#ill write abt nicks quest later. now it is time for stardew valley
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slocumjoe · 2 years ago
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I always thought it was weird that Hancock's drug addiction (or at least dependency) was never addressed.
And honestly I just look to fanon to finish Danse's character arc and I forget that isnt canon
Although why do you say that Cait's backstory was fetishized? And why was Nick Valentine's quest messed up?
YOU FOOL, YOU'VE OPENED A DOOR YOU CANNOT CLOSE
I GUESS IT'S TIME FOR...
THE CAIT BREAKDOWN
(TRIGGER WARNINGS FOR S/A, ADDICTION, AND ABUSE)
Firstly, some ground rules. This is directed at a Certain Kind of Contrarian, the kind of person who thinks characters are free-thinking entities with free will, who seemingly thinks they pop up fully formed out of the ground with no liberties taken by a writer. I need to preface this because these people always show up when discussing these kinds of characters.
We need to look at Cait in a Doyist lens. She is not a real person. Everything she does and went through was decided by her creators. It is a waste of time to justify something by saying well, this happens in real life, people go through this, people do this, because those actions and people are real. Cait is based in reality, but she herself is a puppet being pulled around with other puppets.
It can be viable to consider Cait in a Watsonian lens, but ultimately, we won't get anywhere picking her apart like that. Doing so would be taking her at face value, when Cait has a lot more going on behind the curtains. The Person and the Character Cait is, they're very different. One is a Person, the other is what decides that Person's personality, history, everything. Character comes first. You cannot defend Character by pointing at Person and saying that the Person exists in a world where anything is possible. Character comes first. Yes, Person exists, but Character defines it, and with Cait, we are discussing her Character.
We need to talk about the decisions made about Cait's Character, 'cause oh boy, ol' Beth really made some, didn't they?
FUCK UP 1: BETHESDA DOESN'T KNOW HOW TO HANDLE ADDICTION
Cait's Psycho use starts after killing her parents, and at some point, she becomes addicted. Later, as it starts negatively affecting her, even causing her cough up blood, she no longer views it as worth the high. Why did Cait start using, though?
Well, look at everything she had gone through. We'll get to how poorly her backstory itself is handled, and how lackadaisically Bethesda throws various traumas at her with all the grace and care of a small child throwing rocks at cars on the highway, but for now, we're focusing on the Psycho use.
Cait uses to cope with her trauma, that much is obvious. That's usually why characters and IRL people turn to substances. The issue here is how Bethesda treats both the use, and the...fuck, is it fair to call that fucking chair recovery?
The chair. That Fucking Chair.
I wanted an option to say nope, we're not doing this to you, we're leaving. But...no. The actual solution to Cait's 20+ years of trauma was to lock her in an interrogation chair and have her tortured for a few minutes.
Okay. Let's discuss this.
Cait used Psycho seemingly as a way to both punish herself and never think about the shit she went through. Psycho makes the user aggressive, so it stands to reason, also cruel and capable of using that aggression. Perhaps Psycho influenced her feelings at any moment, allowing her to not care about killing her parents, or about her slavery. Either way, Cait is already being hurt, and it very much is self-harm.
So, the solution, the thing to help Cait, get her on the first step to recovery from both her trauma and her addiction, is to hurt her. Punish her. It very much reads like punishment, you are locked into a chair. She sits there whimpering in pain. Now, this makes sense for Vault Tec and their experiment with this vault.
But...as the end of Cait's arc?
We're getting into some potentially controversial territory, but...it's proven, time and time again, that compassion and sufficient resources are the best, and pretty much the only, way for an addict to recover. It isn't enough to just stop using, get off it. You have to address the circumstances that lead to the addiction. Yes, some people will choose not to stop using, they'll choose to remain addicted and never attempt to get help for their issues. But that doesn't mean the ones who want to shouldn't get the opportunity. And those opportunities need to be compassionate.
A TORTURE CHAIR IS NOT COMPASSIONATE.
It reads as a scare tactic. Don't do drugs, kiddies, or else you'll get so bad, you'll have to be locked into a chair and get tubes and needles attached to you, and be tortured for a few minutes. Jesus H Christ.
You know what makes this even worse? The blatant condemnation and mockery of actual recovery. The AA meeting in the overseer's room, in that vault? Bethesda makes a joke of it! Cait calls it bullshit! Motherfucker, AA meetings are one of, if not the, most effective ways to keep someone off a substance! It gives people a community, an echo chamber reminding them how bad their circumstances were and how much better they are without their substance. AA meetings are crucial for addicts, and Bethesda mocks it, criticizes it as stupid, and then portrays torture as the solution. They do this with their addicted character. You are supposed hear Cait call it stupid, ineffective, a waste of time. That is so fucking irresponsible.
Here's the obvious answer as to how Cait's addiction should have been handled; Cait herself either mentions wanting to come off it, or the Sole Survivor intervenes and suggests she stop using. From there, the Sole Survivor acts as a sponsor, or just a friend keeping an eye on her. Y'know, how substance recovery actually works?
Yes, it's not that easy IRL, and it doesn't have to be in game, she can relapse, even. But whatever happens, you cannot address a trauma-based drug addiction with more trauma being the cure. Holy shit, dude.
FUCK UP 2: BETHESDA STUCK EVERY TRAUMA TAIL ON THIS DONKEY
Cait's backstory is bloated with every kind of trauma, and it reads as very...last minute?
Actually look at it. She was grotesquely abused for 18 years, sold into slavery for a few more years, killed her parents, got a drug addiction, and then basically enslaved in a fighting pit for a few more years as a means of a suicide attempt, and then she gets traumatized when she gets clean because, again, that chair literally tortures her.
Starting at the beginning...why did her parents wait until she was 18 to sell her? Would the slavers not take kids? Did her parents not want her being raped underage, for some reason? Why 18, specifically?
Because Bethesda are cowards, and I mean that. They wanted all the abuse and trauma for Cait they could get, but...child rape? That was a little far for them.
Rule 1 of writing dark shit: If you, at any point, feel like you've gone too far, back the fuck up. Don't start walking left instead of forward. Bethesda wanted her nightmare upbringing, but child rape bothered them. So, they just had her sold at 18, but that's incredibly contrived. Hey, Beth? If it bothered you, you shouldn't have gone near it. Skirting the topic is a cowardly writer's way out. Shit or get off the pot.
Now, you can write a character with this much trauma. You just have to actually handle it.
Cait should be way more unhinged. You should be able to look at her, speak to her once, and figure out oh, this woman has been through hell. Instead, Cait is surprisingly well-adjusted. She's a little rude and doesn't care much for good-guy morality.
Here's where those Contrarians come in, saying "People don't have to act like their trauma!" They don't. But those are real people. Cait was made, and she was made with a normal personality and a horrifically detailed nightmare origin story. It isn't that Cait just powered through and got out okay despite all odds, it's that Bethesda didn't fully think about how her trauma would actually affect her.
If anyone played Silent Hill 2, remember Angela Orosco? She was also incredibly abused and mistreated all her life, and actually, her story is remarkably similar to Cait's in every way. And Angela, she acts like a person who's been traumatized at every single turn. Watching Angela is heartbreaking even if you don't know what she's gone through, because you can tell there was something.
Cait's backstory could be significantly pared down. Again, the dialogue and 4 affinities talk system butcher the character arc, but Cait suffered the most, I think. She tells you about all of her trauma at once, in her second affinity. Second. Other characters talk about their most intense/emotional shit at the final talk, but because Cait's third talk needs to start Benign Intervention, and her final talk needs to be about being clean now, they have to rush through her trauma at the second one.
For Cait, I think it'd be better to pare down the trauma, but it could work to just...move her opening up about it to the final talk. That makes the most sense, her explaining how she got that way.
Also, why was it Cait that got all of this?
No, really, why was Cait selected to be the trauma donkey de jour?
She's one of 3 female companions. Piper and Curie's trauma is both their dads died. Cait's trauma is endless rape, beating, drug addictions, slavery, and fights to the death. She sticks out. It's like the other girls got nothing so Cait got everything.
Cait is compared to Cassidy from New Vegas, but...why? Cassidy got off nice and easy compared to Cait. Everyone gets off easy compared to Cait. It's like she's the heaviest thing in the room, the odd one out because she's gone through significantly more and worse than anyone else. Can you seriously compare Cait to anyone in Fallout 4? MacCready lost his wife, Cait was raped for years on end. Hancock feels guilty for not doing more in his younger years to help people, Cait was constantly beaten and tortured by her parents for her entire life. Nick has some identity issues and body dysmorphia, Cait killed her parents and now is always attempting suicide via bare-knuckle combat for the same people who raped her.
It's like she was meant for a different game. I could easily see her in say, Wasteland 3, or the other Fallouts, which had much darker tones. Everyone else in 4 is lighter to slightly darker shades of grey, and then Cait is pitch black.
I especially find this suspicious, given that Cait is the addict character. No, it's not Hancock, because Hancock's addiction isn't addressed, it's just...seasoning, some texture thrown on top. His addiction doesn't matter, by the game's standards, you're not supposed to care about it. Cait, you are. She's the addict character.
It's like...weirdly implied that it's only incredibly fucked up stuff that makes you an addict. Like, there's a certain bar of trauma you have to have before you start using. First of all, incorrect, grossly so. Secondly, patronizing as shit. Thirdly, if you think like this, you shouldn't be allowed to write anything. Ever. Or vote, for that matter.
FUCK UP 3: THE IRISH SHIT
I will not bring up the accent, beyond that it, specifically, is pretty obnoxious. Katy Townsend, her voice actor, is Scottish, but...the accent is bad enough, I was sure she was American. Listening to this video, you can hear her natural speaking voice, and it's nowhere near Cait's thick, caricature Tough Irish Gal voice.
I have previously described Cait as a 'too many cooks in the kitchen' scenario. On one hand, she's a Trauma Donkey, as described in the last section. On another, she's a haha funny Irish lady love booze and fighting, ain't nothing better than getting pissed and picking a fight, am i right!
I have a theory that Cait was two separate characters that was merged into one. Fallout 4 tries to represent/dickride Massachusetts culture and history, and Massachusetts has double the national Irish population. New York and New Hampshire are more Irish, but Massachusetts is still very Irish. So, Beth made an Irish character, but then, like, Frank down the hall wanted his sadgirl babe, and they got stuck together.
There is no bigger clash than a historical cruel/tragic cartoon caricature and the darkest, most horrific character in a story, and it's the same person in Fallout 4. Again, Cait can be Irish. She cannot be a Tough Irish Gal, while being everything else that she is.
HOW IS THIS FETISHIZED?
I mean...look at it. I should preface that I've been writing for, like, three hours and am Quickly Losing Steam, so this conclusion is not likely to be great
I've also described Cait as getting sprayed down with a pain hose. Just drenched in every kind of suffering imaginable. It's not handled properly, it's not addressed properly, it's just kind of there for you to figure out on your own. Another thing I've called Cait is Whedonesque, for Joss Whedon loves makes strong female characters, making them tiny, not-like-other-girls waifs (Cait is very thin and skinny), and then putting them through trauma, making them cry. He's been accused of making strong women just to see them break.
I don't fully think that last part applies to Cait, but it gets close. Cait is one of three girls. She's the only masculine/androgynous, Piper and Curie are both rather feminine, even if in different flavors. Cait is all tomboy, and she's all trauma and addiction, and misery. She falls into the Whedon trope of "I can kick ass but I need someone to fix me". Cait is, very much, a fixer fantasy. She's broken and desperate and Sole is supposed to be the white knight on a shining horse to save her, fix her. That's why she makes a big deal about how they're the first person to ever be nice to her. It's a fantasy.
And finally, Cait has something in common with the two other ladies; Piper exists to serve a plucky, girl-next-door romance (she's the intended romance, even, the one you're expected to pick), and Curie is a french virgin maid fantasy. Y'know Lusty Argonian Maid? Literally Curie.
And that is at least half of why Cait's Character was made the way it was. It's to appeal to a fixer fantasy. Even if unintentional, that's what Cait's character adds up to. Compare to 500 Days of Summer, if the movie wasn't self-aware.
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