#in game terms basically trying to abuse the consistent rng seed to find a chain of actions that would let them win
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Been working on some first run Chou sprites for funsies, here’s a handful of the ones I’ve done so far
#keese draws#isat#new game+#comic siffrin#comicfrin#isat siffrin#I mainly just wanted to figure out how chou may express differently than normal siffrin#they are alas far less kitty cat </3#but yeah even in their first run they were generally much lower energy than siffrin mostly due to stress#they are less used to traveling for long periods of time along with the whole savior thing going on#and while they start off generally handling their timeloop situation well enough even by the time they get the second orb they’re Tired man#and after the incident where they lost their eye they’re So ready for this to be over#and they haven’t even hit the wall of their final boss fight yet it took them a long while to get through that for the first time#the main thing is that their party spended most of their journey far more underleveled#for most of the main fights they were able to scrape through since the crew did have some disproportionally powerful abilities earlier than#the isat party would have similar skills (like their first recruit is a full blown shield specialist)#but as they got further and further and the boss gimmicks got more specific and punishing it would get Much harder#in the fight where chou lost their eye they were stuck for Months the first run trying to find a way to squeak through the fight#in game terms basically trying to abuse the consistent rng seed to find a chain of actions that would let them win#long story short the boss basically acts as a harsh punish for their lack of a proper healer#it also for realsies kills people like. during the battle. so the margin for error is slim to none.#basically once it takes out someone it’ll continue to target them and it can’t have its intent redirected#and it’s resistant to all craft types until it’s about to and failed to perform the final blow attack#without going too much into the party comp and how they generally fight just know that even if they weren’t underleveled this would low key#hard counter them since their whole game plan is about redirecting damage and simply killing the enemy before it kills them#so during this first run this fight was actual hell for chou to figure out and poor bastard hadn’t even hit their worst wall yet 😔#anyways that was a whole ramble that had nothing to do with the actual post I’m making. whoops.#point is they’ve earned the right to be low energy and stressed as hell they were Not built to carry a rpg party
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