#if a merc brings a weapon from 'home'
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mail-me-a-snail · 16 days ago
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Hey if requests are still open,,, blu demo?
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my first time drawing demo n i had so so much fun.... i don't think he rlly gives a hoot about his missing eye and he'll go around blu base without his eyepatch often. i entertained the idea of him going for a glass eye but yeahh blu demo doesnt really......care about much, so to say. that's the #depression that comes with being a clone
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frannyzooey · 10 months ago
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On The Green: 2
Ezra x f!reader
Rating: M (corpses, harvesting violence) will be E in later chapters ❤️
a/n: thank you endlessly to @the-scandalorian who lent me her big beautiful beta brain, to @bageldaddy who made me blush with pride and to @the-ginger-hedge-witch who soothed my Ezra nerves by checking this dialogue like the queen she is ❤️
Series Masterlist
You know he’s waiting for you to speak, but you…can’t.
He takes his helmet off, and you can see his features more clearly. His skin has a ruddy look to it, like it’s been days since he’s last bathed or eaten well, or gotten a decent sleep. He looks older, more weary without the reflective dome hiding the finer lines of his tired features – but still, no less intimidating. 
He looks rougher, his sharp eyes darker and more assessing. 
Your eyes make a slow circuit between his hand, which still loosely holds a weapon, and his dead partner. 
There is no deal to be made here. Not for you, and you know it. 
“Kevva waits, girl.” The sharp snap of his words brings your attention back to his face. He looks impatient. “You ready to talk about that deal?”
You swallow against the dryness in your throat, trying hard to fight against the sinking feeling in your chest. “What do you want.” 
It comes out more of a defeated statement than a question, and he studies you for a moment. 
“To be perfectly candid, I am in need of transit.”
You stare at him blankly, and he sighs with impatience. 
“I want your ship,” he states plainly. “However, I am not suggesting to leave you stranded if that’s what you’re thinking. As I find myself lacking….” He glances over at his dead partner for a moment. “I am generously proposing we join forces. Protection, for transport.”
“Protection?” you spit. “You gonna protect me as a partner like you did him?”
“He needed no protection, I can assure you that,” he huffs wryly. “But you?” He pauses in his speech, narrowing his gaze. “What is your plan here, anyway?”
Trying to appear like you have one, you steady your voice. “I’m here to dig.”
He laughs as if your statement is absurd. “I find myself disinclined to believe that, but let’s pretend for a moment that is the case. You dig. What then?”
“I’ll repair my ship and be on my way. Home, with something to sell when I get back.”
“And who is going to help you repair your ship?” he mocks. “You know how to do that too?” His eyes drift to your father’s lifeless form. “Seems your partner is out of commission. I think perhaps he was the mechanic?”
“He wasn’t my partner, I told you.” The corner he’s got you backed in displays plainly on your face. You shift your jaw, looking away. “I’ll find someone to help me. Someone –”
“A girl like you?” he interrupts, raising his eyebrows. “You wander into a camp of fringely mercs, raw, at the end of their tour, what happens? You appeal to their sympathies?” He shakes his head. “They have none. They are ruthless profiteers. You must have something to offer or they will find something to take from you.”
The emphasis he puts on the last few words makes his implication clear, and panic creeps into your limbs. 
“We’re in the same trough, you and I. Can’t say I was pleased to find your mare all black and cockways as she was supposed to be my redemption as well,” he muses, looking around at the poor state of the pod. “But I know how to fix her up. I can help you.”
He seems sincere enough in his offer, but everything he’s done thus far shows you his supposed sincerity means absolutely nothing. 
“I want someone else.” A childish statement, but the truth.
“Well I want a lot of things too, little bird.” He looks almost regretful for a moment, before leveling you with his gaze. ”Starting with your ship.”
Your mind still stuck on what he said about the other mercs on this planet, you wonder what’s stopping him from doing the same. 
“They will find something to take from you.”
Will he?
You could try to go it alone, but your first fucking hour alone on this planet has been nightmare enough to dissuade you from that course of action. If he doesn’t kill you to get this ship, the next person will. If he found you, others will, too. 
You think, buying yourself some time. 
“It’s clear you don’t belong here, little bird. I’m your safest route home,” he argues. “That is the goal, right?”
You bring your eyes back to him, wary and he seems to recognize something in your expression. When he slowly steps forward like he’s approaching a wild animal, you scoot back. 
“Hey,” his tone softens. “I’m not going to hurt you. You’re no threat to me, a fragile little thing like you. Anyone else would have killed you outright by now, I promise you that. You have a functioning ship – a rarity in these parts. I can help you protect it.”
“Only because you want to use it,” you sneer, and the edge of his lips lift. 
“Of course,” he replies. “I’m not foolish enough to offer my services for nothing. I promise you no harm if you promise me the same.”
“You killed your partner. Just now, right in front of me. What’s stopping you from doing the same to me?”
“I could have killed you a thousand different ways by now.” His voice slips into something lower, menacing yet truthful. “Like I said, you’re no threat to me. Besides, I think your ship would be better piloted by two, am I right?”
Seeing no way out, you deflate. 
And nod. 
“I need to hear you say it, little bird,” he tilts his head with a light scold. 
You glare up at him. “Yes. I accept.”
“Excellent!” he says, clapping his hands together, the sound making you jump. “First things first. Let’s move these bodies.”
The bodies.
Forgetting all about your new deal with a murderer, your stomach drops at the reminder of moving your dad’s body. 
“What’s your name, by the way?” The stranger grunts with exertion, lifting his partner’s feet to drag his body into a prone position. Crouching, he begins to pat the dead man’s pockets down. 
He’s callous about it, perfunctory. Not gentle in the slightest which makes sense since the man is dead, but still, there is something about the deft way he’s going through everything he had on him that makes it known that this is not the first time he’s done this. Not by a long shot. You wonder if it’s just from his experience on this planet, or an indicator of something larger.
“Mine’s Ezra, if you were wondering.” He gives a teasing glance, making note of your rudeness. 
When you don’t offer it, he merely shrugs. “S’okay if you don’t wanna tell me. I understand your apprehension. But I’ll have to call you something.” He seems to ponder for a moment, placing loose items he’s deemed useful in a pile by the man’s hip. “Since you came down from out of the sky, I would say “Birdie” is a suitable choice.”
You pull a face he doesn’t see, and then he’s moving the belongings to the side, making a clear path to the door of the pod. When his eyes shift to rest on your dad’s body, a sudden urge flares within you to stop him.
“He got anything useful on him?” Ezra’s chin jerks towards it. 
On instinct, you follow his gaze, immediately regretting it. You turn away in revulsion, the pooled blood a dark, congealed mass that sticks in your vision. Closing your eyes, you shake your head with a tight movement. “I don’t think he had anything on him besides his, uh…drops. Everything else is here in the pod.”
If he wonders what you mean by “drops,” he doesn’t ask. Instead, he approaches the body and glancing back, frowns at your hesitant expression.
“Look. You don’t—” he sighs, shifting his weight from one foot to the other. His voice lowers. “I’ll need your help with the big guy, but I can do this one by myself.”
“No,” you protest, forcing yourself to move forward. You can still taste bile, sharp on your tongue. “I should be the one—”
He puts his hand on your arm, shaking his head. “No,” he says kindly, but firm. “You shouldn’t be. A girl shouldn’t have to put her own father in the ground.” He steps around you gently. “Tell you what. Why don’t you head outside and keep watch, little bird. Let me know if you see anyone coming. Make no mistake, there will be scavengers looking for the same opportunity I was, and we’ve got to protect our only means of escaping this planet.”
He gathers your helmet to place in your hands, checking your filters are connected and charged. 
In your hurry to get out of the pod and away from the body, you’re already sealing your helmet into place when he snatches the thrower off the floor.
“Hey,” he calls out sharply, just as you’re about to step out of the hatch. He thrusts the weapon towards you. “Don’t forget your thrower. Armed. Always armed here. Understood?” His gaze holds yours in weighted significance. 
You nod, taking it from his outstretched hand. “Okay.”
Opening the hatch, you step outside for the first time. 
Everything is green. The brush, the trees, the sky–all varying shades of the color. Dust floats through the air; aimless, toxic, suffocating. You wonder how long you would last if you took your helmet off. Studying the lush, towering trees, your eyes follow the paths of thick vines that both climb up the trunks and spill over the dark soil, coming to rest on the soft dirt that your boots sink into. You lift your foot and the imprint you leave behind is as clear as the two sets that lead from the edge of the forest to your pod. 
The footprints circle the pod, and your stomach lurches at the thought that they were circling without you even knowing. 
Resolutely keeping your back towards the ramp, you tighten your grip on your thrower and use the moment to take stock of your situation. Your father told you a couple of things about this planet: the air is toxic, the population is non-existent, and the main reason anyone comes is for the aurelac. An amber colored gem found within the bowels of pit sites, the price it can fetch is significant. His drops clutched tightly in his hand, he told you of a neglected site filled with treasure—a rumor, the Queen’s Lair–his eyes wild and clouded with liquid that made them shine with foolish hope. 
That’s it, though. No map left behind, no coordinates. No solid confirmation it even exists. He only brought you along because it would be dangerous to leave you completely orphaned for however long it took him, and to take advantage of your (limited) skills as a co-pilot. 
When you hear a heavy slide and a grunt behind you, you keep your eyes on the forest, scanning the trees. 
Nothing to offer the man who has offered you partnership, you wonder how long it’s going to take him to figure out you’re of no value. Completely useless, better off dead and out of the way. Your mind scrambles for leverage, and you’re still thinking when you feel a tap on the shoulder. 
Swinging around, you point your thrower – directly at Ezra’s chest. 
His hands fly up in surrender. 
“Steady now. It’s just me.”
He must have connected your comlinks because you can hear his words, low and slightly modulated through your helmet. Lowering your weapon and assuming he’s going to take it from you, you offer it up, but he waves it away, resting his hand on a pistol strapped to his hip. 
“Good to see you’re quick on the draw,” he smirks. He jerks his head towards the pod. “I need your help with the other one now.”
You glance over his shoulder towards the woods, trying to find a sign of your father’s body and his voice snaps your attention back to him. 
“Hey. Don’t…” he pauses. “Don’t. Say your goodbyes to the Green, girl, but don’t go lookin’. You don’t need to see that anymore.”
Surprised by the consideration in his statement, you follow him up the ramp. Inside the pod, he lifts under his former partner's arms. 
“Grab the feet – go ahead and push, while I pull.”
It takes ages getting the massive, limp body down and out, but eventually it’s rolled down the ramp with a thud. Ezra’s breathing sounds loud, and he takes a moment to catch his breath. 
“What you want to do is cover the body with rocks. Try to hide it, so as to not attract any attention. The locals, they –” he grunts, dragging the man towards the brush, “—they leave bodies out in the open, as part of their ritual to honor the memory but I think it’s rather–” he shoves the man down a slope, letting gravity do the work for him, “uncouth.”
Slowly descending down the slant of dirt, you follow behind him. Not used to an explanation following orders, you listen closely to his words. He gives you more context for his decisions than your father ever did, and you pocket every piece of information, eager for it all. Anything to help your survival in this place. 
With both your heads bent in task, he breaks the silence after a few moments. “What was your father here to harvest?”
Lifting a rock from the ground, you toss it in the general direction of the body. “Gems.”
Ezra huffs a laugh. “Most gems are long gone. Discovered and harvested during the rush.” He looks over at you from the corner of his eye. “Got any information on where he was hoping to find unfound riches?”
“If most gems have been harvested, what are you doing here?”
He laughs in delight. “Rapport, how I’ve missed it.”
You take note of the way he side steps your question. “He didn’t tell me.”
“What did he tell you about this place?”
Easy to talk to, charming and affable, you can see how easily he would wheedle information out of others. Unsure how much you should really be confiding in him, you decide less is better for now. 
“He didn’t tell me anything. Just that we were going to come here to dig – or rather, he was.”
“Nothing?” he asks, surprised. “He led you here, unprepared?”
You say nothing, and his expression turns more solemn. He shakes his head. “Foolish, keeping you in the dark like that. My own partner was more of a utility. Seems like your father treated you the same way.”
His statement hurts, though you try not to let it show. You shrug instead, watching your steps as you pick through the rocks. 
He gives you time to reply, and when you offer nothing up, he continues. “Did you ever want to learn how to dig? Harvest gems?” 
You don’t think you’ve ever been asked that question, and when you look up at him to find him looking at the ground, you can hear the smile he has on his face through the commlink when you don’t answer. He continues, “I stumped you, didn’t I.”
“I don’t…” you flounder. You’ve always had a distaste for the profession, spending your life around the seedy people who do it. However, it seems rude to say that outright to his face. “I’ve never really thought about it. It would be useful to learn, I guess.”
“Maybe,” he says. “Depends on what you want from this life. It’s a big world out there, Birdie. If you could have your pick, what would you do?”
“Go home.”
The words slip out before you can stop them, and though it’s such a small thing to ask in such an endless universe, he just nods like he understands. 
 –
The bodies taken care of, he leads you back to the pod and tells you to wait there for him. He’s got a camp close by – a tent, filled with his belongings – and while he’s gone collecting it, you clean the disorganized mess inside the pod. 
Go home. You don’t even know why you said that, there isn’t much of a home to go home to. This pod has been more of a home than anything else has; the only constant in your transient life. What you meant was some place that felt like a home. A comforting place, where you felt safe and wanted and cared for. The place itself didn’t really matter, more the feeling it represented. You had yet to find it, but you knew it wasn’t here. 
The metal cabinets that line the walls had burst open upon impact, so you take your time methodically putting everything right. Medical supplies, vac packs of food, your father’s harvesting tools. His case, with his initials stamped on it. His supply of chemicals, his various scalpels unceremoniously dumped onto the floor. You snap them carefully back into their case, and put them away. 
Then your things: your bedding, your sparse collection of clothing, your journal. Wrapping the bound book in a shirt, you tuck it into your pillowcase, hiding it. Your headphones appear undamaged, and you test them with a couple of the cassettes that lay scattered across the floor. The music flows through them uninterrupted, and for the first time today, you feel a small sliver of relief. 
You find his drops underneath his chair. 
The tiny brown vial with the stopper you’ve seen him hover above his eye a million times, you aren’t ready for the resentment and rage you feel as you hold it in your palm. You can’t remember a time when your father didn’t have them on him. Slices of time flash through your mind: the sight of his back as he left you for days on end, the slow, syrupy drag of his words when he mumbled after putting the drops in, the feverish need in his eyes as he slipped the bottle from his pocket to calm the trembling in his hands – right before an emergency sensor went off in the pod and everything went to hell. 
The urge to crush it underneath your boot or take it outside and smash it against a tree flares bright, and a scream builds at the base of your throat. 
In your mind, you let it out. In real life, you tuck the bottle into a cabinet and shut the door. 
A signal agreed upon when he left, you know Ezra is back when he knocks rhythmically before entering. Busy scrubbing the dash clean, you’re going over the blood spots for the third time. You can’t see them anymore, but you still feel them there.  
“Got everything,” he states, removing his helmet. Tossing it on the ground, he rakes his fingers through his sweat damp curls with a sigh. “Quite the load to carry back. I’ll need space within your vessel to store my things.”
He steps towards a cabinet, and you stand, alarmed.
“Wait. You’re staying in here? With me? I thought you said you have a tent.”
He ignores the way your voice gets higher and tighter with every word, opening a door to peer inside. “I do, but it would be foolish to separate. If you’re opposed to discomfort, then you never had any business being on the Green, girl.”
It wasn’t my choice, you want to scream at him, but you hold your tongue. 
“Can’t you sleep outside in front of the hatch? To make sure no one gets in?”
He shakes his head, opening another cabinet. He rifles through your medical supplies, impressed. “This beauty really is fully stocked, isn’t she? No wonder I thought she’d be my redemption. Riches beyond belief hidden within her unassuming depths.”
He’s murmuring more to himself than anyone, and annoyance begins to simmer at the careless way he’s putting your freshly organized things back. You’re just about to repeat yourself when he closes the door and turns to you. 
“It won’t do to sleep outside. I need to protect this pod just as much as I need to watch over you.”
He opens another cabinet, and your cassettes spill out with a slide. 
“What are these?” he asks, already bending to pick one up. 
“Don’t worry about it.” Snatching it from his hand, you kneel down to gather them up. Huffing with frustration, you cram them back into their storage and shut the door quickly. 
He watches it all, his jaw shifting in thought. 
“Look,” he ventures. “I know this isn’t ideal, but it’s gonna be a long couple of months if you don’t trust me.”
You say nothing, and he sighs. 
“A good partnership is only made so by candid discourse.”
He’s right. You know he’s right, and yet you don’t have it in you to acknowledge it out loud. How he expects you trust him you truly don’t know, and yet in the hours since you’ve met him, he has shown you kindness. A partnership offer when you don’t deserve it, protection against his former partner, burying your father for you. Whether that kindness is real or a ruse to have you lower your defenses, you don’t know. 
Either way, you don’t really have a choice. 
“There are a couple of spare storage bins over there,” you gesture at the corner, defeated. “You can put your things in there.”
“My sincerest thanks,” he replies with a slip of sarcasm, and turning back to your cleaning, you roll your eyes. 
“I need to protect this pod just as much as I need to watch over you.”
The words repeat on a loop in your mind; your body shifting on the stiff cot. His presence in the small space feels foreign, your body hyper aware of it. You’ve never slept in this pod with anyone but your father. 
Your father. 
You wait for the grief to come, but when it doesn’t, you blame shock. The alternative would be to think about how you feel nothing, which, what kind of a daughter loses her father and feels nothing? Tendrils of shame seep through your thoughts, and you roll away from Ezra as if he can see into your mind. Your back facing him, you try to shut him out, focusing instead on the moon outside the window. 
It’s full, high and clear above the horizon, suspended in the inky sky. Your eyes study the craters carved into the surface, and you take slow and steady breaths out, mimicking sleep. You wish you could slip your headphones on and drown out the tension that fills the small space, but you don’t want to leave yourself vulnerable like that. 
You hear him shuffle behind you, and your shoulders brace themselves with tension – but when he doesn’t make any other sound, you go back to watching the floating dust. 
Isolated, alone. No different than any of the other thousands of nights you’ve spent staring out at the moon while waiting for your father to come home. The weight of your situation compresses the air in your lungs, and you feel the sharp, hot sting of tears behind your eyes. Squeezing them shut, you will them away. 
You won’t cry in here with him. You won’t. 
Both resentfully frustrated with his presence and deep down, grateful for it, you cross your arms tight across your chest and squeeze. Pouring all your emotions into the pocket of your chest, you squeeze and you squeeze, soothing yourself. 
He shuffles around quietly behind you, getting comfortable on his own cot and you’re thinking it’s going to be a long night just before the weight of the day presses upon your eyelids. 
They flutter shut, and you fall into a dreamless sleep.
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rwac96 · 5 months ago
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A rwby fallout crossover ask: what are the rest of the main cast role in the wasteland, cause I know ren would be a member of the followers of the apocalypse and Nora is part of the boomers, and Oscar just a old farm boy and pyrrha a caravan guard or merc.
Ruby & Yang: Grew up in an isolated settlement, the pair are farmers who travel to look for supplies and resources for their town.
-Ruby's skilled with guns, and has an interest in Old World weapons.
-Yang lost her arm during a scuffle against a Yao Guai, getting parts from a BOS squadron to build a prosthetic arm. She has to constantly search for scrap metal to repair the arm.
Blake: Comes from a tribe who are constantly harassed by raiders and other factions. Ghira retired after a serious injury, and the tribe is led by Sienna, whose actions have gained more unwanted attention.
-Blake, like in the canon, leaves the tribe due to the increasing violence, hoping to look toward the outside world for a way to bring peace to her home.
Penny: Pen-E, a Miss Handy robot that Ruby found during a trip into city ruins, fixing her up and has assisted Ruby and Yang ever since.
Cinder: She came from New Reno, due to her father escaping debts from one of the crime families. In her early adulthood, she encounters a tribe, killing the elder and their children and taking control; twisting it into a growing and encroaching cult.
Raven: Not much change, just lacking the Portal Semblance and Maiden powers. This led to her gaining more scars, which she wears with pride.
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daisychainsandbowties · 10 months ago
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Lilith in N7 armor, though…
It may or may not surprise you to know that I actually have a whole mass effect au planned out in my head. I just…. Yeah. Ava Silva and the weight of the world on her shoulders. Ava Silva giving exclusive sponsorship to every single tech and weapons shop on the Citadel. Ava Silva with her aquarium and her pet hamster and a shadow longer than her life.
Ava Silva, waking up to fire in the sky above Mindoir. Ships blotting out the sky and the trees a smear of sound and heat and light outside her window. It’s enough to make them burst inward, waking her in time to save her life.
Boots in the hall of their little house and her mother running inside the room, pushing the dresser she made out of this planet up against the door they brought with them from the stars. Ava doesn’t know anything but this place – the grass crunchy in winter and the flowers in spring and the leaves in autumn and all the sunsets in summer.
Her mother has old scars on her hands and an old rifle she keeps under her bed and an old set of armour she wears now. It’s broken open across her chest and the gauntlets are cracked, falling onto the wood floor as she looks for Ava, finds her by the window in a halo of broken glass.
It’s weird, too see her smiling and bleeding at the same time.
There’s a second red heart on her chest, and when she speaks she leaves blood spatter on Ava’s forearms. Clutches at her so tightly that Ava is certain she could never let her go, but then she’s smoothing Ava’s hair off her face, tucking strands behind her ear.
She carries Ava to the window – she’s nine, too big for carrying and she squirms but her mother’s grip is iron. The grass is still wet from overnight rain, somehow, even backlit as they both are by fire. The shape of tall trees in her mother’s eyes which are just the same colour as hers. Brown like earth.
The door to Ava’s bedroom splinters and the last thing Ava hears as she’s pushed onto her back – out of sight and out of reach – is her mother telling her to run. This she knows how to do, running laps around the track at school while the other kids are still stretching out their legs. She knows how to do it alone in the woods around their house or down toward the lake, pretending to chase birds or her own shadow.
Ava, running and always, forever after this, running. Away from town, from home, with an old Alliance beacon in her hand, blinking like a red eye against her palm.
They’ll find you, she’d whispered, pressing it wet into Ava’s small hand, and they did.
When the Alliance come they find Ava. Just her. They ask her questions but all she can tell them about is fire, and sitting in the old cabin by the lake, underneath the floorboards with bugs the size of her hands crawling in the dirt around her. Staring at the beacon until she slept again. Woke again. Slept again.
Ten years later she’s on Akuze and everyone she trained with is dead around her. She’s fresh out of basic training and her armour belonged to someone else before her, ill-fitting at the shoulders and the hips. Her greaves rattle when she walks, and everyone teases her about it and then she’s running past pieces of them.
The creature responsible bleeds so much when it dies, and its insides burn where they touch Ava’s skin. When they find her, she’s carrying a fistful of dog tags, spends a week in a medi-gel bath regrowing a fifth of her skin. They recruit her straight into the N7 program, and some nights, sitting in various drop-ships eating expired ration bars, or gunning down mercs, she wonders if her mother would recognise her anymore. They were supposed to be farmers.
Then Eden Prime, the beacon and a Turian called Adriel who wants to bring about the end of the world. She meets an odd archaeologist on a lonely dig site and her name is Beatrice. A sniper on the Citadel called Shannon, who likes to wear blue. Their pilot, Mary, has a knack for pissing everyone off and a soft spot for Ava.
She sits in the mess late at night, when the ship’s circadian lights make everything dim and secret, drinking coffee with too much creamer and listening to Beatrice talk about the Protheans.
It's the wrong time to fall in love.
They win, eventually, and Ava is quietly side-lined for saying too much, too loudly about the Reapers, who want to come down from the sky and burn everything, like the slavers burned her home once upon a time.
And then she dies.
Her body, burned by the mouth of a planet upon re-entry, finds its way into the hands of a shadow organisation called Cerberus, who call her Lazarus and bring her back from the dead. She wakes up full of hairline fractures, her face trying to break open, bleeding red light like her once-small fingers, like running away again and waking up to flashlights, strange voices. Everything about life is circular.
She wakes in the hands of a girl with designer blood and bones not quite as handmade as Ava’s, but close. Her name is Lilith, and the first thing she tells Ava is that the galaxy hasn’t run out of ways to use her just yet.
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cbsxreader · 2 years ago
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if ur ok with more fantastical and/or meta stuff, could i please have the mercs with an s/o who was teleported to the tf2 verse from a much more serious setting and is still getting used to their comedic surroundings?
Oooh
Mercs with an S/o who is from a different universe
Tw: (slight mention of drinking in Demo's one)
Scout
Is a bit confused, since he's used to his world and hasn't really thought of it being different in some way.
But he does kind of understand his S/o's frustration, from what he's heard from them, his world doesn't seem bad in the slightest.
If his S/o asks him about something, he'll act as if he knows all about it, but his S/o can tell that he's just a motormouth. He does say the truth sometimes, but it sounds so outrageous that his S/o doesn't believe him anyways.
"Did ya' know that I'm God's gift to women?"
"Yeah...sure you are."
Soldier
Loves that his S/o is tough and ready for anything, but is oblivious to the fact that something must have happened to them that made them that way.
Once he does get it though, he is really protective of his S/o in the way that he teaches them his infamous necksnap, how to defend themselves and how to use certain weapons.
"You're doing great, cupcake!"
Pyro
Is kind of a distraction for his S/o.
Like, both the fact that they're strangelly wholesome and that they see the world completely differently makes their S/o worry less about everything else.
Pyro holds their S/o's hand if they are in public or are feeling paranoid.
If their S/o wants an explanation for something they'll have to ask someone else, but if their S/o tells them about it afterwards, they will draw a picture of them
Demoman
He is at a loss for words at first, because he, just like his coworkers, hasn't thought about his world differently from a different perspective.
He, for once, worries about his S/o drinking their trauma away and hides his alchohol better, locking it away in safes, lockers and cabinets.
If his S/o feels paranoid, he'll bring them away from people and soothe them.
Engineer
He's honestly sorry for it, but there are times when he's more enticed about how his S/o might have ended up in his world than his S/o's world itself or their backstory.
"Did ya' temper with anything that could have caused ya' to teleport to our universe?"
"...We were just talking about how leaders in my world killed people for no reason..."
"*clears throat* oh..right, my apologies...carry on..."
But other than that, he tackles one silly thing after another, telling his S/o about them as well as providing theories to them about his world to calm them down and keep them from overthinking.
Heavy
Is willing to act as a personal bodyguard for his S/o. He always stays by their side and makes sure they're not feeling paranoid or stressed.
If his S/o asks something about his world, he tries to explain it but quickly starts tripping over his words, apologizes and suggests they go and visit Medic or Engineer.
Heavy is also a good listener and wants to know what his S/o's world was like.
Medic
He is INVESTED in his S/o's world and backstory, gladly listening to them when they feel like talking about it. He even specifically asks to not leave out the gruesome and/or serious details.
S/o: *talking about a traumatizing event that dramatically changed their life*
Medic: *looking at his S/o, listening to them carefully, hand under his chin, unbothered by the theme*
Medic lets them watch his operations if his S/o needs a bit of space to breathe from exploring his comedic world.
Would try to explain anything that ponders his S/o's mind about his world, succeeding in explaining his medical adventures and achievements.
Sniper
He tries to slowly but steadily explain how the world works and he himself realizes how silly it is compared to his S/o's home.
"Wait, wait. So, New Zealand is underwater and you're the last person from there and Australia is full of buff people with moustaches, because of a metal very creatively called 'Australium'?"
"Yea...we're all so used these things that Oi haven't even thought why they work in such ways.."
He understands that his S/o is still paranoid and helps them get used to his world by making lighthearted jokes about their surroundings as well as actually gently soothing them when they're paranoid.
Spy
Spy is a bit confused at first, thinking his S/o is crazy. But he spends more time with them and from the way they talk, act and interact with their surroundings, he can tell that they're telling the truth.
If his S/o is paranoid or stressed, he lets them use his cloak, so they can observe the chaos from aside and learn the weirdness of his world without needing to worry about them getting involved in it.
Spy also promises his S/o that he's always going to make sure they're safe and will watch their back.
"From now on, zhere won't be a time when you aren't safe."
Ms. Pauling
Finally, someone understands her!
"Wow! And they called me crazy, can you believe it!?"
Pauling is a great listener and lets her S/o talk about themselves and their world, if it makes them feel better.
Always provides her S/o with something to always protect themselves with (guns, knives, tranquilizers - you name it)
She may or may not sneak her S/o in to her office, if they're feeling anxious about their surroundings.
Sorry for the wait, anon!
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morgenstern16 · 6 months ago
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I played about ten hours of Fallout 4 in Survival Mode and I think this might be the platonic Fallout 4 experience. For those who don't know, survival mode is the ultimate hard mode in Fallout 4 and the changes it makes completely alter how you play the game.
The most fundamental change survival mode makes is that you can only save when you go to sleep at a bed. These can be scattered quite a ways from each other, and if you aren't regularly sleeping, you could lose a lot of progress if you get unlucky. And the thing is that in survival, you need all the luck you can get, because it is vastly more lethal than regular gameplay.
Enemies do way more damage to you, to the point where even a handful of grazing shots can force you to retreat. Firefights you could reliably tank in normal mode will kill you in seconds. That small band of raiders in normal gameplay that act as a roadbump are a serious threat in survival mode. Get jumped by ghouls? Prepare for the fight of your life. Power armor, which in normal gameplay feels like overkill for 99% of all fights, is a necessity for taking on any large fortress or settlement and walking out of there alive.
Healing is much slower in survival, so you can't heal your way through a firefight. If you take damage, it's not going to heal in time for the next round of bullets or melee strikes. Hell, it's probably not going to heal until the entire firefight is done with. Given that the quickest way to make enemies not damage you is to kill them, this also means that reloading is absolutely terrifying. You may be ducking around cover to fall back, but if the enemy decides to pursue, it could mean being sent to your last save.
This also means that any sort of combat ally, such as a walking protectron or merc helper, is a godsend in combat, not only acting as a distraction but providing valuable fire support. I did an entire quest with an NPC merc along my side and by the end I was genuinely grateful for his help, instead of seeing him as an asshole getting in the way of my gun. Proper companions are always helpful, but they're especially helpful here, as they can be healed if they go down covering for you.
They also fill the role of walking backpack, which is very helpful when everything has weight. You can't carry 5 million pounds worth of every type of ammo at all times, you need to decide what types of ammo are worth collecting and holding onto. As your weapons improve, so does their weight, and all the junk you need to sell or use for upgrade gets harder and harder to carry back home.
On top of all this, you need to manage your hunger, health, thirst, and sleep. If you aren't taking care of your body by eating, drinking, and sleeping regularly, your stats will get worse and worse until you eventually die. Not only that, but you can't use food and water to restore your health unless your basic needs are already topped off. So before you go out scavenging out in the wasteland or going on a quest, you need to fill up on all your basic needs and bring supplies with you so you aren't caught starving while out in the field.
Now these are more than just a timer. Remember how I said how combat is much more lethal in survival? Well one of the ways you can even the odds is by using combat drugs. These can boost your damage, increase your defence, or even slow down time. It can very easily be the difference between life and death. In normal gameplay, the downside is getting addicted, which causes stat debuffs if you start going through withdrawal (addiction can be fixed though by going to a doctor or by taking meds, but those are few and far in between). In survival, these also put a lot of strain on your body, drastically cutting into your need for sleep, food, or water. In a sense, carrying supplies is what allows you to go all out in an emergency, letting you pull off maneuvers you have no right to.
Now here's another big change survival mode makes to the game: no fast travel. You can't press a button and travel to the other side of the map instantly. You have to haul ass over there yourself. This isn't as long as it looks once you start clearing out the map and you can just run from place to place, but it means you need a lot more safe places to rest and heal up at. This means you have to really engage with the settlement system to create a network of bases at which you can resupply at. Settlements aren't just a cute little minigame anymore, they're a vital part of your exploration. Building up all these settlements also means you need to engage with merchants much more in order to get rare parts instead of just scavenging when you need them.
In short, survival mode brings all the disparate parts of the game together that really makes Fallout 4 feel like a real cohesive game with a unique emergent narrative. It is deeply frustrating at times but when you can actually scrape out a win against the hellish beasts of the wasteland you feel incredible. I don't know how far I'll be able to get in the game with survival mode on but I'm willing to try.
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sturthepotofmadness · 5 months ago
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I got a random idea for a Xenoblade Chronicles 2 au I want to throw out into the world, since I'm not too sure if I'm going to write it or not. There's technically two, but one is more of a Xenoblade 3 au and even then it's even more canon diverge-y than this one, so only the xc2 au for now.
The divergence point is a bit weird, since it would take place before Rex gets pulled into the mission to find Pyra and I'm assuming story salvager ranks works differently compared to gameplay salvager ranks (mainly that story salvager ranks go from E-D-C-B-A-S-SS in order from lowest to highest and the weird extra titles don't exist, just rank letters). Other than that, the only spoilers are the events of chapter 1, the very beginning of chapter 2, and a boss and group from chapter 3. You've been warned if you care about early game spoilers.
Anyways, time to actually talk about the au idea. Also cut after the second paragraph cuz this is long.
So let's say Rex is 14, maybe a few months out from 15 here, he's known within the Argentum salvager community, and being salvager rank C is impressive for someone so young. He's having trouble reaching a higher rank, if only because his only way to protect himself is an old sword he scraped together and getting higher ranks means salvaging at risker points, which means dealing with stronger monsters and needing a better weapon, but he doesn't want to spend what money he has on getting a better weapon.
For some reason, Vandham's Merc Group has an influx of kids that don't want to become mercenaries, so they send a group out to gather people to explain jobs to this group of kids they're taking care of. One of the groups was led by Yew since the Argentum Trade Guild can be a hot mess if you talk to the wrong person by accident and Yew is good at sorting through people. Yew sees the salvager community here and is impressed by how supportive they are of each other.
When Yew talks to one of the salvagers there and he brings up the idea of teaching some kids about salvaging. The salvager asks, "We talking Rex's age, or we talking younger?" Yew asks who Rex is and that just so happens to be the time when Rex pulls into the docks and the salvager points him out. Yew (and the mercs with him) have to process that as the salvager comments that Rex is really damn good to salvaging and probably would have a higher rank if would use his gold on getting a better weapon instead of sending it back to his home town or repairing damage to his hut on Azurda.
Yew's crew decides to speak to Rex once he's free and before he leaves, so continue talking around Argentum. They're... really unimpressed with 97% of the Nopon, with the only ones they aren't unimpressed by being Zuzu (makes those noodles all by himself) and Falala (is a chef wanting to be something greater). However, they can't really ask either of them if they want to speak to said kids because Zuzu can't leave his job due to the popularity and Falala has a full time job.
They see Rex finishing up with the stuff he wanted to do at Argentum and Yew goes over to him. Rex sees him and asks what he's up to and Yew explains he's looking for people to explain to some kids about some jobs they could do and how unimpressed he's been with everyone from Argentum except the salvager and exactly two Nopon too attached to their job. Rex comments "yea that's Nopon for you" and asks if they found what they're looking for. Yew says that one of the other salvagers suggested Rex because Rex is closer to the kid's age and might have their attention more than some random adult. Rex thinks about it, then says that he's willing to do it, but only if it's fine if he brings Gramps along. Yew doesn't know who Gramps is, assumes it's someone important to Rex, and asks if he can speak to this Gramps. Rex drags him off to Azurda, who is Gramps, which Yew has to accept that of course the kid calls this titan something else.
Gramps and Yew talk for a bit before Gramps gives his go ahead and they head off to Uraya.
One travel later and all the merc groups have the people they managed to convince to speak to the kids and meet at Uraya's capital before they all start heading down to Garfont Village. There's 6 people (including Rex) they convinced, but it's better than nothing.
Once they get close to Garfont village, Rex notices a massive spider thing with a golden glow further up the cliff, with the road splitting off there to up there and to Garfont Village. Rex asks about the giant spider thing, some of the mercs look over and promptly go "why the hell is there a giant Elder Arachno with a blade". They get to Garfont Village, throw the volunteers at the kids, then tell Vandham about the spider Rex spotted (and also admitting that they wouldn't have gave a second glance at it if Rex didn't mention it).
Vandham takes some mercs to go demolish the Elder Arachno while the six visitors talk to the kids, though they're clearly only interested in the talks given by Rex and some Driver from either Mor Ardian or Gormott.
Vandham and who he took with him return with the meat, shell, and drops of the Elder Arachno as the last lecture ends. It took so long to kill the spider since it called friends and they wanted all of that meat for rations. The visitors are free to stay for the night before heading back home or just head back now without any help from the mercs. They all decide to stick around and Vandham asks one of the mercs to pull aside who pointed out the spider.
Yew grabs Rex, mentioning the boss wants to speak to him since Rex was the one to point out the spider. Rex is confused but follows as they go over to Vandham. Vandham makes sure Rex is the one who pointed out the spider and Rex is like "yea, i saw something glowing in the distance and i saw it was coming from some sort of spider". Vandham pats his shoulder, thanks Rex for pointing it out before it could become a problem, and drops the Beastly Core Crystal in Rex's hand. Rex is confused but Vandham explained the glow was from a Blade and that's the crystal the Blade went back into and Rex is free to keep it. Rex does decide to hold onto it and Vandham shooes him off after telling him to "awaken it when it glows or do smth with it".
One night and travel time later, Rex is back in Argentum and one of the salvagers ask how the trip was. Rex says all he had to do was explain the basics of salvaging to a group of 6-10 year old kids and he got a core crystal because he pointed out some spider that ended up being dangerous kinda close to the village. The salvager is surprised Rex got gifted a core crystal and asks what he'll do it with. After a moment, Rex says he's going to hold onto it until "it glows", since the village leader mentioned awakening it once it starts glowing. The salvager says that if it does start glowing to do it in Argentum so the other salvagers can see. Rex agrees and they head their ways.
About a week or two later, the core crystal starts glowing again after Rex had to smack some crabs back into the Cloud Sea. He goes back to Argentum to turn in his haul for payment (and paying the dock person) before going over to where the salvagers are meeting up. The salvagers greet Rex and ask if anything interesting happened. He takes out the now glowing core crystal and someone asks if he's gonna try and awaken a blade. Rex thinks for a moment, then says yea. Some Nopon nearby hear that and ask to see Rexrex attempt to awaken blade. Azurda moves to get a better look at the happenings as a group starts forming to watch.
Rex holds the Beastly Core Crystal out and begins to focus on it and attempting to resonate with it. They watch as the crystal begins to glow and, after a burst of light, Rex is holding a special Megalance and Wulfric has appeared in front of him. The crowd is silent as Rex says hi to his blade and Wulfric introduces himself, causing a few members of the crowd to recoil.
Congrats, Rex, you're now a salvager driver before the main plot begins. Rex starts bonding with Wulfric so they can be stronger together and learning how to use the Megalance. He finds it come weirdly naturally to him, but whoever he's sparring with just says that weapons created by a Blade you trust feels more natural than some random wepaon. Wulfric also learns to be "softer" for the lack of a better term so he can calm people if they find him scary. Rex also starts salvaging in more dangerous locations once he feels ready with Wulfric's weapon and he begins getting higher ranks, managing to get to rank A before the main plot finally shows itself.
The only real ideas of how the main story would go once it gets kicked started are:
-the Torna crew being surprised by Wulfric not returning to his core crystal and promptly rampaging on them because Pyra yoinked Rex before he could die,
-Malos and Jin failing miserably to stop Wulfric from wrecking the shipwreck while Nia, Dromarch and Sever try and make sure none of the other people on the shipwreck aren't harmed and get off the wreck,
-Rex and Pyra have a bit of an easier time against Malos thanks to Wulfric wrecking shit but still needing to be saved by Nia and Azurda,
-and Pyra not being able to wake Rex up herself after they crash on Gormott because Wulfric is very protective of his driver that nearly died but is somehow alive thanks to this new blade that randomly decided Rex is now her driver.
Not too sure how much else the story would change, other than they would probably have to come up with something to hide both pieces of green core crystal on Rex and Pyra when they have to disguise Pyra since their original excuse in canon wouldn't work because of Wulfric (... and also Rex being more well known because of the whole salvager driver thing with a high rank).
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direwombat · 2 months ago
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Hi! I hope you’re having a good morning/noon/night wherever you are, and if you aren’t I then I hope your days get at the very least marginally better
I wanted to pop in your ask box because I have a few questions about Sybille and Jake!
If both of them survive to New Dawn, what would they be like? Would they be in the same bunker/jacob’s bunker, or do they get split up? If they both make it, what would their roles in the community be (and are they part of New Eden, Prosperity, or do they make their own little haven?), and would they guns for hire and can help the captain, or would the have their own quests for him? If they are a GFH, what would their party banter be like?
Sorry if it’s a lot of questions I’m just very curious 😅
hello hello!!! my evening has definitely been made better by getting this ask ngl :') also this is suuuuuper long because i can't shut up and the new dawn au makes me so emotional and i love talking about it even tho i won't be working on it any time soon since i need to finish katc first. anyway. yapping under the cut:
ahhhhh the new dawn au my beloved. i have so many thoughts about it. so at the end of katc (if i ever finish it lmao...) syb and jacob end up in separate bunkers. in the 11th hour before the bombs fall, syb and jacob retake falls end, but in the process, joseph has a manic episode where he runs off on his own and climbs to the top of his statue (which syb failed to blow up in her timeline). and at the same time, jacob is radioed that his bunker is being attacked by the remnants of the whitetail militia. so they part ways (with a final, "Come back to me." | "I always do.") jacob off to secure the armory and syb to find joseph and bring him home.
only the bombs fall before they can reunite. So syb is stuck in dutch's bunker with joseph and jacob and staci are the only two left surviving in the armory when they have to close the hatch. they spend seven years apart and seven years barely holding it together long enough to make it out the other side (both joseph and staci spend a lot of time safety-proofing their bunkers and on suicide watch).
but they do survive, if only because they held onto hope that the other survived (altho, after a while, syb does slowly lose her memories of jacob...all she has is that there was someone she cared about somewhere out there. no name. no face. but the feeling remained).
i imagine that after emerging from the bunkers, jacob and staci actually ended up wandering around for a while, taking on odd jobs and essentially being mercs for hire. i also imagine that jacob nearly gets mauled by an irradiated bear, and the encounter left him unable to see out of one eye and it fucked up his back/hips in a way that makes him realize that he's not quite as strong/able-bodied as he used to be.
but syb, who sees joseph as a religious figure and is now missing her tongue (both are a long story, but joseph cuts her tongue out (at her request) as some sort of act of atonement. neither of them are mentally well) still becomes the judge in new eden and is joseph's second in command. and i mean this in the sense that, although joseph is technically the leader, syb is the one who makes sure shit gets done and morale stays up. she helps every way she can, from watching after and teaching the kids how to handle a weapon to hunting and helping build shelter, to mediating disputes between the new edeners. (also i imagine her mask looking like the one in this picture. she doesn't know why, but she gets that warm, comforting, safe feeling in her chest whenever she thinks about rabbits)
eventually, a few months after resurfacing jacob and staci start following up on some leads about new eden. jacob ends up reuniting with syb while she's patrolling and she nearly kills him. it isn't until jacob knocks the mask off that he realizes who he's fighting (altho it definitely felt familiar). but poor syb takes a little longer. she doesn't recognize him until she's got him pinned to the ground with a knife at his throat and he calls her "jackrabbit."
(i actually have a fic that's more or less how i imagine their reunion going)
she brings both jacob and staci back to new eden and to joseph and there's a grand (and very emotional) celebration to welcome lost members of the family back home.
syb and jacob are practically joined at the hip from that point onward. they never leave the other out of their sight. they get "officially" married (which is to say, joseph officiates the ceremony. they've been spiritually married ever since they swapped dogtags after syb handed herself over to jacob/the cult). and honestly? they're happy living the hunter/gatherer lifestyle. they both find their purposes and are at peace with them. they're protectors and providers to their community and they're happy.
altho, i do think that jacob does try to convince her that they should build their own place to stay, but the obligation to community stops them from ever actually doing so.
when the highwaymen start making trouble and when the captain of security comes by asking for help, syb/the judge still lend a hand. the highwaymen are threatening her people, so she'll do everything in her power to stop them. she still wears the mask. needs that anonymity because she feels guilty for betraying the prosperity folks so many years ago. jacob is reluctant, but goes with her (MUCH to prosperity's dismay -- but once kim/nick/grace/etc realize that syb is the judge they get a little bit chiller with him being there. but it takes a long time for them to trust him).
and honestly that's most of what i have for them for this au so far (mostly because it's been a long time since i've played new dawn). i also think that while syb/the judge stays a GFH (and is again, mute), jacob is just creaky-boned and visually impaired enough that he can't join her out in the field. so he stays behind and works with grace, training people. i also think that now that they're on the same side, jacob and grace actually get along super well and syb is able rekindle the friendship she had with her and the three form a little friend group <3
i always view katc as a story about cycles of abuse and the toll of trauma and self-destructive behavior and the new dawn au (titled: ex paradiso) is a story about hope, healing, redemption, learning to trust others to help bear the burden (whatever it may be) when it feels too heavy, and second chances.
it also has a playlist if anyone cares f;lakdjfadf
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dickytwister · 7 months ago
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HELLO HI may we please have an official andy introduction 🤲 and also five fun facts about him and also his top five friends please and thank you
of course my liege 🫡🫡 official andy introduction post time
andy (full name andy rey chavez) is not only the most normal man in night city: he’s also the most feared mercenary that has never existed. not everyone is meant to be a hero, and thank god for that, because andy is far from being main character material. he has a shitty part-time job as a cook in a generic fast-food somewhere in heywood and spends the rest of his time working as a handyman, fixing rich people’s appliances everywhere in night city. it’s a simple life, one that he’s almost content with; he doesn’t need the thrill of mercenary life, or the privilege of being wealthy, but he does wish there was more to life than cooking bad food and busting his back to unclog a pipe for someone who’ll barely give enough tip to pay rent. he doesn’t mean to become a merc, but it kinda just. happens. he needs the eddies and even working two ass jobs simply does not cover his expenses, so he finds a fixer, doesn’t bother making up a cool name like “v”, shows up in his plumber clothes, gives his actual name to the dude, and gets sent on a job to steal some intel from a businessman somewhere in city center. an in-and-out gig, no blood, barely any risk. easy. and he somehow manages to fuck it up so, so bad simply by walking into the wrong room. the moment he opens the door, a dozen men turn to look at him. they don’t look very polite, if the way they glare and reach for their weapons means anything. before he can make his exit, however, the men all turn towards each other and start pointing fingers, accusing one another of bringing in backup. from one second to the next, everyone’s weapons are out and it’s all andy can do to hide behind a couch as gunshots erupt across the room. andy sneaks out—runs out, actually, in a very scooby-doo fashion—and goes back home, his gig completely forgotten. during the following weeks, word on the street has it that a new mysterious merc has left carnage in his wake, brutally murdering many high-ranking gang members, leaving the criminal underworld in shambles. no one knows his name, but he apparently calls himself “the handyman.”  he goes back to his normal life, or tries to, hoping no one traces the event back to him. unbeknownst to him, his actions have attracted the attention of both bella, night city’s most desired flower, and finley, a fellow merc just trying to get some peace. 
that’s pretty much all i have for now!! onto the rest now >:]
fun facts:
1- he puts the bi in bitchless. negative rizz. and YET. he still manages to score not one, but TWO baddies, namely bella and finley. they simply cannot resist his loser personality. 2- he cannot drive. does not own a license. does not own a car. what he does have is a scooter just small enough that he has to bend his back in an uncomfortable position to reach the handlebar. can’t afford anything else in this economy. 3- he was once dared to get a tramp stamp, but chickened out the moment the needle touched his skin, so his tattoo consists of a single dot on his tailbone. he tells people it’s a beauty mark. 4- he’s an amazing solo dancer, yet turns into a klutz the moment he has a partner. steps on toes. knees groins. spins people into walls. he’s very bad at this. he’d rather line dance. 5- all his cyberwares are either outdated or repurposed: an mp3 in his ear, a metal plaque on his forehead from bumping his head too much and the tip of a finger from chopping it off while cooking (he got distracted).   6- bonus fun fact: while he loves cooking, he vastly prefers cooking for others. meeting bella and finley is good that way, because they give him a reason to use his kitchen for the first time since [redacted].
top 5 friends (in no particular order):
1- bella. she’s the malfina to his connecticut clark. she’s the girlboss and he’s the malewife. it works for them. whatever bella sees in him, andy hopes it’s enough for her to stay. 2- finley. being besties-with-a-crush with finley is the most stressful part of andy’s life, but he wouldn’t trade it for the world.  3- misty. it’s not widely known, but andy is quite spiritual. he and misty spend time together at her shop, where the vibes slap. 4- hyun-soo. kinda weird, having a friend who’s definitely got some cyberpsychosis going on, but it’s fine. they have dinner together from time to time and hyun-soo always pays. 5. river. ncpd’s only uncorrupted cop befriends night city’s most feared merc. thank god they’re both actually softies and one of them is just some loser guy.
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spiderpider · 2 years ago
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can you hit us w some hcs for what the mercs do in their spare time maybe? :0
YES!!!! I'll put it under the cut because I'm gonna get elaborate
What Mercs do in their spare times!
Scout - Scout is really the only member of the team that isn't satisfied doing the same thing over and over again. He gets antsy fast- he's the first to suggest dumb excursions and the first to accept them. He loves visiting new places to scope out the best bars, and of course to set the world record in getting kicked out for flirting with the bartenders. Batting cages and running tracks are also high on his priority list! When he feels like spending a day at home, he'll pour over comic books, and maybe vandalize the base with scribbles and graffiti.
Soldier - Taking inspiration from his career as a tour guide, I think Soldier really likes visiting museums. Of course, he's an absolute nightmare to bring anywhere. He's enthusiastic, but Jane will explain just about anything, anywhere, ad nauseam. Go to a history museum? Soldier's gonna tell you how the was actually weaponizing raccoons and weapons made out of garbage. When he isn't terrorizing Teufort, he's probably at the base bossing everyone else around.
Pyro - Honestly probably setting forest fires. And stealing shit from campsites right before they set said fires. Teufort officials have yet to explain the rise of arson/robberies in the woodlands, but they're close. The current theory is a picnic-basket loving bear that just happens to have a penchant for arson. When they're not terrorizing campers, Pyro loves sewing! They make their own plushies, and they're getting pretty good at it!
Demoman - Weirdly enough, Demo loves going to the beach / desert to look for treasure. You can usually find him with a dingy old metal detector. It started off as a secret santa gift that blossomed into a genuine hobby! When he's at the base, he loves watching soaps on TV. Doesn't matter if it's the middle of a season, or something he's never seen before. He'll get really invested really quick. He's kind of a hopeless romantic. You'll usually see Demo, Medic and Spy surrounding the TV yelling at it.
Heavy - I think Heavy really does enjoy reading! That PHD in literature isn't just for show, he probably journals his thoughts and essays on the stuff he's read, too. Weather permitting, he'd like to sit outside and maybe even garden? Something calming and most importantly: quiet. His favorite things to garden are definitely hearty leafy-plants, and vegetables. He likes flowers, but they mess with his allergies. There's something extremely relaxing about being able to tend to-and protect- little baby-plants from the elements.
Engineer - Surprisingly enough, he likes fishing! On his days off he'll go down to the nearest lake, plop on the edge of the dock and fish for a few hours. He also loves solving puzzles, he routinely finishes the crossword before anyone even gets a chance to look at the daily paper. He's also the go-to repair man around the base (though he doesn't consider this much of a hobby, he has to admit that nothing feels better than solving problem, even if it is a leaky pipe.) He's dabbled in woodworking, too. Definitely has built a chair just for the heck of it.
Medic - The scientific pursuit of knowledge drives him- but you can't do science 24/7, even Medic would be burned out within a few years! He's definitely a workaholic, but when he's forced to have spare time, he really likes practicing the violin. He's one of those people that can pick up a hobby and won't set it down until he masters it (or, gets frustrated that he can't pick it up immediately and abandons it after about a week of work. There's a ton of half-knitted scarves shoved into drawers.) Taking care of his birds isn't exactly a hobby, but he does give them extra care and love when he has more spare time.
Sniper - Definitely going on hikes, hunting game and going on "vision quests". The dude is weird. He likes solitary activities, and rarely "hangs out" with anyone else. Really, really has a knack for taxidermy. He's one of those guys that doesn't try to go campy or kitschy with it though, thinks the little taxidermy squirrels in top hats are for serial killers and psychos. He sticks to trying to make them as realistic as possible, thinks it's way more respectful that way. He's spent more than a few weekends testing his wilderness survival abilities, too.
Spy - Honestly, it depends on his mood. He's definitely spent sour afternoons just smoking, drinking and reading his Dapper Cadaver magazines for hours on end. When he's not pouting, Spy is traveling. Anything to get out of a town made of 90% gravel. He likes visiting art museums, wine tasting, anything that he can brag about to the other Mercs. Secretly, though, he loves going to see B movies in theaters (obviously disguised). Cheap thrills are a guilty pleasure that he is incredibly embarrassed about.
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jokest3r · 1 year ago
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Tell me more about Matvey! If you have any fun facts 😳👉🏻👈🏻
Hiya ! Thank you so much for your ask ! ❤️
This is more of a fact when I originally created Matvey but he was created with the original modern warfare series in mind that slowly melded into the (modern) modern warfare version. Which slowly evolved to me melding the original versions and modern versions together. So technically living in the new (modern) modern warfare series but taking after the versions of Makarov and Yuri from the originals. More info under the cut !
Matvey is 19 during the events of MW3, and comes with a lot of baggage. I would describe him as "if a civilian was put into the role of something not meant for them." Though that also isn't true either. After his mentors advised his father that he would never become what he envisioned him to be (ie. a good soldier and son for the cause) he instead was focused in escape tactics, acrobatics, and anything to do with blades, staying silent and unseen. Realistically in a hand to hand combat situation he would always be overpowered(he weighs like a sack if potatoes, anyone on the team and any seasoned soldier could throw him over their arm if they tried.) So he relies on trump cards, explosives, chemical weapons(bomb making he learned while visiting with his fathers to warehouses where they were being made.) and a weapon personally commissioned by his father Makarov(though I'm keeping that a secret till I drop his new ref sheet.) And of course, his ever faithful Caucasian Shepherd "Lobo." He's known for his adaptability and agility. And due to his other factor of being a contortionist(how else could he fit into tiny vents and cramped places no man should go?) he will gain a good advantage to beat bad odds, expecially if his enemy underestimates him and categorises him as weak due to his muscle and stature.
And his contortionist abilities lead his teammates to find him napping and sleeping in the oddest of places and poses.
He fills a support role for the 141 after being found, working and given a false new identity to keep any hired mercs looking for money to take longer in finding him or use him in means of extortion and to hide his existence from any foreign country that may use him for political fodder. To himself, mercs looking to use him to get money, and those trusted to know who he is he is Matvey, to the rest of the world and the outer working of the 141 base he's a "Matthew Clarke, a 23 year old Specialist, British, transferred from another base." Boringly normal, easy to blend in with the rest. His existence as a whole is only known by the inner group of the 141 and the hired mercs sent after him to bring him back to his homeland. His freedom in the balance so to speak, since any country would likely use him for negotiations. So it's in his best interest to stay close even if he thinks anyone being protective of him or "babying" him/making him stay behind in his own words is not needed.
He ran away from home after many events occurred(timeline of MW) and stayed missing for 2 years before one year joining up with a freedom group, where he got all his recon experience from and handiness since no one else would be giving him a shoulder to lean on. He will watch your back, just as you do with his. That doesn't mean you'll earn his trust easily. Since he's been naturally wary and distrustful for years now.
If he does get to know and trust someone he likes to self-sabotage sometimes to make them push away from him so he won't have to care for someone else since everyone he's cared for has died and disappeared. He will get attached, always had the tendency to, half looking for approval but also to just feel happy even if his mind tries not to let him. He never really processed social cues that well and gives hugs at the most random of times despite his "rough" exterior. He hugs like an actual bear and will crush your damn ribs if you let him. Scars and masks don't really scare him. He himself likes to hide behind his scarves, too.
All his scars were gained from one similar event that I'll likely draw. Though there is one on his stomach where he was gutted and likely would've died if the 141 had not found him, and with the help of Lobo dragging him by his scarf.
If he were to be an animal I had thought it would have been a spider monkey, athletic, climbs easily, reckless and rebellious behaviour, stubborn but really he's just a lamb that was dealt a hand of cards he's being forced to play, yet can't seem to feel like he owes the world to end his father's plans. A self-sacrificial lamb, so to speak.
His favourite food is Pirozhiki, which reminds him of better times with his family, but he does have a little bit of a sweet tooth...
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byberbunk2069 · 1 year ago
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14-17, 19-21
Veil and Ronnie both
I hope the hyphen means "and everything inbetween those numbers too" cause I'll do it anyway
14. what is their weapon of choice? Veil: Her Netwatch Netdriver but failing that she goes between Skippy and a Unity. She has monowire implants and is really good with them when she can accurately judge the distance of her target.
Ronnie: She primarily uses her Lexingtons but brings out the Carnage when things get hairy and when she wants to have fun she'll mix things up with her fists and a baseball bat
15. what is their preferred vehicle or transportation of choice? Veil: Thorton Galena, the "shitmobile", she's had it since her first shift supervising Arasaka's Netrun Operations. It is one of her pride and joys.
Ronnie: She borrows the shitmobile but also uses a Kusanagi CT-3X
16. how would you describe their style? Veil: As soon as NetWatch burned her she slowly moved away from a lot of the smart dress and went back to leather, denim, and t-shirts/tanks like her old rockergirl days. But something imprinted from her well-to-do upbringing is knowing how to dress for an occassion. She's a self described NetRocker.
Ronnie: Should have been a rockergirl if life had not thrown her lemons, shut the door on her face and then slammed the window on her fingers. She was known for her "alternative" look when she worked Jig-Jig Street. When working out her style I thought "late 80's rivethead meets early 90s Gregg Araki reject".
17. are they an early riser or a night owl? Veil: Veil has no concept of time and that's not because she fell in to the corpo lifestyle of partying and other sleaze (maybe a little bit), she's mainly too busy cruising the Net to tell what time it is.
Ronnie: A night owl for sure. Whether by choice or through her work.
19. is your character from Night City Veil: Yes! Veil is from the nicer part of Heywood, spending her time in a cozy apartment complex, living off of the wealth of decades old oil tycoon inheritence. She would move to Japantown in her mid-late teens when she started her netrunning career early and wanted to move away from corpo influence.
Ronnie: Ronnie originates from Brazil, she and her parents moved to Night City (SanDom) to get away from a conflict Militech was involved with.
20. Where do they currently live? Veil: She's made herself at home in the H10 apartment. Spending most of her time in the armory that has been converted in to her own little Netrunner Operations (the armory is now part of the general living space).
Ronnie: Ronnie couch surfs, primarily staying at H10, but after mending things with Rita she's allowed to stay over at her H11 apartment for as much as she wants (and routinely models for Rita's little clay statues).
21. do they have favorite spots around NC? Veil: She likes to hang out on the H10 roof, trying to boost the range of her radio station. But generally she is pretty reclusive and only goes out if the merc work calls for it or if she really needs to do/get something.
Ronnie: Lizzie's Bar, after they let her back in as an honorary Mox (she's not really a Mox anymore). She's allowed to hang out with the guys and gals in the changing rooms. Judy lets her hang out in her editing room too because they talk about wanting to keep the spirit of Lizzie and the Mox alive.
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mudzdale · 5 months ago
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Experiment 2224 was created a little over 30 decades ago by a laboratory specializing in the production of biologically engineered "living weapons," which were typically produced either for private use or upon commission. Due to the newness and secretive nature of the technologies at the time, intergalactic laws and regulation relating to the creation of artificial, biological lifeforms were extremely sparse. This allowed the lab company to essentially fly under the radar, and get away with an unbelievable amount of inadvisable safety and scientific violations for several years, while the powers that be struggled to put together and execute appropriate legislation. Incidents of note included occasions such as a top scientist bringing his 10-year-old nephew along to work with him, to help conceptualize and design an experimental lifeform as a personal project.
Once intergalactic regulations began taking effect not long after, the laboratory's very existence came under threat. Materials, research, and labor became increasingly choked by new laws implemented across more and more star systems. As the laboratory's funding finally dwindled and the company entered its death throes, they suddenly activated a handful of their never-before used experiments that had been kept in inactive storage - a last-ditch publicity stunt in order to gain civilian attention, and to possibly force the government's hand in trying to deal with the fallout. The gambit ultimately failed and the affected experiments were immediately placed in cryosleep, whereupon they were returned to storage as the laboratory was finally shut down for good.
This would have been the end of the story for these experiments, left unaware and undead in a laboratory cold-storage basement, whose lights were only on as a security measure by the governmental forces that took over the laboratory. However, approximately 2 decades after the shutdown, a novelty animal collectors' group expressed interest in obtaining the stored activated experiments for display in a zoo. The experiments would have an opportunity to live pleasant, enriched lives among similarly unique and strange creatures from across the galaxy - an appealing development to civilians following the story, and an opportunity for the government to reassign an unwanted responsibility. After negotiations were complete and rights to the experiments were signed over accordingly, the cryosleeping experiments were transitioned from frozen storage to a simpler, safer inactive state, and loaded aboard a transport to their new home.
In typical sci-fi fashion, however, this transport soon came under attack by ~*space pirates*~, wahaa! In the confusion, multiple experiments were lost in the attack, some even scattering toward the direction of distant planets...
Distraught by the loss of their stock, the animal collectors' group now seeks their retrieval by means of bounty hunters & mercenaries. Experiment 2224's retrieval is assigned to a former doctor and his assistant, who are currently under the employ of one of the most extensive, well-known, and well-kept merc groups on this side of the system. They learn that this experiment is currently projected to crash upon a large continent of a backwater blue planet... more specifically, it will land in a tiny little town in a dusty little state known as "Wyoming."
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to the alien laboratory that created it and the intergalactic government that confiscated it, this lifeform is known as "Experiment 2224." it is an artificial being designed to fulfill one primary function: spread flowers and plant growth in excess wherever it goes, no matter the type, no matter the cost. it burrows through earth as easily as a dolphin swims through water, and is capable of "charging" plant seeds and propagules with its own energy to guarantee swift and excessive growth. its temperament is docile, but it will heedlessly tear up walkways and intrude upon ecosystems in its efforts to flood the environment with as much overgrowth as it can manage.
when Experiment 2224 is unexpectedly sent to an alien planet known as "Earth," its plant-spreading purpose is quickly eroded and replaced with a new objective: bring happiness to the residents of the sad, lonely town it has landed in. to the broken community that found it, this lifeform is known as "Flower Critter."
a few design notes under the cut (:
for some reason, this animal was very difficult to design. i really really wanted to avoid just making a Wacky Experiment(tm) in the style of the freakin lilo and stitch tv series, while simultaneously attempting to capture......a lot of elements that make stitch's design actually appealing. many drafts later, i finally got this thing. it of course retains stitch's ability to retract the limbs & antennae, it has his super strength, speed, etc... instead of being fluffy, though, its fur is very soft and short, reminiscent of extremely short-pile minky or similar fabrics.
that all said, depending on one's taste, i think a Flower Critter design could go all kinds of directions - heck, if anyone wanted to make their own to suit their own FK design or personality, i think that would be super cool (: they could be a beautiful herd...
i also don't have a "lilo" in this au, it's all just "stitch"... but an alternate take could have both. FK finds an alien flower beast and has to befriend it, dodging the efforts of the bounty hunters that pursue them relentlessly... i did not do this because my intent was to sort of just combine FK and the Tooth Lily into one narrative entity. i had it in mind that FK and FC would be too much in alignment, in terms of goals/personality, for the narrative conflict to work like it does between lilo and stitch... but it would actually probably could be very workable depending on one's FK interpretation, and if you want something a little different from the story that i had in mind.
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my true dream had been to give it little beady eyes...
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xxiamtiebrousxx · 2 years ago
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If you don't mind could I drop in a tf2 request? How do the tf2 mercs do with a S/O who's from the Addams family? Maybe their class is to be the "Torturer" or maybe the mercs meet them out in town, they become interested in their clothing style, their appearance or maybe their morbid personality, S/O isn't "Normal" as they have a bit of a creepy vibe to them not to mention the fact that their entire wardrobe is BLACK, If the mercs do give them flowers S/O will usually say that they enjoy the stem of the roses especially if they have thorns but they still love their gift, if S/O ever gifts the mercs items it'll usually be a sharp weapon that fits their(the mercs) style, or a cursed item that they feel like the mercs might enjoy.
you can go crazy with this request or ignore it if you want or find it to hard
A/n: I LOVE THE ADDAMS FAMILY! I loved writing this for you!
Scout:
The minute you walked into the room, anything that was bright and cheery died. Scout felt goosebumps rise on his flesh. You were so morbid. You eyes had a dead stare, you spoke with no emotion. He loved it. Scout helped you move into your new room. There was a lot of cyanide you brought along. What was he supposed to do with it? You owned a bone saw that was bigger and stronger than Medic’s. Scout made a note to not mess with you. He was shocked by how much black you owned. It’s like you went to a funeral everyday! Not all the time, but sometimes, you’d go to a funeral and drag Scout along with you. There he met your family. You were the oldest child of Gomez and Morticia Addams. First to move out because torturing people was your passion and the best way to do it was to become a mercenary. That was fine with Scout. This wasn’t weird or creepy at all. But he did pass out when Thing jumped on him. His girly scream was music to your ears. 
Scout started dressing in black, but his personality never changed. You moved so silently on the battlefield. You gave poor Scout heart attacks whenever you popped up from behind. Usually, you only did that if you found something lovely worth giving him. It was always a severed hand or rose without the buds. If you gave him something when you were back home, it was something from your victim. Somehow, the administrator allowed you to bring a torture rack and other supplies no one else was allowed to touch. Scout always tried to return the favor. After all, he liked you a lot. It was just hard getting something for you. For your birthday, Scout gave you a knife, which you gladly sharpened with your teeth.
Scout liked to hold your hand when going out for a walk. You, on the other hand, did not enjoy it as much. It was a strange happy sensation you hated. It was lovely to walk with Scout, but not holding hands his way. First time he held your hand, he shrieked at how cold you were. Were you truly alive? (Yes). The second time he attempted to hold your hand, he was holding Thing, who was visiting. So you came up with a compromise. People stared as you walked together, hands stuck in cuffs so you could be “holding” hands. A tip from your parents you were glad they gave you. You spent picnics in the graveyard. Scout got to meet some cool people that were buried there thanks to your special gift of talking to people in the afterlife. 
Soldier:
His first impression was that you were Merasmus’ sibling. You quickly revealed to him that you were better than that wizard. You read Soldier’s mind, scaring him a bit. But he proved to be no cowardly lion! You found him… attractive as your mother would put it. She encouraged you to let him know how you felt. Back at the base, Soldier had narrowly avoided being burnt, crushed, poisoned, hanged, and dropped into a bottomless pit. It was your fault. That’s how you expressed yourself. Soldier was a little terrified you were trying to kill him just to prove something, but he warmed up to you quickly. He taught you ways to express yourself better. That is, if you knew how to smile properly without scaring children.
Lieutenant Bites was your favorite creature. He was a strange masked wolf that was tiny and foaming at the mouth.  Soldier loved watching you tame his wild raccoon. Bites never bit you, but he did bite Solly. Because of this biting, Lieutenant Bites started gnawing on everything. From bombs to wooden melee weapons. Even Soldier’s weapons. He deemed them unworthy and threw them out. But you had plans for them. The weapons had potential. At first, they were planned for a torture rack but your plans changed You took everything Soldier trashed and converted it into a murderous gauntlet. You managed to throw some crazy monsters in there. Soldier took this challenge and got through. It wasn’t easy, but you rewarded him with a dead rose. A skull would have worked just fine as well.
Meeting the Addams family was not easy for Soldier. He feared he’d be too explosive for them, too energetic. Too alive. He dressed in black to make a good impression. He didn’t feel it wasn’t enough. But he got along just fine. He got to tell stories about the time he went on a killing spree during the second world war. Some of his victims were buried by your house. You offered to dig them up, but Soldier refused to. Your father, Gomez, approved of him, if Soldier could perform the mamushka with ease. Soldier had never done it but danger was his favorite thing. He managed to stuff more than one knife down his throat and dance without chopping his head off! It was a very dangerous night worth watching.
Pyro:
Pyrovision was not working when he met you, wreaking havoc all over Teufort without having to lift a finger. He snapped back to reality as you approached him. Turns out you also had a passion for fire and joined forces with him to burn Teufort every weekend. He was also still in shock about how the real world really looked. At least you weren’t terrifying. Even if you were out at night burying/unburying things, snipping flowers off their stems or filling the town’s water supply with lead just to see what would happen. Rainy days were considered the perfect weather to go out and have some killer fun. Pyro liked to participate and always brought back a flowerless stem, which was a skeletal spine in reality. You appreciated the gift either way. 
You never knew what to get Pyro. Anything that was adorable, which disgusted you, he’d burn up. That pleased you. So, you got him Pandora’s Box. You spent many weeks with your Uncle Fester searching for it. You got it for cheap at a thrift store. The people were glad to get rid of it. Pyro claimed sickness, death, and the other evils as his “loveable” pets, because that’s how he saw them. They tried to kill him and you, but they couldn’t affect you. Pyro was so happy, he nearly squeezed them to death. He tried burning them as well. The evil within the box never dared to leave it ever again after meeting him. 
Halloween was the perfect season to go soul hunting, or as Pyro mumbled/put it, Trick or Treating. You made the perfect tricks for the kids who came to the door. If they were brave enough to go up to the porch, you gave them a potion, which turned them into animals for two hours. The parents were not happy, but Pyro was able to keep them away with his degreaser. They never dared to talk to either of you again. Pyro got to meet your family. Wednesday took great interest in him and tried to cut him open. You politely told her no, saving his life. You did let her take a little bit of his DNA though. It was fun trying to take down his evil, non-pyromaniac, insane twin.
Demoman:
Demo was taking up jobs as a repairman since the Administrator thought he needed a couple of months off. You had recently blown a hole through the roof trying to blast your brother Pugsley into the atmosphere. You were the only one home when Demo came to fix the hole. Everything was eerie about the place. Your dead stare sent shivers down his spine. He had dealt with the supernatural before but this was something different. He swore he saw a spider crawl out of your ear. You sharpened knives watching him do repair work. There was something up there he wouldn’t dare to mention. After the job was done, he offered to take you out somewhere nice. The only nice place you wanted to go to was down to the morgue. You had some dead relatives you wanted to meet. Demoman took you and couldn’t sleep for weeks.
He started visiting you more and more. He always brought nice chocolates, which spoiled when you opened them. The flowers he bought always withered. They were nice acts of kindness. You always gave him things like coffee bean roaches or knives that could sing. Grandma recommended using a spell so he could feel euphoric for a while or healing his eye. You quickly learned who and what Monoculus was. You allowed your brother to keep him as a pet. Demo found your family quite lovely. The food was good. You weren’t the only one who made him feel you were looking into his soul.
Demoman was uncertain what to do with all your torture devices, poisons, and man-eating plant when you moved in. The plant tried to take a couple of bites out of him. Eyelander kept him safe at night. Demoman had an interesting past. You did some research and found out he had some issues from the past. The Loch Ness monster caused a lot of trouble for him. You summoned some spirits and took a trip to Scotland. There, you decapitated the monster and brought back its head. Demo was amazed, and grossed out. He could finally have the monster’s head as a trophy! After a while, you stitched it back onto its body and revived it, giving poor Demo a heart attack when it roared to life. At least he didn’t die.
Heavy:
The minute you walked in, Heavy thought you were a zombie created by Merasmus as a special Halloween attack. It was in the middle of winter! Christmas was a terrible holiday you never wanted to celebrate and you arrived during its month. Halloween was your favorite holiday. Heavy was one to make sure newcomers felt like they were at home. He took down Christmas decorations and put up Halloween ones. He put dust back into rooms and brought in spiders to weave their webs. It took Heavy two weeks to put everything together. You added your own flair, a touch of an Addams, and it was finally perfect. The other mercenaries were frustrated that the holiday decorations were taken down. You scared some sense into them and convinced them Halloween was also a holiday.
Heavy had a ghost story for every event. He’d tell you a story every night before bed. They always sent shivers down your spine, goosebumps up your arms. They were evilly lovely. A little scaring before bedtime was good too. You invited your butler, Lurch, to come over a couple times. Heavy was intimidated by him. He didn’t mind though. They’d team up to scare Scout so bad, not only would he scream, he’d wet the bed. Pyro just hugged the gentle giants if you tried to scare him. Heavy wasn’t tough at all, even if he seemed like it. You scared him for a couple of nights. You always towered over him, glowing in the moonlight with your dead eyes. You were like a murdering ghost haunting him. Heavy got used to it. Eventually.
A little Chinese finger trap (with spiders inside) was a great gift for Heavy the following Christmas. You got to keep Halloween decorations up, mixed in with the Christmas ones. It was Heavy’s idea so you could enjoy both holidays properly. You really wanted to give him the finger trap. It was special. Your mother and father bought it back when they attended an auction. It was yours to keep. Heavy spent weeks trying to escape, he was going insane! He begged Medic to cut off his fingers! He could live without them. He just wanted your gift off his fingers. It was fun watching Heavy suffer, but you decided his suffering should end. So you unlocked the trap and set him free. Heavy made a note to ask for other gifts that weren’t traps of any kind.
Engineer:
Engineer had heard of your family before. He was a judge for Wednesday’s science fair at her school. You were there, supporting her as she revived several dead frogs. That’s what you did when you were in school. During the croaking chaos, Engineer approached you. He was interested in what techniques you showed Wednesday. You agreed to meet him in the morgue to talk more about it. You showed him there how a family secret worked, then you and Engineer had dinner with a bunch of dead people. It wasn’t shocking for him, he’s done it a couple of times every Halloween.
Engineer never got a chance to meet your parents since they went romancing in Paris. He stayed with you as you babysit your little brother and sister. You messed around with his Gunslinger. That wasn’t a good idea. It malfunctioned and you fixed it for Engineer. He wasn’t mad. While you fixed his Gunslinger, he explored the house. Wednesday and Pugsley followed him around. He found the electric chairs you played with as a child. No new victims, yet. He fixed some lighting which ruined the mood. Luckily, when Thing scared him, he broke it running and crashing through the house. Engineer started inviting you more and more to his place, even though you brought the same creepy mood with you.
Engineer showed affection by giving you lovely gifts, such as flowers. You taught him you were into more gruesome things, like a severed hand, or chainsaw covered in blood. If he forgot to bring you any of those options, you simply cut the flowers off their stems. He once brought you a rose without a flower, but it still had its thorns, which cut you when you grasped the flower. You bled a little and Engineer felt bad. It was the best gift he had given you. You used your blood to lure in some vampire bats. The following morning, Engineer’s breakfast was wiggling around and screeching. You advised him to play with his food and stab it if a wing popped up from the sauce. You assured him it wasn’t alive. Completely.
Medic:
Hah hah! Now this was the kind of creepy and weird he was used to! You were absolutely horrifying, terrifying, creepy, kooky! In a good way of course. Children shrieked when they saw your face. Plants died when you walked over them. Animals dropped dead at your feet. You commanded creatures associated with evil and death. Even the sun would hide behind the clouds when you came into town. Medic loved the feeling of the goosebumps on his skin, the hair rising on the back of his neck. He felt electric! Especially when you were running the Tesla coils in his room to test its electrical tolerance. Medic was fine with that. Even if he did end up going to the hospital, he was fine with it.
Medic let you experiment on him. It brought him such joy. You found joy in it too. You had some ideas what to do with him. He grew a really thick mustache once. You trimmed it down so it matched your father’s. It made Gomez laugh. Medic’s hair was white and crazy for a while. He even came up with his own ideas to test out. The doctor was truly insane! You loved it! He built you a working, living, Frankenstein that lasted two weeks. You made it last even more with some work and chemistry. Medic was impressed. He joked, saying you should be the next medic. Holding an ax, you promised his joke could come true. He spent another night in the hospital after growing his arm back. Soldier panicked after he saw you hacked Medic’s arm off and rushed him into the hospital. You regenerated it for Medic on the drive.
Medic knew just what to give you. He went onto the battlefield and killed his victims with ease. He took his organs or bones, whatever pleased you, and turned it into some gift that included a weapon. You two spent nights in the dungeon, torturing one another just for fun. He liked spinning around on the wheel while you threw knives at him. You liked spending naps in the oven while Medic worked. It came with a pleasant dinner and screaming. It came from your victims. Medic kidnapped them and let you have the torturing fun you liked with them. Unfortunately, you both had to take them home so their families wouldn’t worry. But they never said when you had to bring your victims home.
Sniper:
The man liked a peaceful, simple life. He was minding his own business when your cold, dead presence entered the room. The apple he was eating rotted away. Your cold hand placed itself on his shoulder. He felt a shock go through his body. You stood behind him like a menace. It felt like you stood there forever before you spoke and scared the poor man. He tried to keep his fear down and start a conversation with you. It was working out so fine. You were silent most of the time, talking only when you thought it was necessary. Sniper saw you weren’t much of a talkative type like him, but once you warmed up to each other, you were very talkative indeed. You’d pull all nighters with him just to tell ghost stories. They didn’t scare him. The stories were about cute stuff, like puppies in bows. Those things scared you.
Sniper let you visit him while he was at work. You usually stayed by his side up in his sniper’s nest. But sometimes, you go down there and collect whatever remains of the enemy team. You’d bring back Sniper, a weapon the enemy sniper had he didn’t own or someone’s finger.  He kept the weapon but got rid of anything that could decay. He didn’t leave evidence behind. Sniper started wearing dark clothes like you. You had some oversized shirts he could wear. He even had the urge to grow a beard and he did it. Well, he tried to at least. It took months just to get something. Weeks for a five o’ clock shadow.
It was finally time for the parents to meet each other. It was at a small dinner in the middle of Teufort. Morticia and Gomez agreed to meet Sniper’s parents. It was a very awkward dinner for everyone. Your family had dark humor Mr. and Mrs. Mundy did not understand. They also had strange humor. A chicken crossing the road? Why on earth would it cross the road to get to the otherside if it could go straight to the butcher? The parents acted weirder than usual. So you and Sniper agreed to let them be while you went searching for ingredients used for a potion to knock all four parents out. They woke up in the Addams’ mausoleum  after Sniper helped you wrap them up like mummies.
Spy:
Dark and stormy weather was the perfect time to go out and catch your latest victim! You planned to take them down with a saw. It was quick and it was easy. You didn’t intend on killing them, just taking them to your tea and seance party. Spy was roaming the streets at night too. You saw him, gave him a good bang over the head, and dragged him home. His first act when coming to his senses was to backstab everyone, but your scary vibes calmed him down. You and your family weren’t different from what he lived with. He had a fun time at the party. He did get drunk and you had to drive him back home in your hearse. The mercenaries thought he was dead but Spy scared them when he rose from the back seat. It was a good prank. Your recommendation.
Since you were the child of Morticia and Gomez Addams, you picked up things from watching their romance. As a child, your father taught you how to dance/lead in the family dance they always performed at restaurants. You had Spy head over heels for you after performing it with him going on your first date. His heels did catch on fire though when you spun him really hard and pulled him back. That was exhilarating. He never thought you could be so creepy and romantic. He was impressed you could hold a knife in your mouth and dance. You held onto that knife even when you went to bed. You did swallow it though, but you got it right out with ease. You performed the mamushka several times. This was no different.
Since Spy was busy as a mercenary, you gave him a creepy doll that connected to one you owned at home. He could communicate with you through these dolls. He didn’t know what to get you. The doll was creepy. It turned its head around when he wasn’t watching. He gave you a little stuffed doll like him. You turned it into a voodoo doll without him knowing. If he was ever in trouble, you’d pull him out of it by lifting him up. No one knew on the battlefield why he was flying upward with no control of his body. It was terrifying. Especially when he felt your touch at night. You always made sure his doll got a goodnight’s scream. He started spending the night with you more and more often. He never did find out about the voodoo doll.
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dianthe715 · 2 years ago
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felix has never lied
hear me out
in all of felix’s tactics, he never actually lied in the traditional sense. he used his charisma and people skills to make literally any of his lies sound normal, and omitted necessary details. lets review his time with the new republic!
starting in season 11 -
- “seriously? come on man! everyone knows about you guys! you’re heroes!” even though he says this was a lie, it actually wasnt (of course he was probably just saying that to mess with them). dr. grey quoted the article written by dylan andrews that addresses the reds and blues taking down freelancer, and it was evident everyone knew them, and saw them as heroes. no lies here!
- he said completely straightforward what was going on on chorus. and then he was honest and said it’s not his home, he’s literally only there because he’s being paid to bring in weapons and supplies to the new republic. again, completely honest. he was a merc, and vanessa just happened to be paying him to bring in weapons and supplies. he just, like i said before, omitted details.
- he told them they need to defend against the oncoming attack to the canyon because those were orders by doyle to apprehend the reds and blues, so technically it had nothing to do with felix, and he knew that locus was going to bring soldiers who would be attacking them.
               - this is where he used the situation to get information, which shows more about how he had manipulated chorus for so many years. he would twist a situation to get enough information that he needed to gain more control over his targets.
this is the majority of his statements/claims in season 11, so let’s move onto season 12!
- again, felix brings the brutal honesty on the operation he leads with tucker. “well it could be that someone from up top is coming to visit, or... it could be a response to all the weapons i stole from this place a couple weeks ago.”
              - thats how he brought in weapons and supplies! there was nothing that suggested, even in the videos just about charon, that felix didn’t steal weapons and supplies from the federal army. they did have the most resources after all, and knowing him he would’ve probably done anything to avoid calling control for a shipment.
- he was upfront and said he literally doesnt care if more soldiers die. which he doesnt. “but you do,” he goes on to remind tucker, another obvious way of manipulating him.
- vanessa also knows his entire background, as locus’s visions in the temple reaffirmed their time in the unsc. felix just left out the fact that he is still working with locus. and who knows? it easily could be a challenge to see who’s better once and for all. felix doesnt like locus and locus doesnt like felix (sorry lolix shippers).
- now when they tell the generals that the reds and blues have died, this is the first lie that felix tells in his time on the show - and it’s the only time where control directly told felix what to say, as far as we know. so clearly, it’s a much different way than how he regularly handles a situation like that.
this is the end of his claims while with the new republic before church and tucker streamed him to both armies. and after examining this i just like how much effort was put into felix and what a good character he is. he has a particular style of operation that is unique to him. i think it would be really interesting to see what happened to siris and how, if at all, it affected felix or turned him into the loveable asshole he was up until his demise. 
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yorinobu-a · 2 years ago
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@cyberpawn  said:
it's  been. a  fucking  day. it's  been  an  evening. it's  been  a  long  day  and  vale  just  wanted  to  rest. kerry's  place  had  all  the  lights  out,  not  a  person  home  as  thunder  and  lightning  slammed  night  city. vale  beefed  it  over  plenty  of  fences,  landing  on  their  face  and  scuffing  themself  up  more  often  than  not. searching  for  a  sense  of  salvation,  they  found  themselves  standing  at  the  gate  of  yorinobu's  estate. and  then  they  found  themself  over  the  gate. and  then  they  found  themself  on  the  ground  again,  sneaking  and  limping  up  to  the  very  front  door  before  doing  the  worst  thing  a  thief  could  ever  do. ring  the  doorbell. oh,  the  sight  yorinobu  would  see. a  mercenary,  bloody  and  muddy  and  all  of  their  clothes  soaked  and  their  teeth  chattering  as  they  fought  off  the  cold  seeping  into  their  bones.
      was  there  something  important  to  be  done  at  the  arasaka  estate  at  this  time  of  night?  the  thought  passes  through  the  saka  ceo's  mind  as  he  stares  down  the  drink  in  his  hand. a  glass  of  donaghy's,  coupled  with  a  few  ice  cubes  that  clink  as  they  swish  around  in  yori's  grip,  usually  reserved  for  celebratory  dinners  and  the  like  ;  now,  it's  a  drink  that  reminds  yorinobu  of  a  recent  memory. his  eyes  glow  red  as  the  interface  that  shows  within  his  cyber-optics  allows  him  to  flip  through  various  albums  :  mostly  samurai,  some  eurodyne,  some  home-country  rock  from  the  older  days  of  his  childhood. there  is  no  hustle  around,  no  body  guards  or  arasaka  certified  cyber-ninjas  to  be  found  on  his  property. the  ceo  tries  to  live  normally,  outside  of  the  bubble  his  father  so  carefully  created. the  arasaka  estate  is  privy  to  attack.
      the  ringing  of  the  doorbell  gives  yorinobu  pause,  and  his  head  cants  to  the  side,  the  red  ring  of  his  optics  now  blank  as  brown  now  takes  over,  scanning  the  front  door  and  only  seeing  the  figure  of  one  individual. no  weapons?  he  stands  anyway,  setting  his  glass  of  expensive  champagne  aside  before  making  his  way  there,    the  realskinn  of  his  right  fist  coming  undone  to  show  the  black  matte  chrome  of  his  cyberware. just  in  case. when  the  door  opens,  it  takes  him  a  moment  to  adjust  to  the  darkness  ───  the  mercenary  looks  lost,  injured,  fearing  for  their  life,  but  why  show  up  here?  yorinobu  tuts  quietly,  giving  another  once-over  before  he  reaches  to  take  their  arm,  tugging  them  inside  but  careful  not  to  apply  the  pressure  of  his  gorilla-arm  hand  into  their  skin. he  can  question  them  later,  but  for  now,  he  finds  himself  bringing  the  mercenary  to  the  closest  bathroom  on  the  lower  level,  reaching  for  the  first  aid  kit  as  soon  as  he's  got  vale  sitting  on  the  edge  of  the  bathtub.
      it's  a  quiet  moment,  shared  between  two  individuals  in  dire  need  of  some  good  in  their  lives. yorinobu  had  ruined  theirs,  but  they  had  ruined  his  as  well. every  plan  he'd  ever  conceived  that  led  to  arasaka's  demise  had  been  broken  down,  and  this  time  it  was  the  fault  of  this  very  mercenary. he  had  pinned  his  father's  death  on  them,  though. had  used  vale  as  just  another  pawn  in  his  scheme,  and  it  had  worked  tastefully. so,  for  now,  yorinobu  is  grateful,  as  he  keeps  his  eyes  down  and  focused  on  suturing  any  openings  in  the  skin  of  vale's  arm,  optics  scanning  each  vein  for  a  leak.  ⌜  you've  chosen  an  odd  time  to  show  up. were  you  that  desperate?  ⌟  he  wonders  how  vale  knew  he  would  answer. perhaps  his  caring  and  compassionate  nature  had  shone  through  to  them  when  he  elected  not  to  have  them  immediately  murdered  for  saburo's  death. wrong  answer,  clearly. the  end  of  the  string  is  snipped  off,  tied  low  and  close  to  the  skin  ;  he's  good ��at  what  he  does,  and  this  could  be  said  for  any  aspect  of  his  personality.  ⌜  you  knew  i  wouldn't  turn  you  down. how?  ⌟  and  finally,  the  arasaka  head  lifts  his  gaze  to  look  at  vale,  brows  raised  inquisitively  and  head  tilted,  his  fingers  still  delicately  wrapped  around  the  merc's  wrist.
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