#if bns hired me it would be exclusively to point a knife at the writers when they try stupid shit
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*turn around in shorts that say its time for my fuckin opinion on the ass* hey sweaty read to choke on my bns hot takes for uh lets see here uh ... t-two thousand words....
first of all... im pretty easily entertained so if u fail to do that its so like something has gone horribly wrong. i can enjoy pretty much anything halfway decent and i hate nitpicking on shit. but nitpicking implies small problems and sometimes the problem is the whole fucking thing. but man the direction bns has been going in is like. it really be like that, it really be just the most blatantly boring and uninspired it could go and here’s my fucking video essay that i will not do you the honour of being read aloud since the force of my opinion would crush your skull like a grape if spoken in the real world.
first of all. i generally didnt have a problem with act1 bns story, i honestly thought it had some cool characters, some COOL as fuck cutscenes and as a person that loves lore juice a lot of the characters held a lot of promise and the diary was a fun read despite being the absolutely worst most stupid way to deliver any sort of lore content.
the circular narrative, the tight ending and the callback to all the characters was pretty well-rounded, a little but hammy but adopting the hongmoon kids nad becoming the master of your school was pretty novel. i really felt like there were so many new places to go with this dynamic, like bns could do something new by giving the mc more stakes in other characters rather than being a complete wildcard drifter.
but they keep doing this fucking thing were they repeat story themes in a way thats become incredibly unwelcome. i can understand why npcs would become recurring characters, why certain objects etc are still relevant but the fact that beat for beat the endgame again is divine mandate, mushins there, namsoyoo in danger and someone gets killed off for the sake of idk tragedy i guess.
i think the worse thing is that the game tries to be tongue in cheek about its tropiness and normally id be like ok cool but the tropes are executed just so fucking blandly and soullessly its kind of insulting like. they really absolutely did not fucking try in the slightest for this one. not at fucking all.
ryu saying ‘oh it would be so bad if you passed out form poison at an inconvenient time’ and the obvious death flags from bunah and bunyang are incredibly grating when you have absolutely no fucking stake in the story, know exactly whats coming cause the writing repeats itself over and over and know the exact same beats.
at the very least most people can stand tropey anime, hell you can even ENJOY it if you are absorbed into the world and characters and the tropes are executed well. but this story is wholesale just same fucking shit slightly different npcs. it feels like they tries to manufacture drama in the most blatantly cheap way and it really lets itself down. i could honestly see them killing ONE of the kids for cheap and dirty tearjerking but man all of them leaving you alone again with jsy is soooooooooooooooooooooooooooooooooooooooooooooo unebelievably lazy. we have entered asian tv drama levels but at least those are fucking interesting. even the dance number in this act was shit.
i think the most annoying thing is that bns is one of the first mmos i played way back when and i still genuinely like the game up to a point and i like the world and characters. im literally always moaning bout how they did fuck all with the eight masters but gave them the barest most tantalizing hints of interesting characterisation in the diaries. but i think that’s all you need. it doesnt need to be 24/7 ballz to the walls worldending tragedy shock tactics to be entertaining. it somehow feels like they played it so incredibly safe that they looped around and made the worst decision possible and i just really wish theyd hire just your random ass average fucking ln writer cause theyd at least make shit entertaining. like the long form story telling of a truple a game thats reaching nearly 10 acts now should definitely be better than this like. what a fucking way to drop the ball.
now. my second bone to grind. tell me why they actively REMOVED? ALL SIDE QUESTS? what kind of game, especially an mmo would fucking remove its OWN lore? why would that make any fucking sense? especially for how lore-light this game is but how vast its world is like sidequests felt like the absolute BARE minimum way to furnish this admittedly underdeveloped world. they at least gave us that slight illusion of depth and some of them were even fun! interesting! i still remember the sidequest where you go on a ‘hostage rescue mission’ to save an npc’s son who was kidnapped by lycandi and the npc who fucking gave you the mission murders his own son in front of you cause he was bumpin with the lycandi like. it’s not fucking riveting writing but it gave some more context to the places you visit, it’s SOMETHING about the supposed people that inhabit the world and it clearly makes some places more memorable than just ‘cool sky desert’, ‘cool sky city’, ‘cool sky village’.
im vaguely aware that this was done cause it ‘confused players’ who thought they had to do blue quests to level up to endgame and firstable idk why bns pushes endgame as the only ‘good’ part when its like in my humble opinion really fucking boring. you know people play mmos for different reasons? not just to reach lvl 100 super tier omega hongmoon thornbuster breakre 5000 and be no.1 in pvp. just looking flashy and good combat isn’t really enough to compete these days. im guessing its a push to the esports scene but also like you really want to serve one side better by doing relateively arbitrary thing that fucks over pve ppl? like?
also there ARE genuinely people interested in the world and content and story as exemplified by all the oc and various comics and even even some official webcomics like i honestly dont think nc at all in any way nurtures that side of their mmo nearly enough especially when you see how healthy and thriving ff14 and other communities are in their oc scene. the sheer fact that people still stuck around despite the experiene of playing bns being patently awfully optimised and an uphill battle in every single way is testament to the fact that maybe some people just genuinely like the game? gutting it is absolutely antithesis to that.
i actually cant wrap my head around purposefully deleting lore cause it makes ‘grinding to endgame’ too confusing like does the story take that low a priority? the fucking ACTUAL game and the story is less important than people mindlessly burning themselves out to endgame, grinding dungeons and buying lootboxes like you cant do in literally every other game anyways? why would you get rid of some of the only shit that makes your game even slightly different? like im not out here saying it was the most revolutionary great shit but at least the side quests TRIED to give a modicum of flavour to bns. like they at least attempted to add to all the zones and make them places rather than set pieces were story happens to you then you leave and never come back. it doesnt even have to be revolutionary amazing writing to do that it just needs to be serviceable to give even the slightest sense of depth.
but for some reason rather than idk. just tell people theyre just flavour text and theyre not compulsory or just toggle on/off the fucking blue quest markers you decide to fucking? nuke the already translated (which someone no doubt paid for), completely unintrusive, absolutely functional, if somewhat tedious sidequests? making the whole fucking game even MORE barren and lifeless? FOR FREE? what a fucking deal.
i literally cannot understand this clownery this absolute idiot idea could only have been concocted by the specific brand of stupidity found only in corporate sales dept. but like i think its also emblematic of how this game has no creative direction other than make Money which is fucked cause theres genuinely many parts of this game that i enjoy from like characters, music, visuals theres A LOT of promise in bns even if it takes a lot of legwork to get to it. as much as people give htk shit he absolutely made this game what it is visually and thematically, the soundtrack fucking rocks, theres some solid characters and story elements, a lot of the game still holds up visually and som of it dare i say looks fucking good. give bns a try its free to play.
maybe ive just been spoiled by fgo and gbf and literally every other popular game ACTUALLY trying to write good shit. trying to give their readers lore, trying to make things genuinely ENJOYABLE as a game should be rather than a part time job. but man i always forget after act1 bns really reveals why its never broken out from being a midweight grindy mmo
#time to go back to just playing story and sleep#it wont even load for more than 5 seconds wo crashing tho#better delete some more sidequests to fix that yall#if bns hired me it would be exclusively to point a knife at the writers when they try stupid shit#renbns
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