#ie: relationship systems and being friendly with someone might not have the best outcome :') in this setting
Explore tagged Tumblr posts
gxldencity · 2 years ago
Text
do u ever think that the reason why pentiment may not have the standard multiple endings from a choice based game is bc it's rooted in real world history and any choice that would affect the outcome of the tassing and kiersau as a whole—and not its individual people—would be futile at the end? Like say you have an option to save kiersau abbey instead of letting it be destroyed at the end of act 2, the church would still lose a lot of influence thanks to lutheranism and the printing press so kiersau might end up closing or being a shell of its glory anyway. Or if you have the option to prevent the peasants of tassing from revolting. Like if they didn't do it in 1525, they will do it at another time. Ideas spread like wildfire and with a printing press in their backyard, it could spread faster, especially if they're still being heavily taxed.
What you can control—and as people have in the past—is how that story is told. Do you tell the truth as it stands or do you play with the facts, hide the story you don't want the world to see?
78 notes · View notes