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the-whatcherof-89 · 5 days ago
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PIGLIN 
Racial abilities:
Type Medium Monstrous Humanoids(Orc subtype)
Speed 30ft
Senses Darkvision 60ft
Ability Score Modifiers +2STR -2INT
Gold scent: Piglin can detect any golden material and sense their status within 60ft. This effect functions like the spell Detect Metal but only on gold.
Greed: +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. This bonus increases of a +2 if they are made of Gold.
Piglin skills: Craft (Gold), Handle animal, Perception, Survival are always class skills for Piglins.
Orc Ferocity: Once per day, when a member of this race is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.
Frenzy: Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
Weapon Familiarity: Piglins are proficient with Battleaxe, Heavy Crossbow, Longsword, Pickaxe.
Limited telephaty: Piglins possess a crude but efficient form of telephaty. While they cannot use it to perform coversations, they can sense the general emotions of their kin(only of other Piglins) and understand them reacting as a single unit in front of danger. This effect is constant as long as the Piglin is conscious and links any Piglins within 50ft with each other.
Unnatural Fear: Piglins are automatically afraid of all forms of undead Piglin, undead Hoglin and Soul Fire sources(magical and not) and they will never come close to these.(treat this effect as a Fear spell)
Overworld curse: Any Piglin that leaves the Nether will turn into a zombie version of itself within 3 turns with no saves. This effect can be halted only with a Wish or Miracle spell for 1 round. These spells can also be used to return transformed Piglins into their normal forms.
Languages: Piglins begin to speak Orc. Those with higher score in Intelligence can choose from the following languages: Common, Ignan, Abyssal, Giant, Alko, Undercommon and Necril.
Background: Piglins are brutish, greedy, primitive, yet united, inhabitants of the Nether. They live in various locations of the crimson landscape but never in a Soul valley. The Piglins live a nomadic-hunter-gatherer tribe life-style, never still for too long but from time to time setting in a ruined Bastion or a Nether fortress which they consider a monument of their glorious days of the past. They are very superstitious and afraid of Soul fire that traps the very souls of the victim(or so they think). They also run away from any version of themselves that has been turned into a zombie. It is said that in the past, there were many wars and at the peak of their civilization, the Piglins invaded the Overworld causing havoc and plundering the land. Resources were taken, inhabitants were enslaved, cities turned into rubble, obsidian portals opened everywhere in the land. Mighty fortresses of gold, quartz and blackstone towered in the Nether as testament to their might… however, one day it all crumbled to dust and the very gods casted a curse upon the Piglins: If they dared to returned the very land would sunder their being and strip them of any form of life for they greedy stole too many in the past. And so they walk, sometimes equipped with gold equipments and barely remembering the days of old, yet obsessed with gold and willing to do anything to get more…
Physical appearance and personality: Piglins are muscular powerful humanoids with tusks, pig-like faces and features. They wear simple, rugged leather clothes but they seek to get gold as soon as possible to build their weapons and armors. Piglins, are obsessed with gold as it is the only thing to show their status: The more gold one has, the more his status is considered higher, until someone steals it, or worst. Wearing gold armor and giving gold items to Piglins is the only known way to stop their territorial rampage and they will give you something in return(that is not gold). To survive the harsh Nether they learned a few tricks: like how to squeeze water out of mushrooms or Nether wart. No matter what, they are always ready to barter as they are to steal, kill, betray or hunt. Sometimes, they manage to gather into a fortress of old like a Bastion, where they organize and gather their loot. However, these organized groups are short lived as their hierarchy is as fragmented as their long lost empire. One always tries to topple the other and while they try to grow their children they also engage in hunting/training Hoglins or seeking resources while at it. Be forewarned, for they will consider even the gold in a wall theirs as a sort of a “secret stash” only to have another Piglin yell that it was his causing a massive rampage. They worship various spirits of fire, strength, war, riches and death that are all the same God, their creator. However, even these cults disappear as they appear… like a flame flickering in the dark. Overall, they are greedy, warlike, superstitious, survivalist pig-like humanoids that still will protect their clans with a ferocity that cannot be measured with words.
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