#if anyone knows how to turn a save game into a mod please dm me. i have 4 romantic interludes lined up back to back & wanna share with yall
Explore tagged Tumblr posts
octy-in-boots · 1 year ago
Text
Southern Gothic in Baldur's Gate 3
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Part 2 here!
167 notes · View notes
alex-wolfdragon · 4 months ago
Text
I swear I'm cursed when it comes to rps lol. I find some people who like the same fandoms, have similar styles in doing their turns, and agree that we should share all the love interests. Cause those boys deserve all the love!
And yet, after painstakingly planning everything, we never manage to pass the first day in the rp. Hell, lately I haven't even been able to surpass the first HOUR!!!! Why? Because life's a bitch and keeps getting in the way.
So now I'm feeling like I'm on withdrawal (joking) because all I wanna do is rp and everyone is busy.
That said, if anyone wants to save me from my misery, here's some info on my rp types and styles and other info.
• My turns are detailed. Sometimes to the point that it takes multiple messages on discord. It usually depends on how many characters I'm playing.
• They're written in 3rd person, and stylized like I'm writing a fic. Actions are italicized, and spoken words are in quotations.
• I typically make a "rp house" in Sims because it's easier to track where the characters are. Kinda like in DND. But it's not a requirement.
• The rps I do involve an OC or Persona I choose (and my partners choose for themselves) meeting and eventually romancing, essentially, a harem of sorts. It depends on the fandom.
○Edit: This basically means I like to romance all the Canon romanceable characters. Which means all the Sans and Papyrus variants for Undertale, all the turtle brothers for TMNT, and all the DCA bots (I know some people do more than just Sun and Moon, like Eclipse, Lunar, Solar, etc.) for FNAF SB.
• In regard to the harem aspect, I usually share the Canon romanceable characters with my partners. Which means my rp partner and I can both romance all the romanceable boys or just the characters we're both interested in.
• I don't do rps where the OCs/Personas already know the Canon characters and vice versa. They're always meeting for the first time. Though that doesn't mean they can't KNOW OF each other.
○Ex: Persona is aware of the variations of Sans and Paps because they played the game, but never officially met them until getting isekai'd.
• I don't mind OP OCs or Personas as long as it doesn't get in the way of the fun.
• I will NEVER accept god-modding.
• Fandoms I rp for are Undertale (variations of Papyrus and Sans being the love interests, though I don't mind including Gasters too), TMNT (the boys are aged up and clearly the love interests), and FNAF SB (DCA boys, both animatronic and not, being the love interests).
• I don't mind NSFW, but only to a point. I can talk details in DMs.
• I rp exclusively on Discord, and don't mind doing multiple at once.
• I'm used to having two or more partners in one rp, but I can work with one partner too.
• I refuse to rp a Canon character I'm not confident I can portray properly, and I hope to the stars any partners I get feel the same.
• I only rp with 18+ since I'm 22
I think that's all the important info. So yeah, if this all sounds good to you, then please help me get out of my misery. Or if you have any questions, don't be afraid to ask.
5 notes · View notes
tigerkirby215 · 5 years ago
Text
5e Kindred the Eternal Hunters build (League of Legends)
⚠️ WARNING: THE FOLLOWING BUILD USES CONTENT FROM THE MYTHIC ODYSSEYS OF THEROS SOURCEBOOK. DO NOT OPEN IF YOU WISH TO AVOID SPOILERS. ⚠️
Tumblr media
(Artwork by Riot Games)
"Lamb, tell me a story."
"There was once a nerd with a D&D addiction who was very bored."
"Why was it bored?"
"All things were shut down because of Coronavirus, so they had nothing to do."
"Did he do something productive with his time?"
"He took a new D&D source book and opened it to a page right down the middle."
"So he'd have something to do?"
"So he'd have something to do.”
GOALS
Never one... without the other - Kindred is no longer grey, but a being of Black and White. But they’re still fully grey, and are intertwined together.
Every life... ends with us - The shadow of death chooses who lives... or rather who dies first.
Not here, not yet - But sometimes death needs a pause, and who better than death itself to choose when its time?
RACE
Lamb is the main character you control, and if you wish for cloven hooves then a Satyr is the best choice. Your Charisma increases by 2 and your Dexterity increases by 1. You can also Ram enemies to do bludgeoning damage equal to a d4 plus your strength.
You’re considered Fey which makes you immune to many spells that only target humanoids, and in addition you have Magic Resistance for advantage against all spells, making you highly resistant to magic!
Finally you have Mirthful Leaps, letting you add a d8 to the height or length of any jump you make. And you are a Reveler which gives you proficiency in Persuasion, Performance, and a musical instrument of your choice: your theme is heavy on the strings so I opted for a Viol personally.
If Satyr isn’t allowed: Shifter is probably your best replacement for an animalistic character. Wildhunt is the obvious pick but Swiftstride is much more in-character for Kindred’s kit.
ABILITY SCORES
15; WISDOM - You have hunted down thousands of marks. You know exactly what every animal or person thinks when they die.
14; DEXTERITY - Lamb’s grace is second only to her skill with a bow.
13; INTELLIGENCE - When you’re as old as time itself you know most things about the world.
12; CHARISMA - Perhaps not the most in-character, but the grey man is naturally intimidating.
10; CONSTITUTION - You have an ADC’s health bar even if you’re a jungler, but the fragile lamb isn’t as in character as...
8; STRENGTH - You wield a bow, not an axe. It’s on Wolf to fight the tough prey.
If you want a more optimized character then swap Constitution and Intelligence, but these stats are better oriented for roleplay.
BACKGROUND
Unfortunately there’s no “literal embodiment of death” background, but Sage is pretty good to mimic a being as old as time. You gain proficiency with Arcana and History along with two languages of your choice. As a Researcher you know where to find any information you can’t remember. That doesn’t mean it’ll be easy to access however...
Tumblr media
(Artwork by Riot Games)
THE BUILD
LEVEL 1 - CLERIC 1
Considering that you’re literally a god (of sorts) naturally we’ll be starting as a Cleric. You get two skills from the Cleric list: Religion is the obvious pick, and Insight will help you tell if your target wants the mercy of an arrow... or the jaws of a wolf.
Clerics can also choose their domain at level 1 and naturally since you’re a god of death the Grave domain will help you usher your marks into the beyond. As you stand at the edge of the Circle of Mortality any healing you cast on someone at 0 health will heal for the maximum amount, in case it’s not yet time for your allies. And if all else fails you are also capable of casting Spare the Dying with a range of 30 feet, guaranteeing that your arrow will only find its mark when its time.
Speaking of right time: with Eyes of the Grave you are able to identify anyone who’s beyond their time. As an action you can magically detect any undead within 60 feet of you, as long as they aren’t behind total cover or are protected from divination magic. This sense lasts one round and doesn’t tell you anything about a creature’s capabilities or identity. You can use feature a number of times equal to your Wisdom modifier before needing to Long Rest.
And of course as a Cleric you are capable of Spellcasting. You learn three cantrips from the Cleric list: Toll the Dead is an obvious choice to lead your marks, and Guidance can be a gentle hand to lead them away. And finally Thaumaturgy will make sure that the people know when Kindred has made their mark.
Grave Clerics know the Bane and False Life spells innately, letting them either keep themselves on the battlefield or make sure their enemies have a harder time fighting against the jaws of death. For your prepared spells Healing Word will help you keep your allies away from Wolf, and Guiding Bolt will help you guide your arrow. Detect Magic will also let you see if anyone is trying to hold off your mark, if they wish for Wolf’s jaws.
LEVEL 2 - CLERIC 2
At level 2 Clerics gain access to their Channel Divinity. All Clerics can Turn Undead, forcing undead creatures to make a Wisdom save or flee from their hunter. In addition Grave Clerics can mark a target for a Path to the Grave. As an action you can mark a target and make them vulnerable to the next attack against them, so you can claim your mark quick.
You can also prepare another spell and Detect Evil and Good will let you find your mark, whoever... or whatever it may be.
LEVEL 3 - RANGER 1
You have your mark now you can get your bow. When you multiclass into Ranger you can choose one skill from their list: most of the options make sense but for ease of understanding I’d suggest Animal Handling to deal with Wolf. Speaking of Wolf you can now actually mark people with Favored Foe, giving you the ability to cast Hunter’s Mark without concentration a number of times equal to your Wisdom modifier.
If you’re worrying about your inability to jump you don’t need to since we’ll be using the Class Feature Variants for Ranger to get Deft Explorer, and from Deft Explorer we’ll get the Canny feature for Expertise in Athletics along with two additional languages. Yes rules-as-written jumping relies on flat strength instead of Athletics, but rules-as-written for jumping is dumb since you can technically high jump over 780 feet rules-as-written. So if you have a cool DM chances are they’ll let you jump with Athletics.
LEVEL 4 - RANGER 2
Level 2 Rangers get a Fighting Style and you may be surprised that we’re picking Archery for +2 to hit with ranged weapons, such a long bow. You also get access to Spellcasting. You get two spells from the Ranger list: Beast Bond will let you bond with Wolf so you can speak and work together to chase your prey, and Zephyr Strike will let you speed up with Ghostblade and to do more damage when you hit.
LEVEL 5 - RANGER 3
I’ve mentioned Wolf many times but we’ve yet to get our other half. Thankfully Beastmaster will make sure that you’re never one without the other. You get a Ranger’s Companion, and with the Class Feature Variants you get two universal options. Despite the fact that he’s a “wolf” Wolf flies, so a Beast of the Air would make the most sense. I’m not going to describe the stat block too much (you can see it for yourself) but I will mention the important things here:
Wolf has an AC of 13
Wolf has health equal to a number of d6s equal to your Ranger level plus your Wisdom modifier and 1 from his Constitution modifier. In short the calculation for Wolf’s health is (d6 + WIS mod + 1) * Ranger level.
As a bonus action you can either make Wolf hide or have him make a Shred attack. Shred has a +5 to hit and does a d6 + 3 damage on hit.
Wolf doesn’t provoke opportunity attacks
If Wolf “dies” you can spend a spell slot to bring him back him back after a minute. "Are you there, dear Wolf?" "I am, little Lamb."
With Class Feature Variants you also get Primal Awareness, giving you the ability to cast certain spells once per Long Rest. At third level you get Detect Magic and Speak with Animals. Yes you already have Detect Magic but you can prepare something else if you wish. Speaking of which you learn another spell but for now I’m going to hold off on it, so take whatever you wish.
LEVEL 6 - RANGER 4
4th level Rangers get another Ability Score Improvement, but you may notice that uneven Dexterity score so... Athlete feat! For once there’s actually a reason for this beyond the +1 to Dexterity, as you can make a running long jump or high jump with only 5 feet of run up instead of 10, so you can hop around as you please. Being able to climb and stand up fast is an added bonus.
LEVEL 7 - RANGER 5
5th level Rangers get an Extra Attack, allowing them to attack twice with the attack action on their turn, so you can shoot two arrows instead of one per turn.
You can also learn second level spells now, which means that you can now cast Beast Sense and Locate Animals or Plants once per long rest. You can also learn Healing Spirit to keep your allies from needing your arrow, and from the Class Feature Variants list Magic Weapon will help enhance your shots to guarantee that your arrow is swift and painless.
Tumblr media
(Artwork by RinRinDaishi on DeviantArt)
LEVEL 8 - CLERIC 3
At level 3 you can prepare second level Cleric spells. Should probably mention that that spell progression between a full caster and a half caster is odd, so be sure to check the Player Handbook to understand how many spell slots you should have. Anyways as a Grave Cleric you have Gentle Repose and Ray of Enfeeblement innately prepared for further control of live and death, and Enhance Ability will let you guide those who would aid you with your marks.
LEVEL 9 - CLERIC 4
At level 4 you get another Ability Score Improvement, and even though we still have some odd Ability Scores Dexterity is far more important to aim our bow and dodge our enemies.
You can also learn another cantrip and Mending can help clean the area after Wolf is done. For your leveled spell Warding Bond will let you share some of the pain with Wolf, to make sure that you’re forever one.
LEVEL 10 - CLERIC 5
At level 5 Clerics can Destroy Undead of CR 1/2 or lower with their Turn Undead Channel Divinity. Does this ability scale very poorly in multiclass builds? Yes. Does it matter? No, because Turn Undead is rather situational as-is.
You know what isn’t situational? Revivify and Vampiric Touch to keep both yourself and your allies in the fight. Along with your innate spells you can prepare third level spells and Speak with Dead will allow you to give your marks their final words. Perhaps not always useful, but hey you can prepare whatever you want.
LEVEL 11 - CLERIC 6
6th level Grave Clerics are Sentinel at Death’s Door. If your enemies are trying to do your job you can spend a reaction to negate a critical hit. You can use this reaction a number of times equal to your Wisdom modifier, and regain all uses on a Long Rest.
You can also prepare another spell: if you can get in melee range Bestow Curse will allow you to make sure that your mark is effective. (But again you can prepare other spells if you don’t want to get into melee range.) And to top it off you can use your Channel Divinity twice for even more marks!
LEVEL 12 - CLERIC 7
7th level Clerics get access to 4th level spells which means that finally we can get our ultimate as a Grave Cleric with Death Ward. It’s not AoE not is it continuous but it will stop someone from dying. You do also get Blight as a Grave Cleric; seeing as Death Ward serves as Lamb’s mercy then Blight can serve as Wolf’s ferociousness? Regardless Locate Creature will let you find your mark however you wish to deal with them.
LEVEL 13 - CLERIC 8
Our final level is the 8th level in Cleric for Potent Spellcasting, but seeing as we aren’t casting spells I’m again going to suggest you take Blessed Strikes from the Class Feature Variants UA to do a d8 of damage with one of your arrows per turn. More ADC damage spikes!
You also get an Ability Score Improvement at this level and since we’re maxing out our divine influence I’d suggest increasing both your Intelligence and Wisdom by 1 to finally get rid of those odd numbers. This means that you can prepare two more spells from the Cleric list: Banish will help you deal with any creatures who aren’t in your jurisdiction, and Freedom of Movement will put a stop to anyone trying to stop you. But again you can prepare any spells you wish as a Cleric so pick and choose whatever you think will be useful.
Tumblr media
(Artwork by merkerinn on DeviantArt)
LEVEL 14 - RANGER 6
Now that we are full Kindred it’s time to adapt Wolf further. Level 6 Rangers get Favored Enemy and Natural Explorer Improvements but since we’re using Class Feature Variants you instead get another feature from Deft Explorer: Tireless will make sure that no one can hold back the inevitable, as you gain the ability to temporarily shield yourself as well as decrease Exhaustion during short rests.
LEVEL 15 - RANGER 7
With 7 levels in Ranger Wolf now has Exceptional Training. You can now command Wolf to take the Dash, Disengage, or Help action on his turn if you command him with your bonus action. Additionally Wolf now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, because apparently the embodiment of death wasn’t magical?
Speaking of magic you can also learn another Ranger spell: Pass Without a Trace will allow you and all your allies to add +10 to their stealth roll, so that no one can see Kindred come.
LEVEL 16 - RANGER 8
8th level means an Ability Score Improvement, so it’s time to max out that Dexterity modifier for shots that always strike at the heart.
And to help you chase prey with Wolf Land’s Stride allows you to move through nonmagical difficult terrain without using extra movement. You can also pass through nonmagical plants without being slowed or taking damage because of them. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell. The Shadow Isles are full of death; you won’t be held back by the warden.
LEVEL 17 - RANGER 9
9th level Rangers can cast third level Ranger spells. Thanks to Primal Awareness you can cast Speak with Plants once per day. If you want to use red buff however grab Flame Arrows to set your shots ablaze.
LEVEL 18 - RANGER 10
10th level Rangers get more Natural Explorer Improvements, which for us means we can take Roving from Deft Explorer. Your movement speed increases by 5 (on top of the 5 from being a Satyr, so 40 total) and you get a swim speed equal to your movement speed! You also get Hide in Plain Sight, allowing you to spend 1 minute to hide for +10 to stealth checks. Could you just cast Pass Without a Trace instead? Yeah probably.
While I like Fade Away from Class Feature Variants unfortunately Kindred can’t turn invisible.
LEVEL 19 - RANGER 11
Level 11 Beastmasters access Bestial Fury, letting Wolf attack twice instead of once! Is this extremely late to get what amounts to an extra d6 + 3 damage that probably won’t hit because of Wolf’s chance to hit? Yeah probably.
But at least you get another spell! Grab a late-game Adaptive Helm with Protection from Energy to keep you from taking too much from Volibear or Shyvana.
LEVEL 20 - RANGER 12
Our final level is the 12th level of Ranger for an Ability Score Improvement that’s going straight into Wisdom to buff all your spells as well as Wolf. This does mean that you get to prepare another Cleric spell but it’s so late now that pretty much anything would work.
FINAL BUILD
PROS
Your next treat, dear Wolf - While you perhaps don’t do the most damage with your shots it’s more than likely that your arrow will fly true, and you have many a mark and spell to make your shots pierce even the toughest of hides.
Hurry, Lamb. Faster! - Along with the obvious anti-magic benefits of playing a Satyr the mobility can’t be ignored, with long leaps despite your low strength and 40 feet of movement thanks to Roving.
Beauty fades; that is why it is beautiful - You have a positive score in every social stat and quite a few skill proficiencies, making you rather adept among those who revel you... or fear you.
CONS
I'm hungry, I'm hungry, I'm bored, chase chase chase! - Two reworks later and Beastmaster Ranger is still underwhelming. While this build does good at early levels it quickly falls off as Wolf’s jaws become less useful. Be sure to talk to your DM about how to make Beastmaster Ranger more playable. Or perhaps just play Artificer?
What do all stories have in common, dear Wolf? - Your spell slots are limited, meaning that eventually your resources will run out. What’s more is that while your slots go up to level 7 the level of your spells stop at 4, and while you can upcast your spells will never be as good as a spell that was meant to be cast at that level.
Is this what it feels like to end? - While you have a lot of ways to keep yourself in the fight your health and armor really leave something to be desired. You’ll probably only have a little over 100 health which means that a Power Word Kill can put a stop to you with ease.
But your mark is guaranteed to fall in time; it is merely up to them if they choose an arrow or teeth. Every life ends with you one way or another: just make sure that the life ending isn’t your own. A grey man sitting in a grey room leads to a very sad Wolf.
Tumblr media
(Artwork by inkinesss on DeviantArt)
15 notes · View notes
despairingvacation · 5 years ago
Text
SURE, AND ALL HE HAD TO DO WAS DIE. [ MOTIVE 4 ]
“Perfect.” The figure speaks in a low tone to themselves, locked in a room inaccessible, and hidden, from the general public. The figure covers xer grinning lips, as xey stare down at the machine beneath them- knowing perfectly well what it’s for. It didn’t take very long for him to figure out how to use it, and use it to their advantage, she would. 
The figure looks towards the monitors that surround his desk, clicking through idly to get a good view of what just about everyone is doing. 
Date and Grimnir are in the kitchen - per usual. 
Taokaka guards the garden, making sure nobody comes to destroy it.
Everybody else appears to be in their rooms. Had that last trial truly been as bad as it was to make everyone hole themselves up in their room?
Entertaining. 
 It had been a good week since anybody had received a command, and The Figure can tell that everyone is on guard. On edge, waiting for something to happen.
Because they all know that they’re going to receive something, sooner or later. It was just a matter of when, and truth be told - The figure had been waiting for so long for something exciting to happen. 
Let’s make it happen now… Yes? 
“GOOOOOOD AFTERNOON, FOLKS!” Fake Oswald’s grating voice fills the halls, capturing your attention. Everyone holds their breath- knowing what’s going to be coming at any minute, now. It had only been a week since Pewter’s fatal murders - and his...admittedly, rather disturbing execution. But Oswald, and by extension, Willie- was not the type to allow for any kind of rest. 
In fact, it had felt as though everyone was starting to get along again, forgetting everything that had happened just a week ago. Tensions were high, of course- but not enough to cause any form of trouble.
Shintaro’s concert was all but grating to the mascot, too. Imagine going out of your way to bring some form of distraction to the fact you’re literally trapped in a game where you could die at any moment? Yeah, can’t relate. 
“I gotta be real with ‘ya, I’m gettin’ real bored of just sittin’ ‘round waitin’ for y’all to do somethin’. I’ve gotten pretty used t’seein’ the lot’ve ‘ya ignoring the fact you are LITERALLY in a game where you could die at any moment, so y’know what? Let’s play another game! How ‘bout another round of SIMON SAYS?” 
As the words Simon Says rings throughout the halls, a twinge of anger fills everyone. 
The Figure watches, laughing to herself as he leans a hand against his cheek. 
“Nah. Just kiddin’, I gotta be honest with ‘ya, as fun as Simon Says was, it’d be pretty borin’ if I just introduced it to ‘ya again. So let’s play another game, huh? Y’all ever heard’ve a lil game called MAFIA?” 
...Mafia? 
The Figure smiles to himself. His fingers press the buttons, controlling what Oswald does on the monitors, before she speaks into the microphone - getting out her plans for their specific motive in mind. 
“The rules are pretty simple. Shortly after this announcement, y’all are gonna receive a specific role. If yer mafia, yer goin’ t’go an’ vote someone off. If yer a doctor, y’get the chance to protect someone. If yer just a villager, then all y’gotta do is just sit an’ pray that you don’t get selected to be voted off.” A pause. 
“What does votin’ someone off mean? I don’t know. Maybe they just simply disappear. Maybe yer votin’ someone to get out of this buildin’ and return to civilization. Or maybe yer votin’ for them to die. Who knows? I ain’t tellin’.” The Oswald on the screen smiles, in a rather teasing manner towards everyone still alive. 
“Of course...y’could always just end this motive prematurely by figuring out who the mafia is.” The Figure speaks into her microphone, Oswald repeating her exact words. The grin on her face doesn’t fade. 
“Just kiddin’! You didn’t  think it’d be that easy. Did’ya?  Unless y’want everyone to just disappear and possibly end up dead, I’m expectin’ one’ve ‘ya to go an’ sacrifice another person just to get all’ve these premature disappearances to stop. Are ‘ya willin’ to go and do that? Or are y’gonna go an’ make me do all of the dirty work myself?” 
The Figure pauses. He glances over towards the button and the machine resting close by them, and stand up. They grab the microphone they speak into, sitting down in front of the machine, fingers circling the buttons to turn it on and release the gas from inside of it. 
“...In fact, just t’prove t’ya that I mean business with this motive...how ‘bout we start right now?” 
> YOUR WATCH VIBRATES TO CATCH YOUR ATTENTION- SAVE FROM FOUR YOU, INDICATING THAT YOU ARE A VILLAGER. IF YOUR BRACELET SHOCKED YOU, YOU ARE THE MAFIA, OR DOCTOR. LOOK AT YOUR WATCH TO FIND OUT WHICH ONE YOU ARE.
…. …. …. 
> SEVERAL MINUTES LATER, AFTER DISCOVERING YOUR ROLE, A GAS FILLS THE ROOM AND RENDERS YOU UNCONSCIOUS FOR THE NEXT FEW HOURS. 
??? / 33 REMAIN…? 
-------------------
Hello, hello! Welcome to chapter four’s motive, a very fun and simple game of MAFIA! AKA: one of the mods here really misses playing on epicmafia so you’re all being forced into a week long game of mafia!
Just like the previous chapters, if you would like to offer yourself up as this chapter’s victim or culprit, then please be sure to message Willie’s discord. You will have  two hours from the motive going up to get your message in. The cut-off time to let the mods know you are interested in it is going to be 7:40 PM PST. 
If you are pulled for either culprit or victim, you will not be allowed to talk about it with those still alive, unless you need to do so in order to plot with a character close to your’s. 
You are allowed to continue your threads pre-motive drop. 
Unless you plan to kill off your muse via NG code, remember to keep your NG code in mind! ;] 
MOTIVE NOTES--;; 
Just as Oswald stated: We are going to be playing a week long game of Mafia! What does this mean? Simple! A small amount of you will be chosen to be our “mafia,” as well as an even smaller amount of you being chosen to be our “doctor.” The rest of you will be “villagers.” 
As stated at the end of the drabble - a form of sleeping gas fills the room you are in. Because of this, your character can not react to the motive immediately like the previous times. A message will be going up when you are able to react. 
Because we are going to have a little bit of downtime between this drabble going up and you having a chance to have your character react to the motive - you may use this time to ask any questions you have regarding the motive. 
IF YOU ARE SELECTED TO BE MAFIA OR DOCTOR: You will receive a DM from Willie’s account. If you do not receive a DM, your character’s role is villager. 
IF YOU ARE SELECTED TO BE MAFIA: You will be placed in a group chat with other members of the mafia and discuss who you want gone. Whoever everyone agrees on will disappear.
IF YOU ARE SELECTED TO BE DOCTOR: All doctors will be allowed  to “save” one person every night. They are allowed to select themselves and can continuously choose to save one person throughout every night. 
For the rest of our villagers, you don’t do anything special. Just sit and pray you don’t get chosen. :) 
At random, Oswald will appear in the chatroom asking those who are online to discuss who they believe may be the mafia. You are free to vote for nobody, if you truly don’t have any idea who the mafia could be. However, if somebody is suspected of being mafia and a majority of votes go for them - they too will disappear, and their role will not be revealed. 
IF YOU ARE SELECTED TO DISAPPEAR: YOU ARE NOT ALLOWED TO SHARE THE FATE OF YOUR CHARACTER. You also will not be allowed to start new threads if you disappear. Unlike culprit and victim pulls, you will not be allowed to use a skip if you are selected. If you are selected, then you are selected. :) 
Your character is not allowed to reveal what their role is to anybody, no matter what. By extension, you are not allowed to reveal what your role is to anybody OOC, save from your friends who may be watching the game. 
How do we stop this motive…!? Simple! Discover who the mafia is! 
...Just kidding. Even if the mafia is discovered, the motive isn’t going to stop until someone is killed. Are you going to just sit there and watch your fellow coworkers disappear? Who knows what’s happening to them…! You better sacrifice someone before all of you disappear one by one! 
Just so we ensure that everybody doesn’t disappear way too quickly, someone will only be disappearing every other day. For example: the first night someone will be disappearing will be today. The following day, thursday, nobody will be disappearing - BUT Oswald does have a chance of appearing in the chatroom to ask if anyone has any suspicions on who a member of the mafia is. The following day, Friday, someone will disappear. The cycle will repeat this way until it’s time to discover a body.
2 notes · View notes
octy-in-boots · 1 year ago
Text
Part 2 here!
Southern Gothic in Baldur's Gate 3
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
167 notes · View notes