when the firehawks were brutally beaten back)
23. The Lazurites (healers/medics whom defected when the Ko'Tun
24. The Lyndwirms (Underground speialists anad heavy weapon specailists; defected to the Dwari)
25. The Errant Troope (Defected from the Ko'Tun, keeping the knightly values, typically are mercenaries or guards for hire; typically wear their armor with pride and Honor, taking care of their equipment with reverence)
Lost (not declared heretics)
26. Crusading Comets (Psi Regiment; Went into the dessert to study Psi meteors, Died, Became Ghosts attached to their former suits, totally not a JoJo prt 3 ref, also @ocherednoe-dno suggested a regiment of the Ko'Tun named after comets, were originally the Meteor crusaders, but comet crusaders work better because alliteration)
27. The Grail Knights ( The Knights Templar; defected but presumed dead)
28. The Tomb lords ( Presumed dead, Actullay defected to the neo necromancers)
29. The My'Rati (Martyrs of the Oil Wars; Mostly dead, and suriving members became part of other regiments)
30. The Fy'myr (Defected to the Magi; psi Regiment who know augment themselves to increase their power)
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What is infigeddon my good sir
My video game im working on
Its mostly concept right now
The concept is a post apocalyptic game where every apocalypse happened.
Also, after the world settles into it's new state... Robots start coming out of the ground and attacking everything in sight.
The main factions are based on medieval fantasy, and the game will feature medival fantasy inspired ideas, for example there will be vampirism and Psionic "magic"
I can go further into detail on most of the world i built if you have any other questions!
Oh yeah theres also dragons
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To anyone who is interested, i have a discord server for Infegeddon!
I will post alot on the discord server while posting devlogs here!
Please check out the #infegeddon tag for stuff about Infegeddon!
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THERE'S DRAGONS IN INFEGEDDON???
tell me all about them please!! hit me with everything you've got for them
Well, considering how half the Gimmick™ is that it uses medival fantasy tropes, of course there's dragons
Dragons are a loose umbrella term for a variety of genetically modified lizards and amphibians, all of them being quite large.
Subtypes are
Drakes- no wings
Wyrms-Wings
Some dragons can breathe out gasses, for instance fire dragons like Arctic dragons and desert dragons can expel flammable gas that they ignite via a flint kept in their gizzard grinding against a natural iron protrusion in their throat. *
Other dragosn might for instance expel poisonous gasses, or even spit out acid or other liquids
There will be science used or this isn't Sci-fi, so for example older fire breathing dragons will actually have spearholes in their necks to achieve better flames.
As far as age goes they grow slowly but don't have a size limit, only stopping if their environment cannot support bigger growth.
The Dragoons use desert dragons as mounts for raiding and also make crude Flamethrowers attached to the Dragon's helms, improving their breath attacks.
The druids also have dragons.
Examples of dragons would be like a swamp dragon thats a gator, a forest dragon thats a gecko, a cave dragon thats an Olm, a river dragon thats a salamander or axalotol, a jungle dragon thats a frog, a desert dragon thats a bearded dragon, a tropical dragon thats a monitor lizard.
Dragons act like the animals they once were, but as they grow they get more intelligent, and they can be tamed!
* i have that big red dragonology book
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These exist in Infegeddon now
still thinkin bout moth dragons
by woah10spac 6/19/24
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Welp.... I have no TTRPG night today :(
So if anyone has any questions about Infegeddon please send an ask! I will happily answer!
Infegeddon is a game im working on in unity.
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I am currently blitzed off of caffeine, ask me anything about Infegeddon
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I see that Infegeddon features mutants. that is always nice to have in a setting. I must inquire, though: how are mutants defined in this world, and how are they related to real-life "mutants" or people with visible difference (for example, people with extra limbs or various skin conditions)?
Mutants are defined in the setting as anyone with one of the 'mutations'. The mutants are an umbrella term for a variety of unconnected conditions. Most mutations are borne from diseases and mutagens. Mutations can be like Gills, Tentacles, An acid sac, Stony skin, etc.
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