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#independent game companies
hjeojeo · 6 months
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it's...missing smackjeeves hours..
telling myself if no one makes a good alternative for smackjeeves in the next like five years, im gonna start making one myself (only 10% serious)
i just miss like that atmosphere of 100% unmarketable, just comic sharing/making space.
where we all knew that 99% of the time the comics we see will never get finished bc ppl get busy, kids grow up and change interests ,etc. (i mention kids bc most of my memories of smackjeeves was when i was a teen, so it was a significant like developmental years as an artist kind experience for me)
like i remember most of the comics were like
barely legible sketch pages with like text written in mspaint.
there was absolutely no quality standard. and that's why it was so good
it made me as a kid feel like oh i can do comics! cause it can be WHATEVER YOU WANTED IT TO BE AND LOOK HOWEVER WAY.
and the collaborative ones on smackjeeves were so fun to look at
just overall.
having that. rough, crude, unmarketable space for art/comics was significant.
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moonbanter · 10 months
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I haven't watched much gameplay, so not sure how we compare. 32 days is the longest we've gotten. Previously it was only 16! It's just the two of us so Lol
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As a loooong time fan of Drawfee and a new Dropout enthusiast, I have a primal little need to see todays Drawfee crew in todays Dropout stuff
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pocima · 6 months
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I’ve decided that if AE1 is anything less than excellent, I’m calling it quits with being an active K-pop consumer once and for all. Not bc I’m an annoying akgae that hates everyone else in the industry or whatnot, I’m just done with the constant disappointments and bad news and mismanagement that happens to pretty much every group, and extremely frequently to the three of my faves. I’ve tried getting into other groups but I haven’t found any that appealed to my specific tastes and standards AND have non-frustrating management. I’ve constantly make posts such as “[K-pop group with immense but unexplored potential] x [extremely talented non K-pop musician who takes the risks K-pop companies should] collab when?” for a good while. If all these artists outside of K-pop are giving me what I truly need and if I know my fave groups’ companies are gonna let me down pretty much every single time, what’s the point?
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luckiestplant · 2 years
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when the piece of media gets purposefully sabotaged and/or cancelled for literally no reason and a shitty animated/live action show gets renewed for it’s 10th season
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bluehairperson · 2 years
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I don’t want to start drama but I’ve seen some concerning posts floating around about how distasteful and disappointing it is to see certain creators “support” Dorian and I hate to break it to you guys, but if you’ve ever interacted, shared or created anything regarding The Arcana you are supporting Dorian yourselves.
Being in the fandom alone is supporting Dorian by creating engagement, publicizing the game and being part of the audience they’re trying to target.
And even if you were to delete your whole blog and everything you’ve ever posted to enjoy the original game in private you would still be supporting Dorian by bringing traffic to the app they now own.
The one and only way you have to stop supporting Dorian, if you care about it so much, would be to distance yourself from the series entirely and go join another fandom. Never play the original game ever again and never interact with any fan creation regarding it from now on. 👋
#you're basically saying you dislike people supporting the company by working with it#while you yourself are supporting the company but indirectly by giving visibility to their brand#let's be coherent please#I personally don't care about dorian just like I never cared about nix hydra#but I still like the game so I'm gonna cherry pick whatever I want#and full offence but between this and continuous character and ship discourse you guys are unsufferable lol#you're murdering the fandom from the inside by being toxic af and finding the most bullshit excuses to attack artists for shit#that doesn't matter and then you turn around and whine and wonder why the fandom is dying and no one is posting anything new anymore#like MMMMMMMMMNHHHHHHH 🤔🤔🤔#it's a mystery I wonder why#mentioning this because I also saw some discourse about dorian being awful for supporting quote unquote tOxIc and aBuSiVe ships 😨😨😨😨#with the most basic and vanilla couple I've ever seen here#like nix hydra was never great either but I've never ever seen posts claiming that if you support them you must be an awful person#what changed exactly?#it sounds to me that you guys are just really bitter that the new quote unquote canon content is... not super good so you're trying to#vent your frustration in any way you can#which means attacking independent artists who use the platform because it's easier to reach and demolish them rather than the company itself#I log on here to recharge after a day of work and all I see is people acting like twelve year olds trying to be mean like bruh#it's literally the hom3stuck 2 fandom situation I called it#tagging this as discourse so you can blacklist it if you don't wanna be annoyed#discourse#the arcana#dorian era#not art
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hidingoutbackstage · 1 year
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Obsessed with RE people who have the most bland taste in the universe. “I love Ethan Winters as a protagonist because he’s just some guy! He wasn’t a cop he wasn’t a soldier he just got thrown into this without warning! It’s what makes him a great character” as if Claire Redfield doesn’t exist. But I forgot these people don’t care about women
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aroaceofdiamonds · 2 months
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SAG-AFTRA IS STRIKING AGAIN
This time, for video games.
Some key information:
They are striking so all performers will have protection against AI
The struck companies are those signed to the Interactive Media Agreement
The listed companies by SAG-AFTRA include Activision Productions Inc, Blindlight LLC, Disney Character Voices Inc, Electronic Arts Productions Inc, Formosa Interactive LLC, Insomniac Games Inc, Llama Productions LLC, Take 2 Productions Inc, VoiceWorks Productions Inc and WB Games Inc. Though this may not be everyone.
Important things from the FAQ:
Some games from struck companies are non-struck (due to the Collective Bargaining Agreement still being in effect)
Localisations will be affected if covered under the Interactive Localization Agreement
Actors who are part of SAG-AFTRA cannot work for non-union or independent/low-budged productions during the strike unless they are signed to an Interim Interactive Media Agreement, Interim Interactive Localization Agreement or a Tiered-Budget Independent Interactive Media Agreement
Similarly to the previous strike, struck work cannot be promoted. This includes accepting awards for performances in struck games. This does NOT include hosting/performing a skit at an awards show and San Diego Comic Con (the latter due to the close proximity to the calling of the strike)
As implied by the point above, SAG-AFTRA performers cannot partake in panels related to struck games or companies, including finished games produced by struck companies
The best way to check if a game is struck is to use the search tool provided by SAG-AFTRA
Most importantly: You are NOT being asked to stop playing video games, as highlighted in the FAQ for creators and streamers. This does NOT cross the picket line. Though please do talk about the strike and show your solidarity
I expect to see the same amount of support from y'all that we saw in the last strike. Just because it's video games doesn't mean performers deserve any less support and protection.
Also please reblog with any additions (with sources - we are NOT here to spread misinformation)! And please correct me if anything listed here is incorrect.
SOURCES:
Video Game Strike FAQs | SAG-AFTRA (sagaftra.org)
SAG-AFTRA Members Who Work on Video Games Go on Strike | SAG-AFTRA (sagaftra.org)
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malewifehenrycooldown · 3 months
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oh my god. the one video talking about the vaporware fighting game that actually had decent traction was taken down 4 months ago, despite the video itself being 4-5 years old at this point. dear lord, you really can't go talking about it anywhere without a threat of a lawsuit. but also why are you doing that? like it's okay to NOT be proud of a product you made I get that, it happens. but there's a limit on what's acceptable behavior when people criticise the work. censoring and silencing them does nothing but perpetuate the Streisand effect. you are essentially shooting yourself in the foot without realising it.
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local-magpie · 6 months
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i love waking up and immediately having to block someone for putting so much spin on their post about an article that it looks like they have a vendetta
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khyleoh · 7 months
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dracomorphism · 8 months
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Gonna say this as someone who has been critical of Game Freak both as a fan and as someone with a Pokémon SPIN for a while now:
Do not support Palworld.
The CEO of Pocket Pair, the game’s studio, openly supports AI and even made a game where making AI-generated art is its main mechanic.
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Palworld is not Pocket Pair’s first instance of plagiarism, either. Their previous game, Craftopia, plagiarizes Breath of the Wild, whereas as its upcoming game, Never Grave: The Witch and The Curse, plagiarizes from independent developer Team Cherry’s game, Hollow Knight.
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On top of stolen character models and concepts from fakemon artists, it’s already known that you can put Pals through what is basically slave labor BUT what’s been recently discovered is that the game allows you to capture and sell humans. This has been raising some red flags for black gamers looking into these mechanics, me included, considering this factors into the established slave labor system of Palworld.
TL;DR: I completely understand being tired of Game Freak and the Pokémon Company’s lack of polish over the years, but supporting something that is just as devoid of polish and even more devoid of ingenuity is not the way to make those criticisms clearer. This will only encourage more soullessness in the industry.
I implore you to support other creature collectors with some real passion behind them; I will reblog this post with recommendations shortly!
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felassan · 2 months
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SAG AFTRA news update:
"SAG-AFTRA Members Who Work on Video Games Go on Strike July 25th A.I. Protections Remain the Sticking Point SAG-AFTRA National Executive Director & Chief Negotiator Duncan Crabtree-Ireland, acting under the authority delegated by the SAG-AFTRA National Board, and with the unanimous advice and counsel of the Interactive Media Agreement Negotiating Committee, called a strike of the Interactive Media Agreement, effective July 26 at 12:01 a.m. Today’s vote to strike comes after more than a year and a half of negotiations without a deal. The convenience bargaining group with whom SAG-AFTRA is negotiating includes Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Formosa Interactive LLC, Insomniac Games Inc., Llama Productions LLC, Take 2 Productions Inc., VoiceWorks Productions Inc., and WB Games Inc. Any game looking to employ SAG-AFTRA talent to perform covered work must sign on to the new Tiered-Budget Independent Interactive Media Agreement, the Interim Interactive Media Agreement or the Interim Interactive Localization Agreement. These agreements offer critical A.I. protections for members. Negotiations began in October 2022 and on Sept. 24, 2023, SAG-AFTRA members approved a video game strike authorization with a 98.32% yes vote. Although agreements have been reached on many issues important to SAG-AFTRA members, the employers refuse to plainly affirm, in clear and enforceable language, that they will protect all performers covered by this contract in their A.I. language. “We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members. Enough is enough. When these companies get serious about offering an agreement our members can live — and work — with, we will be here, ready to negotiate,” stated SAG-AFTRA President Fran Drescher.   “The video game industry generates billions of dollars in profit annually. The driving force behind that success is the creative people who design and create those games. That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies. Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year - that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that,” said Crabtree-Ireland. “Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable A.I. protections, but rather flagrant exploitation. We refuse this paradigm – we will not leave any of our members behind, nor will we wait for sufficient protection any longer. We look forward to collaborating with teams on our Interim and Independent contracts, which provide A.I. transparency, consent and compensation to all performers, and to continuing to negotiate in good faith with this bargaining group when they are ready to join us in the world we all deserve." said Interactive Media Agreement Negotiating Committee Chair Sarah Elmaleh.  For more information and to search whether a video game is struck, please visit sagaftra.org/videogamestrike."
[source]
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werewolfvegan · 3 months
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SHEIN and Temu aren't the innocent, budget friendly alternatives you may think them to be. They're both companies rooted in exploitative, inhumane business practices, including dehumanising working conditions and slave labour. There's a viral video going around that shows a large amount of Temu factory workers, barely clothed and being observed by security guards, as they sort through thousands upon thousands of packages.
These companies thrive on enticing people from lower socioeconomic backgrounds into overspending by using game-like incentives (interactive spin wheels to increase discounts, minigames revolved around adding more items to your cart or wishlist, etc.) while using their apps. These apps are carefully and consciously designed in such a specific way that encourages people to feel pressured into overspending for fear of missing out on an unmissable deal (this is a common business practice that extends far beyond SHEIN, Temu, and other fast fashion companies).
Their apparel and clothing is made as cheaply as possible with poor quality material (which ultimately means these items have to be replaced sooner and thus help perpetuate a toxic consumerist cycle) and often using stolen art and designs from independent artists. Do yourself a favour and stop supporting the toxic fast fashion industry. Thrifting, upcycling, and learning to make DIY clothing are infinitely better alternatives and help to support your local community.
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dcxdpdabbles · 9 months
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DCxDP fanfic idea: Big Fish in Gotham Pond
Based off of @saphushia art found here. . I just loved the idea of Tucker not knowing his skill level because he grew up in the boonies
Tucker gets scouted by Wayne Enterprises after he fixes a kid's computer game while in Gotham visiting Danny.
See, Tucker always known he is passable at tech- one has to be when a technology theme ghost is consistently harassing one's best friend- but to be good at something in a small town like Amity Park didn't mean much .
It's a big fish in a small pound sort of deal. That's why he's never put much thought into it. If Tucker were ever to rank himself in terms of school grades, he would say his computer skills were about a C-.
B+ if it was just coding.
His parents also don't think much of his obsession with his PDA or phones. They thought he waste too many hours on them like the rest of his generation.
It didn't matter that Tucker's technology was about five or more years behind his classmates.
The Foley were hard-working people who barely scraped enough for bills. They were never below the property line, but they danced on it often enough that Tucker knew never to ask for unnecessary purchases.
For as long as he could remember, his parents have always worked long and hard hours. He never blamed them for missing so much of his childhood, in fact he was grateful that they worked so hard to keep the roof over his head, but he did miss them.
That's why Danny's house became a haven for him. He was always at the Fenton's place because the loud, wacky family was much better company than the home silence.
Tucker knew that his family's financial situation didn't change how Danny or Sam viewed him. They had his back through tick and thin just as he did for them, but as they got closer to graduation the difference between them became jarring.
Sam had easy picking of what she wanted to do and where she wanted to go. Her parents were so overjoyed that she wanted to go to a university that they didn't even argue about her wishing to major in botanical biochemistry.
She had started house hunting in Star City midway through senior year. Her parents would gift it to her as a graduation present. Sam would live there for the next eight years to finish her degree.
Danny's parents, while somewhat eccentric, were also certified geniuses. Between the two of them, they had five PHDs and were often freelancing for companies when not doing ghost research. They too could send their two kids to college States away with housing not being a issue.
Jazz went to Metropolis to study Physiology. She lived in a small apartment but was doing well off her scholarships and parent's funding. Last he heard, she had a part-time job at the Daily Planet as a research assistant to gain some independence.
Danny wanted to go to Gotham for their engineering program. He, too, had an apartment of his own, with scholarships and equal funding from his parents. He also worked at Wayne Enterprises, but he was a receptionist. He hoped that once he graduated, he could apply for their engineering program
Not Tucker. His family could only help him get into Community College near Amity. He also couldn't afford to move out so he stayed with them, picking up a part time job to help out when he could.
Tucker is a first-generation college student so even though it wasn't much, he loved to see how his parents glowed when telling others their boy was futhering his education. He wanted to do something that paid well- and after years of patching up Danny- he figured nursing would do the trick.
Tucker would do all his basics in the community College, take a break to save up some money and then move on to the bigger schools.
The day of the graduation felt bittersweet. Team Phantom was finally adults, finally starting out in the real world, but while Danny and Sam moved on to bigger and better things, Tucker knew he would be left behind in little no-where Amity Park.
He never brought it up, but he felt a small dosage of envy the last day of summer before his friends finished packing and left.
Despite both being gone, Tucker had little to no social life even though they called, texted, and emailed often. His days blurred between class, work, and home. Even then, classes were long and tedious, work often ending with one or more customers screaming in his face to try and get free food.
His parents quickly started to nag that he should find a wife as they had married young. They couldn't figure out why he didn't want the same, even though he had no social life again.
Life became dull.
Tucker's only sparks of joy were playing online with Danny and Sam - when they found the time to log in or re-coding his old tech to try and salvage it whenever it broke down.
Soon, it became apparent that Tucker was slowly lacking motivation when he started skipping classes to sleep in and started feeling anxious when he needed to clock in for shifts.
It leads to him barely getting out of bed.
He felt horrible about it, thinking his parents sacrificed so much for him only to have him throw away the opportunities they gave him, and the cycle of not being able to get out of bed would start all over again.
It was Danny who caught on, and all but begged Tucker to come to Gotham for a weekend. He even sent money over for the plane ticket.
Tucker couldn't have gotten on that plane fast enough. He arrived early on Friday since the tickets were cheaper- and Uber over to WE headquarters to pick up Danny's keys as they agreed.
That way, Tucker could sleep and rest in the apartment while Danny worked.
Danny would finish his shift and have the weekend plus Monday and Tuesday off to spend with Tucker. When he arrived, Danny was helping a school check in for a field trip, so Tucker sat down to wait.
Next to him, a kid was growling at his laptop, frankly typing and moving his fingers over the computer's touch mouse. Tucker accidentally glimpsed his screen when the kid started swearing in a different language.
It looked like a shooting game but his lag was bad. By the time the boy pressed the buttons to have his little drone move the other flying things he was chasing were flipping though the air and out of his shooting rage.
It sucked when that happened, and since he was using WE free wifi for guests, it was probably the game. The graphics were badass, though. Seemed almost real.
"Hey try updating the system" He tells the kid after seeing the boy once again lag so bad he missed his shot.
Green eyes swing to him drenched in rage. Which yeah, Tucker knows how frustrating that could be.
"Did I ask for your help!?" The boy snaps, his words lined with an upper-class accent. Made sense since he was wearing a Gotham Academy uniform like the rest of the large school group. "Why are you even looking this way, peasant?"
"No, sorry. I just noticed the lag." Tucker raised his hand, slightly amused at the peasant insult. "I thought I could fix it for you."
The boy's face spams, "You believe you have the ability?"
"Ugh sure? I can try?"
"Here. Be quick. The fate of this city's air defenses depend on it" the boy turns his lap top to him and Tucker blinks.
Okay. So fix the game. He can do that.
And he does, quickly opening the code, analyzing the control and commands , he gets it running properly in less then twenty minutes. The boy seems utterly shock but he quickly takes control of the game and shoots down all the escaping ninjas from the sky.
"Thank you." The boy says with no more tense in his shoulders. Then he closes his laptop and dissappears with the crowd of students.
Tucker thought the kid was a cute.
Danny hands him the keys not long after and he leaves.
Never was he aware of the Boy being Damian Wayne and that the game was not a game but a actual defensive drone system that was fighting off the League of Assassins.
He only finds out how important those two facts are when Danny gets a call from Tim Drake asking if he could pass along Tucker's information because the CEO wanted him on staff as soon as possible..
Both nineteen-year-olds lost their minds after getting the call, screaming at each other in ghost shrieks of glee. They called Sam to let her know- and have her lawyers look over the contact Tim Drake sent just to make sure it wasn't a big-time company trying to screw him over.
He went to an interview three days later. He faced Tim Drake, the current seventeen-year-old CEO, Leo Noir, the current head of HR, and Jessica War, the current head of computer services. They asked him many questions about himself- some of which he felt he had answered terribly- then had him take a computer test.
Tucker thought it was busy work, so he quickly breezed through it. He fixed the problem in many of the coding for various programs, adding his flare to the final product, and after thanking them for their time, went out into the lobby.
He hadn't even reached the door before Jesssica ran after him, offering him the job. Apparently, the first two problems they had him do was the busy work. Tucker had thought they were the ones to let him get comfortable with the coding program.
Like a tutorial in video games.
The other seven were actual issues; many of their latest cellphone products failed. Tucker had solved them in an hour, which had taken the actual team of coders about a month.
"Nitey one dollar and thirty-five cents an hour," Tim tells him tapping the hiring contact. "It would be eighty hours every paycheck. You can work here or at home. Full Benefits. What do you say?"
Tucker's jaw drops. "When do I start!?"
He calls his parents to tell them he will be staying in Gotham with Danny. He tries to explain what had happened but it was all so fast that he can only babble about certain parts.
They tell him not to worry about explaining because they understand how much this means to him.
His parents help pack everything for him and when he flies back for it they, offer him hugs and support. Tucker is so glad they aren't mad.
"I sort of knew it was coming," His dad laughs. "You and that Fenton boy have always been inseparable."
"I did the same thing, you know," His mom says, wiping tears from her eyes but smiling all the same. "I moved with your father states away with little to no plan when I turned twenty too. Drove your grandfather mad."
He loves them both so much. He promises to send money- disregarding their denials- and flies back to Gotham, where Danny has opened his apartment until he gets enough for his own place.
He plans on renting a house with three bedrooms, one for him, one for his office, and another for Danny, as soon as he can. He wants to pay his friend back for everything he did and Danny deserves a bigger living space.
And for once, he'll not have to worry about money!
For once, life is looking up!
(What Tucker is unaware of, is that his parents think he moved to the big city to be with his childhood best friend turned recent lover. They don't know that the money he is sending home is from his own payroll and not Danny's. They think he's a stay-at-home husband.
Tucker is also unaware that the Bats are closely watching him in case he goes rogue. They have been slowly "causally" running into him in the city and breaking into his place to check for supervillain activity.)
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emilyofjane · 2 months
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It’s hard to believe that only a few years ago Neopets was on life support and was almost gutted and stripped for parts by a crypto company.
And now, just one year after Neo became independent, we’ve gotten Daily Quests, UCs, the return of (some) Flash games, trading cards, a mobile app that actually isn’t ass, AND the first full-scale plot in almost a decade.
It’s honestly an understatement to say that Neopets is going through a renaissance era; they’ve literally risen from the ashes. Especially for such a small team, what they have done to revive and rejuvenate this website is nothing short of a miracle. I genuinely feel excited to play Neopets again, which is something I hadn’t felt in years.
This weird little twilight zone corner of the web definitely isn’t perfect, but man…I’m so grateful for how things turned out. We could’ve easily entered the worst possible timeline for this game, but TNT knew that it deserved better. WE deserved better. And they fought like hell to make sure that it didn’t happen. And while the site may still be rough in some areas, we now have a thriving and growing community run by a truly passionate development team who has exceeded everyone’s expectations.
I’m so thankful that we ended up in the good timeline.
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