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oooocleo · 1 year ago
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magnum opus comms (more character card inserts for a novel!)
I’m v happy w how these turned out 🧐
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insomniac-dot-ink · 3 years ago
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Hey! A new wlw short story is up on my Patreon. Check it out! And please consider becoming a Patron for more wlw writing and more. As a struggling artist anything helps.
Here’s a free preview:
Headlights Girl
Most humans carry the night with them. Even during daylight hours, they can shut out the sun, turn off the light, recede into themselves and into that soft secret place behind their eyes.
Did you know certain animals don’t have eyelids? Gecko’s have nothing between them and the violent sun which wishes to cook the colors of their world. They have to use their tongue. Dust and sand and rain, can you imagine? I was obsessed with lizards as a kid.
I stacked up books on snakes and lizards and skinks. I traced the way that sand snakes crested across the land, sideways and wrong. I put glue on the pads of my hand and tried to climb the walls of my room— I didn’t even get one handhold up. I went to the zoo and peered into their cages, up on my tiptoes, trying not to smudge the glass or breath too hard. I tried make out their triangle heads and slow tongue-flicks, but they shrank away from my gaze deep into their cages into the nooks and crannies. Most things do.
Most humans carry the night with them, right there behind their eyelids is an entire world of darkness and sleep. I have something else inside me, not quite, not soft, not secret. They called me “headlights girl” in the newspapers.
There have been stranger kids born in the age of spirits. I checked. Every morning of fifth grade, I scanned the papers for small articles and mentions of “oddities” growing into anomalies.
A boy with fire on his breath. A girl with leaves sprouting from her head. A kid with antennae that could taste the wind. There are stranger things than me in the age of beasts and magic. My father calls it the “Epoch of Bastards,” sons and daughters of flickering fire elementals and wind ghosts who seduced half-asleep ladies from their beds.
He doesn’t look at me much. And I know what he means. I know what he means when he calls it the Epoch of Bastards. Growing up, I played in my little puddle of carpet on the floor as he blustered in and out of rooms like gale force winds. He’d be looking for his keys or left shoe or wallet since he was going out, out, out. I think I missed him at first, in the way you miss strangers you’ve never met.
Later, still on my puddle of carpet, still on my island, I would glare at him with that sour, acid taste in the back of my throat. Acrid, smoky, I would barely blink as he passed; he’d jump when he turned too quickly and accidentally fell into my path. Later still, I would begin to wish they were both like that—blustery and calling people names.
It sometimes felt better than hearing my mom weep to herself on the couch. I wish she’d do it in her room or outside or anywhere else than that theatrical sobbing in the middle of the house, a naked heartbeat to the place. She spoke to her friends on the phone in that same watery voice, handkerchief in hand and sniffling, she spoke to them more than me.
What else am I supposed to do? This isn’t how it was supposed to be. They could barely afford to send me to That School. I didn’t want to be there either.
We weren’t the same, not really. None of us are the same age and most everyone else stayed in dorms where they bonded with secrets and whispers and hiding from matrons under flat mattresses. It wasn’t the same.
They called me The Lighthouse and Car Face and Nightlight. Sometimes they’d give me a few bucks to close my eyes so they could see my face. I did it. They’d laugh and reassure me I was as ugly as you’d think. Or beautiful. Or perfectly average-looking or have a pig-nose or blackhole for a nose. I’d never seen anything but the blinding light of my own eyes in the mirror so I could never contradict them.
A boy with antlers handed me a twenty for a kiss in the 6th grade. I closed my eyes for that too. It was chapped and dry and he runs away with a screaming laugh afterward. There are stranger kids than me, I reminded myself. So why do I feel so much stranger than the rest of them?
I’m 16 when I heel-toe my way down the stairs toward the front door. A duffel bag slung over my shoulder stuffed with a collection of loose clothes, change, a bath towel, sewing kit, a bible written in a language I don’t speak, all the tampons in the house, and a Swiss-army knife.
I hoped to stuff as many cheddar-cheese sandwiches in my sack as possible before the midnight bus came, but he’s at the kitchen table. I don’t think either of us expected it, like running into your teacher at Target and you’re both buying the same brand of toilet cleaner. There’s a beer in front of his idle hands and he glances at the bag on my shoulder.
He sighs like I cut him off in traffic.
“Gimme a moment.”
My father leafs through a wad of cash he kept in a safe in the garage. He hands me almost three hundred bucks and we nod at each other. I’m out the door before the midnight bus arrives.
I watch the headlights of the bus approach through dense summer night and think it must be like looking at like, the glow of my eyes against its eyes. Can a bus be your father? Can your father be a man after all this time? Will your mother come looking for you?
I get on the bus and kick my feet up against the seat in front of me. Scrunched into a ball, I cross my arms over my chest, and watch the trees turn into flickering bodies of shadow with each passing mile. ------------- My feet move like tides. They toss me against nameless city streets and toward empty forested slices of land. I taste the painted deserts toward the west. I dip my toes into the largest cities with lights brighter than my own. I graze my palms on neon signs and hunch my shoulders against brick walls of back alleys.
No one touches me. They don’t come close enough when I open my eyes and they see nothing but heaven or devils or an absent lightning-God father that will smite them.
I find my way to the ocean; beaches where other stragglers gather. I don’t talk much, I don’t like to, and people stare at me whether I’m speaking or screaming and clamping down on my jaw so hard it aches. Sometimes I get yelled at: Turn that off! No phone lights in here. You’re blinding me, bitch!
I’ve never seen a movie in any theatres, but I can imagine what it’s like.
I like the ocean cities best with their pale buildings built into cliffs, narrow winding white paths, and crushed seashell parking lots. I like the tang of salt in the air and the way my hair crinkles from the ocean water as it sun-dries. I camp out on beaches and bum cigarettes and hotdogs off strangers. I’m good at taking care of myself once I get in a rhythm.
Sometimes, or often, I dream of sinking to the bottom of the ocean. I dream of descending on pointed ballerina-feet to the silted black bottom. I am weighted down through the cold to where no human has ever been before. I open my eyes there, I open them all the way, lightning-bright, and in my dreams, the salt doesn’t sting. It doesn’t hurt, instead, I light up the world, the whole untouched world of whales and fish and terror and maybe I do something good then. Maybe I do something good and bring the sun to places that have forgotten it.
I meet Mags on the beach. She’s got one eye and five teeth and carries around string and scissors everywhere. She smells like seawater and roasting kelp, dank and crusted over. Her clothes are neat despite her leather-cracked skin and her arms and neck are covered with tattoos of shipwrecks. She cackles and pulls me aside the first night we meet.
“What’s your name?” Her voice is old creaking wood. I am quiet. “I could give you one.” She offers with a grin that is more empty space than anything.
I shake my head. “Nana.”
“What do you like, kid?”
I shake my head again.
Mags likes me more than I deserve. I pocket her last pair of socks when she’s not looking. She never mentions it and drags me down to the community showers to get clean with soap and shampoo. She takes me to the soup restaurant for something that isn’t burnt or freeze-dried or from a convenience store. She cackles, she spits when she talks, people glare at her as well.
I think she’s normal, not touched by the spirits, but she likes me more than most people and I don’t know why.
“You like art, kid?”
I snort. “No.”
“Why not? You broken?” Yeah. Probably.
“How am I supposed to know?” I snap.
“Lippy-wild thing. Come on, I’ll show you something worth your forked tongue.”
She heats the needle before she uses it, red hot and untouchable. She dips it into deep black inks, only black and sometimes red, she calls them the only colors that matter. She shows me how to prick the skin with color and movement. She shows me on her right foot first, all over those fine little bones that must hurt, in and out, a little bloody.
It takes her six hours to make a little shipwreck right above her big toe. It’s a schooner going under and I’m the only witness to the way she makes the waves come to life and crash against its sides. I can’t look away and I forget to blink. She didn’t seem to mind.
She washes another needle. She heats it red-hot. She dips it in ink and hands it to me.
I practice all over my thighs first, there’s enough meat there and it’s easy enough to reach: a lizard design that looks like nothing but squiggles, a wobbly stick figure on a skateboard, a tiny smudged skink with its tongue out. I practice designs in the sand. Mags takes me to the museum on Sundays. They’re free on Sundays.
Something stirs in my chest, even as the guards yell at me about how flash photography isn’t allowed in the museum. Even as I’m shooed out of exhibits for ruining the paint. Still, an ache so old it rots roars to life in my chest.
I stab in and out, gentle, a collection of stars right above my right knee. A winding sand snake next, and then finally, something good, something that gives people a reason to stare. I make it in the mirror: a ghost on my collarbone. Shadowed and intricate and simple, I put a ghost right above my collarbone and it bleeds more than the others.
I don’t want to leave the ocean city. Mags says she has to keep moving though. She gives me a sloppy kiss on the cheek.
“You're a gem, kid. You’ll knock ‘em all to the pavement.”
I swallow the lump in my throat. “You’ll be back?”
She cackles. “Wouldn’t miss it. You know me.” She winks as she turns to the bus, my second father. “You think I’ll miss your great becoming, kid? I’ll be back.”
I want to make her pinky-promise like I’m a kid again and begging one of the other kids to tell me if I’m actually beautiful when I close my eyes. I can’t do that; I wave as she totters up the steps of the bus and is taken away with the tides of her own feet. ------------ I get an apprenticeship. Technically, Mags talked to them first and I just followed up when I had nothing better to do.
I didn’t think I’d like it much, but coach surfing and camping out on beaches is a tiring pastime. Penguin Davies and Bitch-Annie run a tattoo shop together. Davies walks like he’s never encountered land before, and Bitch-Annie has a throw-pillow that says “If you don’t have anything nice to say then come sit next to me.”
Davies is nothing but birds and dizzying M. C. Escher house-designs up and down his chest and arms. Bitch-Annie has topless mermaids and pinup girls across her shoulders and legs. She’s been asked to leave a number of stores before the children start staring or thinking thoughts.
Neither of them had ever met someone like me, it’s not that type of town. I rankle at most their questions, a cat meeting a steel brush. I brush off anything more personal than my favorite type of soda. Bitch-Annie calls me “Shadow” and I think it’s a joke. Davies says I must be possessed by the ghost of a dead star and now I’m nothing but a blackhole: take everything in and let nothing out.
Neither of them lets me touch a needle in those first six months. They have me practice on pig skin and stand by their shoulder as they work. I feel like a dental assistant except I’m the hanging light above shining into open mouths instead of anything with a pulse. I stand at their shoulder as they draw thick lines and thin dots and make hearts and wolves and names of dead lovers come to life.
They ask me to stop blinking and stand still. I almost walk out and find a new cliff to crash against, almost. No one had ever expected me to show up to something before. No one cared if I went to school or when I got home. And no one kept any tabs on me after I took that first bus. That’s how I liked it.
I should’ve left, it didn’t mean anything to me, not really. But Bitch-Annie stomped up to my attic-apartment one morning and threw pants at me.
“Get up, Shadow.” She was sterner than Mags, no hint of humor in her eyes. “I told you 9am so I expect 9am.”
“The fuck!?” I am eloquent in the morning.
“Pants, shirt, shoes, and bra if you don’t want the desk idiot staring at something other than your eyes all day.”
I grumble. I put on everything but the bra. No one ever expected me to be anywhere before. I tell myself I’ll just try it out, no harm in having a bit of a savings anyway. No harm in seeing what the fuss was about.
I wasn’t an artist of course. I didn’t understand what everyone else was seeing when they looked at the “old masters” paintings of water or war or lovers pulled apart. I didn’t feel anything in front of stain-glass windows in churches or mosaics on walls. Maybe there really was something wrong with my eyes. I don’t let up though. I put on pants for this, after all.
Penguin Davies hovered by my shoulder now.
“Mm.” He rumbled deep in his chest. He’d gone grey at an early age, he had tired eyes and quick hands. The desk kid said he’d been in medical school once, a surgeon. Davies muttered a lot, stared off into space too much, and laughed like it was always a surprise
“Perfectionist,” he muttered at me now as I start over on a crappy unicorn design. “The line’s barely off. You’re being a perfectionist, Nana.”
I scowled over my shoulder and let the full weight of my light hit him across the face. “Got a problem with it?” He chuckled darkly. His grin is crooked like a broken door handle. I tried to hide my work from him with my shoulder. “It’s not done yet.
“Look at you go. You know who makes the best artists, Nana?” He was always a bit of a philosopher. Maybe he used to study that before medicine.
“Yeah, yeah, shut up. I’m working on it.”
He gave my shoulder a light push. “The ones that don’t quit.”
They let me touch a needle gun before the new year. I tell myself I’ll only sign my new apartment lease as an experiment. I don’t have to actually stay. I’ll just run from the ink on paper and hope no one chases after girls with eyes that glow.
I don’t break my lease. I draw cartoon heroes in speedos on tipsy college girls who swear they’re sober and erotic vampires on the chests of men getting their first divorce. I have to give two refunds for a duck that turns out lopsided and a tattoo of someone’s dog which I swore really was that ugly to begin with.
There was one at the end of that next year though, another college girl with nothing but doors ahead of her. She asked for a stick and poke, that was what I’m best at anyway, she asked for a butterfly. Butterflies were easy, I could do the little ones in my sleep. She wanted one all across her back, she said I could make it look however I wanted. So I did. Wings like fringed shawls and straight heavy lines combined with wispy swirling ones. It’s dark, black ink with red highlights and gray shadows under each wing to give it movement and flight.
I hide my smile when she goes to my bosses and points at it while jumping up and down. The best thing she’s ever seen. She should pay us double. Where did you get this girl? I try not to blink so they can’t see the wetness under my eyes.
Sometimes I still stand by the bus stop to check who’s coming off. I don’t expect to see Mags again so soon, but sometimes I want to show her: Hey, maybe your work wasn’t all wasted. Maybe I did start to become.
🌸Check out my Patreon for the full story! 🌸
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theonyxpath · 6 years ago
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Dystopia Rising: Evolution illustration by Jonothan Reed
  Every once in a while, I need to take a week’s worth of this blog and do kind of an Onyx Path Publishing primer.
Just go through our history, who we are, and how and why we do what we do. Usually this sort of “Who the Hell is Onyx Path?” blog is necessitated by external forces; by an influx of questions or misapprehensions here or on other bits of our social media.
And this is no exception.
This installment is brought to you by the letter V and the number 5, in fact.
The recent release of White Wolf‘s Vampire: The Masquerade 5th Edition (v5) has increased the number of folks stopping by here – hi, nice to see ya! – and with WW planning to continue to push further into new venues and media, I’m not thinking we’re going to see less folks confused by who we are and how we relate to White Wolf and V5.
And it is totally understandable that who we are and what we do is not obvious, particularly if you are used to the way the original White Wolf operated as a business. So, first I’m going to talk about Onyx Path‘s evolution through the last six years, and then end with reminding folks that our new Kickstarter campaign for our new game Dystopia Rising: Evolution starts on this coming Wednesday.
So, if you’re an long-time reader and know all this, please feel free to skip down to where I remind folks that our new Kickstarter campaign for our new game Dystopia Rising: Evolution starts on this coming Wednesday.
    Scion: Hero illustration by Enzo Lopez
    Okay, everybody else, skootch closer and I’ll tell you a tale. It’s a longer than usual blog post, so get comfortable.
In 1991, a gaming company called White Wolf published a ground-breaking tabletop RPG called Vampire: The Masquerade. It was massively influential and popular. More World of Darkness game lines came out every year, then other game worlds like Trinity and Exalted got lines, and the original WW kept expanding and then contracted big-time. In an effort to spur sales, the World of Darkness was ended in accordance with all the prophesies presented in the various lines, and a New World of Darkness set of game lines began publication.
Unfortunately, while the initial sales of the core rulebooks for each New World of Darkness line were huge, the overall trend of declining sales was not stopped. In an effort to keep publishing and also to evolve into the electronic games market, White Wolf merged with an Icelandic MMO (massive multi-player online game) company named CCP, and began work on a World of Darkness MMO.
For too many reasons to go into here, but maybe I will someday, eventually the project stalled and CCP laid off a lot of the US office, which meant they laid off most of the original White Wolf staff. (Later, the WoD MMO was canceled).
Which is where Onyx Path enters the story.
Onyx Path, that is, not me. I entered the history of WW many years earlier and had, in fact, been with White Wolf for years before Vampire: The Masquerade came out, and was responsible for all the visuals (art, layout, printing) for every project we created. As the WoD MMO was ramping up and our TTRPG publishing conversely was slowing down, they asked me to come over to help with the MMO. While the herculean efforts to make it were occurring, a few of us also put together a side project and convinced CCP to OK its publication.
That project was a special return to TTRPGs: an omnibus edition of VtM celebrating the 20th anniversary of its publication, which is now known as V20. Even with relatively little outreach and selling it from our own webpage, it did pretty darn well.
Even more importantly from my point of view, it reminded me how much I loved making game books.
So when the big layoffs came, I was faced with watching folks who I had hired into WW, some of them more than a decade before, and who had devoted that time to the company, lose their jobs. For me, it was time to go, but I wanted to not just go but to return to TTRPGs and not as an employee, but with my own company.
Thus, in 2012, Onyx Path Publishing was born!
With the feedback from V20 indicating that there were a lot of folks still interested in WW‘s Intellectual Properties (IPs) as TTRPGs, Onyx Path negotiated licenses to create new TTRPG books for the World of Darkness, Exalted, and New World of Darkness game lines. Onyx Path bought outright the Scion, Trinity, and ultimately Scarred Lands game lines that had been originally created and published by White Wolf from CCP.
It was never my intention to try and be the new White Wolf, even if there weren’t still people at CCP who needed to approve what we were doing with the license and might be a tad miffed if I started announcing that. You see, by the time I left, I was WW‘s creative director and responsible for not just visuals but every phase of creating our games. I knew the pitfalls we had fallen into previously and intended Onyx to follow a different Path.
With that in mind, we started with PDFs and then very quickly added physical book Print on Demand (PoD) versions as well via DriveThruRPG.com. The advent of Kickstarter enabled us to create Deluxe books and later books that were traditionally printed in other ways. Getting those books to backers was a challenge, but we kept on with fulfillment shipper after shipper.
Structurally, Onyx Path worked off of the Developer/Writer/Editor to Art Director/Graphic Designer book creation track that we had perfected during the WW days. Our processes were those processes, because that was what the folks I was working with and I knew best. And those creative folks were mostly developers and writers from the olden times of WW, along with some newer folks who were fans of those days. It was great to make books with Justin Achilli, Phil Brucato, Ethan Skemp. and many more folks again, as well as artists I hadn’t worked with in over a decade.
We followed that path of creating new projects for the WW IPs and in a few years I was able to add some new game worlds by working with creators on more of a partnership basis. Thus were Pugmire and Cavaliers of Mars brought onboard. So we had the licensed IPs from WW, these creator-owned lines, and the game lines we owned. I was able to hire some folks on as full-time staff, like Mirthful Mike Chaney as art director and numero uno layout artist, and Rose Bailey to help our developers.
Other than them, though, everyone else was (and pretty much still are) freelance contractors, most of whom have other full-time jobs and create what they create in their “spare time”. Despite that, their devotion to their game lines has been amazing and very gratifying. And while we hammered through a lot of challenges with deadlines, Onyx still published some amazing books and games, revitalizing WoD with our 20th Anniversary lines, Exalted with its 3rd Edition, and 2nd Editions for the Chronicles (New World) of Darkness.
    Exalted 3rd Hundred Devils Night Parade illustration by Melissa Uran
    Hold it. Something realllly important happened right at the point we started those 2nd Editions.
CCP sold all of what remained of White Wolf to a Swedish computer game company called Paradox Interactive, and they spun off a new company called…White Wolf! And why not, they bought the name along with all the IPs, after all.
We talked, we tweaked processes to work with how they needed them to be, and we continued with our Tabletop RPG licenses of the WW IPs. Current White Wolf is a lot more hands-on than CCP, as befits a company that want to build those game lines into RPGs plus other venues like computer games and other media like TV and movies. They have a lot more feedback for us on our licensed projects with them, they helped us rebrand the New World of Darkness into the Chronicles of Darkness to better differentiate the lines from WoD, and then, and then…and then they created the latest edition of Vampire: The Masquerade in-house: V5.
So, to be clear: until we started working on V5 Chicago By Night, we at Onyx Path really didn’t contribute anything to V5 directly. WW wanted it to be their baby, and we totally respect that as creators ourselves.
Continuing our clarity moment: we do not own WoD, Chronicles of Darkness, or Exalted – White Wolf does. We can’t OK your screenplay based on your Mage game, we can’t fire that guy who looks like Dracula at WW, and we pitch to WW book ideas for the game lines we have a license for, but they are the ones that OK them so we can work on them. We are one of what they hope to be hundreds of licensees, and WW is at the hub, licensing.
With the way WW is working with licenses, we at Onyx Path may or may not know about another one of the licensees, but we don’t know who is working on a license from White Wolf until WW tells us. We aren’t involved with who gets a license, who they or WW hire to work on a project – we only call the shots on the projects we’re creating under the WW license.
As of this writing and for as far into the future as I can see, Onyx Path is independently owned by your Uncle RichT, and I continue to look at building Onyx to last as a publisher forever, basically. It is a challenge, as we don’t have a safety net of a parent company or investor we can fall back on, so I’m very careful about how and where we expand.
With what I hope is some ongoing strategic thinking, evolution of our company continues.
We currently have four full-time staff members: myself, Mirthful Mike, LisaT in our business office, and Mighty Matt McElroy as our Operations Manager. Rose Bailey left early this year and has already produced about 14 zillion games you can get in on through her Patreon and on DTRPG.com.
Before Rose left, we were already evolving how to work with our developers and writers. We had changed and raised our pay rates, and then began to look at the challenges faced by our freelance creators. While it was obvious that trying to make the old WW processes work just wasn’t ultimately going to get us where we needed to be, we needed to be in a position where Onyx Path could provide more hands-on mentorship for our developers.
First, I lucked into being able to create a role doing just that with Eddy Webb, who had been involved with Onyx Path since the beginning, but now he was set to be our first full-time freelance developer “at-large”. In other words. Eddy was going to work with those developers who needed another dev to cover some of the very diverse responsibilities their position encompasses.
As Eddy and I were working out just what this new thing entailed, Matthew Dawkins approached me wanting to be more involved with Onyx Path. So he became our second of these contracted but full-time devs. And then, with Rose leaving, she suggested an outstanding editor who was kicking ass to step up, and Dixie Cochran became our third development overseer. Meanwhile, I talked James Bell, who has huge customer service experience, into running our Kickstarters full-time.
When you see a game line start to move forward with more and more timely releases, when you just have a blast being part of one of our Kickstarters, when you listen to our weekly Onyx Podcast for more news and insight into what we’re up to; these are the folks doing that.
As a company ethos, we believe that everyone should be able to enjoy and be represented respectfully in our projects and social media, and that, in the words of Buckaroo Bonzai, “we don’t have to be mean”.
I realize that this runs counter to a lot of the internet, but within our social media we do try to live up to that.
Just to come back to the evolution of Onyx Path in terms of our business, we are still working to license to other companies our existing game worlds for a variety of new projects that allow folks to enjoy those worlds in other ways, and to obtain licenses to other worlds that we think can be transformative TTRPG experiences as well as a lot of fun to play.
In fact, our new Kickstarter campaign for our new game Dystopia Rising: Evolution starts on this coming Wednesday.
We continue to offer PDF and PoD versions of our projects on DriveThruRPG.com, and at least our fiction so far on Amazon and the Nook store. Because we have been able to forge excellent relationships with Studio2 Publishing and Indie Press Revolution for post-Kickstarter sales, we have been able to start offering our physical products into retail channels in a way that is healthy for our business model. Studio2 is also able to put the books they handle for us onto Amazon, so you will see more and more of our projects there.
Just look below for even more venues for our projects.
Finally, because we actually do think of the worlds we create as springboards from which we can create art, we’re very proud to be working with several groups of folks who are dedicated to gaming as a therapeutic tool to help people around the world. Our friends at the Bodhana Group and iThrive are out there trying to make the world a better place. There is no doubt in my mind that gaming, and particularly roleplaying games specifically, has changed many lives for the better. I’ve just heard so many stories over the years about just that, and I’m proud the worlds we’ve created have made a difference in the real world.
    Promethean: The Created 2nd Edition Tormented illustration by Vince Locke
    OK, That’s who we are and what we do. You can all sit back now, lecture-time is over.
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Oh yeah, please don’t forget that our new Kickstarter campaign for our new game Dystopia Rising: Evolution starts on this coming Wednesday. (And there’s even more info in the Blurbs! section below).
Finally, always remember this when you think of Onyx Path Publishing:
Many Worlds, One Path!
  BLURBS!
KICKSTARTER:
  Dystopia Rising: Evolution art by Mark Kelly
Our next Kickstarter will be for Dystopia Rising: Evolution starting on Wednesday the 22nd at 2pm EDT.
Dystopia Rising is a post-apocalyptic roleplaying game that quickly grew into a live-action sensation. Now, Onyx Path is pleased to update the live-action setting with Dystopia Rising: Evolution, a tabletop roleplaying game that presents a fresh and exciting take on the post-apocalypse genre.
Dystopia Rising: Evolution will be powered by Onyx Path’s Storypath system, and includes all the rules you need to play as a survivor in the post-apocalypse, including rules for creating characters for up to 24 different Strains, variations on humanity that survived the Fall. It also has details on the powers of faith and psionics, along with advice on running action-adventure stories, webs of personal intrigue, or procedural investigations. And, finally, dozens of antagonists, including a variety of zombies and raiders to use in your series.
Throughout this Kickstarter campaign, we will be posting complete previews of the Dystopia Rising: Evolution manuscript as backer-only updates.
  ELECTRONIC GAMING:
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
Here are the links for the Apple and Android versions:
http://theappstore.site/app/1296692067/onyx-dice
https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en
Three different screenshots, above.
  ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:
Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
Exalted: Tales from the Age of Sorrows (Kindle, Nook)
Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
Demon: The Descent: Demon: Interface (Kindle, Nook)
Scarred Lands: Death in the Walled Warren (Kindle, Nook)
V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook)
Vampire: The Requiem: Silent Knife (Kindle, Nook)
Mummy: The Curse: Dawn of Heresies (Kindle, Nook)
  OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
https://studio2publishing.com/search?q=pugmire
    Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/
And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
SPECIAL W20 and M20 SALE! Huge savings on our Deluxe printing overruns until 8/31! ONE WEEK LEFT!
https://www.indiepressrevolution.com/xcart/Deals-and-Specials/
    DRIVETHRURPG.COM:
    This week we are responding to the many, many messages asking for V20 Dark Ages Journals! So expect those to go live on our RedBubble store on Wednesday!
    CONVENTIONS!
From Fast Eddy Webb, we have these:
Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention
  Dixie Cochran will be at High Level Games Con in Atlantic City October 12-14, running a Women in Game Design panel, Eddy’s RPG Developer Bootcamp, and possibly making a surprise appearance at another event!
    And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Tales of Excellent Cats (Monarchies of Mau)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
City of the Towered Tombs (Cavaliers of Mars)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  Redlines
Deviant: The Renegades (Deviant: The Renegades)
Spilled Blood (Vampire: The Requiem 2nd Edition)
CofD Dark Eras 2 (Chronicles of Darkness)
V5 Chicago By Night (Vampire: The Masquerade)
  Second Draft
WoD Ghost Hunters (World of Darkness)
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Aeon Aexpansion (Trinity Continuum: Aeon)
C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
In Media Res (Trinity Continuum: Core)
Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  Development
Signs of Sorcery (Mage: the Awakening Second Edition)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Fetch Quest (Pugmire)
CofD Contagion Chronicle (Chronicles of Darkness)
Dystopia Rising: Evolution (Dystopia Rising: Evolution)
Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
Adventures for Curious Cats (Monarchies of Mau)
  Manuscript Approval:
  Editing:
They Came From Beneath the Sea! Rulebook (TCFBtS!)
Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  Post-Editing Development:
Scion: Hero (Scion 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
Guide to the Night (Vampire: The Requiem 2nd Edition)
  Indexing:
    ART DIRECTION FROM MIRTHFUL MIKE:
  In Art Direction
Dystopia Rising: Evolution – Working on banners for the KS. Art is in for the video and KS page.
VtR: Guide to the Night
M20: Gods and Monsters – Leblanc already has sketches in.
Geist 2e
The Realm
Trinity Continuum (Aeon and Core)
Ex3 Monthly Stuff
Ex3 Dragon Blooded – Sketches and color roughs continue to come in and even some finals from Gunship.
  Marketing Stuff
  In Layout
Scarred Lands Trilogy Novels – Converting to PDF and PoD.
Fetch Quest – New cards contracted…. will be in by September 15th. KS backer shirt out.
  Proofing
Scion Hero 
Cav Talent cards
PTC: Night Horrors: The Tormented
  At Press
Changeling: The Lost 2e – incorporating errata and getting it ready for indexing.
Monarchies of Mau – Printing. Dice and buttons printing.
Scion Origin – Errata review and incorporation.
Cavaliers of Mars – Finishing printing.
Wraith 20th – Prepping the Deluxe files, still poking printer for cover specs.
Monarchies of Mau Screen – Printing.
Cavaliers of Mars Screen – Printing.
Wraith 20 Screen – Printing.
Scion Dice – At fulfillment shipper.
  TODAY’S REASON TO CELEBRATE: Today is James Marsters birthday, and so let’s wish a great one for Spike! Arguably the best of the bads from Buffy, and role model for thousands of Vampire: The Masquerade characters!
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protagonistheavy · 4 years ago
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I’ve been staring at this blank post for over the course of two hours, trying to figure out something depressing enough to capture how depressed I feel. Speaks for itself, I think.
Everything lately feels so unfulfilling. For months I feel like there’s been no “awesome” feeling towards anything. It’s the same day on repeat. I don’t have anything major to look forward to, I have no accomplishments I’m really proud of. And the patreon I’m doing for writing, I just have so much negative connections with it now. It’s still going well, and people still say they enjoy my writing. But this month, I had little to post, and it reflects in the number of people leaving. The answer should just be, “write more, asshole.” But I just can’t write like I used to. It doesn’t feel the same. And it’s so frustrating, not having this will or excitement to write. It’s so easy to write, anybody can do it. Why can’t I just write something up that I and others would enjoy.
It’s obviously burnout, but the best artists get past burnout. They just do it and get over it. They get art muscles and get stronger. I’ve been writing so much this year... Cactus puts it into perspective, she reminded me that NaNoWriMo is considered a huge challenge to people and how it drains them out terribly to try writing that many words. Meanwhile, I’m doing basically that amount of writing every month, for a year and a half. Of course I’m tired, it’s like I’ve been running races every day for a year. But shouldn’t I have planned to get tired like this? Shouldn’t I be doing better to keep myself writing healthily? Now I’m squandering so much time and potential, sitting around depressed and not getting my writing done. I get what I need done, but there’s so much more I should be doing.
It feels empty. I feel so empty. I don’t like being myself, not that like I ever really had. I’m thinking of starting over on the internet, just deleting everything under the name protagonistheavy and entering the internet again with a new face, new identity. Drop all the anime and nerd shit I don’t care about, drop all the dumbass posts I’ve written, stop being “that guy.” Maybe I can find a new personality that’s actually endearing and fun to be around, one that can make friends again, friends that might want to check up on me out of their own volition and actually engage with me. That’d be freeing, getting away from all of you half-acquaintances, all of you people that barely know me and for good reason. Maybe instead of writing 1000 word blog posts complaining about cartoons, I’ll just straightforwardly engage with conversations online, submit my comments and thoughts and see what other people think organically.
I like tumbler’s format but I don’t think I can stay here like this. I don’t feel comfortable here. I don’t really feel comfortable anywhere as who I am. I’m going to start fresh. A new username, a new avatar, a new rhythm. I’m sick of this Adam other people think of me as. If I can’t commit suicide then the least I can do is kill off an older version of me, be satisfied with that and come up with something different. I’ve clung to this old fashioned idea of what the internet is, and what’s cool for people to act and do on the internet, and it’s a relic I’m aging away with. I don’t want to be 40 and looking back thinking I threw away an entire era of my life. There’s trauma in these 20s of mine that I need to shed off. But I just wish I could be reborn as something different, give up all these things I “like” or that “define me,” and it horrifies me that I never will be able to do that. I can have a new username but I’ll still be fucking Adam. Maybe I’m just always going to be running away from that.
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princessalethea · 7 years ago
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How Do I Self-Publish a Book? (A List, With Resources)
I’ve been asked about self-publishing a lot recently, so I decided it was high time to write up a big, long answer with lots of fabulous and helpful links!
If you are asking yourself “Should I self-publish my book?” — the answer is NO. Self-publishing is a ridiculously hard amount of work (on top of writing your novel in the first place, which was already a ton of work, am I right?). And right now there is a glut of indie-published books out there, which means that once you DO get through the hard work of writing and the harder work of editing and publishing, there’s the virtually-impossible job of actually getting your book actually SEEN and READ by people.
But if self-publishing is so terrible, why are you doing it? Because I’m the stubborn brat who did terribly in English class, but never stopped writing. I got a Chemistry degree and immediately went to work at a bookstore. I moved across state lines and made really bad life choices (I once started a publishing company to impress a boy) and went into debt several times, all for the sake of writing because it is my soul. I was orphaned by two major publishers and still refused to stop writing.
If you are a crazy person like me–and I know you are out there (MY PEOPLE!)–keep reading.
Everyone else: submit your manuscript to an agent or shove it back under the couch, and then go see a movie and be glad I saved you from the really bad decision you were about to make.
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Princess Alethea’s Self Publishing Basics
The Manuscript
When you have finished writing your novel (we’re going to talk about novels here, because picture books are ENTIRELY different horses), you need three different kinds of editors to look at it: a content editor, a copyeditor, and at least one proofreader.
The content editor’s job is to be sure your manuscript makes sense. Is the pacing right? Does it flow? Did you forget to describe a character? Did you leave a plot hole dangling? Did you write an adventure story when you meant to write a romance? (I’ve done this at least twice.) Did you realize you have an underlying theme of loss that you should really explore and carry out through the resolution?
The content editor will give you revision notes. Take a day to scream and cry about these notes, and then sit down and do the work to make your story better. (The content editor’s job is not to find typos, but she might mark a few.) When your revisions are completed satisfactorily, your manuscript goes to the copyeditor.
The copyeditor’s job is to go through the manuscript with a fine-tooth comb and catch all your typos and grammatical mistakes. They will sort out your hyphens and pry the commas from your cold, dead hands. They will catch inconsistencies or anachronisms. They will point out awkward sentences that should really be rephrased. They will catch that you used the word “small” five times in one paragraph. Once you have fixed all these silly mistakes, it’s time to send your manuscript to the proofreaders.
A proofreader’s job is to catch whatever tiny things the copyeditor didn’t see. In traditional publishing, this is the equivalent of the Advance Readers Copy. My ARCs go to my VIP Review Team and my Brute Squad. There are a couple of readers who I KNOW will catch things my eagle-eyed copyeditor missed, and I pay special attention to those comments.
In the course of my two-decades-plus in the publishing industry, I have professionally held all three of the above positions. I am here to tell you that YOU NEED ALL THREE OF THEM. If you are the writer, do not do these jobs yourself. And if you are a writer who CAN do any of these jobs yourself, I bow to you because you are a God.
As in traditional publishing, you should always start with the cleanest version of the manuscript you can. If you are distracting any of these editors with a messy manuscript, it’s possible that they will be concentrating so hard on easily fixable mistakes that they miss something they SHOULD be paying attention to. (And that is often how typos end up in final manuscripts)
My editorial team is made up of my best friend (who happens to be an English professor at a big university), a dear author friend, my fan club, and my mom. It took me a long time to put these folks together, and we are AMAZING. You will find your team. But don’t get discouraged if it takes you a while. And be open to looking in un-obvious places.
Casey has papers to grade, Kat has books to write, and Mom’s not currently offering her proofing services on a professional basis, so I’ve compiled this short list of friends & acquaintances for you to research. Please, DO YOUR RESEARCH. Some of these folks only do one kind of editing, or for specific genres. Each will charge different amounts. Feel free to tell them I sent you, and BE KIND–these are friends of mine!
Renee Murphy Shannon Page Chris Kridler Laura Anne Gilman Bryan Thomas Schmidt Spencer German Ellsworth Literally Addicted to Detail (Chelle Olson) Melissa Gilbert Lyn Worthen John Jarrold Ashley Davis Jenny Rae Rappaport Eschler Editing (Sabine Berlin) KH Koehler Michael Kabongo Laura Helseth Venessa Glunta
The Cover
Even after all these years and thousands of idioms, readers still judge a book by its cover. Your cover is INCREDIBLY important. I spend a LOT of money on the cover art for my novels, and it it 100% worth it.
My cover artist is another amazing author (Rachel Marks) who is no longer taking new clients (because she also has books to write!). Luckily for you, there are a TON of new, great resources out there for covers–even places that provide pre-made covers!
(I do not have a list of resources for these yet.)
  The Layout
I am a Mac user, so I have been blessed with the fabulous software that is Vellum. I have been known to tell PC indie authors that it is worth it to buy a Mac, just for the e-book software. And that was BEFORE it could do print layout!
Vellum is magic for e-books. And I suspect I will be doing quite a few print layouts there too, in the future. But outside of that, my go-to for print layout will always be Polgarus Studio. They have made all of my fairy tale books look amazing, and even helped me when I was having massive amount of trouble with Diary of a Mad Scientist Garden Gnome. Their rates are reasonable, communication is excellent, and they provide layout within a week. LOVE THEM.
  Retailers
There are websites where you can upload your e-book and they will get it out to all the various retailers…but really, it’s best if you do the Big Five on your own: Kindle, Nook, Kobo, iTunes, and Google Play. (Google Play is a bit problematic…do some research…but I’ve still got a few books there for now.)
You will need to set up accounts, link bank numbers, and fill out tax forms for each of these sites. It is not a short process. And every time you upload the book, you will need to input the metadata. Another not-short process–while all sites require a lot of the same information, every ine is different.
Do you need ISBNs from Bowker? That’s up to you. I bought a bunch way back when they were on sale, and I use them mostly for my print books through Ingram…but if you’re only using e-books and Createspace, you don’t need them.
I use both CreateSpace and Ingram for my print books. I did a lot of research before I made this decision. Did I need Ingram? Probably not–they are expensive, and a hassle–but I did want hardcover books. I hear that Nook is now doing hardcovers. I haven’t looked into that yet. But CreateSpace can get you into most of the sales channels you need.
Affiliate Programs
Make sure you are set up on all the Affiliate programs: Amazon, Kobo, and iTunes. I admit, the only one I’ve really seen money back from is Amazon…but you never know. All those nickles and dimes add up eventually. And remember to use these links! I know it’s a pain in the butt, but it’s a good habit to train yourself to get into. DO NOT EVER BUY ANYTHING OFF AMAZON without clicking on a link to a fellow author’s book first. Even if you don’t buy the book, they still get the kickback. IT MAKES A DIFFERENCE. You have no idea how much!
  Advertising
The book advertising climate changes every five minutes. It’s true that you have to spend money to make money, but FB ads and newsletter ads and free sites are so prevalent now, it’s tough to make a list of reliable ones. I will say that BookBub ads are still great if you can get them (don’t stop applying!) and Hidden Gems is fabulously reliable for getting ARC reviews!
Also: Be sure to “claim” your books on BookBub and add them to your Amazon Author Profile (make sure you are set up on Author Central) as soon as the buy or pre-order links go live!
Author Central will be indispensable to you as an indie author. Their customer service is bar-none.
  Audiobooks
If you’re just starting out with self-publishing, you shouldn’t worry about audiobooks just yet. That said, make sure you also “claim” all your books and short stories on ACX. ACX has a ton of great video tutorials…I highly recommend them. And be prepared to spend a lot of money on your narrator–you get what you pay for. My audiobook narrators have blown me away…and brought me some of the greatest joy. Their exceptional performances remind me why I do what I do!
*************************************
WHEW! Okay, I know that’s a LOT of material, but it really only scratches the surface. I just want to make sure I properly convey the scope of the GIANT HEADACHE you are about to have for the next two-five years.
And if you made it this far…I wish you all the best of luck in the world. Vaya con dios!
xox
Princess Alethea
***************
Follow Alethea Kontis on Patreon: http://ift.tt/1DT4Gha
The post How Do I Self-Publish a Book? (A List, With Resources) appeared first on AletheaKontis.com.
from How Do I Self-Publish a Book? (A List, With Resources)
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allenvooreef · 6 years ago
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Year three of daily drawing - my experiences
Read about my first year HERE and my second year HERE
Wow! Three full years of daily drawing, all done. When I started out I didn’t even think I’d make it past the first week. I’m still baffled, to be honest. Time to look back on this third year, and on the challenge as a whole. I have a LOT of thoughts, let’s see if I can make some sense of them under the cut.
What was the plan? At the end of last year, I said this about my plans for 2018:
Do more studies, for real this time. I’ll be keeping a tally in my bullet journal of value, anatomy, landscape, portrait and material studies and aim to do at least twenty of each this year. Aside from that, I’m actually pretty happy with how my developement has been going this past year so I aim to just keep that up. I want to do at least one more year of dailies, because I just really like the number three and it means I’ll have over a thousand total. 
And how did that work out? Well, I made my study goal! 100 total, and 20 in each listed category. Though, as expected, I ended up making the bulk of them in the last two months to catch up. I think I learned a lot from doing those, but looking back, I feel like I only scratched the surface. See the way studies work is you copy first, then try to reproduce it without reference, then implement the techniques in an original artwork. I stopped at copying, meaning I learned about a third of what I could have if I had taken a bit more time. 
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Something else I wanted to work on in 2018 was to stop letting these dailies cut into my sleep time. I set a timer on my phone for 8pm everyday to remind me to start drawing, and used my bullet journal to keep track of all the days I was in bed before midnight. While it definitely didn’t work *all* the time, I do feel like it made a significant difference. The feeling I got everytime I was in a late train home from band rehearsal and I realized I’d already made my daily earlier that day was priceless.
Time to quit? I already predicted I’d probably want to stop after my third year. Turns out that once I’d formed that thought in my mind, I suddenly started to *really* feel like quitting. I mean, I wasn’t about to quit before I’d reached the three year mark, I’m way too stubborn for that, but I did notice a significant drop in my motivation around April. I had an increasingly hard time coming up with things to draw, often lacked the mental energy for more ‘finished’ looking sketches, and overall started to feel like it was a chore instead of something I enjoyed. Near the end of the year I often spent over an hour just hovering my pen over my tablet before actually drawing anything. A sure sign that this challenge was no longer serving its purpose and it was time to stop.
Besides that, this year also brought along some pretty big life events for me, meaning I had little to no brain space and energy to spare for art for a while. Though forcing myself to draw through that exhaustion wasn’t fun, I’m relieved to notice that it didn’t kill my love for creating. If anything, it fueled my longing to make more elaborate artworks, to spend more than just an hour on something, to allow myself to let something sit for a few days before returning to it. 
An unexpected obstacle was a sudden bug in Photoshop, or my tablet, or both, that messed with my pen pressure. Meaning that for every 10 pen strokes I did, about 8 or 9 would come out as gross hard-angled black blobs. I have no idea what triggered this, and still no idea how to fix it (I use a pirated version of Photoshop so I can’t update it), so it meant that every drawing took at least twice the effort since I now spent over half my time ctrl+z ing until I could draw the line I intended. Seeing as my motivation was already dwindling, this certainly didn’t help in keeping these dailies fun to make.
Am I happy with the things I drew? Looking back on the things I drew in 2018, I think I’ve further solidified my workflow, having a clear preferred method of sketching and coloring. I sometimes tried turning off the line layers to see if it could work without, which was fun to see, but overall I think I stayed inside my comfort zone a lot (except for the studies). I don’t think I mind, though. Now that I know how I like to work, I can do it much more efficiently than I could before, and that’s a valuable time saver. I also focused on making my drawings look a bit less flat, approaching it as three-dimensional shapes rather than lines. There’s still a lot more work to be done in this department, but I’m happy with the steps I’ve taken so far!
What did I set out to learn, and did I? For 2018 specifically, it was ‘to make great strides in my mastery of anatomy, value, materials, portraits and landscapes’. As stated above, I feel like I haven’t nearly learned enough from the studies I did. Making these studies did give me more experience in a painterly workflow, and I noticed my eye for value and color getting sharper over time, but to really make the kind of progress I’d been looking for I’ll have to go the extra mile. Maybe I’ll get around to that now that I don’t feel obligated to post it all. 
What did I learn that I didn’t expect to? That even when I’d made a habit out of daily drawing, I can’t and shouldn’t go on forever. I thought the reason I’d quit eventually would be because I’d simply be bored with it. I don’t think I expected to have as much trouble finding the energy to keep it up, nor did I realize the time spent on these dailies meant less time spent on larger artworks. 
Looking back on the challenge as a whole:
What did I set out to learn, and did I?
1. To get over my fear of creating bad art I obviously didn’t 100% shake that feeling, but then again I’m starting to feel like I shouldn’t aim for that. As long as it’s not holding me back anymore, that bit of frustration when something doesn’t work as well as I hoped it would is the thing that’s going to drive me to keep improving. And looking back on how utterly stuck I was before starting this challenge, I’d say this goal has definitely been achieved. Now, I know creating something imperfect is always better than creating nothing at all, and I’ve also experienced that a lot of the time things work out better than I’d feared. 
2. To make better art Oh that definitely happened. I’ve improved way more in these past three years than in the three years before that. Some of the dailies I made in an hour are better than the artworks I’d spend multiple days on back then. As intended, the sheer amount of practice resulted in a better eye for cohesive proportions, and it allowed me to finally get comfortable with a certain style. Even though in hindsight I could have done way more to improve through this challenge, I’m very happy with the skill upgrade it did bring.
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What did I learn that I didn’t expect to?
1. That I can actually do this It sounds silly, but trust me when I say I never *ever* actually believed I was going to last for longer than a week. I always thought I wasn’t the type of person who could keep up with resolutions. What I learned is that apparently I *am* stubborn enough to keep up with challenges, as long as I feel like I have something to prove to myself. And as long as I’m the one who set the rules. That way I can’t complain about them, after all! ;) 
2. To be self-indulgent There was a clear shift somewhere halfway through the challenge where I realized I had been holding off on drawing too much of the same thing, because I felt like my followers would be fed up with it. I felt like I wasn’t ‘legit’ when I was only drawing fan art. I realized that was holding me back, because now I was spending time and energy on figuring out the proper subject for my dailies before even putting pen to paper! The moment I let go of those expectations, and allowed myself to be as self-indulgent with my drawings as I’d like, my art improved. As did my love for art, and the response I got from you! 
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Plans for 2019
I figured it was best for me not to jump right into a new challenge after this, so I’ve been spending my time just recharging. As I write this, it’s been 13 days since my last daily, and I haven’t felt the need to draw since. I’m taking it slow, getting a feel for where I stand now and what I’d like to learn next. I treated myself to a Schoolism subscription during their Winter Sale, meaning I have access to amazing course material all year, and I can’t wait to see how that will help me grow. 
I look forward to making sketches without ‘having to’ post them. Meaning I can copy art by other artists to learn from them without plagiarizing. Meaning I can decide to continue a sketch the next day, with fresh eyes. 
One thing I will still consistently do, is make a monthly Patreon illustration. I’ve rearranged the reward tiers to make the most out of the time I have, and I look forward to keep creating and improving with the help of my lovely Patrons.
I’m making a booklet with all the dailies in it, as well as some more in-depth reflection and tips & tricks. Partly because some of you expressed interest, and partly because I feel like it’s important for me to have a physical thing to show for all my efforts. I’ll let you know as soon as pre-orders open!
Right, I think that was about it! If you’re considering a daily drawing challenge and are wondering if it’s for you, feel free to message me if you have questions! If you decide to do daily drawings because of me (which is just... wow), I’d love it if you tagged me in one so I can check them out! 
I want to thank you from the bottom of my heart for sticking with me through this challenge! Your enthusiasm encouraged me to keep going, and seeing your tags and comments in the mornings was one of the highlights of my day.
I’ll leave you with some links:
Check out every single daily in my daily drawing tag
If you’d like, you can support and be involved in my art journey through my Patreon
If this information was in any way useful to you, or you’d just like to make my day, you can buy me a coffee
Find me on twitter and instagram too!
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