#im happy with xiangling (now lvl 80)
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....tempted to pull for Nahida next week but idk...cuz i havent really tried dendro characters (i think the only one i have is collei? and i just got her) ...
#hbnrntnfgjhdjss#i should just try building collei for now#cuz she's either c2 or c3 already#also i NEED a good bow character#i have amber but she's not built well right now and i also do. not. need. more. pyro.#im happy with xiangling (now lvl 80)#kinda tempted to build mona still too#a dendro/hydro/pyro combo might go hard#me when im AR 45 and still learning how to play#i still dont understand what ''pity'' means can someone explain it#i just know it has to do with how many pulls youve done
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genshin impact: the neverending suffering of artifacts’ farming
hi, don’t forget to drink water, do you daily commissions in genshin and get your daily bonus on the mihoyo lab website thingy
so today, since all... idk, 12 of you seemingly asked for it, i’ll be rambling about genshin’s artifacts and how to boost your character’s performance with them. get ready for broken english and me going on and on about stats (but not too much bc i hate maths). let’s goooo
quick disclaimer before we begin: this is just the opinion of one (1) single player. i just enjoy the strategy a lot and the fact that this forsaken game forces me to think long and hard about stats. at the end of the day, if you’re satisfied with your DMG, you don’t have to listen to me.
finally, if you want personalised help in building a specific characters, i’ve been studying most of them (especially 4* since I have all of them zkzezek) so you can DM me anytime! or even go with the asks if you want to remain anon, i don’t mind. i’m happy to help anyone!!
table of contents
I. data about the different artifacts (stats when maxed out, info)
II. ideal stats for each type of character
1. main DPS
2. sub/burst DPS
3. healers and tanks
III. CRIT rate/DMG and the 1:2 ratio
I. data about the different artifacts
so, first, a little bit of info/data about the artifacts!
you’ll get an added substat at lvl 4, then substats will improve every 4 levels. one random substat improves, so you’ll have to pray and cross your fingers
the substats cannot be the same as the main stat
5* artifacts go up to lvl 20, 4* to lvl 16 and 3* to lvl 12
the percentage bonus is added on your character’s base stats
the flower and the plume’s main stats are always HP flat and ATK flat. focus on their substats to pick the best
added bonus: every set of artifact has extra lore in the archive. for example, eula’s set (pale flame) has incredible lore about the fatui harbingers and has dangerously increased my need to see scaramouche again
and now, the maxed out stats of artifacts. i’ll go over 5*, 4* and 3* for new players!! baby genshin players are literally the best idc.
flower: 3* goes up to 1,893, 4* to 3,571 and 5* to 4,780
plume: 3* goes up to 123, 4* to 232 and 5* to 311
HP%, ATK%, DEF%, elem DMG bonus%: 3* goes up to 23.1%, 4* to 34.8% and 5* to 46.6%
phys DMG bonus%: 3* goes up to 28.8%, 4* to 43.5% and 5* to 58.3%
EM: 3* goes up to 92, 4* to 139 and 5* to 187
ER%: 3* goes up to 25.8%, 4* to 38.7% and 5* to 51.8%
CRIT rate%: 3* goes up to 15.4%, 4* to 23.2% and 5* to 31.1%
CRIT DMG%: 3* goes up to 30.8%, 4* to 46.4% and 5* to 62.2%
healing bonus%: 3* goes up to 17.2%, 4* to 26.8% and 5* to 35.9%
a. sands of eon/timepiece
so the sands of eon aka the timepiece is quite decisive for the type of character you’ll be doing: either a main DPS or a support (tank/healer/sub DPS). as such, it has similar drop rates & maxed out levels on the big 3 stats: HP, ATK and DEF. however, when building a support like a sub DPS or a healer that relies on their ult (like diona for example), you’ll need energy recharge (ER), which is a lot rarer. elemental mastery (EM) isn’t generally recommanded as a main stat, it’s best to find it in sub stats. DEF% is also not a good option unless it’s for specific characters that rely on their defense, like albedo or noelle.
basically, a main DPS will most likely have a ATK% timepiece, while a support would need an ER%. that being said, supports like xiangling must also have a good chunk of elemental mastery because her ult can deal insane amount of damage with elemental reactions. you’ll need to balance both ; for example, a weapon with elemental mastery (like dragonbane) and a ER% timepiece, or good EM/ER substats etc.
b. goblet of eonothem
the goblet is where you’ll typically get your elemental/physical DMG bonus. it’s the only artifact that gives this bonus at all (it’s not found as substats). you can also drop EM, ATK%, HP% and DEF%.
there’re little characters that would need phys DMG. if you’re building a physical DPS, consider their base ATK and the stats of their normal/charged attacks. albedo, for example, would not be your typical phys DPS. the main phys DPS that exists is razor, and now there’s also eula; razor is an especially good physical DPS bc he gets a phys bonus either way so at lvl 80 + a lvl 20 goblet you go up to 105% phys DMG bonus. however, electro DPS is also a nice option! claymores tend to be very good physical DPS because their normal attacks easily go over 100% of their ATK, but i heard that fischl and xiangling are viable as well. all in all, anyone can be a physical DPS, but some of them are better off as elemental DPS. you do you, though!
c. circlet of logos/hat
the hat is crucial, because it’s where you’ll get your main CRIT rate/DMG. CRIT is super important, especially with your DPS; i’ll talk more about the best way to build CRIT in a bit, but just know that the main theory is building the 1:2 ratio: 50% CRIT rate and 100% CRIT DMG.
you might also know that there’s the healing bonus, needed for... healers. like crit rate/dmg, you’ll only find the healing bonus on the hats.
II. ideal stats for each type of character
now that that’s out of the way, let’s talk about the ideal stats for each type (main DPS, sub/burst DPS, healers, tanks).
1. main DPS
there’re a lot of good main DPS characters in genshin. mine are xiao, yanfei, razor and hu tao, for example. there’s also childe, ganyu, ningguang... and usually you’ll build them the same way (with exceptions). as such, your goal would be at least 1.5k ATK% (unless your DMG depends on something else, like hu tao and how it relies on her HP%), 50% CRIT rate and at least 100% CRIT DMG.
your substats priorities would be: CRIT rate/DMG > ATK% > EM (unless it’s a physical DPS) > ER%. there’s always exceptions, like hu tao once again (i talk a lot about her but im pissed bc i can’t drop a good HP% timepiece).
as such, your timepiece will generally be on ATK%, with CRIT rate/DMG subs. elemental mastery is an added bonus on characters like hu tao, yanfei, etc. DEF% and HP% are generally secondary (except for hu tao because, as i said, her DMG relies on her max HP & her burst on her health bar status), so focus on the big 3. flat stats (no percentage) aren’t very good either, but better than nothing.
your goblet will be either on ATK% or on elemental/phys DMG bonus%. the easiest way when you’re building a set is to leave the goblet as your broken set (aka the 5th piece with no set bonus), since the drop rates on elem/phys goblets are very low.
your hat will be on CRIT rate/DMG, depending on which one you need. ATK% is a viable alternative, but crit is really good. however, if you’re just starting to build, you can use a temporary ATK% hat.
2. sub/burst DPS
support DPS are very interesting characters to build and play. unlike DPS who focus on DMG/ATK/etc, this time you’ll have to balance energy recharge% and elemental mastery. the substats are also very important and should be focusing on ATK%, EM and ER%.
when building a support, you need to keep in mind that they’ll be buffing your main DPS’ damages, so they rely a lot on elemental reactions. which is why your substats priority becomes ER% > EM > ATK%. CRIT is always good but not as important, especially if you have around 200 EM and your main DPS is already past 50% rate/100% DMG.
your timepiece should be on ER%. with a sub DPS that relies on their burst, the ideal ER% is around 150%, especially if they need a lot of energy to build their burst. xingqiu, for example, is better around 170%, but chongyun would be fine at 150%. since the timepiece is the only artifact with the ER% bonus, it’s kinda crucial.
your goblet needs to be either on elemental DMG bonus% (not physical!) or ATK%. EM can be an alternative, especially if it helps you reach +50% on elemental reaction DMG. otherwise, elemental DMG bonus% is the safest option.
your hat should be on EM or ATK%. EM is better because it’s super rare and really helpful for elemental reactions so, if you drop one with good substats go for it.
3. healers and tanks
they are absolutely vital in dungeons like the abyss thingy, because you can’t use food so you’ll need to heal with characters. currently we have qiqi, jean, zhongli if you have his c6 (god), diona, bennett, barbara (free) and noelle (free). there is two type of healers: those who only heal on their ult, like jean, bennett and diona (moreover, bennett only heals 75% but he gives an ATK% bonus so he’s still incredible), and those who heal with their elemental skill like barbara, c6 zhongli, qiqi and noelle. the first type will need a focus on their ER% while the second on HP% (except qiqi, it’s on her ATK%). zhongli in particular needs as much HP% as you can because at c0 he’s a tank & his shield is the best of the game. it relies on his HP%, so aim for around 30k at lvl 80. if you can go higher, even better! and if you want a run-down of my stuff for zhongli i can too, mine is at 49k HP and his shield is at lvl 10, so he can basically shield me from anything. anyway.
healers that rely on their ult
your timepiece will need to be on ER%. aim for at least around 150% energy recharge, maybe more depending on how much energy their ult needs. ideal substats would be HP%, the rest isn’t that important.
your goblet has to be on HP%. if you can get an ER% sub it’s even better.
your hat, in healing bonus%. same thing, if you can get an HP% and/or ER%, even better.
healers that don’t rely on their ult
this time, the focus would be on HP%, but ER% is always important so look for it in substats. same hat.
exceptions: qiqi, noelle
qiqi’s heal is based on ATK. her e is based on her ATK but the ult is based on the character that deals the DMG. meaning if qiqi has ult and the opponent is marked with a talisman, and if your character deals like a 1k DMG, they’ll get 1k HP. so switch your timepiece and goblet to ATK%, and keep your hat on healing bonus%.
noelle, however, relies on her DEF. same thing than qiqi, switch timepiece and goblet to DEF%. noelle as a healer/tank doesn’t have a very useful ult, but if you got lucky and have ATK% ou CRIT rate/DMG% substats, see if you can up her ER%!
III. CRIT rate/DMG and the 1:2 ratio
if you’ve done some research on the ideal crit rate/dmg, you might have heard of something called the 1:2 ratio. it basically means that you need to have half as much CRIT rate% as you have CRIT DMG%. the starter would be 50% rate & 100% DMG but, in my opinion it’s not really enough if you’re around AR 45 or aiming to clear the last stages of the abyss spirals. 50% CRIT rate is enough but if you can up your CRIT DMG% to like 125/150% it’d probably be the best. i got super lucky with my xiao and went up to 200% CRIT DMG, but it’s because he already has a CRIT rate bonus as you level him up so it wasn’t my priority.
anyway, i’ve been playing with around 50% CRIT rate on my DPS (except xiao bc he also has the CRIT rate polearm + his lvl bonus) and frankly it’s been enough for now. dealt a 98k with the hutao & mona ults combo, hu tao around 50% rate & 150% DMG while mona was at 30%/150%. naturally, the higher your CRIT rate, the better, but the 1:2 ratio is just a good start. don’t obsess over it!
conclusion
well, this was fun. now, it’s your turn: if you have questions or you disagree with something i said (very plausible, i might have said a lot of dumb stuff and i could be a terrible player lol), do tell! keep it polite though, i don’t want to start a fight but i’m always interested in other players’ experience. i’ll say it again: drink water. mwah
#genshin#genshin help#genshin impact#genshin impact help#genshin artifacts#genshin impact artifacts#not a quote#genshin farm#genshin impact farm#this is so long i'm sorry
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