#ideadevelopment
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Lavender character development
The concepts for Lavender started way back in 2022 when I first got a idea for a game in which you would play as a character called “Lavender” and their quest to uncover their past and to find the dream god. The idea was a big open world game full of exploration and secrets that the player would slowly uncover through Lavender. The first concepts were done on paper in 2022 and then were developed into a conceptual digital piece done in Procreate. The idea then rested for a few months till I did a redesign on the 16th march 2023. Soon after I decided I wasn’t happy with this design and started again on design number three. This design I liked more and it has been developed from April 2023 to as late as December 2023 as my art style changed and developed.
This is the final third design for Lavender and the most recent design of them. This I feel is far more expressive than the other works and shows a refinement in drawing skills.
Drawn in Procreate. 2022 to December 2023
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The Importance of Creating a Concept in Business: A Structured Approach to Problem-Solving
Concept Design: Common Questions Answered
1.How to construct a concept?
To construct a concept, start by identifying a clear idea or problem you want to address. Gather relevant information and research existing knowledge. Organize your thoughts into main points and supporting details. Use diagrams or outlines to visualize relationships. Refine the concept through discussion and feedback, ensuring it is clear, concise, and coherent. Finally, test it in practical scenarios.
2. What is concept creation?
Concept creation is the process of generating and developing new ideas or concepts. It involves identifying a need or problem, brainstorming potential solutions, and refining those ideas into a coherent and actionable concept. This process often includes research, creativity, and critical thinking, ultimately leading to innovative products, services, or strategies that address specific goals or challenges.
3. How to prepare a concept?
To prepare a concept, start by identifying the main idea or problem you want to address. Research relevant information and gather insights. Brainstorm potential solutions or approaches, then outline your thoughts clearly. Create a visual representation if necessary, and refine your concept based on feedback. Finally, ensure it aligns with your goals and audience needs.
4. What is a business concept note?
A business concept note is a brief document that outlines the idea for a business or project. It typically includes the purpose, target market, objectives, and potential impact. The note serves as a preliminary pitch to stakeholders or investors, helping them understand the core concept and its feasibility before developing a detailed business plan.
5. What is a concept document?
A concept document is a brief outline that presents an idea or project proposal. It includes key details such as objectives, scope, target audience, and potential benefits. The purpose is to communicate the vision clearly, gather feedback, and help stakeholders understand the concept before moving forward with development or implementation.
Visit: VS Website See: VS Portfolio
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Developed Timeline
Based on my experiments, when creating my timeline, I used an 8X4 grid to align my photographs to make the timeline easy to view and flow monthly. I chose this grid because by the time I finish my final project, I will have been at university for 32 months so I wanted to represent this within the timeline. when creating the grid, I kept in mind that if the lines were too long then it would be hard to view it as one image. I experimented with organising it into years, however, the different lengths (due to the short third year) made the timeline look uneven. I found that this grid was the most successful because the photographs were not broken up into categories such as years making the images look less separate.
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Tiny Worlds - Idea Development
Set Building
Shoebox
Cardboard
Paper/card
Books
Stationery
Props
Tiny figures
paper
tin foil
cotton wool
paper clips
Mood
Beginning - Sad, solemn, down, unhappy, depressed, alone
Middle - fun, adventure, exploration, escapism
End - happy, exciting, joyful, bright
Techniques
I think I will use creative depth of field to put emphasis on the main focus of the scenes.
Focal Length
I will most likely use a focal length of 55mm to shoot my images to get in close and capture a lot of detail in my tiny scenes
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🛏My Final Piece idea🛏
17/05/18
Felt it was worth sharing my idea for my final piece on here, as it helps me to be able to write and put photos in one place, and I’m hoping some people can offer me their thoughts and opinions!
So, by the sketch above, you can probably get a rough idea of what I’m thinking of doing. Basically, I want to create a life size, walk-in bedroom that will be filled with all things teenagery and detailed, and will be almost completely interactive for the viewer. The possible interactions will include (but are not limited to): playing my guitar and keyboard, playing CDs in a retro CD player, taking Polaroid photos, and the big one... playing a PS1. That’s right, I’m gonna have a PS1 in my final piece!🙌🏻 But why a PS1, you wonder, why not something more modern? Well, this is where it gets meaty.
Upon first glance, the bedroom will look fairly normal to the viewer - there will be posters, photos, furniture, fairy lights etc. But then they’ll notice that all the bands, musicians, movies etc that are on the posters are all from 2001 and earlier. There will be music playing on a CD player from 2001 and earlier. There will be American ‘items’ dotted around the room; flags, letters with a USA address, Then (I’m hoping this will be the last thing they see, as I’ll place this furthest away from the entrance), they’ll see a diary. The diary will be open on the last entry, and the date of this? You may be able to guess.
September 11th 2001. 5am. The “character”(completely fictional, I will not base them on a real victim) is getting ready to fly to Los Angeles from Boston, and she decides to say goodbye to her diary. Tragically, for the last time.
The bedroom will be messy, and lived in. The bed unmade, clothes scattered across the floor from where she’s hurriedly packed. A half drunk cup of tea on the bedside table or desk. There will be ‘clues’ all around the room, as to what happened, and why the room is empty, but I guess the diary will be the ultimate “inference” if you like. I don’t want to shove it in the viewer’s face that this person died in 9/11, I want them to work it out for themselves and react to it without any bias from myself. I think some people will be hit harder than others. I feel that people who are old enough to remember 9/11 will be more emotional than younger people, particularly if they are parents. Very recently, I conducted a survey whereby I asked “Do you remember where you were when you found out about 9/11?” For those too young to, I asked them to ask their parents if they remember. 90% of participants said either they themselves remember or someone older remembers. That is an incredibly large majority, particularly for an event which happened almost 17 years ago! This really shows the impact of 9/11, it was such a world changing event that it’s something which is almost impossible to forget. I guess, with this bedroom, I want to capture the last moments of peace (and perhaps naivety) that the world had. This room is quite literally frozen in 2001, as the girl who lived in it, who brought it to life, never came back home. It’s interesting to think of death like that. Everyone who dies an unexpected or accidental death (like the almost 3000 people who died that day, and the hundreds of thousands who have died in the wars and attacks since) wakes up in the morning, unaware that when they leave their bedroom, they’ll never come back. They may leave their bed unmade; have a cup of tea; a shower; leave clothes spilling out of drawers where they ransacked them, trying to find that elusive pair of matching socks. 3000 people left that morning for work, or to fly, or simply to walk round the city — and when they died, their bedrooms became like archives of the lives, dreams, relationships and individuality they left behind. The whole point of this piece is to honour each and every individual that died that awful day, as INDIVIDUALS, rather than just ‘victims’. Beautiful humans with dreams, hopes, fears, insecurities, secrets, flaws, and sparks in their eyes. What better way to show life at its core than a bedroom? This is just one room - a room of a fictional character - but it represents the rooms of thousands of people who never came home.
Often, when people die, their loved ones can’t bring themselves to clean their bedroom, or take posters and furniture down, as the room has become part of the person who has passed away. They preserve the room, in an effort to preserve their loved one’s character - all the little quirks they loved about them.
What I find interesting about this idea is the interaction that the viewer can have with the objects in the room, the belongings of “the character”. This room has been ‘frozen’ and dead since that day in 2001, then the audience come along and interact with it. Bringing life to death. I’m sure some people - after realising who the ‘owner’ of the room is - will feel uncomfortable interacting with her stuff, but some people will feel quite happy - even nostalgic - interacting with it. It gives the audience freedom. I will put notices inside and outside the room, clearly stating the viewer CAN interact with the room, just so that people don’t feel unsure. When I asked in my survey, “Would you enjoy interactivity in an art exhibition?”, approximately 3/4 of participants either said “Yes” or “If it was fun.” In my opinion, you can’t get more fun than a PS1, musical instruments, and endless 90s/early 2000s tunage, so I think it will satisfy that, while also having an extremely hard hitting emotional ‘slap in the face.’ A juxtaposition of innocence and horror. When people think of 9/11, they’ll see violent images; the towers enflamed and collapsing, people jumping/falling to their death, thick smoke engulfing NYC, chasing people down the streets like a monster. This empty, almost serene bedroom is the opposite of that, but it is in some ways even more hard hitting than those images, as it reminds us how it could’ve been us or our loved ones.
Nearly done. There’s still a lot more to go into but I feel I’ll do this gradually rather than unloading everything in one. One last thing I want to mention in how I’m going to go about the ‘little things’ - the photos, letters, posters, diary, sheet music etc - that will adorn the room. I feel these things are the CRUCIAL part of this piece - these are the things that will make people emotional, as these things are so beautifully human. I want to briefly discuss the ‘style’ of 2 of my favourite games, which are going to heavily influence ‘the little things’ in this piece: “Gone Home” and “Life is Strange”.
Sorry that you have to twist your head a bit to see them 😂
These images are examples of the many ‘little items’ that you find in the games, and the bedrooms which they are often found in. These small objects give the games - and its characters - so much personality and LIFE. The art style of both games will definitely influence how I go about creating the little things in the room - notes, mixtapes, photographs etc - but in terms of storyline, “Gone Home” is more ‘relatable’ to my piece. Basically, you come home to an empty house (like the audience will) with no idea where your family is. You progress through the house, gradually finding ‘clues’ along the way in the form of little things, until the end when you finally find out where everyone is. My final piece is basically a real-life version of this, but confined to one room.
It’s worth mentioning that today I did do a little brainstorm of alternative ‘events’ to happen that made the room empty, in case there was a problem with the 9/11 idea, and also to potentially cut down the research I’d have to do.
However, I still think 9/11 is the strongest idea, particularly after talking through my idea with Sara. I feel it relates most closely to my project, as it’s exploring both the individual memories of the character, as seen in their bedroom, while simultaneously exploring the memories of the audience about an event which happened a long time ago. What I like about using 9/11 is that it’s relatable to the audience, it’s something which everyone who’s not a young child knows about, even if they weren’t around to live it, and almost everyone is horrified and saddened by it. It’s a sensitive topic but I don’t see a problem with exploring sensitive topics, as long as you do it in the right way.
So, that’s my idea! Damn, I think I’ve been writing this for about an hour and a half😅 if you’ve read this far, kudos to you, honestly! Please feel free to offer your opinions on this idea, anything you think I should change or include, as I want to make this the best it can be! 😊
EDIT: forgot to include about the space I want to use! I’m thinking of the corner of the ‘dark room’ where the windows are, cos it makes sense that the bedroom would have windows, and also there’s lots of plug sockets there for the lights, PS1 etc. I’m hoping it will be possible to ‘block’ the bedroom off, perhaps with the movable wall things.
#fmp#artfoundation#illustration#memory#perception#9/11#2001#september 11th 2001#installation#ideas#ambitious#bedroom#teenager#ideadevelopment#lifeisstrange#gonehome
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Realizing harmony and unity of the human body and garment in some new virtual prototypes 🤍👁 - #render #3drender #path #pathmen #pathstudio #pathmenswear #prototype #virtualprototype #sustainabledesign #sustainabledevelopment #macrame #ideadevelopment #visualisation #digitalfashion #clo3d #futureoffashion (at Yonghe Temple) https://www.instagram.com/p/CLy66SBpB3U/?igshid=jb83l68uknkz
#render#3drender#path#pathmen#pathstudio#pathmenswear#prototype#virtualprototype#sustainabledesign#sustainabledevelopment#macrame#ideadevelopment#visualisation#digitalfashion#clo3d#futureoffashion
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Resulting work from previous post of Preperations. Photos will never give this lower leg Artwork justice but here is a glimpse. Based from Celtic Mythology with a Painters approach , this project was a truly great one #artwork #artperiod #celtic #clovers #dragon #mythology #greenman #tree #potofgold #leprechaun #ideadevelopment #time #patience #tattoo (at Steam Bell Beer Works)
#celtic#leprechaun#tattoo#potofgold#patience#clovers#time#greenman#tree#ideadevelopment#mythology#artwork#dragon#artperiod
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HOW TO USE A NAP TO DEVELOP IDEAS__ Did you know a nap is a great step in the idea development process? As someone who has had career of developing ideas, I know a nap is a crucial process. The trick is to: 1. Gather your information. 2. Lay out blank papers or blank pages on your computer, have the templates set up if you have ads, proposals or such to do. 3. Set your intentions to develop ideas. 4. Have a nap. 5. Write down your ideas as soon as you wake from your nap without thinking, while you are still in that half awake state. I have used this process for years - I love how the ideas flow. Then you go through the ideas and pick the one that makes the most sense. Keep the ideas and repurpose them later. And that is how a nap makes sense. #naplovers . Pour l’air is all about scents to love the day. #scentstolovetheday . . . #ideadevelopment #intentions #howtogetanidea #howtobemorecreative #texturetuesday #beingproductive #lovemyjob #nappingatwork #aguidetobeingproductive #howtogetanidea #naplovers #lunchtime #napbreak (at Los Angeles, California.) https://www.instagram.com/p/B8cHKmohkw0/?igshid=17ikw38jf284j
#naplovers#scentstolovetheday#ideadevelopment#intentions#howtogetanidea#howtobemorecreative#texturetuesday#beingproductive#lovemyjob#nappingatwork#aguidetobeingproductive#lunchtime#napbreak
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Model Room
I made a room in blender to experiment with blender and develop my skills within the app. I found it a very entertaining experiment and it has made me want to play more with blender and get used to all the tools to hopefully make more cool things in the future.
Made in Blender. 4 January 2024.
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PRIMER DESARROLLO DE LA IDEA
Lo principal es desarrollar un personaje que sea carismático y reconocible, como Pedro García Aguado en Hermano Mayor, y que la gente se identifique con él.
Para ello buscamos un nombre raro, pegadizo pero fácil de recordar, CÁSTULO, queremos que Cástulo tenga un comportamiento de chulo moderado rozando un ser pedante y cansino. A parte para darle un toque satírico, tiene mal temperamento y si se enfada es un problema para todos, hasta el equipo de grabación.
Los métodos de este personaje son poco convencionales y normalmente muy chocantes e invasivos.
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Ideas Generation
An arcade that focuses on physical activities and retro games, such as wack-a-mole.
A community centre that hosts youth Groups and summer/winter camps which encourage a lifestyle that is less focused on technology and screens.
A Park that tracks activities and gives kids awards, the more they do.
Each area would need to be accessed by an app. Therefore, making it secure because only people and kids who are registered will be allowed to enter the area, therefore removing some of the dangers parents are worried about.
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Got our updated product development map brochures! #productdevelopmentprocess #productdevelopment #ideadevelopment #inventiondevelopment #ideatoreality #productdesign #newproductdevelopment #inventions (at LA New Product Development Team) https://www.instagram.com/p/B5llAKbBLLS/?igshid=7wu08wlqmhi7
#productdevelopmentprocess#productdevelopment#ideadevelopment#inventiondevelopment#ideatoreality#productdesign#newproductdevelopment#inventions
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The Witcher 3: Wild Hunt
So after looking at Skyrim I went on to have a nosey at the third installment of the Witcher series.
The intro screens are gorgeous but it's just occured to me that I REALLY don't like the C they've used.
The menu is simple and easy to understand which seems to be the theme.
The world map in Wild Hunt is MASSIVE but I've only unlocked a small part of it! Everything is laid out well in a logical manner with a key to the left and controls at the bottom.
The character inventory screen allows you to view armour on, equip potions, bombs and weapons. I think this is interesting and if this concept is exploration based, then character creation with unlockable kit might be a good idea!
The crafting and alchemy screens are well laid out. It's interesting because both Wild Hunt and Skyrim have internal skills that allow you make potions or craft armour. These smaller crafting interactions are an aspect I hadn't thought about before but could be integrated to understand micro interactions for example.
The character information screen has a nice layout and gives me an excuse to illustrate characters!! It's a good place to store lore about the game as well.
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If you can read this you deserve my help. bit.ly/idealuca #newproject #letmehelpyou #sendquestions #ideadevelopment #idealuca #freeconsulting https://www.instagram.com/p/BuHXyopACTe/?utm_source=ig_tumblr_share&igshid=1ngfj069o9u2n
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Creative idea, exchange ideas color vector icon
This is about Creative idea, exchange ideas, idea development, idea generation, idea sharing, Creative idea color vector icon. Read the full article
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Kevin stopped by today! And wished us a Merry Christmas so I grabbed a pic of his forearm which we will be adding onto soon! . #artperiod #artwork #tattoo #music #skeleton #guitar #ideadevelopment Send your Ideas anytime!
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