#imagine fighting sephiroth and then the plot continues for several hours
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Someone talk to me about how plotwise it's an insane choice that for every Pokemon Game with a world ending threat, you, a child, have to stop, only two make stopping the world ending threat the climactic final fight.
The rest make the CHAMPION the big boss fight and like I get it? In that mechanically a full team of six Pokémon is a more difficult test of skill than one you are expected to Chuck a maste ball at.
But ALSO it kind of presumes that the thing the player is most invested in, narratively, is beating the champion and elite four and turns the MASSIVE WORLD ENDING THREAT into like a footnote. Like you do and sometimes you have another gym afterwards and that, frankly, has not been my experience. I kinda care more about every character but the one I'm playing as.
(It also raises questions about why you, random child are doing this when there are mechanically stronger trainers running around but that's less of an issue for me than the pacing problem)
But it's just. The wildest thing to do on the most basic pacing level.
#imagine fighting sephiroth and then the plot continues for several hours#with you just fighting regular guys#if you want to argue that Gen 8 is also an exception because they put the world ending threat after the elite four and before the champion#and then also taking it down is a group effort we can do that#but the others are just weird#pokemon narrative analysis
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