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#in order to 100% the game and also OP your character before finishing the main storyline quests rendering them super easy
girlscience · 6 months
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People who don't restart/replay video games I will never understand you.
I am on my tenth? playing of SWtOR and I just figured out how stronghold design layouts work, how dye module previews work, what veteran means for the flashpoints (hint. it doesn't mean you've played it a lot so you can skip the cutscenes and just do the battle... I did have to abandon that one lol), how to properly use legacy storage, and how to successfully utilize crew skills with multiple characters. I was doing zero percent of this my first several plays. This makes my most recent two characters the best characters I have ever made. I haven't finished any of my play throughs yet, but my first several I really didn't know what the hell I was doing so they weren't good characters anyway! And I know as I get farther into these two's games I will probably learn even more things to apply to later characters. All this means I am enjoying the game significantly more now than I did when I started playing 4 years ago (jesus. I did not realize it'd been that long).
Personally, I think this is how games were meant to be played. This is exactly how I played Dragon Age Inquisition, and my only finished play through was probably something like my 15th character. I just think games were meant to be started and stopped a few hours in and restarted over and over again until you have the beginning memorized and completely understand the game mechanics, and then you can go through and play the whole game (though you should probably restart again around the middle of the game a few times just to be sure lol).
#I just don't get why you would play a game you don't want to memorize? seems wack to me#why would you want a character to start lame and get better as you learn more#rather than restarting and getting a sick character from the beginning who becomes a complete badass#why would you want to play a character where you missed things???#this is why I think I probably dislike bg3 a bit. seems too open ended#how do you optimize your character and game play when you can completely change the game every single time you play???#how can you memorize the game when you can change that much about the game every time????#seems terrible and stressful#I like a game with big world maps#a pointed main storyline that is mostly unchangeable by player actions#and a lot of side quests that you can prioritize finishing over the main storyline#in order to 100% the game and also OP your character before finishing the main storyline quests rendering them super easy#......game difficulty leveling was made for me I think now that I'm thinking about it.#play on story/easy mode till I memorize the game and then up it to normal and then hard#that is what I did with dai. played on story a Lot and now anytime I play I am on normal#I've been considering doing a hard play through but I am worried that would mean I need to use tactics and fuck that#any way. I played swtor from like 9 until about 3:30 am last night and it was great and I am having a great time#and everyone should play video games this way I think. it rocks
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allykakamatsu · 3 years
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Hypothetical P5A
Okay, gonna make this clear right up front, I wanted to make this post for a while but the main reason I decided to do it now is because the Atlus announcement thing is almost here, and also cause I saw a video on this topic by Thorgi’s Arcade (go watch it btw it’s good) and while I agree with a lot of what he said, there’s also some things I’d change, not just cause I disagree, but also cause I think it would be fun. Anyway enough beating around the bush, let’s do this
Gameplay
I’m a firm believer in the phrase, if it ain’t broke, don’t fix it, and the Arena games are already really good so not much to change. That being said, I still wanna change some things. First off though, we are keeping this 1 vs 1, no tag team matches. The arena games already have a lot of Mechanics going on and trying to keep everything as well as some new stuff WHILE adding a tag team button, yeah no let’s not outside of maybe a bonus mode.
This means I can’t add Batton Pass in as a new mechanic to represent P5, but I have a solution, that being Technicals. Status ailments already exist in this game, so how about when you inflict one and do a specific combo you do more damage, also providing risk vs reward as the player with the status will have a better idea of what the opponent will do making them more predictable. Also as for Persona’s, mostly everyone’s will be fully evolved, minus Yu cause him getting a final boss persona normally is a tad to OP, meanwhile the P5 characters will have their starting Persona’s, but they will evolve for big moves, like awakened mode supers and instant kills
I’m also borrowing Thorgi’s Arcade idea of having supports giving a slight buff in battle, like if you pick Fuuka your meter can build faster for a bit, meanwhile if you pick Futaba you’ll get an attack and defence buff. It’s the fairest way to include them without having to make them playable. I know Rise is already playable but this roster is going to have to be small as it is, and being a support doesn’t mean you can’t be DLC later.
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Also, we’re not bringing back the Shadow Characters, just, we are not dealing with the likes of Shadow Naoto again.
:readmore:
Story
I am about to cop out a bit here, but Thorgi’s Arcade video had a really good idea for the story so I’ll just link it here https://youtu.be/yyB5rEM9UVU
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To summarise for people who don’t want to watch, Nyarlathotep, the main villain from the Persona 2 games, has been gaining strength from all the suffering humanity has gone through due to 3, 4 and 5, and has gained enough strength to create a new Joker to try finish what he started and destroy the world. Mitsuru might think the Phantom Thieves are behind it cause this is clearly persona related and the fact that the leader of the PT’s is also named Joker is public knowledge, Naoto gets largely the same idea, Katsuya and Maya decide to have their own investigation, meanwhile the Phantom Thieves are trying to prove their innocence and help save the world. Nice excuse to bring everyone together, but who will the everyone be?
Base Roster
Okay, I know the dream is getting everyone from Ultimax back plus the new P5 characters, but given Arc System’s standard for small base rosters, I’m not holding my breath. The ideal would be everyone plus who I’m about to say for P2 and P5, but I’m keeping it… somewhat realistic. Anyway onto the actual size, 16 seems fair enough. One more than the most recent Guilty Gear game for a series that had pretty big success so that sound fair enough. Let’s get the obvious out of the way though, all the base 8 Phantom Thieves besides Futaba are making the cut
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Okay so that’s obvious but how will they play? Starting off with Ren/Joker, Smash Bros already laid a great foundation with him being very fast on the ground and in the air plus being great at combos, so I see no reason to change that. Also no need for him to be a Jack of all trades either cause spoilers, Yu is coming back and he already fills that role.
As for the others, Ryuji I can see being a slugger charge hybrid. Basically starting out he hits pretty hard but is a bit on the slow side to compensate, but just like any good athlete, give him a chance to warm up, ie do a charge input, and he becomes a lot faster and has better combo potential. Or we could make him a toned down version of Little Mac where he’s great on the ground but he’s in trouble the second aerial combat is involved. Then there’s Morgana who with his ability to turn into cars and the fact he introduces thief tools like smoke bombs, I can see him being a faster but frailer successor to Teddie.
Then there’s Ann who, no doubt, she’s a Zoner, and with her fire she’ll be Yukiko’s sort of successor. However instead of healing, I’d implement the fact that she learns concentrate and have it so the more she charges it up, the stronger her attacks get, but the Meter will gradually go down over the match. Yusuke, as tempting as it is to cop out and say ‘have him play like Vergil in Marvel vs Capcom’, I have a different idea. Namely, take advantage of the fact that Yusuke can learn counter by having him be the defensive specialist, set up ice traps to freeze the opponent, and if they get close, he can either counter or go for some combos.
Then there’s Makoto who would definitely be a grappler. I mean, she practices Aikido and is really strong, she can 100% pull it off. Finally Haru…… TANK! I mean come on, Haru wields an axe, has a grenade launcher, and Melady is literally a dancing tank in a pink dress, it just makes too much sense. I’d also give her a bit of armor cause if she’s slow she at least needs a chance to get her attacks in.
Okay so that’s 7 out of our 16 slots down, and given that one slot will have to be saved for the Evil Joker who would be the villain, we’re halfway done with 3 games to go, lord help me.
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Okay, starting this off with P4, I’m gonna give them more than the others purely because they were the focus of the originals and there’s less realistic cuts I can make compared to 2 and 3. To make things simple, every returning character would play the same, and as for the ones I’d bring back for the base roster, we’ve got Yu, Yosuke, Chie and Naoto. Why them specifically? Well Yu is the main character, Naoto being a detective would basically mean she’d be the one getting everyone involved in the first place, Chie is currently training to be a cop as confirmed in P5 so her getting called in makes sense, and Yosuke is the best investigator after Yu and Naoto, he’s always up for a mystery and the second he learns Yu is involved he’s joining in. I just couldn’t cut him.
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Now before the really painful cuts, Persona 2 is really easy. Out of Innocent Sin party members, by the end of the series Maya is the only one left with a Persona, and Katsuya is not only older brother of Innocent Sin’s protag Tatsuya, but he’s also pretty important and a detective so he’s definetly the one Maya’s dragging into this. As for how they play, they both use guns like Naoto, but how I’d mix them up is with Katsuya, I’d let him attack while moving (unlike Naoto who has so stay still to fire) at the cost of less combo potential, meanwhile Maya dual wields her guns so she’ll probably play like Noel Vermillion from BlazBlue where she’d more or less just use the guns to get longer reach melee attacks instead of shooting.
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Now, for the hard part. There’s only 2 slots left, one of them basically has to go to Mitsuru (not that I’m complaining I’d probably add her anyway) meaning now I have to choose between the rest of the Shadow Operatives/SEES for the last slot. I narrowed it down to the 3 that were in the original Arena cause they’re the most plot relevant, but that still meant I had to choose between Akihiko and Aigis. I ended up deciding on Aigis though cause A, with Labrys not making the base roster someone has to represent the robots of the series, and B, with Akihiko currently pulling a Ryu by travelling to get stronger, it makes more sense that Aigis would be closer and easier for Mitsuru to call up. Honestly I was tempted to bump the roster up to 17 so I could have both of them on the base roster, but this is ArcSystems, 16 is already kinda pushing it.
DLC
Given that this is a modern fighting game, DLC is inevitable. However since this DLC will likely be like Ultimax where the story acts to wrap up loose ends and have a new story, it’s going yo be big, especially since there’s going to be a fight with Nyaraloptep, so go big or go home in this case. Okay so first order of business, anyone who was in the previous arena games who wasn’t in the base roster is getting added back in, it’s only fair. That out of the way, the new faces I’d add are Futaba actually being playable now and the big 4 P5 characters I skipped, Akechi, Yoshizawa, and Sophie. Before anyone asks though, Sophie was added into a Dragalia Lost collab with Koei Techmo not being credited so she’s likely Atlus’s copyright so she's safe to add.
With that out of the way, how would they play? Starting with Futaba, I’d think she’d be the resident puppet fighter, sitting on top of Necinomicon and only occasionally adding in some of her own attacks like a projectile. Also she'd also probably act as a bit of a grappler cause her Persona has tentacles (no hentai jokes please) which have long reach so that'll be perfect for it. Next up is Akechi who I can see as semi being two characters in one. My basic idea is that at first Akechi will be fighting with Robin Hood and he'll be a solid jack of all trades with a slight focus on rush down. However once he goes into his awakened mode he'll gain Loki, which will increase his speed and attack strength, at the cost of his defence, turning him into a glass cannon.
Next is Yoshizawa, or 'Sumi as I like to call her, and her thing will be she's the mobility focused fighter, namely constantly moving around the stage and poking at her opponent while doing it, at the cost of being frail. Finally there’s Sophie who would be a combo focused zoner, as in her standard projectiles (the yo-yo’s) wouldn’t hurt that much on their own, but she can string them together into the fancy yo-yo tricks to potentially do big damage. As for how much this DLC would cost, it’s going to be very big, so €25 to €30 sounds fair
I think that more or less covers my thoughts. I could keep going on about this for a while, but I think this is a good place to stop. Hope you like my idea!
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metalgearkong · 4 years
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Cuphead - Review (Switch)
12/11/20
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Developed by Studio MDHR, released September 29th, 2017
Brutally difficult games are usually not my cup of tea. Spending my down time being frustrating and working so damned hard for the sake of fun felt counter intuitive. This is coming from a guy growing up playing tough early Nintendo titles such as Ninja Gaiden, Contra, and Ghosts N Goblins. Old games were tough simply to extend its lifespan and length, but challenging games these days walk a fine line between cheap and fair. After finishing the game I have to say Cuphead is not only my favorite modern “tough but fair” game I’ve ever played, but also is a fantastic charming throwback to classic sidescrollers painted with amazing aesthetics and energy.
Easily the most stand out aspect of Cuphead besides its infamous difficulty is its graphical style faithfully recreating 1930′s cartoons. Watercolor backgrounds, perfect animations, and creatively designed characters make this game nostalgic, beautiful, and unforgettable. The music is one of its best aspects as well. Split into 3 main worlds, the music of each hub has its own background track that starkly reminds me of music from walking around Disneyland or a county fair. It fits the graphics perfectly and I find it difficult to understate how spot on the atmosphere is. I find it constantly hilarious how lighthearted the visuals are when juxtaposed with its brutal difficulty, almost like the game is egging you on or mocking you.
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Most of Cuphead is a series of boss fights which can be tackled in somewhat player-chosen order. Playing as the titular Cuphead or Mugboy, you begin on Inkwell Isle 1, and completing every level unlocks Inkwell Isle 2, and eventually 3. Each world has a couple regular sidescrolling levels as well. These are no less challenging than the boss fights, and take just as much focus and effort to get through. Timing and reflexes are everything, and only having 3 hit points before death with no way to regain them means there’s no room for error. The bosses are truly where the game shines, especially in their variety. Each one is incredibly unique from one another in terms of visuals and attacks. Most bosses have several phases they go through as you deliver damage, and if a given phase is particularly difficult, it’s usually somewhat brief.
This is where the brutality in the challenge level comes from. While the visuals and music are as upbeat as imaginative, Cuphead in no way pulls its punches with gameplay. However, the best thing about Cuphead is how consistent and fair it is. Much of the time you have to extensively challenge your reflexes and memory as you slowly learn the many many attacks each boss dishes up. The mechanics are very simple, and mainly involve shooting, jumping, and a dash move. A few more abilities can be unlocked over time, but the core experience never changes dramatically. It truly is a test of your patience, endurance, and skills with the base gameplay. What kept me coming back time and again were the perfect controls and fair mechanics.
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Only rarely do I feel like I get hurt in a cheap manner. Almost every single defeat feels exceedingly fair, and makes me want to retry immediately. A couple bosses (the dragon and bee queen) took me several days and sittings to defeat, but finally killing them, along with all the others, felt like a huge accomplishment. Usually a boss has multiple projectiles flying at you all at once, and it truly felt like an eye test to keep your character dodging to stay alive. Cuphead can be played with 2 player couch co-op, and is recommended by me to double your chances of winning. Beings I have few friends and no life, I beat Cuphead 100% solo and it felt amazing (if necessary) to do so.
Cuphead has become one of my favorite indie games of all time, and its quality can be found in every aspect of its design. From the creative boss design, to the ways they attack, to the music, to the animation, to the incredibly reliable mechanics, Cuphead is a extremely well executed title. Expect to die constantly, but make sure to learn as you go, and stick with it. Cuphead will not be for everyone, as its difficulty will deter a large fraction of gamers. If you know what you’re getting into, and have an affinity for sidescrolling gameplay, Cuphead is something I can’t recommend enough.
9/10
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officialotakudome · 4 years
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, And More
New Post has been published on https://otakudome.com/reviews/kingdom-hearts-melody-of-memory-review/
Kingdom Hearts: Melody of Memory Review
Step up to the beat in the latest spinoff from the Kingdom Hearts series; Kingdom Hearts: Melody of Memory. Following the events of Kingdom Hearts III: REmind, the game has Kairi going into her own heart in an attempt to find Sora who supposedly sacrificed his life for hers at the end of the events in Kingdom Hearts III. Kairi now in a deep sleep must retrace her memories as she searches for Sora’s own heart.
Kingdom Hearts: Melody of Memory is a 2020 rhythm action game, it is developed by Square Enix Creative & Indieszero, it is published by Square Enix. It is currently available on Playstation 4, Nintendo Switch, and Xbox One.
Editor’s Note: Near complete to complete spoilers for Kingdom Hearts: Melody of Memory may be present within this review. Slight spoilers for Kingdom Hearts III and Kingdom Hearts III: REmind may also be present within this review.
Kingdom Hearts changes the tune of battle in Kingdom Hearts: Melody of Memory.
In what honestly only felt like natural progression, Kingdom Hearts finally has a rhythm game. The music featured in Kingdom Hearts has (pun intended) always been one of it’s most memorable elements. It sort of feels like this should have been done ages ago, but the same could be said with a Kingdom Hearts fighting game. Which coincidentally was the original plan for Dissidia Final Fantasy, yes it was initially meant to be a Kingdom Hearts spinoff, but Tetsuya Nomura felt uncomfortable seeing Disney characters legit fighting each other. Eventually, Nomura would be more comfortable exploring Kingdom Hearts into different genres and even gave a Dissidia inspired mode to Kingdom Hearts: 358/2 Days. And as many probably expected, it should come to no surprise that Kingdom Hearts as a rhythm is an almost effortless adaptation.
Play out the much beloved Kingdom Hearts OST in ‘Melody of Memory’.
THE GOOD: Taking place after REmind, Sora sacrifices his heart & thus his life for Kairi’s own revival having been killed by Xehanort prior to their victory over him. Kairi goes into a slumber Ansem the Wise who’s being aided by a few of the Nobodies that recovered their hearts at the end of Kingdom Hearts III. As she sleeps Kairi enters her own heart in order to investigate clues into finding Sora through memories of herself and Sora. There she encounters an illusion of Xehanort who nearly takes over her before she’s protected by the remnants of Sora’s heart proving he may still be alive somewhere. Kairi (being controlled by Sora) defeats Xehanort and as a reward the latter helps Kairi by reminding her of her childhood. Kairi awakens and tells Ansem about her findings and Xehanort’s “other side” clue. This is apparently a fictional world existing outside of their own reality according to Ansem. Kairi & Riku learn about a girl from Other Side who can currently be found in Final World, after Fairy Godmother takes them to the girl. Riku tells her of his dream of Shibuya who determines that it’s a city from her home world Quadratum. Riku opens a portal to Quadratum to continue the search for Sora as Kairi returns to their reality to finish her keyblade training now guided by Master Aqua. Yen Sin tasks Donald & Goofy to tell their friends of the current situation & Mickey to Scala ad Caelum to investigate the revived ancient Keyblade Masters & their possible connection to Quadratum.
For the first time in series history Kairi takes over as lead protagonist (sort of).
Kairi being the focus of the story is a nice change of past, feels like we’ve delved plenty into the individual stories of Sora, Riku, King Mickey, and the BBS crew. While she’s not exactly 100% playable (which is a bit of a ball buster) she’s clearly the main star of about 80% of the game’s plot. It’s mostly about her attempting to revive Sora, but we do get more backstory into her past which is always neat. I think Kairi is one of the weakest characters in terms of development despite her popularity and the fact that people have wanted to see her wield a keyblade for several years. A full on 2.8 like experience with Kairi training under Aqua would be a neat parallel to the actual 2.8 that featured a playable Aqua traversing the World of Darkness prior to the ending of Kingdom Hearts 1. The combat is like any other rhythm. The goal is to time the on-screen button commands within the limit to press said button command. In ‘Memory of Melody’ this is representing in the shape of basic & advanced Kingdom Hearts attack animations towards Heartless and Nobody enemies. The more difficult the command prompt, the more unique the attack. The main object is to reach a high enough score with level ranking increasing to move on to the next world. The leveling is actually required for the next world to be unlocked which at times can feel like a bit of a grind, but it also adds on to the practice necessary for these games. Sora and co. have a health bar and if you miss the timing on a button command this can lead to hp dipping with an empty health bar obviously meaning game over.
Rhythm combat is an unsurprising fit for Kingdom Hearts in Kingdom Hearts: Melody of Memory.
There are boss fights in certain stages which sort of changes things up a bit and they each include their own boss track. Disney characters also have their own worlds with their respective characters being playable, but these are expectedly not the focus of the game as it’s based within Kairi’s memories. Multiple characters throughout the core cast can be unlocked, though the Disney characters are mostly locked to their respective worlds. These worlds have unique sound and button commands for added difficulty and variety. King Mickey acts as a support character for healing and it also has summons. Clearing objectives per stage unlock new songs from the 140+ song catalog. There’s some co-op featured like getting the highest score, facing off against AI in three out of fives, and best 2 out of 3 that has unique features such as moves to stop your opponent from scoring. The Switch version (which is being reviewed) features a Battle Royale mode supporting up to eight players.
Believe or not ‘Memory of Melody’ features a leveling system.
THE BAD: This game is (depending on how you see it) surprisingly hard. Like crazy difficult small mistakes and poorly timed presses come frequently. This can lead to a hair pulling marathon of low level scores and low level scores means slow leveling & perhaps more importantly slower progress because you have to be a certain level for certain doors leading into new worlds. At the same time though you have to commend Square for keeping the rhythm game aesthetic authentic. These games have a history of being extremely difficult often taking a ton of practice to get the hang of (my time spent with Guitar Hero & Rocksmith still haunts me). The story is kind of sort only taking a few hours to complete depending on how much trouble you have, but it is a spinoff rhythm so don’t come in expecting a huge game because of that reason. Granted you’ll get more hours if you complete everything but if you’re only chasing the story it’s roughly about 8-10 hours. Apparently completing the game can take upwards of 60 hours depending one individual experience so there’s that to look forward. Unfortunately, outside of the initial theme and end credits no new songs specifically for the game were developed.
Play as multiple characters in the new musical based battlefield.OVERALL THOUGHTS: Kingdom Hearts: Memory of Melody in some ways is a typical Kingdom Hearts spinoff, but in a lot of ways Square Enix really went a fair bit of distance to provide a unique KH playthrough something that’s also typical of the spinoffs (which is a good thing). It’s disappointing that this is probably the only game, to my knowledge that doesn’t feature music exclusive at the time of release to it. However, it’s possible that an original score of sorts was in the works but COViID-19 got in the way before the finalization of these songs coming into production was possible. As it stands though, for what feels like a much lower budgeted title compared to past spinoffs ‘Melody of Memory’ stands on it’s own as a good side game with follow-up storytelling that connects to the future of the series. And it takes Kingdom Hearts’ into it’s rightful place in the realm of rhythm games. I’m especially impressed with the game’s performance as a series first on the Nintendo Switch. Hopefully this entices Square to at least port Kingdom Hearts 1.5, 2.5, and 2.8 over to the hybrid console in the very near future.
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megaboy335 · 5 years
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Mega’s 2019 Top Anime List
Another year of anime has come and gone. This year I ended up watching a lot less due to the over saturation of Isekai and light novel anime, but there was still plenty to enjoy. As usual I consider any show that ended this year as a contender to be on my list. This is simply my opinion and there will be spoilers below.
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1) Pokemon Sun & Moon
Starting this list with a show I watched for 3 years, Pokemon Sun and Moon was one of the best experiences I’ve ever had with the Pokemon anime. It took the best aspects of XY and added loose animation to the mix. Ash and friends have never had so much personality as each episode brought the characters to life in new ways with funny facial expressions. As an adaptation of the game, Pokemon SM did better in some areas compared to others. The trials were simplified or restructured to account for Ash’s classmates being trial captains in the game. While the Kahuna battles were spaced out very far apart in the anime. I always thought it was strange that in-between major story battles, Ash barely ever thought about the challenges.
The two major story highlights of the anime are Lusamine’s arc and the Pokemon League. Lusamine’s story was the main plot of SM and it played out almost exactly like the game. Her downfall to her Ultra Beasts obsession and then Lillie knocking some sense back into her mom is still an emotional highlight of the series. In any Pokemon anime, the Pokemon League is what brings meaning to Ash’s entire journey through the region. SM’s league is similar to the game where it’s the first league of the region. The rival pairings and matches were completely predictable, but it ended with two big surprises. First, Ash was actually allowed to win for once (matching your character becoming the first champion in the game), and secondly he had a full 6 v 6 match with Kukui. It spanned 3.5 episodes with Ash’s Litten completing its character arc by reaching its final form during the battle. It was a rare match where both parties are battling it out for fun and it ended with a flashy finale of two hype Z-moves. Pokemon SM will be remembered for its simplicity, yet ambitious approach in always showing something new week after week.
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2) Mob Psycho 100 Season 2
Mob-Psycho continues where it left off in season 1. The main protagonists have come away from a battle with Claw and now daily life resumes. This season featured a love story, Reigen’s arc, deeper exploration into psychic powers, and the return of Claw. Just like in season 1, Mob continues to excel in two major areas. First is of course the animation. An average episode of Mob is literally that one stand-out episode of a one cour anime. Psychic power usage is often a reflection of emotions and they are animated in different ways depending on the characters thoughts in a particular scene. There were so many highlights this season that it would be impossible to list them all.
Mob’s second strength is the character writing. In season 1 Mob was a boy struggling to create his own identity. This season Mob actively tries to break out of his shell and become his own unique person. We see this through his efforts with the fitness club, again when he separates from Regien, and again as he shows everyone that having psychic powers is no substitute for personal growth or status. Mob is no longer a timid boy like he was at the start of the series. He can now stand on his own two feet and help others who are struggling to get up. Considering there is still a little more manga left to cover, I can only hope it gets one last season to finish out the story.
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3) Kaguya-Sama: Love is War
In order to understand the appeal of Kaguya-Sama, just for a second imagine if Death Note was a romantic comedy. Both of the protagonists are locked into a battle of wits to outsmart the other in the events of daily life. The mere act of choosing a vacation spot, going somewhere, or giving an item to each other suddenly becomes a high stakes duel. Kaguya-sama follows Kaguya herself and Shirogane as they try to avoid being the first to admit their love for each other. The side characters only help to add wildcards to each battle such as Chika being able to change the tide of battle with a single phrase.
I enjoyed seeing how absurd each battle would become week after week. The presentation is simple, yet very effective in this anime. Resources were definitely allocated for use in certain places for maximum impact. The voice acting also helped a ton in selling just how important each battle was in the minds of the characters. Overall, the series knows how to play with your expectations. Some battles turn out as expected, some with a twist, and others end on some kind of middle ground. However, each battle brings them a little closer together. I can’t wait for the next season in April.
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4) Run with the Wind
Almost all sports anime revolve around high school students trying to become as good as possible and win nationals before the 3rd years graduate. However, Run with the Wind takes a different approach to this formula. It focuses on a group of college students who, at the start at least, would rather do anything else than run. It takes about half of the show before our group of characters even get on the same page about running. I enjoyed how this anime put us into the heads of each character. Some have personal reasons for not wanting to run, while for others it was something trivial. However, by committing themselves to the team they each gained a new outlook on themselves and those around them. It was quite literally an uphill for the team to reach the level of success they got at the end. The final run brilliantly showed how each character learned from the experience and how the time they spent on the team was a positive life changing moment. Run with the Wind shows that it's never too late to try something new.
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5) JoJo’s Bizarre Adventure Part 5: Golden Wind
Jojo is back on the list after an extended break between parts 4 and 5. Compared to previous stories, Part 5 is most similar to part 3. There is a quest to clear and it involves the main group traveling across the land and defeating enemy stand users each step of the way. The differences between part 5 and its previous stories becoming apparent right away. First off, the protagonist is not a traditional Joestar. He is the son of Dio born from when he had Jonathan’s body. Secondly, the group of main characters are not exactly good guys. As mafia members they display a sense of unity, but lack the high integrity of previous Jojo characters. A connection they all share is being looked down upon in society, but placing a place in the world through Bucciarati’s squad.
The aspect that makes or breaks a JoJo story for me is usually the villain. I consider Diavolo to be the weakest of any villain across the various JoJo stories. During the early arcs of the story, Diavolo comes off as an interesting character. He has a mysterious personality and will clearly stop at nothing to keep his identity hidden, including killing his own daughter. The series then adds layer of complexity when we meet his alter ego Doppio. The two personalities are clearly distinctive, but the line between which one is charge can be murky. However, his character intrigue quickly comes crashing down as the final arc fully brings Diavolo into the limelight. The story comes down to who can control the stand arrow, which is a sharp contrast to previous villains who drove the final arc on the back of their eccentric personalities. While JoJo part 5 is still a good anime, it will always come near the bottom of my favorite JoJo parts.
The Year of High Profile Weekly Shonen Jump Anime Adaptations
As the 2016-17 hits from Weekly Shonen Jump have aged up, all of their anime dropped in succession this year. I am a huge fan of the magazine, so here’s a section with some quick thoughts of their anime.
The Promise Neverland - The anime changed the escape arc from a mental battle to a horror series. While animation is definitely better suited to playing with the idea of show don’t tell, the result ended up being telling the story through a different lens. While I appreciated the idea, I feel it came up short. The loss of Posuka Demizu’s art was another major blow to the mood they were trying to create.
Kimetsu no Yaiba - When the manga first began, I never imagined it would become a 1+ Million seller. Ufotable brought their top class digital effects to a manga that at a quick glance would make anyone think it would be the last series to get such treatment. The anime brought a lot to the table and greatly helped to bring the manga to life. It was a great experience from start to finish (episode 19 is a major highlight of the year). I’m looking forward to the upcoming film.
Dr. Stone - Compared to the other Jump anime this year, Dr. Stone’s animation and presentation stuck very close to the manga (if not even inferior to Boichi’s creative spreads at times). The aspect that sold this anime best was the voice cast. They brought so much life into the characters and conveyed the passion each one has for science and learning. I enjoyed seeing Senku create his inventions in animated form.
Bokuben - This might not exactly be considered “high-profile”, but I can’t help but find myself impressed by the anime week after week. It adds a few touches here and there to better tell a cohesive story and occasionally adds a scene or two. I appreciated the heart the anime brought to the series through the seiyuu. Introducing a new seiyuu unit from the cast was also a nice bonus as well.
Best OP/EDs of the year:
1) One Piece Opening 22 - The One Piece anime has changed dramatically under Tatsuya Nagamine. This opening is fast paced and filled with future story teases. It changes the format by cutting the op run time down to 2 minutes and includes clips of the episode. The final sequence of Luffy vs. Kaido always gets me hyped each to watch the episode each week. 
2) Mob Psycho II Opening - This opening feels like a natural continuation of the first season opening. It once again showcases how the show is full of creative animation and unusual characters.
3) Mix Opening 1- Mitsuru Adachi is known for his nuanced writing of giving characters the space to convey their thoughts. This opening fully shows these traits through its sequence of character shots that feel like a natural usage of his writing style. 
4) Kaguya-Sama Chika Ending - Cute song and amazing choreography. There’s a clear reason why this swept across the internet last winter
5) JoJo’s Bizarre Adventure Part 5 Opening 2 - Not only is Traitor’s Requiem a very cool name for a song for this part of the story, but the plot teases are perfectly timed in the song. The opening animation also kept on giving with the villain version and Giorno later recapturing the opening.
This brings 2019 to a close and another decade comes to an end. As my way of recapping the decade, here is a list of my top shows in each post I have made since I started posting them in 2014:
Space Brothers
Hunter x Hunter
Kill la Kill
Nisekoi
JoJo’s Bizarre Adventure Part 3
Sore ga Seiyuu
Death Parade
JoJo’s Bizarre Adventure Part 3 (Second Half)
Hibike Euphonium 
One Punch Man Season 1
JoJo’s Bizarre Adventure Part 4
Mob Psycho 100 Season 1
Yuri on Ice
Konosuba Season 1
Sakamoto Desu Ga?
Miss Kobayashi’s Dragon Maid
Tsuki Ga Kirei
Re:Creators
Ero-manga Sensei
Owarimonogatari (the Monogatari series in general)
Hugtto Precure
A Place Further than the Universe
Yuru Camp
Dragonball Super
S.S.S.S. Gridman
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wentian · 5 years
Note
Hey! I've never played Jedi the Fallen Order but I'm considering getting it after checking out your blog, what's your favorite parts about it? What's the storyline like? The fighting? Can you be a super cool badass Jedi? (Aka: Should I get the game?)
Hello! Thanks for asking, though I might be a bit biased here because I like the game a lot, I’ll try to explain how I feel about the game without spoiling it, lol.
First of all, things that can stop you from buying the game:
60$ (It’s a brand-new AAA game so I wouldn’t expect sales on it anytime soon)
EA (Respawn on the other hand 100% deserves money)
You don’t want to play as a male protagonist
Now to the things that are good.
The story:
Pretty simple. You’re a survivor of the Order 66. You need to save what is left of the Jedi Order because of [SPOILERS]. But the main themes of the game are actually forgiveness, dealing with a trauma and friendship. Cal’s journey is very personal, it’s not about saving the world and being the ultimate hero. Sure, Cal will have plenty of cool hero moments, they’re just much more subtle than those we’re used to watch on a big screen. His companions are pretty important for the plot as well, and I can’t imagine anyone who wouldn’t love Cere, Cal’s new mentor figure. There will be a cool plot twist near the end, that will please you if you’re a fan of the original trilogy and animated series.
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The combat:
Very solid and entertaining. Some call it “easy-mod Sekiro” and that’s mostly correct. It’s based on parry-dodge-block-strike model with timings and at any point of the game you can die easily if you’re carelessly rush at your enemies without using your abilities or environment. Stick to the story mod or normal for the first time, if you want to experience the story first, and to not worry too much about running from meditation spots half of your playthrough. Aesthetically it looks amazing, feels like Star Wars and despite you being a Jedi you’re never an OP killing machine. It’s always fun to fight in this game.
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The lore:
The game is very careful with the universe’s legacy and treats everything that came before with respect. There’re new monsters (most are hostile, but some are not), new planets, new characters, but they all fit in just fine. You will meet a couple of old characters you’re familiar with if you only watched the movies, so it’s alright for non-gaming fans to play the game. You also can visit Dathomir (Darth Maul’s homeworld) and Ilum (snowy planet from SWTOR).
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The gameplay:
It’s not a 100% action game. It’s not a real RPG. You have a skill tree and sometimes you will be able to choose a reply in a dialogue, but for the most part it’s a hybrid of a few genres. If you’re like me and enjoy clever puzzle-solving, then good news! When you’re not fighting off the Empire or collecting flower seeds for the terrarium on your ship, you will be trying to get access to the ancient vaults using your brain and the Force. If you ever played Darksiders games, then it will feel familiar. There’re some elements of metroidvania: you can return to the old planets to explore the undiscovered parts when you get new abilities. Also keep in mind that you can’t save your game on a whim. There’re Dark Souls-like places for meditation which serve as saving spots.
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Okay, it took long enough to tell you if it’s a good game or not… IT IS A FANTASTIC GAME! I highly recommend you to get it, if you can. It took me 30 hours to finish and I enjoyed every minute of it. Hope you will enjoy it as well if you decide to give it a chance :)
P.S. Cal’s hair animation is amazing. You can also adopt a fluffy little animal. 13/10, GOTY.
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medea10 · 4 years
Text
My Review of Kaguya-sama: Love is War
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How did I get into this anime? It was about time to do it as this was one of the best animes to come from the winter 2019 anime line-up (after Dororo and The Promised Neverland). Now let’s hit…
Hold it Medea! Weren’t you supposed to review Darker Than Black for your Aniplex pick?
Ah, yes…THAT anime. I watched it. I finished it. It was a mind-fuck. I bailed on the review. And while I’m at it, I’m also not reviewing Psycho Pass 3, Violet Evergarden, or A Certain Scientific Accelerator. Onto Kaguya-sama!
Shuchiin Academy, once a school for students that are well-off financially. Nowadays, it’s still that, but even commoners can attend. And one such student is a boy by the name of Miyuki Shirogane, who in just his first year managed to obtain the top spot at the school with the position of Student Council President.  By his side is his vice president, Kaguya Shinomiya. This girl comes from extreme wealth and excels in many fields including art and music. The students here revere these two as being the best of the best. And also…they make a great couple!
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Pump the brakes here, pal. These two are NOT a couple. As a matter of fact, both characters end up playing 3D chess in their brains to try and take the other person down with mind games if even the slightest topic involving love is brought up. Both Kaguya and Miyuki already have feelings for the other, they just won’t admit it. The first person to admit love will be considered the loser in this war. And both of these characters are stubborn to the point of…oh my god!
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THESE TWO ARE TSUNDERES! I’ve seen animes where only one person is the tsundere in the couple. But what happens when they’re BOTH tsunderes? Well…it took over 20 episodes for Taiga on Toradora. It took over 4 seasons for Louise on Familiar of Zero. But those two animes had only ONE tsundere. This anime has TWO. We might be here for a while!
Well, let’s watch who wins and who loses in the game (or war) of love!
BETWEEN THE SUB AND THE DUB: Aniplex of America has a good grip on this anime as they have managed to license the second season before it has aired. Much to my dismay, this anime has not received an English dub. Aniplex of America has released the blu-ray last month ($100+ shipping and handling), but only with Japanese audio/English subtitles. Okay.
Now IF they decide to come back in a few years and dub this series, I have a few thoughts. And don’t say it’ll never happen. FUNimation and Sentai are guilty as fuck of releasing a series with no dub and two years later dropping a dub release just so they can grab extra dough.
I HAVEN’T FORGOTTEN NICHIJOU YOU GRIFTING CRAP-WEASELS!
Anyways, if they decide to do this, I want R. Bruce Elliott to voice the narrator. I don’t give a shit about the rest of the cast, I just want that for the narrator! That’s just my take on that matter. I know this would NEVER happen unless Elliott ends up in L.A. for a few sessions (as he’s mostly stationed in Texas). It’s just that he’s the best person to play a narrator in just about anything. Don’t believe me? Watch Space Dandy and Sgt. Frog and get back to me!
Oh! And just my luck, FUNimation plans on giving this series an English dub. Though it’ll be a while before we see anything due to COVID-19 mess! No rush, take your time. Rest up. Consider R. Bruce Elliot as the narrator. And we’ll see you after we get off quarantine!
The sub version consists of a lot of newer, yet familiar voices. As for Kaguya’s seiyuu (Aoi Koga), this is my first time hearing her voice and so far I’m impressed. I’m also impressed with an anime to have several tsunderes and no sign of Rie Kugimiya, the QUEEN of tsundere anime characters. That shows great dedication, but if she ends up in season two, I’m gonna scream. Here’s what you might recognize these folks from.
*Kaguya is played by Aoi Koga
*Miyuki is played by Makoto Furukawa (known for Saitama on One Punch Man, Hatsuharu on Fruits Basket 2019, and Banri on Golden Time)
*Chika is played by Konomi Kohara (known for Miu on Domestic Girlfriend, Fizel on SAO: Alicization, and Kai on Hitoribocchi)
*Yuu is played by Ryouta Suzuki (known for Ryouhei on Tsurune)
FAVORITE CHARACTER: Chika. Chika. Chika. Chika. Chika. And did I mention Chika?
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Best girl!
SPEAKING OF CHIKA: I found an infectious little song in the form of an ending theme! For one episode, we got an ending theme song featuring Chika.
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Chikatto Chika Chikaa♡! I just love it! This should win an award or something!
*several months later*
Thank you Crunchyroll Awards!
Seriously, this ED as well as the OP theme are just so infectious that I constantly go back to replay these two songs whenever I take a break from replaying Black Clover themes (no joke, I love Black Clover themes). The first ending is fine. It’s just that Chika’s special ED was so addicting that I had to mention it once, twice, or more!
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SHIPPING: It’s pretty obvious to see that Kaguya and Miyuki are mad for each other. But there are several obstacles in their way. For one thing this is sort of their first love, so approaching this subject is very new. Secondly, both of them are dead-set on the fact that love is a war full of wins and losses. Both Kaguya and Miyuki play these mind-games when something mundane happens like a personality quiz or a weekend activity. They try to trap the other person into saying something embarrassing or admitting to something. Even though it’s so crystal clear that they both are romantically interested in each other!
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However, I’m pretty sure Kaguya has lost more battles than Miyuki due to the infamous sick day episode. Sick Kaguya is pretty ballsy getting Miyuki to lay in bed with her.
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FUNNIEST MOMENT: You can blame this on the fact that I’m absolutely immature and have the mind of an 8 year old. But there was a moment in mid-season where Chika learns of a specific quirk about Kaguya. Because Kaguya was suppressed when it came to matters of phrases and naughty words, she still finds the word “wiener” utterly hilarious. And so during this whole segment, you’ve got Chika continuously saying the word “wiener”. Then, she goes the extra mile to have other members of the student council like Miyuki and Yuu to say the word. And Kaguya is trying to prevent them from saying it until we just get a barrage of “wieners” and hysterical laughter. I gotta admit that it was one of the funniest moments in this series.
ENDING: A few episodes before the finale, a monumentous moment occurred. Kaguya got sick.
Just go with it!
Whenever Kaguya gets sick, her mind goes into a complete stupor. Her mind is almost that of an infant or small child and once she’s better, she will not remember a single thing that happened. And Miyuki was the poor sap to check on her during that sick day! I’ll cut to the chase and say what went down.
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She opens her bed covers and drags Miyuki into bed with her. Now before your mind jumps in the trash, they remained fully clothed…although they both did fall asleep. So, they slept together. Just no intercourse! This kinda lead to a major fight involving a cake, an apology, and a cute moment where Kaguya touches his lip!
Hey, a girl who’s been sexually suppressed her whole life, this is like first base here.
I feel that was a bit of a breaking point to bring up on a count of a lot of the mind games stopped temporarily. Probably because the last two episodes of the season involved summer break! By the looks of it, Chika was having a blast eating so much and Yuu is doing his usual gaming stuff. All the while, Kaguya and Miyuki didn’t really do much during their break. But they promised to all meet up one day to see the fireworks. Unfortunately, that serves to be a daunting task for Kaguya as she’s been heavily sheltered her entire life. Her family (especially her father) never let her do things normal kids take for granted including going out with friends or even walking to school.
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In fact, Kaguya’s plans of meeting up with Chika and others to go shopping were cancelled due to Kaguya’s father calling her to the main house…for literally nothing. Add to that, the family saw it in THEIR best interest to not allow Kaguya to leave the house to see the fireworks with her friends. But Kaguya decided to defy those orders! She gets her servant Hayasaka to disguise as her if any other servants come in and escaped her house. Yuu, Chika, and Miyuki were all in an agreement to save Kaguya…just not on the same wavelength. Kaguya on her own ended up missing the firework show. But once Miyuki found her, he took her and they went on a small adventure to another prefecture to see another firework show. But it could be cutting it close due to traffic and the show was reaching its end. Thankfully, they made it! Kaguya was finally able to see the fireworks with her friends.
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It’s just that Kaguya didn’t pay attention to the firework show…she stared at Miyuki the whole time!
In the final segment of episode 12, Kaguya and Miyuki kinda realized how dorky they were the night of the firework show. Kaguya let her guard down so many times that night and spent the entire firework show staring at Miyuki. Meanwhile, Miyuki thought he sounded stupid when he took Kaguya to the show. We get one final mind-game between these two until it ended with Miyuki almost saying something and Kaguya chases him down while the end credits play on in the background.
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Will either one of them say how they truly feel about the other? Who will win? Who will lose?
…Guess we’ll find out in a few days when season two airs!
This was an entertaining anime! It’s like if Death Note were a rom-com instead of a thriller. Both Kaguya and Miyuki have a similar mind-set to Light Yagami when it comes to the game of love. They both have the hots for each other and both refuse to admit it first. But thanks to key moments including Kaguya’s sickness and the firework saga, there’s been definite progress with these two letting their guards down. But they’ve got a long way to go! I mean, these two are major tsunderes meaning they’re going to suppress their wants and desires with the opposite sex with these ridiculous mind-games. So…we might be here for a while before any one of them admits their feelings. But I say give it a watch! It’s not that long of a series and it’s still fairly new so it’s still open for more sequels and side-projects before losing its luster.
Currently, this anime is available for streaming on Hulu, Crunchyroll, and FUNimation.
And stay tuned for the second season exclusively available on FUNima…You guys are really pissing me off with your exclusivity!
Okay, I managed to finish this baby up quite quick. What’s the next Aniplex title I’m going to watch?
Picture it, Medea. Osmosis Jones but…
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Cells at Work?
That’s great. I’m also not reviewing this one. I have my own reasons for not reviewing this. So let’s hit the randomizer button again because as of this date, I finished Cells at Work.
Lord El-Melloi…I’M NOT READING ALL THAT SHIT! Sum it up quickly!
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It’s Fate, but with Waver Velvet.
Jesus “Tap Dancing” Christ, it’s another Fate series! I’m not reviewing anything Fate! It’s a cluster-fuck of a series! Don’t get me wrong, I love Fate/Zero and Unlimited Blade Works as much as the next dip-shit, but the franchise is a pile of cluster bombs and I can’t make heads or tails of any of this. Regardless, I finished that hot mess as well.
Okay you picky-ass bitch, how about the best animated anime of the 2010’s?
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Demon Slayer!
Now that’s more like it! But I will still fight to the death that best animated goes to Violet Evergarden!
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lena--beana · 6 years
Note
Now that Simon’s in Smash, I’m personally invested in Castlevania. But should I watch the anime? Should I play the game/games that it’s based off of first? Thanks for your time!
Thanks for asking! First off it’s important you know that if you want to play the Castlevania games, they’re all pretty hard your first time playing each of them. It’s not like some impossible challenge that only the strongest could ever finish but they will all will beat you up a little. Also I fucking love the series so I’m going to just say a bunch of shit all at once and I really hope I don’t overwhelm you :’D
For real tho, I’ve played every game 100% (or 200% or 1000%, they count completion differently in each game) and I’ve almost never had a bad time. The 2017 anime on Netflix is superb and you absolutely can go in knowing nothing about the series and still have a good two hours, but that experience is enriched so so much if you’ve first played the games it’s based on. Also the anime actually follows Simon’s great-great-great-grandfather Trevor Belmont and his companions, but you will love them just as much as any other main character in the series. The anime is heavily based on Castlevania III for the NES, with little nods to Symphony of the Night for PS1 and it looks like Curse of Darkness for PS2 from what I’ve seen in the season 2 trailer.
The anime also has most story out of the whole series honestly. Like there is a really good story running through every game in the series, but don’t play the games for just the story. It’s a good story, don’t get me wrong, there’s just not much of it! Like there’s about a 30:1 gameplay-to-cutscene ratio constant across all the games. That being said each game is relatively short, taking between 3-20 hours on your first playthrough depending on whether it was released before or after Symphony of the Night.
As far as actually playing them though!! Castlevania 1 is the best starting place I’d say. It’s pretty short, but hard enough that you’ll give it lots of time. This can be purchased physically on the NES, GBA, or the NES Classic if you can find one of those in your local game store still, or digitally on the WiiU and 3DS e-shop. There is also a very faithful PS1 remake (also on the PS3 digital store) called Castlevania Chronicles, which in addition to the regular game also features a sort of Zelda Master Quest mode that changes a little things around in the level layouts like enemy and item spawns, as well as Simon’s hair color. Castlevania IV also sounds like it’s a sequel, but it’s really just a super huge remake of the first game with added levels and bosses and like? really really tight controls? fucking stellar. That’s on SNES and the SNES Classic, and digitally on the WiiU and 3DS e-shop.
From there Castlevania II is a direct sequel that immediately follows the story, but it is the opposite of user-friendly. You will need a strategy guide sitting in your lap for about 70% of the game just to know where to go. It is a good game and definitely worth playing for about ten minutes at least just for the music, but definitely not great for one of your early titles. Instead I’d say Castlevania III is the next best game to try. It improves on the formula of the first game, it’s incredibly difficult, but it is very enjoyable for sure. This can also be picked up on the NES, but for some reason was not included in the NES Classic’s library. It can be downloaded on the WiiU / 3DS e-shop as well, but for this game I would actually recommend emulating the Famicom version with an English language patch if for no other reason than the dramatic increase in the sound quality.
From there, the two best titles you can get are Dracula X: Rondo of Blood and Castlevania: Symphony of the Night. These are the best the series has to offer in every way and I cannot stress my love for these two enough. Rondo of Blood is unfortunately only available in Japanese for the TurboGrafx-16, and officially sold in America digitally through the Wii Virtual Console, which is sadly no longer in service. I’m not sure how easy it is to emulate, but I would highly recommend doing so if it’s not a hassle for you. If that’s not an option, the game was also remade for the PSP in Castlevania: The Dracula X Chronicles, which does contain both the original TG16 release and Symphony of the Night as an unlockable, though I don’t know how easy that is to do.
Symphony of the Night is a direct sequel to Rondo, and also probably the best game in the series. I and everyone else will probably tell you the same thing but holy shit this one is so good??? Just like? Just play it, you’ll see what I mean. You can pick it up physically on PS1 or in the Dracula X Chronicles previously mentioned, as well as digitally on the PS3 store and Xbox Live Arcade.
After that you’re pretty much prepped to play any other game in the series you want? My personal recommendations would be Aria of Sorrow/Dawn of Sorrow for GBA and DS (the former also on the WiiU virtual console), Portrait of Ruin for DS, Order of Ecclesia for DS, Belmont’s Revenge for the Gameboy, Bloodlines for the SEGA Genesis, Lament of Innocence for PS2 and the PS3 digital store, and although it isn’t technically a Castlevania game the newly released Bloodstained: Curse of the Moon on Switch, Xbox One, PS4, and Steam is a fucking superb homage to the NES games, and a prologue (?) to the coming soon kickstarter-backed Bloodstained: Ritual of the Night, which also looks hella rad.
Also steer clear of Castlevania Lords of Shadow, because holy heck those are Castlevania games in name alone. They play like a slippery God of War 1 and they take place in an alternate timeline from the rest of the series so like what’s even the point? And Harmony of Despair for the PS3 and Xbox 360 do play like a classic Castlevania but they were made with multiplayer in mind so unless you have three friends who are also big fans then maybe wait on this.
Anyway thanks for actually reading through all of this if you did? This is kind of a personal topic for me because of just how much time I’ve invested in the series but holy shit it’s such a good series to get into. I hope this was sort of helpful and not too overwhelming!!
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tl;dr
play these first
Castlevania I (NES) / Castlevania Chronicles (PS1)
Castlevania III: Dracula’s Curse (NES)
Rondo of Blood (TurboGrafx-16)
Symphony of the Night (PS1)
Now you should watch the anime!
these are also worth your time
Aria of Sorrow (GBA)
Dawn of Sorrow [direct sequel to Aria] (DS)
Portrait of Ruin (DS)
Order of Ecclesia (DS)
Belmont’s Revenge (Gameboy)
Bloodlines (Genesis)
Lament of Innocence (PS2)
Bloodstained: Curse of the Moon (Switch, Xbox One, PS4, PC)
don’t play
Lords of Shadow
Lords of Shadow: Mirror of Fate
Lords of Shadow 2
Harmony of Despair (unless you have up to three friends who are dying to play the co-op)
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Text
Ranking of the Assassin’s Creed main games
A personal ranking of the main story games of the Assassin’s Creed series. I will be putting ten eleven twelve spots, as there are ten eleven twelve games (one being released soon), and I will just leave the spots open and move them around as I play the games. Please note that I strive to get 100% synchronization so any optional stuff that isn’t necessary does affect my opinion.
Updated: 12/25/2020
Warning: There is spoilers, cursing and opinions below.
12 - Assassin’s Creed: Unity - This game took the longest for me to complete. Literal years to finish. I can’t even remember when I started playing this game (I’m guessing somewhere around late 2017 or early 2018, since I finished III in 2017 and finished Rogue not too long after that) but I had about 70% already done when I picked it back up these last couple weeks and powered through it as much as possible. What really ruined the game experience was the co op missions. I’m shite at the games, so I’m not going to actually try to play with other people. Soloing each of those three times to get all the armor was a nightmare. I’d much rather play the first game again because at least its shorter than this one. The controls are a bit buggy and because the free run system changed, I definitely had a hard time adjusting to it. I didn’t have many opinions about the clothes and weapons, and I never even took much of a look at the color options. Overall game time: I actually don’t know. It doesn’t record the time in game like it has in previous games, but it records it through the Ubisoft site, and mine didn’t sync up I guess. I’m assuming it has a similar game time at Black Flag, so maybe around 60-70 hours? It’s hard to tell because I’ve been playing it off and on for like 2-ish years with loooong breaks in between.
11 - Assassin’s Creed - Fuck this game and its monotonous game play. Fuck its collectibles and not being able to ride horses ANYWHERE. Couldn’t ride my horse in the open fuckin fields or I’d get chased by guards. God dammit I hate this game so much. I hated it so much, I had to take a year break halfway through the game. I hated it that much. Altair is the blandest character in this series and yet they don’t let go of him until Revelations. Even then, there’s still some stuff about him in later games. Altair was a boring character and I didn’t want to hear about him after this game. Overall game time: I don’t fucking know because I can’t find where it would be listed but this game sucks anyway so fuck it. Who cares?
10 - Assassin’s Creed: Odyssey - (This is gonna be long, sorry not sorry.) I played as Kassandra! This game is just a complete monster all on it’s own. I actually made a bullet point list about the things to mention here and I haven’t done that for any of the other games. Major talking points about this game. It’s just too big. The map is too big; there are too many weird, small locations to visit; there are too many tiny fetch quests, too many kill quests. I miss when there was a map with like, maybe 20-40 extra places to visit and some side quests. Most of this game is filler, if you’re trying to 100%. And because the world is just so large, the fast travel points don’t actually help. I could have a quest point that is a minimum of 500m from any kind of fast travel point. That’s not really any help. Along with the large map, some exploratory areas are just too big. The forts are a regularly occurring type of location in the game. These tend to be huge with something like 20-40 bad guys in them. Every time I happened to come upon these, I would groan, save, and then slug through it. Of course, when you have that many baddies, you think it should be easy. But no, it’s just another tedious task because instant assassination is no more! If you happen to do enough damage or the baddie is a low enough level, you can instant assassinate. But if they’re an elite or brute, you’re out of luck. Another major downer for people is the general rpg-like feel of this game. Origins, I think anyway, handled the rpg element much better than Odyssey. Origins gave you an established character, Bayek, and you did not get to change his character in any way. You play as Bayek. Odyssey, however, gives you dialogue and moral choices. They try to give you a half established character and then you take over from there. So you can either try to make decisions you think would align with Kassandra/Alexios, or you can make decisions on your usual play through of an rpg. This was definitely a bad way to handle this game. I think it would’ve been much better if they had given us little to no dialogue/moral choices. Like, for example, for one of the Tales from Greece DLC quests, you help find Barnabas’ daughter. You try to convince her to leave her mother’s farm to join you on your ship with Barnabas. She declines, which is reasonable as she wants to care for her family farm. Weeelllll, with out any kind of input from me, Kassandra burns down the farm and tries to play it off as helping the daughter in the end. I was horrified that the game just did that for me without at least giving me the choice. And these aren’t the only kind of choices that suck. The romance options! They are all basically one time flings that you seduce with a few flirty sentences (what is this, the Sims?) and then they most likely will join your ship. Now it was amusing at first to bang anyone who would let me, but then it got a bit frustrating. Why couldn’t I have a solid relationship? I just wanted to pick someone and date them the whole time and have cute scenes together. Why are they so many women romance options and little men options? I mean, I am a straight woman, but I will romance who I want in games because fuck it, am I right? And the one male romance option I did genuinely enjoy was a bit of a let down, cause it was between two brothers. See, I helped two brothers and I noticed a could romance them both. Now, dummy me I guess, romanced them both and then hoped maybe a little menage a trois would happen. Nooooooo, I couldn’t have both at once, and because I had slept with both of them before at separate times, I couldn’t even get to choose one later! Let me have the threesome cowards. You put statues with dicks everywhere and let me sleep with almost anyone. Give me the threesome. Also, about romancing anyone, did you know you can romance the leader of the big bad at the end of the game?? I sure didn’t until I got to that point. I did it for the shits and giggles but really what reasoning is there behind it? She’s someone who you previously trusted and was previously betrayed by. You never show ANY romantic interest in her before the very end of the game. Like it doesn’t make any sense for them to smooch. Talking about the cult, why are they sooo boring? Except for the few that are integral to the main story line, all the side cult member are boring looking and don’t have interesting reasons for being in the cult. The Order members from Origins were 100x more interesting. They had reasons for being part of The Order. They had interesting character designs. I just wish the cult members had been more like the members in Origins. Uh let’s see more points to hate on the game. I have no idea if this was a problem for other people, but fairly often, characters dialogue would overlap. It didn’t bother me much, as around 100 hrs I started skimming and skipping dialogue. I know this was definitely a problem for others: my game kept freezing and crashing. Comparing my last save time and my time on the Uplay site, I lost about 2 hrs and 20-ish minutes from freezing and crashing. The armor is this game is either subpar or down right ugly. I liked the armor upgrade system in Origins because the armor naturally fit with Bayek and his setting. Where as Kassandra could be running around in Athens wearing Spartan armor because the was made me the most powerful at the time. Now, I realized super late into the game that you could basically change the outlook of your armor to look like any piece you had looted to that point. But, like, why even have the ugly armor to begin with? Ships are a thing. Almost like Black Flag ships, but not quite as good. I’m not sure why they didn’t just recycle the ship system from Black Flag, but they didn’t. The ships feel so much slower and clunkier, and the upgrades start feeling like they do nothing when you get into the higher ones. And in certain parts of the sea, it’s crawling with pirates that aggro you almost immediately. I just wanted to get to that island that was like 1000m away, but I guess I have to battle some pirate ships now. And to finish off for the main game: Layla sucks major ass and I hate her as the modern day protagonist. So, my parents happened to have bought the seasons pass version of Odyssey when they got it for me for Christmas, so that means I got the play some AC DLC for the first time ever! Wooooooo.... yeah I wish this wasn’t the first game I played the DLC for. I’m gonna talk about the Fate of Atlantis DLC first. I didn’t really enjoy this DLC. It starts off with a disturbing scene of Alexios/Kassandra/Deimos torturing a man for information. It made me uncomfortable. I can handle most stuff that make people squeamish, but this one got me, boys. Elysium, which is basically heaven, is very pretty realm and pleases my aesthetic. But, the Isu guards there drain my adrenaline and I am a very heavy user the the adrenaline. About the prettiness of Elysium, Odyssey can be very beautiful. I never did take pictures in Origins, but I did once for funsies in Odyssey, and then I just kept taking more when I thought the scenery was pretty enough. I am pretty proud of some of the photos I took. It’s not much, but one of my pictures got 27 likes! Now back to the Isu! I absolutely adore that fact that all the Isu are taller than Kassandra. Most often, Kassndra is taller than everyone, excepting elites and brutes. But all the Isu were taller than Kassandra and that made me want to fuck them. Ubisoft, stop being cowards and let me fuck the gods, especially Hades because he gives me big MCU Loki vibes and I wanted that, so bad. To get away from fucking Isu gods, Ros, a dog later to be revealed as Cerberus, is Persephone’s dog that wanders around Elysium and I was always delighted to find him hanging out somewhere. I’m pretty sure I even took  a “selfie” with him, as much as you can take a selfie in this game. Persephone gave me a real hard moral choice that I did not enjoy making. She made me choose between my grandfather, or a spy I previously helped infiltrate her own army. I did not like making any choice at all. If I could have, I would’ve just booked it and never looked back. I don’t really have much to say about the Underworld. It’s hell. I wanted to fuck Hades bad. That’s about it. I don’t have much to say about Atlantis either exCEPT HOLY SHIT THE FINAL BOSS IS A FUCKING NIGHTMARE I WAS FREAKING OUT THE WHOLE TIME HOLY SHIT. Ahem- anyway the boss was scary and I was having a mental crisis trying to beat it without actually dying in real life from fright. Fate of Atlantis DLC done, woohoo! I don’t have much thought for The Hidden Blade DLC. It was short and sweet. I didn’t mind getting locked into a straight romance and having a child. I’m a straight woman and if a game gives me the choice to marry, have a child, and still be an adventurer, I’m gonna do it. Finished basically all of it in a day and that finished off the whole game. Boy was it a relief to finally beat everything. Overall game time: 133 hours and 45 minutes to beat the main game with one part of The Hidden Blade DLC done, and 167 hours and 55 minutes to beat the DLC, excluding the one part from The Hidden Blade DLC. Now if you count all the time I lost from crashing, it’s 170 hours and 16 minutes.
9 - Assassin’s Creed: Revelations - By this point, I’ve played three of the games in a row and I was very tired of playing Ezio. It doesn’t help that this game is basically II and Brotherhood but with smaller features added. Also, the colors you could dye your clothes SUCKED. Overall game time: 22 hours and 25 minutes. It felt longer than that and I was surprised to see this was the shortest time so far. Thank god though because I did not like this game.
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7 - Assassin’s Creed III - Writing this as the credits role. So, heads up, I’ve played this game before so I knew some things that were going to happen, but I forgot most of the game. I’ve read that a lot of people hate this game and I can see why, especially if it’s the first game you play of this series. The game changes quite a bit from the previous games. It has a new free run system, the running is a little more fluid, new weapons, new side missions, etc. I’m giving III a huge bonus for changing the old system in the hopes of something better... it’s not completely better, but better none the less. The downside to all these new things is that they are buggy as hell. The running can be amusing sometimes, but it is a horrible experience if you need to catch someone or stay within a certain distance. The side missions are also super buggy. Many times the icons do not appear on the map (and they tend to be in the areas that the viewpoints do not open up) and just seem not to work entirely right. Currently for one of the delivery requests, I have all the items and I can find the guy I need to turn them into, but can not talk to him for whatever reason. (If you know how to fix this, please tell me because every method I’ve tried hasn’t worked). This may be fixed after the credits, but I think I’m going to have to live with 99% synch and move on to Rogue. To bring up the viewpoint thing again, the viewpoints do not cover the whole map and you manually have to clear up parts of the map, which sucks. Thank god they didn’t do that again. Moving on from game play points, I’ve seen a lot of hate for Connor, which I personally don’t understand. I don’t love Connor, but I like his stoic character who showed moments of true kindness and sadness with friends and family. This review is getting to long now so I’ll just stop here and add more once I complete the game as much as I can. Also, fuck any of the naval stuff. Complete bullshit. Overall game time: First time (2013?) 41 hours and 55 minutes. Second time (2017) 38 hours and 33 minutes.
6 - Assassin’s Creed: Rogue - Well. It took me forever to finish this game, mostly because you can only play so much of the same game. So this game was nice. All of it’s little connections to III, IV and Unity is fun to see and connect the dots. Seeing Shay ultimately shaping what Unity will be was such a great thing to me. This game was such a breath of fresh air. I was sort of dreading having to do anything with ships since III is a disaster and IV had its mistakes, but I was pleasantly surprised. Except for a few ship related missions, you can almost completely avoid sailing. Of course I didn’t because I need to 100% this game. Still pissed I technically didn’t 100% III because of a god damn glitch. Naval related stuff overall was much easier than previous games, including the legendary battles. I took out the first three legendary ships in one try and took down the fourth one on my second try. I had actually planned to use a whole day to beat the legendary ships but I very happy I didn’t have to do that. The game itself is very short, with only six sequences that hold anywhere between two to five memories. That’s the shortest a game has ever been in this series. But they pad the game with millions of locations to explore and millions of collectibles to get. Even though over half of my time spent playing this game was getting collectibles, it was fun. One thing I really enjoyed was Shay’s outfits. This is the first game where I like almost all of the main character’s outfit options. I particularly enjoyed the arctic explorer outfit. I also really liked the Templar outfit you got after defeating the epic legendary ship. This was a good game and in the future, I could consider playing it again, along with II. Overall game time: 31 hours and 55 minutes.
5 - Assassin’s Creed: Brotherhood - It wasn’t a super bad game, but it was basically II with some new things and now you’re only stuck in one place. Also guild challenges. Fuck those guild challenges. ALSO. There’s that mission where you get the apple and can lay waste to the guards in your way, but it uses your health to harm them... and the optional objective is don’t lose any health. Fuck you Ubisoft. Or the mission where you destroy Leonardo’s war machines. Those sucked. The only good thing about this game is the colors you can dye your clothes. Those. Those are good. Overall game time: 35 hours and 3 minutes.
4 - Assassin’s Creed: Origins - Took me about a month and a half to complete this game. It’s very different from the previous game titles and I can definitely see why some people wouldn’t like it. I went into it knowing it would be different and I genuinely enjoyed the game. Just as a heads up, I’ve only got 97% synchronization and I’m not totally sure what will get me to 100%. There’s no definitive list of what to do to 100% the game. I’ve read from some people that you need to do all the hippodrome races and arena fights, and I’ve read from others that you don’t. I’m not going to do the races because they’re garbage and not fun. I’ve finished one of the arena’s fights and I just don’t really want to do the other so I think I’m fine sitting at 97%. Now, this game is very different from previous games. Origins is more like an rpg, but not really. There is like, a bunch more exploration areas. Maybe somewhere between 150-300? I’m bad at estimating but it is a lot. There are side quests too. There wasn’t many side quests in previous games, but including the main quests with the side quests, I did a total of 129 quests. There is a lot of gameplay and exploration. Not much of a challenge, though. If you don’t select the auto-level enemies to your level, you reach a point where you’re about 5-10 levels above the area you’re in because all the landmarks and side quests give you xp. At that point, many enemies are 1-3 shots depending on your weapon loadout. There are a couple of locations early in the game that for some reason have higher level enemies than the area calls for. For example, in Alexandria, you should be around level 12-16. Enemies will be around that same level range. Except, there is one location in the middle of Alexandria that has about 5-6 enemies that are above level 20. Now, it’s easy enough to just come back later when you are also that level, but when I was exploring the area, I had no idea they’d be that level and immediately got killed because my weapons did nothing to them. So that wasn’t fun. The game has couple more “challenging” locations if you do them at the right level. Similar to Black Flag and Rogue, Origins has some legendary battles. This time it’s elephants. The are four different elephants, and one them is actually two, like the ship battles from Black Flag and Rogue. The first couple were a bit of a challenge for me because I wasn’t the cap level and I didn’t have a strategy figured out yet. I saved the double elephants for last because I thought they’d be super hard like the double ship battle from Black Flag. However, before I fought them, I reached the level cap, upgraded my best legendary weapons, had a strategy, and also got multiple level points in skills that would boost my bow and arrow and sword damage. The double elephants actually ended up being the easiest at that point. One thing, though, was around 40-ish hours in, my game randomly lost about 7-8 hours of progress. I lost about 3 large map areas of exploration, 6 levels and 10-20 quests. It made me pretty angry and it took me a few extra days to get back to where I was before lost the progress. Aaannyyywaaayy, enough about that. Bayek is a nice character to play as. He is a serious, dedicated, loving man who can have moments of humor. I loved his relationship with his wife Aya, and I was sad to see them mutually decide to break up at the end of the game. They clearly still cared for each other even after deciding that their paths were not going the same way. Sometimes I would have a very similar mind set as Bayek and it would be pretty funny when I would make a comment and then a couple moments later he’d say something along the same line. And, of course, it was interesting to see the origin stories of The Creed of the Assassin’s. I don’t know if I’ll ever actually play this game again but I enjoyed my experience with it. Overall game time: 82 hours and 22 minutes counting the extra time that I had to make up for lost progress and 75 hours not counting the hours I got from making up the lost progress.
3 - Assassin’s Creed: Syndicate - So it’s been about five months since I finished Unity, and I actually beat this game like maybe a week before updating this. I think it’s because the game didn’t have any credits for me? I don’t know why I didn’t have credits, but I just didn’t. Anyway, wow, what a breath of fresh air, after the nightmare that was Unity. This game takes some elements I wasn’t too fond of in the previous game and improves them greatly. The fighting style of wailing on enemies until you get upgrades to one shot is easier to handle. It also looks way more fun. Evie and Jacob just move so fast when they’re throwing punches and shooting people, it doesn’t feel like I’m taking all that long to kill the baddies. The associate quests were fun and simple, they didn’t require much thought or effort. The main game was also on the simpler side compared to previous installments of this game series. Jacob and Evie were fun characters, I never really got tired of them. The main sequence memories were mostly on the short side, so the game felt like it passed in no time. The only long part was getting all the collectibles, which is unavoidable to 100% the game. All the upgrades and weapon choices were fun to choose from, and it was always cool to get a new weapon that drastically did more damage. Having a gang that slowly got better as I upgraded them, and that would back me up in fights was also super fun. There really isn’t anything that should change from this game. If I changed something, it’d probably be the romance between Evie and Henry Green, also named Jayadeep Mir. It felt kind of forced, and really, romances are always boring in Assassin’s Creed. Anyway, fun game, might play again one day. Overall game time: 37 hours and 37 minutes.
2 - Assassin’s Creed IV: Black Flag - It’s been a couple years since I’ve played this game, so it’s very possible this will bounce around in my list as I play the later games, but I remember enjoying a good part of the game. It was nice to have some variety, especially in the form of PIRATES. Some of my favorite parts were sailing to no where specific and singing shanties with my crew in my suped-up ship. Which brings me to the bad parts of the game; the ship missions. Honestly hated any story/side mission that involved my ship, especially if I had to be sneaky. I’m in a giant ass ship trying to remain in this circle filled with other giant ass ships looking for me. So yeah, fuck that part of the game. But even though it’s been awhile, I remember enjoying this game. Overall game time: 66 hours and 50 minutes.
1 - Assassin’s Creed II - Thank the gods for this game. This is a good goddamn game. Ezio is a fresh breath of air after Altair and being in Italy is honestly great. Upgrading the villa he lives in is great. Leonardo is great. Venice and it’s carnival is great. Only thing that sucked was the Ezio didn’t kill the goddamn Spaniard and then has to chase after him and his offspring in the next game. All in all, my favorite game so far. Overall game time: 28 hours and 37 minutes.
So the game(s) I need to play:
Assassin’s Creed: Valhalla
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ftpbtw-gbf · 6 years
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6.5 week update
account start date: 1/31/2019
Table of contents:
General progress
Grids/Weapons
Characters/teams
Summons
Other notes
General Progress
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I’ve been working on clearing out those arca badges while collecting screenshots for this update so those numbers will be a tad off.
For what it’s worth, evidence that I’ve never pulled from the gacha still:
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compare with the free draws for the current anniversary event:
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I haven’t used the weapon ticket yet, but I think it’s fair game to do so. Haven’t decided what to use it on, however I’m not in a rush since it’ll be around probably longer than I plan to play this account famous last words. 
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Probably a grimnir harp though, since we have two xenos coming up in just a week or two (and I don’t need to grind either of them for my other accounts).
Story wise, ch 63 is a major moment, both in terms of the story and what becomes available.
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 After ch 63 there are only a small handful of important, but not crucial raids to be unlocked, namely primarchs and huanglong/qilin. There are two pretty good story characters as well that I have not unlocked yet, however I wanted to take time to develop grids to be able to better tackle some of the upcoming story fights without relying on pots and the retry bonuses (which I did use for a few earlier story battles).
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Working through arca as I mentioned. I should be on track to recruit monica as early as next week, assuming I’m not screwed over by some encounters. I did just clear my first hard mode puppet boss and it was a slog, but I did make it through. I’ll talk more about it later, but water and dark still feel exceptionally weak even though their grids are roughly on par with my other elements. Some of it is character related, but I haven’t been particularly scientific about it yet.
Grids/Weapons
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imgur album of grids
The above grids are specifically for mechanic teams for each element. Since I’m collecting arca points for monika, I have not bought a water arca gun and am just hoping one will drop when I get to Bellator path (there’s a decent enough chance at it anyway).
Between freebies and good luck with drops, I have mostly workable if not 100% meta base grids, now only requiring skill levels to finish off.
I’ve intentionally slotted hp weapons into many of my grids. The prevailing philosophy of many high ranked players is to go all in on offense and ignore hp,but that’s never really sat well with me. “Punch it harder,” has never really been a feasible short term solution to a battle that new players might struggle with. Additionally, many of the grids above already have 5-6 magna atk mod weapons so I found space to include hp weapons so that I’m not investing in atk weapons that would eventually be victim to “diminishing returns,” not that I’ve ever really heard a satisfying explanation for that in gbf context.
As of the time of publishing this, there are still no freely available earth ex weapons pre-hHL
Some more notes on other specific weapons:
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Can probably get most of these up a few more uncaps by now, but I’ve been neglecting them a bit.
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Picked up two axes last gw before realizing I should instead be getting these, so I switched over and managed to grind out enough boxes to mlb this one and have one 0* extra. 
Still a tad on the fence whether or not I want to actually make any eternals on this account or not, but I’m starting to lean towards yes. That being the case, I originally started grabbing axes because Sarasa is always a great starter choice, but Quatre and Six might be better options to bolster elements that have weak ftp char options. Earth isn’t doing amazingly better than dark and water, but enough so that I’m not struggling with water enemies in arca like I am with fire and light foes.
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Through perseverance, good timing on the addition of the Love Live collab to side stories and otherwise good free fire chars, I was able to grind out an mlb windhose. The FLB step requires elemental centrums and urns, that I don’t have access to pre-HL, so for now, it stays mlb.
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Pre-HL, Water sabers are roughly as bad off as earth sabers, and having the windhose for wind prospects, I ended up picking water for my atma from the “wmtsb 3: 000″ event. Earth might have been a slightly better choice, but it’s not a huge deal wither way. Both elements have an LL char that can provide elemental atk up, and both elements have alternates that are mediocre. As you can see, I haven’t touched it yet though, because outside of 000, new players would not have access to an atma at my rank (72). However, once rank 80 rolls around, you can bet I’ll be trying to sneak into a UBaha normal train to get meteorites for a key. For now, gonna work on collecting the host mat.
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I only just today noticed that I had the mats needed to flb the silver bow however, while I did that, I have not had a chance to upgrade it any further. I’m also probably going to be directing skill fodder elsewhere before coming back to this.
Characters/Teams
Since this post is already going to be super long, here’s an imgur post with my currently set up teams and notes on specific characters. There are some other fringe set ups, I’m interested in trying at some point or another, but these cover 95% of my needs. Commentary included in imgur post.
Here’s an album with my overall character levels.
Since only a few of my chars are max uncap + max level, I haven’t amassed a lot of emp points on most chars and therefore haven’t looked at emp quality for most.
Summons
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It fortunately did not take too long to mlb all six magna ssr summons, especially with the first one given out for free.
Some notes:
- Fafnir and Phoenix are both usable - the former has a fire def down which would be more useful if I didn’t already have characters that could also inflict it, while the latter has a heal albeit a very weak one.
- Robomi is a dispel, with the unfortunate side effect of dispelling one of your own buffs. The not having to bring dispel in my own subskill slot though is enough reason to keep her around.
- You get one wind buncle from pinboards and there’s another in treasure trade for some satin feathers and tia silver anima. There are four more in the casino, but for now, I’m keeping the two I have separate since I don’t have a ton of other great summons.
- Ebisu’s water def down, is more valuable than fafnir’s because there are fewer characters (among free chars at least), able to inflict the elemental def down. At mlb, the aura loses it’s data penalty, too.
- With WMTSB2 in sidestories, I’m able to use Sandalphon summon for it’s atk up and heal. I’m already at a point where chev is the better main summon, but Sandalphon’s call is still fantastic, compared to the other healing summons that have half as much potency. He also gives his character version a small dark damage cut as a secret effect.
- For anyone who didn’t know SR Luminiera and SR Celeste both provide 20% damage cut against their strong element when mlb. So mlb SR Celeste’s call, for example, gains a light damage cut.
- There are no good elemental summons for Earth or Dark in side stories - Midgardsormr and Albacore both are ~25% atk boosts justified by having hp boosts alongside them, but for practical purposes, the damage loss isn’t worth the hp gain. I’m fortunately at a point where I’m using magna summons for all elements normally, but arcarum may still get better results from an elemental summon (maybe? I haven’t been scientific enough about the numbers). Unfortuantely, getting all four copies of Dark flame Scion out of the side story shop is going to take something like fifty runs of Sandalphon showdown because the WMTSB doesn’t give out a free mlb summon at the end unlike most other side stories. It gives out the mlb light ex harp, but not the summon. And my dark team is not great, as seen in the previous section. I can beat the showdown, but it takes effort.
- I was able to farm an mlb and 0* copies of WMTSB3′s Dragon’s Rage Summon, however, since it won’t be around all the time (till next year presumably), I can’t use it however great the 50% all element/10% hp boost would be to alleviate my elemental summon woes.
- Once I unlocked arca, I bee-lined for Hanged Man, and was fortunate enough that he was the boss I encountered at the end of that path. Hanged man provides me with a clarity in my summon grid, which is useful in the same way Robomi is as a dispel, but better, because Hanged Man gives a random buff in addition to clearing a debuff, instead of taking away a buff like Robomi.
Other notes
As implied by my grid showcase and story progression, I unlocked Mechanic as soon as I was able. Earlier on, I lucksacked a silver centrum from a primarch raid leech but even without that, by rank 50 it’s within the player’s power to leech grand order raids for feathers and redeem 25 for the first shop centrum, thereby acquiring the hardest part of the energy maneuvers robot part. I casino’ed enough to get the red bricks and brightstones so I was able to get those turn 1 full bursts right out the gate as soon as possible. Doing so greatly improved the speed at which I could handle my own hard primal raids and thus helped collect omega anima for magna raid hosts - which in turn led to more ssr magna drops. 
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At rank 60, I took my main and tackled as much of ex co-op as I could so I had the achievements to unlock swordmaster and mystic, though I have not leveled them yet. I have both arca wind sword/katana so I can slime, though I haven’t sat down and done any yet.
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After Dark Fencer, I went for Holy Saber among the T3 classes, then Bishop, then Hermit:
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I haven’t been focusing on leveling classes since, and focusing on some of the specialty ex classes was a noticeable drain on my cp supply, but Hawkeye, Weaponmaster, Valkyrie, and Superstar, roughly in that order are next on the to-do list when I get back to it. All of those classes provide useful if non-essential subskills for those rare cases I might not need miserable mist (such as actually playing dark fencer).
At one point, I was hoping to sell this account around the time it reached a spark’s worth of crystals, but after looking into some examples of account selling, I’m already at a point where this account wouldn’t be appropriate to sell to a new player, which limits my potential clients. That being the case, I’m a bit less concerned over preserving all of the options, such as gold bar usage, though I may change my mind in the future still. I picked the sunstone from WMTSB2: summon cradle, and it’s tempting to use it on a magna summon like Tiamat.
Anyway, if there are any questions, feel free to ask here (use the link at the top that starts: “Ask me about...”) or if you know how to reach me on discord, that’s fine, too.
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ftwrthtx · 5 years
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The Call of Duty franchise steps back in time for a reboot to right before our hero Captain Price gets his team together. Does the game live up to the previous installments of the franchise, or is it best left in the annals of history?
Read on to find out.
The Call of Duty franchise has come a long ways since it first parachuted into WWII combat back in 2003. Since then it has seen conflicts from the Vietnam War and has moved all the way into a fictional space war. Through it all, the series has always been a combat first, first person shooter, with a decent balance between a campaign mode and multiplayer modes. The latest release in the franchise, Call of Duty: Modern Warfare, continues that trend.
The campaign opens up as CIA officer Alex is trying to recover some dangerous chemical gas that is being shipped to Urzikstan. During this covert op, terrorists attack Alex’s group of Marines and take off with the gas. Alex’s handler, Station Chief Kate Laswell requests the assistance of SAS Captain John Price in order to recover the gas and hopefully stop a war with Russia. Within 24 hours of that attack, another group of terrorists that align with the terrorist group Al-Qatala, attack Piccadilly Circus using suicide bombers and gunmen in London. SAS Sergeant Kyle Garrick is tasked with quelling the violence and gets an assist from Capt. Price. Meanwhile Alex meets up with a local rebel leader back in Urzikstan, Farah Karim, who will only help find the chemicals if Alex helps fight off the occupying Russian forces.
Check Your Fire
The story takes a few twists and turns as you progress through it and is well written. War is a brutal landscape and the game depicts that without pulling any punches. The game is ‘Rated M’ for a reason, and one shouldn’t be shocked to find the level of brutality the game displays. From Russian use of chemical weapons in fictional Urzikstan to suicide bombers in Piccadilly Circus, the violence is both timely and historical. The game does an incredible job of representing real world threats in a fictional timeline, and tells a story that is intriguing and entertaining, albeit rather darkly.
As a soldier playing through these scenarios, the gameplay allows your bullets to carry into and through the battlefield, with the possibility of taking out innocent non-combatants. When fighting through Piccadilly Circus, you’ll need to check your fire and make sure not to shoot everything that moves. You’ll need to quickly assess if someone running at you is just an innocent bystander or a terrorist with enough C4 strapped to his chest to take out half a city block. Make the wrong choice and you can be reduced to a pink mist or commit a war crime. Even when shooting a bad guy you need to make sure not to take out someone behind them.
Not Always a Linear Path
The campaign experience can be slightly different depending on your choices. While most missions follow a linear path, several give you more of an open world feeling and your choice of which objective to take on first. One of our favorite missions in the game, “Going Dark”, tasks you with searching for a hostage in several different locations within a small complex. You can choose to turn off the power and take out the lights and use night vision exclusively (which we did) or try to clear out the bad guys quickly in the light. There are a couple of trophies/achievements that can be earned with the more stealthy approach, and we snagged them both on our first playthrough.
The game is designed to be played tactically, and for those that are veterans of the series you’ll probably want to play on the Veteran or Realism difficulty. Realism is just Veteran with a limited HUD, but for long time players of the series, it really isn’t too difficult as long as you pay attention to your surroundings and don’t act like Rambo, running around guns blazing all the time. Occasionally that might be your best option, but for the most part you’ll end up dead with that playstyle. We found it was best to take your time and listen to what your teammates are saying.
  Best Looking Call of Duty to Date
The Call of Duty franchise has always been a decent looking series and was usually one of the best looking for that generation, and Call of Duty: Modern Warfare continues that trend. The folks at Infinity Ward created a brand new engine for the game, and it gave the game a much more realistic appearance on our PS4 Pro. Playing on a decent gaming PC takes the graphics a little bit farther into that realm with DirectX Raytracing support, but the game still looks amazing in 4K on the PS4 Pro. The choice to go with a new engine really sets the table for future games in the franchise and puts IW in prime position for the launch of the PlayStation 5 in 2020 and for future PC and XBOX One development.
Co-op Spec Ops
Once you’ve finished the campaign, the story continues with Spec-op mode. Here you can team up with three other players and/or friends, regardless of their platform, and take on multiple levels. You can even play split screen for some couch-co-op fun, and have the other two spots filled out with random players or friends. More cut scenes are unlocked that tell the story of the man that came in to fill the void left by the main campaign storyline. You can also play survival mode which will pit you and your mates against wave after wave of increasingly difficult enemies.
Prepare for a Massive Battle or Just Go 2V2
This wouldn’t be a Call of Duty game if it didn’t have an epic multiplayer mode to keep you busy for a long time to come. Whether you want to play with just a few friends in 2V2 or go all out in a crazy battle with 100+ players across a massive map, your choices are many. Throw in the new Cyber Attack mode and there should be something for everyone to enjoy.
Crossplay FTW
Linking your Activision account with your gamer ID (PSN, XBOX Live, or Battlenet) allows you to move from platform to platform without having to start over with your character. Cross play support is something that has been needed for years but limitations created by varying operating systems have kept that from coming to fruition, but now with the PS4 moving to a PC based system, cross play and cross saves are here for multiplayer modes.
The Call of Duty franchise is one of the biggest in the video game world and always strives to set the bar when it comes to first person shooters. Call of Duty: Modern Warfare continues that trend and developer Infinity Ward has once again created a game that all other shooters will be measured against.
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Call of Duty: Modern Warfare review code provided by publisher and reviewed on a PS4 Pro. For more information on scoring, please read What our review scores really mean.
Call of Duty®: Modern Warfare®_20191030104308
Call of Duty: Modern Warfare (2019) Review: War is Hell The Call of Duty franchise steps back in time for a reboot to right before our hero Captain Price gets his team together.
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bi-badass-geek · 6 years
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E3 part 3.
Third conference was “Bethesda” aka everyone wanted to heard about Fallout 76 but didn't get it so fast, it started with talking about last one year achievements and of course “The Elder Scrolls: Legends” because we didn't got it enough on the last E3.
The game that opened the panel was “Rage 2” and before i will go with story and all of that i need to say the music they gave us there wanted me to gone deaf or bleach my brain and never think about it ever again unless someone invented 'skip button' irl. The guys who were responsible for this sandbox looked funny on the stage because they complete opposites. You play as "The Walker" aka The Last Ranger of the Wasteland who want to TAKE THE AUTHORITY. Car you can use for me is what 'Nomad’ from Mass Effect Andromeda in Post-Apo would look like. When I was looking at the gameplay all in mind i had was Doom really but if we going extreme i would say it's weird mashup of "Doom"+"Rage"+"Mad Max"+"Fallout" sometimes it's just vibe you getting but with Doom you really feel it when you going slaugher mode. For interested you also have powers but they didn't show it much so hard to say what exactly it will be. Release date : 06.2019
“The Elder Scrolls: Legends” will get new visuals + available on Nintendo Switch, Xbox One and PS4 also i should probably add progress from PC can be transfered to console thru Bethesda account. (Zzz..no one cares but that happened)
After that words saying “The Elder Scrolls Online” was MMO of the year killed me like... what a joke. For people who like it good news DLC "Wolf Hunter" aka werewolfs and next story DLC "MURKMIRE" aka Argonian lore deeper look because fans wants it will be available soon.
“Doom Eternal” sequel that probably a lot of people are hyped about. They said we going to have 2x more badass demons but we will see.  Release date : 2019
“Quake Champions” bang with esport tournaments on QuakeCon End Dreamhack Winter, still in Early Access but you can try it out already. Quotes of the characters are the best tho : “I’m gonna flip you like a table” and "The bigger the guns, the bigger the boom..."
“Prey” will attack us with free update aka Story Mode, New Game + and Survival Mode but that's not it also DLC "MoonCrash". In summer we will also get "Typhon Hunter" aka hide and seek. (multiplayer and for people who have high tolerance to jumpscares)
Machine Games aka Wolfenstein, this time with ”Wolfenstein Youngblood” meaning play co-op tho you can solo as BJ's twin daughters meaning it’s sequel and that’s all we know so far.           Release date : 2019
We will get to punch Nazis and space simulator (two i said above) on VR tho Wolfenstein not sequel but new game called “Wolfenstein Cyberpilot” where we will be playing as a hacker who take Nazi robots and turn them against their masters. "Fuck Nazis to every platform possible.." The best message ever that happened on the conferences I respect it MG keep it up. Release date : 2019
Finally we got to Todd Howard on stage, funny fellow. He also was the only one that when you watched you didn't think cringe or awkward like with the rest of directors etc there. The best shit he done tho was "..we know that most of you came here for one thing. I think it's to see where we're putting Skyrim next" that part just killed me.”Skyrim Very Special Edition” aka Alexa Skyrim everyone was thinking he’s joking but it's real. So now you can shout around your home to Alexa to climb that mountain or eat all shit when you don’t have potions. Check it : Fus ro dah
Now about real deal aka ”Fallout 76″ first game of the franchise that is multiplayer tho you can play solo. About story as we know so far : You were in the titled vault for 25 years waited for the day it will get open on reclamation day, West Wirginia. It's prequel to the series , 4x size of Fallout 4 and 16 time the detail , also new thing we will get is view distant weather system across the map (Rip potato PC's). Building system looks better than the one from previous part because you will get a chance to build everywhere you want, it remind me of Rust to be honest. People will be all over grinding nuclear codes for sure in American way. It was said that they made platform servers 100% to support the game now and far years to come but we will see. B.E.T.A will be available you can sign for it already aka Break-It Early Test Aplication. For hardcore fans the Collector's Edition will contain : Map of the world that glows in the fucking dark (his words but i agree) , figures that you can put on the map and T-51 Power Armor Helmet. Release date 14.11.2018
”Fallout Shelter” will be on PS4 and Nintendo Switch (still for free).
"FPP RPG with console quality graphics mobile Skyrim Blades" game that for me is kinda a joke because it doesn't look like such good quality unless they really aimed just console not good one. You can finish the game in portrait mode "because you never know when you will need free hand...to hold your coffee" we all know what you done there Todd. There are three modes : Abyss (endless dungeon ), Arena (battle 1v1 against players), Town (main mode , hub for your story- You are member of titled 'Blades' aka the Empire's top agents forced in exile, got home destroyed and need to rebuild it).They want to bring it into every device possible : phones, PC's, consoles, VR phone and VR on PC also connect to each other. Free game will be available in Fall but you can already 'pre-order' it in store and get Early Access.
The last titles that were mentioned : Their new original franchise after 25 years “Starfield” (we only saw space and that's about it) and “ES VII”   (they showed us only title on screen and that’s it).
In conclusion the best conference from the first ones and third in general because I’m too gay for that so Sony and Ubisoft got higher. I think fans of ES and Fallout really got shit from this so it’s a win for them. With the best and shit it’s no surprise : “Fallout  76” and “Skyrim Blades”
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itsjaybullme · 7 years
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Gaming Roundup: Holiday 2017 Edition
1 of 10
1. Destiny 2
Courtesy of Activision
A more-than-worthy successor to the 2014 phenomenon, Destiny 2 shows how closely Bungie listened to its community, building on the co-op and competitive aspects that made the original so great and improving on the story, which most players agreed was lacking. Destiny 2’s campaign is a complete, satisfying experience, even if it only deepened the mystery around the Traveler’s origins. Even leveling up feels simpler, if only because most veteran players have already established their preferred playstyle, taking tough decisions about which direction to move your character out of the equation. Shooter tradition almost demands that you finish the campaign before hopping into multiplayer, but it’s probably smarter to mine as much XP and gear as you can through crucible matches before going too far solo. With a stronger character, you’ll breeze through the story. The Collector’s Edition of this game is one of the crazier editions we’ve seen; it comes with an ornately detailed leather bag and triangular metal tube, modeled after the one carried by a character named Suraya. That tube opens up and folds out into a portable solar-powered USB charging station. It also includes a bevy of printed collectibles, a steelbook edition of the game, and a pass for DLC packs I and II.
Available on: PS4, Xbox One, PC
2 of 10
2. Super Mario Odyssey
Courtesy Image
On the surface, we’ve got this: The same Mario game you’ve played a hundred times, only now he’s got a boomerang hat. Play beyond the first 30 minutes, though, and you’ll discover an almost flawless game in every detail, sure to be one of your new personal faves. Switch owners were hoping for a worthy Mario game to help cement the system as a success. Nintendo over-delivered in spades, shipping a game that leapfrogged to the top of the Game of the Year discussion, and somehow entered the Best Game of All Time discussion. It’s hard to argue with any of that buzz. The rhythm, balance, and pace of Super Mario Odyssey is perfect, a confounding feat considering its open-world nature. At times it can feel like Nintendo has a patent on human curiosity and joy. That’s how effortlessly this game can make you feel like a kid again.
Available on: Nintendo Switch
3 of 10
3. Call of Duty WWII
Courtesy of Activision
The first campaign stage on Normandy Beach feels like a playable version of the opening scene from Saving Private Ryan. It’s brutal and frantic, and sets the tone for this welcome return to Call of Duty’s roots. Multiplayer and zombie modes are as tight as ever, but what makes this one stick with you is a story that respects the real sacrifices made by the Greatest Generation. That lifeline to the real world gives it some staying power that’s just not possible to achieve in a far-flung sci-fi adventure. As long as this much love and attention goes into each iteration, we’re completely fine with COD coming out every year.
Available on: PS4, Xbox One, PC
4 of 10
4. Wolfenstein II: The New Colossus
Courtesy of Bethesda
A story about Nazis taking over America wasn’t supposed to have the kind of real-world resonance that it currently does, but that’s where we are. Setting aside that unpleasant reality, The New Colossus is a brilliant follow-up to 2014’s The New Order, with you picking up right where BJ Blazkowicz left off (spoiler alert: he survived the first game’s climactic scene). Just as it did with the first game, developer Machine Games eschewed a multiplayer mode altogether, focusing entirely on an engrossing single-player experience. That shines through in everything from its smooth gameplay mechanics to its distinct characters you can actually remember. It’s a bold, old-school mentality, but the payoff is huge. Makes you wish more developers would have the guts to follow suit.
Available on: PS4, Xbox One, PC
5 of 10
5. South Park: The Fractured But Whole
Courtesy of Ubisoft
This giant, 15-hour episode of South Park is so funny and packed with clever satire it deserves to be mentioned with the best South Park multi-episode arcs ever. (It’s right on par with the Imaginationland trilogy, the Black Friday trilogy, and the Coon series.) That would be reason enough to make this a mandatory purchase for South Park fans, but the fact that it’s a surprisingly deep and well-crafted RPG seals the deal. You have a ton of options for character development, from how you look to how you fight. The racial commentary is also sadly spot on. For starters, you select the difficulty of the game with a skin color slider—white is easy, tan is difficult, black is very difficult. As you get deeper into the game there’s a sequence where the South Park cops task you with taking down a supposedly infamous drug dealer, who turns out to just be a black guy in a nice house. Ouch. That’s South Park at its best and most biting.
Available on: PS4, Xbox One, PC
6 of 10
6. Gran Turismo Sport
Courtesy of Sony
It’s been four years since a Gran Turismo game came out, and with Forza firmly in command of the biggest virtual garage in gaming, GT put its efforts elsewhere, namely online play and VR. Serious players will get a kick out of the online mode. Over time, it’s easy to imagine that players with low sportsmanship ratings—those involved in the most pileups—will be shunned and shamed. While you can’t take VR online or into the campaign, it’s a pretty awesome arcade experience (if you’re not susceptible to motion sickness). With the price of the VR headset dropping $100 for the holidays, and with a steadily growing library to go with it, Gran Turismo Sport stands as another worthy selling point, and you can now get it bundled with the headset.
Available on: PS4
7 of 10
7. Crash Bandicoot: N-Sane Trilogy
Courtesy of Activision
Crash never looked so good, from the newly rendered opening sequence to all three PS One games remastered in HD to smooth out his jagged polygons. Those are welcome changes because the core gameplay has aged well, even for an on-the-rails 3D platformer. Everything is slick and responsive, and once you get going you won’t rest until you smash every crate on every level. One downer: long load times are one of the few carryovers from '90s games that don’t satisfy any nostalgic urge.
Available on: PS4
8 of 10
8. Forza 7
Courtesy of Microsoft
What was missing from a racing series that has given you an accurate representation of nearly every car on the planet? You probably didn’t say story mode, but you won’t be sorry that that’s what you got. It’s actually a perfect way for the game to sink its hooks into you and get you to sample a ton of different tracks, cars, and weather conditions right out of the gate. The replay value is huge; you can unlock a whopping 700 lovingly detailed cars. Forza 7 is also the poster child for enhancements on the Xbox One X, but it looks good no matter how you’re playing.
Available on: Xbox One, PC
9 of 10
9. Middle Earth: Shadow of War
Courtesy of WB Games
The first Middle Earth game played fast and loose with Tolkien lore while borrowing heavily from the Arkham series gameplay mechanics. The result was a shock: tight and cohesive, and hands down the best game of 2014. Shadow of War finds the co-main characters Talion and Celebrimbor forging a new ring of power to destroy the inhabitants of Mordor for a story that leaves off just before the events of The Lord of the Rings. Developer Monolith jacked up the dials on everything that worked in the original: the nemesis system, your ability tree, and the brutal combat animations, which have all been expanded and polished. For an open world game, the pace remains lightning fast because it’s just so densely packed. Wander in any direction and you’ll discover something, be it a collectible, a side mission, or a pack of enemies to sneak up on.
Available on: PS4, Xbox One, PC
10 of 10
10. Cuphead
Courtesy of Microsoft
Styled after early 20th century cartoons, Cuphead has been the subject of much anticipation since it was first teased three years ago. It’s a standard platformer, but one that looked so unique everyone wanted to pick it up. Now that it’s finally out we know what took so long: every frame you see was drawn by hand, from the main characters Cuphead and Mugman, to the level bosses, to the top-down map where the locations pulse with life, an intentional side-effect of hand animation. And in true throwback fashion, this gameplay is solid, difficult, and addictive. For $20, you can’t say no to this.
Available on: Xbox One, PC
TOP 10 GAMES OF THE YEAR
1. Horizon Zero Dawn
2. Super Mario Odyssey
3. Wolfenstein II: The New Colossus
4. Destiny 2
5. Zelda: Breath of the Wild
6. South Park: The Fractured But Whole
7. Middle Earth: Shadow of War
8. Injustice 2
9. For Honor
10. Call of Duty WWII
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Cheats For Payday 2
Fittingly, Payday 2 Cheats Xbox One is like a lender heist. Going on a holiday the maps may well be a jarring experience, though, because of some graphical inconsistencies. |In addition to a variety of very well computer animated whack tendencies, the look problems give Payday 2 Cheats Xbox One s gunplay a punchiness that asked me to pull the set off over and over. Disabling sensors, gently possessing patches, and successfully preventing civilian crowds of people all take a substantial influence on how rapidly and exactly how significant police force intervention might be. It ought to be apparent that this could be a co op code that is intended to be appreciated with three human being members, however, if you simply held any aspirations of creating lender just like a lone wolf, perhaps you may as well shelve them. 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bleach brave souls apk hack
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Bleach Brave Souls How To Enter Cheat Codes was first released within this the summer months 2015 in china at which it obtained during several thousand downloads and hinted regarding a global discharge in october 2015 (particular discharge day: the month of jan 2015). when they are not it is possible to head to google's have fun playing keep or itunes software keep to download Bleach Brave Souls How To Enter Cheat Codes now. compared to other gamers to provide acquaintances and buy mutually in supportive fights. Focusing on and combating is straightforward, for the reason when lengthy as you carry much lower the attack press button the type will right away make an attempt to focus on the closest adversary except if you maneuver to pay attention to one additional adversary pretty. After you summon a whole new personality it'll randomly roll which personality you'll discover, so in the case you're hunting for any specific personality you will probably really have to spend a whole lot of nature orbs to discover them. For getting many of those products and services the most basic way is to look for them of the bucks mall, arduous approach is by ending report missions and special occasions. You essentially obtain a tiny amount of conversing with stagnate illustrations or photos in order that you are advised who's mentioning what, and then you transfer you to the next fight against. Only if other exp codes had this when purchasing disconnected considering that it granted me in order to complete in control fight against with no getting to get started on the main quest during right from the start. |Shortly after i attached the chitchat it had been actually quite active there initially were a range of gamers taking part in chat. have considered the anime and browse the manga will really fancy performing farmville. Co op quests: sign up to a trio of other by going online gamers (randomly, maybe in your friends selection) right away to complete supportive quests which contain performing via a position, beating enemies, and struggling with away from from others in control. Beyond a buffet of tool modes, courageous souls is pushed utilizing a solid personality questing model that's split into a trio of features computerized questing, “ascend”, plus the “soul tree”. From the box the problem with lots of free to have fun playing titles, courageous souls utilizes a number of in tool foreign currencies for a variety of considerations. However, it's entirely possible that that participant to buy heart and soul passes in exchange for ending a search, so gamers can enjoy continuously with no getting into your thoughts heart and soul ticket intake. You can definitely you only do are interested in the venerable selection, then courageous souls perhaps have you going down for every single other again with the field of ichigo, rukia in addition the remainder of tite kubo’s intriguing creations. |pretty lessened design charge on 5*'s regularly therefore you can't ascend 4*'s nearly 5 or all sorts of things this way. Most grades are as being a great deal of lengthy rectangles develop. The phrase is very noxious in my skills. Never get me commenced The combating exp codes, platformers, and rpgs counseled me captivating diversions his or her self, nonetheless they prioritised the series’ popular combats scenarios total more. It chronicles the main on the franchise on the humble beginnings as a “monster on the week” excitement toward the highs on the heart and soul society report arc nearly (in the event that the designers bypass involved with it the game’s a chunk happening) arduous reaching circulatory system warfare within a manga . facts and personality backgrounds are just glossed during, but considering the designers was in need of to pass through about 700 chapters of material and condense them into anything at all palatable, you couldn’t ask good deal more. The multiple participant fight against modes as outlined by company complex hammers this home deeper. Unfortunately that courageous souls had the ability to suck me set for during an hour or so or so at any moment inspite of that is certainly certainly proof of hidden greatness. |Tokens needed to improve regenerate after some time, so chances are you will get 8 or maybe more chapters at any moment pretty on the your five free items you would probably be expecting. The sitch (instance for you personally direct and limited kinds) would be the fact this: i’d just completed performing blazblue chronophantasma give (look at the overview right here) and also that i became making time for a bit of experience understanding on this as i discovered the disposable to discover portable tool chlorine bleach, somewhat recognized portable tool of the individuals at klab exp codes. actually quite delicious… chlorine bleach commenced its life as a manga which revealed its way on european monitors being an anime selection, grow some video clips then last but not least injury up being an action videogame on many different consoles and possession organised devices. 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The last manner is co op, that has resemblances to report but facilitates two to four gamers to sign up fancy a search. The sport reception is similar to types as ever seen with starcraft ii yet many others, inclusive of privately owned living room locations and participant stage anticipations (just about anyone, starter, or skilled). The piece of music of the cracking open digital video, hyakki yagyou by hey there sleepwalkers, is going in fact making use of the anime’s artistic and will give you ecstatic to discover farmville. Choices switches are straightforward and satisfaction that they will whilst it is exhausting to travel to from personality to personality by missing vision of just one page to another. Chlorine bleach courageous souls can be a cool portable tool for supporters and newcomers on the franchise, |Title: chlorine bleach: courageous souls builder: klab exp codes formatting: google android/ios style of music: three dimensional action conclusion: depends upon apparatus discharge day: 2016 01 13 difficulty: normal to extremely tough (difficulty locations) stayed: 5 hrs ordinary standard throughout the world: n/a gamerankings.com (these days of penning this overview) pegi/esrb get older score: pegi 12 /teenage amount: totally free of charge (ingame keep) klab enterprise. Once you start you can be assigned a choice of finding which a trio of results you desire combating within the company, therefore you stage them of the good deal more you have fun playing. addition secure attribute integrated. I am just tired of it! Everyone seems to be tired of it excessively. This game We have been delivering ideas that can help you improve dangling in the vicinity of with no going over to a newbie complications we prepared! This is a hack and cut tool that's actually quite just as heart and soul seeker. Farmville isn't any different. |I really could accumulate 250 gems just from constant venture manner and co op. For pvp passes, you only have 5 at first. The mentioned grades are 20, 50 and 100 correspondingly. you're capable of upgrade a 5* to 6 after this you own a button on one room the press button to get that soultree was situated beforehand. The thought of the game is to create a company making use of the series's results after which move them on missions, hack 'n' cut layout. If you fail to figure, i am an enormous enthusiast of chlorine bleach so that the official tool as stated by it will move me a whole lot of fun. One single horrible purpose of the storyline manner are definitely the slash scenarios, which can be just yet photographs obtaining a wording box afterwards on the panel. |There are other traits which includes the mall attribute, which is to can purchase products and services and results that will help. Also if you need this sort of overview, discuss want i will need to overview then.
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