#i'm sad about the lack of dao and da2 choices too
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lafaiette · 2 months ago
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going from the detailed keep to just three decisions is such a drastic change, not to mention it says nothing about dao or da2? are those games just gonna have one default worldstate? i wonder how's that gonna work with varric literally being in the game is he just never gonna mention hawke?
Yes, I admit it bothers me, too - I hope it really was an early build used to avoid spoilers, and that more options will be available in the full game, but I doubt we will see choices from DA:O and DA2.
Iirc Epler said the focus will be on northern Thedas, and consequently choices from the two earlier games won't be addressed. I can understand this tbh - after all, I doubt Tevinter, Rivain, or the Veil Jumpers in Arlathan would discuss or even care about the ruler of far, rustic Ferelden.
Divine Victoria can simply be mentioned with her title, and since mages and magic are seen in a different way in northern Thedas compared to the south, it makes sense for them not to mention the fate of the Circles in Ferelden and Orlais. And considering there are two crazy elven "gods" wreaking havoc and corrupting the land, I doubt Rook, Antaam-occupied Antiva, and Weisshaupt have the time to pay attention to these "distant" things (even though I WAS expecting one of the available choices to be about the Wardens, since the Inquisitor can choose to exile them to Weisshaupt).
Speaking of Varric and Hawke, yeah, I have no idea how that will be addressed. Twelve years have passed since someone was left in the Fade, and it's pretty much confirmed that this person is dead and won't come back at this point, despite all the fans' funny pictures of Hawke coming out of a Fade rift we saw over the years. So, if Hawke was left in the Fade, Varric would have no reason to mention them, since they are long dead and there are much more "important" things to focus on at the moment.
If they're alive... we know that Hawke goes to Weisshaupt after the events of Inquisition, but again, many years have passed since then, so they probably went there to check, saw that things were weirdly quiet, and went back home, their mission concluded. No way they remained in the Anderfels for more than ten years - so even in this case, Varric would have little reason to mention them.
No matter how the devs try to spin this, it can't denied that the events of Veilguard wouldn't exist without Inquisition's. It's basically a direct sequel, even though Bioware is clearly doing their damnest to try and lure in new players unfamiliar with the series, doing everything they can not to scare them off with too many unfamiliar references and characters.
It stands to reason that the events of Inquisition are those that should majorly affect Veilguard's, but it's really odd how simply one (!) choice from the main game and two from its Trespasser DLC are offered.
The biggest concern is the Well of Sorrows - both Morrigan and the Inquisitor are in the game, so how is the game going to address that event? Will it be completely ignored, like a soft-reboot? Will they force Morrigan to be the canon choice no matter our world state?
Or maybe the Inquisitor won't have a very big role (and there's the problem of their personality, too, which wasn't a "fixed" one like Hawke's) or maybe there's something about the Inquisitor's character creator Bioware is hiding/didn't share on purpose to surprise the fans.
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paintedbutton · 9 days ago
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Okay, serious first opinion on Veilguard, let's go.
I've played about 10 hours of it so far, and while it's pretty fun and engaging, I'm not completely sold yet.
The combat, to me, is a major weak point. Sure, it's fun, sort of, but it doesn't feel like Dragon Age to me. It's missing a LOT of elements from the previous games. In a way, combat feels a lot like the exaggerated beginning in DA2 - everything's flashy, my rogue seems to be teleporting all over the place, you get it. For me, the build-up's missing. I couldn't even tell who was and wasn't a mage for a bit there because everyone seems to be glowing all the time. I'm missing the strategic aspects of combat a lot. Not just the ability to pause and position your party, but also the ability to actually think about what you're doing. I feel very railroaded a lot of the time what with the ui very insistently telling you that THIS IS A COMBO, THIS ENEMY IS WEAK TO THAT, etc. The classes don't seem to matter anymore. I've yet to get a warrior into my team, and the game doesn't seem to care too much about it at all. It's still fun ... I think ... but it feels a tad too much to me. Too button-mashy.
I like the lighthouse as a base of operations, and I like how everyone finds their little home to hole up in there. It's interesting, and I'm looking forward to exploring it more.
Story-wise, I'm a little on the fence so far. It could be good, I think, but I'm a little irritated that Solas/we just unleashed two ancient elven gods on the world and everyone just shrugs and rolls with it. Some parts of the dialogue feel very wooden and expository, but I guess that's to be expected when you have a decade between games and need to give everyone the same base of knowledge. On the other hand, some stuff is hardly explained at all (the Veil Jumpers, what's even happened with the veil after Inquisition, etc). Some things (Harding getting magic) feel a little rushed. But I'll be interested to see how it goes. And I do like that Varric's little storytime sequences have made a return.
What I do very much like is that Rook is rooted in the world, and that not only their choices but what they say seems to matter. Kudos to that. Although, at least in my few hours of gameplay, some aspects do seem to be missing. I made my "practice" Rook and elf and a Crow, so I thought - city elf, obviously. When she uttered the words "our gods" without blinking an eye, I was a little miffed for a moment. Maybe there's opportunities later to flesh out Rook's backstory through dialogue or something, but so far they get a background and that's about it.
The art direction is hit and miss for me. The game is beautiful, the costumization seemingly endless, and none of the enemies are rooted in any sort of previous art design, which makes me kinda sad. I know we knew this from the trailers, but I just don't understand Bioware's insistence on redeveloping the wheel with every single game. I joked about the darkspawn, but seriously. The lack of consistency annoys the fuck out of me (as do the darkspawn in general tbh. They made something interesting, lore-wise, in DAO and built interesting aspects on top of it in DA2. I'm not sure I like the "we're throwing that all overboard because elven gods are cooler" is a direction i necessarily like). I couldn't tell what anything at all was supposed to be, compared to the earlier games. Except for nugs and halla maybe.
In conclusion: I'm having fun, but I'm unsure. It may be a Fallout 4 situation for me. Fun game, but not the franchise I've come to know and love.
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lafaiette · 6 days ago
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Gods I feel you I'm only 10 hours in after having received the game as a gift and I REALLY try to like it but it just ... doesn't feel like Dragon Age. Characters know stuff they shouldn't know about, the game keeps talking down to me, nothing I did in the previous games mattered, the tone is completely different, the mature storytelling of the previous games seems to be missing so far & what I heard so far of how the lore and the characters from previous games have been handled is honestly the worst part and breaks my heart. idk even if i wanna finish the game at this point anymore, I'm just kinda ... sad.
I'm so sad and disappointed, too, I remember our conversations, fics, and headcanons about DA! We were so excited and happy, because Inquisition, DA2, and DAO were genuinely well-made and aimed at pleasing the fans, despite their faults.
DATV is a good action game, no doubt about that. The combat is fun, there is a lot to explore and discover, and many locations are beautiful, even though some are terrible to navigate (Dock Town's structure makes no sense). But that's it - it's a good action game with the name "Dragon Age" pasted on it. It doesn't feel like it's part of the series, it constantly treats the player like an idiot, some references to past games and characters are literally hidden in the brief descriptions of the mementos, and there is even a Glossary to make sure the new players don't get frustrated.
Everything is safe and aseptic, cleaned of every deep piece of lore that could have scared new fans into buying or continuing the game. Even the banters lack the depth of the previous games.
A good game company should lure new players in not by rejecting their past entries, but by making them look even more interesting with their sequels.
Bioware wasn't afraid of offering piece of lore after piece of lore in Inquisition - it was a game set in a precise moment, whose prologue was directly tied to the events of the previous game, and new players had to accept this if they decided to buy it and play it. If they liked that premise, all that information and those details, then they were more than welcome - they were encouraged! - to go back, try the older games, and see how it had all started. It was a game made for the fans the company had already managed to win over, not for possible fans who may or may not bring new money in.
In DATV the new players can jump right in after quickly learning who Solas is and what he's trying to do, and old fans are left with an empty shell, with minor references that are supposed to make us feel happy and accomplished peppered here and there, while all our past choices and our favorite characters are forgotten or brought back with a terrible case of amnesia. It's lazy, infuriating, and very sad, and it smells of reboot, because the new devs probably realized they couldn't keep up with the amount of lore and choices the series contain, and they needed to start anew.
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