#im really excited about the lines post already hehedfgjhdkf
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OK im gonna expand on that last text post now that my computer is up and running lets GOOOOO
first of all fuckign point one. so the hand in game is usually open when not being used, and when you click/use the hand, it closes. neat! but also, did you know that there’s a (potentially) unused sprite where the hand is pointing?
(pictured: AssetStudioGUI is open with a list of textures off to the left. On the right is a picture of a hand pointing with the pointer finger and thumb out)
now i say potentially unused because i simply don’t recall it BEING used. though i could see it being used for either the jukebox, elevator buttons or button game and i simply just don’t remember it (lemme know if im wrong on this!). there’s also a gloved version:
(pictured: the same pose of hand but with the falconer’s glove on it)
now, slightly associated with that, there’s another sprite of the hand i don’t remember seeing in game: one where there is a Hummingbird in its palm.
(pictured: ASGUI again with the same list, but now the picture is of the gloved hand gently holding what looks to be a hummingbird)
i would think that this may be something related to borbra hence the glove and bird, perhaps a tutorial or previous quest related thing for her. or maybe it IS used and i just havent seen it! who knows. if youve seen it please lmk i want to know about the bird Q_Q (also to note: the bird has its own texture which i mean, i could post that too, but this already has a few pictures and i wanna go over other things too, so to save length im gonna skip it)
going onto more unrelated stuff, something that makes sense but is still interesting is the internal names for the slideshow room on the terrace. the slideshow room is referred to as CursedRoom, identifiable by its outside UV texture:
(pictured: ASGUI with a new list. The selected texture is called UV-CursedRoomOutside, and the texture shows, assumingly, the outside of a simple room. On one of the sections of the texture, the shadow habit with multiple eyes and triangles is seen, which in game is shown on the back of the outside of the slideshow room. This identifies that CursedRoom is, in fact, the slideshow room.)
which, the name makes sense honestly. related, those listings of “trauma00″ through “trauma07″ are the pictures inside the slideshow:
(pictured: ASGUI, same list as the previous picture. “trauma01″ is selected, showing the picture of boris as a child, happy and holding his potted lily.)
so, in case anyone DIDNT think it was traumatic, the files sure seem to assert that that whole situation was. (ive heard that in the past people debated on stuff like that...??? i dunno, and i sure HOPE not, but. i’d think it was pretty obvious that this was a Very Bad Event that could Definitely Cause Trauma, but i digress)
my original post about this stuff goes on to talk about audio/video segmenting, but im gonna focus on some audio stuff in general. first of all, it’s interesting to note a few things about the music. while i cant show you what the audio sounds like for obv reasons, i can show you something with the names!
(pictured: a segment of a list from ASGUI, listing a few AudioClip files)
from here, we can see three things: one, dr. habit’s theme and the apartments music have a specific “intro” audio, separate from the main songs. this is likely for looping purposes, i’d think. (also habit’s theme is a “fight”????? it definitely SOUNDS like one but i wouldnt consider the event itself a fight, lol) also, something interesting to note is the listing at the top: “falling asleep ambience 1″. there are no other ambiences (i.e. no 2 or 3), so it does seem to imply that others were going to be considered, maybe switched out for different purposes? not sure, but as someone who gets a little spooked by the sounds, it makes me go 8);;;
some other interesting audios include the following (IDs/names of each AudioClip in parenthesis below each picture)
(horror_splat_with_juicy_squish, which seems to be the sound used when you put the mask on putunia. this one’s more interesting due to the name)
(dish_breaking, which i think seems to go unused?? it sounds like, predictably, a ceramic(?) plate breaking)
and my personal favorite
(bees, which ... sounds like... a child sneezing????? this one also seems to go unused)
yeah i dont get that last one. DJKBGSDKFGJNDS
anyways long post is long, but here’s some more stuff for yall in better detail! i hope u like it! i might make another one soon but i wanna go back to focusing on getting the lines finished. maybe ill post about unused/alternate lines after i get it done :D (for example, there seems to be a line that isnt used/was replaced by another line where lulia mentions that she has, specifically, “87 TV appearences to schedule”! what a busy gal)
#s4m#lilly breaks shit#im really excited about the lines post already hehedfgjhdkf#smile for me#smile for me game
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