#if you want my thoughts on the gameplay though 9/10 everything I wanted from a sequel
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violetreminder · 10 months ago
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Finally beat Infinite Wealth, and BOY do I have some Plot Opinions under the cut
Jesus Fucking Christ that story completely shit itself. Just a full course meal of nothingburgers for a finale eh?
Palekana had a lot of wind up only to just be completely undone in 5 minutes. What was up with the straight up supernatural elements surrounding the cult like the Gun Miracle and Big Shark?? Tossed in the same "woo-woo" hole as Tachibana's blackout gesture from 0 I guess. Not a mention of how we're going to deprogram a literal island full of murder-cultists with Child Soldiers btw just "We put the little girl in charge and Everything Will Be Fine Now"
Ebina is just such a boring and pointless villain too, his entire character feels like SEGA/RGG studio *strongly regret* killing off Ryo Aoki/Masato Arakawa so they just drafted up a dollar store-ass replacement and BOY does it show. "Oh look! Another calculated and power-hungry asshole who hates his yakuza heritage and wants to cruelly dispose of all criminal elements! And he's also LITERALLY Ichiban's brother this time!" Even though this new plot wrinkle kinda makes Old Arakawa look like a complete asshole. and HE gets this big teary-eyed "Im sorry about the sins of my past" spiel from Kiryu??? This angsty-nihilist-fuckwit-nobody saddled with mommy issues who the plot itself seems bored with is really the final antagonist Kiryu faces off against?? This is the best they could come up with?? Come On. They even bring back the name Bleach Japan for the antagonist faction but just like every other plot point in this game that goes absolutely nowhere. Also why the hell was Sawashiro in this story...at all... other than some half-assed attempt at going "No No guys, Sawashiro was actually cool the whole time! He's just working with the villain now because....uh.... he's just that dedicated to Arakawas memory and the wellbeing of all Yakuza! Which is completely consistent with his character up to this point! We promise!"
Like sure I get that a big theme in the Like A Dragon series is "Anyone Can Be Redeemed" but the thing is that they also say there needs to be *work* put in to have that redemption. Sawashiro shows up, says "I'm a good guy now" works for a guy he *knows* is probably a villain, and then just spends the game being his bitch anyways. I knew that Like A Dragon's incredible story was going to be a tough act to follow, but it feels like RGG didnt even try to outdo it so much as they retreaded familiar ground without adding anything of substance. Part of this is Ichiban's Story being hijacked midway to get a similarly halfassed goodbye plot for Kiryu (which is ruined emotionally by a horrible Eng VA)
Fuck man I think I'm gonna tap out of the series for now, at least for any future installments. The plot was actually *that bad*. I know Yakuza isnt a series that is known for its amazing plotlines but It was *THAT BAD*
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herecirmsims · 2 months ago
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Questions For Storytellers
I have (I think) finally caught up on my list of poses to make, so I wanted to do something a little fun (for me, not for anyone else LMAO) and entirely self-indulgent. I read stories and tell my own over on Instagram, but of course it's harder to post long-form text like this over there.
Special thanks to @freezerbnuuy as I'm copying their post. ❤️
What’s the last screenshot you’ve taken for your story?
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This is from the middle of my last post, but it's the last screenshot I took because I went back and added this scene in after finally caving and making my own stupid poses for it hahah.
2. Describe your story in three words or less: Needlessly long tbh
3. Describe (insert character here) in three words or less: Uhhh I'll pick Saxen since he's my MC... wet cat energy (which I think is something @nefaricussims said actually??). Or "90s cocaine chic" as @southernsimmin so beautifully described him. 🤣
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4. How did you choose the name of your story? It's called The Cottage because it's... based in and around a cottage. 🥲 I have a very imaginative mind!! 🤣 But also, the cottage plays an important role throughout the whole story and especially in the upcoming finale.
5. How do you choose your characters’ names? My Sim story is based on a novel I never had the confidence to finish - in that version, Sax is an ælf based on Anglo-Saxon belief. I made him a vampire in Sims because that was the only pack I owned at the time, besides base game, and for gameplay purposes I thought vamp put him close to how I imagined him. I now realise I could have easily used CC and my own damn imagination to make him an ælf but I didn't know much about CC at the time, either. 🤣 Because of this, the original story leant into fae lore and the stuff about never revealing your true name. Saxen isn't his real name anyway, but for an added layer it also isn't spelt how you might imagine if you heard it spoken. The same for Thom and Jac who are also characters who came over from the 'original'.
6. How long have you been working on your story for? A little over three years! I have learned soooo much in that time.
7. Whats the biggest risk you’ve taken with your story? Did it pay off? I dunno that I've taken any risks, other than putting it out there in the first place.
8. What about your story are you proud of? I think the fact it exists at all. I've been writing stories since I was a kid, but at some point I lost confidence in myself and have never finished anything/wanted to share it with people because I end up overthinking and deleting it. So I am proud of myself for having maintained a continuous story for three years, and for having other people read it. I think because there was no pressure with a Sims story - with a novel I kept thinking, this has to be perfect and polished so that I can publish it someday. With a Sims story, I'm free to just write the silly tropes I enjoy and allow myself to suck and learn and get better at it.
9. What about your story are you looking to improve on? I read a fantastic article about ma - including pauses in your visual storytelling, space for the characters to sit and breath and reflect. It's ma that makes Ghibli movies so wonderfully distinctive. Being able to make my own poses means that I can show a character's expression or body language in response to a situation, without the need for overlaying text. I'm trying really hard to move away from the "talking heads" style that reads more like a script, and letting the visuals tell the story for me instead. I'm not very good at it because I enjoy my blah blah, but it's fun to try!!
10. Is your story fully planned or are you still working things out? Is there a definitive end? I'm approaching the end of it now, which has been planned for the last three years, so yes - I know pretty much everything that's going to happen. Sometimes the characters still throw a little surprise for me though.
11. Why have you decided to tell this story? Are there any messages or meanings within it? When I got the Sims almost 4 years ago, I had absolutely no idea that there was a) a whole community around it or b) that people used it for storytelling. I'd already made Sax, Thom, and Jac in the game, because I'd wanted to see them come to life during gameplay. Then I discovered poses and started sharing random staged screenshots on Instagram, and became friends with the exceptionally talented TheSimmerKay (now making machinimas!) who showed interest in my silly little characters and suggested that I try telling a story too. I owe her a lot!! As for messages and meaning... I'm very interested in what makes people do the things they do, and how the hero of a story often depends on whose POV we're hearing the story from. There's a fine line between hero and villain sometimes, and a hero acting out of love can cross from protectiveness into control.
12. Do you actually play the game or do you just use it as a storytelling medium? Yep - I have a designated story save, which is the one I take all my screenshots in and which never has gameplay. Then I have a Happy Ever After save for Sax and Fen and another save for for my Globetrotter Challenge Sim, both of which are gameplay only. I think it's important to have that outlet; I can work on my story, make poses, or just play the game, depending on what I fancy.
13. From basic planning to a finished post, how long does that take you? 2-3 evenings. I tend to get everything laid out and text added, then let it sit for a day because I inevitably think of a way to do something better if I give it chance to breath. 🤣
14. Do you have any regrets about your story so far? If you could go back in time, how would you fix these? Not regrets, really, but there are some threads that I put in - fully intending to complete them later in the story - but never did, due to them just not fitting with the story or wanting to try and bring things to an end sooner. But similarly, there are times when I was going to put in a little hint or foreshadowing in and didn't, and then later in my story have wished I had! The tricky part of serialised storytelling is you have to just live with what you have (or don't have), you can't go back and remove or add scenes like you would with a drafted novel.
15. What have been the highlights of creating your story? I've met so many incredible people due to it, oh my goodness. Truly extraordinary Simmers who've shared their time and knowledge with me. We have a little mutual reading group on Insta where we all read and geek out over each other's stories and it's just wonderful. I was honestly shocked when i went to other platforms and realised how much drama there can be in the Sims community. 🤣
16. What about the process do you enjoy? Not that I don't enjoy the process... but I mostly love it when it's finished and I can share it, hahaha.
17. What about the process do you hate? I don't hate any of it... it's a hobby and I do it because I enjoy it. That being said, it does fuck me off when I have multiple Sims in a scene, everyone is in place and has poses queued, and then MCCC Dresser FREEZES MY GAME NOOOOOOOO WHY
18. Choose a song that reminds you of your story:
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This is the unofficial theme... specifically this version in Old English, which is Saxen's first language. "It's our destiny then to find love again / Where we failed once before now we'll win"
19. Choose a song that reminds you of (insert character here):
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Another one for Sax I guess because he's special. 😌🤣 "But you, a cinder of the fire that's yet to come / Will you just sit and mourn this fragile thing that you've become / Or instead will you consume the very things you can't outrun / Until you finally see all of the strength that you draw from?"
20. Choose your favourite shot from your story so far: Hmmm I think this one, which was me being lazy and reusing a screenshot from an older scene during a flashback-style narration. 🤣 I was trying to achieve something else with the editing but did this by accident and liked it.
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21. Choose your least favourite shot so far: Too many to pick from LMAO
22. Choose a favourite character from your story so far: Sax, obviously, he's my lil chew toy/punching bag. But then there's also Idris, for whom I only wish the best. She's going through some trouble right now and I don't enjoy it. It's much more fun to bully Sax.
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23. Choose your least favourite character so far: I don't have one! Although Vlad makes me deeply uncomfortable tbh. I find him to be a really creepy villain, and unlike any of my other villains, he's not in any way misrepresented or redeemable. I'm using a makeover version of him by WistfulCastle (I would link, but I don't think he's available anymore?)!
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24. Are there any characters who remind you of yourself? No... well. Whenever baby El randomly info-dumps on a niche subject, that's mostly me taking advantage of a captive audience to tell them about karkadanns or medieval torture items or dead bodies on Everest. 🥲
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25. What inspirations have you drawn on for your story? I honestly don't know - I can't name anything that I've consciously drawn on, though I know for sure I must have. Funnily enough people have told me things like "oh that's like in Vampire Diaries" or "that's like that part in the Harry Potter films" and I haven't watched either of those, so I think what's happening is we're all drawing from the same well of folklore and mythology and trope. There is occasional story drama about being copied and the thing is... unpopular opinion alert... many of us aren't as unique as we think we are. 😅 What we are unique at is taking a trope and telling it in our own distinctive way. No one else can tell your story quite like you can.
26. Have other sim stories inspired you? I have soooo many talented friends who inspire me to do better when it comes to visuals and storytelling!! @callmedomino is the queen of silent storytelling and a huge inspiration on my journey to discover ma. I really love how well she can tell a story with no words.
27. What genres would you describe your story as? I call it rural fantasy lmao
28. If you could reproduce your story in another medium (movie, novel, comic, etc.) what would you choose and why? I mean obviously I'd say movie because HOW COOL would that be?! Especially an animated one!
29. What would your story’s rating be? (G, PG, M etc.) Ummm probably M because there is the occasional spicy scene. Sometimes three a year LMAO.
30. If you were leaving simblr Simsta and had to choose another creator to continue the story for you, who would you ask? Well tbh I've given Sax and Fen to several good friends already; some of them have them in ongoing cameos in their own stories. I wouldn't ask anyone to continue mine, but I like to think that Sax and Fen could live on in my friend's stories and games if anything were to ever happen to me.
31. Drop some random trivia about your story: When I started I only meant to do short, random vignettes about daily life at the cottage. Somehow it snowballed into a three year epic. 🤣
32. Give a light spoiler: "This is who I am. If I was any other way, I would not be myself."
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richea · 7 months ago
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Arise review
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After buying the game at launch, I finally, finally finished my playthrough of Tales of Arise. Normally I would just write a few thoughts on Twitter and leave it at that, but I found I had a lot of things I wanted to touch upon with this game. With the prior two entries in the series, I kind of just rushed to finish them and then let them collect dust in my brain afterwards. However, back then I had other Tales games I wanted to try for the first time, so part of it was I was itching to get to ones I knew I would enjoy more. I got all caught up with the series before Arise was even announced, so there's no excuse this time!
With Arise, I took my time (well, maybe too much time), and let myself really process the game before I let myself finish it, in order to give myself a more solid basis for how I will feel about this game going forward. To that end, I wanted to really write down my feelings on the game in depth, touching upon all the various aspects of it and how everything made me feel.
Quick warning: if you don't accept criticism of Arise well, this isn't the review for you. I am approaching the game from the perspective of somebody who has played every other entry in the series and ruminated on all of them for years on end. I will be critical of the game in this piece. I'm not trying to tell people how to feel on the game, this is all purely my own thoughts and feelings, from the perspective of a long time Tales fan who deeply cares about the direction the series is going, and more importantly, its rich history.
I am also not looking for people to change my mind on the game, so please do not try to tell me my feelings are "wrong" or that I'm not appreciating certain things properly. I'm not looking for discourse.
That said, if you are someone who is interested in my perspective, then by all means enjoy the essay that is to come.
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In this post I want to dive into all the different aspects of the game and talk about each in depth, namely the story, characters and gameplay. I think it's more interesting to judge a game by balancing all these traits rather than just pinpointing one specific thing and basing my entire view of the game on that one thing (for instance, I tend to value interesting characters first and foremost when I indulge in media).
That said, for a quick TL;DR of my feelings on various things, when compared to other entries in the series:
Story: 2/10 Characters: 1/10 Character designs: 3/10 Other UI designs (such as monsters/menus/etc): 0/10 Battle gameplay: 4/10 Other gameplay: 4/10 Music: Undecided, which in its own right may not be a good indicator of how I feel about it Graphics: As a video game it's a 10, for Tales specifically it's a 9/10 for the graphics themselves and a 1/10 for the lack of anime portraits and the portraits we got just look awful (how does Ufotable only get worse with its Tales designs?)
Visual presentation
I want to start by acknowledging the graphics, as it's something that has zero relevance to how I feel on video games. Arise is a very pretty game! There is no denying this. I found myself stopping and just moving the camera around to admire all the pretty landscapes and views in the game. The character models are also very nice.
That said, like all modern Tales games, the battles are a bit overly stimulating on my eyes, because there's so much going on and lots of flashing lights. The actual effects were very pretty though.
The skits are absolutely horrible to watch. Even setting aside how I feel about the lack of skit portraits, the thin white text on top of the off-white backdrop was a horrible design choice. I think this is probably my least favorite aspect of the game. I get headaches very quickly from playing video games even just normally, and watching a ton of skits with intense eye strain did not help! There's also way too much movement with the skit... boxes? as well. Were they thinking about accessibility at all when coming up with them?
On the same topic, the subtitles for general cutscenes were also awful. The outline around the text needed to be much thicker. I could probably read 30% of the dialogue in the game. Thankfully I know a decent amount of Japanese, but still, I was interested in reading the actual translation of the text and I was having a really hard time. I feel bad for people who wanted to play with Japanese voices and don't know as much as me.
The menu UI was also very disappointing. It felt really barebones and had next to no personality to it. The big portraits drawn by Iwamoto were a nice touch (though if you're going to make such massive paintings, at least make the art itself more interesting to look at?), but it wasn't enough. They just felt like something to fill in the empty space which there was a lot of; the menu layout really did not utilize the space on the screen well, and it's double annoying when you consider how microscopic the font in the game is and how they could've used that space to make things more readable. Everything was hard to read, and again the lack of portraits was just utterly disappointing. Every time I opened the menu I just felt sad at how lifeless it felt.
Gameplay
My feelings on the gameplay are mixed. I'll start with the elephant in the room: the gald system in this game is not good. Only getting gald from chests and sub events is just a massively poor game design. Fishing helps but it's more time consuming than doing battles would be and there's really no other incentive to even doing it (at least battles would work towards EXP and getting battle proficiency things!).
The owl system was fun and was definitely a highlight of the game for me. It took me back to looking for attachments in Xillia, which is something I really enjoyed in that game as well and made the long traversing in the game more bearable. I just went from point A to point B in both Zestiria and Berseria, so this was the first game since Xillia 2 that I actually touched every corner of the map.
The battles are also a mixed bag for me. I will be completely transparent and state here that I mostly only played Shionne and Rinwell, so my feelings on the melee gameplay is very limited. My committed team was Shionne, Rinwell, Dohalim and Kisara. Between them you could hit every element weakness, on top of Kisara's high defense (and the fact that I just liked her more than Law and Alphen). From the perspective of a caster main, the battle gameplay was fine. Like other entries, you could do fun manipulation strategies to speed casting time. By the end game I was just spam casting Rinwell's highest tier spells instantly which was fun.
The healing is definitely... not great. There were a few times where I would run out of Orange Gels and then have to do a story progressing map action and it would eat the rest of my already gone CG bar. It was really infuriating. I only used First Aid the entire game, never anything else, because why would I use a better healing arte when it would just drain my gauge faster? It was a mess.
The monsters I did not enjoy. It felt really hard to stun them so it never felt satisfying fighting anything. Their movements felt WAY too grand. If every single boss is huge and epic and has moves that hit the whole map, the whole game starts to lose its impact. I also feel like they did way too much damage in a single hit, which made the healing issue even worse, and it felt more like I was trying to perfectly dodge every attack than it did managing my health in a natural way.
The skill system was just fine, no real commentary to make there. I wish there were more titles in the game however, and that they would display on the status screen (even Graces did this despite them both having the titles and skill systems merged).
Some quick other things
The campsite system was fine
I liked that the sub event indicators were really obvious, as someone who's really bad about doing sub events especially on my first playthrough (the actual sub events themselves are a different issue)
Like with fishing, I never really understood the point of the ranch
Did this game even have minigames?
I actually really liked the weapon skins system, that was super fun
Story
This is where I will start to nitpick things because I play Tales games for the story and characters first and foremost. And, having played every other game in full, my feelings on the story and writing in this game are... not very high.
To start, I do at the very least think Arise had some interesting starting concepts going on. Namely, a protagonist trying to figure out his amnesia and a girl who zaps everything she touches are pretty cool concepts! However, even from the first promotion trailer I was concerned about Shionne's story hinging too much on Alphen. The "he can't feel anything, she hurts everything she touches" plotpoints felt really, really convenient to me from the first trailer, and was a setup for having all the impact on the game being reliant on Alphen being a decent character (as well as, well, almost forcing him to be Shionne's hero, rather than him gaining that honor through actual hard work and emotion), but I was more than willing to give the game the chance to prove me wrong on that aspect.
I have too many feelings on the character writing so I will be giving them their own section below.
Anyway, sadly, I think those are the only two interesting and unique things in Arise's narrative. Everything else the game has done has been done in a prior Tales game but better. Let me go down the list (non-comprehensive as I can't remember every single theme from every single game, but I will name games that at least have these as the major theme that I can recall):
Two worlds vying for power (I could name games that don't have two worlds faster than I could name ones that do), and one world is trying to suck power out of the other one (Symphonia, Hearts)
The plotpoint about "when humans lose all their power they turn to dust" is literally exactly what happens in Hearts, while the "making people feel strong bad emotion to provoke them into our gains" is what Zestiria and Berseria's entire lore was about as well as Rebirth
Racism, oppression, slavery and colonialism (Phantasia, Destiny, Symphonia, Rebirth, Legendia, Tempest, Hearts (R removed this but there's literally an NPC who flaunts about enslaving the "lesser beings"), Berseria)
First half of the game is fighting a series of specific enemies, second half is focused on lore, especially figuring out stuff with the second planet (Destiny, Eternia, Symphonia, Vesperia, Hearts)
Do I think Tales rehashing tropes is a bad thing? No, not at all. It's something they have been doing for a long, long time. But what made it work in other games is that each game had at least something completely unique to it to balance that feeling of repetitiveness out. For instance, Hearts shows up a lot on this bullet list, but it is the only Tales game to have lore based around entering people's hearts, and the whole story is based around a fairy tale. Even the fact that it has a robot as a playable character was a first for Tales. Legendia rehashed a lot of plotpoints from Rebirth, but it had its own unique spin on things and the worldbuilding in it is completely unique with the focus on marine themes and the story structure being unique from any other game. Symphonia even keeps the same worldbuilding from Phantasia but the feels of the games are completely unique from one another due to how different the themes the stories tackle are. The issue with Arise is that I cannot think of anything unique in the game, aside from Shionne's thorns, that wasn't done in another game. And even then, all of the writing regarding her thorns is a big rehash of heroine tropes and situations in the series' past. I will go over that when I discuss her though.
Another glaring issue with the game is the skits. Normally, Tales skits have roughly 4 purposes. In order of prevalence: fun skits to show off the character's personality that the story can't showcase, the characters discussing story events to showcase the full depth of their feelings on the events as they happen, skits going over worldbuilding to explain in better detail if you didn't catch it from the story scenes (or just giving more information!), and navigational skits. Skits were always meant to be lively and engaging, even if things felt dull in the story, skits existed as a pick-me-up, and as a way to show how the characters were having fun. Skits are one of the most famous parts of Tales storytelling, specifically for this reason.
What's wrong with Arise's skits? In a franchise where the fun:dull skit ratio was 6:4 give or take, Arise changed those numbers to 2:8. Most skits were dedicated to rehashing events. Even in those rehashes, the characters were near constantly bringing up plotpoints that happened 30+ hours ago in the story. Over and over! Alphen was still talking about the first 5 hours of the game when you're on Lenegis!
Watching the skits, it genuinely felt like I was having constant deja-vu. I think I actually was worried I was going crazy at some point, because of the sheer extent of times they would have the same conversations over and over and over again. It got to a point where I would joke about Alphen and Law being on the screen together and I would say "countdown to them bringing up Zephyr" and every single time I would say that, the convo would turn to him. This was 55 hours into the game!
It's not bad for characters to reflect on the past events, but when that makes up the vast majority of their conversations, and one singular event makes up the entire personality of the character, the game feels dull very, very quickly. Skits transformed from a thing that I would usually open to find fun shenanigans between the characters and silly banter into me sighing about having to hear about Zephyr's death for the 200th time in the past 5 hours. It was very exhausting. Can we talk about something else now? My rant about this could be endless, but I genuinely want somebody to do a study on just how many times Alphen and Law bring up Zephyr throughout the game, and how many lines in the skits were dedicated to things that weren't just recapping events.
(Even then, there were cooking skits! However, I can only hear so many conversations about preparing food before I start getting bored. I know that eating and food is a BIG cultural point in Japan, but did every single "fun" skit need to be about eating? No.)
Speaking of, let me go over my feelings on the actual story and its events.
While the game did have a slow start, it wasn't that bad. The game eases you into what's going on, with the slavery and meeting Shionne. Nothing really of note to mention here. Rinwell and Law's character introductions were nothing special, but that was fine, it was still early in the game. My first major issue with the game is Zephyr's death. As it may be obvious from my above rant, the game places way too much importance on him as a character. A game mourning a character is nothing new. For instance, fractured Milla's death was a big turning point in Xillia 2. However, the entire game, as well as two entire characters, did not revolve around her death. Arise's issue is that Zephyr is barely a character, and yet the game constantly reminds you of how great and wonderful he was. We barely saw the guy, and no number of skits dedicated to Alphen and Law talking about him changes the fact that he is no more memorable than any other random NPC in the game. His death is unceremonious and was one of the most predictable deaths in the series to date.
(As an unrelated note, I am someone who loves a lot of NPCs in Tales. I love a lot of characters who have very little screentime. Two of my favorite Tales characters are Stella and Marian, who actually have a lot of similarities with Zephyr in narrative importance! The difference, however, is that you are not constantly having it drilled in that they are the epitome of nuance and the stories are not dictated by either character's morals, of which we never got to even see. Arise has Alphen claim Zephyr has the best moral views in the world and his entire life is dictated by those morals he was taught, and he pushes them on everyone else. Including the player.)
Zephyr's death aside, the other non-party characters are barely characters. I don't even remember any of their names. Especially the lords. To sum up my feelings on this instead of subjecting you to a long tangent on the lords, let me just drop these posts I made while playing:
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One of Arise's lowest points however is how it handles its themes of racism and colonialism. I have a distinct memory of Alphen telling Rinwell to shut up when she brings up Renan oppression to him, Law tells Rinwell she's not allowed to want revenge due to her oppression, and there's this not-so-great scene on Lenegis where the party reflects on how... one of the lords was "only human" for wanting to enslave the Dahnans and how they can "see" his point of view? NOT GOOD! One of the comments I made while playing the game was "Alphen would stop Cless on his quest of revenge and he would also tell Velvet she's over-exaggerating is kind of my feelings on him at this point" and I still stand by it.
In general, the story is just very predictable. At no point in the game was I surprised by what was going on. Well, no matter, there's other predictable things in Tales games! ...But the difference is that other games, I at least was compelled by the characters and their reactions to those predictable events. Or, their personalities alone would carry me through plotpoints I otherwise found boring. Arise never endeared me to its cast, yet it expected me to find shock value and importance in its very predictable storytelling. I remember when the party takes on the lord who kills Rinwell's family, they said "we'll spare her life" (which is its own long rant but I digress) and I went "oh well someone DEFINITELY won't kill her one second later" and then Vholran showed up as I was saying it! Then, Alphen JUST so happens to get his feeling back in his body after Shionne walks right into Vholran's arms! This was truly the point in the game where I completely gave up on enjoying it and I started to only push myself to beat it just so I could get it over with.
The story sadly saw no improvements after that point either to remedy my soured feelings. The only two things I enjoyed after that point were the little bit with Dohalim's past and him making the speech on Lenegis, and Rinwell touching Shionne's hand in the final scene in the game.
I could go on forever about the story, but I will leave it at that.
As for the sub events, you couldn't really call them "events" when they were just one or two lines about defeating monsters. I did every sub event in the game up until before the final dungeon. I was very unimpressed by them.
Characters
This is absolutely my least favorite part about the game. As I stressed at the beginning, what I go through media for is for the characters. Good characters can salvage just about anything for me. When I watch story scenes, I'm always thinking about how it makes the characters feel. I went into Arise thinking "even if the story doesn't cater to me, at least I can fall back on enjoying the characters and their banter".
As you can already tell, I was utterly disappointed with the cast in Arise.
Alphen
He is easily the contender for my least favorite Tales protagonist, hands down. The issue with Alphen is he never has any original ideas at any point in the game. He always attributes any of his morals to Zephyr. He would go on tangents, explaining how other characters should feel about things, but when asked he got all of his ideas from Zephyr. It seriously felt as if he never thought for himself.
Making this worse is the fact that he would explain how everyone should feel. He would tell Rinwell to stop being mad about her oppression, he would tell Law to listen to his feelings on Zephyr and change his view on him based on his view of who Zephyr was, he would tell Kisara how to feel regarding her place as a woman.
Worst of all, however, was how he would talk to Shionne. Any time she would have an issue, he would make it about himself. In her most important scene in the game, where she's talking about how her thorns make her want to die, he made it about himself. She said what she wanted for herself and he said "whether you like it or not, I'm taking matters into my own hands". Yes, Tales has done this before, with the heroine wishing to die and the hero telling her he won't allow that, but it's infuriating in this case when he never lets her think or act or move or do anything without his input. There's countless scenes in the game where she would be upset and want time alone and he would force her to talk to him about her feelings. Shionne was not permitted to ever exist without Alphen forcing her to talk to him about it and expecting her to go along with what he wanted, and his feelings about her situation. Again, past Tales game have had this, but when it's so constant and so prevalent, and is the only thing the character has to them, it becomes exhausting and annoying.
Also, his only "unique, fun" trait was that he likes armor, but this dialogue only ever showed up... when you made armor?
I was really disappointed with Alphen. Which is really not good when he is the protagonist, and Shionne's entire character also hinges on him. Especially given the grand finale to the game was their wedding, when I saw no romantic tension between them, because all he ever did was explain how she should feel. He was such a mess. I have more I could rant about with him but I need to leave it at that.
Shionne
Shionne is a big bundle of wasted potential to me. That said, she is probably one of the only characters in this game who felt like a character.
Like I said above, her thorns are an interesting concept. However, the handling of it really was standard Tales heroine tied to a cursed fate. The damsel scene, the way she wants to die but the protag talks her out of it, etc. That said, I did think her trauma with never being touched in her life was interesting, and it did make me emotional at points, even if the execution was poor.
I just really, really wish she could've been a character separate from Alphen. Her writing truly was doomed from the start with him being the only person who could touch her. Again, it felt like she bonded with Alphen because he's the only person who can touch her, rather than them actually making a proper bond as people.
Rinwell
Rinwell is... fine? I honestly don't have a lot to say here. I think it was nice that she got importance as the spiritual person in the party, and her banter with Dohalim was nice. I really disliked her relationship with Law however, and again, I hated that Law and Alphen tried to talk her out of her revenge. She was in the position as a "spiteful" person who "needed to grow out of it" but... her family was massacred? Why is Law allowed to be furious about his dad dying, but she's not allowed to be mad about her family being killed? The hypocrisy in regards to Rinwell seriously infuriated me and I felt really bad for her.
Law
Hoo boy. I really do not like Law either, for many of the reasons I don't like Alphen. He does with Rinwell what Alphen does to Shionne. What is with Arise men and mansplaining everything to the girls and refusing to let them have any agency or thoughts without their input?
He was also supposed to be the "mood maker," except his only mood making scenes were Hootle pecking him in the face or him saying something dumb and Rinwell calling him an idiot. It really wasn't that funny and felt like borderline bullying.
Law falls under a Tales archtype I normally really really like (Tytree, Spada, Hisui, etc), so I was expecting to like him quite a bit, but sadly I just... do not. See my Zephyr rants above as well.
Kisara
Kisara is probably the most unfortunate character in the cast. In theory, I really like Kisara. I'm a big fan of knight ladies, and I always enjoy the older woman character in the party (even if only in her 20s). In practice however she just... completely misses the mark. All of her scenes are dedicated to one of three things: working (or not working) under Dohalim, her brother, or how she can be a proper woman. Yikes! It's not good when a female character's entire character revolves around what she can do for men! There's many skits where she asks "what can I even do if everyone cooks for themselves" and her conclusion is... to follow her brother's dream? Kisara, can't you find your OWN dream? And no, bringing up how she can help Dohalim also doesn't count here.
I don't hate Kisara for being who she is, but I really just want to have a stern talking to with whoever wrote her. A female character should not revolve around men and being in the kitchen. Seriously. This game came out in 2021, you should've known better.
Dohalim
While I didn't like his introduction scenes much, he grew on me a lot throughout the game, and he definitely felt the most like a Tales character to me. There was a lot of humanity and nuance to him, and he had the honor of actually having his backstory shown on screen. He had a lot of facets to him: the part of him that was a Renan leader, the part of him that supports the party, his own goals, his own motivations, interesting relationships with other characters, as well as (and maybe most importantly) fun things about his personality via his breaks from seriousness as well as his fondness for music and artifacts.
Overall he felt very fleshed out, and I really wish he had been put in another game. I came out of Arise quite content with the character that was Dohalim, which I cannot say for anyone else.
Closing thoughts
Overall, this is probably the most disappointed I have been with a Tales title. Of course, I don't think every game is perfect, and there are games that I will admit just don't click with me personally that others adore, and likewise there are games that I think fall flat in some regards but resonate with me for the characters.
For instance, I think Tempest is a perfectly fine and even charming game, despite it being more on the barebones side of things. I do not hold Tales games to unrealistic expectations when it's not necessary, and I always think of a lot of things when I base how I feel about the game: crunch time, what the creators had in mind when making it, what heart was put into the story, what fun I am able to find even in the game's flaws. Things to that effect.
Where Arise differs for me is that many of the decisions I dislike about the game were intentional. The lackluster, yet overbearing monsters were intentional, the lack of skit and status portraits were intentional, the story not being that compelling, but taking itself way too seriously and acting as if it's the pinnacle of Tales writing, is also what the producer of the game flaunts when he discusses it. All of these things negative attribute to the quality of the game. Arise scratches away the charm that Tales games have, yet it is flaunted as being something groundbreaking when the story never attempts a single new trope.
It's not one deviation from series staples, it's a whole cluster of them. Why was there any reason to remove post battle dialogue, when that is something everyone absolutely LOVED about the series? Why are skits, which are part of what brought Tales to fame, boiled down to recaps of story scenes and not fun moments, which is what everyone is excited for when they go to open a skit? Why are the cute and iconic monsters completely gone, when every single game used the same designs? Why does the producer for the series actively hate the things that the fans love about Tales?
Arise is essentially a long laundry list of bizarre decisions made by the producer with awful execution, and then sadly the writing does the game absolutely zero favors. I came out of playing it feeling hollow. I've been revisiting some older games after playing it, and I've been getting legitimately emotional at how the characters in these other games actually talk to each other like people, and don't just bounce recaps of events back and forth to each other. Other games know how to have fun, and they have compelling characters, which is really what has always been the thing bringing people back to this franchise.
Would I like Arise more if it wasn't labeled a Tales game? Honestly, no, given I only ever played it because it's under the Tales branding. And I shouldn't have to even ask myself that, given I play Tales to enjoy Tales, and its tropes, and all the fun little things these games provide that no other series can give me.
If and when the next Tales game comes out, I will still probably play it. But so long as it is under our current producer, I will go in incredibly cautious, given he seems adamant about hating all of the things I love most about Tales. At the very least, I hope the next game is more innovative with its writing and characters, and brings back some of the charm that even Zestiria and Berseria had.
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crystalelemental · 5 months ago
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Finally got myself starting on Final Fantasy 9 properly, and have some general thoughts.
For clarity, I am through the first disk's content and got through most of the Treno stuff.
Kinda like FF8, my recollections of the first playthrough of FF9 all those years ago revolve around a single point: the party split. I dreaded this. I remember absolutely hating the split, because Zidane's party is left with exactly no healing at all, and you have to deal with Potion as your only means of healing. Which costs money. But money is tight in this game because you can't ever sell equipment, because all your equipment has unique skills and different equipment doesn't always pass those particular skills to every character so you kinda just need to keep everything. As such, I remember this segment being a nightmare.
I am pleased to announce, not as bad as remembered.
For one thing, magic...kinda sucks? Again? PS1 era did not like magic, huh? Vivi's T1 spells are functionally useless, but more than that, it's the issue of MP. It's so low that you only get a few casts in any given stretch of time, only to find in boss fights that Vivi contributes less than everyone else just stabbing a target. Garnet isn't exactly much better, given that her healing is only useful a couple of times anyway.
The main reason to miss Garnet, then, is honestly the exploration phases where you need occasional pop heals. Those sections were a little difficult to break into, and required some Mandragora farming for cash. Which...I've done a lot of, I'm not gonna front. I'm also dirt poor again. The streamers I've been watching keep joking about FF12 having no money, but man FF9 feels way worse than 12 ever did.
Anyway, boss fights are the big hangup I have. While the exploration phases are difficult at times, they're at least fast-paced and zones are easily understood just by looking, unlike the other PS1 era games. So I'm overall enjoying this more than the last two from gameplay, at least. The problem is bosses suck.
Here's an example: this morning, my wife took a break from her game to nap around 8:45. We go on a walk and lunch date on Saturdays, usually leaving around 10, so I figure hey, I've got about an hour. I book up the game to play, having just finished all the Chocobo Forest and Qu's Marsh stuff, and about to press to Gizamaluke Cave. I spend about three minutes getting over there, about 12 exploring the cave thoroughly, about 35 fighting the boss, and about 5 getting the next Blue Mage skill (I'm using a guide to indicate Blue Magic, given that Quina is mandatory for an indeterminate amount of time).
"What the hell kept you?" you may ask. "Surely the boss wasn't that hard." It wasn't. I won first try. "It shouldn't take that long, though?" It does. Because of Zidane. Zidane is the main character. He is also a thief. Which means they had to design a system that makes thieving important. Thus, equipment having all the unique skills and such. Bosses have equipment. It's unclear whether you can buy them later (so far everything can be, but how long it takes varies), but even with that, the economy is in shambles, and you likely don't want to spend the money for it. So you spend an ungodly amount of time trying to steal semi-rare equipment, with Zidane failing some 40+ actions in a row for no reason, as your party just sits around waiting for him to do his singular fucking job, draining your Potion stocks from like 90 to 30.
I will admit that to some degree, I may be overly concerned about the stealing mechanic. But I also am 100% certain there will be unique steals sooner or later. I'm kinda surprised they haven't already happened. And in a game where equipment matters so much not just for its own sake, but for learnable skills? Now I need to get everything. The brain disease compels me. The only one I let go was Beatrix, because I didn't feel like resetting after all those scenes just for her rare drop. Turns out it was a sword you can buy almost immediately, so apparently sometimes the game plays pranks.
I dunno. This feels very similar in structure to FF8. What's the functional difference between spending 30 turns drawing magic for everyone, or spending 30 turns stealing? Answer: in the former, your characters are all doing something, and "Draw heal spells" is usually an option. In the latter you just get the piss beat out of you while Zidane does fuckall for 30 of god's own minutes. And yeah, maybe like FF8 there are better ways of doing this, and I'm not really required to do all of this. But shit dude, without encyclopedic knowledge of the game, how am I supposed to know this isn't unique stuff? So the compulsion is reinforced.
I don't dislike the game, I just wish that stealing mechanics weren't always so terrible. I legitimately hate having to do stealing in Final Fantasy games, I feel like it's never good. There's always some stupid shit about rare steals and unique equipment and it drives me nuts. I suppose this game isn't too different in that regard. I just wish it wouldn't.
(also I am actively avoiding the minigame discussion. I hate catching frogs. I hate Chocobo Hot and Cold. Minigames in this era of Final Fantasy are intolerable.)
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chaoticsimlish · 2 years ago
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Get To Know Me
I was tagged by the sweet and endlessly talented @salemssimblr for this! Apologies it took so long to get to it, wanted to wait until I was on my desktop again haha
What’s your favourite sims death? Gotta be laughing to death! I had a sim for a legacy challenge propose to her girlfriend once and her girlfriend was already in a silly goofy mood but rejected her and then proceeded to laugh to death. I hadn't even known that could happen and was caught completely off guard!
2. Alpha CC or Maxis Match? I tend to lean more towards Maxis Match stuff but I really have move of a blend happening
3. Do you cheat when your sims gain weight? Nah if it happens it happens, you can't have a sim push out four babies for a legacy and still have a stick lol
4. Do you use move objects? Definitely do! Even switched back to my old keyboard because it is better equipped for handling move objects in build mode!
5. Favorite mod? More columns in CAS! I cannot make sims without it!
6. First expansion/game/stuff pack you got? I bought every expansion/game pack/stuff pack that came out until My First Pets Stuff so it'd be Outdoor Retreat! I only recently caved to that stupid stuff back, always swore I'd never put money down on a DLC for a DLC but it was on super sale and I think I'd like to have rats in game
7. Do you pronounce “live mode” like aLIVE or LIVing? Liv definitely, I know in context it's LIVE mode but I have never said it like that
8. Who’s your favorite sim that you’ve made? Probably Monty! My green haired sim I made originally to submit to a story that someone else was doing. I have the most back story on her! If not her than my boy Kaz who was made to be a bachelor in my bachelor challenge that ended abruptly when the save got corrupted and life made it hard to play! Kaz still to this day remains my favorite base to use when making male sims :3
9. Have you made a simself? A long time ago! I should probably make a new one
10. What sim traits do you give yourself? Creative, Clumsy, and Geek!
11. Which is your favorite EA hair color? I really like the darker brown and the auburn-y red
12. Favorite EA hair? I rarely use the EA hairs lol I don't really have an answer for this!
13. Favorite life stage? YA for sure because it has the most stuff to do but also I started playing Sims 4 when I was 20 so I was a YA when I got to play with it and it has always just felt like a good home base life stage!
14. Are you a builder or are you in it for the gameplay? When I do get to play, I'm in it for the gameplay! I honestly hate building from scratch because nothing ever seems right so I usually tweak builds I find in the gallery! I also really hate how much time it takes to decorate and clutter things up!
15. Are you a CC creator? I used to be! First thing I created (like five blogs ago now) was a set of nerdy art for my sims, I also recolored a bunch of hairs in Pooklet's colors and recolored a handful of items. Pretty sure that's all gone now though and I definitely don't have time to do it anymore!
16. Do you have any simblr friends/a sim squad? I have a couple people I feel like I can chat with without feeling like I'm bugging them! @salemssimblr and I talk on discord about this and that (mostly writing!) and @druidberries and I have had a few good moments as well! I used to have a group I was part of on discord but that's been a long time ago now
17. What’s your favorite game? Favorite series is forever Bioshock! The depth of the worlds and just how well those games were developed and thought out was always great for me! What Remains of Edith Finch changed my entire brain chemistry it was so good, Dragon Age Inquisition has been played about fifteen times, and I'm really enjoying Tears of the Kingdom right now!
18. Do you have any sims merch? Somewhere, lost to the basement which devours everything, I have a plumbob light thing I got with a special edition of something. Other than that no
19. Do you have a YouTube for sims? Nope! I'm happy posting on here where no one can hear me stumble over my words and watch me spend an hour debating over which hair to put on a sim lmao
20. How has your “sim style” changed throughout your years of playing? It's changed pretty drastically I'd say! My early sims, when I started really getting into the Sims 2, were all super goth and had the most wild and ridiculous outfits! I used to make sims who looked like they walked out of My Chemical Romance music videos! Now, though I still have to push myself to not use as many of the same or similar features (I'm really bad about almond eyes, down turned lips, and noses with the nostrils just so), I feel like I do make sims with more variety. I also work hard to make sims who are either queer, non-white, disabled, or occult as well. It's really easy to fall into a pattern of making the same kind of sim over and over so I fight that as much as I can.
21. What’s your Origin ID? EchoSoul I believe, there may be a 13 in there somewhere lmao
22. Who’s your favorite CC creator? I think the creator I jump to download all their cc every time I reset and whose cc just gets used and abused in my game is @clumsyalienn! I have almost everything they make and I'm pretty sure every single sim I make has at least one thing on their's on them!
23. How long have you had a simblr? I've had this simblr since 2018, before that though I've had multiple other simblrs that either got killed off because of a lull in notes or just disuse. I started in the simblr community in 2009 I believe! I've been on tumblr since 2008 and as soon as I found the sims community I've always had a foot in the door!
24. How do you edit your pictures? I don't lmao
25. What expansion/game/stuff pack is your favorite so far? I'd have to say that Realm of Magic and City Living! I'm a sucker for magic and witches and to this day San Myshuno is one of my favorite worlds to live in! Can't go wrong with the Spice District!
26. What expansion/game/stuff pack do you want next? I have all of them except for Dream Designer and a handful of kits so I'd say Dream Designer lol
NOW
I tag @shittyysimblr, @lilypixels, @whyhellosims, @pink-chevalier, @katmk36, and anyone else who'd like to do this who hasn't been tagged yet!
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phoebe-twiddle · 2 years ago
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I was tagged by @episims and @mrs-mquve-cc ​, thank you for thinking of me! 😊 This is long, so I’ve hidden most of it behind a cut.
1. What’s your favourite sims death?
Okay, I've watched a video showing all the ways sims can die in TS2, and I think my favourite is the one that can happen while using the wishing well.
2. Alpha CC or Maxis Match?
For my own game, maxis match. To each their own though, I like seeing everyone's games regardless of aesthetic.
3. Do you cheat when your sims gain weight?
What??? No. Is that a thing? Wait - I have cheated a test sim's weight when I made clothes to make sure that the fit and fat states work? It was more effort than just creating test models in a permanent testhood with different body states so I only did it once or twice.
4. Do you use move objects?
Yes, it's a must.
5. Favorite mod?
Community time, probably. Honorable mentions to Romantic Standards and Shiftable Everything.
6. First expansion/game/stuff pack you got?
...I don't remember. My family got TS1 & TS2 pretty much as they came out.
7. Do you pronounce “live mode” like aLIVE or LIVing?
aLIVE. Because "...and we're live!" I never really thought about the alternative.
8. Who’s your favorite sim that you’ve made?
Can I just say the whole of Deep Lorewood? I have such fondness for the whole hood, even though it's unfinished and unplayed. *heavy sigh* This blog doesn't even have Deep Lorewood pictures on it.
9. Have you made a simself?
Yep. Many years ago. Looked nothing like me.
10. What sim traits do you give yourself?
Creative, Cat Lover, Squeamish from TS4. Neurotic, Coward, Hopeless Romantic, Friendly, Easily Impressed from TS3. Shy/Nice/Serious/Neat/Active in TS2.
11. Which is your favorite EA hair color?
I kind of like them all?
12. Favorite EA hair?
Updoo and GelledRock.
13. Favorite life stage?
Teenager or adult, probably, since it opens up a lot of possibilities.
14. Are you a builder or are you in it for the gameplay?
It's like 70% gameplay, 30% build. I can get really into building sometimes, but it's not a regular thing.
15. Are you a CC creator?
I have created CC before. I have not created CC in quite a while though, and have no plans to in the near future.
16. Do you have any simblr friends/a sim squad?
There are simblrs that I consider myself friendly with, but no "friends" as such.
17. What’s your favorite game? (1, 2, 3, or 4)
Of those options, it's 2, clearly, but the handheld games were also a ton of fun.
18. Do you have any sims merch?
Nope.
19. Do you have a YouTube for sims?
Nope.
20. How has your “sim style” changed throughout your years of playing?
When I first started using CC, I used semi-realistic stuff and played in a custom hood. Now, I have veered quite hard into maxis match and play a LEPacy rooted in Strangetown.
21. What’s your Origin ID?
I don't think I have one.
22. Who’s your favorite CC creator?
I like so many though! Which is ironic since I now play with very little cc.
23. How long have you had a simblr?
Many years. I don't know how many, because I accidentally deleted my original tumblr and my memory isn't the best.
24. How do you edit your pictures?
I used to use different actions and PSDs but now I just let reshade do the hard work. Then it's crop, resize, add a border.
25. What expansion/game/stuff pack do you want next?
I can't really think of anything I'd want officially adding to the game. For basically everything else, there's mods.
26. What expansion/game/stuff pack is your favorite so far?
I like freetime a lot. I like trying to support my sims' favourite hobbies.
I will tag @curiousb, @sometownie, @frottana-sims, annnnnd @rena-sims and anyone who would like tagging, consider it done. Obviously, feel free to ignore!
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mdhwrites · 1 year ago
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Thoughts On Honkai Star Rail's First Three Arcs
This isn't going to be comprehensive and I won't talk about it from a gameplay perspective. Gameplay wise, I actually REALLY like Star Rail and wish it wasn't a free to play Gacha game as those elements are mostly what I feel hold it back. However, unlike most free to play games, let alone Gacha games, I find the writing of Star Rail actually pretty decent and even good much of the time. It's why I came back to it after taking like half a year plus off so I could see what new story they had for me. But like I said, this post at least won't be extensive. You can send me asks if you want my further thoughts on other parts. Also, just as a heads up, a lot of this is going off of kind of old memories of content I could literally only go through once. Oh, and final disclaimer: This isn't taking into account side content. Not only have I not done the Xianzhou's side quests yet, I only just got told I need to wait for more story, but reviewing that is a lot harder given the time lapse unfortunately. I could review specific companions but not overall side quest quality probably other than it being alright and the Xianshou have my favorite puzzles so far probably.
With that said:
1: Herta's Space Station and the Antimatter Legion
As a story, it's fine. As a tutorial it's... Bumpy to put it mildly. The biggest issue is a problem that will come back: Proper Noun Soup. You get a lot of information thrown at you and a lot of terms having to be clarified very quickly, made worse if you try to read the DOZENS of documents scattered around even the literal tutorial part of it. It makes sense for that information to be here, this is a research station and archive. There's a lot of info here. It does mean a lot is being thrown at once at the player though.
But as a tutorial, the most important element isn't actually so much if the story is innovative, it's not as it's just saving a station under attack, as much as it is about whether or not it hooks the player. And for that...
7/10 overall for the story here.
It's quick, the action is good, the stakes are high and aren't really undervalued or undersold and the boss battle is an incredibly satisfying conclusion. The enemy may be faceless but the face we get is both literally attractive and narratively tantalizing, giving a lot of interesting questions both about our character and our rival organization just by the act of us coming to consciousness. It's only real issue is trying to retain everything thrown at you and the time that has to be spent mostly explaining stuff to you in kind of awkward ways. It's far from bad though, especially since I use the whole scale so a five is a passing grade for me.
Jarilo-VI and the Eternal Freeze
9/10 overall for me. The biggest issues come down to two things. The first is the general pitch for the world: Final Fantasy 14 Heavensward but without the dragons and gods. That's both actually not a bad thing but also slightly bad for it. Removing dragons from anything is always going to be a bummer and you would think removing gods and cults would be a bad thing but it's not.
I'm actually being reductive even calling it a ripoff. The sort of classist story that it's telling is actually pretty normal fair for speculative fiction. By removing the extreme fantasy elements though, it focuses a lot more on the actual human stakes and the suffering that's being caused by the class divide. It's honestly a very human story with a well rounded cast of all sorts to give perspective and neat twists and turns. Nothing mind blowing but pivots that add charm to the archtype. Buuuuut it's still doing the archtype and so as a fan of fantasy, there's little new about it and what is new makes me chuckle like everyone having came from the same fucking orphanage. XD
And it playing it so by the numbers feeds into its second issue: It's. Fucking. LONG. It moves at a crawl due to its factions and the like, or that's how it feels to me. It had little to escalate to by being so human so it's kind of just buzzing along for at least half of it, which is the majority of the time you're in the slums. You're not making progress outside of turning some hearts and so you're just kind of twiddling your thumbs happily as you wait for when you finally get an option to jump back into the real action.
The climax is genuinely fantastic though and pays off that slow build with a grand crescendo as allies either come in now or have been helping you the entire way. Afterwards, you feel like you genuinely accomplished something and that things will be better. Honestly, I wonder what the production process for the worlds are because this COULD have been split in half probably and been more satisfying to do it.
Speaking of:
The Xianzhou Loufu and the Stellaron Crises
5/10
Like I said, I use the whole scale and I'll admit that this might be skewed due to me having spent so long away from the story right in the middle of it. Or, more like 3/4s which you would not be expecting when you got to the moment where the main story content used to cut off at.
Pacing is the big murderer here. Despite the fact that there is a ticking time bomb somewhere on this planet ship, you don't really feel like you're doing a lot. You're stuck in bureaucracy more than anything and it takes multiple dungeon areas for you to finally talk to any of the actual villains in the ship. Otherwise, it's almost literally twiddling your thumbs and waiting. Once things happen, they happen all at once. Not even with great payoffs but almost like they were just stomping out plot points that were in the way of the final boss and they didn't have the resources to finish the story properly so it could pay off wider elements.
Now, there was this element back on Jarilo but the situation was neither so immediate and the elements being introduced came back around. Much of what makes the Loufu's sky Venice have ANY flavor doesn't really lead to anything. It gestures towards it with the cult that eventually shows up but it's actually only briefly in the story and undercuts any interesting arguments it has by going "WE'RE PURE EVIL RACISTS WHO WANT IMMORTALITY BECAUSE IT MAKES US STRONG!" and suddenly they're not interesting in anyway... Only to then be replaced by a threat that is somehow even MORE one dimensional than 'evil cult'.
There's a real lack of personal stakes in it either. It has an interesting hook by going back to that pretty face who put a bomb in our chest back on Herta but they're more a cameo. Literally for her friend, Blade who gets one moment and then just pisses off because... *shrug* The statement he made about prices needing to be paid never amounts to much of anything besides that being the first cutscene of the entire arc. It doesn't make me excited for the end cutscene of this arc because we'll see where it goes.
BUUUUUT even if the main plot of the Loufu is a lot of wasted potential and kind of meh in general, it is dragged back to treading water by the B plot. This is the first one with a B plot away from your main group and the mystery it presents is actually neat. It shows a lot of good nobility for a pretty stoic character and a pretty interesting backstory that also doesn't have to weight the character down going forward. It's the one element I would say that really pays off with the Loufu.
That doesn't save it and it has a pretty laughable epilogue where a character who died with very little personality besides being good at their job is suddenly made out to be this charismatic saint who was friends with everyone and enriched the Loufu so much and I'm just sitting here going "SURE WOULD HAVE LIKED TO HAVE SEEN THAT EARLIER!"
Plus side, the gameplay lets me reanimate her corpse since she is a playable party member in the gacha which does make having her death be a big deal less of one.
Overall Thoughts on Star Rail's Writing:
If I am judging its writing quality just by whether or not the writing is good, without context, it actually ranks pretty darn high. Probably a 7/10 which is better than most MMOs, let alone free to play gacha games. That is the draw of Hoyo admittedly. A gacha game that's closer to at least AA quality, if not AAA.
But it being a Hoyoverse property also hurts it. A LOT. I played the first arc of Genshin Impact after all and while I think the plot is better here, there's very little distinguishing the two. That shouldn't happen though because one is fantasy... Star Rail is Scifi. If you look up pictures of the Loufu though and its characters, you would almost never guess that it's scifi. They have divination, they have alchemy, there's a sidequest where you bring someone's soul out of the soul containment part of the ship to put into a robot that's effectively a golem so you can communicate with the dead. The entire final part of the story is all about gods, reincarnation and magic and NOTHING else. Its boats are grown out seeds.
And that IS frustrating. Jarilo VI is also bad about this but they're at least a civilization who's development was pushed back. Them having a contemporary/fantasy style works better there, even if not perfectly. And I am a bigger fantasy fan than scifi but I came to this expecting a scifi game. If I'm lucky, I get a scifi aesthetic, MAYBE a little flavor... But often not even that.
It's why I pause on hard recommending Star Rail for its writing. It took the traveling wanderers excuse and so far hasn't done anything with it that having isolated islands wouldn't do just as well.
And while I may be Nameless, I would like the story to start forming its own identity.
======+++++======
For anyone curious btw: I have bought the first season pass when I completed it but have spent no money on the game otherwise. I don't have the money to spend on free to play games and in general I just don't. If I play consistently enough to clear a season pass though, I usually feel like the devs have earned a bit of money out of me in return.
I have a public Discord for any and all who want to join!
I also have an Amazon page for all of my original works in various forms of character focused romances from cute, teenage romance to erotica series of my past. I have an Ao3 for my fanfiction projects as well if that catches your fancy instead. If you want to hang out with me, I stream from time to time and love to chat with chat.
A Twitter you can follow too
And a Kofi if you like what I do and want to help out with the fact that disability doesn’t pay much.
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dexalyys · 9 months ago
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cracks knuckles . (SPOILERS BY THE WAY. YKNOW.) 1) technically, i saw a clip from the anime--chaiki's jumanji lookin ass execution specifically--but i didnt recognise it until way later when i was actually watching the anime myself. that was when i was like 11 or 12 or something idr, but i actually got into it after being introduced to it via the fucking SOUTH PARK INSTAGRAM COMMUNITY. love to see it 2) thh obviously..... duh.... lol.. 3) himiko and mahiru. crazy how theyre both redheads too 💀 idk i just absolutrly DETESTED himiko in my first playthrough for whatever reason. now shes one of my top five favs ^_^ as for mahiru .. more of a recent revelation. ive been replaying sdr2 with an irl of mine every weekend lately and when i was introducing the cast i just lit up seeing mahiru for whatever reason? idk i appreciate her alot :] strange considering i found her quite annoying initially
4) do we gotta name him. cause i dont wanna. (the guy in udg. you know)
5) Many of them . primarily ouma
6) ouuuhhh a few...... only a few of them have designs though :( my fav would be uminagi solely cause shes the most accurate to the actual dr universe. in terms of personal attachmment though id say ash and sara bc i love tragic lesbiamns 7) honestly most of my thoughts here are just in the way of like .. renaming the localised talents????? 'ultimate breeder' LIKE COULD YOU NOT JUST SAY ANIMAL TRAINER ?? akane being the shsl gymnast Makes Sense but her whole thing is parkour. please can we get in the game guys
8) saihara cause hes me
9) question mar . idkj
10) dont really have one 💀 ch 1 was basic, ch 2 was transphobic, ch 3 killed two of my favs, ch 4 was just sad, ch 5 is just a whole lot of back and forth for like a million years, and ch 6 just explains everything terribly imo. i GUESS if i had to pick id say ch 4 bc aoi trying to kill everyone out of grief hits so hard
11) ch 5 tbh ^_^ we love to see a deranged king hit the wall
12) sloooow blink . idk. theyre all pretty good in terms of actual gameplay but y feelings toward them vary ig ? most of them just make me debilitatingly sad bc theyre my fav cast overall 😭 ughh idk ch 2. pretty straightforward trial imo
13) ??? HOW AM I MEANT TO PICK JUST ONE. IM A MULTISHIPPER YOU CANT DO THIS TO ME!!!! saiou gontangie amaguuji YES THEYRE ALL V3 GO AWAY
14) scrtahces head . cant get behind kuzupeko idk theyre siblings to me
15) hiyokoooooo. and sayaka bc both of them + their deaths were so rushed for literally no reason and i cannot stand for pointless girl murder!!!!!!!!!!!!!!!!!!!!!
16) looks sideways at my old old OLD fangan from like 2022............. yea.. what if u pushed a guy thru the flimsy floorboards of a hayloft and stabbed him in the chest w/ a pitchwork while he was winded (ch1)....... what if u and ur impropmptu girlfriend pinned another girl to the gym wall w/ arrows and an axe to the head and ur gf tried to take the blame so u could get away (ch2)....... what if everyone was chained together in pairs by collars so u pushed two of them off either side of a catwalk except Your partner was one of them's sibling so u had to kill them too except it turned out the other sibling survived and ratted u out (ch3)....... what if u were locked in a room and had to trust some random guy on the other side of the door to bring u food and drink for several days so u earn his trust by sharing ur food w/ him only to get ur pet cat to poison him bc yoire claustrophobic (ch4)........
17) kirumi is they/he tmasc sorry i dont make thr rules .. also korekiyo is tfem & het ....... mondo is also nobinary ,,..... him & fujisaki kiss and taka is their mutual qpp ...... gundham & sonia r also qpps and souda just cant wrap his head aroudn it so he thinks theyr dating (not that he had a chance w either of them anyway)
18) some of them are so so so well made i just havemnt had the chance to play any for myself............ i want 2 tho
19) KOMAEDA WOULD BE A KITSUNE AND YOU CANNOT TELL ME OTHERWISE (& kiyo would be a naga)
20) IDONT EVEN KNOW. MAYBE OUMA IN GENERAL
21) takes a long swig from an already empty bottle . Oh Buddy
22) life size recreation of the fucking vatican city
23) BETA KOMAEDA W/ GLASSES COME BACK TO MEEEEE also ibuki & that one black sakura concept w the sick ass locs
24) prologue saihara/kagehara BUT HES NORMAL. HES JUST AUTISTIC STOP MAKING HIM A FREAK
25) gotta rummage through my aged & fragile memories 4 this one......... umm i think gundham surprised me? i mean the whole of that chapter confuses and pisses me off so ehhhh
26) ur gonna tell me ibuki didnt get a crazy girl murder moment. unbelievable
27) as long as i stay in my room and only leave for food ill be fine right
28) oouuuuuummaaaaaaa
29) idk about Benefitting from it but likeeee what if gontangie talent swap
30) mahiruuuu :3333
31) ummm naegis has no spice and i KNOW thats the point but idc. hinata rocks the 'i have nothing going on in the closet' look better than naegi and hes only got ONE shirt on
32) methinks fujisaki gundham & gonta would vibe nicely ^_^
33) i never played it but i think komahina holding hands is cute
34) this answer would be about ouma but it would literally take up 80% of the post and i aint about to do y'all in like that
35) yes kodaka thats nice and all but WHERE THE FUCK ARE THEY
36) chihiro :( :( :( :( :(
37) ??? WHEN I WAS PSYCHOTIC YEAH MAYBE?? 
38) frog blinks. ummmm idk i think they all earned their fanbases but--and im summoning hell here--i dont really understand the gundham hype? hes neat but i dont rlly feel anything in particular for his character
39) ouma has enough love but he also has equal amounts of hate so i think we should just eliminate all haters ^_^ this applies to himiko too
40) i Enjoy them from a Distance . aint got the time in my schedule to do anything crazy for a date once a year ok
41) some r realistic and some r not ........... i like the rrealistic ones but dont quote me on that bc im a diehard komaeda fan talent & all
42) avoiding the fandom is the #1 surefire way to avoid poor mental health in the long run im so srs
43) GESTURES VIOLENTLY AT THAT ONE GUY ????? YOU KNOW THE FUCKIN ONE
44) the Actual dr3 anime? banger. BANGERRR. provides necessary context for sdr2 and bridges between the first and second games :] unless you mean the thh animation, in which case IT CAN FUCK OFF BACK TO ITS HOME PLANET =^_^=
45) big fan of the way komaru is bipolar
46) kagehara is NOT A FREAK!!!!! him and iruma were close and also bon & yumeno are half siblings for literally no reason
47) girl idgaf abt them
48) POINTING VIOLENTLY AT GONTANGIE. I AM SO ALONE IN THIS WORLD
49) i dontttt? caaaareeeee?
50) ndrv3 but yall already knew that
★彡 Danganronpa Asks 彡★
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What was your first exposure to Danganronpa?
Which was your first Danganronpa game?
Did you have a character you hated at first, and then fell in love with? Who and why?
Which character can you absolutely not stand?
Which character would you hypothetically die for?
Do you have a fan character? Tell us about them!
You get the chance to reassign five characters new talents. Who do you choose, and which new talents do they get?
Who is your favorite protagonist?
Who is your least favorite protagonist?
Which was your favorite trial from THH?
Which was your favorite trial from SDR2?
Which was your favorite trial from V3?
What is your OTP?
What is your NOTP?
Which character do you think could benefit from a total rewrite?
Do you have any ideas for a Danganronpa murder? Share!
List five headcanons for your favorite characters!
How do you feel about fangames?
What kind of fantasy creature would you make [X] character?
What is your favorite aspect of Danganronpa?
What do you think could be improved about Danganronpa?
What’s a setting you’d love to see for a Killing Game?
Which are your top three favorite beta designs?
Which character do you most identify with?
Which character surprised you when they were revealed to be the blackened?
Which character did you expect to be the blackened, but wasn’t?
You’re placed in a Killing Game as yourself (who you are now, no perks). How far do you believe you’d get?
Who is your preferred rival?
Talent swap time! Which two characters do you think would benefit best from a talent swap?
Whose design do you enjoy the most? 
Whose design do you dislike the most?
Which two characters from different games do you believe would get along the most?
What is your favorite interaction from the Talent Development Program?
What is your opinion on [X] character?
What is your honest opinion on the end of V3?
Which character do you wish had more screen time? Why?
Have you ever wanted to run a Killing Game yourself? 
Which character do you feel is too popular amongst the fans, in your opinion?
Which character do you feel deserves more love?
Do you celebrate character birthdays?
What is your opinion on Ultimate Talents being similar to low-level super powers?
How do you feel about the Danganronpa fandom as a whole?
Which is the most offensive Danganronpa character, in your opinion?
How do you feel about the anime?
What is your opinion on Ultra Despair Girls?
What are some of your pregame headcanons?
What are some of your Remnant of Despair headcanons?
Do you have any rare pairs?
Which is your least favorite installment?
Which is your favorite installment?
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freezeyourchill · 18 days ago
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Okay now for my kind-of-review of Brothership it's overall a 9/10 I fucking love this game
(No plot-related spoilers or images! But if you wanna go in totally blind then probably don't read lol)
Length
This is the first thing I wanted to mention because I've seen lots of other people touch on it. I personally didn't mind how long it was and M&L RPGs have always been on the lengthy side, but something to keep in mind when playing this is that if you think you're at the end I promise you're really not.
I thought the final boss was like 8+ hours before it actually was the final boss. I vowed to complete the game one night because I thought I was near the end and I ended up staying awake until 5am because I'm stubborn. It was absolutely worth it and I don't regret a thing, but I was seriously burning out by the time I was completing the final area because it was maybe 4 final areas more than I thought it'd be. Don't be me and vow to finish the thing when you think you're at the end. The final stretch is incredible, but it is a big stretch and there are times where you groan at the screen because you have to go do yet ANOTHER thing.
In terms of pacing I'll agree that it was a very slow start. Mechanics from past games like Bros attacks or even just the hammers take a hot second to unlock. I remember playing for the first few hours and leaving it for a week because I wasn't quite hooked yet - I initially thought the plot was kind of simplistic even for a Mario game (it's not. I promise you it is not) so I wanted to take it slow and steady.
Fast forward maybe 5 to 10 hours of gameplay and I'm spending every waking second wishing I was playing more. It's a long ride so it might take you a second to properly get into it, but you get INTO it. Give it a chance and it'll blow your mind trust. It is guilty of obvious padding at times, but I'd argue this is an issue present throughout the whole series and the island-hopping thing makes it seem less like a drag and in more doable chunks.
Combat
This was a definite highlight for me. Combat feels so fluid and satisfying with the combos and animations, combining the old M&L attacks with new ideas. Some Bros attacks were better than others as was always the way and I wish we got more of them, but I love how they brought some old ones back while giving them a bit of an original spin. I'm also a big fan of the new ones. Good stuff.
Also I don't know if this is just because I haven't played M&L in a while, but the enemy attack patterns felt a lot more interesting and punishing than past games. Boss fights especially later on have a billion different types of attacks and trying to get the hang of them in the moment gives you a real thrill. There's a certain mechanic they've put in the bosses that I also adore.
There are some optional combat challenges that I found genuinely difficult, even with the recommended levels. They're giving plenty of material for the completionists, though I'm personally glad that I'm not one.
Music
I couldn't help but feel this department was a lot weaker than it has been in the past, and I'm saying that knowing the composer also worked on PMD Explorers of Sky. I really wish certain bosses/characters got their own themes which I've seen a lot of other people complaining about, and I'd argue the final boss theme didn't hold up nearly as well as that of past games. There are some tracks that I really fuck with but I think the best of, say, Dream Team or Bowser's Inside Story far surpasses the best of Brothership's soundtrack. Sorry Hideki Sakamoto.
Graphics/visuals
I wasn't sure exactly how they'd manage to 3D-ify the M&L art style, but they really pulled it off. It's not BOTW levels of breathtaking and there are the usual rendering limitations found in the average Nintendo game, but the cell shading makes everything pop so vibrantly that it's hard not to love it. The animation feels so... gummy. Mario and Luigi stretch and squeeze for comedic and dramatic purposes and it's perfect. They feel so expressive and alive, which is helped a lot by Kevin Afghani's great voice acting. He's come a long way since Wonder.
Also some of these cutscenes, particularly in the endgame, POP OFF. I don't usually care much about the quality of graphics when evaluating how much I like a game but some of these cutscenes took me off guard with how hard they go.
Plot
Fuck man. Where to start.
Brothership tricks you into thinking you're just in for a wacky, bright, cheery adventure. And, I mean, you are, until you're really really not. It reached a point where I thought it couldn't possibly get any more fucked up and then it did. There's this one sequence that genuinely belongs in an RPGMaker psychological horror game. It blindsided me so bad. I was tweaking on the living room couch at 2 in the morning.
In a way I like how the slow start lends to this somewhat. The darker elements of the plot unfurl in a way that both feels natural but also completely out of nowhere. I guess I wasn't the first to think that this is the Super Paper Mario of M&L games because that's what everyone else is saying, and they're so right.
Plot good.
Writing/Humour
Some people say that Brothership feels a lot less funny than the past games. I would agree to some extent that they toned down on the jokes, but I don't necessarily see this as a bad thing. Past M&L games made humour the main focus of the writing, which meant they missed opportunities for more serious story beats. I wouldn't say Brothership is unfunny, it just doesn't make off-tempo humour the point of enjoyment. It has more than its fair share of silly and funny moments.
Also, they don't make Luigi the butt of every joke anymore. That's a win in my book.
In my opinion the writing is really strong because it knows exactly what it wants. The theming - connection, both literal and metphorical - underpins the whole thing in a way that it hasn't in previous games of the series. There's a message to be taken from it beyond 'Mario and Luigi saves the day through wacky worlds and thick and thin'. It's present in the plot, the dialogue, the characterisation, everything. And speaking of which:
Characters + characterisation
This was my favourite element of Brothership, which is what draws me in so much since it's usually what I care most about in a videogame. This game showcases everyone at their absolute best: Mario is protective and hot-headed, Luigi is inventive and kind, Peach is refined and capable, Starlow is snarky and friendly, Bowser is egotistical and hilarious, and so on. There are references to past games of the series in a way that acknowledges how their character has grown since those events, and it shows in how they interact with each other.
They also didn't try way too hard with the #girlpower, which was my main gripe with the newest movie. The girlies here are unique and competent and more than just Wyldstyle from the Lego movie. They make a point of letting them have lots of interactions with each other which was really nice to see. Mario games have such good women and such good wifeguys to match. The women are so cool and the men are just some chill guys. I think that's awesome.
The new characters were also great. I wasn't sure how to feel about all the plug people at first but they've grown on me exponentially. Snoutlet is so cute. Connie is so cute. Arc is so cute. Technikki is so cute. Chilliam and Burnadette and Dyode and Adaphne and even side quest characters are all so unique and likeable and balanced. Thank fuck they learned their lesson from Paper Jam and made a unique species to create fun, fresh characters from. It doesn't stand up to the creativity poured into the designs of the best Paper Mario games, but I don't think M&L as a whole ever has.
I haven't even mentioned the new antagonists yet, but I have no notes. I won't say too much here for spoiler reasons but the designs and personalities of these funky dudes are awesome. Very tumblr sexyman. Very Alphadream.
To sum up, I think this might be my favourite M&L now. Sorry Dream Team. I'd have to replay the older ones before I start making claims about it being the best of the series, and it is weaker than past games in some aspects like the OST and occasional pacing problems, but it's an absolute blast and IGN didn't know what the fuck they were talking about. Just buckle in for the ride and stay patient with it when you need to because it is SO worth it.
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chelseasasimmer · 3 years ago
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Check In Tag
Tagged by @kissalopa (thank you!!)
Why did you choose your url?
Top 10 mysteries science still can't answer Honestly, idfk, it's just the first thing that came to my head when creating this blog. I'm thinking about changing it to be the same as my Origin ID, although I don't know how I came up with that one either so...
2. Any side blogs? If you have them name them and why you have them.
Nah, if you follow me on here you get subjected to everything I post.
3. How long have you been on tumblr?
I've been posting to this account since September 2021, but I actually made this account a couple months before that.
4. Do you have a queue tag?
No lol. I don't even have a queue going at the moment.
5. Why did you start your blog in the first place?
I made it mostly so I could share my Plumgo legacy challenge gameplay, lol (#rip).
6. Why did you choose your icon/pfp?
Idk, it's just a piccrew I made that vaguely resembles me.
7. Why did you choose your header?
It's a photo of the Grim Reaper playing on one of my sim's computer after he'd reaped her mum, which I thought was kinda funny. Idk.
8. What’s your post with the most notes?
Um, it's this one: https://www.tumblr.com/blog/view/chelseasanidiot/673333734186057728 (tbh, every now and then this post'll get a handful of notes all at once and I'm just like 'oh shit, oh fuck, what happened, and in what community??')
The most notes I have on a sims related post though is this one: https://chelseasanidiot.tumblr.com/post/669190134115254272/100-followers-gift-sim-dump-this-preview-is (shout out to Lorraine for reblogging it, at least half of the notes on it came from that, lol)
9. How many mutuals do you have?
A lot. I don't actually talk to many of them though :)
10. How many followers do you have?
440 (!!!) as of writing this
11. How many people do you follow?
672
12. Have you ever made a shitpost?
Maybe? I think the only non-sims things I've posted have been about my trainwreck mental health, which I don't think counts as a shitpost, but maybe it does?
13. How often do you use tumblr each day?
Too much. Far, far too much.
14. Did you have a fight/argument with another blog once? who won?
Uhm, I did make a vague call-out post (see question 8) about another simmer for being acephobic. They ended up deactivating, but I kinda cringe at myself every time I think about. So I guess I won, but at what cost?
15. How do you feel about ‘you need to reblog this’ posts?
Fuck off, I post what I want.
16. Do you like tag games?
YEAH!!!
17. Do you like ask games?
YEAH!!!!!
18. Which of your mutuals do you think is tumblr famous?
Um, I have a couple of followers who I happen to know are at least decently simblr famous. And tbh that's kinda wild cause, like, why are you following me? I'm just some guy, you know?
19. Do you have a crush on a mutual?
First of all, I haven't had a crush on anyone at all for, like, over 3 years now, so... (yes it is a major concern of mine, thanks for asking)
Oh, fuck, I've gotta tag people now, huh?
@autismtrait, @c-ookie, @plumbponette, @kimbr3 and I guess anyone else who wants to do this :)
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murfeelee · 3 years ago
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Simblr Asks Pt1 - TS3
I saw these questions here, and I’m in a procrastinating mood. [EDIT] Joke’s on me, I already answered these questions a few months ago and forgot all about it, JFC.
1. how big is your mods folder? I have to update my mods folder--I haven’t simmed in so frikkin long. U_U
2. how would you describe your style? Derivative. Vanilla pudding-esque. Sporadic.
3. what is your favorite challenge? I don’t do challenges.
4. do you make cc? if so, what kind? I prefer to do Decor CC, since it’s easy. When I have time, I try dabbling in functional items, but I still have a long way to go, and there’s a steep learning curve to figuring out how to do more than decorative clutter. A for CAS CC, I effing hate it, it’s so dang hard.
5. what type of cc do you hoard?  I used to only DL fanciful CC, but it’s slim pickings in these streets, so now I grab almost everything, and hope I can make it work.
6. what default eyes and skin do you use? I don’t use default skins, just the You Are Real mod. As for eyes, I use Moonskin’s.
7. how many urls have you had, and what are the meanings behind them? Only ever had one, my first name, cuz I’m creative like that.
8. who is your favorite gameplay blog? I can’t pick one.
9. who is your favorite storytelling blog? Omfg, I can’t.
10. who is your favorite cc creator? Luna! There! Leave me alooooone~!!
11. how do you edit your photos? I up the Brightness and Contrast, cuz lighting is a hot mess in The Sims, but I’m too scared to use Reshade on my busted PC.
12. what is the last screenshot you took? Top secret information, sorry.
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13. what do you do when you are unmotivated? Not sim. It’s a hobby, not a job. I only play when I’m motivated to do so--the second I feel forced to play a game, that’s a problem--the whole point of games is for them to be fun.
14. who is your current favorite sim? Chile, I haven’t been able to play The Sims in months; I don’t even know which gameplay I’m gonna do once Winter Break starts. I want to continue playing with WangXian in my Untamed Gameplay, but I really need to return to Adoribull in my Dragon Age gameplay, too. And I’ve been lowkey missing Malec from my Shadowhunters gameplay. BAH!
15. who is your current favorite sim that is not by you? @solori​​’s Vidarr. Total DILF.
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16. recreate someone else’s sim in your style. I did a Picrew tag like that here. [EDIT] Here’s where I realized I’d wasted an hour of my life answering a questionnaire I already frikkin did.
17. do you talk about sims with people in real life? Rarely. I knew a few TS3 & Sims City simmers IRL, but there are way too many johnny-come-lately TS4 simmers out there who think EA’s the second effing coming of Maxis when it ain’t. I can’t with them.
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18. how many of the packs do you own? Very few for TS1, all of TS2 & TS3′s, and more than I expected for TS4.
19. how many posts do you have on your blog currently? THOUSANDS, jfc.
20. how many drafts do you have on your blog currently? HUNDREDS, it’s effing shameful, send help.
21. how many posts are in your queue currently? That’s a secret.
22. have you ever moved blogs? Never. I was trying to backup my stuff on Wordpress, but now that I'm back in school it’s just too much work I don’t have time for.
23. are you in any sims related discord servers? No, though I’m pretty sure there’s CC discords out there I’m probably seriously missing out on. I wouldn’t even know where to start.
24. what are your thoughts on the most recent pack? (paranormal) For a Stuff Pack, I thought it was cool! Though Bonehilda needs a effing facelift, jfc, why does her skull even look like that?
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25. how many hours have you played sims?  I don’t even know. I got TS3 at launch, and play it almost religiously. Then in 2017 I got a new pc and had to migrate to Origin in order to reinstall all my stuff, and EA started tryna keep track of my play time, so I started playing only in Offline Mode. MYOFB, EA.
26. if you play gameplay, do you play with mods? All day every day.
27. what’s the farthest you’ve gotten in a challenge? I don’t do challenges; I cheat too much.
______________________________________________
Thanks for reading (again)!
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zaph1337 · 4 years ago
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Monster Hunter Rating 21: Khezu, the Blank Stare
When I reviewed Basarios, I made a joke about how the devs likely gave it human teeth over sharp teeth because the latter might not give children nightmares, but I don’t actually think that the devs ever intended Basarios to be more terrifying than any other monster in the game. This monster, however, is literally the stuff of nightmares, and I’m not misusing “literally” here. This may be the longest review I’ve written yet, so buckle up. Time to get spooky with Khezu!
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(How it appears in Monster Hunter 1)
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(How it appears in Monster Hunter Rise)
Appearance: I think there’s been a mistake here; last I checked, Capcom wasn’t making Silent Hill games. Seriously, this thing would fit right into that series, and not just ‘cause its phallic neck lends itself well to metaphors. The pale, veiny skin, the leech-like mouth, the complete lack of eyes...Khezu’s unlike any other monster in the series because it’s the only monster that’s meant to be horrifying to look at. It’s got flabby, tattered wings and gecko-like feet, but its main characteristic (other than the head) is its tail, the tip of which can open up into a suction cup that allows Khezu to stick to ceilings.
Obviously, Khezu’s an abomination that came from a really dark place in someone’s mind, but that’s just it: Khezu is a monster that appeared in an MH developer’s nightmare either before or during the production of the first Monster Hunter game, and said developer (I don’t actually remember who) decided to put it in the game. I learned of this from the Twitch streams of a streamer called DuncanCan’tDie, who’s a huge MH fan that’s on great terms with Capcom. Unfortunately, I can’t find any other sources for this claim, but I don’t think he’s lying for a few reasons; firstly, like I said, he’s on great terms with Capcom. He’s friends with some people who work there, and he even has a tattoo designed by someone on the MH team he called “Kaname-san” (who didn’t actually give him the tattoo, but drew the design that a tattoo artist used) and the only person who could go by that name is Kaname Fujioka, the man who literally directed several MH games, including the first one, and who was the art director for Monster Hunter World. So yeah. Duncan and Capcom get along great, and if he was spreading false rumors, they’d probably know about it.
The second reason I believe Duncan about Khezu’s origin is that someone once came into one of his streams (and I was there at the time) and started spouting “lore” about two monsters that looked like they could be related, but actually weren’t. Duncan flat out told this person that what they were claiming wasn’t mentioned anywhere and asked for sources...which the loregiver did not provide. In fact, after Duncan started getting on their case, I don’t think they said a word for the rest of the stream. Duncan believes that this person was just making stuff up to sound like they knew a lot about MH and weren’t aware that he was an MH expert, and I doubt that someone who would call someone out on that would do the same thing, especially if he had a reputation to uphold.
I apologize if I spent a lot of time talking about that, but I didn’t want people getting on my case because they couldn’t find anything to support my claims. But in conclusion, I believe that Khezu truly was born of a nightmare, and that’s awesome. It makes the Silent Hill comparison even more fitting since the enemies in those games are basically projections of the protagonists’ psyches. Disturbing enemies are much more effective if they scare(d) the people who created them, and Khezu is certainly disturbing. Because of that, as well as its ominous origin, I’m giving it a 9/10.
Behavior: Khezu mostly inhabit caves, jungles, and swamps due to the need for their skin to be moisturized, though they usually only leave caves to hunt, which they don’t have to do very often due to the plentiful fat beneath their skin, which also keeps them warm. Their favorite hunting strategy is to ambush their prey from a location usually concealed by darkness, which is made easier by their extendable necks. However, their reliance on darkness, as well as their preference to dwell in caves, has made them completely blind and reliant on their other senses; despite not having visible nostrils or ears, Khezu have great hearing and a very good sense of smell. Back to hunting, while they need to subdue larger prey, smaller ones, like Kelbi, are slowly swallowed whole...which is apparently something you can actually witness in the games, according to TV Tropes (I normally stick to the wiki and what I already know for resources, but I went to the “Monster Hunter / Nightmare Fuel” page while searching for another source for Khezu’s origin as a nightmare). As if this thing needed to be more disturbing, it doesn’t always kill its prey before it tries to swallow it, so the Kelbi you can see it eat is constantly struggling as the Khezu swallows it bottom-first. That’s...that’s messed up. But it gets worse.
Practically every monster in this series isn’t any more intelligent than what we consider a normal animal to be. Aside from Lynians, which are people, the smartest monster I’ve talked about is the Velociprey, which might not be as smart as, say, an irl crow, which is very intelligent by the standards of nonhuman animals. What I’m getting at here is that most of the monsters in this series don’t really take any sadistic pleasure in killing and eating prey; they just do it to survive. But Khezu is different. In several MH games, including Rise, the first time you go on a quest to kill a specific monster, the gameplay is preceded by a cutscene that shows off how powerful or intimidating that monster is (and in Rise’s case, you also get a poem). Here’s Khezu’s intro, and I want you to pay attention to what Khezu does from 0:24-0:30:
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That’s right: this thing “looked” right at the monster it was going to eat, and smiled. That isn’t just me anthropomorphizing it, either; I’ve seen what Khezu looks like outside of that cutscene, and even with its mouth closed it has a neutral expression, so it smiling actually means something, and considering the context, it’s obvious what the devs wanted us to take from it: Khezu likes killing. It enjoyed the prospect of swallowing that monster whole while it was still alive and struggling, which means that this is the first monster I’ve talked about that we can definitively say is evil rather than just an animal. Rather fitting for a living nightmare, I would say. And if you thought all that was disturbing, I have some...unfortunate news. I hope you aren’t eating anything right now, ‘cause this next part is just gross.
Y’know how some wasps lay their eggs inside other bugs so the eggs have incubation they can eat when they hatch? Well, uh...Khezu do that, too. And they’re hermaphrodites that, from what I can gather, don’t need to mate, so any adult Khezu is capable of injecting another monster with its “whelps” (not saying that Khezu are always “pregnant,” just saying that any of them can be). And you know the really crazy part? After everything I said about Khezu, there are still people in the MH world that tame them and keep them as pets. Why would you want to have a slimy, flabby, sadistic, parasitoid, 14-to-40-foot abomination as a pet!? God, people are so freaking weird.
EDIT (05/07/2021): My older brother reminded me that I forgot about one of the odder aspects of Khezu; when you enter a fight with a Main Monster, its battle theme plays (don’t know if every monster has a unique theme, but several do, to my knowledge), but Khezu has no theme to speak of. I don’t know if this is true in every game, or even if it was intentional at first, but it’s still both funny and eerie at the same time. There’s no background music until you get in a fight, so if you somehow tick off a Khezu without seeing it, then it can sneak up on you. “But Zaph, the moment a monster enters ‘fight mode,’ it roars! So the Khezu will give away its position!” See, you’d be right about that if it wasn’t for the fact that, according to TV Tropes at least, Khezu’s roar sounds just like wind--howling wind, yes, but wind all the same. I don’t know if there’s any howling wind SFX in the areas where Khezu live, so for all I know you’ll still be able to identify it in a hurry, but just imagine what that’s like in-universe! Imagine that you’re walking around in the Frost Islands or something and hear a chilling wind from out of nowhere. Unless you’re an experienced hunter, you’d likely have no idea if that was a Khezu or not, so you wouldn’t know if it’s too late to run or not, or even if you should run at all. Going back out of universe, the details I just described are very nice touches to a monster that was already horrifying in behavior, so I’m bumping the score here up from the 7 I initially gave it to 8/10.
Abilities: All of the “Flying Wyverns” I’ve talked about so far have had a lot of trouble with the whole “flying” part, and Khezu are no exception; they’re better at it than Diablos and Gravios, but they still need to flap really frantically to stay in the air. They’re great at jumping, though, and their gecko-like feet allow them to scale walls and stick to ceilings, something that their tails also allow them to do. Khezu are Thunder-element monsters capable of discharging electricity in a manner of ways, including shooting balls of it from their mouths and emitting it all around their bodies. Since Khezu like to spend time around water, their attacks are even more dangerous, as everything near them will likely be wet and therefore more conductive. This also applies to Khezu themselves, which may be why they stick their tails onto the ground before discharging electricity; they ground themselves so that they don’t shock themselves. Finally, Khezu saliva is very dangerous; we don’t know if it’s electric or acidic, but anything that gives off smoke when it touches something probably isn’t good for your health, which is why owning a pet Khezu is so dangerous; their drool can literally kill you. 7/10.
Equipment: Most Khezu weapons are as interesting as you’d expect them to be, considering the monster they’re made from. Most of them have a horror aesthetic, like this Great Sword called the Khezu Shock Sword:
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I just noticed that the skin is actually stretched over the blade, rather than being what the blade’s attached to. Gross, but I never expected Khezu weapons to look pretty. There are also weapons which emphasize the monster’s electric aspect, like this Gunlance called the Full Voltage:
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It still has Silent Hill vibes due to its “rusty hospital” aesthetic, and looking at it long enough reveals little details it inherited from Khezu. Speaking of hospitals, there are a couple of weapons based off of syringes, such as the Khezu Syringe, which is a Light Bowgun, and a Lance from MHFG that’s literally a giant hypodermic needle, but I didn’t want to show those off in case they triggered anyone with needle phobia. The last weapon I’m gonna show will be very familiar to those of us who’ve played the Rise demo a lot: the Insect Glaive known as the Bolt Chamber!
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I like the green tube running from the sac between the blade and the shaft of the glaive; according to the Bolt Chamber’s in-game description, it uses that “pulsating device” to steal energy from its targets. If you mentioned that to me before I grabbed its image for this review, I probably would have asked how it did that. If you then pointed out the mouth at the glaive’s end, I would have thanked you for cursing me with the knowledge of its existence. Seriously, I’ve used this thing probably more than 20 times, and until I saw this render, I never noticed that. As for the armor, here’s the Blademaster Khezu Armor from MHGU:
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The male armor here is almost identical to the one from Rise--which sadly doesn’t have any pictures on the wiki yet--and yes, it does look like the main character from Assassin’s Creed. The female armor, on the other hand, looks almost like a nurse’s outfit, especially with that metal thing on the woman’s head with the cross. The more I look at this equipment, the more I feel like they wanted people to think of Silent Hill, and if so, that’s pretty cool. I’ve got another armor set to show you; the Gunner version of the Khezu R Armor from MHGU:
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Jesus, is this an armor set or a medical emergency? I can’t imagine bandages are very effective at protecting your body from physical damage, but thankfully it looks like most of them are just covering actual armor...meaning that the people who designed this stuff in-universe wanted the people wearing it to look like they were in an accident. Not sure I get why, but I’m not here to--actually, I am here to judge, so never mind; it’s gross. Also the female set has Khezu mouths as arm coverings, which is someone’s fetish, I’m sure. The equipment as a whole is macabrely interesting (TIL that macabrely is a real word) and calls to mind a fascinating horror game franchise, so 8/10.
Final Thoughts and Tally: I figured that Khezu was gonna be interesting, but I didn’t know how far the devs would take the horror theming. Everything about this monster is creepy; it looks disturbing, it acts even worse, and its equipment makes me feel like I need a tetanus shot just from looking at it. But that’s not at all a bad thing...unless you’re really squeamish, in which case you were likely cringing this whole review. I’d apologize, but you made the choice to stick through ‘till the end. 8/10.
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ozzdog12 · 4 years ago
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. What’s wild, as I look back on my list of games that I’ve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year. 
Lets get on with the ‘And 1!”
Favorite Game that Didn’t Come out in 2020: Control (PS4)
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Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the “janitor” left out a door behind him and the entire building had shifted. I’ve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didn’t know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasn’t enough. I wanted more. Outside of Prey, I can’t think of another game that stuck in my brain more after I’d finished it. Control is absolutely a MUST PLAY title. In a world where everything sort’ve feels similar, Control stands out of the crowd.
Number 7: Astro’s Playroom (PS5)
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I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astro’s Playroom is being labeled as a ‘Tech demo’ but that feels like an insult to what it is. It’s a full fledged game and its free! I’ve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish I’d played the previous game on PSVR (I’d have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
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Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most ‘open-world’ games is that they are entirely too bloated with unnecessary filler content (I’ll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I could’ve use one or two more story missions to help flesh out some characters, but it wasn’t required and didn’t change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naïve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, that’s part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out. 
Number 5: The Last of Us: Part 2 (PS4)
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The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. I’m in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasn’t overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasn’t my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. I’m a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasn’t his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, that’s the point isn’t it?
Number 4: Grindstone (Switch)
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I’m counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time I’ve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldn’t fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, you’ll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most ‘match’ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldn’t wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I can’t recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
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I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016) was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how you’ve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as ‘Blood Ballet’. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that I ‘learned’ the Eternal way or it truly did get easier? I don’t know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so. 
Number 2: Gears Tactics (Xbox One)
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As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Don’t get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULD’VE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and I’m itchy to jump back in. I’m glad this came to Xbox One because I’m current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
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I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. I’m sporadically still playing the Legends mode. I initially wanted to play the game in ‘Kurosawa’ mode but I am glad I didn’t because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jin’s English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesn’t can be easily overlooked.
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ka-za-ri · 4 years ago
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Obey Me wants to do Too Much and in an attempt to please the fans, it’s failing them instead.
Based on the post @1abbie7​ made regarding the common complaints players seem to have with OM and its choices as a game. I just wanted to put my two (very long) cents in while looking at OM as if it is the gacha game it truly wishes it was.
MAJOR DISCLAIMER: this post is based on my experiences and is not a reflection of the community as a whole. These are observations and personal thoughts and should be taken with a grain of salt. Also, please feel free to discuss or correct me if I have any of the information wrong. For reference, I’ve reached 5-3 in OM!, 9-2 in AL, and 6-17 in AK.
Now that we have that out of the way… ON TO WHAT I WANT TO SAY. Buckle in folks, I’m rambly and I have a lot to say. Obey Me! Has a lot of potential, and it’s a shame that a lot of things Solmare does are not helping it grow in a way that it could.
So this post is MOSTLY going to be comparing Obey Me!’s (OM) gacha and gaming experience with Azur Lane (AL)  and Arknights (AK) since I feel like both those games have a very good f2p model and don’t really have any PvP/Ranking system that affects the main gameplay. I will have other examples from other games that I’ve played before as well.
Ignoring any issues with storytelling and plot holes, since I feel like there are people who are much more qualified to speak upon that than I am, I’m just going to look at the more game and gacha experience.
EVENT SPACING, GAMEPLAY, STAMINA REFRESHES:
OM! As far as I know, is marketed as an Otome game with gacha and … Rhythm??? Game??? Elements? (I’m not quite sure how to even describe the ‘battle’ stages tbh) to break up the story stages. With the battle stages being the main way you can farm for materials to power up your cards, the bottlenecks that are built into the game are surprisingly super frustrating.
OM! Does not have an auto battle option, but it does make up for it by allowing you to sweep the stage once you’ve received 3 stars. This does make resource farming much quicker, but this also means that your stamina will disappear faster than ice in a desert. Coupled with the fact that the battle stages don’t really have much interaction or strategy for a good portion of the beginning of the game, there’s no real replay value in trying for older stages unless they have the resource you want to farm.
I guess I can let this pass since interaction isn’t what’s really marketed, but it IS important to keep your audience logging in and eager to play. At Level 40-ish, my current stamina cap is around 70. WIth the average stamina cost of a regular stage being 5 AP, and the hard stages being 8. This means you’ve got 14 normal stages and less than 10 hard stages in a full bar of stamina. Assuming I log in twice a day to get the bonus AP, that’s really not a lot of stamina to work with and just enough to maybe get through my dailies. 
Having that little stamina makes farming resources exceptionally difficult especially for the high requirements needed once you get about half-way through a devil tree. Add that to dealing with farming event points almost constantly, with your limited stamina pool, you’re pretty much forced to purchase extra stamina to meet the requirements to finish said events to get the rewards. Assuming you spend all of your daily Devil Point reward on Stamina, that’s only 180 stamina a day which makes for a really tight run IF you’re aiming to get everything in an event. 
ADDITIONALLY, this is also the fact that events and new lessons don’t seem to be announced prior to them dropping. Almost every gacha  game I’ve played before will give you a few days notice before an event drops whether it be via Social media or through in-game mail. This is to mainly generate excitement and allows players some time to prepare, whether it be hoarding what stamina refreshes they have or saving premium currency for gachas to hopefully get the chase card/unit that they’re looking for. Not being able to prepare makes it difficult to stay engaged considering you CONSTANTLY have to have resources/stamina to partake in all the events and you can’t plan accordingly.
AK announcing the current event two days prior to it starting in game and on twitter:
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AL’s announcement on the 12th, almost a week prior to it starting. Maintenance was on the 17th when the game reset.. (In game notices update regularly and I don’t have a screenshot of what it would look like since maintenance has already passed.)
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OM! basically giving people on twitter about 24 hours notice of a new event dropping followed by announcing that the new lessons are available on the day it drops:
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I understand that OM! Devs may want to keep the new cards a surprise to players. If stats and skills played a more prominent role in the game, maybe there would be a better way to tease these events to build up hype. As of right now though, it feels like a surprise slap in the face to force players to purchase currency in order to maintain that stamina requirement. IF Solmare is adamant about having back-to-back events, at least provide players with a roadmap or a calendar so they can pick and choose what’s important to them.
Just… Don’t let it become like the FEH calendar…
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Please, do not let it become like this.
In my opinion, it feels like OM! Has a bit of an identity crisis. It sorely wants to bank on the money making powers of a gacha game while also clinging to the claim that they’re an otome game revolving around the plot. It’s hard to really promote the plot when it’s locked behind a power requirement that a majority of players will not be able to reach.
With how difficult it is at the end game, players are most likely going to look for transcripts or screenshots of new lessons instead of playing the main storyline in order to save what little they have for the constant limited events. Either give the players time to recoup resources to prepare for your events so they can pull for all your new cards or lower the difficulty cap to give players the story you’re emphasizing so much. 
Tl;dr: back-to-back events will burn out players and not announcing them prior does not allow players to prepare resources, forcing them to drop money on the game. The amount of stamina it takes to complete an event AND level your cards does not make it f2p friendly.
GACHA RATES AND PITY SYSTEM:
Call me spoiled, but I feel like OM! ‘S banner rates are too low. Consider the following image for the current banner pool:
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That’s a combined 1% to get your UR and that’s still not going to be guaranteed to get what you want. Consider the following rates from other games:
Azur Lane:
(Ultra Rare was a new rarity that was added with this new banner. Before that the highest rarity you could pull is a Super Rare)
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Arknights: 
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Fire Emblem Heroes: 
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Final Fantasy Brave Exvius: War of the Visions
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For a game that’s always introducing new cards, you’d think that OM! Would maybe consider raising those rates so people won’t be so heartbroken when they don’t have enough currency for a 10 pull. (Especially if they have been spending what Devil Points they have on stamina to complete event stages) Yes, a majority of banners have bigger pools and  the chance for a specific 6*/UR/SSR is ultimately lower; but considering in OM!, you have stories and characterization locked behind devilgrams connected to these cards, the rates are pitifully low. At least in the other games listed, the units/cards/operators/ships aren’t tied to stories. 
I will say, the pity system isn’t absolutely abysmal. Keep in mind though, this is based on the assumption that you’ve saved up for 100 pulls. Considering how difficult it is to save that much currency while being f2p 100 pulls per banner is a tall order and impossible without the help of goldie or somethin. The frequency of new cards along with the difficulty obtaining gacha currency creates an extremely predatory model of currency purchase. With no guarantee of when event banners will be rerun, you’re pretty SOL if you make it half way through this pity system and you’re sitting on shards you can’t use. 
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Players will get tired of this model mega fast. Especially with these kinds of rates. Assuming that your luck is the worst on earth, you need 2,700 Devil Points to reach the pity breaker. That’s more than two packs worth of Devil Points. So we’re looking at over $160.00 USD to get a guaranteed UR. Seeing as new banners come what feels like every two weeks or so, you’re looking at over $300.00 USD a month JUST for the gacha. If OM! Was purely a gacha game without such a heavy emphasis on the characters and the stories/scenarios they unlock, I might be able to overlook it. However, since the cards themselves unlock cheats for events and outfits and devilgram scenarios, that’s a steep price to pay, so I kinda just have to say… Yikes.
Tl;Dr: For a game that has so much content tied to limited cards and events, gacha rates for OM! Feel too low. Pity system is average as long as you have the currency to complete all 100 pulls. The reason to purchase premium currency is predatory and likely will not be sustainable in the long run. 
MONTHLY PACKS AND PREMIUM CURRENCY
So, we can agree that if you don’t have some cash on hand, it’s not going to be a real fun time to play OM! So, where do you spend your money? Let’s take a look at what they offer in terms of premium currency and how far that will get you. It’s also almost 3AM here and I’m losing my patience and filter, so excuse me if I sound more angry here than in the rest of the post.
So, here’s the basic Devil Point Shop for reference: 
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If we equate Devil Points to stamina, you’re looking at about 100 stamina per dollar you spend. But let’s be real, Solmare makes their money off of gacha and them pretty pngs ‘cause y’all want those spicy devilgrams and sweet outfits for your secretary.
To even get a 10 pull, you’re looking at $22.00 USD worth of premium currency. (Why they didn’t make the $19.99 pack a full 10 pull is BEYOND me tbh.) Now most gacha players that I know who are willing to go all in on a specific banner will want to spend a pack, which means they’ll go for the most expensive option as it is the most bang for your buck. That’s an $80.00 pack for approximately 4 10 pulls and some change. Let’s compare that to the price of some Originite Prime from AK: 
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It takes approximately 33 OP for one 10 pull in AK. 1 OP = 180 Orundum (currency used for gacha) Keeping this in mind,  if you don’t count the first time purchase bonus, at first glance, it’s overall more expensive to purchase this currency SOLELY for gacha purposes.
Here are the packs offered for AL: 
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If you’re using gems to purchase the cubes needed for the gacha, it takes about 600 gems for 1 10 pull. One pack will net you about 8 10 pulls. Out of all the models we’ve looked at, this is honestly the most value for your dollar specifically for gacha purposes.
Take into consideration what the premium currency is used for. As stated above, 1 DP = 10 stamina. 1 OP = 1 Full stamina refresh in AK, so that’s a pretty equivalent exchange rate. (I won’t go into the AL stamina and gacha system since it differs too much from OM! To really make a good comparison.)
But, what else can DP do? A quick glance under the “Items” tab in the shop, you’ll see that it can also purchase Keys to read your devilgram stories (integral to your gaming experience), Demon Vouchers for summoning, Glow Sticks to help you in battle (Integral to gameplay), and consumables for your Surprise Guests to raise intimacy (arguably connected to gameplay). Compare this to what you can purchase with your OP outside of summoning currency in AK: Furniture (cosmetic) and Skins (Cosmetic). That’s it. 
What I’m trying to say here is that Solmare has made DP the currency for so many things that affect the game itself. This subtly pressures the players to purchase DP in order to maintain the same quality of life that they might have experienced at the beginning of their gaming experience when the level ups came fast and when the rewards were plentiful for completing all the beginners quests.
“But wait!” you say. There’s ways to earn DP passively through dailies! You’re right! You’re given 18 DP per day for completing your dailies. That equates to 1 10 pull per 2 weeks if you’re diligent in keeping up with all your quests and log in daily. Comparatively, AK will give you 2,800 orundum per week for completing all your quests and the weekly annihilation runs, so just short of 1 full 10 pull in the game. However, AK gives you the specific currency used exclusively for gacha. This leaves your OP relatively free to be used for stamina refreshes, or you can hoard them for when new skins come out, or you can use a few to supplement your missing orundum for a banner pull.
Without knowing what could be coming up next in terms of events and banners, OM! Makes it very difficult for you to hold onto your DP due to the sheer stamina sink that events can be. Unless you’re really good at optimizing your resources, you’re likely going to be spending DP on things outside of gacha, making it difficult to save those 20 pulls in a month.
Tl:dr: DP is used for too many things that aid in gameplay which leaves less for gacha, forcing players to make a choice between moving forward in harder story stages or unlocking card specific stories.
Alright, but let’s say you don’t have enough for packs, but you still want to support a game. You don’t wanna whale ‘cause you got bills to pay, but maybe you’ve got enough to be a minnow or a very sad and small dolphin. For this, most people turn to those delicious monthly packs. Usually, the monthly packs or subscriptions are really a good bang for your buck. Usually, the bonuses that these packs provide will add up to a value that is much more than your initial investment in them. So, let’s look at what OM!, AK and AL offer, shall we? 
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Let’s break down what the VIP gives you since there’s quite a bit and it’s presented in a less condensed format. So, at first glance, I have to ask… “VIP login bonus?” What does that even mean? When you look at the details the description is as follows:
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I’m sorry, what? This vagueness will not help sell this pack to me. Most monthly packs will give you premium currency right away that is equivalent to the amount that you paid. You can see that both AK and AL list this and also let you know exactly what else you get for the next 30 days. There’s no vagueness in what these packs provide. 
Next thing to look at:
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I’m sorry. What? I don’t understand why a max AP increase is the choice for a VIP perk here. This is banking on the fact that you’re going to be playing at max efficiency and will be under max stamina in order to take advantage of the refill timer giving you the extra AP. Why OM! Doesn’t just give you the stamina in your mail is beyond my comprehension. This is just saying “yeah, you could have more stamina if you’re playing this game and making sure you’re below your cap. I … no. Just why.
NEXT PERK: 
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No. This is useless for higher level players. Perks should benefit all players, not just your new players that you’ve tricked into spending money ‘cause this pack is only $9.99 a month. I’m so angry at this I don’t want to look at this anymore. NEXT.
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This is a fine perk. Paying for easier passive resources is fine. I don’t have anything to say.. Next.
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Oh thank fuck. An actual good perk. Passively getting the harder to get resources which cuts down on your already limited farming? Hell yeah.  Also fine in my book. NEXT. 
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“Spend money to spend more money! Because we know this monthly deal ain’t shit!” is all I’m getting out of this.
Finally, I need to talk about this: 
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So… you’re telling me that for $10.00, I’m going to get $6.00 worth of DP and I won’t get the full value unless I STAY subscribed? If I cancel and then resubscribe, will that go back to 60 DP when I subscribe later? Why would you do this other than to give your players less than what they deserve? These packs are supposed to be designed to give you the value of your purchase and some extras as incentive to keep playing and coming back to pay. This just… as a first impression leaves a bitter taste in my mouth.
Also, let’s talk about the fact that you’re BILLED MONTHLY? Listen, I get that they’re trying to be ‘convenient’ so you can set this up and forget about it and reap the benefits, right? It’s about the same cost as a Netflix subscription, no big deal. But listen, that means they’re also banking on you to forget you even have this subscription if you’re a casual player and you’re going to continue to give them money Stop that Solmare. Bad.
I’m too tired to look at sales. Just as a quick glance. the discounts and deal are meh at best.
Tl:dr: Monthly pack is underwhelming and likely not worth it. Automatically being billed monthly is the worst thing I’ve seen all week and this was written in 2020. 
SOME SUGGESTIONS? IT’S NOT ALL BAD, I PROMISE.
So, how can Solmare improve? OM! Is honestly one of the most stylish otome games I’ve seen and has a lot of potential to continue growing its player base if the devs directed their energies in the right direction. Right now, OM! Suffers due to the fact that it’s trying to do too much in too little time. For a game that’s less than a year old, it’s pushed out enough content in the last three months to last six. Dialing back the gacha and collecting elements to focus on the story and a slower pace would really help, if you ask me. 
OM! Really needs to slow its roll. Events are losing their impact from being rolled out at such a quick pace on top of current pop quizzes, new lessons and banners. Every week I feel like I’m watching the more hardcore players yell at having too much to do when everything is layered on top of one another. This is not inherently a bad thing. Having a lot to do keeps the player base engaged and excited for your game.
The problem arises when you’re not giving your players any time to recover from events and just throw things at them all the time. Finding a good balance between events and downtime is difficult and it likely won’t happen overnight, but it would be nice to see them maybe give a week or two to really let the impact of events sink in and let players really find time to nurture or use the new cards/rewards they just got.
First step in the right direction would be giving more notice prior to events and lessons. Just something more than 24 hours before, or the day of. Not providing a notice makes it feel like these things are being rushed. 
If Solmare is adamant about keeping the pace it’s set up, then give us a roadmap or event calendar of when new lessons or pop quizzes are coming. They can keep the details of the lessons and quizzes limited until closer to the actual dates, but at least this will let players prioritize where they want to put their resources.
Gacha rates for URs being raised to 2% would likely make a reasonable difference. When so much story and cosmetic content is tied to a UR or SSR cards along with their frequency, it serves to likely benefit them to make it more accessible to players. Locking so much behind luck and a paywall makes it more obvious that they only care about the money that they can get from the diehard collectors in the game.
Make skins obtainable by DP. Stop locking them behind event cards. Allow players to have easier access to cosmetic features. It’s a less predatory model than what they’ve got right now. Granted, Lonely Devil has sort of helped this issue considering they’ve grouped event reruns all in one place to play at your leisure, and if I remember some of the event cards have skins tied to them. Still, just… idk sell the skin on its own. It makes more sense than to pray that you roll that UR with the one 10 pull you have. 
Make resources easier to obtain passively. I’m sure I sound like a broken record, but limited resources make this game difficult to enjoy. You’re barely through doing one thing to level up a card and you’re met with a giant wall of requirements for the next step. AL has commissions and the dorm, AK has the base. OM! Has Jobs, which gets you grimm and some items if you’re lucky, but it definitely needs expansion considering the power checkpoints late game.
Hell, just making some of those DP purchasable items actually farmable might help.
Get a publisher to work with you. I know Solmare has been around the block and this isn’t the first otome game they’ve made, but I definitely think working with a publisher who’s familiar with the ins and outs of a proper gacha helping them will benefit them. Having a publisher will help ensure that there’s adequate funding for the game to be as good as it can be. Not only that, you’re looking at a better social media presence which the player base can interact with and get more attached to.
 Literally, having a publisher could solve so many pacing and announcement issues since they would be in charge of when events come out and likely has a better eye on how players react. This way, Solmare can concentrate on making the content as quality as they can and not inundate people with a new lesson or event as soon as it’s done.
Tl:dr: Solmare, please get a proper publisher so they can help with quality control and balancing your game. Please. I’m begging you. You have so much going for you please don’t let this game die before it turns a year old.
Ok. it’s 4 AM and I spent most of the day writing this post. If you’ve made it this far, congrats and I’m sorry for being so rambly. I’m so sorry if none of this made any sense in the end.  I’m sure there are points that I’ve missed out on like stage replayability and a more engaging battle mode, and the lack of any sort of meta which makes the lower rarity cards you pull feel completely useless…  but uh… I can’t think anymore and I haven’t had time to farm in my horny ship girl game. Feel free to let me know your thoughts or discuss! 
Thanks for your time and I hope y’all have a good day. Happy romancing some demon boys!
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an0nymousghost · 3 years ago
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simblr asks v2
here are my answers! find the questions here.
i wrote soo much ahaha. like however much you think i wrote, i wrote more than that. imo everything i write is gold though
1. are you going to buy the new pack (cottage living) when it comes out? no, it looks really nice but i legit never ever buy packs at launch, especially cause this one is a expansion and it will probably go on sale at some point
2. do you p*rate your dlc or buy it legitimately? buy it legitimately 👌
3. what’s your favorite world? brindleton bay, it gives like seaside cottage vibes. willow creek is good but it’s boring. 
4. if you use a queue, how many posts per day do you set it as? 3 or 4. i used to do like 12 lmaoo what even was wrong with me
5. do you watch sims on youtube? yes, i watch mainly malixa, oshinsims, and msgryphi
6. what are your thoughts on the most recent pack? (dream home decorator) those sectional couches look good! but honestly im kinda annoyed because now it’s even harder to have all the items filled in when i place lots from the gallery. like i’m just saying like a lot of builds will use that pack probably and if i don’t get it then i can’t really use builds/save files 
7. how many packs/kits do you own? lemme count
expansion: all - 10/10 game: 5/10 stuff: 9/18 kits: none xo
24/38 - 63%
8. what’s your origin id? is it the same as your url? 🤗 it’s in my title, it’s celeschul. it doesn’t look that nice in my title but i use celeschul in my package files and i’m guessing people search things like, “celeschul penny hair” or something like that in order to find my cc- so i keep it in there so the search results are easier. i do want to change it though..
but no it’s also not the same! well i mean it’s the username i use for cc. my origin id used to be an0nymousghost but i changed it. i wonder if anyone’s taken that one?
9. is your simblr your sideblog or main blog? main blog ✌️ my old blog @stardze​ is a main blog as well.
my old old simblr was a sideblog but it had like 1 follower and it literally a bot so i don’t think that counts. i have a multifandom sideblog though 
10. do you have a cc finds blog? i wish. i was thinking bout it earlier and that would be sooo neat but sometimes i download stuff that doesn’t have a tumblr post attached to it, and also it’s stressful to keep up with so nah
11. are you wcif friendly? yes sir. in fact i bring the trouble of wcifs onto myself but doing them even when nobody asked.
12. what’s your favorite sized household to play with? (ex. 1 sim, 4 sims) gonna have to think on this one, honestly 1 sim is really fun and stuff goes by so fast. doing stuff with astrid when she was on her own, it was much more efficient. 
for families, i haven’t done that in a while actually. 5, 2 parents and 3 kids is cute tho. why did i write this this is honestly such a hard question
13. if you have c&d, do you play with pets? i feel like i haven’t played with cats and dogs in forever. honestly i just have no paitence. noelle fae was supposed to get a cat (there’s a food bowl + cat bed in her house) but when summer vacation started, the amount of time i spent playing ts4 decreased a lot. (this doesn’t really make sense, i have a lot more time. honestly it just has to do with my recent obsession with a certain anime/manga and some other personal thing)
i did random nightmares in may though and i had pets frequently. g5 didn’t because sofia scarlett lived in an apartment, but g2/3/4 had cici, and g1 had all the cats. but that was back in march so it’s been a while.
14. what lifespan do you use? i really want to do aging off but then i feel like it drags on. but aging legit stresses me out, sometimes i just want to sit down and do some cas stuff but i only have 2 hours in real time and there’s like 4 days left till one of my sims’ birthdays. 
15. if you own a lot of packs, how many of them have you actually played through? just so everyone is aware this question was made for me
i feel like eps require a specific save made for testing them out, but the only save i’ve ever made for an ep is noelle fae’s get famous save. 
that is literally a lie - i made a save for island living with one of my 100bc kids, maisie acapella. i did actually post it on tumblr BUT then i deleted all the posts BUT i reblogged them on my alt account BUT i privated my alt account so i honestly forgot about it
i have never played through discover university or watched anyone do it on youtube, i’ve read gerbits’ story about it so i think i’m pretty qualified. i’ve always wanted to do one with periwinkle acapella but i never got around to it
another ep i know nothing about is get to work
i tried doing a eco life playthrough but i hadn’t watched any videos and i was like..what is going on. so i quit lolx d ;;;;; i mentioned it but the whimsy stories legacy was the first time i had played with the eco lifestyle features so technically i think i know what im doing
i got outdoor retreat literally on monday of this week so i haven’t played through it yet. 
jungle adventure i still don’t know what’s going on. i remember last year before i bought the pack i was brainstorming, and wanted to do a ja playthrough with luna and cedar, who are a couple who i did a random legacy with and it was all queued to post when i deleted everything (if you’re wondering why, it’s because my queue was literally 200+ posts). except this time i didn’t save them to my sideblog so i lost them. 
i still havent had a restaurant in dine out 
also never did the vet thing from cats and dogs
i have no idea what that rock climbing thing is from snowy escape but i did most of the other stuff because rn g5
city living i did through psc stage 5 and also it was the first pack i bought anyways
the rest of them are either stuff packs or i ended up playing them through casual gameplay (seasons, parenthood)
16. what do you do as you play sims? (ex. listen to music) i listen to music most of the time, or listen to commentary youtube videos because i am an alpha chad. i also used to talk with my friends on voice call but i don’t do that anymore 🥲
17. which sims challenges have you tried? random legacy, whimsy stories, perfect sim challenge, 100 baby, legacy (just the plain get-to-10-gens one), random nightmares, berry zodiac, astrology legacy, apocalypse
i feel like im forgetting some.. honestly most of the stuff i did before simblr was either 100 baby (i love that challenge) or random saves that lasted for 2 seconds. 
18. do you like the new(ish) hair swatches? nah. 
i do appreciate that most cc hairs have a true (ish) black, thank god! and the fact that the hair update is what inspired me to update and fix a bunch of hairs with different issues is pretty nice. but will i use them? no. 
plus it takes up like 5 gb? depending on how many packs you have.
19. post the latest screenshot you took 📸
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i live in cas
20. what is the cc/ingame hair that looks the most like your own? i think that dream home decorator side part hair looks a lot like my hair. honestly i havent see much like my hair but that one is kinda-? close
21. who is your favorite sim of yours and what is their story? noelle and alari fae i think! 
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link to post
noelle is blonde and has blue-grey eyes. she wears purple contacts pretty often though (because she wants to 😌)
alari has light brown hair that is kinda curly, and she’s got pretty vibrant blue eyes. 
they’re sisters, alari is 3 years older than noelle. noelle was 19 and alari was 22 when they got spotted
they worked as models when they were young adults. their jobs involved dyeing their hair blue/pink, and they would model like clothes and stuff. anyways, they were pretty successful. like not ultra famous but they had enough money to not work for the rest of their lives. 
their modeling group was made of 4 girls, the others were named paisley autumn and they were green and red, respectively. some things are: 
paisley and alari started dating during this 
autumn was a single mother to a little girl named destiny
noelle dated many people during this but never ended up finding the one <3
when their contract ended after like 6 years, paisley and alari went to go live together and noelle decided to get into acting. so thats when get famous playthrough started!
there’s more but basically they’re like oc’s with sims on the side. xoxo
22. if you use cc, are there any cc creators that you have like ALL of their items? this is such a good question! i hoard hair very heavily (my folder is 11gb) i so i have like 97% from most of the popular hair creators. 
i think i had legitimately EVERYTHING from simstrouble though, i went through multiple times to check and i also have all of her retired stuff. 
i have everything from ridgeport i think-? because of the fact that she uploaded all her stuff in one big zip. 
i think that’s it.. for a long time i also had everything by clumsyalienn, but then i ended up deleting it and only keeping my faves. 
and looking at my collection, maybe ah00b? i might be missing a couple but i at least have like 99%.
23. what’s one pack you think is underrated? dine out, it’s laggy af yes but it’s such a nice thing for my sims to do. 
24. what are your favorite sims stories/legacies? melons by gerbits always and forever
this question was inspired by this ask anyways so 
25. if you could change one small thing about ts4, what would it be? most of my suggestions are pretty complex but literally just - when you add tray files, they appear at the top. my life would be so much easier
this took me literal hours to answer
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evajellion · 4 years ago
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2020 vidya ranking: #1 Bug Fables The Everlasting Sapling
You already knew that I was going to tell you that this was the best game I had played last year.
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Imo, this should have been indie GOTY back in 2019, but whatever, I guess I should explain why I ranked this one at the top.
Back in 2004, Paper Mario: The Thousand Year Door was released. I had sadly missed out on getting the original game on the Nintendo 64, but I was nonetheless very excited for the sequel. I got the game, still have my copy even years later… aaaand I got confused in Rogueport Sewers because I was a dumb eight year old, but I swear I picked up the game a second time. Got through all of the chapters, and had fallen in love with the game.
I loved the characters, the battle system, the story, the chapter progression, the cooking system, even the hidden lore and the amount of side quest scattered throughout the game. I even cried. It was the first time I had cried over a video game.
I wanted more, but then, Nintendo didn’t do it again. Sure, Super Paper Mario had a fantastic story, and a lot of people treasure that game the way I do TTYD-- I wouldn’t even mind if the series stayed in that direction. After that though?
Well, Sticker Star happened and stripped away all of the things I loved. Two similar games and one spin-off followed after that. Needless to say, me and several other fans of 64, TTYD, and Super weren’t happy about it. Seemed like I would never get another game like the one that was so dear to me ever again.
Cue me finding Arlo’s video about a cute little game called Bug Fables, just around the summer time. It had come out in 2019 and had been in development for some time by an indie studio. I was skeptic, but at this point I wanted anything-- besides, I actually love insects.
And after the first two chapters, which were a bit bland, I found it. I found the game I had been looking for. I was so afraid that this would be another Mighty No. 9 or Yooka-Laylee, but Bug Fables was anything but. Sure, it took inspiration from Paper Mario with its gameplay structure, but saying that this game is “just Paper Mario” doesn’t do it justice, because game can stand tall on its own.
I loved just about everything here in the same way I loved TTYD. Characters (except for two), the battle system, the story, the chapter progression, the cooking system, the hidden lore and the amount of side quest-- and there was even more than that.
“Gee what did Bug Fables have that Paper Mario didn’t?”
More than one super boss
A card game
Three party members in battle at a time
An entire side quest chapter that you can miss
An in-game randomizer
Higher difficulty settings
FREE DLC
Actual quality of life improvements
And finally, a villain who doesn’t just get a mere slap on the wrist as punishment for their actions. It’s one of the things Super did far better than TTYD because Beldam being let off scott free in the ending always pissed me off as a kid. The final boss is less ham-fisted in general too.
You have three characters at all times-- they’re your only party members and the only ones you need because they’re all perfectly balanced: Kabbu, Vi, and Leif. The third of which you won’t even meet until a bit into the first chapter. You don’t have to worry about wasting turns by switching your members out in this game.
The story starts off simple with the team of three collecting artifacts for Queen Elizant II, who seeks the Everlasting Sapling for an unspecified reason. About half way through the game and into the fourth chapter, the tone of the situation begins to shift, as the wicked wasps from the Wasp Kingdom also seek these artifacts for their lord.
This game doesn’t skimp out on being accurate to bug details either, there are little nods to how things work in real life, which is something I always appreciate. There isn’t really a dull moment in the story or a second where you feel stuck, because with the amount of Medals you get, there are plenty of strategies you can play around with.
Bug Fables is also… surprisingly dark, which perhaps isn’t unfitting of a game inspired by Paper Mario, given the direction TTYD and Super would get into. I can’t really spoil anything in regards to that, because much like with Three Houses, I would rather someone experience that themselves.
In terms of the flaws in this game, I can only think of two. One is regarding a terrible Flappy Bird game that’s required for 100%. It just shouldn’t be there, or at least be easier on the eyes.
The other is that this game suffers from having too many characters, when only four of them get actual character arcs: The main trio and the queen. You have some characters that get more fleshed out in side quests such as fellow team members or NPCs, but I feel like other “major players” suffer in the process.
Neolith is a big one. Cute nerdy moth who just exists as exposition for the artifacts and is a part of Kabbu’s backstory, but he never really does anything besides that, which is disappointing because he’s very cute. I would have loved more lore to him and Kabbu’s past, maybe a future DLC quest can solve that!
Your “rival team” also suffers a bit in this department. The team leader, Mothiva, is a snooty diva who never properly gets her comeuppance or realization that she needs to stop making everything about herself. I guess that’s the point, to give that vibe similar to old Pokémon rivals. But we’re supposed to believe she’s an official couple with her partner; Zasp, who just seems to simp for her in a one-sided way. Perhaps this could also be fixed with another DLC quest.
The worst of the bunch is Kina, Maki’s overly protective and possessive sister to the point of it being creepy. Unlike Mothiva, who is your rival, Kina is supposed to be a supporting cast member, yet she has even less likable traits. She stalks her brother and constantly wants to be with him, gets upset at the idea of him needing space, threatens a small caterpillar character-- you could remove her from the story and it changes nothing. There’s not even a backstory reason for her to be the way she is.
Mind you-- these are very minor nitpicks that don’t really bog down the game. Some may say the main villain of the game suffers from this as well since he shows up halfway into the game, I personally think he was handled perfectly, because you can piece together his motivations and backstory through lore.
Speaking of lore, I hope with so much in this game, that we end up getting a sequel. There are so many questions left unanswered, so much more I wanna know about! 
Other than that thought? The trio of Kabbu, Vi, and Leif and their story is just about perfect. I can’t thank Arlo enough for introducing me to it, and I think this game will catch on more in the future since Chuggaconroy said he was playing it on Twitter, and Fatguy just completed his LP of the game.
I think… we’re entering an age where we should start expecting this level of quality from indie developers more often. This game didn’t feel like an indie game, it felt like a grade a RPG. Which is funny, because that’s what Paper Mario used to be.
God speed, Paper Bug devs. Keep up the good work in the future, thank you for bringing back a feeling I thought I’d never experience with a video game again. I know it sounds cheesy and stupid, but that’s.. just how much Paper Mario effected me back then. Even now, it inspires the books I wanna write, and it’s safe to say Bug Fables did the same.
By the way, can I talk about how delicious some of the food items look in this game? This is insect cuisine, and even I would eat these.
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For recap on what the other games I had played this year were, just so you know how Bug Fables topped ‘em:
2. Fire Emblem: Three Houses
3. Animal Crossing: New Horizons
4. Story of Seasons: Friends of Mineral Town
5. Super Mario All-Stars
6. Fire Emblem: Shadow Dragon and The Blade of Light
7. Final Fantasy VII
8. F-Zero
9. Star Fox
10. Puyo Puyo Champions
20 notes · View notes