#idk maybe they could throw some group heals into blue line or something
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#while i feel like redline hunter and blueline hunter could use some tinkering to differentiate their roles#because right now its 'damage from far away' and 'damage while running'#i hope they dont get too crazy with it#like i see what they did with the lm and its like. yikes#why play a red lm when runekeeper is right there#anyhow. basically the class should still revolve around dealing damage with a bow#if they pull back on the bow in any department it should be yellow line#but only to lean further into the trapper aspect of that line#make it like a traps and knives type thing where you drop traps and then duck in and out to do damage with your melee weapons#the vast majority of the hunter experience still needs to be a bow experience#and it has to remain primarily a dps role#again you could make yellow a bit of a support#and im all for it#but the hunter supports their teammates by reducing the enemies health to zero#idk maybe they could throw some group heals into blue line or something#but i stg if they try to give us like some kind of trick arrow bullshit#to try to convince us its a debuff class suddenly#i want ONE thing and ONE thing only from my video game characters and that is to be able to kill an enemy in ONE hit#if they take that away from me im gonna FLIP
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