#in a simple rhyme
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syringaledraws · 9 months ago
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Oops, I did it again
A sudden TWEWY x Hollow Knight crossover thing appears
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mouse-drawings · 3 months ago
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If I break his heart
I'll buy another to enjoy
(Halle Abadi - BOYTOY)
God, I wish it was me (gripping a Zasp plushie by his neck)
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txttletale · 1 year ago
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thatsbelievable · 2 years ago
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windslar · 1 year ago
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Stumbled upon some Brindleton Bay kitties when I was taking screenshots for Tawhay.
I also just realized a lot of people are probably saying it wrong in their heads, which is totally understandable. I don't know how to read those diacritics (letters with accents) that tell you how to pronounce things, so I'm not even going attempt it. But basically it's TAW (sounds like 'Tao', rhymes with 'now') - HAY (sounds like 'hi' as in 'hello').
🌈✨the more you know✨🌈
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hmbdaily · 4 months ago
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And
(L.O) • I Will Be Your Friend • Song 1 • Word 14
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halfagod · 3 months ago
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‘i can’t pronounce this Irish name’
‘it’s pronounced neev’
‘sorry i just have a mental block’
??????
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unawakening-float07 · 5 months ago
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i forget my dentist office is run by swifties. waiting in the lobby is always….. fun
😕
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thewhizzyhead · 3 months ago
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but like really the very fact that pma's new "never better" musical seems to be like a lot more mature and emotionally heavy given its subject matter is what intrigues me the most about it because like I do genuinely believe that out of all the indie mt writers out there, pma has built the most solid foundation in making emotionally evocative songs. like, I genuinely believe that is his superpower-
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sleetsong · 4 months ago
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This turned into a headcanon and now I must have a verse for this. Below is a detailed breakdown of the team, their move set and how they benefit eachother on the team.
It is not surprising that Ami is mostly a water trainer. However, her team is not just not for water & ice abilities but also for their ability to stall the enemy. A team built around set up and inflicting status on the other team.
#131 Lapras - Item: Damp rock (increases duration of rain). Ability: Hydration (heals any status in rain every turn rain is active) Nature: Calm (+ sp def , - atk) Life Dew - heal self and allies Snowscape - set up snowstorm (increase ice type defense by 50%, reduces solarbeam/solar blade power) Rain Dance - set up rain (lower fire type damage by 50%, increase water damage by 50%) Weather Ball - flexible depending on weather (rain = water, snow = ice, sun = fire, sandstorm = rock, no weather = normal)
#134 Vaporeon - Ability: Hydration (heals any status in rain every turn rain is active) Item: Leftovers (heals 1/16th HP per turn) Nature: Bold (+Def, -Atk) EV: 252 HP, 180 Def, 78 Sp Def Scald - burn/s.t.a.b. (same type attack bonus) Toxic (poison damage per turn, gets worse every turn) Ice Beam Rain Dance
#121 Starmie - Item: choice specs (+special attack, can only use 1 move until switch) / Choice scarf (+speed, can only use 1 move until switch) items are team dependent. Ability: Natural cure for status heal on switch Timid (+Speed, -Atk) EV: 252 Sp Atk, 252 Speed, 6 HP Surf Psychic Thunderbolt Ice beam
#478 Froslass - Item: Focus sash (able to survive a knock out when at full health) Ability: Snow cloak, boost evasions in snowstorm. Nature: Hasty (+Speed, -Def) EV: 128 HP, 130 Sp Atk, 252 Speed Will-o-wisp (inflicts burn / lowers attack of opponent) Hex (more powerful when opponent has status like burn/poison/paralysis) Blizzard (doesn't miss in snowstorm, 70% accuracy otherwise, most powerful ice attack) Snowscape - snow weather set up - ice types get 50% def (no damage to non-ice types), blizzard doesn't miss
#873 Frosmoth- Item: Sitrus berry (restores 25% health when health goes below 50%) Ability: Ice scales. Halves dmg from sp atk. Nature: Modest (+Sp Atk, -Atk) EV: 252 Sp Atk, 252 Speed, 6 HP Quiver dance (increase speed/special defense/special attack) Blizzard (doesn't miss in snowstorm, 70% accuracy otherwise, most powerful ice attack) Tailwind (increases team speed for set duration) Bug Buzz (powerful/accurage bug stab)
#914 Quaquaval - Item: Lum berry (heals any status, 1 time use) Ability: Moxie (increase attack every time it knocks out opponent) Nature: Adamant (+Atk, - Sp Atk) EV: 252 Atk, 252 Speed, 6 HP Aqua step (speed boost/water stab) Close Combat (most powerful move/fighting stab, lowers defenses) Ice spinner (removes environmental hazards from the field, very important against stealth rocks, which would do 25% total health damage against Froslass/Lapras, and 50% against Frosmoth) U-Turn (chip damage / strategic retreat / bug type coverage)
Vaporeon will be the main staller and weather setup. With a bold nature, and specialized training to bolster its health and defense, it relies on setting up Rain Dance. With it's Hydration ability, any status inflicted on it (burn/paralysis/sleep/poison) will be healed in the rain. Holding leftovers will be the only real recovery for it. Due to the 50% boost from Rain Dance, Vaporeon really doesn't need any investment in special attack for Scald to hit hard. From there, Scald and Toxic will be the primary threats from Vaporeon. 30% burn chance from Scald can shut down a physically offensive threat and inflict a status on anything immune to poisoning (poison/steel). Toxic will put a ticking clock on any pokemon that it hits, and is devastating for any defensive stalls. Ice Beam is a solid option for coverage, and the rare freeze/frostbite (depending on gen 8 / gen 9 mechanics) can occasionally turn the tide of battle, whether by incapacitating a threat, or shutting down a special attacker. It is meant to tank and 1v1 most threats that cannot hit it super effectively.
Starmie is the hyper offensive sweeper. Timid in nature, it has been trained for speed and offensive power. Depending on the team that they are up against (if trainer knows the opposition ahead of time), they will either use choice specs for improved power, or a choice scarf to outrun any faster threats (especially in the gen 9 speed power creep meta). Surf / Psychic are the primary moves to use for the same type attack bonus against neutral threats, and Thunderbolt and Ice Beam give Starmie near perfect super effective coverage in combination with the other moves (Bug, Steel, Fairy, Normal, Dark, and Ghost are the only types that are NOT hit super effectively by Starmie on its own). Really simple: just switch in, use the most effective move (that it is now locked into), and switch out when needed. Its Natural Cure ability will heal any status effects that may have affected it whenever it switches out.
Lapras is another pokemon filling a similar role to vaporeon, only it's more tailored for double battles and team support. It will know both Rain Dance and Snowscape to set up weather to support the team. The rain will be most beneficial for vaporeon in case it cannot set up due to a lack of safe switch in / in a double battle where it would be better for it to use a move, but will boost all water moves on the field. Snowscape is more beneficial for Lapras itself, giving it a much needed 50% defense boost to act as a real tank, and will benefit any ice types switching in. Due to the double weather coverage, its only offensive move will be weather ball, which is double power and changes typing when the user is under a weather condition (rain = water, snow = ice, sun = fire, sandstorm = rock, no weather = normal). Its final move is Life Dew, where it can heal itself and its ally in battle (ally needs to be on the field and participating in fight). Lapras has a calm nature, making it good in a crisis to care for its allies both in and out of battle.
Froslass is a debilitator in build. While fast like Starmie, it lacks the same power. Frosslass has a hasty nature that has been tempered somewhat on its training to increase its speed to avoid attacks and some physical conidtioning to be able to stay in the fight just a little longer. It makes up for this with situationally more powerful moves. This pokemon will most often be switched in after Lapras sets up snow to ensure that its powerful blizzard cannot ever miss, and to benefit from snow's defense boost to other ice types. Other than that, it relies on Will-o-Wisp to debilitate physical threats with burns, and boost the power of its own Hex move. If it ever encounters a threat that it cannot win against, it will use Destiny Bond to take down the enemy with it. In desperate battles, sometimes Frosslass will be sent in solely for its fast Destiny Bond to neutralize a team-ending threat.
Frosmoth, the most elegant pokemon and specially powerful on the team, also happens to be the most modest. Despite its modesty, and what the pokedex may say about its abilities, Frosmoth can and will sweep entire teams if not dealt with quickly. Its ice scales ability makes it surprisingly resistant to special attacks, and when combined with Lapras' Snowscape for its defense boost, this moth is suprisingly durable. Its first move in most situations is using Quiver Dance, where its special attack, special defense, and speed are boosted. This makes its Blizzard devastatingly powerful, especially when combined with the snowstorm weather effect, where it bypasses all accuracy checks. Outside of that weather, its 70% accuracy makes it a high risk/high reward move. For reliable damage, Bug Buzz will be Frosmoth's primary move outside of weather, or against grass/psychic/dark types. While another offensive move may be a more typical choice, Frosmoth can support the rest of the team with Tailwind: giving the whole team a temporary speed boost. This is very useful in doubles or right before a switch/imminent defeat.
Quaquaval is the ace up Ami's sleeve. The sole physical attacker, this pokemon can truly stand alone against most threat. It has an adamant nature, it is nearly impossible to get this pokemon to back down, whether its through its dance performances, or in battling. Its training focused on speed and power, which also benefits its dancing outside of combat. Its Moxie ability makes it more powerful every time it knocks out an opponent, and Aqua Step makes it faster every time the move is used. As such, if used as a revenge killer or to finish off an oponent near the start of the battle, Quaquaval will snowball HARD. It also knows Close Combat, its most powerful move but also lowers its defenses, but that is usually not a concern when its offense and speed are being boosted almost every turn. Ice Spinner is a powerful physical ice type move that can also clear hazards like Spikes or Steath Rocks from the field, the later of which is devastating for each ice type on the team (especially Frosmoth). Its final move, U-Turn, allows it to do damage before switching out for another pokemon, ensuring it will get decent damage before strategically retreating.
Art Credit
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minty-bubblegum · 1 year ago
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I'm bad at coming up with any actual good poetry so I'm sending her little love haikus <33
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goodnightwindy · 7 months ago
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did you guys know you can literally just write a new nursery rhyme. like most of them have been around for aaages but you can genuinely just create a new one if you want. isnt that crazy
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mikavlcs · 2 years ago
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this request i’m working on has me writing a poem and...mad respect to people that can actually competently write this stuff because what the FUCK.
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catgrub · 2 years ago
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some pen tests w my faves <3
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caliconimbus · 1 year ago
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Hey bestie <3
Glad you’re having fun lmao :3c
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kinderwoods · 1 year ago
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youtube
CHRISTMAS SONG FOR KIDS @KIDS @CHRISTMAS SONG
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